View Full Version : Death March
Shirodan
12-16-2007, 04:23 AM
<p>I'm coming back from a fairly long break, and just today hit lvl58. Since I've been anticipating death march since... oh lvl30 or so, I had the adept I in my bags ready to go. I scribe the spell, and ofcourse read the description (of which I was somewhat disapointed), but decided to give it a go.</p><p>All in all, I was a little disapointed in the 'boost' I recieved from its rather short duration. I thought I remembered reading quite a bit of hype regarding Death March when it first came out, which is what led me to anticipate it this much and perhaps my expectations were too high. A ten second duration per kill seemed a bit low to be of much use, and even when I mass pull it can be tough to pull off a kill every ten seconds.</p><p>I was just wondering if there was something I was missing about this spell, or is this it? Sure the stun/stifle/root immunity is cool, and the 'boost' is nice, but its so darned short.</p>
Beldin_
12-16-2007, 09:40 AM
<cite>Shirodan wrote:</cite><blockquote> A ten second duration per kill seemed a bit low to be of much use, and even when I mass pull it can be tough to pull off a kill every ten seconds.</blockquote><p>The ten seconds on first normally are enough to crank out all your AoEs incl Pestilenz if you have get it at 65, with that the first mob is mostly dead, then Pestilence begins to spread and you also have again the 10 seconds on the next mob that also aready is at under 50% life.</p><p>You don't have the kill any mob in 10 seconds, Deatchmarch starts after a kill as long as DM is active, only the buf after the kill just lasts 10 seconds.</p><p>The other thing is simply that its also a very big open AoE taunt, however it only works on mobs that you have already engaged in the fight. So pull them first, fire out a quick AoE and then cast DM.</p>
Shirodan
12-16-2007, 10:19 AM
<cite>Shalla@Valor wrote:</cite><blockquote><p>The other thing is simply that its also a very big open AoE taunt, however it only works on mobs that you have already engaged in the fight. So pull them first, fire out a quick AoE and then cast DM.</p></blockquote>I haven't been in a situation yet to experience this, but that seems like it would be useful. I think I just had my expectations of this spell set too high for what it is.
hellskitten
12-16-2007, 11:39 AM
<cite>Shirodan wrote:</cite><blockquote>I haven't been in a situation yet to experience this, but that seems like it would be useful. I think I just had my expectations of this spell set too high for what it is.</blockquote><p>Naw, its really a great spell one worthy of high expectations.Though short lived the casting increase allows you to lay a smack down pretty fast. I use it in mild emergencies when soloing. Combine with reaver it can pull you out a sticky situation rather nicely.</p><p>As my esteemed colleague Shalla stated; its true power is in snap agro. I have yet to see a situation where I cant rip agro with it. Trust me. your group will throw you on thier shoulders, screaming your name.. well maybe not.. but it can save some serious booty if used at right time when suddenly 4 of the 6 mobs your fighting has jumped on the healer. One downside is the reputation it has.. every time I rip agro off our guilds zerker he berates me to lay off the DM. I love to be able to say "I hadnt used it yet.. watch this...." then fire it off. Shame that ppl think DM is only way we can grab some hate.</p>
UmanAsi
12-16-2007, 10:18 PM
I like it in groups, encounters of 2-3 tripple ups, our group can rip a mob down in under 10 secs andits a huge boost to my dps. I crit 8700 on my fury with DM rolling.
Teljair
12-16-2007, 10:27 PM
I love DM. It's great in Raids and it's killer soloing. I love it.
Eluzay
12-17-2007, 04:23 AM
<cite>Shirodan wrote:</cite><blockquote><p>I'm coming back from a fairly long break, and just today hit lvl58. Since I've been anticipating death march since... oh lvl30 or so, I had the adept I in my bags ready to go. I scribe the spell, and ofcourse read the description (of which I was somewhat disapointed), but decided to give it a go.</p><p>All in all, I was a little disapointed in the 'boost' I recieved from its rather short duration. I thought I remembered reading quite a bit of hype regarding Death March when it first came out, which is what led me to anticipate it this much and perhaps my expectations were too high. A ten second duration per kill seemed a bit low to be of much use, and even when I mass pull it can be tough to pull off a kill every ten seconds.</p><p>I was just wondering if there was something I was missing about this spell, or is this it? Sure the stun/stifle/root immunity is cool, and the 'boost' is nice, but its so darned short.</p></blockquote>yeah you are missing a lot apparently, DM is king, super dps for you and your group (10 seconds is quite a few casts), snap agro, immunities up the wazoo, DM is god
CHIMPNOODLE.
12-17-2007, 10:33 AM
<cite>Cyrilmak@The Bazaar wrote:</cite><blockquote>I love DM. It's great in Raids and it's killer soloing. I love it.</blockquote><p>Ditto. Love it.</p><p>Killer aggro, Group DPS skyrockets, Healers heal faster...I cast all my defensives faster, the immunities rock when timed correctly etc..</p>
melaine_dvarvensplitter
12-17-2007, 10:48 AM
<cite>CHIMPNOODLE. wrote:</cite><blockquote><cite>Cyrilmak@The Bazaar wrote:</cite><blockquote>I love DM. It's great in Raids and it's killer soloing. I love it.</blockquote><p>Ditto. Love it.</p><p>Killer aggro, Group DPS skyrockets, Healers heal faster...I cast all my defensives faster, the immunities rock when timed correctly etc..</p></blockquote>HEHE! What ^^^^^^^^^^^ he said.
Nocifer Deathblade
12-17-2007, 11:42 AM
<cite>Shirodan wrote:</cite><blockquote><p>I'm coming back from a fairly long break, and just today hit lvl58. Since I've been anticipating death march since... oh lvl30 or so, I had the adept I in my bags ready to go. I scribe the spell, and ofcourse read the description (of which I was somewhat disapointed), but decided to give it a go.</p><p>All in all, I was a little disapointed in the 'boost' I recieved from its rather short duration. I thought I remembered reading quite a bit of hype regarding Death March when it first came out, which is what led me to anticipate it this much and perhaps my expectations were too high. A ten second duration per kill seemed a bit low to be of much use, and even when I mass pull it can be tough to pull off a kill every ten seconds.</p><p>I was just wondering if there was something I was missing about this spell, or is this it? Sure the stun/stifle/root immunity is cool, and the 'boost' is nice, but its so darned short.</p></blockquote>Lol, read those comments below your OP and give it lot of practice and , in few months later, come back and say it again right here to see if your opinion got changed or not.. By quick glance and first time use, you would think it wasn't that great. Good thing it "looked" not that great on paper but it OWNS in practical use period.. Death March is one of our most beloved spells.. Lot of SKs are vying for master level. I have master and love it heh.
SirDinadan
12-17-2007, 01:03 PM
<p>Well, the original Death March didn't have the proc at cast.. only after a group kill. So (I think) they shortened the duration, but provided a guaranteed buff at the beginning. </p><p>It's designed for group encounters, certainly. I prefer to save it until my first recasts are coming back in, so that it always carries to end of encounter, and so I still have it available if a group member gets nuke happy at the start.</p><p>However, it's great for an initial cast in solo ^^^ encounters too. The casting time buff helps you get things like Despoil out there quickly with no interrupts. It won't help after the first ten seconds, but that should be enough time to get out in front of the encounter.</p><p>It has one other use that I have learned to enjoy.. Fury Pact of the Cheetah + Death March for stun immunity + Group on AF + Feign Death = chopping instances in half.</p>
Beldin_
12-17-2007, 03:03 PM
<cite>Grayven@The Bazaar wrote:</cite><blockquote>Well, the original Death March didn't have the proc at cast.. only after a group kill. So (I think) they shortened the duration, but provided a guaranteed buff at the beginning. </blockquote><p>It also didn't had the faster-cast, but only something like 118% haste and DPS, while cap was 100% at that time. </p><p>And so i got the master 1 for 3p at that time <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Hamervelder
12-17-2007, 03:25 PM
<cite>CHIMPNOODLE. wrote:</cite><blockquote><cite>Cyrilmak@The Bazaar wrote:</cite><blockquote>I love DM. It's great in Raids and it's killer soloing. I love it.</blockquote><p>Ditto. Love it.</p><p>Killer aggro, Group DPS skyrockets, Healers heal faster...I cast all my defensives faster, the immunities rock when timed correctly etc..</p></blockquote>Ditto. <i>No one</i> snaps agro like an SK popping off Death March. No one. And each time you kill an enemy, DM procs again, securing more hate for you! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Coica
12-18-2007, 03:56 AM
OMG!! get it to master or adept III at least. then go wading into a huge nasty group af baddies and pop one of your AoE's first. at this point let your group know you are pulling..haha. then pop hammer ground, then pop your other AoE or tap veins then after your group has engaged and your getting smacked on, pop DM and watch the real fun start.
Beldin_
12-18-2007, 06:40 AM
<cite>Coica@Butcherblock wrote:</cite><blockquote> OMG!! get it to master or adept III at least. then go wading into a huge nasty group af baddies and pop one of your AoE's first. at this point let your group know you are pulling..haha. then pop hammer ground, then pop your other AoE or tap veins then after your group has engaged and your getting smacked on, pop DM and watch the real fun start.</blockquote>Hm .. tap veins before DM ? If its one group just use group-taunt to engage all, if you have more encounters misery (fast cast AoE) -> DM, then circle, pestilenz, hammer ground, tap veins.
Nocifer Deathblade
12-18-2007, 12:33 PM
<cite>Shalla@Valor wrote:</cite><blockquote><cite>Coica@Butcherblock wrote:</cite><blockquote> OMG!! get it to master or adept III at least. then go wading into a huge nasty group af baddies and pop one of your AoE's first. at this point let your group know you are pulling..haha. then pop hammer ground, then pop your other AoE or tap veins then after your group has engaged and your getting smacked on, pop DM and watch the real fun start.</blockquote>Hm .. tap veins before DM ? If its one group just use group-taunt to engage all, if you have more encounters misery (fast cast AoE) -> DM, then circle, pestilenz, hammer ground, tap veins.</blockquote><p>Yep, I do the same.. Body pull then AE taunt (fast cast and DM extra dps, cast time, higher INT etc won't make much of a difference on AE taunt anyway) then DM with hotkey message to let group know that I'm DMing so they can unleash all sorts of spells they wanted to unload on mobs.. Then I unload all Aes (In AE encounter) or all spells first (cuz DM int affects it not CAs and faster cast time will help spells more than CAs) then finish it off with CAs (usually DM effect wears off before starting stringing CAs). Oh Be sure to use HT during DM effect for added damage thanks to added INT..</p><p>I also use DM for emergency taunt for AE encounters and not stringing AE/spells after cuz they are already down but had to use it cuz of emergency.. Use rescue as emergency taunt against single mob, DM for grouped mobs.. </p>
Mistmoore-Milaga
12-18-2007, 01:49 PM
A few tips for using deathmarch:* Take advantage of your increased casting speed. Use your longer-cast spells like wrath, circle and tap veins right after DM. You can churn out some serious DPS with just these three and still have about 7 seconds left to spam CAs.* A nice side effect that most people seem to miss is that it renders your group immune to almost everything short of knockbacks and mezzes (and charms maybe, I forget.) Learn when to use it defensively.* In raids, grouping with a conjuror or better yet an inquisitor might not be best for your personal DPS, but they have spells that will ensure your group gets the kill. Done right, you can double or even triple the effectiveness of DM on group encounters.
MaCloud1032
12-18-2007, 02:16 PM
<p>Step one find mobs lot and lots of mobs</p><p>Step two run around and body pull all of the the more the better</p><p>Step three Death March</p><p>Step four drop all the AoE's ya got</p><p>Step five enjoy!Have a group of casters to get the most bang for your buck like a troub lock illy.</p>
Slayage
12-18-2007, 07:53 PM
I was confused when I first got it. I also thought it was not living up to its hype.Once you get more practice with it you will begin to understand how amazing it really is.Be sure to get at least Adept 3. I want the Master but last one I saw on the broker was 21p and I just couldnt afford it at the time.It's fantastic for solo and group situations. Stick with it.
Margen
12-18-2007, 08:15 PM
<p>Death March is a great spell. It takes a bit of practice to perfect its use, especially in the raid enviorement (you don't cast it early unless your the MT). Its great when you are the OT also because of its agro.</p><p>I do wish it was upgraded this tier though, I am worried that with dps increasing in huge amounts and this being our best snap agro tool that it won't cut the mustard considering its a set amount and its a tier six spell.</p>
rabid.pooh
12-18-2007, 08:27 PM
<cite>Blackoath@Kithicor wrote:</cite><blockquote><p>Death March is a great spell. It takes a bit of practice to perfect its use, especially in the raid enviorement (you don't cast it early unless your the MT). Its great when you are the OT also because of its agro.</p><p>I do wish it was upgraded this tier though, I am worried that with dps increasing in huge amounts and this being our best snap agro tool that it won't cut the mustard considering its a set amount and its a tier six spell.</p></blockquote><p>Speaking as a Raid OT/MT you don't use deathmarch until you have to. When MT'ing don't use it at the start of the fight, use it to regain agro if you loose it. As an off tank, use it as a way to capture agro on adds if you just can't get to them for some reason, or an add mob pops from somewhere thats not right next to you.</p><p>When raiding use it when dispatch is called the second time (cast them heavy hitters) (first dispatch will get you agro).</p><p>In the raid if a scout steals agro from you hold off on the death march most times they can use an evade ability to get out of trouble, or you can taunt it back.</p>
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