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View Full Version : AA swapper device in LU41


digitalfre
12-06-2007, 08:36 PM
From the LU41 test notes:<span class="postbody">You can now store an Achievement Profile in your home, using a device crafted from a <b>primary component obtained in high level dungeons</b>.Please tell me this isn't yet another thing that non-raiders won't have access to.</span>

Endorplasmic
12-06-2007, 09:31 PM
I read it as any T8 dungeon *shrug*. Also last I checked dungeons were open/instanced group zones, not raid zones.

Junaru
12-07-2007, 11:30 AM
<cite>digitalfreak wrote:</cite><blockquote>From the LU41 test notes:<span class="postbody">You can now store an Achievement Profile in your home, using a device crafted from a <b>primary component obtained in high level dungeons</b>.Please tell me this isn't yet another thing that non-raiders won't have access to.</span></blockquote>The key word there is <span class="postbody"><span class="postbody"><b>dungeons</b>. Any T8 player should have access to these.I personally don't get the whole idea of having the completed item no drop but whatever.One thing I need to add. Has SOE thought that in order for you to be able to use this you need at least 2 devices since holding one profile doesn't nothing for you. </span></span>

Rattfa
12-07-2007, 11:43 AM
IMO the whole idea of such things is for raiders anyway. A lot of classes get cornered into an optimum raid spec, and without spending a fortune on respecs it affects solo play negatively. These items aren't for the people who want to experiment different AA builds (you wanna experiment, pay the $$$), but are for those people who know what they want and in what situations they want them, and dont have to suffer depending on whether they are raiding/grouping/soloing/pvping. They arent necessary outside of raiding (IMO) and definately not necessary outside of t8.

Junaru
12-07-2007, 11:46 AM
<cite>Rattface@Nagafen wrote:</cite><blockquote>IMO the whole idea of such things is for raiders anyway. A lot of classes get cornered into an optimum raid spec, and without spending a fortune on respecs it affects solo play negatively. These items aren't for the people who want to experiment different AA builds (you wanna experiment, pay the $$$), but are for those people who know what they want and in what situations they want them, and dont have to suffer depending on whether they are raiding/grouping/soloing/pvping. They arent necessary outside of raiding (IMO) and definately not necessary outside of t8.</blockquote>Thats so not true. I'm a raider but even if I wasn't my Monk could have three builds that I would switch between all the time. Tanking build, DPS build and a soloing build. The idea that this is for raiders only is just silly.

Rattfa
12-07-2007, 11:50 AM
Yes but prior to t8 with AA caps in place, how many times would you NEED to change AA build between 10-70, say?Not many times I would estimate and certainly not enough to cost you very much cash.

Belaythien
12-07-2007, 12:01 PM
<cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?

Rattfa
12-07-2007, 12:06 PM
I don't want to change my class, thanks.

KBern
12-07-2007, 12:06 PM
<cite>Belaythien wrote:</cite><blockquote><cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?</blockquote><p>Yes because obviously every change made to the game and all the new content in ROK is geared toward raiders. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /> at the <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />.</p><p>Please explain in your "casual player wisdom" (since we are tossing around classifications) how this is only for raiders?</p>

ke'la
12-07-2007, 12:42 PM
<cite>Belaythien wrote:</cite><blockquote><cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?</blockquote>If I had to guess I would say an iteam like this would require Max Faction, but as I am still waiting the Test download I could not tell you for certain.

evhallion
12-07-2007, 12:54 PM
<cite>Junaru wrote:</cite><blockquote><span class="postbody"><span class="postbody">One thing I need to add. Has SOE thought that in order for you to be able to use this you need at least 2 devices since holding one profile doesn't nothing for you. </span></span></blockquote><p>The way it worked in beta was it stored whatever AA spec you currently had active first time you used it. Then when you changed your spec and came back to it the spec you now had went into the swapper and the spec on the swapper went onto you.</p><p>For example you have on a solo spec and you store the solo spec on the swapper. (btw it lets you name the AA spec it saves so you remember what you stored) Now you go out and respec to a raid spec. You go raid and now now you're ready to solo again. So you go to the swapper and store your raid spec and it gives you back the solo spec it had stored. </p><p>So at anytime you have 2 specs, the one on you that is active and the one stored on the swapper and you can switch between them.</p>

ZeroRavesOn
12-07-2007, 01:21 PM
<cite>ke'la wrote:</cite><blockquote><cite>Belaythien wrote:</cite><blockquote><cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?</blockquote>If I had to guess I would say an item like this would require Max Faction, but as I am still waiting the Test download I could not tell you for certain.</blockquote>It currently is set to require 40,000 faction with your local tradeskill faction, for example The Ironforge Exchange in Qeynos.  But hey, thats what the commission system is for, lol.  Also, the recipe is set to be scribe-able by all Artisans, level 75 required.

simpwrx02
12-07-2007, 01:24 PM
<p>You are so right this is onyl for raiders so after they kill all of their epic mobs they can go respec and whole sale slaughter all the other mobs as well.  Oh wait they could probably do this in any spec anyways.</p><p>I see this as more a benfit towards healers that feel the need to be on top of thier game while in a group and being speced mostly towards heals buffs/debuffs.  But then when they go solo they might as well just watch the paint dry as it takes them 5 mnutes to kill a solo mob,  however let them store a solo spec where it is dps based and now they can solo at a resonable rate.  Since in the group there are other players for dps and they are there for heals.</p><p>I am a raider and in all honesty I will probably rarely use this device at all as I can still solo virtually any mob, but that is mostly due to being a wizard and understanding how to solo.  Oh and gear wise I am mostly RoK legendary with a few pieces of t-7 fabled.</p>

ashen1973
12-07-2007, 01:33 PM
<p>i think some people will find this item more usefull than others, It would probably be of limited use for my Wiz, but my Pally would find having different set-ups for tanking/assisting/soloing very handy.</p><p>Does anyone know if you can have more than one of these items with one character?</p>

Hamervelder
12-07-2007, 02:15 PM
<cite>ZeroRavesOn wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>Belaythien wrote:</cite><blockquote><cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?</blockquote>If I had to guess I would say an item like this would require Max Faction, but as I am still waiting the Test download I could not tell you for certain.</blockquote>It currently is set to require 40,000 faction with your local tradeskill faction, for example The Ironforge Exchange in Qeynos.  But hey, thats what the commission system is for, lol.  Also, the recipe is set to be scribe-able by all Artisans, level 75 required.</blockquote>Ugh... that's lame.  Let me get this straight.  The primary material has to be obtained in high-level dungeons.  Then you have to have 40k faction w/ a tradeskill faction (Not an easy feat).  THEN you have to commission the item, because it's NO-TRADE, and to top it off, the crafter has to be at least lvl 75.  I don't see the rationale in having (at least) four difficult and restricting qualifications to make the darn thing.   Both of my mains are T8, and my roomie has (I think) 40k faction w/ the dark bargainers, and she's an 80 carpenter.  So for me personally, it probably won't be that big of a deal.  But the qualifications for making this item are just overboard for so many players.  My initial view of this item and its requirements is that they're too steep. 

ke'la
12-07-2007, 02:49 PM
<cite>Uros@Antonia Bayle wrote:</cite><blockquote><cite>ZeroRavesOn wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>Belaythien wrote:</cite><blockquote><cite></cite>There's always group and solo play. Even us lowly, worthless non-raiders would enjoy switching between builds. Though I think the whole idea is bad. Why not let us switch our class altogether. Maybe I feel like a mage today and a tank tomorrow. Another "let's cater to 24/7-raiders and their every whim" change ... <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Anyway, does anybody know how much faction you need to buy the recipe and if all tradeskills can craft it?</blockquote>If I had to guess I would say an item like this would require Max Faction, but as I am still waiting the Test download I could not tell you for certain.</blockquote>It currently is set to require 40,000 faction with your local tradeskill faction, for example The Ironforge Exchange in Qeynos.  But hey, thats what the commission system is for, lol.  Also, the recipe is set to be scribe-able by all Artisans, level 75 required.</blockquote>Ugh... that's lame.  Let me get this straight.  The primary material has to be obtained in high-level dungeons.  Then you have to have 40k faction w/ a tradeskill faction (Not an easy feat).  THEN you have to commission the item, because it's NO-TRADE, and to top it off, the crafter has to be at least lvl 75.  I don't see the rationale in having (at least) four difficult and restricting qualifications to make the darn thing.   Both of my mains are T8, and my roomie has (I think) 40k faction w/ the dark bargainers, and she's an 80 carpenter.  So for me personally, it probably won't be that big of a deal.  But the qualifications for making this item are just overboard for so many players.  My initial view of this item and its requirements is that they're too steep.  </blockquote><p>I compeletly disagree consitering what it does, wich is basicly remove a coin sink from the game, as once you get your Solo, and, Group/Raid set-ups you never have to visit the AA respecer again. </p><p>Besides all you need is a lvl 80 tradeskiller with 40k faction with thier tradeskill socitiy, wich alot TSers have consitering the best way to lvl is to do Tradeskill Writs wich earns you faction with your socity, plus alot of TSers just like doing writs because its better to have a goal. </p><p>The final product is no-trade to keep people from farming the componant(hopefully the componant is No-Trade too) and making huge plat. I accually hope this is the begining of crafters being able to make iteams on par with Legidary+ through the use of Dropped No-Trade Componants. </p>

Pedor
12-07-2007, 02:51 PM
<p>Wow so my level 70+ toons can get the AA switcher but my unfortunate level 50 toons can not as they would not survive the high level dungeons and therefore will not be able to get the no-trade item needed to craft the AA switcher item....</p><p> That is incredibly lame. What if my toons want to eventually raid  tier 6 or tier 7? I can't get the AA switcher for them to swap AA setups. </p><p> I don't like this one bit. If your are gonna bring this out, allow EVERYONE to have access to it. Regardless if you are level 80 or level 25</p>

redde
12-07-2007, 03:28 PM
Firstly I don't think anyone has said the component is no-trade for sure.Secondly there is still an AA respec system. If you are locking your xp and raiding t5 or t6, you can lock your AAs into raid set-up.As far as I can see, this is primarily for raiders, there aren't many people who frequently swap between raiding and grouping at t6, t5, and certainly not as low as level 25.Yeah you respec AA at level 25, but you don't often switch between two setups.This is just my experience though.

Emperors
12-07-2007, 03:36 PM
<p>What is the name of the 'rare' component?</p><p>Is this component tradeable? </p><p>What is the name of the receipe book?</p><p>Where is this receipe book located? (Bought from faction, dropped)</p>

fbi
12-07-2007, 03:43 PM
There hasn't been an indication that the primary component is no trade or otherwise. And AA profiles are very useful for those of us who do not raid as well:I have a dirge alt who mostly solos but who I will start two boxing with; for soloing the STA line (requires a shield) and the increased life taps from the dirge tree are very useful solo, but with a trio they are not. Same with my SO's conjuror -- she has the fighter pet AA's for our conj/fury duo, but when I e.g. two box my zerk with that pair she'll can use the scout or mage pet -- thus making those fighter pet AA's pointless.

Pedor
12-07-2007, 03:46 PM
<cite>redders wrote:</cite><blockquote>Firstly I don't think anyone has said the component is no-trade for sure.Secondly there is still an AA respec system. If you are locking your xp and raiding t5 or t6, you can lock your AAs into raid set-up.As far as I can see, this is primarily for raiders, there aren't many people who frequently swap between raiding and grouping at t6, t5, and certainly not as low as level 25.Yeah you respec AA at level 25, but you don't often switch between two setups.This is just my experience though.</blockquote><p>Yeah but there will be some level 80s who don't switch either. It is mostly class dependent on whether a toon has to switch or not.  I have never played a wizard for example, but I would imagine they don't have to switch their AA setup too often. Of course, a wizard could correct me if I'm wrong. </p><p>What if I have my level 52 warden and want to use a more combat/solo AA setup, then I get invited to a group and would like to have a more heal based setup? I should have to pay for the respec each time?</p><p> Why shouldn't I be able to have the item to switch my AAs?</p><p>I guess this is just hearsay anyways as I'm not on test and don't know how it works. I'll just sit quietly and wait to hear more information on the item</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

ke'la
12-07-2007, 03:55 PM
<cite>Kryln@Butcherblock wrote:</cite><blockquote><p>Wow so my level 70+ toons can get the AA switcher but my unfortunate level 50 toons can not as they would not survive the high level dungeons and therefore will not be able to get the no-trade item needed to craft the AA switcher item....</p><p> That is incredibly lame. What if my toons want to eventually raid  tier 6 or tier 7? I can't get the AA switcher for them to swap AA setups. </p><p> I don't like this one bit. If your are gonna bring this out, allow EVERYONE to have access to it. Regardless if you are level 80 or level 25</p></blockquote>Well it was my understanding that this would be a house placable iteam. If that is the case and it's like every other house placable iteam in game, then anyone can use it from your house, though it maybe restricted to Trustee or Friend though most iteams are not even that restricted.

Junaru
12-07-2007, 04:14 PM
Ok so it's not a AA spec holding device persay. Well that makes sense.Like everything in EQ2 it's not meant for "everyone" to have. You have to earn it. Sorry but I don't want this game to have an EASY BUTTON.

Avanya
12-07-2007, 04:26 PM
This is not only for hard core raiders.  I am a warden and I melee for soloing (level 80 btw).  I have str gear that I switch in for soloing.  I would love to have a melee/damage spec and then my normal healing spec.  I solo, group, and raid occasionally with my guild but not hard core.  It would be very useful for me and I suspect some other classes also who don't necessarily raid.

Domino
12-07-2007, 05:04 PM
Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul>

Junaru
12-07-2007, 05:23 PM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote>Thank you for clearing that up. And yes I believe my monk with all his hit points would to my Necro's Life Burn AA build.

panther55
12-07-2007, 05:40 PM
<cite>Junaru wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote>Thank you for clearing that up. And yes I believe my monk with all his hit points would to my Necro's Life Burn AA build. </blockquote>What would be even better is replacing my warden with tree with the necro's lifeburn aa build and then keep my druid healing lines and be able to lifeburn and self heal myself.

Junaru
12-07-2007, 05:56 PM
<cite>Odysham@Mistmoore wrote:</cite><blockquote><cite>Junaru wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote>Thank you for clearing that up. And yes I believe my monk with all his hit points would to my Necro's Life Burn AA build. </blockquote>What would be even better is replacing my warden with tree with the necro's lifeburn aa build and then keep my druid healing lines and be able to lifeburn and self heal myself.</blockquote>Ugg I just got one upped.

KBern
12-07-2007, 06:00 PM
Yeah but then you would need the monk FD to escape the massive agro!

Pedor
12-07-2007, 06:03 PM
<cite>Junaru wrote:</cite><blockquote>Ok so it's not a AA spec holding device persay. Well that makes sense.Like everything in EQ2 it's not meant for "everyone" to have. You have to earn it. Sorry but I don't want this game to have an EASY BUTTON.</blockquote><p>What do you mean easy button? I just want something available to all my toons...</p>

Pedor
12-07-2007, 06:04 PM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote><p>Thank you Domino. Another great, quick post that clears up alot! You are wonderful!</p>

KBern
12-07-2007, 06:08 PM
<p>Yeah if only other devs would give feedback as quickly and clearly as Domino does.</p><p>Her posting just makes it much more obvious that the devs are aware of what concerns players have, they just choose not to address them.</p><p>Props to Domino...maybe you can clone some more of yourself or give CS lessons to your co-workers.</p>

gaitano
12-07-2007, 06:08 PM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, <u>when it's in the <b>owner's own house</b></u>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote>I love the idea and understand there has to be limitations but this kind of sucks, I have a couple alts that are 60+ that share a house. This would mean the only person that can use this is the house owner even if I had one for each char in that house. I don't really care to maintain multiple houses for each char.  A nice fix would be to allow having multiple owners for one house, then I wouldn't have to click and visit everytime too.

KBern
12-07-2007, 06:18 PM
<p>I dont have one house for all toons, but I have one big house that I pretty sure I threw some of the lore and legend rewards in there from my other toons.</p><p>It may still work in your scenario where your trustee of the house can hang their own "mirror?" and use that, since they own the mirror, but not the house?</p><p>Not sure.</p>

quasigenx
12-07-2007, 06:57 PM
<cite>DominoDev wrote:</cite><blockquote><ul><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  </li></ul></blockquote>It would be really cool if we could use one we owned in someone else's house. Example: my main has her house in Neriak for RP reasons, but I'm bound to Qeynos. (I'm a Dark Elf Templar). Ideally, I would place this in one of my alt's houses in Qeynos.

einar4
12-07-2007, 07:14 PM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li></ul></blockquote><p>  So... a non-lore rare item that can be farmed from dungeons, sold on the broker, and will be in high demand by <b>most if not all</b> players.    This should end well. </p>

ke'la
12-07-2007, 10:01 PM
<cite>Ikarri@Lucan DLere wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li></ul></blockquote><p>  So... a non-lore rare item that can be farmed from dungeons, sold on the broker, and will be in high demand by <b>most if not all</b> <span style="color: #cc0000;">players</span>.    This should end well. </p></blockquote><p>Um, change the red text to Caractors, and you have a very valid point. I just hope consitering the iteams Tradeable, non-Lore that it's a body loot iteam and will be about as valuable as L&L body parts in a few months.</p><p>As to having to be the house owner, are you seriously saying spending 5s for a weeks access the swaper is way too much to ask of your alts?</p>

Vydar2
12-08-2007, 04:38 AM
This is a godsend on PvP servers, where PvP spec vs Raid Spec has often been the reason people refuse to engage in PvP and just evac and call home.  But, 40k faction?  This is ridiculous.  So, back when tradeskill writs was near useless (awarded very little xp, were a pain in the [Removed for Content], and the minimal status meant little) we didn't know we should be doing them.  They were really useful for about 2 months before RoK, when the xp was boosted.  Now, they're again not that helpful, and no one has 40k faction with their tradeskill faction.So... people have to grind mindless writs for hours upon hours that they didn't know they should have done when they were actually leveling, just so they can make these damned things.  *sigh*

ashen1973
12-08-2007, 07:46 AM
<cite>Vydar2 wrote:</cite><blockquote>This is a godsend on PvP servers, where PvP spec vs Raid Spec has often been the reason people refuse to engage in PvP and just evac and call home.  But, 40k faction?  This is ridiculous.  So, back when tradeskill writs was near useless (awarded very little xp, were a pain in the [I cannot control my vocabulary], and the minimal status meant little) we didn't know we should be doing them.  They were really useful for about 2 months before RoK, when the xp was boosted.  Now, they're again not that helpful, and no one has 40k faction with their tradeskill faction.So... people have to grind mindless writs for hours upon hours that they didn't know they should have done when they were actually leveling, just so they can make these damned things.  *sigh*</blockquote><p>You dont have to grind the 40k faction yourself, you can get another crafter to make the item for you using the commission system.</p><p>I know there are plenty of crafters around that have bothered to max standing with theor tradeskill faction. And I know that most will be more than happy to craft the item for you ( I know I wont mind knocking them up for anyone that asks)</p>

katalmach
12-09-2007, 04:07 PM
<cite>Vydar2 wrote:</cite><blockquote>This is a godsend on PvP servers, where PvP spec vs Raid Spec has often been the reason people refuse to engage in PvP and just evac and call home.  But, 40k faction?  This is ridiculous.  So, back when tradeskill writs was near useless (awarded very little xp, were a pain in the [I cannot control my vocabulary], and the minimal status meant little) we didn't know we should be doing them.  They were really useful for about 2 months before RoK, when the xp was boosted.  Now, they're again not that helpful, and no one has 40k faction with their tradeskill faction.So... people have to grind mindless writs for hours upon hours that they didn't know they should have done when they were actually leveling, just so they can make these damned things.  *sigh*</blockquote>40 000 faction is fine -  there should be crafting-related rewards for crafters that have put in that kind of effort and dedication. The only problem I have with it is that while I'm not the only crafter in my guild, I am the only one who loooves writting and faction.. so once the AA item is in, I will be able to make it for everybody in my guild! Great! But who's gonna make it for my other characters? I can't make it for characters on my account.. I can't trade it to them.. I can't put it in their house for them to use.. so despite the fact that I am the crafter who has put in the time, effort and decication, I am the one that gets shafted. It's not a huge problem, of course - I'm sure I can find a non-guildie crafter to make it for me, or force one of my guildies to grind faction.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ..but it is quite annoying. I'm the one with the ability and access to the reward, yet I can't get it for any other character.

Darken_St
12-09-2007, 04:39 PM
Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos

Domino
12-09-2007, 05:17 PM
<cite>Darken_Star wrote:</cite><blockquote>Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos</blockquote>That's not gonna work since the completed items are not tradeable.  In this case, yes, the previous poster will need to get a friend or other crafter with faction to make it for his alts.  But there's generally plenty of friendly crafters in the local crafting chat channel and I'm sure it won't be a problem to find someone happy to help.  I know I'll be doing the same thing.  <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Powers
12-09-2007, 06:40 PM
<cite>Possumu@Splitpaw wrote:</cite><blockquote><cite></cite> ..but it is quite annoying. I'm the one with the ability and access to the reward, yet I can't get it for any other character.</blockquote>No, one of your characters has the ability and access; the game isn't designed to allow a player to be completely self-sufficient through use of alts.Asking someone else for help in this game should be a bonus, not a burden.Powers  &8^]

silentpsycho
12-09-2007, 07:05 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Darken_Star wrote:</cite><blockquote>Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos</blockquote>That's not gonna work since the completed items are not tradeable.  In this case, yes, the previous poster will need to get a friend or other crafter with faction to make it for his alts.  But there's generally plenty of friendly crafters in the local crafting chat channel and I'm sure it won't be a problem to find someone happy to help.  I know I'll be doing the same thing.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>This (the faction requirement) is intended to make it difficult to craft for a low adventure level crafter, that's all...

ke'la
12-09-2007, 07:43 PM
<cite>Fyste@Nagafen wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite>Darken_Star wrote:</cite><blockquote>Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos</blockquote>That's not gonna work since the completed items are not tradeable.  In this case, yes, the previous poster will need to get a friend or other crafter with faction to make it for his alts.  But there's generally plenty of friendly crafters in the local crafting chat channel and I'm sure it won't be a problem to find someone happy to help.  I know I'll be doing the same thing.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>This (the faction requirement) is intended to make it difficult to craft for a low adventure level crafter, that's all...</blockquote><p>Accually the Faction requirment will make it MORE likly that a low Adventure/High Crafter toon will be able to craft it because its that type of toon that is most likly to have been doing Crafting City Writs. </p><p>The Faction requirment is to make it so that the crafter accually has to put some time in to be able to make the iteam.</p><p>Its the fact that a key part drops in high lvl dungons that will gate(to a degree because the piece IS tradable) low Adventure/High Crafters from being able to make thier own.</p>

silentpsycho
12-09-2007, 08:35 PM
<cite>ke'la wrote:</cite><blockquote><cite>Fyste@Nagafen wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite>Darken_Star wrote:</cite><blockquote>Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos</blockquote>That's not gonna work since the completed items are not tradeable.  In this case, yes, the previous poster will need to get a friend or other crafter with faction to make it for his alts.  But there's generally plenty of friendly crafters in the local crafting chat channel and I'm sure it won't be a problem to find someone happy to help.  I know I'll be doing the same thing.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote>This (the faction requirement) is intended to make it difficult to craft for a low adventure level crafter, that's all...</blockquote><p>Accually the Faction requirment will make it MORE likly that a low Adventure/High Crafter toon will be able to craft it because its that type of toon that is most likly to have been doing Crafting City Writs. </p><p>The Faction requirment is to make it so that the crafter accually has to put some time in to be able to make the iteam.</p><p>Its the fact that a key part drops in high lvl dungons that will gate(to a degree because the piece IS tradable) low Adventure/High Crafters from being able to make thier own.</p></blockquote>Your idea makes much more sense!  Sorry, I'm in a pretty negative mood due to the FD nerf at the moment.

Devilsbane
12-10-2007, 10:07 AM
<cite>Fyste@Nagafen wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote><cite>Darken_Star wrote:</cite><blockquote>Or you could hand the tradeable one you made to a guildie, log over and have them trade said tradeable item to your alt, then go put it in your non tradeable house ^_~Alexis^_^edited- typos</blockquote>That's not gonna work since the completed items are not tradeable.  In this case, yes, the previous poster will need to get a friend or other crafter with faction to make it for his alts.  But there's generally plenty of friendly crafters in the local crafting chat channel and I'm sure it won't be a problem to find someone happy to help.  I know I'll be doing the same thing.  <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><b>This (the faction requirement) is intended to make it difficult to craft for a low adventure level crafter, that's all...</b></blockquote><p>It would take grinding 266 writs or tradeskill tasks (+150 each) to make 40K faction. That makes it difficult for any character. I hope Domino restricted the recipe to only Qeynos, Kelethin, Neriak, and Freeport. Not sure how much faction is gain from tradeskill tasks and writs from the Sarnak city. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

gatrm
12-10-2007, 12:00 PM
Why not just make the final item attuneable?  After all, you are saving a portion of your characters self in the form of their AA build, so it would make sense for it to need to be attuned to that character before it can be used.  This would allow a high level crafter who spent a lot of effort building the faction to be able to make the item for his alts, rather than having to find someone else with enough faction..and still make it so that the final item can not be used by multiple toons.

Freliant
12-10-2007, 12:26 PM
<cite>gatrm wrote:</cite><blockquote>Why not just make the final item attuneable?  After all, you are saving a portion of your characters self in the form of their AA build, so it would make sense for it to need to be attuned to that character before it can be used.  This would allow a high level crafter who spent a lot of effort building the faction to be able to make the item for his alts, rather than having to find someone else with enough faction..and still make it so that the final item can not be used by multiple toons.</blockquote><p>But this will also alow for other crafters to just make the items and broker them.</p><p>The only concern I have is the rarity of the drop itself. Will we see one guaranteed drop per instance run? or are we looking at... MAYBE you get it.. maybe not?</p>

einar4
12-10-2007, 12:54 PM
<cite>ke'la wrote:</cite><blockquote><cite>Ikarri@Lucan DLere wrote:</cite><blockquote><cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li></ul></blockquote><p>  So... a non-lore rare item that can be farmed from dungeons, sold on the broker, and will be in high demand by <b>most if not all</b> <span style="color: #cc0000;">players</span>.    This should end well. </p></blockquote><p>Um, change the red text to Caractors, and you have a very valid point. I just hope consitering the iteams Tradeable, non-Lore that it's a body loot iteam and will be about as valuable as L&L body parts in a few months.</p><p>As to having to be the house owner, are <b>you seriously saying spending 5s for a weeks access the swaper is way too much to ask of your alts</b>?</p></blockquote><p>  Trying to find where I made any comment about home ownership at all, could you point it out to me, or is your desire to be argumentative affecting reading comprehension?</p>

Zannah
12-10-2007, 02:01 PM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote><p>I don't think that's how we want to use it.  I envisioned having 3 devices,  raid - solo - grouping, and possibly putting them into an alts house near where Im currently hunting (Gorowyn for T<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.  Maybe dropping another set into an Alts house in Kelethin, or Maj'Dul.  Its not about loading up a different characters spec, its about having options to load one of your own without having to wait on a Call refresh, or yelling around for a porter after you've made the switch.</p><p>Eh - I suppose when I've decided on my final AA builds that I'll go try them out and see if they are worth the trouble...</p>

Agaxal
12-10-2007, 02:55 PM
Will any level 80 crafter be able to make it?  Or a specific class?  Who has to be at 40k?  The person commissioning or the person being commissioned?agressiv

Kitsune286
12-10-2007, 03:00 PM
From what I understand, the crafter has to be at 40k faction to BUY the book for the device. Believe any level 80 crafter can make it too.

CapnJax21
12-10-2007, 03:31 PM
<p>Any lvl 75 crafter with 40k faction will be able to make this item?</p><p>Or is it a specific crafting class.</p><p>This is gonna be fun.....</p>

Devilsbane
12-10-2007, 03:48 PM
<cite>Kittsune@Unrest wrote:</cite><blockquote>From what I understand, the crafter has to be at 40k faction to BUY the book for the device. Believe any level 80 crafter can make it too.</blockquote>What factions?! Will the easy Rok factions (+750 per task!) sell the recipe or just the hard factions (+150 per task!)? <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />

Kitsune286
12-10-2007, 05:16 PM
Don't know. My highest on Test is 66, and not a crafter. I shall look at the Ironforge Faction merchant to see if he/she sells it.

gatrm
12-10-2007, 05:43 PM
<cite>Devilsbane wrote:</cite><blockquote><cite>Kittsune@Unrest wrote:</cite><blockquote>From what I understand, the crafter has to be at 40k faction to BUY the book for the device. Believe any level 80 crafter can make it too.</blockquote>What factions?! Will the easy Rok factions (+750 per task!) sell the recipe or just the hard factions (+150 per task!)? <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p>Well, from test update notes:</p><li>High level crafters in good standing with their respective tradeskill societies will be able to acquire this recipe from their city's local tradeskill faction merchant.</li><p>Looks to me like it can only be purchased from "...their city's local tradeskill faction merchant" which would be linked to the tradeskill societies in each of the starting cities.....or in other words, the hard to get +150 faction per task.</p><p>I believe Domino stated that required crafting level was 75 and not 80.</p><p>Edit...."High level crafters..." indicates any crafting class, otherwise the update note would have specified the class.</p>

Supp
12-10-2007, 05:56 PM
<p>Hi Everyone, </p><p>I was reading through this thread until I saw the detail about the feign death nerf. As a brawler, I had to put this thread off until I read that one. And boy is it a stinking nerf. BUT ANYWAY! While writing my rant in that thread, I ended up referring to this one in relation to so many of the things that I am disliking in the expansion. But the AA switching device feedback turned out to be so detailed that I figured I would just paste it in here. </p><p>Pretty much the only thing that has soothed my savage eyes in this thread is the continuing humanity of Dominoe, who apparently is the only dev that dispenses useful information without waiting for a 50 page thread to evolve!</p><p><cite>Supple wrote:</cite> </p><blockquote><p>Kunark was supposed to be the big bad expansion. But what I have seen so far is forced solo questing, lack of low tier group instances <b>(no doubt excused from the game because of the forced solo questing)</b>, TERRIBLE itemization and stinking raid rewards. And now I find out that the AA switching device will be crafted and is going to require a rare drop for a high level dungeon? Unfortunately, eq2census is no longer running, so I'll have to give some rough estimates. Let's say there are 40,000 accounts active on the AB server. That sounds fairly reasonable. Of those accounts, let's say that only 10% of them have a L70+ character. Of that 10%, let's say only 25% have two L70+ characters, and perhaps 10% with three or more. that would mean there are at least 5,400 characters on my server that COULD USE this device. Now lets chop that in half and say only that half actually wants this device. So, there are 2,600 characters are going after this device. ASSuMEing there are only say 2 mobs IN THE GAME that drop it, they'll each have to be killed 1300 times ASSuMEing that they have a 100% chance to drop it, and ASSuMEing that there's no hoarding because it's not lore. I also read a vicious rumor that you'll need one for every spec, so two at least to switch back and forth.</p><p>Did anyone even suspect that this item would be so hard to acquire? Do you think there's any chance those mobs wont be perma-camped like the The Sage? Whomever the big bad boys are on your server, they're gonna be on it 24/7. I dont know about you, but I was under the impression that it wouldnt be hard to get because lowbies were supposed to be able to acquire it too. Granted, it's not notrade, so that issue has already been addressed. And if we now figure in the needs of lowbies, now we're into the 10s of thousands of characters in need. And can you imagine if this were WoW? Wow!</p><p>At this point, I am forcing myself through this solo questing so I can get to the raid content and various endgame stuff to ensure that I'm not speaking out of turn. But if, in the end it is true, then I'll suppose my multiyear subscriptions will have to end, until at least the next expansion. And I can guarantee you that I wont reactivate until Ive confirmed that the content I enjoy was included in that new expansion.</p><p>And no! No one can have my stuff! <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>

Avanya
12-10-2007, 10:35 PM
The only frustration I have is that my primary 70 crafter is NOT my main adventure character.  Which means I'll work my butt off to get 40K (at 20K now) so I can make them for my guildies and any other person who asks (cause that's just how I am) but I'll probably end up paying some coin monger 20 plat to have my own made for my main character.  It's how the altars were originally and they changed it.  I'm not sure if it's even possible to find a way to change this and make it fair to people whose alts are their mains without having people charging 200 plat for these items on the broker.  It's just kind of a pain. bleh

Writer Cal
12-10-2007, 10:54 PM
There's the possibility of hooking up with someone to do a "I craft for your character, you craft for mine" type trade, since there will likely be a good number of people whose crafters aren't their adventure mains.  I know that's what I'm going to do for one of my alts.  My main would be able to make her own but not for my alt.  A friend wouldn't be able to make his own, but his crafting alt would be able to make one.  I can make one for him, and he can have his alt make one for my alt.  We both get what we want.

sliderhouserules
12-11-2007, 05:58 AM
Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.

Kenazeer
12-11-2007, 11:09 AM
<cite>sliderhouserules wrote:</cite><blockquote>Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.</blockquote>I could be mistaken, but I thought I read somewhere that the component was already tradable.

Freliant
12-11-2007, 12:16 PM
<cite>Kenazeer wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.</blockquote>I could be mistaken, but I thought I read somewhere that the component was already tradable.</blockquote>The component is a drop from a high level dungeon. It is tradeable, and so can be brokered. The final result of the craft combine, however, is no trade, which means, that the only way a person without the recipe can get it, is if they use the commission system.

DasUberFuzzy
12-11-2007, 01:18 PM
also, i was very confused at first, all this talk about shards and then mirrors. in beta the "device" was the little red puzzle box.

Catsy
12-11-2007, 01:32 PM
<cite>Devilsbane wrote:</cite><blockquote><cite></cite><p>It would take grinding 266 writs or tradeskill tasks (+150 each) to make 40K faction. That makes it difficult for any character. I hope Domino restricted the recipe to only Qeynos, Kelethin, Neriak, and Freeport. Not sure how much faction is gain from tradeskill tasks and writs from the Sarnak city. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Please tell me you're kidding, right? Writs are cake, especially with the /easymode changes in the crafting UI. I can churn out a rush order in about 5 minutes, sometimes less. If I'm really pushing I can do 10-14 in an hour. If I'm feeling lazy and don't bother sprinting between the crafting station and writgiver, maybe 8-10. If you play two hours a day you're looking at two or three weeks of writs to be able to make an item that will be ravenously in demand by /everyone/.Getting max crafting faction should take time. But it's not like it's especially difficult.

Catsy
12-11-2007, 01:39 PM
<cite>Supple wrote:</cite><blockquote>Did anyone even suspect that this item would be so hard to acquire? Do you think there's any chance those mobs wont be perma-camped like the The Sage? Whomever the big bad boys are on your server, they're gonna be on it 24/7.</blockquote>Your entire rant is based on an assumption: that the component will only drop from contested mobs. I do not think this assumption is correct.Recall that the item is supposed to drop in "high level dungeons". When a dev uses the term "dungeon" alone, they use it to mean both contested and instanced. If they meant only contested, they would have said "shared dungeon". If they wanted to single out instances, they would've said "instanced dungeon".Barring a statement from dev to the contrary, I think it's safe to say that you will be able to run instances for these items.

Supp
12-11-2007, 01:58 PM
<p>I hope youre right man. But if youre not and I am, I guess I wont need to go far to know what I need to do. </p><p>Personally, I think it should have been a 1year vet reward with 1 per character. Oh well.</p>

Valdaglerion
12-11-2007, 02:17 PM
I do hope to avoid camps of certain mobs that the item either drops regularly to drive the prices down and keep evercamps from happening or multiple avenues for obtaining the item are introduced. With the need for 40k+ in faction to buy the book from the local crafting folks it would be interesting to see the item for sale at faction merchants in the high level zones once 50k in faction was reached with one of the harder factions. The Bellywhumpers would be a perfect example. Getting 50k in faction with them is not an easy task and Kurns Tower is anticipated as the new Unrest "when it opens" soon (tm). I do think the crafters should have a way of acquiring the item without the need for high level killing. Perhaps another faction level that crafters can acquire and then purchase the component from the faction merchant. With multiple avenues available the item should be available to all players given their particular playstyle. Just my 2cp.

Domino
12-11-2007, 03:56 PM
<cite>Supple wrote:</cite><blockquote>Did anyone even suspect that this item would be so hard to acquire? Do you think there's any chance those mobs wont be perma-camped like the The Sage? Whomever the big bad boys are on your server, they're gonna be on it 24/7. </blockquote>As a previous poster said, you seem to be quite convinced the shards drop from rare named mobs.  I'm rather curious what has led you to this conclusion!  If I were a betting halfling, and if I were allowed, I'd be trying to talk you into putting a bit of platinum on the line in a little friendly wager on that one ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Supp
12-11-2007, 05:03 PM
Now that is promising. As usual, Domino to the rescue. Bravo! Have you ever thought about making a brawler Domino?

Valdaglerion
12-11-2007, 05:49 PM
<cite>Supple wrote:</cite><blockquote>Now that is promising. As usual, Domino to the rescue. Bravo! Have you ever thought about making a brawler Domino?</blockquote>Are you trying to [Removed for Content] the TS dev?<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Naughtesn
12-11-2007, 05:51 PM
<cite>Valdaglerion wrote:</cite><blockquote>I do hope to avoid camps of certain mobs that the item either drops regularly to drive the prices down and keep evercamps from happening or multiple avenues for obtaining the item are introduced. With the need for 40k+ in faction to buy the book from the local crafting folks it would be interesting to see the item for sale at faction merchants in the high level zones once 50k in faction was reached with one of the harder factions. The Bellywhumpers would be a perfect example. Getting 50k in faction with them is not an easy task and Kurns Tower is anticipated as the new Unrest "when it opens" soon (tm). I do think the crafters should have a way of acquiring the item without the need for high level killing. Perhaps another faction level that crafters can acquire and then purchase the component from the faction merchant. With multiple avenues available the item should be available to all players given their particular playstyle. Just my 2cp.</blockquote>I agree that there should be an alternate way of acquiring the recipe - there has been no real great adventuring value for maxing TS faction before (house items, status and titles).  With the introduction of TS writs for the Kunark factions that had tangible rewards (advanced recipe books), there is now a reason to do those writs instead of city tasks.  It just seems to be a huge bridge to gap for those near or at maxed TS level.Perhaps the recipe could also be available if you maxed out all or certain Kunark factions - maybe need to do a quest after (like the Hammer).  But the quest could be more difficult than the hammer quest line.  Or, provide alternate ways to gain TS faction with your local society without needing the endless tedium of crafting 6 items over 200 times.  Doesn't seem fun-sounding...don't want it to be "easy" - just fun(ner?).  Some variety in the tasks to achieve the goal would be appreciated.

Valdaglerion
12-11-2007, 06:28 PM
<cite>Krafoogoo@Everfrost wrote:</cite><blockquote><cite></cite>[SNIP]Perhaps the recipe could also be available if you maxed out all or certain Kunark factions - maybe need to do a quest after (like the Hammer).  But the quest could be more difficult than the hammer quest line.  Or, provide alternate ways to gain TS faction with your local society without needing the endless tedium of crafting 6 items over 200 times.  Doesn't seem fun-sounding...don't want it to be "easy" - just fun(ner?).  Some variety in the tasks to achieve the goal would be appreciated.</blockquote>Domino introduced a specialty quest for T3 a while back that resulted with the quester being able to choose a level 20-29 Advanced recipe book or for provisioners a special recipe book. The quest was essentially a harvesting writ (go gather X items to complete). The quest was done in Thundering Steppes as the appropriate level to harvest for that tier.Would be interesting I think to see this idea expanded on to the tradeskill writ system to, as you suggest, add some variety to the tradeskill needs. This would get the crafters out of the basement for fresh air on occassion and adventure types could earn a little extra status and faction while out and about killing stuff as well.I also find it interesting that the new factions in rok have crafter quests to build faction by making them weapons, spells, whatever is appropriate to your crafting class. Perhaps the time has come to look at the old world city factions. I have to believe Qeynos Guard, Concordium, Tunarian Alliance and Celestial Watch could use some crafting assistance just as much as Ironforge exchange could use the harvesting assistance of adventure types.Thoughts?

Tyndaleon
12-11-2007, 06:29 PM
<cite>DominoDev wrote:</cite><blockquote><cite>Supple wrote:</cite><blockquote>Did anyone even suspect that this item would be so hard to acquire? Do you think there's any chance those mobs wont be perma-camped like the The Sage? Whomever the big bad boys are on your server, they're gonna be on it 24/7. </blockquote>As a previous poster said, you seem to be quite convinced the shards drop from rare named mobs.  I'm rather curious what has led you to this conclusion!  If I were a betting halfling, and if I were allowed, I'd be trying to talk you into putting a bit of platinum on the line in a little friendly wager on that one ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>Dom, just curious, and if you're not at liberty to say right now I'll understand, but.....when you say 'high level', are we talking exclusively RoK only zones, or does this extend down into any of the higher level EoF zones as well like Unrest, OoB, Mistmoore Cats & Castle, and CoV as well?

Devilsbane
12-11-2007, 09:15 PM
<cite>Sotanyavejin@Guk wrote:</cite><blockquote><cite>Devilsbane wrote:</cite><blockquote><cite></cite><p>It would take grinding 266 writs or tradeskill tasks (+150 each) to make 40K faction. That makes it difficult for any character. I hope Domino restricted the recipe to only Qeynos, Kelethin, Neriak, and Freeport. Not sure how much faction is gain from tradeskill tasks and writs from the Sarnak city. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Please tell me you're kidding, right? Writs are cake, especially with the /easymode changes in the crafting UI. I can churn out a rush order in about 5 minutes, sometimes less. If I'm really pushing I can do 10-14 in an hour. If I'm feeling lazy and don't bother sprinting between the crafting station and writgiver, maybe 8-10. If you play two hours a day you're looking at two or three weeks of writs to be able to make an item that will be ravenously in demand by /everyone/.Getting max crafting faction should take time. But it's not like it's especially difficult.</blockquote>And how much gathering does those tradeskill tasks take? Even if you buy the raws someone else did the leg work. So getting one character to 40K still requires plenty of <strike>hours</strike> <strike>days</strike> weeks of gameplay. It would be a slap in the face of anyone that made 40k at +150 each task or writ. If any of those easy factions at +750 were given the recipe to sell.  <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />

Mystfit
12-11-2007, 10:17 PM
I am delighted to see a reward (so to speak) being given to those people who put alot of heart and soul (and sweat and tears) into writing/crafting. I look foreward to looking my friends in the eyes and saying....seeee....I may be crazy, but look what I can do for you now!

Prodigus
12-11-2007, 10:36 PM
I may be in the minority here, but I like this idea.  What remains to be seen is how often this dungeon piece drops.  Otherwise, I like the idea of needing the help of a high-level, well factioned crafter.  All too often the tradeskillers feel left out and neglected b/c they dont feel important; but this changes that.

Naughtesn
12-12-2007, 06:39 AM
<cite>Devilsbane wrote:</cite><blockquote><cite>Sotanyavejin@Guk wrote:</cite><blockquote><cite>Devilsbane wrote:</cite><blockquote><cite></cite><p>It would take grinding 266 writs or tradeskill tasks (+150 each) to make 40K faction. That makes it difficult for any character. I hope Domino restricted the recipe to only Qeynos, Kelethin, Neriak, and Freeport. Not sure how much faction is gain from tradeskill tasks and writs from the Sarnak city. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Please tell me you're kidding, right? Writs are cake, especially with the /easymode changes in the crafting UI. I can churn out a rush order in about 5 minutes, sometimes less. If I'm really pushing I can do 10-14 in an hour. If I'm feeling lazy and don't bother sprinting between the crafting station and writgiver, maybe 8-10. If you play two hours a day you're looking at two or three weeks of writs to be able to make an item that will be ravenously in demand by /everyone/.Getting max crafting faction should take time. But it's not like it's especially difficult.</blockquote>And how much gathering does those tradeskill tasks take? Even if you buy the raws someone else did the leg work. So getting one character to 40K still requires plenty of <strike>hours</strike> <strike>days</strike> weeks of gameplay. It would be a slap in the face of anyone that made 40k at +150 each task or writ. If any of those easy factions at +750 were given the recipe to sell.  <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Just as big a slap in the face to those who grinded up in the days of subcombines and interdependence as having the original tradeskilling system changed to make it insanely easy to level up a crafter (level not faction).  Just because you did it the hard way doesn't preclude something from being changed.  That argument doesn't hold water sadly.  Add some variety or lower the requirements somehow - people will put in less time raiding through VP than it will take to grind up enough to get this recipe - for what - not a terribly uber item really.  Convenient and money saving yes - but game experience changng - no.  Right now you have two ways to get advanced tradeskilling books, multiple ways to grind levels - all I am suggesting is that there be alternate ways to grind faction.  Whether or not some of those tasks offer more than 150 is not up to me - I am simply suggesting that with advent of something worthwhile to grind faction for,that options be given.

Mystfit
12-12-2007, 09:49 AM
<p>Or perhaps the answer is not everything is for everyone. Sorry, but if you want the option to create this item, then suck up and do what's required instead of saying changggeeee it. Or go to somone who HAS made the ffort and ask them to make it. I wish there were more things that seperated people and made them special instead of making us all vanilla ice cream. THe only reason I'm sorry this item takes 40,000 faction is now lots of people who strive for it, making those of us who did do it less nerdy and more mainstram (heh)</p><p>I was ok with the Fens and Wastes writs being +150, too, though I udnerstood sort of why they changed that to +750 to bring it more in line with the ease an adventurer can get faction in those zones. </p><p>We've been playing this game for years. If everything can be accomplished in the game in a day or two, what will keep us coming back?</p>

Naughtesn
12-12-2007, 01:32 PM
<cite>Mystfit wrote:</cite><blockquote><p>Or perhaps the answer is not everything is for everyone. Sorry, but if you want the option to create this item, then suck up and do what's required instead of saying changggeeee it. Or go to somone who HAS made the ffort and ask them to make it. I wish there were more things that seperated people and made them special instead of making us all vanilla ice cream. THe only reason I'm sorry this item takes 40,000 faction is now lots of people who strive for it, making those of us who did do it less nerdy and more mainstram (heh)</p><p>I was ok with the Fens and Wastes writs being +150, too, though I udnerstood sort of why they changed that to +750 to bring it more in line with the ease an adventurer can get faction in those zones. </p><p>We've been playing this game for years. If everything can be accomplished in the game in a day or two, what will keep us coming back?</p></blockquote><p>Or ask yourself, what will push further players away?  I would even assert that making things TOO easy also pushes people away.</p><p> I recently grinded a WS to 70 (pre-expansion) and did it by only doing disco and writs - even with that he has only 17K status.  It's insanely stupid and mind-numbing to have only one way to grind faction.  I'm sorry if you can't see the big picture because you have already grinded your faction.  The same way folks who were already max level crafters somehow wanted to "protect" their place as high level crafters before the TS "Easy" buttons were implemented.  But as it was stated before, grinding a gazillion studs was not fun and others asserted that interdependence was too limiting (I, for one, miss the interdependence - but that's another thread), so a change was made (there was more to this change - just encapulating for convenience).  </p><p>And, nowhere did I suggest that this recipe or that 40K status should be acquired easily or fast or that the current writ system can be changed, so don't go there - I simply suggested variety which hopefully leads to a more fun/engaging/RP experience.  (I also think there should be other ways to get status for the other city factions, as well, but at least with the adventuring writs you get to visit different zones killing different mobs, and you have the ability to get 24 different kill tasks at level 80 - 2 each x 4 factions for RoK and 4 each x 4 factions non RoK - so 6 per faction.  Tradeskill societies offer 2 tasks (insanely similar tasks at that), period.</p>

Seolta
12-12-2007, 04:52 PM
<p>Adventure writs require travel, sometimes alot of travel, like 75% of your time is spent travelling which makes the efficiency just pitiful.</p><p>As boring as it is, i'd rather just be able to grind it out on one type of mob without having to run all over the world. </p>

TyrsHope
12-12-2007, 05:05 PM
<p>Someone asked if you could use more than one mirror.  When you have a second mirror, and the first one has been used, the second grey's out.  So only one profile can be saved.  The second is a 500 point rent reduction <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>It's a lore item, so I'm note sure if you can actually have a second in Live.</p><p>Each time  you use the mirror, it asks you to give a name to the profile your saving.  The mirror has a really cool looking glow when it's holding a profile also.</p>

Naughtesn
12-13-2007, 01:28 AM
<cite>Seolta wrote:</cite><blockquote><p>Adventure writs require travel, sometimes alot of travel, like 75% of your time is spent travelling which makes the efficiency just pitiful.</p><p>As boring as it is, i'd rather just be able to grind it out on one type of mob without having to run all over the world. </p></blockquote>ugh.  it's not about what you want or what I want but about variety - that's what my suggestion is.

smut
12-13-2007, 12:15 PM
<cite>TyrsHope wrote:</cite><blockquote><p>Someone asked if you could use more than one mirror.  When you have a second mirror, and the first one has been used, the second grey's out.  So only one profile can be saved.  The second is a 500 point rent reduction <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>It's a lore item, so I'm note sure if you can actually have a second in Live.</p><p>Each time  you use the mirror, it asks you to give a name to the profile your saving.  The mirror has a really cool looking glow when it's holding a profile also.</p></blockquote>So you still have to pay plat to switch specs? I thought you could get two, save a solo spec in one, save group/raid spec in the other and be able to switch between two specs at will with no plat cost. With only being able to use one, it almost seems not worth it. Your still gonna have to pay alot of plat to switch between specs. And teh reason this item was made was to be able to switch specs so that means your not going to be waiting 30 days in between respecs so your gonna be paying out the [Removed for Content] to get the full effect of the item. Or am I reading what your saying wrong?

Ama
12-13-2007, 12:26 PM
<cite>Junaru wrote:</cite><blockquote><cite>digitalfreak wrote:</cite><blockquote>From the LU41 test notes:<span class="postbody">You can now store an Achievement Profile in your home, using a device crafted from a <b>primary component obtained in high level dungeons</b>.Please tell me this isn't yet another thing that non-raiders won't have access to.</span></blockquote><span class="postbody"><span class="postbody">I personally don't get the whole idea of having the completed item no drop but whatever.</span></span></blockquote>Well I can understand the item being made no-trade since it would be a good item for plat sellers to farm.  They get the component get the item made then sell the item for a premium cost to the player.  However that idea is dashed by the item being made no-trade.  It also helps the player and the crafter communicate with the commision system. 

Rayche
12-13-2007, 12:40 PM
<3 Domino.@>-,-`---P.S.<3 Gnorbin while we're at it. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />"   (My Bruiser side is hugging you!) (No flower for you though... you understand... firm hand shake will have to do)

TyrsHope
12-13-2007, 02:39 PM
<cite>smut wrote:</cite><blockquote><cite>TyrsHope wrote:</cite><blockquote><p>Someone asked if you could use more than one mirror.  When you have a second mirror, and the first one has been used, the second grey's out.  So only one profile can be saved.  The second is a 500 point rent reduction <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="119" height="30" />" width="15" height="15"></p><p>It's a lore item, so I'm note sure if you can actually have a second in Live.</p><p>Each time  you use the mirror, it asks you to give a name to the profile your saving.  The mirror has a really cool looking glow when it's holding a profile also.</p></blockquote>So you still have to pay plat to switch specs? I thought you could get two, save a solo spec in one, save group/raid spec in the other and be able to switch between two specs at will with no plat cost. With only being able to use one, it almost seems not worth it. Your still gonna have to pay alot of plat to switch between specs. And teh reason this item was made was to be able to switch specs so that means your not going to be waiting 30 days in between respecs so your gonna be paying out the [I cannot control my vocabulary] to get the full effect of the item. Or am I reading what your saying wrong?</blockquote><p>It starts empty, so you copy your current spec into the mirror and give it a name. </p><p>Now you change your current spec at whatever cost to have your raid spec say.</p><p> You then go to the mirror and select load profile.  It askes for a name to save you current (raid) spec.  That now goes into the mirror, and what was in the mirror (the solo spec) is now loaded.  So only one profile is in the Mirror at a time.</p><p>Now the raid spec is in the mirror, with the name you just gave it, and your using the solo one.</p><p> You also get a lot of boops and what as all the AA abilities show up on your tool bars.  It's pretty simple once you do it once or twice.</p>

Lindar Phamoncry
12-13-2007, 07:08 PM
<p>Perhaps I'm a little more understanding of this since if I'm not mistaken I just saw a dev actually publicly announce that they played a bard! Domino your my hero! hehe</p><p>but back to my interpretation of how this is appropriate to br directed at T8 more than the previous tiers...</p><p>What other Expansion was so solo oriented? Ever think of what its like to be fully raid specced as a Dirge (or any other support class or healer) and have to almost exclusively solo? I had a choice... but not as much of one when I looked into respeccing back to solo dps as a bard AA's, but without them I was getting killed by solo blues! (many times due more to lag on AB admittedly)</p><p>Since DoF/KoS/EoF were designed around grouping, support classes got by just fine despite often gimped AA for grouping... things have changed for t8 and that's why T8 is the directed focus. to be able to buy them or trade them to lower alts IS a compromise that most should be happy with.</p><p>And as far as 40k faction is concerned... I am up to about 35k just from leveling on writs from 65-80 on my armorer, even I have to grind a little at 80 but its perhaps one or two nights of writs... not a huge deal at all and you even get to help level your guild.</p><p>All in all I gotta tip my hat to Domino on an excellent implementation of this idea... depending on how long it takes me to get my hands on one of course hehe</p>

dawy
12-14-2007, 12:05 AM
<cite>DominoDev wrote:</cite><blockquote>Just to clear up a bit of confusion:<ul><li>the primary component drops in high level dungeons, not exclusively raid zones.  In other words, you're not going to find it in Ruins of Varsoon.  But you don't need to be in NPU to get it either.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></li><li>the primary component is tradeable, so even if you're level 2 but you really really want one, you will most likely be able to obtain one via the broker, or from higher level alts, friends, blackmail, bribery, or other dubious methods of persuasion.</li><li>the mirror can only be used by the <b>owner</b> of the mirror, when it's in the <b>owner's own house</b>.  The normal ability of trustees to use a house item in someone else's house will not apply to this item.  (Not that I wouldn't like my dirge to be able to visit my wizard's house and load up manaburn as an AP spec ... but Aeralik said no, bad dirge ... alas! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /> ) </li></ul></blockquote>Ahh thanks for clearing it up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Deggials
12-14-2007, 04:17 AM
<cite>sliderhouserules wrote:</cite><blockquote>Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.</blockquote><p>While i am ok with the</p><p>Faction required</p><p>High level dungeon drop</p><p>Cant sell on broker </p><p>What needs to change tho is that i should be able to make for myself and all the toons on my account if i have a crafter that can make it. Even tho the component is in tier 8 zones i feel toons 50-80 should be able to use it and not just the small range of levels as it currently is.</p>

ke'la
12-14-2007, 01:53 PM
<cite>Deggials wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.</blockquote><p>While i am ok with the</p><p>Faction required</p><p>High level dungeon drop</p><p>Cant sell on broker </p><p>What needs to change tho is that i should be able to make for myself and all the toons on my account if i have a crafter that can make it. Even tho the component is in tier 8 zones i feel toons 50-80 should be able to use it and not just the small range of levels as it currently is.</p></blockquote>The Part required to make the iteam IS tradeable so if your High level alt gets two they can give one to the low lvl Alt, or you can buy one for your low lvl alt. Then just have that low lvl alt goto any crafter, with the ablity to make it, and ask them make the final iteam for your low lvl alt.

Deggials
12-14-2007, 03:36 PM
<cite>ke'la wrote:</cite><blockquote><cite>Deggials wrote:</cite><blockquote><cite>sliderhouserules wrote:</cite><blockquote>Please devs don't cave to pressure... I love the idea of the no trade component, a commissioned crafting process, any level 75+ crafter able to do it, and the required faction to be able to buy the recipe. I love the whole idea.My crafter with the highest faction still only has 17k with Ironforge Exchange, but I'm working on it.</blockquote><p>While i am ok with the</p><p>Faction required</p><p>High level dungeon drop</p><p>Cant sell on broker </p><p>What needs to change tho is that i should be able to make for myself and all the toons on my account if i have a crafter that can make it. Even tho the component is in tier 8 zones i feel toons 50-80 should be able to use it and not just the small range of levels as it currently is.</p></blockquote>The Part required to make the iteam IS tradeable so if your High level alt gets two they can give one to the low lvl Alt, or you can buy one for your low lvl alt. Then just have that low lvl alt goto any crafter, with the ablity to make it, and ask them make the final iteam for your low lvl alt.</blockquote>Sure but what about my 4 toons out of the 12 that arent crafters (let alone getting all the other crafters to 40k), i shouldnt have to pay to have it made if i have one crafter on my account with the 40k faction(let alone 8 of them).

MrWolfie
12-14-2007, 04:18 PM
<cite>Deggials wrote:</cite><blockquote>Sure but what about my 4 toons out of the 12 that arent crafters (let alone getting all the other crafters to 40k), i shouldnt have to pay to have it made if i have one crafter on my account with the 40k faction(let alone 8 of them).</blockquote>Yup, it sure is a conundrum.I like the method they've come up with to get this item in game. I think it is fair to as many players as possible, except that if you have a crafter that can make it, you can't make it for any other character on your account (because they can't commission one from a crafter on the same account ~ both characters need to be online at the same time).Is it a small price to pay to ask those players with crafters @ 40k faction to go to anoth er crafter to get theirs made up, or is there a vi able alternative? Personally, I'd like to see it be tradable within the same account,or useable only by the owner of the house it's in, allowing crafters to install it in their alts' houses.

Junaru
12-17-2007, 02:01 PM
If the item is LORE and a crafter has one in hit house can he craft one? I thought you wouldn't have more then one LORE item in the bank,house or bags on any given toon.Also why people think making the end item No Trade is going to stop the farmers from making money is crazy. You can either buy the end item for XXp or the component for XXp. It doesn't stop them from selling and making money.Again I could care less I have a Provisioner that is just shy of 40k but I have multiple guildies with 40k already. I'll get the item regardless.

Bramwe
12-17-2007, 02:55 PM
<cite>Junaru wrote:</cite><blockquote>If the item is LORE and a crafter has one in hit house can he craft one? I thought you wouldn't have more then one LORE item in the bank,house or bags on any given toon.</blockquote>I am pretty sure the commission system will allow you to craft an item for someone without actually taking possession of a lore item or having to handle the no trade item at all.  You just open your recipe book, target the player then target the crafting station and the commission window pops up and the other person puts their component in and when you are finished crafting the no trade lore item goes directly to their inventory.

Supp
12-18-2007, 04:05 PM
<cite>Junaru wrote:</cite><blockquote>If the item is LORE and a crafter has one in hit house can he craft one? I thought you wouldn't have more then one LORE item in the bank,house or bags on any given toon.Also why people think making the end item No Trade is going to stop the farmers from making money is crazy. You can either buy the end item for XXp or the component for XXp. It doesn't stop them from selling and making money.Again I could care less I have a Provisioner that is just shy of 40k but I have multiple guildies with 40k already. I'll get the item regardless.</blockquote><p>You can have 50 of the same Lore item so long as it is placeable (and therefore placed) in your house. You'll have to do them one at a time if you want 20 of the same item, but you can do it. For example, I keep jboots on lots of my characters since they stack with many forms of speed boosts. But I also want them on display in my house. So, I place them in my house and then go buy another set from the docks merchant in nek. Ive also inadvertantly placed several of the same L&L book in my house, which is also Lore.</p><p>For this reason, you could have multiple of these AA devices.</p>

quasigenx
12-18-2007, 05:02 PM
<cite>Supple wrote:</cite><blockquote><cite></cite><p>For this reason, you could have multiple of these AA devices.</p></blockquote>You sure can. Just don't expect to be able to use more than one. Using any of your placed mirrors "greys out" the others.

smut
12-18-2007, 06:53 PM
<cite>TyrsHope wrote:</cite><blockquote><cite>smut wrote:</cite><blockquote><cite>TyrsHope wrote:</cite><blockquote><p>Someone asked if you could use more than one mirror.  When you have a second mirror, and the first one has been used, the second grey's out.  So only one profile can be saved.  The second is a 500 point rent reduction <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" width="119" height="30" />" width="15" height="15"></p><p>It's a lore item, so I'm note sure if you can actually have a second in Live.</p><p>Each time  you use the mirror, it asks you to give a name to the profile your saving.  The mirror has a really cool looking glow when it's holding a profile also.</p></blockquote>So you still have to pay plat to switch specs? I thought you could get two, save a solo spec in one, save group/raid spec in the other and be able to switch between two specs at will with no plat cost. With only being able to use one, it almost seems not worth it. Your still gonna have to pay alot of plat to switch between specs. And teh reason this item was made was to be able to switch specs so that means your not going to be waiting 30 days in between respecs so your gonna be paying out the [I cannot control my vocabulary] to get the full effect of the item. Or am I reading what your saying wrong?</blockquote><p>It starts empty, so you copy your current spec into the mirror and give it a name. </p><p>Now you change your current spec at whatever cost to have your raid spec say.</p><p> You then go to the mirror and select load profile.  It askes for a name to save you current (raid) spec.  That now goes into the mirror, and what was in the mirror (the solo spec) is now loaded.  So only one profile is in the Mirror at a time.</p><p>Now the raid spec is in the mirror, with the name you just gave it, and your using the solo one.</p><p> You also get a lot of boops and what as all the AA abilities show up on your tool bars.  It's pretty simple once you do it once or twice.</p></blockquote>Sorry for the late reply but thanks for explaining that. I am glad it works that way, you relieved my worries. Although I will have to pay to respec the first time, I will be saving alot of plat.

Solarax
01-12-2008, 11:23 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Supple wrote:</cite><blockquote>Did anyone even suspect that this item would be so hard to acquire? Do you think there's any chance those mobs wont be perma-camped like the The Sage? Whomever the big bad boys are on your server, they're gonna be on it 24/7. </blockquote>As a previous poster said, you seem to be quite convinced the shards drop from rare named mobs.  I'm rather curious what has led you to this conclusion!  If I were a betting halfling, and if I were allowed, I'd be trying to talk you into putting a bit of platinum on the line in a little friendly wager on that one ... <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>the reflective shard does drop from named mobs and not very often. its been out for a while and i still know very few people that actually have the item and its been 3 weeks since one was on broker and  i check broker every few minutes 16 hours a day on my selling botsi raid when i can and group as much as i can now as i have done all the solo content in the game untill epics are out ( even solo some of the group content)i would like one but i have only seen 1 drop so far . so what do i have to do to get one of these things?i play a lot and these things seem to drop about as often as the booster packs (shameless plug for another item with low drop rate)

Rayche
01-14-2008, 05:21 PM
2 of my co-workers play and group in T8 instances almost every night and none of them have been in a group that has seen this item drop.Sigh.

Supp
01-17-2008, 05:36 PM
<cite>Rayche@Antonia Bayle wrote:</cite><blockquote>2 of my co-workers play and group in T8 instances almost every night and none of them have been in a group that has seen this item drop.Sigh.</blockquote><p>I hate to keep being the naysayer, but why am I not suprised? It's like that dumb hover platform from Deathtoll. I really wanted it. I must have cleared that zone at least 30 times. Only one dropped off the dumb gnome. Lots of Ichor Thoraxes though. </p><p>That mount is pretty cool, but considering how many people could use it (everyone), a heck of a lot more of them needed to drop. In fact, one of those should have dropped on every kill. </p><p>And again it's just like the Dhume Warg off Mayong in NTT. EVERYONE wanted one and EVERYBODY could use one. Granted, we prolly only did a full clearing of that zone maybe 5 to 7 times, but it never dropped. </p><p>For things that everyone can use on every character (alts too), they kinda need to be common. Yes?!</p>