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View Full Version : Is it just me, or is the SK evolving into somthing great.


Teljair
12-12-2007, 08:03 PM
<p>When I play (solo I notice is more) I feel more like a god then anything else.  With good gear your Stam/Wis/Int lines filled, and your Reaver line filled I can take anything for the most part.  I can easily take a group of 3 or 4 normal NPC's my level or a bit higher.  I can take tripple ups alone with ease as well.</p><p> Our damage output is massive.  Our self heals are massive.  It's litteraly been two months since I've died soloing.  With the AA lines how I have them, coupled with the nice new +spell/+heal gear it just seems as though we can take anything.  I'm really enjoying my class for once.  </p><p> With the level 80 spells, and having Hate/Reaver it seems as though we will make great raid tanks as well.  We have a really nice "anti death" spell, and a simmliar spell through the AA line if we choose the route of decay.</p><p> I was actually out parsing some mage classes. </p><p>I am LOVING my class for once.</p>

Tide
12-12-2007, 08:13 PM
I'm definitely not an experienced SK, but as an ALT-aholic I feel like I've finally found a class I can settle on.The greatest thing is that as a Sarnak, if I actually do get close to dying I just pop my racial run speed boost AND sprint and can so far have escaped 100% of the time.  Once or twice I did it with something like 44 HP left, but as soon as I hit my sprints I never get hit again.

DrkEmr
12-12-2007, 09:08 PM
<p>What happened to your Graven Embrace?</p>

Wildmage
12-13-2007, 12:19 AM
yeah im loving the post RoK graven embrace changes

Seolta
12-13-2007, 02:46 AM
<p>We were effectively as powerful or even moreso at lvl 50-60 in the DoF days.</p><p>Still don't have a good raid role either, unless Mascot is considered legit.</p><p>Need better aggro control, need a better raid viability spell than "Bloodletter".</p><p>We can solo well, but definitely not top of the chart. Before our snare nerf, we were pretty much up there with any other class. (again that was back in the day)</p><p>Biggest problem that's faced us all along though, is mistaken public perception that we're a [Removed for Content] class...</p>

Grimfort
12-14-2007, 07:27 AM
They have got much better at PvP as well, I can stay alive much longer now. How many of you posters actually play PvP?

MaCloud1032
12-14-2007, 12:14 PM
<cite>Grimfort wrote:</cite><blockquote>They have got much better at PvP as well, I can stay alive much longer now. How many of you posters actually play PvP?</blockquote><p>/raise hand </p><p>Only thing that realy stops me is mana shield 20k hp a bit much for me to burn thru.</p>

Nocifer Deathblade
12-14-2007, 12:58 PM
<cite>Seolta wrote:</cite><blockquote><p>Biggest problem that's faced us all along though, is mistaken public perception that we're a [Removed for Content] class...</p></blockquote>Actually, I love that perception.. That alone makes them not to whine against us and call for nerfs.. They would let any improvements to our class go uncheck and let us enjoy ourselves. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ravaan
12-14-2007, 02:25 PM
i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.

Kaldrin
12-14-2007, 02:25 PM
It's a great soloing class. It might be a bit busy sometimes, but I can definitely handle things things like the Necro and Wizzy can handle... maybe not as easy, but they still go down.

nihilux
12-14-2007, 03:27 PM
I've always enjoyed being a SK.

nihilux
12-14-2007, 03:27 PM
*Woah double post*

Wiseman160
12-14-2007, 03:42 PM
It's nice to see people saying good things about their class rather than bad...I hope the devs don't take this as a sign we need to be nerfed... *frightened*

Uggli
12-14-2007, 04:08 PM
<cite>Khallus@Antonia Bayle wrote:</cite><blockquote>Especially when the endgame of this game is based around Raiding.</blockquote>You do not speak for the majority of SK's with this statement.   While raiding is an option for the end game, it is NOT the only option.  The game is not focused to get you to the raiding point and then you HAVE to raid.  It's there as an option.Your concerns over your function on raids might be correct and need to be looked at.  But do not fool your self that it is the only part of the class that matters for the majority of the players.I'm fairly happy with my class.  I feel a bit weak on the tanking heroics side with how the RoK mobs are hitting, but that would most likely be because I'm in crappy gear. <img src="/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" />

Kelkirra
12-14-2007, 08:56 PM
<cite>Khallus@Antonia Bayle wrote:</cite><blockquote>i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.</blockquote><p>I've said it once and i'll say it again, if you want a different role that you can't seem to find within the SK class, please re-roll <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I'm not being an [Removed for Content], but there is a pleathora of utility AND we DO have the capability at being great raid tanks. From what I've seen, it's not 100% the class that makes the raid tank, it's the person sitting behind the keyboard. I'm sorry, but I've seen Monk's out-tank raid equiped guards because they knew how to play their class. Heck, I've seen scouts out-tank raid equiped guards/zerkers. If you want to raid tank, find yourself a guild that will give you a shot, but only AFTER you study what you can really do in a tanking situation. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I'll even leave you with one tip, our agro control is based more-so on our personal DPS/heals than just taunting power. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> I'm happy to say that I've played a SK since the day that I started and will continue to do so until they remove the class from the game <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I'm liking the changes for once! Keep it up SoE!!!</p>

DrkEmr
12-14-2007, 09:14 PM
<cite>Naldir@Mistmoore wrote:</cite><blockquote><cite>Khallus@Antonia Bayle wrote:</cite><blockquote>i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.</blockquote><p>I've said it once and i'll say it again, if you want a different role that you can't seem to find within the SK class, please re-roll <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /> I'm not being an [I cannot control my vocabulary], but there is a pleathora of utility AND we DO have the capability at being great raid tanks. From what I've seen, it's not 100% the class that makes the raid tank, it's the person sitting behind the keyboard. I'm sorry, but I've seen Monk's out-tank raid equiped guards because they knew how to play their class. Heck, I've seen scouts out-tank raid equiped guards/zerkers. If you want to raid tank, find yourself a guild that will give you a shot, but only AFTER you study what you can really do in a tanking situation. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /> I'll even leave you with one tip, our agro control is based more-so on our personal DPS/heals than just taunting power. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p> I'm happy to say that I've played a SK since the day that I started and will continue to do so until they remove the class from the game <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /> I'm liking the changes for once! Keep it up SoE!!!</p></blockquote>If SoE removes the SK class from the game, we all know who to blame now. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Ravaan
12-15-2007, 07:37 PM
<cite>DrkEmrys wrote:</cite><blockquote><cite>Naldir@Mistmoore wrote:</cite><blockquote><cite>Khallus@Antonia Bayle wrote:</cite><blockquote>i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.</blockquote><p>I've said it once and i'll say it again, if you want a different role that you can't seem to find within the SK class, please re-roll <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm not being an [I cannot control my vocabulary], but there is a pleathora of utility AND we DO have the capability at being great raid tanks. From what I've seen, it's not 100% the class that makes the raid tank, it's the person sitting behind the keyboard. I'm sorry, but I've seen Monk's out-tank raid equiped guards because they knew how to play their class. Heck, I've seen scouts out-tank raid equiped guards/zerkers. If you want to raid tank, find yourself a guild that will give you a shot, but only AFTER you study what you can really do in a tanking situation. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'll even leave you with one tip, our agro control is based more-so on our personal DPS/heals than just taunting power. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p> I'm happy to say that I've played a SK since the day that I started and will continue to do so until they remove the class from the game <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm liking the changes for once! Keep it up SoE!!!</p></blockquote>If SoE removes the SK class from the game, we all know who to blame now. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>if SoE removed the SK after the initial shock no one would even notice.

Nocifer Deathblade
12-17-2007, 11:51 AM
<cite>Khallus@Antonia Bayle wrote:</cite><blockquote><cite>DrkEmrys wrote:</cite><blockquote><cite>Naldir@Mistmoore wrote:</cite><blockquote><cite>Khallus@Antonia Bayle wrote:</cite><blockquote>i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.</blockquote><p>I've said it once and i'll say it again, if you want a different role that you can't seem to find within the SK class, please re-roll <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm not being an [I cannot control my vocabulary], but there is a pleathora of utility AND we DO have the capability at being great raid tanks. From what I've seen, it's not 100% the class that makes the raid tank, it's the person sitting behind the keyboard. I'm sorry, but I've seen Monk's out-tank raid equiped guards because they knew how to play their class. Heck, I've seen scouts out-tank raid equiped guards/zerkers. If you want to raid tank, find yourself a guild that will give you a shot, but only AFTER you study what you can really do in a tanking situation. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'll even leave you with one tip, our agro control is based more-so on our personal DPS/heals than just taunting power. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p> I'm happy to say that I've played a SK since the day that I started and will continue to do so until they remove the class from the game <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm liking the changes for once! Keep it up SoE!!!</p></blockquote>If SoE removes the SK class from the game, we all know who to blame now. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>if SoE removed the SK after the initial shock no one would even notice.</blockquote>hmm no.. Lucan is SK so remove SK from game,  SOE would also remove Lucan. Then the shock would be very noticable. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

CHIMPNOODLE.
12-17-2007, 12:05 PM
LOL......too true.

daga
12-17-2007, 01:16 PM
SOE make our group Agro spell 5% instead of 3 and we will be viable pick up tanks. ONLY thing pally has that makes them wanted over an sk is this spell. THEY get the raid spots while sk get the sidelines. If we got 5% hate from a group (and thuse whole group has to do something instead of just 1 very high dps class) we would be in line with the paladins. As it is right now we are not in the hate department.

Tamo
12-17-2007, 01:25 PM
<cite>daga wrote:</cite><blockquote>SOE make our group Agro spell 5% instead of 3 and we will be viable pick up tanks. ONLY thing pally has that makes them wanted over an sk is this spell. THEY get the raid spots while sk get the sidelines. If we got 5% hate from a group (and thuse whole group has to do something instead of just 1 very high dps class) we would be in line with the paladins. As it is right now we are not in the hate department.</blockquote><p>I prefer SKs over Pallies, just for this reason... regardless of the fact its not "high enough" of a siphon. It sort of pushes people to do DPS. Instead of relying on that lone swashy, sassin, etc.</p>

Kelkirra
12-18-2007, 09:08 PM
<cite>Nocifer Deathblade wrote:</cite><blockquote><cite>Khallus@Antonia Bayle wrote:</cite><blockquote><cite>DrkEmrys wrote:</cite><blockquote><cite>Naldir@Mistmoore wrote:</cite><blockquote><cite>Khallus@Antonia Bayle wrote:</cite><blockquote>i wish people would stop baseing the "greatness" of a class on thier soloing ability. Especially when the endgame of this game is based around Raiding. I would gladly give up my solo capabilities for an actual role on a raid instead of just filler.</blockquote><p>I've said it once and i'll say it again, if you want a different role that you can't seem to find within the SK class, please re-roll <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm not being an [I cannot control my vocabulary], but there is a pleathora of utility AND we DO have the capability at being great raid tanks. From what I've seen, it's not 100% the class that makes the raid tank, it's the person sitting behind the keyboard. I'm sorry, but I've seen Monk's out-tank raid equiped guards because they knew how to play their class. Heck, I've seen scouts out-tank raid equiped guards/zerkers. If you want to raid tank, find yourself a guild that will give you a shot, but only AFTER you study what you can really do in a tanking situation. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'll even leave you with one tip, our agro control is based more-so on our personal DPS/heals than just taunting power. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p> I'm happy to say that I've played a SK since the day that I started and will continue to do so until they remove the class from the game <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"> I'm liking the changes for once! Keep it up SoE!!!</p></blockquote>If SoE removes the SK class from the game, we all know who to blame now. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>if SoE removed the SK after the initial shock no one would even notice.</blockquote>hmm no.. Lucan is SK so remove SK from game,  SOE would also remove Lucan. Then the shock would be very noticable. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Ummm.  . . if Lucan is a SK, then why does he have a pally buff on his statue? o.O He is a fallen pally, not a SK =P Oh, and if they remove the SK from the game, blame me all you want, I'll be sitting on some other game!!! I wouldn't play this game without me SK ^.^

rabid.pooh
12-18-2007, 11:06 PM
<cite>daga wrote:</cite><blockquote>SOE make our group Agro spell 5% instead of 3 and we will be viable pick up tanks. ONLY thing pally has that makes them wanted over an sk is this spell. THEY get the raid spots while sk get the sidelines. If we got 5% hate from a group (and thuse whole group has to do something instead of just 1 very high dps class) we would be in line with the paladins. As it is right now we are not in the hate department.</blockquote><p>Agro is not the problem the difference from 3% to 5% won't change much.  Climbing the agro tree however after you've been flattened is harder as we have to burn almost all our skills to get from 24th to 1st, where a guard just has to reinforce and hit the mobs 24 times <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.  But even climbing the agro tree isn't the problem.</p><p> Pallies are wanted for amends not primarly for off tanking but in controlling that exceptionally high DPS'r who keeps stealing agro and wiping out the raid due to a frontal AOE going off just after said time of him stealing that agro.  SKs are one of the best Off tanks because of our ability to stay high on the hate list, and our snap agro, and honestly pushing it to 5% would have us stealing agro even more which is not good.</p><p>Tanks in a raid you only need two, it comes down to utility and we as SKs don't offer much.  Not all guilds min/max the raid however and you'll find some guilds don't (like my guild up to 4 or 5 tanks on a raid usually 3).  What a raid does need however is a player who knows the class hands down and actually shows up to a raid once and awhile (eg if you have a 50% attendance be prepared to sit). (btw, I'm not saying anything against you there, I just remember seeing a post about and old guildie complaining about not getting a spot in raids, and he was showing up at best 2 nights a week).</p>

Anjin
12-19-2007, 12:08 AM
<p>Excuse my ignorance, but read this thread and thought I'd comment even with my limited knowledge for crusaders.</p><p>Maybe it's a little harder to accomodate a Crusader as MT due to crusaders doing a fair amount of DPS through spell dmg as generally MT groups are geared up for melee/ca hate gain/dps.  Also, if the traditional MT is unable to make a raid, it would be far easier to pop in a warrior replacement than a crusader replacement (leaving aside player skill).</p><p>No doubt that if a guild has a very much caster focussed raidforce, a Crusader may well be a viable option.</p><p>I guess in the end the absolute key requisite is skill playing the class.  Have played with some bad paladins/SK's and played with a couple of absolutely fantastic paladins (hardly ever play with SK's for no particular reason).</p><p>Me?  I have a Berserker and a Monk - I far prefer tanking with my monk as it's far more situational and less routine, maybe it's the same for Crusaders.  Loads of potential, but requires a lot more work to release it.</p>

rabid.pooh
12-19-2007, 02:06 AM
<cite>Anjin wrote:</cite><blockquote><p>Excuse my ignorance, but read this thread and thought I'd comment even with my limited knowledge for crusaders.</p><p>Maybe it's a little harder to accomodate a Crusader as MT due to crusaders doing a fair amount of DPS through spell dmg as generally MT groups are geared up for melee/ca hate gain/dps.  Also, if the traditional MT is unable to make a raid, it would be far easier to pop in a warrior replacement than a crusader replacement (leaving aside player skill).</p><p>No doubt that if a guild has a very much caster focussed raidforce, a Crusader may well be a viable option.</p><p>I guess in the end the absolute key requisite is skill playing the class.  Have played with some bad paladins/SK's and played with a couple of absolutely fantastic paladins (hardly ever play with SK's for no particular reason).</p><p>Me?  I have a Berserker and a Monk - I far prefer tanking with my monk as it's far more situational and less routine, maybe it's the same for Crusaders.  Loads of potential, but requires a lot more work to release it.</p></blockquote><p>Nah, as an MT you have two jobs, keep hate on the mob and live.  it's the 2nd part that's harder for us, while bloodletter provides an excellent resistance to being one shot, crusaders require more healing as guardians have more tools at there disposal to handle that spike damage.</p><p>Hate is solid on an MT SK in a traditional MT group setup, nothing is coming off me unless it has a memwhipe.</p>

ganng
12-22-2007, 07:21 PM
<p>Toe is dead on, hate is a non issue it is the spike dammage that really ruins our fun. </p><p>Granted there is the typical DPS happy pick up group that has no idea how to work with a SK but that is just life. </p>

JustinYourHead
12-22-2007, 07:48 PM
Yea the "dps happy" groups have nothing to do with an SK not being able to take aggro, its usualy just those whom wish to nuke on the pull (wizzies). But it is funny to reply to a PUG call for a DPSer, and they say, "oh we already have a tank." Then i get to reply, "well how about i out dps the classes you already have and keep your tank alive and better buffed." With the SK there is just an all around bad [Removed for Content] factor about them, went through CT the other day with an illusionist, ranger, and dirge at 47 and was able to clear all the content in the basement up to the instance. That was after the healer logged, most likely out of boredom.

Thumatos
12-24-2007, 07:30 PM
I agree, up until now, fury has been my fav.  SK though is gonna give it a run for my plat.  There is a godlike feeling to pullin 8, 9, 10 mobs.  all up arrows and walking away counting their wallets.  they green but still.  and at 22 i had androus down to red before he killed me.  SO yes,  SK definatelly is alluring. Only problem is i didnt notice the sarnak i made was female.  Now im stuck with it unless i wanna waste 4 plat i already put into it.

Meshuggahx
12-30-2007, 07:37 PM
When it comes to taking multiple targets SK is god. More than once it's happened that my SK was top of dps and healing parse. But when it's coming to single targets and especially to zones when i can't use blue aoe's i find it really hard to keep aggro and even staying alive (depends on healers ofc but still tap veins is good extra) so it would be nice to have some better aggro management so that i won't have to outparse the dps classes only to keep aggro (unlike pallies who can toss their amends on a warlock and do 200 dps and still not losing aggro once).P.S: STA line is awesome for spike damage with the end ability that gives stoneskin, and anyway it's very good line i took it maxed all the way.

TORMAC
12-31-2007, 05:36 AM
<p align="left"><b>The SK has always been something great, and continues to get even better as time goes on.  I've played four other classes, and studied all of the other classes, but now I only play SK's.  I have 9 different SK's that I play currently ranging from LVL 19 to 38, and played one to 55, but deleted him due to a 16 month long army deployment to Afghanistan.  I solo 95% of the time and the Sk is the best class for my playing style to solo with.  I tried playing a necro, fury, and berserker, but they paled in comparrison to my SK's raw soloing power.  </b></p><p align="left"><b>Most of us playing SK's play them to solo.  Who cares if you don't get a raid spot when you can just go farm some named heroics for gear/loot to sell!  The few raiding experiences that I have had sucked anyway.  It takes forever for everybody to show up, you wipe several times usually, it's a big time sink, and you have to split the loot to many ways.  When I solo named mobs, I have the satisfaction of killing it by myself, I get all of the loot, I don't have to worry about somebody else getting me killed, and I can invest as much time as I want to.  Sure I'm killing mobs usually 5-10 levels below me and the loot isn't worth equiping usually, but it's almost always something good that I can either sell to other players or transmute.  When I do feel like grouping, I usually just do 1 group type encounters and I kick [Removed for Content].  I'm always being put on their friends list and get tells to join them again.  I was grouping so well that they were bugging me to much and interfering with my soloing time.  I actually had to just start telling people that I wanted to solo instead of group.  I had several guild invites also, but I don't have time for guilds.  I'm in the Army, married, and have three kids.  </b></p><p align="left"><b>With mastercrafted or better gear and spells and a thorough understanding of the SK, you can do amazing things.  I soloed a white triple up named at level 16, kill every green con triple up I go after, and kill blue con triple ups regularly, but not always.  I think our SK & crusader achievement lines rock also.  </b></p><p align="left"><b>I've been experimenting with adornments alot also, particularly at tier 2.  I love to leave my agility as low as possible and just keep spamming my infernal blessing line.  Every time I get hit, the mob takes damage and I get healed.  On top of that, I put the spiked strut adornment on my shield & the barbed shoulder plates one on my shoulder armor for even more damage.  I was also able to make two different adornments that added to my spell damage, a ranged one that added to my disease damage, and three more that gave me resists to slashing/crushing/piercing dam. </b></p><p align="left"><b>The only thing I wished we would get as a predominantly spell casting class is a self invis.  Sometimes it's a pain in the [Removed for Content] to have to fight to the bottom of a dungeon to farm a named.  I do train the mobs and FD, but it doesn't always work at the lower levels. </b> </p><p align="left"><b>To sum things up, if there was no SK or our class ever got severely gimped by SOE, I wouldn't be playing this game!</b></p>

idropdimes
01-03-2008, 12:26 PM
I'm an alt-aholic but i must say the sk is my favorite toon by far be it PVP or PVE.  I just have so much fun droppin mobs and FD'ing whoever takes hate from me