View Full Version : Pressing Esc = Eq2 Menu
<p>I'm not on test atm and had a question about one of the features....</p><p><b>INTERFACE</b> </p><ul><li>Pressing ESC will open the EQII menu if there's nothing else for it to do.</li></ul><p>Did they implement an option to disable this feature? I have a tendency to hammer on the esc key when closing loot windows and the like, during combat, or to clear a target, or for whatever reason. Having a menu pop up while trying to clear my screen is going to be a little bit of a pita. The same thing was done in SWG and it was a also a royal pita.</p>
Jenarie
12-06-2007, 06:24 PM
Agree... I don't really like this idea. I know where the button is to open the menu when I want it. I vary rarely want it and having it pop up all the time is annoying.
Bramwe
12-06-2007, 06:24 PM
Deleted since there is an option for this in game nowOptions>User Interface>Game Windows> Uncheck the box
Zeltaria
12-06-2007, 06:37 PM
I agree, this is one of the silliest UI changes... if I wanted to open the eq2 menu I'd click the button on my screen with my mouse.. which I hardly ever have to use it anyways. When I'm trying to clear my target I don't want my menu window to keep poping up... especially if I'm trying to clear my target before my char FD's or something.
As long as it can be disabled, it works for me ... thanks for the replies<img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />
Bakual
12-07-2007, 07:35 AM
There is definitely a need for an option to disable it ingame. Many people will find it disturbing, but not many will now how to disable it in an ini-file. I don't understand the need for this change, as the menu is for nothing anyway. It's only good for newbies who don't know the keys to open the window. But I guess 90% of the people playing know which button to press to open the inventory or such windows <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Naglfar
12-07-2007, 07:51 AM
<p>Weird change indeed. There's too many players using this key already to assign it another function :/</p>
Fringe
12-07-2007, 10:37 AM
Update Notes: Wednesday, November 21st, 2007<b>UI</b><span class="postbody"><ul><li>Pressing ESC will open the EQ2 menu if there's nothing else for it to do.</li></ul></span>Test Update Notes: Thursday December 6th, 2007<b>INTERFACE</b><ul><li>Pressing ESC will open the EQII menu if there's nothing else for it to do.</li></ul>I guess that I'm just a bit confused on this one. Isn't this already in the game?Either way, if you have ESC bound to another action then it won't work as described above. It's only if there's Nothing Else for it to do.
LadyVader
12-07-2007, 12:38 PM
Yeah it's already live, I don't understand the need for this option, except maybe...to somehow make you press the LoN button? Sneaky lil' buggers!
ke'la
12-07-2007, 12:47 PM
<cite>Fringe wrote:</cite><blockquote>Update Notes: Wednesday, November 21st, 2007<b>UI</b><span class="postbody"> <ul><li>Pressing ESC will open the EQ2 menu if there's nothing else for it to do.</li></ul></span>Test Update Notes: Thursday December 6th, 2007<b>INTERFACE</b> <ul><li>Pressing ESC will open the EQII menu if there's nothing else for it to do.</li></ul>I guess that I'm just a bit confused on this one. Isn't this already in the game?Either way, if you have ESC bound to another action then it won't work as described above. It's only if there's Nothing Else for it to do.</blockquote><p>There are a few things in the test "LU41" update notes that got hot fixed in. I think what happened is that the Update Log that the notes come from was not cleared of those iteams when they where hot patched.</p><p>::EDIT::</p><p>Either that or Test did not get the Hot Patches Live got, and this brings them inline with live.</p>
KBern
12-07-2007, 12:49 PM
<cite>Bakual wrote:</cite><blockquote>There is definitely a need for an option to disable it ingame. Many people will find it disturbing, but not many will now how to disable it in an ini-file. I don't understand the need for this change, as the menu is for nothing anyway. It's only good for newbies who don't know the keys to open the window. But I guess 90% of the people playing know which button to press to open the inventory or such windows <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Yeah I have followed those directions and the command works until you log out then it resets. This should be something that can be changed in game, with the options screen, or have the client hold the command.</p><p>I, nor anyone else, should be expected to go in to the their *.ini file and make changes.</p>
MadBarman
12-07-2007, 01:46 PM
If you don't want to edit your .ini file you can disacle this ingame. You do have to do this each time you log in though. I have it saved as a macro./escape_opens_start_menu false
Kalyai
12-07-2007, 01:51 PM
<p>there should be a check box in the options menu for this.</p><p>AND have it default to OFF.</p><p>This really is the most annoying addition to this game I have seen yet...and I really hope SOE does something to at least let us choose to not have this menu open a dozen times in the course of one login.</p><p>I use my escape key to untarget mobs, to close bags, and to close windows...where in there do you think that I would want to open another window after closing all the other ones on my screen?</p>
MadBarman
12-07-2007, 04:03 PM
Ignore my previous post, that command no longer works as of 07/12 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />I guess the devs really want us to use this option even if we don't want to.
Fringe
12-07-2007, 04:04 PM
Again, I have ESC bound to several different actions (Such as Cancel, DeSelect) and I have the Menu bound to Ctrl+M and I never have this happen to me so just bind your keys appropriately and you won't have this problem.
KBern
12-07-2007, 04:12 PM
<cite>Fringe wrote:</cite><blockquote>Again, I have ESC bound to several different actions (Such as Cancel, DeSelect) and I have the Menu bound to Ctrl+M and I never have this happen to me so just bind your keys appropriately and you won't have this problem.</blockquote><p>Bad answer.</p><p>Why should be forced to change the key mapping they has used for up to 3 years now? </p><p>This should be made an option you can switch to, but the default setting should have been left as it always has been.</p>
Fringe
12-07-2007, 04:27 PM
I'm sorry but I guess that I'm confused on how that's a bad answer. Are you saying that you don't want ESC bound to anything? Chances are that you already have it bound to something and therefore wont have to change anything.
KBern
12-07-2007, 04:29 PM
<cite>Fringe wrote:</cite><blockquote>I'm sorry but I guess that I'm confused on how that's a bad answer. Are you saying that you don't want ESC bound to anything? Chances are that you already have it bound to something and therefore wont have to change anything.</blockquote><p>By bad answer I meant we should not be forced to actively bind a key that has always automatically been bound to certain functions since release.</p><p>If the devs wanted to offer this new "feature" to the playerbase, it should be made as an option to the previous default setting of 3 years.</p><p>The change should have simply been the chance to use ESC for the menu, but no reason to force it on the playerbase when many already use the esc as was initially bound.</p><p>So by bad answer I mean we should not be forced to actively adjust our settings for a change that had no real reason to be implemented in the first place.</p>
Fringe
12-07-2007, 04:32 PM
I honestly don't think that you have anything to worry about. I believe that these changes are meant for those that would prefer that the ESC key to not be bound to anything and therefore open up the Menu. If you leave the ESC key as is set by default (as I have done) then you won't have the problem, such as I don't.
Fringe
12-07-2007, 04:36 PM
Actually, I would like to amend the above to state that the default keymap files have ESC bound to the Default Escape Action, which will now be to open the menu. I really don't think that the 2 seconds it takes for someone to re-bind it to their specific preference is too much work on our parts. If you feel otherwise though, I would suggest using the /feedback command and maybe they'll make it an option instead of the default.
Transen
12-07-2007, 04:42 PM
Just got off of test. Under Options > Keyboard (I think...it's the second or third option from the top) > Game Windows, there's a checkbox for the Escape key opening the menu.
KBern
12-07-2007, 04:46 PM
<cite>Transen wrote:</cite><blockquote>Just got off of test. Under Options > Keyboard (I think...it's the second or third option from the top) > Game Windows, there's a checkbox for the Escape key opening the menu.</blockquote><p>Perfect!</p><p>Maybe they will listen to the other suggestions players are making about needless changes coughFDcough.</p><p>And Fringe, I know what you are saying, and it is the principle more so the difficulty of the fix. They did this before with a common function, I cannot recall the exact one....and the playerbase was up in arms about why make an optional change to a long standing function and revert the change to the default as opposed to the previous setting.</p><p>They should learn that any "optional features" they try to add, they should always have this as the option, with the original as the default.</p>
Galeden
12-07-2007, 05:08 PM
There is no other binding you can choose that works like the origional, except without the menu. The best that can be done is binding it to cancel casting, close all windows, and clear target. This does not give the same behavior though, it will do them all at once with one hit rather then going through steps, such as closing one window at a time, or stop casting first then clearing target etc. If you cast something you don't want to and hit esc, you loose target meaning if its a critical situation, such as needing to switch to a heal instead of a debuff, the person will likely be dead before you can retarget and get back to casting. It also doesn't let you close the last bag window you opened, it closes everything, inventory, bank, bags etc. So no there is not a good alternative to binding the key to something else, yet have the same functions with everything else.
Vilayet
12-12-2007, 11:06 PM
Options > User Interface > Game Window > Escape opens Main Menuuncheck that FTW !!-Vila
xOnaton1
12-13-2007, 03:12 AM
There's a new command called/cl_escape_opens_main_menu true|falseand this setting is saved to your eq2_recent.ini file for you so you only need to set it once. It sounds like it's in the Options window now too.Othesus - Dirge - Lucan DLereVaspar - Fury - Lucan DLere
Vydar
12-18-2007, 05:30 PM
This combined with Drusella is terrible. The final named in Maidens requires bouts of no incoming damage whatsoever, and when tanking it, I spam escape to make sure my auto attack doesn't trigger again. So instead of being able to see/watch the mob to see when I can continue whacking away, now I just see the EQ2 Menu a million times. Grr.
Vilayet
12-19-2007, 01:34 PM
<p>Vydar - you have the ability to turn it off - been in place for a little while now</p><p>Options > User Interface > Game Window > uncheck [] Escape opens Main Menu</p><p>-Vila</p>
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