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View Full Version : Is AA wasted in the life tap from Grim Coil?


Kulharr
12-09-2007, 04:41 AM
To me this seems like a useless waste of points.  I have 1800 HP, at lvl 23 and JUST got the skil last level and invested 3 AA points into it to see that it only gives me a whopping 10hp heal every 4 seconds.  over 20 seconds I basicly heal 50hp and when you have 1800hp that seems rather useless even now... Now sure how useful it's going to be as I continue to level up... I am just thinking these points could be spent better elsewhere.

Pyra Shineflame
12-09-2007, 05:53 PM
<p>I think it helps in terms of a long term fight the recasts of Grim Coil adds up to hp that you previously didn't have but yea...it isn't as useful as the others in the Reaving line.</p>

SonnyA
12-10-2007, 11:48 AM
The points spent in lifetap in Harm Touch is just as wasted. They should up the numbers.

melaine_dvarvensplitter
12-10-2007, 01:16 PM
Nah, they are rather handy. I figure every little bit of self healing I get from my taps, means the longer I live. I do mentor alot and go places without a healer. And if I recall somewhere on the SK boards the heal we get from our taps also generate hate. So it's two-fold for us. Self heal and more hate, it's a win-win situation. With DT and using it as a oh crap button, I am gonna die works well, because that lil extra healing you get from it can make or break the fight. Many times I have been able to pull off a victory by the DT Heal that would of otherwise killed me without the heal. But as they say ... to each there own. *Still ranting about STR being removed from our buff and Reaver taking a hit.*

melaine_dvarvensplitter
12-10-2007, 01:18 PM
<cite>SonnyA wrote:</cite><blockquote>The points spent in lifetap in Harm Touch is just as wasted. They should up the numbers.</blockquote>If they upped the damage that HT does, it would be overpowered and as you have seen SoE has made the SK class the hated child. And we don't need any more attention drawn to ourselves as it is. I could see a bit more healing offered on our taps as a viable change but to up the damage on one of our class spells is asking to get a kick in the nuts nerf. Thanks but I like my nuts unsquashed <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Bowser
12-10-2007, 03:23 PM
I think he meant increase the heal value on the lifetap part of HT, not the damage.

rabid.pooh
12-10-2007, 07:44 PM
<cite>melaine_dvarvensplitter wrote:</cite><blockquote><cite>SonnyA wrote:</cite><blockquote>The points spent in lifetap in Harm Touch is just as wasted. They should up the numbers.</blockquote>If they upped the damage that HT does, it would be overpowered and as you have seen SoE has made the SK class the hated child. And we don't need any more attention drawn to ourselves as it is. I could see a bit more healing offered on our taps as a viable change but to up the damage on one of our class spells is asking to get a kick in the nuts nerf. Thanks but I like my nuts unsquashed <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>HT overpowered?  hardly, 15 minute recast ability that his for 10 - 15k depending on the debuff state of the mob?  Take a look at devistation fist, 3 minute ability that stiffles the caster a little bit after but in group situations will hit for about 24 - 28k, and even more then that on epics.</p><p>HT is the most overated abilities the SK has, with a 15 minute cast timer, and not so signficant damage at the higher levels.  My 2nd least played abilities (rescue being the first).</p>

melaine_dvarvensplitter
12-10-2007, 09:20 PM
<cite>Toesmash@Oasis wrote:</cite><blockquote><cite>melaine_dvarvensplitter wrote:</cite><blockquote><cite>SonnyA wrote:</cite><blockquote>The points spent in lifetap in Harm Touch is just as wasted. They should up the numbers.</blockquote>If they upped the damage that HT does, it would be overpowered and as you have seen SoE has made the SK class the hated child. And we don't need any more attention drawn to ourselves as it is. I could see a bit more healing offered on our taps as a viable change but to up the damage on one of our class spells is asking to get a kick in the nuts nerf. Thanks but I like my nuts unsquashed <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" width="15" height="15" />" width="15" height="15"></blockquote><p>HT overpowered?  hardly, 15 minute recast ability that his for 10 - 15k depending on the debuff state of the mob?  Take a look at devistation fist, 3 minute ability that stiffles the caster a little bit after but in group situations will hit for about 24 - 28k, and even more then that on epics.</p><p>HT is the most overated abilities the SK has, with a 15 minute cast timer, and not so signficant damage at the higher levels.  My 2nd least played abilities (rescue being the first).</p></blockquote>Keep in mind, According to those who love nerfing our class, any improvement that we ask for will last 1-3 weeks or so then get nerfed to hell. I agree that DF is ... what's the word .. oh yeah Over powered. 3 min recast .. huge damage, yet it still is not touched. *Like it or not it is Overpowered, when looking at our one class spell that everyone wants nerfed.* Most I have seen on my HT is 12-15k. The recast makes it a joke and it is my Oh crap button. I would like to see HT's timer reduced and then up the damage/heal for it. As for a happy medium, I think 5min would be nice. To sort of put it inline for a nice ability. But either way, Grim coil with the healing helps. I'll take every little bit of heals/hate I can get.

Grimfort
12-11-2007, 07:39 AM
It might not be that useful at a lower level, but as you get higher you will come to use it. You should get a number of spells for health leech which really do help when all added together. For example your low on health so you pick a mob, cast blessing, coil, tap veins, grim strike (think its called that at lower lvl) and you've just got a huge health boost. I use HT with the health AA kick, and it brings in a hearty 1.2k. In solo pvp it's the turner of a battle.

Nocifer Deathblade
12-11-2007, 11:47 AM
By itself, it is ok ok but with combination of all other lifetap related AAs under Reaver as one package, it will greatly increase our survivability.. It adds up nicely.

CaptainLag
12-11-2007, 12:18 PM
<p>I'm currently a 20 SK on nagafen with 19 AA.  I've done the int line 4/4/8 and spent another 2 points into the first reaver line.  I guess the biggest drawback I'm finding is that I only have 2 DD spells and sometimes in pvp you can't afford to use AoE's in fear of hitting mobs or higher level players standing around.  So is going 4/4/8 int by this level still the best use of AA's or would the strength line be more beneficial?  I looked at the reaver line also but since I don't even have grim coil or any of the other abilities I didn't think putting my points into that tree would be as useful early on.</p><p> Thanks</p>

SonnyA
12-18-2007, 04:52 AM
<cite>Bowser@Nagafen wrote:</cite><blockquote>I think he meant increase the heal value on the lifetap part of HT, not the damage.</blockquote><p>Yes, I actually did. But it's also my opinion that the damage on HT should be upped. But I very rarely use the HT as anything but an emergency heal, so it's not a big deal.</p><p>My point was that it's not worth putting any more than the necessary 3 points into HT, to progress in the reaver line.</p>

Beldin_
12-18-2007, 07:45 AM
<cite>SonnyA wrote:</cite><blockquote><cite>Bowser@Nagafen wrote:</cite><blockquote>I think he meant increase the heal value on the lifetap part of HT, not the damage.</blockquote><p>Yes, I actually did. But it's also my opinion that the damage on HT should be upped. But I very rarely use the HT as anything but an emergency heal, so it's not a big deal.</p><p>My point was that it's not worth putting any more than the necessary 3 points into HT, to progress in the reaver line.</p></blockquote><p>I absolutely don't care about the heal on HT, i mostly use it with full health, only as aggro tool. So i also have only the 3 needed points in it to upgrade tap veins.</p><p>And yeah, the damage sucks meanwhile compared to what other classes have. You don't even get a single mob down to 50% with it. Or try to hold aggro against a bruiser that uses KO-Kombi ... even HT and DM often is enough <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

MaCloud1032
12-18-2007, 11:13 AM
Depending on how procs play out Coil is my bread and butter spell.  It comes out #2-4 on my parse for most dmg.  One spell that you can always have running you get a lot of healing out of it

Margen
12-18-2007, 08:04 PM
The points in coil are worth it IMO at higher levels, you basicly have a continous in combat regen.  As for HT, spent the 3 points required and went on to Tap veins.  It does seem that HT needs an upgrade and the heal amount is pretty lame.

Beldin_
12-19-2007, 01:36 AM
T7 Coil crit heals for 78, and T8 for 98 i think, so thats just free 500 heal since coil is a spell you constantly use <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Vankrooger
12-19-2007, 04:27 PM
<cite>Toesmash@Oasis wrote:</cite><blockquote><cite>melaine_dvarvensplitter wrote:</cite><blockquote><cite>SonnyA wrote:</cite><blockquote>The points spent in lifetap in Harm Touch is just as wasted. They should up the numbers.</blockquote>If they upped the damage that HT does, it would be overpowered and as you have seen SoE has made the SK class the hated child. And we don't need any more attention drawn to ourselves as it is. I could see a bit more healing offered on our taps as a viable change but to up the damage on one of our class spells is asking to get a kick in the nuts nerf. Thanks but I like my nuts unsquashed <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>HT overpowered?  hardly, 15 minute recast ability that his for 10 - 15k depending on the debuff state of the mob?  Take a look at devistation fist, 3 minute ability that stiffles the caster a little bit after but in group situations will hit for about 24 - 28k, and even more then that on epics.</p><p>HT is the most overated abilities the SK has, with a 15 minute cast timer, and not so signficant damage at the higher levels.  My 2nd least played abilities (rescue being the first).</p></blockquote><p>TruDat!</p><p>My Bruiser's Devestation fist hits for WAY more and is on a 3m recast. Only problem with it is that it misses about 1/3-1/2 of the time, so it's less reliable.</p><p>Edit- Actually just to correct you, it doesn't hit for more on epics, it only hits for a certain amount on epics, I think less than HT. Where it shines is on heroics where it takes 25% of the mob's total HP, it can also crit. I've heard of 55k+ crits of dev fist on heroic bosses. It also instantly kills any non heroic/epic mobs. </p><p>Again though, it's weakness is that it misses a lot, and when it does hit, it stifles me for 10 seconds.</p>

Owlsight
12-19-2007, 05:22 PM
<p>Considering the coil doesn't have a heal to begin with - I'd say it's a nice addition.</p><p>And as others have stated, </p><p>1- with all the other lifetaps/heals, it adds up.</p><p>2- It's a spell you keep running. It's like in combat HP regen.</p><p>3- Even after the target you have cast coil on dies, it still keeps healing you for the duration.</p>

Wildmage
12-19-2007, 10:24 PM
off the top of my head I think HT isn't resistable and its instant cast.

melaine_dvarvensplitter
12-20-2007, 02:18 AM
<cite>Wildmage wrote:</cite><blockquote>off the top of my head I think HT isn't resistable and its instant cast.</blockquote>It's instant but it can be resisted. When it's resisted the 15 min. timer starts over. Upon further thought and looking over things, our HT line needs a big boost to damage as well as a shorter recast. And the heal also should be looked at for improving. If both were improved 7min could be a nice happy medium.

CHIMPNOODLE.
12-20-2007, 11:11 AM
<p>HT can be resisted, yes. If it is, my 15 min timer does not start over though (in PvE anyway). I have 5 points in it, and use it a small emergency heal usually. I like it.</p><p>Back on track though....I don't find the Grim Coil points a poor choice. I use the spell constantly and the small heals do add up. Heck, sometimes even 50 hp can make the difference lol.</p>

melaine_dvarvensplitter
12-20-2007, 11:25 AM
<cite>CHIMPNOODLE. wrote:</cite><blockquote><p>HT can be resisted, yes. If it is, my 15 min timer does not start over though (in PvE anyway). I have 5 points in it, and use it a small emergency heal usually. I like it.</p><p>Back on track though....I don't find the Grim Coil points a poor choice. I use the spell constantly and the small heals do add up. Heck, sometimes even 50 hp can make the difference lol.</p></blockquote>Dead on. I have won many fights with less than 50 hp. Thankfully I had stopped Reaver so I didn't go purple lol.

TORMAC
12-31-2007, 06:05 AM
<p align="left"><b>I invested 5 PTS into this and I rather like this AA.  This together with your infernal blessing line, HT lifetap AA, and the rest of your lifetaps makes you very hard to kill.  I mash the grim coil button every time it's up.  I fight in offensive stance solo with sword and board 95% of the time and I feal that all of my lifetap abilities makes up for not being in defensive stance, and then some.</b></p>

Meshuggahx
12-31-2007, 03:47 PM
With STR end ability in KoS tree the timer is reduced to 13.40 which still alot but ain't that bad.. 5 point in HT and you got 2k heal at t8 which is useful too. Also, one of the RoK set bonuses is 4m reduction and increase dmg so worth a try after all.

Slashmon
01-03-2008, 08:20 AM
<p>If there was AA's that offered you half of the in-combat hp regen you have would you take them?</p><p>GC is a spell we are always going to use, think of the HP regen as cumalitive with our other abilities.</p>