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View Full Version : When are the power drain spells going to be changed as SoE promised? Have they been and I missed it?


Rythen16
12-07-2007, 02:47 PM
<p>A long time ago, I'm thinking its getting close to a year, the devs did say they were looking into a way to change our power drain spells since they no longer had any use. </p><p>Has this change happened? I've had my coercer packed up for a bit and recently got him back out. In reading the spell descriptions, the power drains still seem to be the same as they were before.</p><p>So, what's up with this?</p>

Evariste
12-07-2007, 04:12 PM
-possession : checked ! - puppetmaster : checked ! - drain mana : checked ! - relic stuff : checked ! - charm in instance raid : checked ! - utility in raid : checked ! Ok, coercer class is working as intended.. Enjoy reroll.

Darkami669
12-07-2007, 07:08 PM
This class needs some help, it needs more reason to have them in raids, groups and etc.

Obsidiann
12-08-2007, 03:28 AM
er, I'm guessing you haven't played RoK?

Oriax
12-08-2007, 05:36 AM
I don't see anything wrong with my coercer. on the other hand i solo 98% of the time unless i run across something i can't by myself (which is very rare occassions). the only thing that really bugs me is the 15 meter range on Possession. this goes especially for RoK where most mobs seem to have a 15 meter or less aggro range. so it's kinda hard to use a non-combat spell if all the mobs have an aggro range longer than the spells casting range.

Obsidiann
12-08-2007, 03:28 PM
<cite>Oriax@Runnyeye wrote:</cite><blockquote>I don't see anything wrong with my coercer. on the other hand i solo 98% of the time unless i run across something i can't by myself (which is very rare occassions). the only thing that really bugs me is the 15 meter range on Possession. this goes especially for RoK where most mobs seem to have a 15 meter or less aggro range. so it's kinda hard to use a non-combat spell if all the mobs have an aggro range longer than the spells casting range.</blockquote>Why do you even cast it? Especially soloing... it's just a huge waste of time

Taharn
12-08-2007, 11:00 PM
Possession can be good for figuring out what abilities a potential pet has...like you said though, I havent been able to cast that on anything but blue or lower mobs, and have pretty much figured out abilities by fighting the mobs.

Oriax
12-09-2007, 05:48 AM
LoL! Possession a huge waste of time! Are you crazy? Do you even know how to use the spell? If not you shouldn't be playing Coercer. Granted the mob your after has to be alone and the mob you possess has to be alone also but this spell works fine other than the range being so short. Normally I can knock out atleast half of my target mobs HP before the spell ends. On occassion I can come close to even killing my target mob. WOW! Now I can face my target mob when it only has half it's HP left and I have only cast one spell! I don't see that as being a waste of time.

MokiCh
12-09-2007, 11:32 AM
And what about the mob that you just finished possessing? It's going to come after you now, so you better be quick with that mez button. As a result of using possession you now have to fight two mobs instead of just one. Seems to me it would be far easier and quicker to just kill the mob I wanted to kill normally with spells and a pet instead of jumping through all these hoops.

Oriax
12-09-2007, 12:20 PM
I rarely have the possessed mob come back and attack me. It normally stays in the area it was at when the spell wears off. If the mob is social and the mob you target casts or takes damage from you then yeah it may come attack me also but otherwise it doesn't.

Rythen16
12-09-2007, 09:04 PM
<p>OK, back to the original question...</p><p>Have the devs said anything else about making some change with our power drain spells? I know they did say they were looking into them since they were useless.</p>

Obsidiann
12-10-2007, 12:43 AM
<b>were</b> useless, yesno sense in complaining about them now though because they work.

JackAll
12-10-2007, 11:37 AM
Ehh what? Are you telling me that you can now drain heroic mobs? I think you are saying that you found a slower way to solo?

Signal9
12-10-2007, 12:03 PM
<cite>JackAll wrote:</cite><blockquote>Ehh what?Are you telling me that you can now drain heroic mobs?I think you are saying that you found a slower way to solo?</blockquote><p>Heh.  Pretty much sums it up.</p><p> To OP:  Nothing has changed with power drain spells.  Not much has changed in their usefullness.</p><p>Posession isn't even on my hotbars.  In the time it would take to posess a mob, burn another down, then move the posessed mob away so it doesn't socially aggro, I could have just mezzed one, pet killed the other, and be burning the first down for 2x the xp.</p><p>No point in jumping through hoops when brute force is actually more efficient, and safer.</p>

Rythen16
12-11-2007, 01:21 AM
<p>Thanks for the answers. Now, if a dev would see this post and get that lightbulb pop up over his/her head. Maybe they'll remember that they are looking into it. </p><p>Here's hoping for an "Oh, yeah" moment for the devs. Hope, hope, hope.</p>

Antryg Mistrose
12-11-2007, 11:02 PM
<cite>Obsidiann wrote:</cite><blockquote>er, I'm guessing you haven't played RoK?</blockquote>/shrug - Have you?One instance mob that can be usefully power drainedOne more instance where mezz is useful (but root works just as well)Nothing in raidsThats pitiful<span class="postbody">-possession : checked ! - puppetmaster : checked ! - drain mana : checked ! - relic stuff : checked ! - charm in instance raid : checked ! - utility in raid : checked ! is bang on still.</span>

Rijacki
12-14-2007, 02:00 PM
There are herioc nameds in some instances that power draining is actually part of the best (easy) way to kill it. Granted, it might only be that ONE named in that ONE instance, but it was nice to be asked to drain something and for the drain to really have an effect.