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Xalmat
12-07-2007, 12:42 AM
Fresh from test. This is but a small sample of the mastercrafted gear available that got upgraded, and not the complete list. <img src="http://www.mattcrews.com/images/eq2/gu41-test/dexterous-gi.jpg" alt="" border="0" />Difference from Live: +50HP, -3 Defense, +3 Deflection, +1 Attack Speed <img src="http://www.mattcrews.com/images/eq2/gu41-test/hidebound-gi.jpg" alt="" border="0" />Difference from Live: All resists are +412, -1 crushing slashing piercing, +3 deflection, +1 melee crit chance <img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-brigandine-coat.jpg" alt="" border="0" />Difference from Live: -1 Disruption, +2 Ministration, all resists +412, +20 spell damage, +25 heal amount <img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-chainmail-leggings.jpg" alt="" border="0" />Difference from Live:  All resists +412, -2 Defense, +3 Slashing and Piercing, +45 Combat Art Damage <img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-devout-cuirass.jpg" alt="" border="0" />Difference from Live: -2 Disruption, +3 Ministration, all resists +412. +45 combat art and +45 spell damage. <img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-plate-greaves.jpg" alt="" border="0" />Difference from Live: +1 Ministration, +20 spell damage, +25 heal amount, all resists +412 <img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-vanguard-cuirass.jpg" alt="" border="0" />Difference from Live: Some pieces have +1 Shield Block Chance (see next picture), +412 All Resist, -2 Defense, +3 piercing and +3 slashing, +45 combat art damage.<img src="http://www.mattcrews.com/images/eq2/gu41-test/incarnadine-vanguard-spaulders.jpg" alt="" border="0" /> <img src="http://www.mattcrews.com/images/eq2/gu41-test/tailored-swiftcloth-mitts.jpg" alt="" border="0" />Difference from Live: <i>All</i> pieces are +8 Power Regen now. +412 all resists. +2 focus <img src="http://www.mattcrews.com/images/eq2/gu41-test/tranquil-swiftcloth-mitts.jpg" alt="" border="0" />Difference from Live: -3 Focus, +3 disruption, +45 spell damage, +50 HP. <img src="http://www.mattcrews.com/images/eq2/gu41-test/woven-hidebound-boots.jpg" alt="" border="0" />Difference from Live: -2 Defense, -5 Spell Damage, +25 Heal Amount, all resists +412.

MadBarman
12-07-2007, 02:07 AM
I'd love to know how the system the devs use to stat out items works.Pristine Imbued Hidebound Leather Gi: 80 stats, 180 HP/Power, 412vs all, +3 deflection, +1 melee critPristine Imbued Incarnadine Vanguard Cuirass: 80 stats, 180 HP/Power, 412vs all, +3 piercing, +3 slashing, +45 combat art damagePristine Imbued Incarnadine Devout Cuirass: 80 stats, 180 HP/Power, 412 vs all, +3 ministration, +45 spell damage, +45 combat art damageSo:+3 deflection, +1 melee critequals+3 piercing, +3 slashing, +45 combat art damageequals+3 ministration, +45 spell damage, +45 combat art damageI'm not quite sure how it works...

Willias
12-07-2007, 02:26 AM
oh manWhat'd Reverent get in terms of stat boosts?

Willias
12-07-2007, 03:40 AM
Looked it up myself.Both Reverent and Righteous get +20 CA damage and +25 healing.awesome.Edit:  A problem though:Devout and Melodic both give +45 spell damage and +45 combat art damage.Should they give +25 spell damage and +20 combat art damage instead?  The suits with +healing are itemized that way, so I would think so.Edit 2:  Also, big whoops on the Devout armor!  Shouldn't that be +disruption instead of +ministration?  :V  Also, Hidebound Woven needs +ministration.

Belaythien
12-07-2007, 05:43 AM
<cite>Willias@Unrest wrote:</cite><blockquote>Edit:  A problem though:Devout and Melodic both give +45 spell damage and +45 combat art damage.Should they give +25 spell damage and +20 combat art damage instead?  The suits with +healing are itemized that way, so I would think so.</blockquote>No, those are for bards and crusaders. We need the same amount of spell AND combat art damage to be on par with other classes who only need one of the two. Our attacks are based on melee and spells. Other classes need only one bonus for all their attacks but we need both bonuses to affect all of our attacks.For example +45 spell damage AND +45 combat art damage for bards equals a single +45 combat art damage for assassins, or +45 spell damage for wizards.

Lauraliane
12-07-2007, 06:07 AM
A step in the right direction, but the cloth items sill have inferior effect to the majority of treasured item in Rok and also the mitigation on the plate armor hasn't been upgraded at all, which was the main problem.So as an adventurer I can tell you that, you won't sell a lot more than before, at least; not to plate and cloth wearers.

WackyDakky
12-07-2007, 08:04 AM
<p>Yet another display that itemization devs have no idea what a brawler wants.   I don't need another +1 attack speed or +1 crit, I want +combat art damage since there is absolutely NONE on any leather from Kunark.  Plate and chain get it but we don't?  What's the point of brawlers anymore if we can't tank and can't DPS.</p><p>Then again, apparently it's too "difficult" or time consuming to add this.. even for armor that is specific only to brawlers.</p>

Cusashorn
12-07-2007, 02:45 PM
Oh wow. the Mastercrafted Gi's actualy have a mitigation now that just barely comes close to Relic.

Amataelia
12-07-2007, 02:47 PM
Mitigation on the Gi's is the same as it is on live now, nothing has changed in that aspect.

skinandbones
12-07-2007, 03:11 PM
<p>Any thing different on the lower tier stuff?</p>

Jenarie
12-07-2007, 03:13 PM
I'm excited about the plate changes.  I'll use 2-3 pieces while I work on getting the rest of my legendary set.

Prrasha
12-07-2007, 03:54 PM
Mitigation does seem a little low... The level 69 Legendary plate sets (Bayle's Dogmatic, Strongbear's Steelskin, etc) have 498 mitigation on the chest/legs and 461 on the other pieces. The new stuff here is only 461/430. That's an overall <b><i>loss</i></b> of 244 mitigation going <b><i>up</i></b> one tier... for a total loss of 3.1% mitigation at level 72.Considering how much more base damage T8 mobs seem to deal, that's going to be a deal-breaker for a lot of tanks.If you're a class that doesn't spend much time getting beat on, though, this armor is good stuff.[edit] Also, why did the offensive healer/crusader Devout armor, with the +45 to CAs and spells, switch from +2 Disruption (offense) to +3 Ministration (healing)?  Seems an odd choice, unless the 7 pieces have different skill buffs.

Cusashorn
12-07-2007, 04:02 PM
<cite>Amataelia wrote:</cite><blockquote>Mitigation on the Gi's is the same as it is on live now, nothing has changed in that aspect.</blockquote>Really? In that case there's still no reason to wear the thing other than the appearance slot.

Amataelia
12-07-2007, 04:29 PM
I completely agree, most of these upgrades are really a nice start but mitigation needs a huge boost on a lot of them.

Ni
12-07-2007, 04:51 PM
<div>I guess I am in the minority but I don't think T8 Mastercrafted should be better than the T7 Legendary sets. There should still be some incentive to do Unrest and CMM.</div>

Finora
12-07-2007, 07:02 PM
<cite>skinandbones wrote:</cite><blockquote><p>Any thing different on the lower tier stuff?</p></blockquote><p>Logged in my test ranger and her bits of master crafted t3 stuff had +10 str/sta/agi 20 hp/power some resists. </p><p>I think the mitigation was the same but pretty large upgrade in the stat department.</p>

Prrasha
12-08-2007, 02:08 AM
<cite>Nitz@Permafrost wrote:</cite><blockquote><div>I guess I am in the minority but I don't think T8 Mastercrafted should be better than the T7 Legendary sets. There should still be some incentive to do Unrest and CMM.</div></blockquote>There is; even if T8 Mastercrafted armor was all ways better than the T7 Legendary sets, there's still items in Unrest/OoB/etc that are worth getting (Wand'oCP, Signet'oLfD, TLLongbow, etc.)And T8 mastercrafted, even uber'ed up like this, is not all ways better than T7 legendary.My main is a Paladin; he's got the full Bayle set. I also have an illusionist with a full set of Darkbriar's, and a warden with 5/7 (no Unrest pieces) of Jale's.Before this change to Mastercrafted, I wasn't planning on any incarnadine armor for the paladin. He wore 6/7 pieces of Kyle's to get the set bonuses... tanking, he used the Vaults hat; DPSing/soloing, he used xegonite forearms. He bought the Nathsarian forearms to swap out the Xegonite when RoK launched.With the Mastercrafted change, he'll own a set of Incarnadine forearms, but with the lower mitigation, maybe not the rest of the set. I might try it out just because the first-pristine bonuses will help my Armorer...So the change for a tank was from "worthless" to "ok as a fill-in piece".Before the change to Mastercrafted, I wasn't planning on any Swiftcloth for my illusionist.Now, she might wind up with a full set of tranquil for the damage bonus. Mitigation doesn't mean much to her; if she is tanking, she's holding the mob stunned or stifled/dazed for the duration. (Which isn't really tanking).So the change for a cloth-wearer was from "worthless" to "Woot!"Before the change to Mastercrafted, I was planning on 6/7 pieces of Woven Hidebound for my Warden for soloing purposes, and keeping Jale's for healing/grouping. (The +30 heals/spells on the warden's Vaults hat wasn't worth replacing with Hidebound.) He's a root-nuke warden, and not a melee warden, obviously.After the change, Hidebound is probably better for both healing and nuking purposes.So the change for a leather healer was from "fairly decent solo gear" to "good all-around gear."Conclusion: the tanks need mitigation. Giving up 3% mitigation and +6 parry and +10 defense and +2 doubleattack and a nice proc (I think) to gain +combat arts and +to-hit, or +spells and +healing, with some slightly-higher stats... that really doesn't help when your job is to get bashed on... I wouldn't even expect T8 mastercrafted to be better than T7 Legendary in mitigation, but a 3% drop is quite a bit when you consider a plate tank goes from near-worthless to quite awesome as he goes from 45% to 60%... from even mitigation to a 1% or so drop would make Incarnadine vanguard/devout/righteous an arguable choice.

Lauraliane
12-08-2007, 09:19 AM
<cite>Prrasha wrote:</cite><blockquote><cite>Nitz@Permafrost wrote:</cite>Before the change to Mastercrafted, I wasn't planning on any Swiftcloth for my illusionist.Now, she might wind up with a full set of tranquil for the damage bonus. Mitigation doesn't mean much to her; if she is tanking, she's holding the mob stunned or stifled/dazed for the duration. (Which isn't really tanking).So the change for a cloth-wearer was from "worthless" to "Woot!"</blockquote>What? Aren't you doing any quests at all ? or maybe you should learn to gear yourself I don't know. There is absolutely NO woot, in the change for cloth wearer. +Power Regen is all over the place with some items having +14 power regen. and +45 spell dmg is less than everage compared to the same quested items in RoK. Wake up, there is NO spell alacrity and spell recovery, which are some of the most important thing for a caster, as well as no +Crit. Some items quested in RoK, or bought with faction, got something like +65 dmg, +1 Alacrity and +2 crit.You ll get better items than this full set of crafted just by doing every quests in Kylong, then if you also do the quests in Fens, Kunzar and Jarsath you completly blow it out.Only changes that are good here, are the one for the Healer leather and plate (even though I think there are quite a lot of awefully nice items quested in Leather), and the one for chainmail.Leather for brawler, plate for tank, and cloth for casters, are still subpar compared to anything you can get from questing in RoK.

Prrasha
12-08-2007, 01:28 PM
<cite>Lauraliane wrote:</cite><blockquote>What? Aren't you doing any quests at all ? or maybe you should learn to gear yourself I don't know. </blockquote>Ah, I knew I'd get some friendly face throwing a random "learn to play the game n000b!" at me for that.  (With incorrect punctuation, capitalization, and spacing as well.)But since you've asked... I've been working basically 90 hour weeks since RoK, so I've had little time to do anything but craft.  I've done the Sokokar quest line and a couple other random individual quests on my Illusionist alt.  If there's better-than-+45-spell-damage-in-every-slot gear after those, "my bad" for not having run my alts through everything yet.  (Although the spell alacrity/recovery thing means nothing to an Illusionist, which I said I was.)  And, of course, I was responding to someone asking whether the T8 Mastercrafted should be better than T7 Legendary, so the quality of any other T8 gear wasn't really relevant to the question, anyway.But thanks for calling my intelligence into question so quickly!  Helps maintain my faith in the forums.

Ma
12-10-2007, 12:09 AM
Umm.. perhaps you missed the info that in GU41 the treasured quest reward gear will have it's bonuses 'tuned' downward to fall more in line with itemization systems already in place. The 'uber' treasured gear is the result of the bonuses not scaling properly. so they're fixing that..

Rast
12-11-2007, 12:46 PM
<p>The mastercrafted armor is worthless for a tank.  You can get far better by either doing your legendary EoF set or get a couple groups and clear labs/hos a few times.</p><p>At level 72, the effective mitigation of Cuirass of Shadowfire (a tradeable fable drop from HoS) has an effective mitigation of around 504, 40+ better mitigation on the piece than the mastercrafted chest piece.  If that is more than you can do, then go for the EoF legendary piece, which at 72 has an effective mitigation of 477, still above the T8 MC gear.</p><p>The effects might be nice for non tank classes, but for tanking the gear sucks.</p>

Bladewind
12-11-2007, 01:58 PM
<cite>Nitz@Permafrost wrote:</cite><blockquote><div>I guess I am in the minority but I don't think T8 Mastercrafted should be better than the T7 Legendary sets. There should still be some incentive to do Unrest and CMM.</div></blockquote><p>There is plenty of incentive to do them when you are in T7.  My opinion is that T8 rare-crafted should be better than T7 legendary, on par with T7 fabled (KoS for sure), but worse than T8 legendary.  </p><p>One other thing to consider about the mitigation is that this is level 72 mitigation vs lvl 67-70 mit on the old T7 gear.  So, there is a bit of an unseen advantage to the mit on the new mastercrafted gear.  I'd bet the T8 MC has just about identical effective mitigation to the T7 legendary set pieces.</p><p> Some of the mods do seem a bit unbalanced or out of place, most notably the +ministration added to devout plate in place of +disruption.</p>

Rast
12-11-2007, 03:49 PM
<cite>Aedyl@Mistmoore wrote:</cite><blockquote><cite>Nitz@Permafrost wrote:</cite><blockquote><div>I guess I am in the minority but I don't think T8 Mastercrafted should be better than the T7 Legendary sets. There should still be some incentive to do Unrest and CMM.</div></blockquote><p>There is plenty of incentive to do them when you are in T7.  My opinion is that T8 rare-crafted should be better than T7 legendary, on par with T7 fabled (KoS for sure), but worse than T8 legendary.  </p><p>One other thing to consider about the mitigation is that this is level 72 mitigation vs lvl 67-70 mit on the old T7 gear.  So, there is a bit of an unseen advantage to the mit on the new mastercrafted gear.  I'd bet the T8 MC has just about identical effective mitigation to the T7 legendary set pieces.</p><p> Some of the mods do seem a bit unbalanced or out of place, most notably the +ministration added to devout plate in place of +disruption.</p></blockquote><p>You would be wrong.  T7 set gear (for tanks) and t7 KoS fabled are both better than mastercrafted armor.  The legendary not as much mind you, but easy to get KoS fabled still blows mastercrafted away.  See my example above.  The Cuirass of Shadowfire is still effectively 504 mitigation at 72 compared to the 461 of the mastercrafted piece.  Even things like lab dropped Mantle of Vindication is still at 453 or so at 72, compared to the whopping 430 of the mastercrafted alternative, while the legendary shoulders (lvl 69, mit 464) are still effectively 444 for mitigation at 72.</p><p>For a tank, there is no real reason to get mastercrafted gear other than flat out laziness.  It isn't hard to get the legendary set gear, and labs should pose no real 'issue' now that the level cap is raised, heck my guild was clearing it regularly before the expansion and we are highly casual raiders with less than ideal raid setups.</p>

Bladewind
12-11-2007, 08:20 PM
<p>Out of curiosity, how do you get the effective mit number for the old T7 pieces at levels greater than their rating?  I ignore the mit rating and go by how much the piece changes my raw mit % when comparing an old low level piece to something of higher level with a lower rating.</p><p>I never said T8 MC pieces are or should have better mit than T7 fabled.  I stated that they probably have similar or possibly the same effective mit as the T7 legendary sets.  My educated guess missed the mark by a 'whopping' 3 percent of mit rating...  That qualifies as close in my book <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />  I also stated that it was my opinion that the mit on T8 MC should be on par with KoS Fabled, not that it currently is.</p><p>Assuming the effective numbers you quoted are correct, 14 effective mit value more on a legendary t7 set piece might not be worth everything you forego on a T8 mastercrafted piece.  The extra damage bonuses on devout is nice, and the extra 1% shield block on vanguard pieces is very attractive.  Also, the mastercrafted gives much better stats.  Extra uncontested avoidance is always tough for me to turn down when making up a tanking kit.  I would not replace something like the Cuirass of Shadowfire or any EoF fabled, but on pieces where the mit difference is only 20-30, I'd have to take a detailed look at my stats to see where I was sitting on the mit curve before I made a decision.</p><p>Mitigation is by no means the end-all be-all of tanking, especially when you are splitting hairs like losing 14 mit to gain ~30 to a stat, +1% uncontested avoidance, and melee accuracy.  Just because someone may have a different set of priorities for their playstyle or are sitting on a different spot of a stat return curve does not mean they are necessarily stupid, lazy, or scared of getting at certain content.</p><p>My own opinion on how mitigation and stats should shake out is along these lines (not that anyone cares):</p><p>T7 MC < T7 Leg < T7 Fab ~ T8 MC < T8 Leg < T8 Fab</p><p>Of course, the reality of the situation is much more convoluted because there are effectively two T7's between KoS and Eof.  I do heartily agree that the mitigation on T8 mastercrafted should be bumped up a bit.  It should be better than T7 legendary.  </p>

Rast
12-11-2007, 09:41 PM
effective mitigation = Mitigation / player level * gear levelso CoSF EM(504) = Mit(534) / 72 * 68MC T8    EM(461) = Mit (461) / 72 * 72Basically, the way it works is, the first level you can wear a piece, the effective mitigation IS the mitigation listed, it only goes down from there.  And I disagree, taking a 3% drop in my mitigation hurts a great deal, even with KoS fabled gear, my mitigation right now at 75 is only 49.5%, much lower and I might as well be wearing tissue paper...yes, some of those things are 'nice' when looked at seperately, but if you can't take a hit, no amount of block will help you.  No amount of avoidance.  Mitigation may not be everything it once was, but it is still important and if you let it fall too much you might as well not bother tanking.

Bladewind
12-12-2007, 09:52 PM
<p>Comparing mit rating still is kinda sketchy since the amount of mitigation you get from a certain mit rating is not constant.  That's why I look at my raw mit % when comparing armor pieces of different levels.  After some experiments today, it looks like using that mit scaling formula gives misleading results.</p><p>I took my pally and had a few pieces of the incarnadine crafted today.  If I sub an incarnadine in for a Bayle piece, my global mit drops a whopping 0.1%...  Swapping out 4 pieces was a net 0.5% loss.  That means someone in a full Bayle suit has only ~0.9% or so more mit than someone in a full devout incarnadine suit - making them nearly identical mitigation-wise.  The person in the Bayle suit is also completely hamstrung stat-wise and damage potential-wise to gain that extra 0.9% mitigation.  For tanking, I would still use 500+ mit t7 fabled pieces, but I would certainly replace Bayle pieces with incarnadine - same mit, far better stats and effects.  For dpsing, the incarnadine suit is pretty tough to beat with old t7 gear, only select fabled pieces here and there offer better benefits.  You gain ~30 to a stat and 45 to spell and art damage per piece of incarnadine over Bayle.  You lose about 0.125% mit.</p>

Seolta
12-13-2007, 02:33 AM
The only value I see out of any of this stuff is the uncontested avoidance of the vanguard hat/shoulders...even so, you're still giving up alot of Mit not just compared to t7 stuff, but also to the stuff that's easily available in RoK.

OrcSlayer96
12-13-2007, 03:38 PM
<cite>Aedyl@Mistmoore wrote:</cite><blockquote><p>Comparing mit rating still is kinda sketchy since the amount of mitigation you get from a certain mit rating is not constant.  That's why I look at my raw mit % when comparing armor pieces of different levels.  After some experiments today, it looks like using that mit scaling formula gives misleading results.</p><p>I took my pally and had a few pieces of the incarnadine crafted today.  If I sub an incarnadine in for a Bayle piece, my global mit drops a whopping 0.1%...  Swapping out 4 pieces was a net 0.5% loss.  That means someone in a full Bayle suit has only ~0.9% or so more mit than someone in a full devout incarnadine suit - making them nearly identical mitigation-wise.  The person in the Bayle suit is also completely hamstrung stat-wise and damage potential-wise to gain that extra 0.9% mitigation.  For tanking, I would still use 500+ mit t7 fabled pieces, but I would certainly replace Bayle pieces with incarnadine - same mit, far better stats and effects.  For dpsing, the incarnadine suit is pretty tough to beat with old t7 gear, only select fabled pieces here and there offer better benefits.  You gain ~30 to a stat and 45 to spell and art damage per piece of incarnadine over Bayle.  You lose about 0.125% mit.</p></blockquote>I havent had a chance to test the mastercrafted incardine armor, but with the legendary quest rewards/faction armor, i imagine the mastercrafted will be at best a dps macro  gear set.  In that respect i might try it to see what the +315 to combat arts/spell damage would be like, being as smoldering material and incardine clusters i am swimming in while harvesting for those oh so rare silicates.  More than likely it will be a armor appearance slot item eventually but i look forward to testing as a level 80 paladin...<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Bladewind
12-13-2007, 05:13 PM
<p>Yeah, it will definitely be inferior to t8 legendary plate for tanking.  It is directly comparable to high end t7 legendary plate mit-wise and superior to KoS legendary plate, which is about where it should sit.  I think it should have a slight mit advantage by like 5% over the high end T7 legendary, but it is pretty close, now, and provides much better stat and dps bonuses.</p><p>When my pally is 80, he will probably solo/tank in other things, but I bet he will still use some of this for dpsing.  And, in the low 70's, this stuff is pretty good bang for the little buck/no effort that this takes to obtain.</p>

PaganSaint
12-13-2007, 06:02 PM
Thanks SoE for making anything other than MC Plate shoulders to be a poor choice for tanking.Real cracker jack job on that one.Over all the enhancements to MC armor is overpowered by double what the bonuses should be.What the hell kind of appeasement process came up with this?

ShinGoku
12-14-2007, 06:29 AM
All things considered, you're plate is still better than our lame [Removed for Content] brawler gear so its not THAT bad lol <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />