PDA

View Full Version : warden or fury for duo with Assassin on PVP server


Fizlo
12-14-2007, 02:52 AM
My friend is planning to start an Assassin and we're planning on duoing 90% of the time on a PVP server. Would fury or warden be a better choice for me for pvp?Before the changes I would have picked Warden for the root over the DPS. However, I hear fury has root now. I also hear the Warden CAs are rather worthless. I notice warden has anti group root AA and anti-stun AAs though, which seems pretty powerful. Fury has more DPS (dots + big DD) and Cheetah. Am I missing any of the major considerations here? Overall it looked like warden had better AAs but I can't really tell. I'll be duoing with an assassin so keep that in mind (I think fury has better scout buffs?). Does either class get better CC, or do the roots even it out now?Let me know what you guys think: warden or fury <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Thanks.p.s. Can someone tell me how changing classes works on the PVP server? Can I switch classes before a certain level? I plan on exiling, does that effect my class switching?  Do I have to exile before a certain level or can I do it whenever?Thanks!

Arielle Nightshade
12-14-2007, 06:32 AM
<p>You can only change your class if you finish the betrayal...I think that means if you want to be perma-exile you have to betray, switch, then re-exile....butttt..I could be wrong.   You can betray after level 10, all the way to level 70.  When you betray, though, all your spells reset to App I..so best to do it early if you think you are going to.  There is really no reason to betray, IMO.  Warden and Fury are neutral classes, you can be any race you want.</p><p>My PvP Warden duo'd a lot with an assassin, and it was a very nice combination.  For PvP I'd choose Warden over Fury for pure surviveablilty.  But for that duo in theory, I'd choose Fury for buffs which make an assassin hit pretty hard.</p><p>I don't think Warden CA's are useless, and am not certain where you got that opinion.  They are situational, and depend on a lot of stats and gear that are counterintuitive to most healing setups...and that you have to build up.  Someone that didn't have much STR as a base stat, or much in the way of STR gear, or a good weapon, would think Warden melee was useless - just as any other melee class would if they didn't have the same things.   It's also a play-style that doesn't appeal to some (I'm one of them), but instead of carrying on that it's useless, I say it's not my preference.  </p><p>Warden has better scout buffs (we buff Agi, the Scout's pool as well as avoidance and offensive (Primitive Instinct at later levels) in theory.  However, AGI is not the preferred buff of the min/maxing scout crowd, though - STR and INT (for poison procs) are.</p><p>Warden has the best roots in the game - bar none, and we get them just for showing up. Fury roots are AA choices only.  Both Warden and Fury have a chance at an AA anti-stun through the Druid STA line.  Warden has Nature's Walk which prevents root.  That ability is far more valuable on a PvP server than anywhere else.'</p><p>Short answer: I wouldn't betray my PvP Warden to Fury for a million plat, but that's not to say Fury wouldn't be more your style.   Have fun with it, though.  That Assassin/Druid (whichever one you decide)  is a tough combination to beat.</p>

Ferunnia
12-14-2007, 05:37 PM
<cite>Arielle Nightshade wrote:</cite><blockquote>Warden has better scout buffs (we buff Agi, the Scout's pool as well as avoidance and offensive (Primitive Instinct at later levels) in theory.  However, AGI is not the preferred buff of the min/maxing scout crowd, though - STR and INT (for poison procs) are.<span style="color: #00cc33;">For Min/Maxing I'd say the only thing wardens have that furies don't is the offensive buff to all attack types. Being in a duo with a fury at high levels is about 200 int and 100 str. Plus agi and a sick haste/dps proc. IMO those buffs are better for a scout than the warden versions, but I may be missing something.</span><p>Warden has the best roots in the game - bar none, and we get them just for showing up. Fury roots are AA choices only.  Both Warden and Fury have a chance at an AA anti-stun through the Druid STA line.  Warden has Nature's Walk which prevents root.  That ability is far more valuable on a PvP server than anywhere else.'</p><span style="color: #00cc33;">This statement's a bit off. Furies have a normal single target root available without AAs. Think Wardens have two normal roots and the AoE melee attack root that both druid types can get from KoS aas. Unless wardens have higher powered snares than furies or there's some AA upgrade I don't know about, fury snares are some of the best in the game, and both a fury's single root and snare cost much less power due to the AA enhancements.</span></blockquote>These were the only points I didn't see eye-to-eye with by the way. Otherwise good and concise.

Fizlo
12-15-2007, 01:38 AM
Thanks for the replies! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Arielle Nightshade
12-15-2007, 04:31 AM
<p>Thanks for the corrections about Fury roots - I was under the impression that they were AA only.   That said - Warden's snare, single target root and group root are all AA enhanced.     I stand on my remark that Warden roots are best in the game.   </p><p>Note: I didn't say Furies didn't get one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  </p><p>Also based on your reply:  I wasn't clear on what I meant for Wardens buffing scouts.  In theory, we are a better scout buffer. In Reality, Fury is.  That's what I was trying to say.  I may have been too wordy to get that across LOL...</p>

brun
12-15-2007, 08:33 AM
<cite>Arielle Nightshade wrote:</cite><blockquote><p>You can only change your class if you finish the betrayal...I think that means if you want to be perma-exile you have to betray, switch, then re-exile....butttt..I could be wrong.   </p></blockquote><span style="color: #99ccff;">Just to clear some things up. There is no reason to betray, switch, then re-exile (Betray again) --  Once you leave your home city, you are then exiled. You won't lose any spells IF IF IF you live in exile. Once you finish the betrayal series.. (Actually go out to one of the cities, get 10,000 Indifferent faction THEN complete that city's citizenship questline AND go talk to your new trainer, in your new city, THEN your abilities will be reset. Essentially, once you betray a faction, you can remain in exile for as long as you wish.  I've betrayed so many characters, from Qeynos to Freeport, and from Freeport to Qeynos.. From Kelethin to Qeynos, To Freeport, to Neriak... I've personally found on "pve" servers that is is easiest to betray at 25+ personally i wait till the 30's, Betraying immediately at level 10 creates more issues imo because you have to deal with all the mobs conning, at level 30ish +++ you can even get around "some" guards.  somewheres in there anyways.. But well I know on pvp servers those levels can be prime for pvp action too, so if you fully betray from once faction to another, it might make for some nice action during that time.. but I have no idea there really. But if you plan to just live in exile, it might be easiest to get out of t2 first just so you have a place to quest/level up at without the guards on you. just my opinion anyways.From an assassins point of view, I would take the fury over the warden any day... I don't pvp but another thing to consider in your decision, Wardens get evac, Fury's get invis. So 2 evacs in the group, that's always useful too, but then you'll have to buy invis totems.. though there are some new racials to help with that I guess.. Or the fury with group invis at level 45.Good luck!</span>

Arielle Nightshade
12-16-2007, 04:18 AM
<p>But can you change your class if you only exile and don't betray the entire way?  That's the issue with the OP I think...wondering if he chooses one druid then doesn't like it...when can he switch to the other one?   That's the part I wasnt' clear on.  You can't change CLASSES without betraying the whole way?</p><p>I agree though, no reason to betray a neutral class unless you really hate it....which I don't think would be the case with either kind of druid.</p>

novok
12-16-2007, 05:31 AM
Yes you have to compl,ete the betrayal one way or another to switch. And on a pvp server, living in exile is not a trivial matter.

Arielle Nightshade
12-16-2007, 12:54 PM
<p>If I were still playing on Venekor, I'd be Exile.  Seems nowadays it's the only way to see PvP like in the Old Days /tear.</p>

Fizlo
12-16-2007, 02:40 PM
Ya hopefully I won't have to change classes. It just makes it that much easier to pick, knowing I could change it whenever I want.   I guess I'll go fury, warden doesn't seem to offer anything superior other than large group heals, which I won't need since I'll be duoing. Perhaps I'll switch over if CAs get more powerful.

gatrm
12-17-2007, 06:06 PM
Now, granted, I don't know much about pvp, but I would imagine that sandstorm is a very nice pvp tool.  Seems from what I have read, there's more melee types running around and sandstorm is a pain for melee types- it roots the warden and procs a stun/knockback on melee attack (group buff).  Combat arts are very nice.  Give you a significant amount of burst damage that cannot be interrupted, and you can move while using them- you just need a good weapon and a decent amount of str.  Wolf form (enhancable with AAs) increases focus and mitigation allowing you to get off your heals while being beat on.  Pretty sure SOE went and gave furies our roots, so those are the same, though don't know if furies got both of the roots.