View Full Version : AA questions
Psych
12-04-2007, 01:48 PM
Alright I've hit level 30 on the pvp rp server and was wondering if the chronomancy line was also the agreed upon best first line to take there as well?Also, I was wondering how the counterblade final ca of the str line works. It says if it lands it counters the next spell the person it landed on uses but does "counter" mean it reflects the damage of that next move back onto them or it just nullifies it?Another question about the str line, if I riposte a blow does it still trigger my sybillant reactive proc?Also, does anyone see the value in placing the 2 points in each of the reactive lines in our coercer aa tree to give each of them a slightly longer duration and increase the number of ticks or is that a waste of 6 points. and the 5 points on the despotic mind aa says it adds 5% for 1 so I assume all 5 points add 25% but does that mean if my despotic mind is at 200% that it becomes 225 and adds a solid 25% or does it add 25% to my total and turn 200% into 250%?
Aurumn
12-04-2007, 02:22 PM
I've been researching AA specs recently and I'd point you to some of <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=390449" rel="nofollow" target="_blank">Exur's posts</a>.
Psych
12-04-2007, 05:25 PM
Ok, I tried asking coercers in game but there was only 1 on and it resulted in fail.I need info on the AA Chronomotion.It says it lowers recovery time on abilities and spells but does it mean the downtime...as in the recast timer. Or something else?
Korpo
12-04-2007, 05:50 PM
<cite>Psych wrote:</cite><blockquote>It says it lowers recovery time on abilities and spells but does it mean the downtime...as in the recast timer. Or something else?</blockquote>Recovery time is the 0.5s time after you cast a spell in which you can't cast another spell. Lowering doesn't do all that much for you.
Korpo
12-04-2007, 05:56 PM
<cite>Psych wrote:</cite><blockquote>Another question about the str line, if I riposte a blow does it still trigger my sybillant reactive proc?Also, does anyone see the value in placing the 2 points in each of the reactive lines in our coercer aa tree to give each of them a slightly longer duration and increase the number of ticks or is that a waste of 6 points. and the 5 points on the despotic mind aa says it adds 5% for 1 so I assume all 5 points add 25% but does that mean if my despotic mind is at 200% that it becomes 225 and adds a solid 25% or does it add 25% to my total and turn 200% into 250%?</blockquote>I don't play on PVP, so I can't answer those questions, and I've never taken the STR line so I don't have much input there either. However, ripostes are a subset of parry as far as I know, so they don't cause you damage and wouldn't trigger reactives.<cite></cite><blockquote>Also, does anyone see the value in placing the 2 points in each of the reactive lines in our coercer aa tree to give each of them a slightly longer duration and increase the number of ticks or is that a waste of 6 points. and the 5 points on the despotic mind aa says it adds 5% for 1 so I assume all 5 points add 25% but does that mean if my despotic mind is at 200% that it becomes 225 and adds a solid 25% or does it add 25% to my total and turn 200% into 250%?</blockquote>I like the extended duration reactives, as that's just less often that you have to cast them to keep them up all the time. It leaves more time to cast other damage spells. Note that you have to put more points into them than normal, I'm not in game right now but I believe it's 3 points per "point" per spell.The other one adds 25% straight up, so 200% + 25% = 225%.
Obsidiann
12-04-2007, 07:08 PM
<cite>Korpo wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>It says it lowers recovery time on abilities and spells but does it mean the downtime...as in the recast timer. Or something else?</blockquote>Recovery time is the 0.5s time after you cast a spell in which you can't cast another spell. Lowering doesn't do all that much for you.</blockquote>actually you must never have tried it, because maxing chronomotion is how you get the fastest possible casting from the AGI line. I'm 4-7-8-8-1 in AGI right now and I maxed Chronosiphoning last.
Korpo
12-04-2007, 09:00 PM
<cite>Obsidiann wrote:</cite><blockquote><cite>Korpo wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>It says it lowers recovery time on abilities and spells but does it mean the downtime...as in the recast timer. Or something else?</blockquote>Recovery time is the 0.5s time after you cast a spell in which you can't cast another spell. Lowering doesn't do all that much for you.</blockquote>actually you must never have tried it, because maxing chronomotion is how you get the fastest possible casting from the AGI line. I'm 4-7-8-8-1 in AGI right now and I maxed Chronosiphoning last.</blockquote>Thanks for the insight that putting points into lowering your recovery speeds up your casting overall. Brilliant deduction.Nobody is saying that maxing it out hurts you, only that it doesn't do as much as other things, and especially that it doesn't do what he thought it did.
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