View Full Version : Game Update #41 Feedback
Gnobrin
12-12-2007, 03:37 PM
<p>Use this thread for feedback to game Update 41!</p><p>FYI, the recent "Feign Death" changes have indeed feigned death and shall be reverted in tomorrow's update.</p>
Geist
12-12-2007, 03:51 PM
Man are you lucky. Had you turned around before typing that, you'd have seen every brawler in the planet about to take turns breaking members of the dev team in half. =p
Eridu
12-12-2007, 03:56 PM
<span style="color: #006600;"><span style="font-size: small;"><span style="font-family: comic sans ms,sand;">Thank you very much for the FD back, woof did that make me angry and just shocked but glad it'll be back, thanks again and for the quick word! Now to Frostfell!</span></span></span>
Azreaelle
12-12-2007, 05:10 PM
I knew if I asked Santa nicely, he'd put in a word for us FD'ers out there!! <div></div><div>Thanks Devs. </div>
Hecula
12-12-2007, 05:54 PM
The (now useless) Pocket Golem "buff" icon can not be cancelled from the Active Beneficial Buffs window - it can only be cancelled from the maintained buffs window unlike pretty much every other beneficial buff. Also, the icon is not greyed out when the golem is active - not sure if this is intended or not. Speaking of, why was this entirely nerfed? I thought the DPS reduce would have been enough - now noone cares about this item and many feel it was one of the coolest new fun items in the expansion. Even in it's original state it was not unbalancing. Blugie doesn't even want my business with 30,000+ positive faction with Bellywhumpers. If the faction requirement went up for this, it wasn't mentioned and I won't know since I completed the long, long, tedious faction building up to 30K to get the case before this change to complete the Buyrnai Order quest. Oh, BTW, I would look at the reward vs. time expenditure for that quest. I was very dissappointed to spend hours doing the Burynai Harvest quest to complete this one to find that I got I think it was 30gp and nothing else for my time. There are better item rewards for a 2 minute delivery quest in Fens than this one.
Delow
12-12-2007, 06:32 PM
Since you have added the ability to hide/show completed collection quests from your list can you please add the ability to hide/show items marked as "not for sale" on vendor windows too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />?
Deryniduke20
12-12-2007, 06:54 PM
<p>Now that PvP experience can not be locked along with combat experience, will Shattered Lands faction gain be increased as well? Unless the experience gained from PvP combat is extremely low, a player has to make a choice at level 10 to either level and gain achievement experience while locked or PvP only to gain faction for possible purchase of PvP gear and accessories. Otherwise, the first tier of PvP gear would potentially not be available to the character. Attempting to do both would now seem to severely limit a players potential along both paths. Are there any plans to review this change or is this seen as a permanent limitation placed on PvP servers and their players?</p>
Fringe
12-12-2007, 08:06 PM
<cite>Odeius@Guk wrote:</cite><blockquote>Since you have added the ability to hide/show completed collection quests from your list can you please add the ability to hide/show items marked as "not for sale" on vendor windows too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />? </blockquote>I've gotten over that by only have 2 bags set to allow items for sale. When I pick-up items through adventuring I simply move them to the bags that I have set as "don't sell" if in fact I don't want them shown on the market window. Works rather nicely and eliminates the need all together to even have to mark individual items.With this setup I have my first 2 bags as Merchant bags, then I have a couple Collectibles / Status / Harvestable bags, a Quest Items bag and a Personal Items bag and only the first 2 will show items on the merchant. It's a nice system that reduces market window clutter, removes the ability to accidentally sell items that I don't want to sell and helps keep my bags organized. Can't get any better than that.
Orkoarmitage
12-12-2007, 08:25 PM
<p>Regarding the MC armor changes ( Particularly Tier 8 ): </p><p>The changes made to the plate typically worn by finger-wigglers are nice. However the vanguard plate that's usually the favorite of the classic "meaties" (Zerks and Guards) really could've used a physical mitigation bump in the + direction. I'm curious about the course of logic that went towards ignoring a mitigation increase for this armor. I'm sure there was thought put into it, just don't see a clear reason from this side of the game. </p>
Thoronve
12-12-2007, 08:27 PM
<p>Spent the whole day building my new PC (early Frostfell present to myself) so didn't have much time other than to check I'd copied EQ2 over OK and it was working as intended... but I did manage to check out the broker....</p><p>I love the ability to hide completed collection quests...</p><p>I love the ability to search for missing collection items from your journal on the broker by clicking... except for a minor point - </p><p>There I was - cheerfully completing some long-standing collection quests, when I noticed a small problem. You know all those book collections? Well beware....</p><p>I was highlighting the cheapest item and if it was a reasonable price, i was buying it - then when examining the items, I already had it... what? /double-take</p><p>Lets say (I'm making this title up) you click on 'McScroogle's Wonderous Tome Page 2' which is missing - you MIGHT get it shown, but you will also get 'McScroogle's Wonderous Tome Page 12' ; 'McScroogle's Wonderous Tome Page 20' ; 'McScroogle's Wonderous Tome Page 21';......'McScroogle's Wonderous Tome Page 32' </p><p>I can understand why - out wonderful new searching algorithm that matches to anything - the '2' being present in them all.</p><p>Not sure how to fix, except maybe renaming all books to 'Page2' etc, or having the missing collection click do an exact search?</p><p>-Thoronve-</p><p>-edit- spelling ftw!</p>
CorpseGoddess
12-12-2007, 08:28 PM
<cite>Fringe wrote:</cite><blockquote><cite>Odeius@Guk wrote:</cite><blockquote>Since you have added the ability to hide/show completed collection quests from your list can you please add the ability to hide/show items marked as "not for sale" on vendor windows too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />? </blockquote>I've gotten over that by only have 2 bags set to allow items for sale. When I pick-up items through adventuring I simply move them to the bags that I have set as "don't sell" if in fact I don't want them shown on the market window. Works rather nicely and eliminates the need all together to even have to mark individual items.With this setup I have my first 2 bags as Merchant bags, then I have a couple Collectibles / Status / Harvestable bags, a Quest Items bag and a Personal Items bag and only the first 2 will show items on the merchant. It's a nice system that reduces market window clutter, removes the ability to accidentally sell items that I don't want to sell and helps keep my bags organized. Can't get any better than that.</blockquote>Great idea! I forgot about that option. I'll be nicking your system there, Fringe (and giving you credit when people ask where I got such a fabulously organised idea). =)
Karrig
12-12-2007, 09:33 PM
PVP - Thanks for helping me quit my addiction to EQ2 by making the final nerf that has caused me to cancel my subscription to all three of my EQ2 accounts. It's been a long ride since EQ1 where I started on Rallos Zek, when SOE was called "Verant" and on Sullon Zek, and I've put up with so many changes and nerfs it's amazing I've stayed with it this long. But as a long time PVP player, the latest change to add exp gain to combat locked players, is certainly one of the most significant, intrusvive, and outright malicious one I've seen. Really, if you wanted to implement this change, you should have just make a new PVP server that had this mode of play enabled, and allowed the option for players who want to play on the unlocked server to move their toons there. But no, you have to make useless the work of a couple years that people have put into the game and their characters, playing them the way they wanted, and having a good time with friends by simply changing a major feature of play without another option. Thanks again, and while I know many of my friends are also cancelling their accounts, I really do hope your plan makes you more money and increases the number of players on PVP servers - meanwhile, I'll the rest of the true pvpers in another game.
Spyderbite
12-12-2007, 11:07 PM
<cite>Karrig wrote:</cite><blockquote>the latest change to add exp gain to combat locked players, is certainly one of the most significant, intrusvive, and outright malicious one I've seen.</blockquote>Sounds frighteningly similar to the way that a brand new player would describe being ganked over and over again before he/she has even learned how to play the game. Just my speculation though.As for experience gain while locked. I love the idea. I'm going to leave my two alts locked and let them move naturally through T2 - T3. As for ruining T2.. I believe that the change is actually bringing PvP at that tier back to what it was meant to be. Newer players and alts fighting each other while learning to PvP at the same time. Rather than new players attempting to get as much of a quest done on their 5th try before they find themselves at the revive zone once again.Uprades to the MC armor is spectacular. My T2&T3 MC armor is starting to move off the broker again finally. And, one of my alts finally sold her TD quest loot to an NPC and put her MC armor back on. *thumbs up*Frostfell.. hrmmm.. I still can't find the trade instance there. The quests outside of the zone are great though. I love how they're tailored to a character's level and city which they pick it up in!GU#41 gets a solid "A" in my grade book!
Arclien
12-13-2007, 04:18 AM
The T8 MC armor is great now. before, it was kinda lame, now, it rules. The fact that I can actually have more than half life left after a single Kunark mob is nice. When Kunark came out, the difficulty jump for mobs was eerily similar to Kunark straight to Planes of Power in EQ1, now its more in the lines of Kunark to Velious. To be honest, pre-41 I was getting VERY burnt out doing the Outland...err...um...yeah, Kunark quests due to the "kill 15 of X, kill 10 of Y, Collect 12 semi-rare furs off of mob Z" crap. The mobs took way too long to kill. Now withthe bump to CA damage, I dig it. A single kill 15 quest that used to take me an hour takes me 15 minutes now. Bravo!ArclienP.S. Did the guy who created all the Kunark quests come from Blizzard? The questlines seem like a half-[Removed for Content] lazy attempt to provide content. The EoF quests were far superior due to the fact that 75% of them weren't "kill 15 mobs". Needless to say, fire that dude, seriously. He obviously has ZERO creativity, or just plain has no understanding of this game and its players. This isn't Warcraft, lets keep it that way guys...
ShinGoku
12-13-2007, 04:31 AM
Mitigation on brawler gear still needs to be looked into as our avoidance still isntworking properly tho.Other wise nice Gu and good job on the FD undo <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
EQ2Luv
12-13-2007, 05:30 AM
I like the changes to the metal mastercrafted armor, but why does the leather have 1 haste or 1 melee crit while the metal has +45 combat art damage and 3 to melee skills? 45 combat art damage alone is vastly superior to 1 haste or 1 crit; this can be seen both from trends in treasured, legendary, and fabled itemization, or by just cranking out the math. Wouldn't it be more fair to make a set of leather armor with +CA damage and melee skills too? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I especially can't see a warden using the current MC armor over the treasured RoK gear.
Doomeous
12-13-2007, 06:46 AM
<p>I just cannot believe the some of the changes in this GU... The pocket golem? What a total waste! A hard to complete quest, for one thing, and I was truely looking forward to getting this swarm pet to add to my current swarms. Now I'm going to gate home eventually and stick it in the bank or house vault with all the other crap pets. I mean come on man, you have to wade through rediculous experienceless triples in city of mist to get this. All the triple ups in this expansion are take sooo boringly long to kill that I did a few face plants during my city of mist exploration. My wife and I decided to do something else because it was SOOooOOOo [Removed for Content] boring. I just have no idea what SOE's vision is here, but I and just about everyone I know in RL feels the same about it. All the triple ups have a HUGE pile of hps, sure we can destroy them, but to make us sit through tedious and long sessions of ''sore butt'' boring kills with ZERO experience is just not fun. Key words here NOT FUN! I packed it through to level 80 funneling through the expansion as expected, I mean hunting down stuff with names did not give any experience, so you could only do the chain quests and the usual round of triple factions to get you to the end of the walled in zones to get to the next one. Bad move, and this latest GU of nerf'ing snares on triples, pocket golem removal along with who knows what else just makes me yawn. I have never said this about any EQ or EQ2 expansion, but this is one that I just don't like.. Sadness.. </p><p>Maybe I should post this in the developer feedback, but honestly I just have little interest for some reason. I pass by the computer now and the game does not call me anymore. My wife has no draw to it either. She is a Mystic and has found there is almost no armour selection for her. So I guess the two of us regular players of different classes in a plain jane guild, have played the game out.. 8(</p>
Avanar
12-13-2007, 07:38 AM
<p>Topic: The New XP for PvP Kills.</p><p>Was this change at all dicussed in depth? Here's just my opinions on the matter. I have a 25 locked fury which took me along time to gear up an learn how to play him in lower level pvp. He was titled as slayer till today when I went to check out Frostfell and discovered it was a pvp zone. I had to make a choice on whether to defend myself and the title I fought hard to earn or just die an lose the title so I wouldn't gain exp. I choose the later since I still wanted to grow my fury slowly an explore game content, a decision which resulted in my mass mauling since I wasn't fighting back, was quite funny actually. One side note on Frostfell...inorder to get the recipes you have to pay about 61 sp for them about mid way into the zone, it's amazing that I can't defend myself with cash on me or if I do I get the side effect of exp from a pvp kill. Needless to say, how is this a benefit to the pvp server? By nature, player verse player is supposed to be chalenging. When I was lower level I would be out classed/geared/aa by people who devoted tiem an energy to their toons, but I persisted in my efforts to better my toon, which I felt was an accomplishment. Now, I won't fight a single FP till i'm 80...they can kill me all they want...but I doubt that will make them better players which is what alot of PvP people want, better players. Another thing, I seldom pvp solo unless i'm on my truobie to track, so what will be next? Nerfed group pvp...what happens to a player who runs into 5 opposing players...of course 5 to 1 is bad odds, should the game be balanced to challenge that? Is someone going to complain omg I have been run over by groups all day long and they need to make pvp 1 to 1! What's after that? His gear was better they need to do something about that, like make everyone have the same gear so its a fairer fight. Then still I'm sure more complaints will follow...he had more AA than I did, he was a higher level....where will it stop? The vision I see happening is basically a person with the same gear/aa/and level fighting another person of the same gear/aa/and level. The only difference will be the class and actually skill of the player then...but wait here's another complaint...that person is lagging an warping all over the zone...they need to do something about that cause it deprived me of my chance at pvp. PvP is ment to be hard, not fair, not pretty...those that have survived till now have had the personal characteristic of determination and a will to win. This patch now takes that away from them and what they have accomplished on their toons. It will be interesting to see how the Q do on Nagafin when they reach 70+ against the Fps already 80s with well geared toons who outnumber them. An to those who say that the lockers have not offered any good reason to object to this change...I would say maybe you just want the easy road to leveling in which case you chose the wrong server to be on...you should have chosen a PvE server with the option to duel. And a final nerfing...omg that scout tracked me an attacked me while I was in battel with a named mob...I didn't have a chance they really need to nerf tracking as it gives scout an unfair 1st shot advantage. What i'm really going to miss is all the dedicated players who will quit, who really put up fights, who have taken consdierable time to learn their toons, who took the time to research gear options and aa options, who learned how to fight the different classes effectively...because it is from those people I have learned how to use my fury in the heat of battle.</p>
Tokam
12-13-2007, 08:08 AM
<p>Paragraphs ftw</p><p>Thanks for making the aa switcher book at least vaguely difficult to obtain. Much better than just adding it to the shipyards vendor.</p>
Spyderbite
12-13-2007, 08:30 AM
<cite>Avanar wrote:</cite><blockquote><p>What i'm really going to miss is all the dedicated players who will quit, who really put up fights, who have taken consdierable time to learn their toons, who took the time to research gear options and aa options, who learned how to fight the different classes effectively...because it is from those people I have learned how to use my fury in the heat of battle.</p></blockquote>I realize this is not the place to debate the issue. And, that is not my intention here either. I'd just like to point out something that many on both sides of the fence are missing. This change was not a result of the actions of the players you describe in the quote above. It was a result of mass griefing of new players in the starting zones.I am sure that pvp logs were analyzed. In game research was conducted. And, much much more research to determine just how serious the problem was beyond the typical posts on the forums. So, yes, I do believe that SOE discussed this at great lengths.And, so, because a large group of players could not perform any self-restraint, the rest of those at the same tier who played the tier as it was designed have to suffer the consequences as well.I would have preferred another option such as an updated anti-griefing policy. But, from what I've heard through the grapevine, the problem was that there were far more people involved than not at that tier and thus made it near impossible to police 24/7.
Goemoe
12-13-2007, 08:57 AM
T8 MC armor update:As a bard without any raidgear I have arguably been the most lost class to solo in Kunark pre LU41. I expected some mitigation+ now, but the great boost in damage is doing the trick. The mobs still hit as hard as before, but even my(bard) damage now does its job clean and quick. The fun in EQ2 is back for me, thank you <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Meunayil
12-13-2007, 10:55 AM
Many of the changes in the current GU I was looking forward to at least on some level.The pocket golem nerf to oblivion one I was not however. Telling us that it was "slightly" less powerful in its current form is a slap in the face to us. It was like saying a 1986 Honda Civic is a "slightly" less powerful car in Nascar. Come on does SOE not know a damned thing about middle ground??? I agree that as an 82^ with a boatload of HP's and a very good ability to tank may be seen by some as overpowered. But really how game changing was it? It lasted a paltry 30 seconds with a 10 minute recast. It made soloing fun at least a little, by not making a requirement to find 1-2 others at least to take out that random named mob to complete a quest. Why can't SOE at least see that the community at least enjoyed this thing in some variant of that form ... lower his HP, make him not quite so tankly, lower his level ... hell anything but make him a stupid worthless pet.
flawedview
12-13-2007, 12:20 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>Avanar wrote:</cite><blockquote><p>What i'm really going to miss is all the dedicated players who will quit, who really put up fights, who have taken consdierable time to learn their toons, who took the time to research gear options and aa options, who learned how to fight the different classes effectively...because it is from those people I have learned how to use my fury in the heat of battle.</p></blockquote>I realize this is not the place to debate the issue. And, that is not my intention here either. I'd just like to point out something that many on both sides of the fence are missing. This change was not a result of the actions of the players you describe in the quote above. It was a result of mass griefing of new players in the starting zones.I am sure that pvp logs were analyzed. In game research was conducted. And, much much more research to determine just how serious the problem was beyond the typical posts on the forums. So, yes, I do believe that SOE discussed this at great lengths.And, so, because a large group of players could not perform any self-restraint, the rest of those at the same tier who played the tier as it was designed have to suffer the consequences as well.I would have preferred another option such as an updated anti-griefing policy. But, from what I've heard through the grapevine, the problem was that there were far more people involved than not at that tier and thus made it near impossible to police 24/7. </blockquote><p>This a passionate issue for all sides involved in PVP server as you can tell by spyderbite replying to this thread now twice on the issue of PVP combat XP. My feedback on the implimentation of PVP combat xp is that it is a good thing, but too much WAAY to soon. Yesterday, I fought as a 14 warden against an 18 scout. I killed him and instantly dinged (gain 15% xp) . In my humble opinion that is too much xp to gain from a single fight and totally DISCOURAGES pvp. What is the point of having a pvp server if people are discouraged to fight. Now, I agree with most of the posters that there is a need for SOME xp for combat pvp kills but the amount that you have implemented is going to drive players away and I am sure that is not what either side of the pvp combat xp wants. </p><p>I am hoping that the developers will take a look at the pvp xp and realize that if they lowered the amt gained to a fraction of what it is now that people would accept the change at a much higher rate. I find it very odd that the whipping stick of sony is now (gained experience). I think a much better solution would be to have a few zones be pvp faction scaled (i.e. if a freep wants to hunt in antonica he is open to be attacked by someone say 8 levels higher than him; vs a Q who is xping in ant is only open to being attack by 4 levels above em). The +/- system of zones would help alot in the attacking of these myseterious noobies who are complaning. One of the flustrations of being an estiblished player is that when i come to help a newer toon I can't based on the pvp attacking rules of the +4/-4 in the zone. If you made it more dangerous for players to hunt in the tradition newer toon areas. I think this would solve alot of the greaving. Because even if you are a tweak toon in T2 if you are open to being attacked by someone 8 level above you that is going to make you think LONG and HARD about trying to PVP in that zone greaving people. </p><p>My two cents <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
<p>Love the option to hide the finished collection quests, however the background color of that window somehow got a tweak. Several of my guildmates commented on it as well, and we all use the standard UI. Might want to take a quick peek at that and fix it.</p><p>The "feed the halfling" harvest quests with the dishes as a reward are VERY nice. It was funny seeing 3-4 lvl 70-80's in Zek yesterday all running around trying to get the bushes and dens =P I might tone it back to 50 harvests needed though, considering you can only get one of his quests at a time and with only 3-4 people harvesting it took a very long time to gather in that zone in particular. THANKYOU for making the quests repeatable too. That way a home can have a full dinner set out with table settings for all the guests!</p><p> Thankyou for putting the "battle priest" armor on the faction merchants. It is a simple fix to the problem of no chain and plate that is priest friendly in quests. It does rub me the wrong way though that I have to pay 5-7pp per piece for what others get for free. Since most every quest reward sells back for 12-15g approx to the vendor, maybe you should consider lowering the prices to reflect this for these items only as it was an error on the part of the dev who initially made the call to put ONLY leather with priest stats to begin with?</p>
ke'la
12-13-2007, 12:42 PM
<cite>Odeius@Guk wrote:</cite><blockquote>Since you have added the ability to hide/show completed collection quests from your list can you please add the ability to hide/show items marked as "not for sale" on vendor windows too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />? </blockquote><p>You can accually set whole boxes as "contents not for sale" from the Inventory UI. If you do this then the contents of the box weither Marked not for sale or not will not show up on the Vendor Windows.</p><p>The reason iteams marked not for sale have to show up in the vendor windows is because that is really the only way to Unmark them for sale.</p>
ke'la
12-13-2007, 12:52 PM
<cite>Karrig wrote:</cite><blockquote>PVP - Thanks for helping me quit my addiction to EQ2 by making the final nerf that has caused me to cancel my subscription to all three of my EQ2 accounts. It's been a long ride since EQ1 where I started on Rallos Zek, when SOE was called "Verant" and on Sullon Zek, and I've put up with so many changes and nerfs it's amazing I've stayed with it this long. But as a long time PVP player, the latest change to add exp gain to combat locked players, is certainly one of the most significant, intrusvive, and outright malicious one I've seen. Really, if you wanted to implement this change, you should have just make a new PVP server that had this mode of play enabled, and allowed the option for players who want to play on the unlocked server to move their toons there. But no, you have to make useless the work of a couple years that people have put into the game and their characters, playing them the way they wanted, and having a good time with friends by simply changing a major feature of play without another option. Thanks again, and while I know many of my friends are also cancelling their accounts, I really do hope your plan makes you more money and increases the number of players on PVP servers - meanwhile, I'll the rest of the true pvpers in another game.</blockquote>As you should have knowen this was comming sence the very first dev responce to the EXPLOIT of level locking to get to play easy mode was talked about. The Devs have repeatedly said from day 1 that they are working on "something" to Combate Level Locking PvPers. As you knew the Devs where against your Gank the Newbe playstyle from day one, I have no simpithy for your "time invested". I am glad you enjoyed the game until now and I hope you have fun on the next game you choose that lets you gank Newbes. Though as currently there are no New PvP games out thier that you can get a Head start on, I hope you enjoy being the Ganked Newbe, on the game you choose that allows it.
Fredoj
12-13-2007, 01:24 PM
<p>I am very disappointed with GU41 because I don't understand the logic with the forced XP gain (and please stop telling about the poorly ganked noobs) when playing PvP. I am with EQ2 since it's launch and I have never though about cancelling my subscription, but this change makes me think about it.</p><p>Why are players that are doing PvP on a PvP servers punished for doing it? Is this really SOEs intention? You level-up with a few kills and you don't get any AA for it. Fact is, now it's better to do no PvP at all. Doing PvP is now like killing some mobs with XP enabled, really great if you want to level-up fast and you don't care about Achievement. But what about the casual players that don't have time for this stupid level grinding? Level locking was a great mechanism to have fun with some friends that are new to the game and after some hours you had the same level. What purpose are PVP servers for when it's not PvP? Anybody who doesn't want to get killed can play on a PvE server. And even there could SOE introduce some other mechanism to prevent ganking, I would have no problem with a recent timer of 12 hours for all chars of my account after killing somebody. But getting punished for winning PvP (even if you just defend yourself) is not acceptable to me.</p><p>I am really frustrated with this GU because as casual player I don't have mucht time to play EQ2. And it was really great for me and some of my friends to create some low-level chars on venekor to play some PvP. I don't have time and I don't want to level up to max level. You all know this, when your friends level faster or slower and if you have been a week away they are out of range and since mentor is no option in PvP there is no chance to get engaged in PvP together. Level locking was great, so you could play with your friends as you like and decide when to level-up. Forcing PvP XP is really the worst thing SOE could do. If it is only about prevent ganking there would have been other mechanisms (like i described above) to realize this.</p><p>I hope this change to the game will be removed or at least XP gain will be greatly reduced (to under 1% per kill) or my days with this game are count.</p>
Sluglord
12-13-2007, 02:43 PM
The real problem with PvP experience and locked characters is about a poorly thought out and imperfectly implemented character progression system. AA's were a great addition to the game but they clearly weren't thought out very well for PvP servers, I don't think. It became smart, from a min/max point of view, to level lock and max out AA's as much as possible, to create what was in effect an over-powered and unbalanced low-level PvP character. The natural inclination in an MMO should be to level up. There are legitimate reasons not to--wanting to play with friends, for instance--but most of the reasons that people actually cite for level locking are results of bad design. The system made it rewarding to not level, for faction and AA reasons. <div></div><div>It was simply much simpler to adjust the exp gain than it was to redo the entire advancement system. Once SoE decided there was a problem they needed to deal with, I can't see they had that much choice but to do what they did.</div><div></div><div>Admittedly, it's never bothered me one way or the other. On either Naggy or Ven, I play to level and accept the "non-optimal" development of my characters as the price I pay for doing what I want to. I really prefer high-end PvP to low-level fighting.</div>
eq2john
12-13-2007, 03:13 PM
<p>While waiting for the update...</p><p>> PvP - Killing another player will always reward experience now even if the player has their adventure experience disabled.</p><p>We've never had anything to do with PvP because we always thought it would be tremendous grief; that may come with the territory of PvP but even so, there are times when you should be able to go about your business without being ganked for no good reason.</p><p>This measure should deter at least some of the grief and makes PvP a bit more viable, even for those who would never have considered it as a playstyle. If I was a developer I'd take it even further by docking an adventure point for exceeding a set number of player kills every hour...</p>
Sluglord
12-13-2007, 04:30 PM
<cite>eq2john wrote:</cite><blockquote><p>While waiting for the update...</p><p>> PvP - Killing another player will always reward experience now even if the player has their adventure experience disabled.</p><p>We've never had anything to do with PvP because we always thought it would be tremendous grief; that may come with the territory of PvP but even so, there are times when you should be able to go about your business without being ganked for no good reason.</p><p>This measure should deter at least some of the grief and makes PvP a bit more viable, even for those who would never have considered it as a playstyle. If I was a developer I'd take it even further by docking an adventure point for exceeding a set number of player kills every hour...</p></blockquote>Erm, I have to disagree here...you sign up to play on a PvP server you consent to PvP anywhere, anytime, within the game's ruleset. you NEVER have the right or the expectation of being able to go about your business without being attacked. The "good reason" is, you're on a PvP rules server. Period. No gray area where you get to choose when and how you get attacked. SoE chooses the rules--level ranges, safe areas, immunities, etc.--but as long as someone isn't hacking their way through those restrictions, you're fair game boyo.
Prodigus
12-13-2007, 04:32 PM
Thank you for letting Frostfell items stack higher then 20!And for not changing FD as originally planned.
Vegeeta
12-13-2007, 05:22 PM
<p>PVP: Anyone who is for this update has NOT thought it through. First, it does NOT solve Ghanking in ANY way...you think this will stop groups from jumping a solo player every 30 min? NO! Second, regardless of what you think, players should be allowed to lock their toons if they choose...they pay $15-$18 a month, dont you think they should have a say-so in the way they want to play? Third, what about the players who lock because they enjoy the RP and Questing (which I still can't do all my quests before they grey out, even locked) but also like the realism of PVP being in the game (that a sworn enemy would attack you and you them if it were real).</p><p>I do NOT agree with Group Ghanking, but I do see that everyone deserves the right to play the game the way THEY want to! Just a thought, what about changing PVP ranges to 3/6/8 instead of the current 4/8/10 it would at least give a person a better fighting chance, come on, who can beat a toon 8 levels higher unless they are SUPER TWINKED. And change PVP rules for groups so that 4 toons can't attack a solo player...I dont know how you can do it, but there's got to be a better answer out there. If you think those dedicated teen ghankers wont create new toons just to keep ghanking...you're crazy! and while I'm on the subject....How many times have you been 1 vs 1, when a group of greys jumps in FTW? Can anything be done about that?</p><p> MC gear....GREAT...crafters who spend their time doing BORING crafting should be rewarded, but you left out special crafted gear (like the blood iron ore line)??? Also, if you're going to change gear, why not update quest gear in the OG zones, Antonica/Commonlands and all the others...new gear in DLW, GF, TD etc makes that gear look worse then UNCOMMON items you can get...Revive the old zones...we love them! and [Removed for Content] is up with the proc on getting rares in harvesting....the market is so messed up it's like a Wall-Street crash. Now you've got these harvesters with 80 pieces of silver, malleable loam, steel, etc... making out like bandits and screwing up ANY profit a crafter could make..."need a crafter for SUPER CHEAP to make gear...I HAVE ALL RARES" I spent 1p each on my gear and now I can buy tons of gear for 20g each...and spells for 15g [Removed for Content]!</p><p> All in all, I understand SOE is making changes to try to increase new subscribers and I'm ALL FOR IT, I dont want to see us lose more players to kiddie WoW or any other game (although Conan does look cool). But dont' forget about your old school players...we are used to things being one way and sometimes chage is rough...most of us are still here though! I saw a lot of people saying they're quiting in OOC last night...please dont let them go SOE...we need all we can get.</p><p>Hey, you guys ever gonna add building homes like ya did in SWG??? and what about dying your gear....told you I was old school...Dont bring back the Bazaar...I promise I'll never complain about anything!</p><p>Vox's Vegeeta</p>
Jerana
12-14-2007, 05:04 PM
<span class="postbody">I don't normally post but I have to say I was disappointed with the way the pocket golem was handled. So what if it is an overpowered pet? I have watched countless of the caster classes who can take down heroics with their pets. So what if the rest of us get a pet that is actually useful? You could have made it a level 75 ^, an 80 triple down whatever. But to make it completely useless and word your update notes with a tongue in cheek comment? Unprofessional all the way around.I want to know how stuff like this makes it through the test phase? We did the quest and we pleasantly surprised by the reward - a lot of the comments focused on how great this was etc. Then someone said - "Yeah it is way too cool, it will get nerfed..."So many things about the game were placed in easy mode - in the grand scheme of things - what did this one pet hurt? How many people would go through all of the quests?I guess I shouldn't, but I expected better. Stop spending all of your resources coding LON spam, moving guilds from test to live and nerfing useful rewards into oblivion and fix the server lag issues, zone crashes, ranger arrow mechanics, non chest drops in raid instances etc. Or better yet test the content you are putting out that way you don't get our hopes up by giving us items we like only to take them away.I was generally very pleased with the expansion and have attempted to get friends back into the game who left by telling them how awesome everything is with the solo content, quest rewards and beautiful scenery. However, with the continued server instability and decisions like this one I am no longer asking them to come back seeing as how it was issues like these that caused them to leave in the first place.</span>
sturmhard
12-14-2007, 05:05 PM
<p>Concerning PVP: </p><p>Forcing XP gain in pvp in my opinion was the worst change ever. Since you only get bad XP (the one without AA) and you can't plan anymore to stop at a specific level or range to build up your gear and to make pvp. This means you cant plan your pvp character unless you are level 80. The planning and gaining new gear and strength was the part i liked in EQ2. So forget planning your characters.</p><p>With the forced xp gain most of the crafter stuff is more or less useless, especially the legendary and fabled adornments ... so why sould I transmute fabled stuff to make adornments when i just level out? You will Even level faster the better my equipment will be, without getting AA, which is needed in higher ranks to have a chance in pvp. So forget legendary adornments and the other fabled stuff.</p><p>On the other hand, how can the 17500 pvp faction points for the first lvl 20 pvp items be made before reaching adventure level 80? Managing to get the pvp faction simply from -10000 to 7500 is hard enough on level 20 ... but now its impossible. The forced xp gain screwed up the whole pvp items awardment system. So forget the pvp faction.</p><p>All in all you have to level up to T8 for full pvp benefit and forget all the other tiers. I like to play with a variety of chars and i don't have the time to level them all up. I dislike the idea to be forced to select one of them to level up.</p><p>The funny thing is that the "solution" with the forced xp don't solve the "ganking problem". I would say some people are even more encouraged to gank, because as long your victim is on your recent list, you don't get xp for killing him another time. </p><p>From my point of view there are other easy solutions for this problem, like status loss, pvp-faction loss or infamy loss for killing people on your recent list. This would really prevent people from ganking. Introducing level limitations for mounts would prevent the GOD-MODE level 14 char on a guild level 50 + 20p ++ mount. I think a T2 char on a horse with 48% runspeed, +200 magic resist is real god-like and no beginner on the same level is able win against such a guy.</p><p>So, reverse the froced xp gain, punish gankers with status loss and limit the usage of mounts by adventure level.</p>
LordPazuzu
12-14-2007, 06:19 PM
Yeah, I'm really disappointed in the Pocket Golem...can't even call it a nerf, it's more extreme than that. You took one of the coolest items in the game and destroyed it in the name of overbalancing. It's useless now. And I can't even unsummon it. The buff won't click off.
Darman81
12-15-2007, 02:35 AM
<p>If you want feedback on the recent pvp change just look at the Nagafen server population since the last patch!</p><p>I hope the new accounts pouring in can offset the cancelled accounts!</p><p>That one change has single handedly destroyed all the low tier PVP on Nagafen!</p><p>I have 70s on mistmoore and dont have time nor do I want to play in upper tiers so I rolled on Nagafen. </p><p>I even opened two more accounts so I could have a twink in all tiers!</p><p>Dont you understand even gank squads are better than nothing!</p><p>Only new players will benefit from this change!</p><p>Why would you want to make me level, so I can hit 80 get bored and quit!</p><p>Your bread and butter is your existing dedicated customers, I for one hand out over 800 bucks a year to you!</p><p>Having the option to PVP at any tier I want indefinately is great for your revenue.</p><p>It is neverending, can you not see this!</p><p>Please, atleast drop the percentages so whats left of us can enjoy the lower tiers!</p>
Elephanton
12-16-2007, 11:24 AM
<p>This update is best update for PVP ever.Thanks SOE.</p>
Yonaton
12-16-2007, 11:37 AM
This update sucked. I did some looking back through the forums,and there have been good suggestions on fixing the ganking issue. An issue,I might add,which was brought on by the high cost of faction items and gear anyway. This did not benefit the new player,no matter how many t7-t8's sit around golf clapping. They're gonna lvl,level hard and find out what it's like in the "real pvp" of the high tiers. Mass ganks and cloud hopping,against radi specc'd and twinked out t8's. Of course they like it. Already got the aa. Been raiding for over a year. Twinked to the max. A suggestion that has been offered several times is to make the pvp lvl start at 20,unless you chose to pvp earlier. That's twice the idea to fix the problem. It's 10 more lvls worth of farming gear and learning the ropes. But then,the t8's won't have faction token machines cruising up for them. As it sits,pvp on vox(except in t6-t<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> is pretty much dead. I've gotten one fight on my 43 in the last few days,that's it. My t3 toons have actually had lvl 71's run away from them while exiling earlier this week. I weas pretty much a faction drop jsut waiting for a smack,and they ran for fear of xp. Even the tiniest bit of xp. And that's regardless of whether he would actually have gotten any or not. Everyone has gone gun shy. A really inteeligent move,would be to ask the players on the servers,instead of people who spend their time hanging out here on the forums,schmoozing whomever they see as a driving force. They may get what they want,and kill the pvp servers to get it.
Yonaton
12-16-2007, 11:50 AM
Also in this update..... The increase in stats and resists on Mastercrafted was excellent. Crafted gear,in my opinion,should trump treasured. Very well done. there are some higher lvl gear issues,but others have illustrated those and on the whole I think it was an excellent job of fixing. The lag issues continue however,and seem to occur in conjunction with Lon weekends. I don't know if it's a particular server set that some of us pass through,but my system and connection are perfectly fine for the game,and I have no issues other than those weekends it seems,or the buildup to them. I can honestly say I don't know how to fix it,but am hoping someone is investigating the issues that some of us are having.
ihateqsdotcom
12-17-2007, 04:52 PM
<p>soe is the worst..ihave worked months on some of my toons farming to get gear and masters just so a new update to come and now im goin to lvl past it all . its great how soe thinks its ok to change xp/pvp just becus people dont want to work hard ..there trying to even up things for people that only come on this game a small amount of time...if your on the eq2 more working hard to get the items to improve thier toons ..then yes they should be better then a guy that just made a toon or that never logs in.. i dont know if people are new to the game ..dont want to work for the gear/masters, or if they just dont care.. but people that come on this game and work hard should not be punished </p><p>if your lvl locked you should not get xp for pvp kills or quests change it back</p>
keLston
12-18-2007, 12:19 PM
Thought I would chime in.I am one of those new players in EQ2. I signed up for a trial and then an account a little after Thanksgiving. Maybe a week before the GU41 update, if that. I'm thinking my account went live about 2 days before GU41.I'm an experienced MMOer having been playing graphical MMOs since Ultima Online beta (I was like 12 years old or something). I played EverQuest 1 from release to a month into Luclin. Asheron's Call, City of Heroes/Villains, FFXI Online, LotRO, Ragnarok Online, DDO, Shadowbane, DAoC, and I currently have an ongoing World of Warcraft account. I've played through PvP and PvE servers. I deal with the quasi-immature [Removed for Content]PvP gankers of WoW as I play PvP there. I've played the Korean style of MMO where there was basically nothing but straight up grinding, no endgame except for PvP (City of Villains didn't have an endgame until recently and City of Heroes' "endgame" is a single raid mob - Hamidon).I've been ganked. I've twinked. I've ganked other people. I've done it hardcore leveling through the systems without gear assistance.I agree with the sentiments of the change. I rolled on a PvP server. I EXPECTED to be ganked. And I expect all new players to have this basic expectation. You will die. It's a PvP server, you're new. Dying happens. I'm pretty sure most people who roll a PvP server knows this and accepts it as fact.But in my short time of playing, I can tell you what new players experience. What I saw wasn't PvP. What I saw was e-peening. At no point in my time there did I ever fight another character that wasn't decked out. I wouldn't even call it fights. And it wasn't like LOL JUST AVOID THEM. These guys went out of their way to just sit in common questing areas just to prevent questing. This is PvP? Is this what you level lockers are trying to defend as the optimal style of gameplay? I thought we all rolled on PvP for the extra challenge. For the adrenaline rush of having to always watch your back. Win some, lose some. Idealistic? Sure. But it's a fantasy game, I have the right to be idealistic. If you insist on playing the griefing PvP style, where's the challenge? Did my Outpost of the Overlord quest gear give you guys an amazing adrenaline rush as I hit you for 1 damage while you two shot me? Do you really believe that this is what PvP is about? That all new players are only there to serve your status point and PvP title grind? Because you spent time and money into these characters with the sole intention of griefing people who do not and cannot have access to that time, money, and information?You say the XP gain is forcing a playstyle upon you. Well, your playstyle was forcing one upon me. For me to actually even try to BEGIN to compete, I would have to play the game your way. I didn't have the option not to. I managed to do some TD newbie quest lines at odd hours while no one was on. The rewards were good, so much better than old world, so I recommended my friends go to TD to do them. They could not even leave Gorowyn because an x2 was just sitting there killing anyone who came out. That's not PvP.What did the change do? Since GU41, the fights i've gotten were more realistic. I actually had a chance. Yes, I got ganked a couple of times. But I actually won a few. People who were attacking me weren't LOL 100 AAs FABLED GEAR. They were at my gear level. At my play level. At my level level. I could actually play the game. In a realistic way. In a way the developers intended. I wasn't forced to play in a way griefers wanted to play.Is it extreme? Certainly. I wouldn't mind having the XP bumped down a little bit, but as it stands, it worked. I might actually stand a chance now. I wouldn't be forced to trade skill inside Freeport until it was past the bedtime of all the griefers just so I could quest. Just so people like me could quest. Just so people like me could actually meet other people like me and get in fights with people like me, so they too could stand a chance, and have fun in the game they subscribed to for fun.Imagine that. People could actually play as players rather than a crop to be farmed for status points. And they could participate in the PvP they signed up for. What's so wrong with that?
Ashim
12-18-2007, 12:23 PM
<p>When i decided to start MMORPG i choosed game carefuly. I thinked about "pros" and "contras" of many games.</p><p>I came to EQ because one simple reason : there was possibility co control level progress. Player could at any time stop race to cap and have fun on choosed level.</p><p>Now race starts again. I have to again and again spend a huge amount of time to gear up and skill up. Now it is some kind of job. </p><p>By the way, it is such irony that player is punished for pvp on PvP server. For every my pvpv success i am punished with aa, money and time loss. Now i have to choose : do pvp and have fun but do not have money and AA reward from quests and mobs' loot and DEDICATE time for harvesting OR do the quests, have reward AA, money and loot, harvest by the way, not dedicate special time for it, but not to have PvP fun.</p><p>Well, what can i say? It is pain for me, but i will stop playing EQ until possibility to complete lock combat experience ( including pvp combat) will back or income of combat experience will be greatly reduced. </p>
Ashim
12-18-2007, 12:39 PM
<cite>keLston wrote:</cite><blockquote><p>Thought I would chime in.</p><p>....I'm an experienced MMOer having been playing graphical MMOs since Ultima Online beta (I was like 12 years old or something). I played EverQuest 1 from release to a month into Luclin. Asheron's Call, City of Heroes/Villains, FFXI Online, LotRO, Ragnarok Online, DDO, Shadowbane, DAoC, and I currently have an ongoing World of Warcraft account.....</p><p>I am one of those new players in EQ2. I signed up for a trial and then an account a little after Thanksgiving. Maybe a week before the GU41 update, if that. I'm thinking my account went live about 2 days before GU41.... Did my Outpost of the Overlord quest gear give you guys an amazing adrenaline rush as I hit you for 1 damage while you two shot me? You say the XP gain is forcing a playstyle upon you. For me to actually even try to BEGIN to compete, I would have to play the game your way. I didn't have the option not to. I managed to do some TD newbie quest lines at odd hours while no one was on. </p></blockquote><p> I am a newbie , too. I started July 2007. And i had absolutely NO MMORPG experience at all.Spent about hour reading FAQs and guides, under andventuring level 10 raised craftsman level to 20, got MC and A3 and became competetive pvper. It wasn't really hard to figure it. When i overgrew T2, i had about 350 kills and 150 deaths...</p><p>Is it so very difficult to do such thing?</p>
Ashim
12-18-2007, 12:46 PM
<cite>keLston wrote:</cite><blockquote>Thought I would chime in....They could not even leave Gorowyn because an x2 was just sitting there killing anyone who came out. That's not PvP....</blockquote><p> They bother you? Use "pvp solution". Gather your own *2,*3 or *4 raid and give 'em hell!</p><p> That IS PvP!</p><p> PS : LU 41 makes such solutions obsolete. You now will not have fun in such epic battles <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />(( </p>
Dragoneer
12-18-2007, 01:19 PM
<span style="color: #0000ff;"><span style="font-size: medium;"><span style="font-family: times new roman,times;">Ok SOE, I have never complained about anything here, ever but I am hopping mad now. The pvp exp gain is a horrible idea and it is killing what was left of pvp on nagafen. I don't just grief Q's for no reason nor newbies, I am an equal opportunity killer. Problem is, now there are barely any kills. I thought the joy of playing an open ended MMORPG was that you can play your character any way you wanted, now what? Am I forced to run my characters up to 80 simply because of some whiny new players? Are you even thinking this through? I know of a LOT of players that have been here, religiously paying their subscriptions that are contemplating leaving as a result of your favor on new players. I understand your desire to attract more players and more revenue, but don't forget about those of us that have titles like the dedicated or the loyal or the zealous. If it wasn't for us, you wouldn't still be here. As far as it goes for new players, I say this to everyone, if you don't like being killed DON"T PLAY PVP!! Go to a PvE server, or if you do want to play PvP, get with a good guild that will help you progress, outfit, and spec your character to its maximum potential. PvP is supposed to be ABOUT KILLING OTHER PLAYERS!!! Now we get disciplined for it? Punished? Why? because we learned how to create our characters and "twink" them to be the best they can be? I Level lock, so I can get the MOST out of my character. If you want to help the newer characters and players, then change the exp gain, and increase the ease of outfitting characters, similar to what you did with gorowyn quests. I don't think I should be punished for a few bad apples and neither does alot of your seasoned players. The fact that we LEARNED how to make our characters so strong is a attestment to our skill, or in some players cases the size of their wallets buying plat. I WORKED HARD to make my character mean, and I STILL DIE!!! IT IS PART OF THE GAME SO DEAL WITH IT WHINERS!!! Now in my honest opinion, if you want to keep your players you will reverse the xp gain, increase faction and ease of outfitting. Thats the smart way to do it, don't punish the people that have stuck around. SOE you are biting the hand that feeds.</span></span></span>
keLston
12-18-2007, 01:43 PM
<cite>Ashim wrote:</cite><blockquote><cite>keLston wrote:</cite><blockquote><p>Thought I would chime in.</p><p>....I'm an experienced MMOer having been playing graphical MMOs since Ultima Online beta (I was like 12 years old or something). I played EverQuest 1 from release to a month into Luclin. Asheron's Call, City of Heroes/Villains, FFXI Online, LotRO, Ragnarok Online, DDO, Shadowbane, DAoC, and I currently have an ongoing World of Warcraft account.....</p><p>I am one of those new players in EQ2. I signed up for a trial and then an account a little after Thanksgiving. Maybe a week before the GU41 update, if that. I'm thinking my account went live about 2 days before GU41.... Did my Outpost of the Overlord quest gear give you guys an amazing adrenaline rush as I hit you for 1 damage while you two shot me? You say the XP gain is forcing a playstyle upon you. For me to actually even try to BEGIN to compete, I would have to play the game your way. I didn't have the option not to. I managed to do some TD newbie quest lines at odd hours while no one was on. </p></blockquote><p> I am a newbie , too. I started July 2007. And i had absolutely NO MMORPG experience at all.Spent about hour reading FAQs and guides, under andventuring level 10 raised craftsman level to 20, got MC and A3 and became competetive pvper. It wasn't really hard to figure it. When i overgrew T2, i had about 350 kills and 150 deaths...</p><p>Is it so very difficult to do such thing?</p></blockquote>And that's why you will never truly understand what the problem is. I don't know, maybe your poor English did not properly convey your message. But from what I understand, your solution is to become a griefer yourself to be "competitive".And that's where the problem lies. For you to have become competitive, you had to lock yourself away from being griefed until such time you could slowly farm up your own set of MC through trade skilling. You ended up playing by their rules.Maybe you should read the post before making suggestions. Learn to read. Learn to think. Then respond. These two are vital steps before responding intelligently and logically to a post.Complaining you are being forced into a playstyle and then suggesting that everyone be forced into a playstyle is contradictory and hilariously hypocritical. Do you even read what you post?
Ashim
12-18-2007, 01:49 PM
<cite>Darman81 wrote:</cite><blockquote><p>Only new players will benefit from this change!</p></blockquote>Do you think so? They will come to T8 with less amount of AA,money and worse gear then they could before LU 41.
Darman81
12-18-2007, 01:49 PM
<p>I second that Dragoneer!</p><p>Although I know the change will never be reversed could you please just tone down the xp gain for pvp kills!</p><p>I want to enjoy each tier before leveling past it!</p><p>I should have been more specific about new players benefit of the update!</p><p>They will level much easier but will be Gimped as far as AA's go!</p><p>Meaning totally abused in the higher tiers by the exisiting players who have max AA!</p>
Ashim
12-18-2007, 02:11 PM
<cite>keLston wrote:</cite><blockquote>....................</blockquote><p> .....................</p><p><cite>Morningside wrote:</cite></p><blockquote>Please refrain from turning this thread into a personal argument regarding the PvP changes. If you would like to continue that sort of discussion please visit the "<a rel="nofollow" href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2589" target="_blank">PvP Discussion</a>" board and post within an already existing thread actively discussing this issue. Thank you.</blockquote><p> Yes, sir!</p>
toenukl
12-18-2007, 04:57 PM
PvP xp change was long needed, however please look into adjusting faction requirement on low lvl pvp gear, and a PvP quest system to grant PvP-only characters a chance at AA.Also, to the people complaining about the change, please use paragraphs to get your point across. I actually did not read any of them and would like to hear a good argument instead of a massive text wall.
keLston
12-18-2007, 05:12 PM
<cite>Ashim wrote:</cite><blockquote><cite>keLston wrote:</cite><blockquote>And that's why you will never truly understand what the problem is. I don't know, maybe your poor English did not properly convey your message. But from what I understand, your solution is to become a griefer yourself to be "competitive".And that's where the problem lies. For you to have become competitive, you had to lock yourself away from being griefed until such time you could slowly farm up your own set of MC through trade skilling. You ended up playing by their rules.</blockquote><p> I had 350 kills on 20 level. 350/10= 35 kills per level. Do you call it "griefing"? Am i "griefer"? lol.</p><p> level 10-20, about which all are complaining, flyes away as a rocket even with disabled combat experience. You don't want to PvP on T2? fine. Just level up and yor problem is solved. There is no such hard "griefing" in highest levels.</p><p>There was no need to lock to gather MC/A3. I just describe my way. It was possible to do so without level locking.</p><p>Why did i lock? There is one of the reasons : i just do not have time and wish to gear up my toon over and over and over again. I want to do such thing one or two times and then just get fun. </p><p>And, by the way, how did you plan to pvp without gear in RPG? Or may be you think it is fair when toon in garbage have equal chances against toon in MC/Legend/fabled gear?Does somebody , who invest NOTHING in his toon mast have equal chances against somebody , who invest LOADS of time and efforts ih his/her toon? It is not Quake , where all have equal equipment. Somebody, who dedicate lots of time/effort have the best gear and best chances; somebody, who dedicate some time have good gear and good chances ; somebody, who do not dedicate time to gear up and skill up have worst chances. IT IS RPG, not Quake! </p><p>and , yes, BEFORE i signed in, i read forums, faqs and guides and found those rules reasonable and acceptable.</p></blockquote>If you claim you did read, why didn't you?Again you failed to address a very simple point.You are complaining about being forced into a playstyle while promoting the forcing of your own playstyle on others.Please do not even bother posting until you understand and have an argument against that. This is what the PvP xp is about, this is what it rectifies. If you don't understand, you shouldn't be in the thread.So, do you understand? Given all your posts so far, you don't even seem to be making progress in that direction.
Morningside
12-18-2007, 05:41 PM
Please refrain from turning this thread into a personal argument regarding the PvP changes. If you would like to continue that sort of discussion please visit the "<a href="http://forums.station.sony.com/eq2/forums/show.m?forum_id=2589" rel="nofollow" target="_blank">PvP Discussion</a>" board and post within an already existing thread actively discussing this issue. Thank you.
Trainstri
12-18-2007, 06:49 PM
I wrote an article on our guild website telling each and every guildmate to get the pet as it is great for names or xtra dps on raid name...so alot of people did and the quest wasnt exactly easy. People wasted alot of time to end up with a nerfed pet that now does NOTHING??? Why? I can see mabee nerfing it so it cant pull/take conjerers job or decresing dmg ....but why make it useless? after all our hard work. Why would u put something cool in the game for a change (one of best features of new expansion) then take it away, im extremely dissappointed to say the least. And the on top of everything u make it LOOK cool but do the best i can tell NOTHING!!! Thats a real good way to make the people that keep u guys fed happy. I really hope u fix this problem. I dont care if u make the [Removed for Content] thing do 800-3000 pts of damage and u can only send it after the fight starts, btw if i were you thats how i would resolve this.<img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />
Fredoj
12-18-2007, 08:40 PM
<p>Short summary on PvP since GU41. It has been only a week since the update went live and in the lower tier zones like DLW, CL, ANT or TD there is hardly any PvP going on.</p><p>Does SOE really want to kill lower level PvP completely? People react to newly forced PvP XP by quitting and running away from fights, really sad for the PvP experience. Now you don't win or loose the fights, they don't happen at all. It's really sad.</p><p>There were a lot of GUs since the game started and I basically liked all of them, so I am definately not somebody who is complaining all the time. This PvP change was a real slap in the face for all people having fun to stay at low levels and want to do some PvP there.</p>
Yonaton
12-19-2007, 09:38 AM
<cite>keLston wrote:</cite><blockquote>Thought I would chime in.I am one of those new players in EQ2. I signed up for a trial and then an account a little after Thanksgiving. Maybe a week before the GU41 update, if that. I'm thinking my account went live about 2 days before GU41.I'm an experienced MMOer having been playing graphical MMOs since Ultima Online beta (I was like 12 years old or something). I played EverQuest 1 from release to a month into Luclin. Asheron's Call, City of Heroes/Villains, FFXI Online, LotRO, Ragnarok Online, DDO, Shadowbane, DAoC, and I currently have an ongoing World of Warcraft account. I've played through PvP and PvE servers. I deal with the quasi-immature [I cannot control my vocabulary]PvP gankers of WoW as I play PvP there. I've played the Korean style of MMO where there was basically nothing but straight up grinding, no endgame except for PvP (City of Villains didn't have an endgame until recently and City of Heroes' "endgame" is a single raid mob - Hamidon).I've been ganked. I've twinked. I've ganked other people. I've done it hardcore leveling through the systems without gear assistance.I agree with the sentiments of the change. I rolled on a PvP server. I EXPECTED to be ganked. And I expect all new players to have this basic expectation. You will die. It's a PvP server, you're new. Dying happens. I'm pretty sure most people who roll a PvP server knows this and accepts it as fact.But in my short time of playing, I can tell you what new players experience. What I saw wasn't PvP. What I saw was e-peening. At no point in my time there did I ever fight another character that wasn't decked out. I wouldn't even call it fights. And it wasn't like LOL JUST AVOID THEM. These guys went out of their way to just sit in common questing areas just to prevent questing. This is PvP? Is this what you level lockers are trying to defend as the optimal style of gameplay? I thought we all rolled on PvP for the extra challenge. For the adrenaline rush of having to always watch your back. Win some, lose some. Idealistic? Sure. But it's a fantasy game, I have the right to be idealistic. If you insist on playing the griefing PvP style, where's the challenge? Did my Outpost of the Overlord quest gear give you guys an amazing adrenaline rush as I hit you for 1 damage while you two shot me? Do you really believe that this is what PvP is about? That all new players are only there to serve your status point and PvP title grind? Because you spent time and money into these characters with the sole intention of griefing people who do not and cannot have access to that time, money, and information?You say the XP gain is forcing a playstyle upon you. Well, your playstyle was forcing one upon me. For me to actually even try to BEGIN to compete, I would have to play the game your way. I didn't have the option not to. I managed to do some TD newbie quest lines at odd hours while no one was on. The rewards were good, so much better than old world, so I recommended my friends go to TD to do them. They could not even leave Gorowyn because an x2 was just sitting there killing anyone who came out. That's not PvP.What did the change do? Since GU41, the fights i've gotten were more realistic. I actually had a chance. Yes, I got ganked a couple of times. But I actually won a few. People who were attacking me weren't LOL 100 AAs FABLED GEAR. They were at my gear level. At my play level. At my level level. I could actually play the game. In a realistic way. In a way the developers intended. I wasn't forced to play in a way griefers wanted to play.Is it extreme? Certainly. I wouldn't mind having the XP bumped down a little bit, but as it stands, it worked. I might actually stand a chance now. I wouldn't be forced to trade skill inside Freeport until it was past the bedtime of all the griefers just so I could quest. Just so people like me could quest. Just so people like me could actually meet other people like me and get in fights with people like me, so they too could stand a chance, and have fun in the game they subscribed to for fun.Imagine that. People could actually play as players rather than a crop to be farmed for status points. And they could participate in the PvP they signed up for. What's so wrong with that?</blockquote><p>Ummm,no. there are plenty of us duking it out in regular old MC man. I don't know what server you rolled on,I have no clue. I don't doubt that the experience sucked.</p><p>When the expansion came in,and news got out that there was a no range pvp zone near the docs in the new areas,the 70's and 80's flocked in droves there. People who were going over to experience teh new zones were actually complaining about being one shot by all those high tier players sitting around the area. I'm in no way blaming all high tier toons for this behavior,didn't then and am not now(unlike those of us who lock). But it happens in TT,in KOS,wherever you go. Point is,it happens everywhere not jsut in the noobie zones.</p><p>That's jsut the nature of the beast on a pvp server IMO. There's no warm fuzzies to hold your hand. I realise you were understandably upset,and don't blame you. I've been there and got the shirt too.</p><p>As far as you standing a chance,in reality it's a group game. You aren't going to get straight one v ones. Sadly,most people on any tier,on any server won't show that much integrity in pvp. And frankly,that's not the way the game works. The underlying thing is that two factions are at war. And war,quoth the bard,is never pretty.</p><p>the only thing I can say,is I'm sorry you hadn't rolled on Vox(or that if you have,you never ran into me). I would have been more than happy to help you get going,whether on freep side or Q side. I play both,and walk between betrayed a lot.</p>
keLston
12-19-2007, 02:17 PM
<cite>Yonaton wrote:</cite><blockquote><cite></cite><p>Ummm,no. there are plenty of us duking it out in regular old MC man. I don't know what server you rolled on,I have no clue. I don't doubt that the experience sucked.</p><p>When the expansion came in,and news got out that there was a no range pvp zone near the docs in the new areas,the 70's and 80's flocked in droves there. People who were going over to experience teh new zones were actually complaining about being one shot by all those high tier players sitting around the area. I'm in no way blaming all high tier toons for this behavior,didn't then and am not now(unlike those of us who lock). But it happens in TT,in KOS,wherever you go. Point is,it happens everywhere not jsut in the noobie zones.</p><p>That's jsut the nature of the beast on a pvp server IMO. There's no warm fuzzies to hold your hand. I realise you were understandably upset,and don't blame you. I've been there and got the shirt too.</p><p>As far as you standing a chance,in reality it's a group game. You aren't going to get straight one v ones. Sadly,most people on any tier,on any server won't show that much integrity in pvp. And frankly,that's not the way the game works. The underlying thing is that two factions are at war. And war,quoth the bard,is never pretty.</p><p>the only thing I can say,is I'm sorry you hadn't rolled on Vox(or that if you have,you never ran into me). I would have been more than happy to help you get going,whether on freep side or Q side. I play both,and walk between betrayed a lot.</p></blockquote>I rolled on Nagafen.Either way, yes, I understand the viewpoint of ganking. Ganking is a part of PvP and always will be. I expect that. But there is a line between ganking and griefing. The difference is how much it occurs and what mechanic allowed it to occur.Someone 10 levels above you walks up, bam, you die. Intended mechanic. That's the way it should be.Someone same level as you, level locked for a year to have as many AAs as a level 50 would, bam, you diie. Unintended mechanic. That's the major difference.Level locking was put into place as a means to help casuals stick with their friends. This is great for a PvE server because it doesn't matter if you have 0 AA or 1000 AA, it doesn't affect other players or their ability to play. But it's pretty clear that the possibility of abuse in PvP was not fully thought through. Like most MMOs, PvP in EQ2 is an afterthought. It's tacked on afterwards and any changes that occur either are unintentional due to a PvE change or the change was so warranted by what it affected that it had to be put into place.What the major difference between ganking and griefing in EQ2 was the ability to exact retribution.If someone 10 levels higher than you killed you, your option was to play the game as intended, level up, gear up, and then walk up and pay him back.If someone level locked kills you, your option was to play the game in an unintended way, not level up, and then pay him back. You have to completely change the playstyle to fight back against a level locked twink.Grouping? Hardly a solution. I ran by Neriak to do some level locked AA questing. Saw a bunch of newbie evils at the Fair in DLW, maybe 6 or 7 of them questing together or something. 2 Qs walk up, demolish all of them. They didn't even put up a fight. 6 on 2. So how is that a solution? Would I need to always run around with 20 people just to maybe fight 2 people? I have to outnumber them 10 to 1 to stand a chance of playing the game? That's just not a solution.Am I frustrated? Sure. Probably less than the average person though, since i've been through that sort of play over multiple games. I just level locked myself and started farming some AA and hoped for the best. I probably won't kill a true LLd twink, I don't have all Masters or Fabled, but at least I won't roll over and die. But that's not a viable solution. New players shouldn't be forced to play the game in this unintended way just to make it. And that's my argument.Is SoE forcing a type of gameplay on the level lockers? [Removed for Content] right they are. But that's how they envisioned the game.But you can't really complain about being forced to play a certain way because in a way, you were forcing people to do the same just to be able to stand up to you. (Generalized "you" aimed at LLers, not a specific "you"<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />.In the end, i'm still on Nagafen, with no intention to reroll PvE. I agree with the sentiment of the change. I do believe that the xp gain could be notched down a bit or a more polished system put into place rather than a broad "whatever" kind of fix.
SaraBH
12-19-2007, 02:55 PM
<p>This was my PvP story....</p><p>Me and my room mate rolled on Venikor (Figured RP server mit give us a chance to lvl a bit and get us a bit of gear) All was going well till 2 seconds after dinging 10. It was kind of funny at first we saw the flashing spiral of lvl 10 at the same time and then saw the "You have died" screen as soon as the swirl was gone. we were like ok that happens its a PvP server. they were there waiting for us to ding... We thought it was like an entire group that killed us we died so fast. </p><p>Nope just one guy. We were like no problem he got us so for like 30 minuts or something he will leave us allon since he wont get any credit for us now.....WRONG. We spend the next 10 minutes getting repetedly ganked (by the same guy) when ever we tryed to do are quests. So i asked on the lvl chat if someone could help us out and got laughted at......../camp /delete </p><p>And then the PvPers wonder why there servers are under populated? I really hope this helps. And im considering trying PvP again becuse of it.</p>
ulleulle
12-21-2007, 08:29 AM
PVP: Instead of throwing the newbs directly in with the big boys why not just ease em in gently.T2 pvp : No coindrop/fame/faction from pvp kills.. You will get xp for pvp but can't lock.T3 pvp : Coindrop/fame/faction will be awarded for pvp kills. You will get xp but can't lockT4 pvp : locking is allowed at lvl 30 and pvp gear is introduced at lvl 35+.Some things need adjustments like xp pr pvp kill and the hole faction/pvp gear system needs a little finetuning aswell .E.A lower cost for gear and removeal of the -10.000 starting value.And maybe some adjustments of the stats would be in order.Make city newbi zones into 2 lvl range "Ruins-caves-dlw e.t.c" Make t3 zones into 4 lvl range "thundering-nek-Butcherblock e.t.c"What is hppening atm is you put the 100 pound guy up against the 300 pound highly trained guy and tell em that you will both be awarded the same prize for killing each other..Thats why all competative sports are devided into leagues and weightclasses and such..to keep the playing field even.. "Don't you just love irl comparrisons"Now with this system i think you keep the good aspect from lvl locking and get the good incentive from sony to care for the newbs implemented.And without being to much of a mother fo them..Give the newbs some credit aswell,they just need some pointers, and not all out assistance..I know this will never happen due to it will cost to much to implement vs what they might will earn in return.But maybe some of it will leave foods for thoughts for the next dev around the corner <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I just hope the dev team will realise that with some genuine effort they have a real shot at appealing to more then half the srv community instead of driving a big fat stick right down between us..I dont care how you put it,that can never ever be a good thing when it comes to have as many customers as possible..Find the middleground like you are supposed to do <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I also play a t8 toon so i could basicly just sit back and watch the influx off new players with low aa and low pvp experince coming into t8 and be happy..But i want to have options..options are good,it attracts more people..Find the right formula sony and you are sitting on a gold egg here imho <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Cheers allKeep the response constuctive please, i love to read the posts that have some sense of thought put into em <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> oh oh did i just shoot myself in the foot with that remark
SaberShadowKat
12-22-2007, 10:29 PM
A little behind in what update this belongs in, but I've just gotten around to doing this expansion.Since the addition of the vampire master via the Bloodline Chronicles, it's worth doing the expansion. A couple quibbles though: (1) what the heck happened to the ceremonial armor for the evil side? With our appearance tab, it's fun to wear this stuff, but the evil side has half plate armor and half level 20 leather crafted armor (chest and legs). It looks ridiculous. Please fix if you can, to make it all fake plate, just like on the good side. (2) Why do only some vampire spells have later level 50 crafting upgrades you can buy but not others? It'd be nice if across the board everyone got the chance to use the better spells, instead of just some classes, especially since EoF is a big vampire zone.
Nameliss
12-24-2007, 01:03 PM
<cite>Odeius@Guk wrote:</cite><blockquote>Since you have added the ability to hide/show completed collection quests from your list can you please add the ability to hide/show items marked as "not for sale" on vendor windows too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />? </blockquote>i concur, would love to see this done. I would also like to see a checkbox on the broker to show only usable items after doing a search for armor, weapons, books, etc... And especially to filter out the hundreds of listings for collection items that I already have. The system obviously knows I already used it because it tells me on mouse over, so why not have the option of filtering those out of the list?
Sidelfreep
12-26-2007, 02:21 PM
Anybody know if they are going to add T8 mastercrafted boxes? They have them at every tier so far.
SaraBH
12-26-2007, 02:41 PM
<cite>Sidelfreep@Nagafen wrote:</cite><blockquote>Anybody know if they are going to add T8 mastercrafted boxes? They have them at every tier so far.</blockquote>Last thing i heard was we are not getting any bigger boxes. There as big as they want them to get. Dont know were i heard it or even if that is right but i did hear that.
Gungo
12-27-2007, 04:53 PM
<p>Dominoe said the current Box code is restricted at the moment to the current largest boxes.</p><p>and all i got to say about the pvp level locking is-Who would have ever thought people would level by PVPing on a pvp server =P.It is funny how all of a sudden ever person on nagafen is a struggling die hard quester who just needs to complete every quest in game, but is now being held back by the tyranny of a PVP server. Somehow i don't think we are getting the correct story. </p>
Just wondering IF and when they will change the rares that make adept 3's , having 1/2( Fighters/rouges) of the classes all looking for silcate loams is just crazy and the other 2 classes have one each . <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Alycs
12-31-2007, 06:36 AM
Overall, I like the new changes.Yes, I'm one of the ones who is happy with the PvP xp. Shoot me, 'cause I don't care. Open ended is one thing. But choosing to lock so you can repeatedly destroy one person over and over again is not PvP. We know what it is. I have helped new players over the hump and have helped them learn to PvP. But, there are not enough people willing to do that. And yes, I expect to die. However, when someone who is GREY to you can come up and three shot you? Hello? That is absolute bull crap! And I don't mean 5 levels lower than you in a 4 level zone. I mean 10 levels lower than you in a 4 level zone. I've seen it, and PvP'er know they've seen it. Probably done it to. SO...tell me your open ended twinked to hades, level locked char is PvPing? It's not, you've set yourselves up for permanent level and ganking everyone you can.What I AM unhappy with ... my wizzy made lvl 52. I pulled the saguaro roots out of the bank to make her new clothes. Looked at the two I'd made in competition with the two from the tier prior.Uhm...I'm not giving up +10 sta per piece for an extra 20 points of armour and only and extra +2 points in Intel. The resists were really rather close to the lvl 42 tranquil stuff. MAYBE the lvl 62 stuff will be okay? Who knows? I'd have to log into her to double check. So, for that, I'm not too happy with the changes made to MC stuff.There also really does need to be a change in the PvP armour sector though. As was pointed out, the amount of status you need for even T2 stuff is outrageous. Even WITH the tokens dropped, the cost for PvP gear is outrageous. Either change the amount of faction you get with each kill or change the amount of faction you need for PvP gear please!I would also like to know if the "Tiffin for Duggin" quest is going to stay around like the hearths did from last Frostfell. The dishes rewards are awesome for folks who actually decorate.All in all, I am still very happy with EQ2 and glad I came back after a burned-out retreat.
ValashokCatcaller
01-06-2008, 08:00 AM
I think the PVP xp is a bit excessive. Really, I should not be getting 10-20% a kill in T2. I do realize that this evens out a bit as you level up, but when a single PVP kill nets more XP than 2-3 quests, and as much as 10-20 mobs, it is kind of undermining the whole point of a game that is based on doing quests to progress. Ah well, I guess I will continue to farm lowbis for XP. It is working out for leveling quickly.
Teljair
01-08-2008, 07:05 AM
Please for the love of God allow us to search the broker with the option of "NOT SHOWING COLLECTED COLLECTION PIECES"!!!!!!!!!!!!!!!!!!
urgatorbait
01-08-2008, 01:45 PM
<cite>Cyrilmak@The Bazaar wrote:</cite><blockquote>Please for the love of God allow us to search the broker with the option of "NOT SHOWING COLLECTED COLLECTION PIECES"!!!!!!!!!!!!!!!!!!</blockquote>Why didn't I think of that?!? I second this idea.
CorpseGoddess
01-08-2008, 05:29 PM
<p>A "date added" option would be nice on the broker as well---for instance, it would come in handy if I wanted to see new pieces of house items available without having to slog through 500+ pages to try and spot them.</p><p>And a "go to page ___" would also be helpful.</p>
walaruss
01-13-2008, 04:22 PM
<p>i bought tons of boosters to get me a "renegade fist" illusion loot card.but when i turn on the illusion everyone can see my fae wings, it looks so stupid.please remove the fae wings for the renegade illusion as it is for the seafury buccaneer illusion.</p><p>please do it, im such an unhappy fae.</p><p>thanks</p><p><img src="http://www.eqinfo.net/ninjafae.jpg" alt="" width="638" height="760" border="0" /></p>
Caelen
01-15-2008, 06:09 AM
I liked the change that was made with the collections and searching for the pieces on the broker. It made things a little more convenient. One thing I'd like to ask for, though, and I'm surprised it hasn't made its rounds yet, is the ability to search for food and drink based on stats, like we can for every other item that we can equip. It would sure help narrow down the search for those that have specific stat boosts we may be looking for. Anywho, that's all the input I've got for now, keep up the good work!
PhaseDragon
01-16-2008, 03:31 PM
<p>I don't know how long this has been happening but I recently noticed that some items disappear when you stack them. Here are the exact circumstances where I noticed they were missing.</p><p> I harvested ingredients for nearly 4 hours and accumulated quite a few rare items. I returned to my home city and added the rares to the stacks I already had in my shared bank. At the time I added them everything seemed fine as the amounts changed correctly. I then switched to another character on my account from the opposite city and checked the bank for more rares before I was to begin crafting. None there so I switched back to the original character to start crafting but then noticed that the rare harvest item amounts had reset back to the amounts they were before I added the new ones. Also, the new ones were not anywhere to be found...they disappeared.</p><p> Is there anyone else who has had similar things happen to them recently? There may be an error in the game code which needs to be addressed. I have petitioned my example above and am still waiting for a response.</p>
Dnera
01-17-2008, 08:42 PM
I know something similar happened to me recently as well, PhaseDragon... I was harvesting blue shinies for hours. I had removed 2 complete sets of a collection to one box in my inventory for safe keeping, and left the rest in another box. When I harvested my next shiny, I noticed that ALL but 1 complete collection set were gone. I petitioned and was told that they could not determine that anything had gone wrong/missing. I was not a happy camper.<hr />
PhaseDragon
01-18-2008, 05:36 AM
<p>My response was better than yours. I was reimbursed most of the items I was missing although in different amounts than I remeber. It seems that the logging system is also affected by this bug.</p><p>SCRATCH THAT. I was told that I was reimbursed in the emailed response but when I actually logged into the game there was no change. Also, I never fished at all and somehow I have Murkwater Carp in my invenory.</p>
flowercivicsi
01-23-2008, 09:59 PM
<p>My concern is more with the new 80 spells that have been given to players, and I honestly wonder what reasoning was behind the spells that were granted for this level. I'm only going to speak of the classes that I know of so there may be others out there that are looking at their level 80 spell, and thinking the same thing. </p><p><b>Templar Ward vs. Deathward</b> </p><p>You give a Templar a 3600+ ward that costs 300 power right out the M1 book, and you give a defiler a ward that's a crapshoot on the amount it will ward for, and it costs 330 power. (depends on how close they are to death, and at M1 you "may" be looking at 3k) Even the single target M1 ancient shroud does not even come close to the templars ward unless you have a little help from some other classes. If you wanted to even out the playing field give Defilers a regen heal, or a reactive. (or even a little love...please?) I see an imbalance here that really needs to be reviewed. (Sorry mystics I don't know much about your new spell so chime in if you want)</p><p>Templars rock at heals, and I will say that as a defiler! I love you templars with your uber reactives, killer buffs, mit debuffs and massive heals but the warding should be left to us shamans. Reactive healing is what you templars do best. Shamans were meant to be "preventative" healers, and by giving wards to a reactive healing class you removed some of the usefulness of us shamans. </p><p><b>Guardians</b></p><p>What guardian wants to push aggro to another tank? Most of the time a guardian wants to keep all the aggro... they are the ones that should be getting smashed in the face. (Yes; I know there are raiding guilds that do not utilize guardians, but the purpose of a guardian was to "guard" the group. That means "they" need the hate. A nice amount of guilds use guards as their MT for raids, and pushing the aggro to someone else does not sound all that great, and scares the crap out of us healers. </p><p>My 2 cents about this new expansion. </p>
Ghidrah
01-27-2008, 08:48 PM
<p>Regarding the disappearance of items in your inventory:</p><p> I noticed that after adventuring all day that some of my items in my inventory were changing to harvestable items. This has happened more than once and on more than one character and even on different computers so it is in the code somewhere. I have no way of knowing what the items were before they changed since I usually don't pay attention until I go back to my bank. I have reported this as a bug to the game developers so hopefully this will be fixed soon. Just thought I would share and see if there are any other players experiencing the same thing.</p>
ShashLigai
01-28-2008, 12:40 PM
<p>I would like to see the Mastery Strikes changed to "on" all the time, like the harvesting tools. It doesn't make alot of sense to have to remember to click the button when adventuring just to get the credit for mastery. It should be a permanent buff for each mob "mastered" once the quest has been completed.</p>
x0rtrun
02-13-2008, 03:22 PM
<cite>ShashLigai wrote:</cite><blockquote><p>I would like to see the Mastery Strikes changed to "on" all the time, like the harvesting tools. It doesn't make alot of sense to have to remember to click the button when adventuring just to get the credit for mastery. It should be a permanent buff for each mob "mastered" once the quest has been completed.</p></blockquote>I agree, tone the dmg down a bit and make it a toggle buff.
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