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View Full Version : Emergency Wards Borked?


Thunderthyze
12-03-2007, 12:26 PM
Don't use them often at all but does anyone else get the feeling that our emergency wards are not working at the moment?

Banditman
12-03-2007, 01:45 PM
I can't remember the last time I cast one . . . Tier 5 maybe?  I'll take a look tonite.

Karlen
12-03-2007, 02:11 PM
Pretty sure I used both of mine (single and group) yesterday when soloing and they worked fine.

rvbarton
12-03-2007, 02:16 PM
I use mine all the time.  Haven't played since Friday though.  Will check tonight.

thedu
12-03-2007, 07:51 PM
I use them all the time..what exactly are you seeing?

Thunderthyze
12-04-2007, 05:09 AM
<p>I had heard a rumour that the emergency wards weren't providing that much of a buffer and have to admit that they did seem to be fairly inconsequential when I DID try them. Like I said I VERY rarely use them so maybe it is just the scaling factor that makes them less useful at t8 rather than say t4 or 5. </p><p>The anaecdotal rumour suggested that when the ward was up damage was still being taken even when the ward was showing still to be at 100%. Have to admit I haven't spent time checking this....I'll look into it when I get back from work.</p>

thedu
12-05-2007, 05:59 PM
I tried a quick test today before heading out to work.  I went Kylong Plains and let a spider aggro me and then start hitting.  The first test was with Ghastly Savior.  This is a single target ward that:* When target dies this spell will cast Eidolic Savior on Caster.  Lasts for 36 seconds.* Increases power of target by 210 every 6 seconds* Heals target against 1120 (master I) points of all damage.* Grants a total of 1 trigger of the spell.I'm a little bit confused now with spell because do the affects only occur when you die or can you use the ward portion as you are dieing?  In any case it didn't block anything after I cast it.<hr />You draw upon the ancestral powers of life and rebirth. <span style="color: #cc0000;">CAST THE SPELL.</span> YOUR Runic Armor regenerates 114 points of absorption. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF. a drachnid bloodknight's Barrage hits YOU for 78 piercing damage.  <span style="color: #cc0000;">MOB KEEPS WAILING ON ME.</span> a drachnid bloodknight hits YOU for 485 piercing damage. a drachnid bloodknight hits YOU for 426 piercing damage. YOUR Runic Armor regenerates 114 points of absorption. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF. a drachnid bloodknight's Wild Swing hits YOU for 151 piercing damage. You are struck with a well executed attack. a drachnid bloodknight hits YOU for 387 piercing damage. a drachnid bloodknight hits YOU for 383 piercing damage. a drachnid bloodknight tries to pierce YOU with Raging Blow, but YOU parry. YOUR Runic Armor regenerates 114 points of absorption. a drachnid bloodknight tries to pierce YOU, but misses. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF. a drachnid bloodknight hits YOU for 258 piercing damage. a drachnid bloodknight hits YOU for 355 piercing damage. a drachnid bloodknight tries to pierce YOU, but misses. YOUR Runic Armor regenerates 114 points of absorption. Your aura fades. <hr />So is it working correctly? Do I have to be on cusp of death for it to work?The next one is called 'Wards of Eidolon'.  This is group instant ward.  And it seems to be working correctly.<hr /><span style="color: #cc0000;"> You draw upon the ancestral powers.</span> a drachnid enthraller tries to pierce YOU, but misses. a drachnid enthraller tries to pierce YOU, but misses. YOUR Runic Armor regenerates 114 points of absorption. A drachnid enthraller snaps out of it. A drachnid enthraller gathers psionic energy. a drachnid enthraller tries to confound YOU with Fascinate, but YOU resist. a drachnid enthraller tries to pierce YOU, but YOU parry. A drachnid enthraller becomes quiet and contemplative. YOUR Wards of the Eidolon absorbs 27 points of damage from being done to YOURSELF. a drachnid enthraller's Silence confounds YOU draining 0 points of power. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF. <span style="color: #cc0000;">YOUR Wards of the Eidolon absorbs 236 points of damage from being done to YOURSELF.</span> a drachnid enthraller hits YOU but fails to inflict any damage.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 27 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 393 points of damage from being done to YOURSELF.</span> a drachnid enthraller hits YOU but fails to inflict any damage.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 26 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power. a drachnid enthraller tries to pierce YOU, but misses.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 28 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power.<span style="color: #cc0000;"> YOUR Runic Armor regenerates 114 points of absorption.</span> A fierce look of concentration crosses A drachnid enthraller's face. <span style="color: #cc0000;">YOUR Wards of the Eidolon absorbs 27 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power. <span style="color: #cc0000;">YOUR Wards of the Eidolon absorbs 167 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Mind Shock hits YOU but fails to inflict any damage. a drachnid enthraller tries to pierce YOU, but misses.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 25 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 297 points of damage from being done to YOURSELF.</span> a drachnid enthraller hits YOU but fails to inflict any damage.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 30 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Silence confounds YOU draining 0 points of power. YOUR Runic Armor regenerates 114 points of absorption. An unnerving look of concentration crosses A drachnid enthraller's face. a drachnid enthraller tries to confound YOU with Medusa Gaze, but YOU resist. a drachnid enthraller tries to pierce YOU, but YOU parry. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 270 points of damage from being done to YOURSELF.</span> a drachnid enthraller hits YOU but fails to inflict any damage.<span style="color: #000000;"> YOUR Runic Armor regenerates 114 points of absorption.</span> A fierce look of concentration crosses A drachnid enthraller's face.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 182 points of damage from being done to YOURSELF.</span> a drachnid enthraller's Mind Shock hits YOU but fails to inflict any damage. YOUR Runic Armor absorbs 114 points of damage from being done to YOURSELF.<span style="color: #cc0000;"> YOUR Wards of the Eidolon absorbs 227 points of damage from being done to YOURSELF.</span> a drachnid enthraller hits YOU but fails to inflict any damage.<span style="color: #cc0000;"> YOUR Wards of the Eidolon heals YOU for 0 hit points.</span> <hr />

Baccalarium
12-05-2007, 09:19 PM
Eidolic Savior is a death intervention spell.   Only cast it when you think the target is about to take a death blow.    The target has to actually take a death blow to receive the effects listed.   The death blow will then not kill the target, and cause the listed effects to trigger.

Gnevil
12-05-2007, 11:12 PM
<p>They are working fine.  I use mine all the time, why wouldn't you.  They are insta cast wards and when the stuff is hitting the fan I will take every little advantage I can get to work through it.</p><p>While they may not be uber wards by any means I know that I have saved myself while solo'ing and getting that one add that you just didn't expect.  I usually use the single then group to allow myself to get off one of my long cast wards or heals.  They cost very little mana wise and can make the difference.</p><p>Being a raid mystic the single target one comes in [Removed for Content] handy when I see a dps taking that plunge and it gives just enough time to get off one of my bigger wards or heals.  In addition I use the group one stacked with everything else to keep my group up.  Combine this with coagulate and it has more often then not made the difference in my group recovering with no deaths or loosing dps and possibly the offtank.</p>