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Nagbok
12-03-2007, 02:46 PM
HelloMe and a few of my friends just joined a new server and we have a group that we always play with.I am the Warden of the group but we also have a mystic in our groupso they use me more as a dps / back up healerwhat lines would you recommend me the mostthanks for the help

gita
12-03-2007, 04:10 PM
if i was you on that group and playstyle prollyon druid tree:INT 6-4-8-4-1AGI 6-4-4-8-1STR 4-8-8  (or something like that there)on warden eof tree:Wardens line to get Force of NatureEnhance spores maxedEnhance spirit of the Bat maxedmax SoWand rest wathever u want, even random works, its all useless.(well maybe enhance roots and get root inmune, can be handy enhanced roots in groups)

Torri
12-03-2007, 04:51 PM
<cite>Nagbok wrote:</cite><blockquote>HelloMe and a few of my friends just joined a new server and we have a group that we always play with.I am the Warden of the group but we also have a mystic in our groupso they use me more as a dps / back up healerwhat lines would you recommend me the mostthanks for the help</blockquote><p>If DPS/Secondary heals are your primary role I'd suggest going melee instead of casting and doing Strength 4/4/8/8/1 in the Druid tree. This wil give you a melee attack that will proc haste if sucessful, a chance to double attack and a chance to proc a group heal on a sucessful melee attack (Sadly it's getting to be time to upgrade from the Sceptre of Rahotep and it's healing proc). Next I went to the Warden tree to turn your damage spells into combat arts. After 20 points in Wardens you can get Force of Nature for 76% critical hits. Then I was working on the renewal line (Maxed spores as soon as I could), but I've pulled off that to work the Druid Stamina line. After seeing instances where I see people spending a lot of time unable to cast due to hostile effects getting Serenity seemed like a good idea.</p><p>With that you'll do better melee damage than you would nuking, and with the healing procs from Natural Boon + increased chance for critical heals (Which is less effective that the Agility line ability of making Heals do more at shorter intervals probably, but I think the self stun cure makes up for it) you'll be able to supplement your group Shaman rather well. </p><p><i>Edit: Oh, I forgot. I did max SoW as soon as I could, even before I finished the strength line, but that was just personal preference, not sure if it was the best thing to do or not.</i></p>

gatrm
12-03-2007, 05:01 PM
<p>For max dps, go STR and INT lines...STR- 4-4-8-8 (can get an extra attack by spending 2 for end of line).  INT- max crits/casting skills..infusion will only help if you are healing a bunch.  </p><p>Your option for your remaining points is either go WIS 4-1 for an extra attack then spend left overs in whatever OR go down AGI line.  (For healing many wardens swear by AGI/STA)</p><p>In EOF, enhance spirit of the bat, spores, roots can be nice.  For dps, go melee line (allows you to use your spells as CAs) and end of line go melee crits.  Also max your self mitigation buff and sow.</p><p>If you put points into CAs/melee (STR) and spells (INT), you can use either depending on circumstance.  You might have to consider keeping separate STR and INT gear depending on whether you are melee or casting...another option is to aim to keep the two of those stats relatively equal to each other.</p><p>These recommendations might change somewhat if you were going to be only or primary healer.</p>

Skivley101
12-03-2007, 05:34 PM
<cite>Nagbok wrote:</cite><blockquote>HelloMe and a few of my friends just joined a new server and we have a group that we always play with.I am the Warden of the group but we also have a mystic in our groupso they use me more as a dps / back up healerwhat lines would you recommend me the mostthanks for the help</blockquote>How many AA pts do you have right now? and whats your lvl ?

Nagbok
12-03-2007, 08:58 PM
13

Skivley101
12-03-2007, 09:13 PM
<p>Its 21 aa pts to get 75% mele crits , wich is the biggest boost to warden dps , its another 21 pts to have max natural boon(mele heal proc from druid str line. And  about 65 AA's to have these + infusion for the mele/caster hybrid.</p><p>You might consider just putting pts in wisdom druid line right now. Or just go down the Str line for the heal proc's , you also get some boost to dmg with that line. Or you can start going down the warden mele line to get the 75% mele crits ASAP,& plus the AoE you can have app1 after 7 pts wich is nice,err is it 11 ... You can also jump over to get your SoW upgraded from that line after 7 pts?</p><p>Maybe see what your group is gona need with their playstyle for a bit, might turn out you need to be the main healer.</p>

Nagbok
12-03-2007, 09:30 PM
melee line sounds sweet but what if someone chooses not to go with melee what is next best choice for like primary healer?

Skivley101
12-03-2007, 09:56 PM
<p>the misconception about mele wardens , is that they dont heal well enough ... if you pick the druid str line and get your mele heal proc asap maxed , it is just as good a boost or better to healing as the other two lines (agi,sta) But you have to be upclose hitting them.</p><p>The other options take just as many pts to get the full heal boost benefit. One line lets you charm animals(agi line) for pets at the cost of 3 concentration slots(there are none to charm in dungeons) The other gives you sort of a debuff spell(sta line) (removes beneficial spells from mobs, more for raid) ...they are totally preference but alot pick both.</p><p>You might consider however the cure line(Warden tree) at low lvls if you want to boost mitigation, or atleast 5 pts in the trauma cure for physical mitigation boost. But its not that much more to get the group cure maxed also for double the physical mitigation boost , except its no good untill you have that spell.</p><p>hmmm cant remember what lvl you would get trauma cure anyway ....scratch that till further notice ...lol</p><p>Beyond those the only heal enhancement is on the reformation line , but those spells are at higher lvls also.</p>

Skivley101
12-04-2007, 04:19 AM
<p>hehe ... here's the info i promised</p><p>Trauma cure is 13 , so you have it allready , you could put 5 pts in it on the warden line so you could boost physical mit , wich might work nice right now with your group ....</p><p>You cant get the group cure till  lvl 42 (verdant sigh) you boost whole group mit same + elemental with that line.</p><p>it is definately worth it to get just the trauma cure enhancement , especially at your lvl  ...5 pts to max... no big deal ... then put pts some where else...</p><p>The lvl you could use the reformation line is lvl 35 , thats when you get your first spores spell, and Bat spell.</p><p>If I was in your group , knowing what i know , I would pick the trauma cure enhancement. Then this and that , till I had enough to respec for the mele proc heal.</p>

gatrm
12-04-2007, 02:16 PM
<p>The only change I would make from my above recommendations if you were going to be the main healer would be to spec STR/STA in the KOS tree.  Like skivley said, melee wardens can heal just fine- and that proc on STR line procs a lot especially if you have a slow weapon.  </p><p>AGI is ok also cause the initial tick does more healing (4th down I think), but frankly I don't like the faster ticks for most situations.  I suppose max healing would be STR 4-4-4-8, STA 4-4-4-8, AGI 4-4-4-8, but you cannot do that until you are 70+</p><p>Edit: Oh, and I really don't like the cure line- It used to be much better than it is, but increasing the mit to that damage type for three hits (or is it 4 now?) isn't worth  the points IMO.</p>

Skivley101
12-05-2007, 02:10 AM
<p>My thoughts on the cure buff, were that it could be pretty useful right now for your group ..... But if your going to plan on a respec , you might want to keep all your pts in 1 tree (Druid or Warden) so you can have all of them to place with 1 respec ... just a thought.</p><p>I have a question of my own for you people who are around 100 AA's</p><p>Once I pick up my RoK expansion and install , Can I respec 1 of my tree's and start filling the other one up to 70 before i get to 120 AA's? Or are the original 100 locked 50 to each tree?</p><p>I want to get the charm animal without having to lose my mele/caster spec. <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Deejar_
12-05-2007, 10:36 AM
<p>I have 125 points AA now i'm in rok and have been adding the extra points to both the druid and warden trees so that I have sta/agi/str now and starting to fill up ca's next. All a bit experimental at moment and will try new set-ups when I have 140.</p><p>Zante..</p>

Ferunnia
12-06-2007, 01:08 AM
If you respec your EoF tree you can use those points in the KoS tree, and vice versa.

5ringsblo
12-06-2007, 07:54 AM
I would go full heal spec in that group and let the mystic go dps, things will die faster and they can still out heal you.