View Full Version : T2 locking and locking in general
Bjarelid
12-03-2007, 09:39 PM
<p>The roumours about taking away the possibility to lock toons are abundant. At the same time it is clear that soe is listening to all the new players in order to get more business. I have no problem with that but what I strongly oppose is the way in wich soe deals with the so called gank problem in t2 and up. There are pvp servers and non pvp server. new players that feel they have no chance in pvp should not be on a pvp server in the first place. this is all sonys fault. It would be so esy to let them know when they create a first charachter what to expect on a pvp server, loocked toons with massive stats etc. There r many of us who play this game exclusively for the pvp and lock all toons for this purpose and spend hundereds of hour to get the toons as good as they can be. How is this wrong?? I cant understand why its even concidered to stop locking, if that is the case at all, I do not know since soes info is at best crappy. What I do know is that I, and many others will quit the game if locking is removed or made mute. </p><p>Another issue is the, get uber in 5 mins approach, that soe is advocating to attract new players. I hr in td and u r set. How is this fair? If this development continious there is no point in putting any work in to a toon. I would welcome some clear info from soe on this issue so that we know what is to come. the roumours are at the moment taking away the fun of the game and developing toons for specific purposes.</p>
silentpsycho
12-03-2007, 09:54 PM
<cite>Bjarelid wrote:</cite><blockquote><p>The roumours about taking away the possibility to lock toons are abundant. At the same time it is clear that soe is listening to all the new players in order to get more business. I have no problem with that but what I strongly oppose is the way in wich soe deals with the so called gank problem in t2 and up. There are pvp servers and non pvp server. new players that feel they have no chance in pvp should not be on a pvp server in the first place. this is all sonys fault. It would be so esy to let them know when they create a first charachter what to expect on a pvp server, loocked toons with massive stats etc. There r many of us who play this game exclusively for the pvp and lock all toons for this purpose and spend hundereds of hour to get the toons as good as they can be. How is this wrong?? I cant understand why its even concidered to stop locking, if that is the case at all, I do not know since soes info is at best crappy. What I do know is that I, and many others will quit the game if locking is removed or made mute. </p><p>Another issue is the, get uber in 5 mins approach, that soe is advocating to attract new players. I hr in td and u r set. How is this fair? If this development continious there is no point in putting any work in to a toon. I would welcome some clear info from soe on this issue so that we know what is to come. the roumours are at the moment taking away the fun of the game and developing toons for specific purposes.</p></blockquote>Honestly, I thought a partial fix to the "locking problem" all ready went in with ROK. Yes, I'm referring to raising the bar so people have to go out and level and re-gear up their mains again... I haven't touched my 17 guardian 'twink' in weeks.
Jacien
12-04-2007, 08:07 PM
<cite>Bjarelid wrote:</cite><blockquote><p>The roumours about taking away the possibility to lock toons are abundant. </p><p> I would welcome some clear info from soe on this issue so that we know what is to come. the roumours are at the moment taking away the fun of the game and developing toons for specific purposes.</p></blockquote>Not so much a rumor anymore. They are indeed working on something...<cite>Aeralik wrote: </cite><blockquote>The new armors were just designed to be nice quest rewards not to battle level locking. I don't see where you guys come up with this stuff sometimes. Anyways, a real fix to get the lockers to level should be part of the next LU.</blockquote>Well, it's pretty clear, whatever they're going to do...it will counter level locking in PvP. My <u>assumption</u> is they're going to add XP to Player kills that cannot be locked out. This, then, forces anyone who PvPs to gain combat/adventure XP and it keeps faithful to the intent of locking for PvE content.To sum it up:PvP = gaining levels even if level locked.PvE = level locked, only gaining XP off quests, as it is now.
ladyvengeance
12-05-2007, 12:36 AM
Where did this assumption come from? How do you know they are working on something? I have yet to see an announcement from developers about a "fix".
wellehad0
12-05-2007, 01:39 AM
<cite>Pedigru@Venekor wrote:</cite><blockquote><cite>Bjarelid wrote:</cite><blockquote><p>The roumours about taking away the possibility to lock toons are abundant. </p><p> I would welcome some clear info from soe on this issue so that we know what is to come. the roumours are at the moment taking away the fun of the game and developing toons for specific purposes.</p></blockquote>Not so much a rumor anymore. They are indeed working on something...<cite>Aeralik wrote: </cite><blockquote>The new armors were just designed to be nice quest rewards not to battle level locking. I don't see where you guys come up with this stuff sometimes. Anyways, a real fix to get the lockers to level should be part of the next LU.</blockquote>Well, it's pretty clear, whatever they're going to do...it will counter level locking in PvP. My <u>assumption</u> is they're going to add XP to Player kills that cannot be locked out. This, then, forces anyone who PvPs to gain combat/adventure XP and it keeps faithful to the intent of locking for PvE content.To sum it up:PvP = gaining levels even if level locked.PvE = level locked, only gaining XP off quests, as it is now.</blockquote><p>yes i too would like to know where does it say they are working on somthing.. again jus tlike i had to say 1billion times before ROK lauched you guys are full of BS.. not one single post from a dev has been made yet you guys hear a rumar and think its the truth... do you really think SOE will make another starwars galazy mistake and dumb down a game jsut to help new people..... I still would like to know where are all these new people at i ran around in ant again tonight and still did not see one person doing a quest it waas groups after groups on both sides doing what PVP servers where made for PVP.. PLEASE TELL ME WHY SHOULD WE NERF PVP ON A PVP SERVER.. if you took out lvl locking that would mean you could really hurt your toon by PVP'ing that would mean you would gain massive exp.. lets also look at it this way.. say you no longer can lvl lock so you are jsut killing what you need for quest and you get jumped so now you have to choose win the fight adn GAIN EXP or sit there and loose so yuou dont gain any EXP that is not part of a quest...</p><p>so i guess what some of you want is NO PVP without punishment till lvl 80... forget that t6-t8 us way worse with gankers then t2 would ever be.. t2 you can out lvl in a couple hours t8 you stuck there and can no longer better yourself unless you have time to RAID.. hey if you dont want to lvl lock and dont want to make your pvp toon th ebest it can be then please tell me why did you join a pvp server.. this is not wow we dont use battle grounds.. this is world PVP all you need to do in t2 is either do TD quest for gear or go to broker and buy TD gear drops and wham bam you no longer weak... </p><p>only other suggestion i can even think of is make the less pop PVP server a non lock server so that all you who dont want to lock can have your noob wars...</p>
SolomanShort
12-05-2007, 05:07 AM
<cite>Pedigru@Venekor wrote:</cite><blockquote><cite>Bjarelid wrote:</cite><blockquote><p>The roumours about taking away the possibility to lock toons are abundant. </p><p> I would welcome some clear info from soe on this issue so that we know what is to come. the roumours are at the moment taking away the fun of the game and developing toons for specific purposes.</p></blockquote>Not so much a rumor anymore. They are indeed working on something...<span style="font-size: large;color: #cc3333;"><cite>Aeralik wrote: </cite></span><blockquote><span style="font-size: large;color: #cc3333;">The new armors were just designed to be nice quest rewards not to battle level locking. I don't see where you guys come up with this stuff sometimes. Anyways, a real fix to get the lockers to level should be part of the next LU.</span></blockquote>Well, it's pretty clear, whatever they're going to do...it will counter level locking in PvP. My <u>assumption</u> is they're going to add XP to Player kills that cannot be locked out. This, then, forces anyone who PvPs to gain combat/adventure XP and it keeps faithful to the intent of locking for PvE content.To sum it up:PvP = gaining levels even if level locked.PvE = level locked, only gaining XP off quests, as it is now.</blockquote>Did you people miss something Pedigru pointed out? pfft.Edited to make it <i>really </i>clear to the people who skim read posts. Aeralik is a dev, he posted about this <a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=396380" rel="nofollow" target="_blank">here.</a>
If PVP kills are made to always give XP no matter what, they'd better give AA XP as well.
deepruntramp
12-05-2007, 05:10 PM
<cite>cklab wrote:</cite><blockquote>If PVP kills are made to always give XP no matter what, they'd better give AA XP as well.</blockquote>I don't know why I expected more than a ridiculous, idiotic demand from a guy that proudly displays his level <b>SEVENTEEN</b> Swashbuckler PvP stats in his sig.Please tell me you'll be one of the ones cancelling next LU when your baby boy finally has to grow up.
Roald
12-05-2007, 05:30 PM
<blockquote><p><cite>Aeralik wrote: </cite></p><p><cite></cite>soon(tm). It will probably come with the another surprise though and not part of LU41</p></blockquote>This is what Aeralik wrote on EQ2 Flames about Faction PvP gear sets. I'm guessing the other surprise is the same thing as the fix for level locking.
<cite>deepruntramp wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote>If PVP kills are made to always give XP no matter what, they'd better give AA XP as well.</blockquote>I don't know why I expected more than a ridiculous, idiotic demand from a guy that proudly displays his level <b>SEVENTEEN</b> Swashbuckler PvP stats in his sig.Please tell me you'll be one of the ones cancelling next LU when your baby boy finally has to grow up.</blockquote><p>I suppose it'd be all right then for the people who PVP a lot as they level then, assuming the change is what people have speculated it is, to be at a distinct disadvantage to the people who mostly PVE through questing? This is a PVP server, right? There's a lot of requisite PVE anyway, but this change without making PVP kills give AA is a little much.</p><p>As it stands it's possible for the PVE player and the PVP player to both be on the same footing, both in terms of gear and AA (It's my understanding at least that the PVP gear is about as good, and marginally better at most, than the regular fabled items--and in this instance, it wouldn't even be possible for the average player to ever get a piece of PVP gear because of the insane faction requirements). I'm sorry you disagree with me that forcing people to level for PVP'ing is really detrimental to their character development in that one major category, and that you have to resort to trite, uninspired ad hominem attacks. </p><p>As far as my character being level 17, so what. I'd get chastised for not displaying my main character, and I'm getting chastised for displaying it now. Playing low level characters for PVP is nothing new in MMOs; and neither are low lifes who detract from that particular playstyle. EQ2 really is a case of "blame the game, don't blame the player," as I understand is a popular phrase in hip hop lingo. I'm sure you comprehend.</p><p>Oh and by the way, here are a few links to my max level and battlegrounds characters from DAOC. Could post more from other games but I'm sure this will suffice in that I've enjoyed both max level and battlegrounds PVP in games, so long as the PVE required isn't stupidly redundant and time-sinkish (hihi EQ2):</p><p><a href="http://www.camelotherald.com/chardisplay.php?s=Gareth&c=279405" rel="nofollow" target="_blank">http://www.camelotherald.com/chardi...Gareth&c=279405</a></p><p><a href="http://www.camelotherald.com/chardisplay.php?s=Gareth&c=343853" target="_blank" rel="nofollow">http://www.camelotherald.com/chardi...th&c=343853</a></p><p><a href="http://www.camelotherald.com/chardisplay.php?s=Gareth&c=332216" rel="nofollow" target="_blank">http://www.camelotherald.com/chardi...Gareth&c=332216</a></p><p><a href="http://www.camelotherald.com/chardisplay.php?s=Gareth&c=340809" target="_blank" rel="nofollow">http://www.camelotherald.com/chardi...th&c=340809</a></p><p>Almost a 20 to 1 kill ratio on one of them, and a 20% solo kill ratio on my assassin (nigh on unheard of in the stealth zerg that is Cathal Valley).</p>
Elephanton
12-05-2007, 06:02 PM
<cite>ladyvengeance wrote:</cite><blockquote>Where did this assumption come from? How do you know they are working on something? I have yet to see an announcement from developers about a "fix".</blockquote><p>I can tell you where it is coming from because it was my idea <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />We've been discussing this idea here > <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=391054" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=391054</a></p>
MaCloud1032
12-05-2007, 06:06 PM
guess i gotta ask if all of the other games you ahve played were so much better for pvp why are you playing eq2. PvE will always come first for eq2.
<cite>cklab wrote:</cite><blockquote><cite> </cite><p>Oh and by the way, here are a few links to my max level and battlegrounds characters from DAOC. Could post more from other games but I'm sure this will suffice in that I've enjoyed both max level and battlegrounds PVP in games, so long as the PVE required isn't stupidly redundant and time-sinkish (hihi EQ2):</p></blockquote>I played DAoC and the PvM in that game took far far longer and was far far harder than it is in EQ2. You can solo in EQ2, and you don't need to grind either. Although I also played when you PvP'd at max level, not at lowbie levels, people levelled up. In fact this is the first game I have played that has levels but people stick around at low tiers to gear up and kill people who can't compete. I've never seen it before and I really hope to never see it again.
<cite>Taear@Venekor wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote><cite></cite><p>Oh and by the way, here are a few links to my max level and battlegrounds characters from DAOC. Could post more from other games but I'm sure this will suffice in that I've enjoyed both max level and battlegrounds PVP in games, so long as the PVE required isn't stupidly redundant and time-sinkish (hihi EQ2):</p></blockquote>I played DAoC and the PvM in that game took far far longer and was far far harder than it is in EQ2. You can solo in EQ2, and you don't need to grind either. Although I also played when you PvP'd at max level, not at lowbie levels, people levelled up.In fact this is the first game I have played that has levels but people stick around at low tiers to gear up and kill people who can't compete. I've never seen it before and I really hope to never see it again.</blockquote><p>Must have been back in 2001 when the game came out. Even then the PVE wasn't particularly that hard, just a tedious grind.</p><p>Gearing up has always been very easy too--the best gear has always been crafted (you've heard of spellcrafting, right?), with the exception of some easily quested jewelry. </p><p>Battlegrounds in DAOC have been in quite a long time as well (introduced in March of 2002, six months after release: <a href="http://support.darkageofcamelot.com/kb/article.php?id=438" rel="nofollow" target="_blank">http://support.darkageofcamelot.com...icle.php?id=438</a> ). Remember the original Thidranki, Murdgaein, and Caledonia? They were such a hit over the years that now there are battlegrounds for every single level range up to 50. It's also been a very common occurrence for people to twink out their battlegrounds players in templates with capped stat and skill bonuses, preying on the new players who go there to get to the first MCL to help with PVE'ing. Only difference is the new players there didn't cry bloody murder because they got mowed down, and it was in a BATTLEGROUND. These newbies are whining and crying here, and they chose a PVP SERVER. </p><p><cite>Darksavanna@Venekor wrote:</cite></p><blockquote>guess i gotta ask if all of the other games you ahve played were so much better for pvp why are you playing eq2. PvE will always come first for eq2.</blockquote><p>Put words in my mouth why don't you. The reason I play EQ2's PVP server is because right now I enjoy its PVP. Simple as. </p>
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