View Full Version : Stop messing with brawlers
Splor
12-07-2007, 06:11 PM
<span class="postbody"><li><span style="color: #ff0000;">Drag will no longer allow you to drag "stationary" objects.</span></li><li>Intervene should now be included on the fighter training skill merchants</li><li>Conjurors and Necromancers will now receive a new spell to shrink their primary pets' size.</li><li><span style="color: #ff0000;">Brawler and Necromancer feign death spells can now be toggled off, and no longer have to be explicitly right-click cancelled.</span></li></span>Drag is a bruiser thing, and its a class defining ability. Its already been nerfed recently so stop nerfing it.Feign death should never be togglable by a second click? are you daft? most of the time its used in emergencies, so you clicking wildly trying to hit it. This game also lags god awfully, especially in its current state. therefore i can hit FD, and not see it happen for 1-2 seconds, which if im desperate i might hit it again.Why would developers make changes that people did not ask for? Hell, why dont you guys work on our aa's instead, they actually need help.
Novusod
12-07-2007, 08:04 PM
Brawlers are getting 2 pretty big class defining nerfs in LU41. I heard that drag was fairly useful in some of the RoK raids in regards to rooted mobs. Since brawlers weren't thought of when the encounters were designed the use of drag was unexpected. So rather than change the encounters they swing the nerf bat at brawlers. We really get screwed in this FD change. Firstly double clicking FD hotkey will automatically cancel it leaving you likely dead in a panic situation. Also the new change puts and an end to the era of Brawlers FD'ing their way through dungeons. The new FD will not start the recast timer until after you stand up. So if you find your self FD'ed under 3 or four hard hitting mobs and after you stand you cannot recast for 10.5 seconds you are dead. Solo trains through Sebilis to CoA will now be impossible.What vision does SoE have for Brawlers when they take an already gimpy class and make it even worse? Really, who would want to even play a class that can't tank, has low survivablity, low dps, no utility, and lacks any reason to even be in the game.
<cite>Splorch wrote:</cite><blockquote><span style="color: #ff0000;">Brawler and Necromancer feign death spells can now be toggled off, and no longer have to be explicitly right-click cancelled.</span></blockquote>For the love of... Ok Devs, please listen to reason on this one. Feign Death can already be toggled off, it's called the "X" key. Or a macro that goes /stand. No brawler "explicitly right clicks" to cancel feign death and if any of you actually played the class, you'd already KNOW this.It's a terrible, unwanted, pointless change. Don't do it.
Cusashorn
12-07-2007, 08:58 PM
<cite>Splorch wrote:</cite><blockquote><span class="postbody"><li><span style="color: #ff0000;">Drag will no longer allow you to drag "stationary" objects.</span></li></span></blockquote>Ummm.. What is this and what does it have to do with brawlers?
Splor
12-07-2007, 09:01 PM
drag is a bruiser only ability, and its useful, although its keeps getting nerfed to be worse and worse. it ultimate forces things to quite literally STICK to the the bruiser, kinda like flys on sticky paper.
mellowknees72
12-07-2007, 09:24 PM
<p>Am I the only brawler (monk) who just hits my FD hotkey once when trying to FD? I don't think I ever even knew that hitting it again wouldn't cancel it, so I've never button-mashed when trying to feign death...</p><p>At least now I'll have a reason to get rid of my sit/stand hotkey. Won't need that anymore.</p>
Sorffats
12-08-2007, 03:12 PM
<p>In pvp, devs must not play brawlers (specifically brusiers), they must play swashbucklers. Swashbucklers are getting more over powered and bruisers getting hit by the nerf bat yet again. Bruisers actually had a fighting chance vs swashbuckler. Evidentally, they must have died to a bruiser (OH NOS!) and just HAD to give the already over powered swash more power. And tick off every bruiser in the game.</p><p>How many nerfs will a bruiser have to endure in this game? Avoidance nerfs, tankability nerfs, dps nerf, combat art nerf, class defining actions nerfs. OMG! A bruiser is soloing that single up green con mob.....NERF 'EM!</p><p>Just to name a few over powering abilities by a swash.....engarde and inspiration (why are these not on the same timer? you put bruiser mez and fear on same timer), ability to melee and use combat arts at bow/caster spell distance (who was the genius that decided this was a good thing?), tramatic swipe (and yes, i know brigs also have tramatic swipe) an ability that stifles target for a duration of 30 seconds. Care to take a guess at the reuse timer is for tramatic swipe? AHEM, it's 30 seconds. So, they can stifle you making you unable to use spells or combat arts for 30 seconds, then recast it as soon as it wears off. If only I could reuse close mind as soon as it wore off, then I could avoid this over powering ability.</p><p>I never bought into the talk around norrath that devs play swashes and hate bruisers (in pvp at least). But after seeing whats coming up in the next GU in association with the over power that already exists, one begins to ponder the validity of those rumors.</p>
Arathy
12-08-2007, 06:13 PM
Are you quite done "fixing" our class?Replace "fixing" with ruining and you'll be closer to the mark.
silentpsycho
12-09-2007, 10:47 AM
<cite>Eragahn@Nagafen wrote:</cite><blockquote><p>In pvp, devs must not play brawlers (specifically brusiers), they must play swashbucklers. Swashbucklers are getting more over powered and bruisers getting hit by the nerf bat yet again. Bruisers actually had a fighting chance vs swashbuckler. Evidentally, they must have died to a bruiser (OH NOS!) and just HAD to give the already over powered swash more power. And tick off every bruiser in the game.</p><p>How many nerfs will a bruiser have to endure in this game? Avoidance nerfs, tankability nerfs, dps nerf, combat art nerf, class defining actions nerfs. OMG! A bruiser is soloing that single up green con mob.....NERF 'EM!</p><p>Just to name a few over powering abilities by a swash.....engarde and inspiration (why are these not on the same timer? you put bruiser mez and fear on same timer), ability to melee and use combat arts at bow/caster spell distance (who was the genius that decided this was a good thing?), tramatic swipe (and yes, i know brigs also have tramatic swipe) an ability that stifles target for a duration of 30 seconds. Care to take a guess at the reuse timer is for tramatic swipe? AHEM, it's 30 seconds. So, they can stifle you making you unable to use spells or combat arts for 30 seconds, then recast it as soon as it wears off. If only I could reuse close mind as soon as it wore off, then I could avoid this over powering ability.</p><p>I never bought into the talk around norrath that devs play swashes and hate bruisers (in pvp at least). But after seeing whats coming up in the next GU in association with the over power that already exists, one begins to ponder the validity of those rumors.</p></blockquote>[Removed for Content], The 5 swashies I killed yesterday while harvesting in Fens must have been devs. Only explanation I can come up with for the FD nerf...
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