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Notsovilepriest
12-04-2007, 02:37 AM
Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.

silentpsycho
12-04-2007, 07:18 AM
<cite>Notsovilepriest@Venekor wrote:</cite><blockquote>Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.</blockquote><p>Go WIS line.  Defiler > Mystic is hilarious.  No really.  100% melee crits *and* all your attacks turn into melee?  Beefed up dog pet? Mystic and Defiler wards are fairly even, so, what the heck else do you want? Ya, cry me a river.</p><p>Now, if you hadn't said that little barb about defilers (who have got nothing but the shaft as far a pvp is concerned since day one, esp. compared to mystics) I'd have agreed with your post 100%.  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable.</p><p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p>

Oneira
12-04-2007, 07:33 AM
<cite>Fyste@Nagafen wrote:</cite><blockquote><cite>Notsovilepriest@Venekor wrote:</cite><blockquote>Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.</blockquote><p><b><span style="color: #ff0033;">Go WIS line.  Defiler > Mystic is hilarious.</span></b>  No really.  100% melee crits *and* all your attacks turn into melee?  Beefed up dog pet? Mystic and Defiler wards are fairly even, so, what the heck else do you want? Ya, cry me a river.</p><p>Now, if you hadn't said that little barb about defilers (who have got nothing but the shaft as far a pvp is concerned since day one, esp. compared to mystics) I'd have agreed with your post 100%.  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable.</p><p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote>If the final ability of the WIS was not restricted to shaman's ally only and could actually be used by the shaman himself, i'd take the WIS line in flash.   That restriction is such a stupid, asinine and generally [Deleted because I cannot control my temper] one, it infuriates me to no end.  Shamans are the one bloody class that needs a casting reduction desperately and what do we get instead?  A skill that allows us to reduce some ELSE's casting and recovery times, someone who already HAS casting time reductions thanks to their own AAs????  That plus An AA line that improves rezzes for us mystics?????  Well thaaaaaaaaaaaaaaank youuuuuuuu SOE!!Agreed about not singling Defilers out.  Their AAs are better than ours for sure, but fundamentally, the problem is the same for both.

Roald
12-04-2007, 09:22 AM
<cite>Fyste@Nagafen wrote:</cite><blockquote>  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable. <p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote><p>This post made me lol. 30-40k ward? Any idea how strong that would make shamen's in 1v1 or 2v2? let alone 6v6. How much is the T8 group ward?</p><p>Secondly, last time I checked, 1 tank + 2 healers +4 dps = 7 people in a group.</p><p>Even if there were 3 DPS, I very much doubt they could hit even 9k burst grp-wide dps, let alone 10-17k sustained.</p>

sprogn
12-04-2007, 09:40 AM
<p>Relatively easy to fix.  Single target wards need a slight beefing up.  Group wards should apply an individual ward to each person.  After all, druid regens regen health individually for each group member - not divide the total healed between each person in the group!</p><p>4K group ward that put 4K on each person individually would be a lot better, rather than a 4K that can be one shotted by an app1 warlock...</p>

fxt
12-04-2007, 11:11 AM
You are irritated that a group of 3 70's killed you?  The adept III level 79 group ward is almost 4000 and I cannot imagine that for a single target ward.  If you had one other person with you that group of 3 would be toast...alone you get interupted too much and a fury can put out some damage when they are not healing.

Elephanton
12-04-2007, 02:24 PM
<cite>sprognak wrote:</cite><blockquote><p>Relatively easy to fix.  Single target wards need a slight beefing up.  Group wards should apply an individual ward to each person.  After all, druid <span style="color: #ffff00;">regens </span>regen health individually for each group member - not divide the total healed between each person in the group!</p><p>4K group ward that put 4K on each person individually would be a lot better, rather than a 4K that can be one shotted by an app1 warlock...</p></blockquote><p>Regen is key work here.(4K in 10 sec after spell cast) vs. (4K immediately after spell cast) = I think even your grandma understand that the latter is extremely OP.</p>

Oneira
12-04-2007, 03:08 PM
<cite>ElephantonRU wrote:</cite><blockquote><cite>sprognak wrote:</cite><blockquote><p>Relatively easy to fix.  Single target wards need a slight beefing up.  Group wards should apply an individual ward to each person.  After all, druid <span style="color: #ffff00;">regens </span>regen health individually for each group member - not divide the total healed between each person in the group!</p><p>4K group ward that put 4K on each person individually would be a lot better, rather than a 4K that can be one shotted by an app1 warlock...</p></blockquote><p>Regen is key work here.(4K in 10 sec after spell cast) vs. (4K immediately after spell cast) = I think even your grandma understand that the latter is extremely OP.</p></blockquote>If you did it that way you'd have to tone down the group ward a bit..have it apply, say, 3K to each person in the group rather than 4K.  Otherwise that would indeed be pretty obscene.But alas, that's not the way it is.  As I understand it,  damage of any kind comes right off the top.  Whether it's a Fusion cast at one group member or a Rift cast at the whole group makes no difference.  If the Rift does 4k and the Fusion does 4k, then that damage is subtracted directly from the ward.  If any is left over then that gets applied to the group (in the case of encounter damage CA or spell). 

Notsovilepriest
12-04-2007, 04:21 PM
<cite>Kyen@Nagafen wrote:</cite><blockquote>You are irritated that a group of 3 70's killed you?  The adept III level 79 group ward is almost 4000 and I cannot imagine that for a single target ward.  If you had one other person with you that group of 3 would be toast...alone you get interupted too much and a fury can put out some damage when they are not healing.</blockquote>First off, Reading FTW.I was with a troub making it 3 on2, but she was able to keep the defiler out of the fight pretty much till I died. I was not alone. Also my Signature says level 78 so I don't have my new group ward, but it does only 100 points more of warding, that wouldn't have changed the course of the fight much. I feel it is stupid that I can get my 2 or 3 sec cast ward 1 shotted by another healers. Its not like I don't know my class, I have won many fights against odds, but since RoK I haven't been able to win much. I have before the nerf nearly killed a Wiz and Warlock at the same time with mana sheild(Killed the Warlock and the Wiz was down to 9 or so %). Please don't insult my playing ability because you have never played a shaman I'm betting. KK thanks

Notsovilepriest
12-04-2007, 04:25 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Fyste@Nagafen wrote:</cite><blockquote>  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable. <p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote><p>This post made me lol. 30-40k ward? Any idea how strong that would make shamen's in 1v1 or 2v2? let alone 6v6. How much is the T8 group ward?</p><p>Secondly, last time I checked, 1 tank + 2 healers +4 dps = 7 people in a group.</p><p>Even if there were 3 DPS, I very much doubt they could hit even 9k burst grp-wide dps, let alone 10-17k sustained.</p></blockquote>Its roughly 3.3k with adept 3 at level 80. Its a buff of 100 points from my M1 of the tier before. This isn't a fair enough increase compared to the amounts damage spells are going up.

silentpsycho
12-04-2007, 06:33 PM
<cite>Notsovilepriest@Venekor wrote:</cite><blockquote><cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Fyste@Nagafen wrote:</cite><blockquote>  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable. <p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote><p>This post made me lol. 30-40k ward? Any idea how strong that would make shamen's in 1v1 or 2v2? let alone 6v6. How much is the T8 group ward?</p><p>Secondly, last time I checked, 1 tank + 2 healers +4 dps = 7 people in a group.</p><p>Even if there were 3 DPS, I very much doubt they could hit even 9k burst grp-wide dps, let alone 10-17k sustained.</p></blockquote>Its roughly 3.3k with adept 3 at level 80. Its a buff of 100 points from my M1 of the tier before. This isn't a fair enough increase compared to the amounts damage spells are going up.</blockquote><p>I've had my M1 group ward crit for 3800 before and though, wow, hey thats cool.  Then, I played my Fury and hit a crit SoT for 5.5k in PVP on someone with (obviously) poor resists, but heh, I did the math and see the writing on the wall.   If just one 3rd rate DPS class can one shot my biggest, baddest ward with one attack and take a good bite out of someone's HP's, and I won't be able to recast it again for 30-40 seconds, what is gonna happen with 2-3 Rangers/Swashies go full out?  Even if my numbers are off a little above, it seems pretty darn obvious there is a problem with the size of our end-game wards.</p><p>And, my point above isn't about the WIS end line; I'm only 448 into Wis, and it helps (though just a trivial amount unless I'm in a Raid and able to cast bilssfully uninterrupted).  And yeah, Alacrity should be self-only and passive.  I'd respec in a heart beat if they actually fixed this.</p>

silentpsycho
12-04-2007, 06:53 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Fyste@Nagafen wrote:</cite><blockquote>  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable. <p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote><p>This post made me lol. 30-40k ward? Any idea how strong that would make shamen's in 1v1 or 2v2? let alone 6v6. How much is the T8 group ward?</p><p>Secondly, last time I checked, 1 tank + 2 healers +4 dps = 7 people in a group.</p><p>Even if there were 3 DPS, I very much doubt they could hit even 9k burst grp-wide dps, let alone 10-17k sustained.</p></blockquote><p>A 30-40k ward wouldn't make Shamen as powerful as, oh, lets say another class that has a similar ability all ready today (instant cast and uninterruptable, and until recently didn't even put them into combat), a class, unlike Shamen, that can do T1 DPS, has great crowd control ability (multiple long lasting roots and snares), and other wards that are also comparable to what Shamen have to spend 3-5 seconds to get off all ready.</p><p>And, I tend to parse PVP fights and notice my Bruiser, Assassin, Brigand and Wizard seem to do about 1-1.5k sustained DPS in the low 70's.  I'm extrapolating to account for the fact that I'm not 80, not in raid gear and that I'm also not the best at any of these classes to figure end game dps.  Even if I'm off by 50% because I'm better than I think, it's still clear a 4k group ward (at best) and a 1.8k single target is insufficient.  As it sits, it looks like Shaman can keep a single person in a T8 PVP group alive for 2 seconds, tops.</p>

Oneira
12-05-2007, 02:40 AM
<cite>Fyste@Nagafen wrote:</cite><blockquote><cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Fyste@Nagafen wrote:</cite><blockquote>  Both sets of wards need a big, big boost to compensate for the insane amounts of pvp damage that can be done in just a few seconds by the majority of classes out there.  Like the group ward - 5 second cast time, horrendously long recast, should ward for like 30-40k because thats what people are putting out now.  Single target, 3 second cast time, slightly shorter recast could get by with maybe 10-15k.  Sure, it'll never happen, but thats what it would take to be effective in a small/single group setting.  Or, actually tone down the dps being done (wihtout also tuning down heals this time, umkay) to make combat viable. <p>Hypothetical example:  ok, you have a gank squad rolling around, 1 tank, 2 healers and 4 T1 dps classes.  Figure that group, in T8 right now, can probably krank out anywhere from 10-17k dps (thats damage per <u><b>second</b></u>).  Most people running around have between 7-12k hp's, and a shaman can ward a group for like what, 4k ever half minute?   So what you have is pvp where the objective is really to just burn the other group before they burn you, heals and wards a now just a minor speed bump now where a well coordinated attack can burn anybody in a second or two at the most.  Who doesn't see the problem with this? </p></blockquote><p>This post made me lol. 30-40k ward? Any idea how strong that would make shamen's in 1v1 or 2v2? let alone 6v6. How much is the T8 group ward?</p><p>Secondly, last time I checked, 1 tank + 2 healers +4 dps = 7 people in a group.</p><p>Even if there were 3 DPS, I very much doubt they could hit even 9k burst grp-wide dps, let alone 10-17k sustained.</p></blockquote><p>A 30-40k ward wouldn't make Shamen as powerful as, oh, lets say another class that has a similar ability all ready today (instant cast and uninterruptable, and until recently didn't even put them into combat), a class, unlike Shamen, that can do T1 DPS, has great crowd control ability (multiple long lasting roots and snares), and other wards that are also comparable to what Shamen have to spend 3-5 seconds to get off all ready.</p><p>And, I tend to parse PVP fights and notice my Bruiser, Assassin, Brigand and Wizard seem to do about 1-1.5k sustained DPS in the low 70's.  I'm extrapolating to account for the fact that I'm not 80, not in raid gear and that I'm also not the best at any of these classes to figure end game dps.  Even if I'm off by 50% because I'm better than I think, it's still clear a 4k group ward (at best) and a 1.8k single target is insufficient.  As it sits, it looks like Shaman can keep a single person in a T8 PVP group alive for 2 seconds, tops.</p></blockquote>Remember the days early on in pvp when rogues and predators could burn you down so fast you couldn't even get a spell off?  It looks like with ROK those happy days are back.  /sigh  Well now at least they've added sorcs into that mix.  yippee.So much for the view that shaman wards are the best healing in the game--apparently damage warded in t8 is seriously undewhelming.  (the poster is right, the single best damage prevention in the game bar none is manashielld.  Nothing else even comes close--but that's another story)It's time again for the devs to take a serious look at how wards are appllied and how much they ward.. . . . . . wake me up when they do.

G1Joe
12-05-2007, 05:19 AM
<p>Shaman in PVP need some love imo also, the group ward is virtually useless in PVP and I have almost given up using the [Removed for Content] thing tbh, our debuffs are pretty good but against heavy dps classes im not sure our heals are strong enough. </p><p>Still havent found a way to really give a good swash or exiled brig (mit  0 + 50% decrese in cast times + stripped wards = no chance) a run for their money.</p><p> Fights where I have time I do ok but our cast times hurt and my wards seem to be burned through awful quick would love to hear from a T7/T8 solo defiler who actually does really well.</p><p>The funniest thing I have heard recently is a call for defiler to be nerfed because of Scourge!!!!! my [Removed for Content] god I wish these people would play our class in pvp.</p>

Krakelkr
12-05-2007, 10:40 AM
<cite>Notsovilepriest@Venekor wrote:</cite><blockquote>Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.</blockquote>Sad to say this but there aren't enough of you to get a boost any time soon, you aren't loud enough. I believe that wizzies and locks got an upgrade to manashield since so many people play them.Almost nobody used manashield so they got slaughtered in pvp. They whined. Then came the (unnecessary) upgrade and all the bots found a new spec and got titles.

Eluzay
12-05-2007, 11:24 AM
<cite>Notsovilepriest@Venekor wrote:</cite><blockquote>Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.</blockquote>You have a 6:1 kd ratio, not much room to complain, just keep zergin <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Taharn
12-05-2007, 12:15 PM
I do think you bring up a valid point about shaman group special spells. If we're talking group pvp where aoe spells are the norm (compared to pve where its usually one person being beat on) the quick-casting druid group regens are just better than the shaman ward. Sure, the ward can all be used up on one person that's being focus fired.. but its a 5 second cast. In that 5 seconds group members would have already had 2 ticks of a druid's regen.Unfortunately i dont see any way of fixing this.. Can they make the group ward affect everyone individually in PvP, then the group as a whole in pve?

Splintered
12-05-2007, 01:24 PM
One major problem occured when soe nerfed wards back awhile ago. It use to be where wards would prevent the same in pve as pvp to compensate for their naturally lower numbers, but then soe decreased how much a ward prevents in pvp. I have actually figured it out, and wards are only about 60% the power of a heal over time of the equal spell level. A key note is, that is in regards to the single target ward and single target heal over time. The group heal over time and group ward is a completely different story!

Notsovilepriest
12-05-2007, 03:35 PM
<cite>Ssslick@Nagafen wrote:</cite><blockquote><cite>Notsovilepriest@Venekor wrote:</cite><blockquote>Alright, I may be a bit irritated right now, but I'm roaming with a troub tonight and run into and SK, Defiler, and Fury that are all green to me but 70+ none the less. I'm casting away w/ wards and stuff and a fury 1 shots my ward. How are mystics and defilers supposed to keep their groups alive if their heals can get 1 shotted? This is completely crappy if I want to have a chance at any sort of solo healing do I have to be a druid?Seriously, Mystics don't even shine in PvE anymore, Majority of the time fighting mobs I'm getting my wards 1 shotted while my refresh timer is still ticking down. What am I supposed to do? Could Mystics/Defilers get some lovin please! Little less on defiler end since they are already far superior to Mystic but that is another subject.</blockquote>You have a 6:1 kd ratio, not much room to complain, just keep zergin <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>I do not zerg, I have cliff dove on occasion. If you knew me at all you would know that I don't do anything like that, I roll in a solid group which does wonders for titles and KvD. Thanks try again.

T1663R
12-05-2007, 05:39 PM
Hey,im a lvl 76 Mystic with mostly fabled t7 gear.I have to agree with Notsovilepriest.before Rok i was able to get good fights with nearly all classes.But since Rok you dont stand a chance at all as a mystic.The Mystic group ward can take around 3,8k Damage.The Solo ward around 1,8k.That would be like 5,6k together, which firstly seem nice, the Problem with this is that a mystic needs at least 7 sec to cast both of them.I think i dont have to tell that this is nearly impossible in a fight against a skilled player to cast them both, cause you get interruptet so often you dont get the wards castet.so what to do ? well you can mezz the opponent for like 3 sec every 3 minutes (the defiler has a 12 sec fear insteat of this spell) and/or use your rescue ward.But it gets better !Sometimes your are able to beat one class and what happens ? the freep runs.well as a mystic you cant do anything against that.We got no root. well we have a 10 sec snare, but thats a joke, beacause of the casting time, the 10 sec are gone before you reached him, since we cant cast while walking. yes i know the mystic can skill a 2-5 sec root with his archievments, but i think everbody will agree with me that this is really a joke.@the damage thing with the fury you were talking about, my best attack (m1) does around 800-1000 damage atm, yesterday ive seen a lvl 36 fury spell (not sure if lvl 36 but something like that) which done like 1300 damage...so after all i have to say, compared to a warden for example, who has evac,root, fast casttimes and some damage, the mystic is like a joke in pvp.greetings<span class="postbody"><cite></cite></span>