View Full Version : Betrayal and crafting questions
I'm still new to the game and not very far in, i've done some reading on both Crafting and betraying to another city but still just have a couple of questions.With Betrayal, the stickied FAQ mentions this"<span class="postbody">However, it is always possible to betray to another city later in the game (this may also change your class if you are moving to a city where your original class is not allowed)."While i would assume most classes would change into their good or evil equivalent (Defiler to mystic, Conjurer to Necromancer, etc) there are some classes which i can't figure out the equivalent of or have more then one equivalent on the other side. (Ranger, Swashbuckler) </span><span class="postbody">Is there any kind of list of which classes change when you betray and what they change into? </span>Crafting, 9 separate specialties, is there any way to drop your current specialty and pick up another one? Also is their any way to pick up more than one specialty or are you stuck with the first one you pick forever on that character?
Kellin
12-03-2007, 02:29 PM
<p>Changing crafting class, see here:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=396961" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=396961</a></p><p>Betrayal and classes:</p><p>Good only: Conjuror, Illusionist, Templar, Mystic, Paladin, Monk, Swashbuckler, Ranger</p><p>Evil only: Necromancer, Coercer, Inquisitor, Defiler, Shadowknight, Bruiser, Brigand, Assassin</p><p>Neutral: Warlock, Wizard, Fury, Warden, Guardian, Berserker, Dirge, Troubador</p><p>Classes are broken into archetypes, classes, and sub-classes. Of each archetype, there are three classes, each of which is broken into two sub-classes. Each archetype contains one neutral pair (warlock/wizard, for example) and the other two pairs are good/evil (illusionist/coercer, to state one).</p><p>When you betray, if you are a neutral class, you can either keep your class or become the other side of the pair (berserker betrays and becomes either berserker or guardian). If you are not a neutral class, you will automatically become the evil class (templar betrays and becomes an inquisitor). You can also betray and go back to your starting city (sometimes done by people with neutral classes who want to change class, but not their city).</p><p>Hope this is understandable.</p>
Thanks that was exactly the info i was looking for, though your reply raised just one more question <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />You mention that some players may switch a couple of times to change class while keeping their city, is there any limit to the number of times you can betray? If not is there any adverse affect doing so? For example if i wanted to play a Bruiser every other week and a monk in between, would that be possible?
Calthine
12-03-2007, 03:58 PM
<cite>Lake wrote:</cite><blockquote>Thanks that was exactly the info i was looking for, though your reply raised just one more question <img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />You mention that some players may switch a couple of times to change class while keeping their city, is there any limit to the number of times you can betray? If not is there any adverse affect doing so? For example if i wanted to play a Bruiser every other week and a monk in between, would that be possible?</blockquote>I've never heard of a limit, but all your spells and combat arts will reset to Apprentice II when you betray.
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