View Full Version : Mastercrafted armor
Sir Longsword
12-06-2007, 01:45 PM
How do the changes look on test?
Excalibre33
12-06-2007, 05:31 PM
Pretty nice actually, big +stat bonus increases, especially in the lower tiers. They snuck this in yesterday actually and it looks pretty impressive. MC is just about LEGENDARY quality again.
Zeltaria
12-06-2007, 06:12 PM
does that affect all armor that has already been crafted? or just new armor that's being crafted.
Domino
12-06-2007, 06:26 PM
It will be applied to all existing pristine quality post-GU24 mastercrafted armor (cloth, leather, chain, and plate) from the normal "advanced" books.
Wytie
12-06-2007, 06:28 PM
<cite>DominoDev wrote:</cite><blockquote>It will be applied to all existing pristine quality post-GU24 mastercrafted armor (cloth, leather, chain, and plate) from the normal "advanced" books.</blockquote>nice thankyou for communicating with us <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Bloodfa
12-06-2007, 06:31 PM
<p>If I say something along the lines of "I could kiss you, Domino!", would that be considered harassment? because my Tailor is going to be busy. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Bramwe
12-06-2007, 06:31 PM
What about the Mit? Did that get increased?
<p>Any chance Weaponsmiths will be getting boosts to their mastercrafted items too?</p>
Krokous
12-06-2007, 06:51 PM
did they upgrade t7 - t8 plate armor? t8 for example has absolutely silly amount of migitation
Snowdonia
12-06-2007, 08:06 PM
<cite>Oisin@Permafrost wrote:</cite><blockquote>Pretty nice actually, big +stat bonus increases, <b><i>especially in the lower tiers.</i></b></blockquote>I'm guessing by this comment that means it's across the board for ALL tiers.
Zabjade
12-06-2007, 08:14 PM
<span style="color: #00cc00;">Never mind hehe should read before posting while tired from work.</span>
Snowdonia
12-06-2007, 08:17 PM
<cite>nm since Zab nm'd. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></cite>
Anordil
12-06-2007, 08:24 PM
<cite>Auric@Oasis wrote:</cite><blockquote><p>Any chance Weaponsmiths will be getting boosts to their mastercrafted items too?</p></blockquote>Domino said in another post that MC weapons will be adjusted soon, too.
Domino
12-06-2007, 10:10 PM
<cite>Anordil@Lucan DLere wrote:</cite><blockquote><cite>Auric@Oasis wrote:</cite><blockquote><p>Any chance Weaponsmiths will be getting boosts to their mastercrafted items too? </p></blockquote>Domino said in another post that MC weapons will be adjusted soon, too.</blockquote>No I didn't. I neither confirm nor deny anything. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />
melaine_dvarvensplitter
12-06-2007, 10:21 PM
THANK YOU!!!!!!!! Domino I think I love you!<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Finally a reason to get my armorer back to leveling. Thank YOU!!!!
Aela@Test
12-06-2007, 11:23 PM
<p>The chain for my mystic and dirge are both very very nice at 72... a little too nice actually. I have to wonder when the armor will be nurf'd. If it isn't nurf'd i'll upgrade both chars out of their EoF legendary (full suits) and KoS Fabled.</p><p>The couple pieces i looked at had stats like: Melodic Chain gloves: +30 agi, 25 str, 25 int, 90 hp/power, 400+ resists on all, +5 slash, +5 pierce, +35 to spell damage, +35 to CAs (i might be abit off, it's from memory)</p>
Anordil
12-07-2007, 12:00 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Anordil@Lucan DLere wrote:</cite><blockquote><cite>Auric@Oasis wrote:</cite><blockquote><p>Any chance Weaponsmiths will be getting boosts to their mastercrafted items too? </p></blockquote>Domino said in another post that MC weapons will be adjusted soon, too.</blockquote>No I didn't. I neither confirm nor deny anything. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote><p><img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /> Whoops! <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Terribly sorry for not taking the time to review the eleventy-two million pages of posts in the TS forums. I was busily slacking at work and trying to appear busy. Teach me not to cite my sources! At any rate, I recall this being discussed in the TS forums and I most likely attributed something to Domino because I saw her name in the discussion thread and/or I'm losing my marbles. Probably a combination of the two. ^_^ At any rate, please do look at the weapons, Domino. Pretty please, with jum jum on top? <img src="http://forums.station.sony.com/eq2/images/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Writer Cal
12-07-2007, 01:05 AM
<p>Seems pretty good to me based on what I've had time to look at so far.</p><p>T8 MC armor got some nice + effects on them to make them more desired over much of the RoK treasured. +damage, heal, crit, attack speed, etc...depending on the type. The resists on the non-chest/leg pieces got boosted to match that of the chest/leg pieces. MIT stayed the same, which makes part of me pout a bit, but considering the nice additional effects, it's probably for the best to make them not tooooo overpowered.</p><p>Nice seeing the + to spell damage and HEAL on the woven leather instead of just + to spell damage since it's for....you know....healers. That will make my melee specced Warden very happy, since she'd much prefer the heal boost over a boost to spells she only uses in certain situations.</p><p>The lower tier stuff seems to have gotten a boost to stats such as +15 str/sta/agil +40 health/power on the level 42 Augmented Leather pants (instead of +9 str/sta/agil +30 health +25 power on the Live version.)</p><p>Overall, I really like the changes. Some may call them overpowered, and others may call them underpowered because of the mit. But I think it's just about right for making MC armor (especially higher tiers where MC became weaker) something worth getting before you move on to better things.</p>
Jeridor
12-07-2007, 01:20 AM
<cite>DominoDev wrote:</cite><blockquote><cite>Anordil@Lucan DLere wrote:</cite><blockquote><cite>Auric@Oasis wrote:</cite><blockquote><p>Any chance Weaponsmiths will be getting boosts to their mastercrafted items too? </p></blockquote>Domino said in another post that MC weapons will be adjusted soon, too.</blockquote>No I didn't. I neither confirm nor deny anything. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>When you do or don't do the thing you can neither confirm nor deny you are going to do, please don't forget us woodworkery types. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Bows, wands, staffs, shields...? Hmm.
Writer Cal
12-07-2007, 01:22 AM
<p>And I just noticed....</p><p>I think a little something got pushed to Live early on accident. The level 32 Woven Engraved armor for my Warden on LIVE is showing Test stats today.</p><p>I mean, it's nice to have the boosted stats for this tier early, but seeing as she's about to upgrade to the level 42 armor which did not get the Test stats pushed through to Live early... it would be a downgrade. *giggles* Oops!</p>
Lauraliane
12-07-2007, 06:18 AM
Plate for tanks and Cloth aren't really upgraded <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />I agree that the chainmail and leather are nice now, but Plate needed +Mitigation, not +Dps, they even removed a few +defense here and there...And +Power and +spell dmg of 45 is really average considering the treasured stuff in RoK. Where are the spell crits, Spell Alacrity, Spell recovery ? etcToo bad for cloth and plate, they still won't sell or not much more, only to people who are too lazy to do quests and who have really crappy gear. Nice for mail and leather though. Well we can say it is half a success :p
Sir Longsword
12-07-2007, 09:16 AM
<cite>Aela@Test wrote:</cite><blockquote><p>The chain for my mystic and dirge are both very very nice at 72... a little too nice actually. I have to wonder when the armor will be nurf'd. If it isn't nurf'd i'll upgrade both chars out of their EoF legendary (full suits) and KoS Fabled.</p><p>The couple pieces i looked at had stats like: Melodic Chain gloves: +30 agi, 25 str, 25 int, 90 hp/power, 400+ resists on all, +5 slash, +5 pierce, +35 to spell damage, +35 to CAs (i might be abit off, it's from memory)</p></blockquote>I really appreciate that the mastercrafted armor is getting boosted, it's about time honestly. To the above poster, shouldn't you upgrade T7 legendary with T8 mastercrafted? At least some of it? I'm sure the T8 legendary will be better than the mastercrafted. Mastercrafted should be <i>almost</i> as good as legendary, otherwise what's the point of the crafting system? Items need to be desirable for people willing to buy or commission the crafting of them.
Aela@Test
12-07-2007, 10:21 AM
<cite>Sir Longsword wrote:</cite><blockquote><cite>Aela@Test wrote:</cite><blockquote><p>The chain for my mystic and dirge are both very very nice at 72... a little too nice actually. I have to wonder when the armor will be nurf'd. If it isn't nurf'd i'll upgrade both chars out of their EoF legendary (full suits) and KoS Fabled.</p><p>The couple pieces i looked at had stats like: Melodic Chain gloves: +30 agi, 25 str, 25 int, 90 hp/power, 400+ resists on all, +5 slash, +5 pierce, +35 to spell damage, +35 to CAs (i might be abit off, it's from memory)</p></blockquote>I really appreciate that the mastercrafted armor is getting boosted, it's about time honestly. To the above poster, shouldn't you upgrade T7 legendary with T8 mastercrafted? At least some of it? I'm sure the T8 legendary will be better than the mastercrafted. Mastercrafted should be <i>almost</i> as good as legendary, otherwise what's the point of the crafting system? Items need to be desirable for people willing to buy or commission the crafting of them.</blockquote>It seems odd to upgrade level 69 legendary from high end dungons (Mistmoore Castle/Unrest) and Fabled that is 68-69 with 72 Mastercrafted...but thats just my thinking. I would think that i could upgrade 62-65 legendary, however not the 69ish legendary and fabled set pieces that take raids and very very good groups to get. MC 72 is almost laughablely easy to get in compairison.. course the mitigation values at still to low on the tank armor, so tanks are still SOL in their 70s as far as "hey look, i get to upgrade all my fabled raid gear easily!" which is what RoK seems to be for Cloth/Druids, and now chain and other casters..
MrWolfie
12-07-2007, 10:33 AM
<cite>Aela@Test wrote:</cite><blockquote>It seems odd to upgrade level 69 legendary from high end dungons (Mistmoore Castle/Unrest) and Fabled that is 68-69 with 72 Mastercrafted...but thats just my thinking. I would think that i could upgrade 62-65 legendary, however not the 69ish legendary and fabled set pieces that take raids and very very good groups to get. MC 72 is almost laughablely easy to get in compairison.. course the mitigation values at still to low on the tank armor, so tanks are still SOL in their 70s as far as "hey look, i get to upgrade all my fabled raid gear easily!" which is what RoK seems to be for Cloth/Druids, and now chain and other casters..</blockquote>Except this is a new tier. We have had ages to equip ourselves from T7 and now it's time to upgrade. The first step is treasured, then MC, then the legendary and Fabled from the end of T8.What would be the point of crafting anything in T8 if it was no better than the stuff everyone who has been 70 for the last year or more already has?There may be items you wish to keep, but the decision to keep old gear over new MC should be a very difficult one.
Sirenta
12-07-2007, 12:15 PM
<p>Well, well, that might make a bit of amends for the very single sided itemization in RoK Legendary Questrewards</p><p>I like the leg. quest rewards as is, but i wish there would be suitable options for Shamans, Clerics and Bruiser/Monksas far as i have seen, there wasn't a single Heavy-Armor piece targetted at Casters or Healers </p><p>(+spelldamage, +wis, +int, +heal)</p><p>So since the Questguys do think every priest is wearing leather, i really appreciate, that the MC gear will be buffed, to provide my templar with Miti AND useful stats, hopefully =)</p>
Orkoarmitage
12-07-2007, 11:32 PM
Eh, no miti increase will keep me out of the Tier 8 MC plate armor. That was really the only thing I was really looking forward to being upgraded.
melaine_dvarvensplitter
12-08-2007, 01:05 AM
I would like to see mit upgrades on MC and the other armors available for plate.
My thoughts about 72 MC Plate ArmorOver all the change look great!However, Is the difference in bonus a type-o or intended?Vanguard and Devout get +45 while the other Plate and Righteous get +20, +25 The vanguard armor type gets +45 combat art damage and +1 extra shield block chanceThe Devout gets +45 combat art damage and +45 spell damage.The Plate gets +20 spell damage and +20 heal amount. (maybe should be +45 spell +45 heal)The Righteous gets +20 combat art damage and +25 heal amount. (maybe should be +45 combat +45 heal)I'd like the wiz with +45 personally.Anyways, here are some pictures to help...<img src="http://unbrokenspirit.org/tempp/testserver_incar_armor_hats.gif" alt="" border="0" /><img src="http://unbrokenspirit.org/tempp/testserver_incar_armor_chest.gif" alt="" border="0" /><img src="http://unbrokenspirit.org/tempp/testserver_incar_armor_arms.gif" alt="" border="0" />
Freydinessa
12-10-2007, 07:10 PM
I REALLY hope i'm wrong about this, but it seems to me that when it comes to stats for any item in game - armor included - there seems to be very little - if any - guidelines that the developers go off to ensure that it doesn't unbalance the game as it is already, once implemented. Surely they have a formula/e which state how many total-attribute-stat buffs etc any one item can have, taking into account the level (not just the tier) and the quality of the item (treasured, legendary etc).A perfect example of this not happening is the insanely stupid stats of the RoK low level items. When a lvl 20 treasured item is overall better to use than the legendary halberd you get from Dragoon K'Naae after completing his Heritage mission at ~level 30, you really have to start wondering.Peoples response to the god-like RoK items is 'that always happens in online game expansions' But that's not an answer, just a cop-out. Why do the developers make more work for themselves by making these expansions unbalanced, and then having to go back and 'update' the original parts of the game to match? ROFL, it sounds insane to me. Why don't they just make the expansion balanced in the first place?Sure, it's a huge game, and it's hard to keep track of all the items i guess. But, really this unbalancing of items, is a major, major problem.
Bladewind
12-10-2007, 07:14 PM
Why does devout have ministration? Looks like it should have melee accuracy or disruption.
Zabjade
12-10-2007, 09:35 PM
<span style="color: #00cc00;">Anyone have any of the Crafted Gi's stats?</span>
Goemoe
12-11-2007, 04:21 AM
<cite>Mirtai@Antonia Bayle wrote:</cite><blockquote>I REALLY hope i'm wrong about this, <b>but it seems to me that when it comes to stats for any item in game - armor included - there seems to be very little - if any - guidelines that the developers go off to ensure that it doesn't unbalance the game as it is already, once implemented. </b>Surely they have a formula/e which state how many total-attribute-stat buffs etc any one item can have, taking into account the level (not just the tier) and the quality of the item (treasured, legendary etc). <i>I begin to doubt this!</i>A perfect example of this not happening is the insanely stupid stats of the RoK low level items. When a lvl 20 treasured item is overall better to use than the legendary halberd you get from Dragoon K'Naae after completing his Heritage mission at ~level 30, you really have to start wondering.Peoples response to the god-like RoK items is 'that always happens in online game expansions' But that's not an answer, just a cop-out. Why do the developers make more work for themselves by making these expansions unbalanced, and then having to go back and 'update' the original parts of the game to match? ROFL, it sounds insane to me. Why don't they just make the expansion balanced in the first place?<b>Sure, it's a huge game, and it's hard to keep track of all the items i guess. But, really this unbalancing of items, is a major, major problem. </b></blockquote>Exactly the points I have been wondering for years now. Every software project and every RPG project should have the scale of stats set, before they code the very first line. The way SOE works during the years seem to indicate they don't talk to each other much, which is sad and unbalancing the game with every change. I am sure there are quite some devs angry about it too.For the armors: I have really hoped for more mitigation. I wonder if all these other boni will help me enjoy the tough monsters of Kunark. I doubt it, but we'll see.
Thunderthyze
12-11-2007, 07:15 AM
<cite>Goemoe wrote:</cite><blockquote><cite>Mirtai@Antonia Bayle wrote:</cite><blockquote>I REALLY hope i'm wrong about this, <b>but it seems to me that when it comes to stats for any item in game - armor included - there seems to be very little - if any - guidelines that the developers go off to ensure that it doesn't unbalance the game as it is already, once implemented. </b>Surely they have a formula/e which state how many total-attribute-stat buffs etc any one item can have, taking into account the level (not just the tier) and the quality of the item (treasured, legendary etc). <i>I begin to doubt this!</i>A perfect example of this not happening is the insanely stupid stats of the RoK low level items. When a lvl 20 treasured item is overall better to use than the legendary halberd you get from Dragoon K'Naae after completing his Heritage mission at ~level 30, you really have to start wondering.Peoples response to the god-like RoK items is 'that always happens in online game expansions' But that's not an answer, just a cop-out. Why do the developers make more work for themselves by making these expansions unbalanced, and then having to go back and 'update' the original parts of the game to match? ROFL, it sounds insane to me. Why don't they just make the expansion balanced in the first place?<b>Sure, it's a huge game, and it's hard to keep track of all the items i guess. But, really this unbalancing of items, is a major, major problem. </b></blockquote>Exactly the points I have been wondering for years now. Every software project and every RPG project should have the scale of stats set, before they code the very first line. The way SOE works during the years seem to indicate they don't talk to each other much, which is sad and unbalancing the game with every change. I am sure there are quite some devs angry about it too.For the armors: I have really hoped for more mitigation. I wonder if all these other boni will help me enjoy the tough monsters of Kunark. I doubt it, but we'll see.</blockquote>Since the game is balanced pretty well for legendary/fabled loot drop gear I don't see a problem with increasing the quality of mastercrafted gear beyond the "weaksauce" level it was at. What is being done is allowing non-raiders the chance to experience game content that they might find very difficult to access otherwise. I don't see anything anywhere to suggest that MC gear will out perfrom the current high end stuff out there especially when you see the procs appearing on treasured drops and compare that with the continuing lambent "imbueness" inherent in crafted gear.
TniEradani
12-11-2007, 07:41 AM
<p>Are the speciality armor sets like <span style="color: #ff3300;">DFC [blood iron] armor</span> getting adjusted accordingly.</p>
Terron
12-11-2007, 08:30 AM
<cite>Eradani@Nagafen wrote:</cite><blockquote><p>Are the speciality armor sets like <span style="color: #ff3300;">DFC [blood iron] armor</span> getting adjusted accordingly.</p></blockquote>From what Domino said about it being recipes in advanced books - no. Which is likely to be unfortunate since there were pretty well balanced against master crafted and are now likely to drop behind a bit. Still the changes look good, and Domino desrves a holiday. I bought one piece of T7 mastercrafted for my guard - the vanguard helm as it was marginally better than the KoS legendary one I had (and I had mined the rare). The new one looks much better. Also well balanced against mastercrafted were the guild writ raid armours, just enough better to make the raids worth while. They will probably need rebalancing too. They need a new T8 set adding as well and the raids need to scale up to 80.
BasilSt
12-11-2007, 08:55 AM
Can someone please post some chain mastercrafted pics from test? Just different types to see if the stats changed and what I should buy before the prices skyrocket.
The higher level MC (tank) plate armor (T7, T<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> could use either a slight increase in mitigation or + for defense/parry. The mitigation can be in the form of crush, pierce or slash resistance; I'd even settle for less +stats for more +def/parry. Otherwise the updates look pretty decent <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Kaharthemad
12-12-2007, 10:22 AM
<p>Yeah the stats are nice but I think I would drop any Tank out of group wearing this. Looking at the stats the level 69 stuff from Kyle Bayles has better Mitigation than this by a long shot. Stats are good dont get me wrong, but as hard as some of these mobs are hitting in game right now we need a boost to mitigation. </p><p>Any group zone the Tank would be smeared on the pavement quick with those mitigation decreases.</p>
Moondance
12-12-2007, 02:43 PM
Too bad the new stuff they added to armor doesnt work right. If I take off a piece I can see damage go up then it will go back down once I readd the piece instead of increasing because of stats and the + to dmg
Domino
12-12-2007, 02:45 PM
<cite>Moondance wrote:</cite><blockquote>Too bad the new stuff they added to armor doesnt work right. If I take off a piece I can see damage go up then it will go back down once I readd the piece instead of increasing because of stats and the + to dmg</blockquote>This would be a real nice thing to /bug in game, my mindreading is still only 5/400 alas ... <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Moondance
12-12-2007, 02:49 PM
Was bugged in game before I posted here <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> but thanks anyway for the tip
Izvar
12-12-2007, 05:13 PM
Bugged and posted about Xeggy Melodic bracer also Domino <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> only found that 1 piece so far thats broke so good job *huggles* i can see alot of dust moving from all those shelved armourers and tailors now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Pedor
12-12-2007, 05:26 PM
<p>Now give us tailors more root nodes and we are laughing.....</p>
Finora
12-12-2007, 06:41 PM
<cite>Aedyl@Mistmoore wrote:</cite><blockquote>Why does devout have ministration? Looks like it should have melee accuracy or disruption.</blockquote>Good question. Looks like the ability + for Devout & Righteous are switched around.
melaine_dvarvensplitter
12-12-2007, 06:50 PM
Domino??? Can we please have some much needed Mitigation love on plate?? All the bonuses in the world won't do a tank much good if we can't take a hit. Love a rather annoying fan! *Grin*
Tessaa
12-12-2007, 07:31 PM
Not sure if anyone has posted this as yet but the Pristine Tranquil Swiftcloth Cap's stats include 40 health and 90 power while every other Pristine Swiftcloth item - whether Tailored or Tranquil - has 90 health and 90 power...
Yonaton
12-12-2007, 07:34 PM
<p>Beautiful!</p><p> My ogre armorer is danicing a jig right at this moment.</p><p>Long live MC.</p>
Moondance
12-12-2007, 07:48 PM
Id love to say that for the devout set it was one piece but sadly its all of them as far as I can tell. I can take any piece off and put it back on and it will change the dmg of my arts and what not but not by the amount stated. As well a skill may say 510 dmg before I take it off and then say 527 as an example when its off. Then after the piece is readded it might say 530. It seems to bounce around for what ever reason
<cite>Aedyl@Mistmoore wrote:</cite><blockquote>Why does devout have ministration? Looks like it should have melee accuracy or disruption.</blockquote><p>Works out pretty well for my SK <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Moondance
12-12-2007, 09:12 PM
Well I sat there and played with it while I looked at my skills dmg out put. The CAs are the ones I really noticed it on. If you look at the dmg with the gear equiped it will say one thing. After I remove a piece it will go higher generally. Once I replace the piece I removed it will drop down in damage and even then will not be the same number as before I removed any pieces at all. So I can say for sure something is broken there. Even if it didnt add the correct amount added amongst the pieces it surely shouldnt fluctuate like that.
Splor
12-13-2007, 03:25 AM
the Mit. on the fighter MC leather is pretty sad too <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" />. Gonna be a while before i replace my old stuff :/*Edit*Omg plate tanks are lucky. The + block chance is simply amazing!Wish i could get some + deflection chance on that leather hint hint wink wink.
Bladewind
12-13-2007, 12:25 PM
<cite>Oszz wrote:</cite><blockquote><cite>Aedyl@Mistmoore wrote:</cite><blockquote>Why does devout have ministration? Looks like it should have melee accuracy or disruption.</blockquote><p>Works out pretty well for my SK <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>Why would you want ministration on a shadowknight? All it does is very modestly lower the power cost of heals. Disruption helps damage spells land.
EvilIguana9
12-13-2007, 12:26 PM
The +block chance on some of the incarnadine vanguard pieces goes too far. +1 block chance is a huge defensive bonus that makes these pieces comparable with fabled items in terms of defensive value. What needed to happen was for the pieces to be given more mitigation, not an overpowered bonus that makes higher level legendary items obsolete. Actually, the biggest help to MC items would come from fixing the idiotic and obsolete system of tying mitigation to item level. The mitigation value listed oh the item should be what you get. A level 80 item with 500 mit should not protect you more than a level 70 item with 500 mit. If the level 80 item is intended to be better protection then it should have a higher mit value, period.
Bladewind
12-13-2007, 12:32 PM
Everything else in game is tied to level, why not mit?
cr0wangel
12-13-2007, 01:14 PM
I was surprised by the huge bonus of the rare crafted armor, the rare crafted level 72 is better than some legendary pieces I have and those legendary were hard to get. Also, I noticed that the migitation is not super (well, on plate armor). The armor has more bonus but less mitigitation overall. So I am wearing a mix of crafted and legendary now to keep my migitation high. I just wonder why a crafted armor will be better than a legendary, considering it's not easy to get legendary vs buying the crafted on broker.
EvilIguana9
12-13-2007, 01:47 PM
<cite>Aedyl@Mistmoore wrote:</cite><blockquote>Everything else in game is tied to level, why not mit?</blockquote>Nothing (that I can think of at least) else is tied to level twice like mitigation on armor is. It's fine that 100 mit will absorb a larger percentage of a level 10 mob's damage than it will of a level 15 mob's damage. It's not fine that 150 mit on a level 10 item will absorb less damage than 100 mit on a level 15 item against the same mob. Every other stat on the item is "What you see is what you get" but mit, which is tied to the item's level in some undisclosed formula.
Bladewind
12-13-2007, 02:55 PM
+5 crushing or + 5 defense both give vastly variable bonuses to accuracy or avoidance depending on both your level and the level of what you are fighting. The same goes for +100 mit. Be glad there isn't a further layer of complexity such as what exists with contested and uncontested avoidance.
silentpsycho
12-13-2007, 06:20 PM
<cite>cr0wangel wrote:</cite><blockquote>I was surprised by the huge bonus of the rare crafted armor, the rare crafted level 72 is better than some legendary pieces I have and those legendary were hard to get. Also, I noticed that the migitation is not super (well, on plate armor). The armor has more bonus but less mitigitation overall. So I am wearing a mix of crafted and legendary now to keep my migitation high. I just wonder why a crafted armor will be better than a legendary, considering it's not easy to get legendary vs buying the crafted on broker.</blockquote>I suspect it is to encourage people to go to the new content instead of endlessly grinding Unrest, CMM, MMC, etc. to get the T7 Legendary stuff. Think about it - Legendary and MC are supposed to be the same thing (roughly, slight edge to Legendary). Why shouldn't similar quality gear 3-4 levels higher than your old stuff be better? Now, Fabled, of course, should last a bit longer. If your talking about Fabled set armor that takes a raid force to get instead of grinding simple group content, well, then I see your piont.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.