View Full Version : Try to stop the FD nerf!
tomsky
12-09-2007, 09:51 AM
Hey all,Im sure everyone already knows about the FD nerf incoming soon as its on test, so how can we try and stop this ?In the "in testing feedback" section of the forums, theres a post called something like leave brawlers alone" (http://forums.station.sony.com/eq2/posts/list.m?topic_id=397806) Can i just suggest that any brawlers on here may want to post a reply on that, the longer the post gets the more likely SoE are to undo this change and not make it go live <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Not saying you have to or anything, just personally and talking to lots of other brawlers i do not want to see this change go live.Feel free to slant me if you feel that sad to <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Cleverascouldbe - 76 Bruiser - Runnyeye - Harpers of NorrathCheesyfish - 70 warlock - Runnyeye - Harpers of Norrath
Redbed
12-09-2007, 10:14 PM
<p>I never slant on the first date? Seriously what the heck is "Slant"? Must be some hip new slang from Timmerous Deep.</p><p>Personally I see nothing wrong with the Feign Death Change as its been explained to me. It simply mimics most of the other skills. Bruising Spirit (Def Buff line) doesnt start recycle time Until you Toggle it off or its duration expires. I see nothing wrong with this change to bring it to a similer structure as other skills and other classes. Id rather have this then Its reuse timer increased.</p><p>But then again Im probley in the minority.</p>
silentpsycho
12-10-2007, 02:34 AM
<p>*edit - never mind, didn't realize that the above poster was a tool and didn't just misunderstand what was being nerfed.</p>
Pnaxx
12-10-2007, 12:12 PM
Wut's being nerfed? How so exactly?
silentpsycho
12-10-2007, 05:16 PM
In SOE's infinite wisdom, they have decided that brawlers should not be able to use FD as an ability to bypass thier precious content. Thus, they are making our 10 second recast timer on FD start when you stand up, instead of being able to wait it out on the ground as we do now.
Redbed
12-11-2007, 04:36 AM
<p>And Im waiting for someone, ANYONE to explain to me what is wrong with this? And FYI im not a tool, I have my own opinions and thoughts and Im not afraid to post them, and If I turn out to be wrong, I usually admit that too.</p><p>Now be a good mindless sky is falling little froglock #$(* and explain to me how you feel this change is wrong?</p><p> You get into trouble. You feign. Your health recovers to full, you stand, You run, depending which mob is on your [Removed for Content] you may want to run a little faster. Heres a #$(*ing idea, Target mob, stand, Mez them, RUN AWAY. Or Fear. Whatever you need to. If your feigned in the middle of a group of mobs or at the foot of a very [Removed for Content] off named...well, my question is why are you there in that sitaution? You must have known the risks when you ran into it.</p><p>Point is, if you want to get past mobs, you still can. You just have to be more patient and careful. You might also need a little luck.</p>
He isn't talking about running around solo areas. One of the joys of the Brawler class was the ability to bypass heroic content to get somewhere. For example, we were the only ones who could join a Mistmoore Inner Sanctum raid late by feigning through the yellow-con heroics to get down to the instance. There ain't a brawler alive who can take 10 seconds of being pounded on by a group of those without dying.So no, it's not going to affect you personally. But it is taking yet more fun out of the Brawler class for those of us who it WILL affect.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.