View Full Version : Pricing on Broker Formula?
Refreshment
11-30-2007, 01:22 PM
<p>Hello Everyone, The Server is down and driving me nuts, so to take my mind off it. I came up with this post.</p><p>I have been playing Everquest II for approx a month now, but I still consider myself a Newbie and in 6 months, I'll probally consider myself a Newbie, I can live with that. I use to play Everquest I which not really remembering but that didn't last to long. I remember 2 things. I was a Baker and when I died, I had to run across the land near naked to locate my corpse so I didnt lose my gear and not understanding the navigation method, yikes it was hell. So Everquest II is a breath of Fresh Air.</p><p>Now im sure this has been stated many of times and my Apologies if this is the wrong area to post this and all that stuff, I did do a search for my topic but came up a little thin on results. Keep in mind this is also my Very First Post aswell.</p><p>Pricing on Broker Formula?</p><p>Is there some kind of Standard that we or the vetrens should go by on Pricing things on the Broker. </p><p>1. I say this because I have read one way is just go with the lowest price and match it. I kinda disagree with that method becuase I have seen what I would call Entry level armor leggings for as low as 7 silver and the matching gloves for 3 gold. I personally feel all armor pieces of the same, lets say, Series should be the same price across the board for any peice, unless its different ex. imbued & etc. only my opinon though.</p><p>2. I may be wrong but I think things should be priced according to current broker avalibilty and level of item. I know in my case when I came off the Pre Island at level 10 with approx 1 gold total (selling everything I could & not leaving island till Everything was Grey'd out) I barely had enough to buy full set of Merchant armor, let alone buy a complete decent set from the broker. So I also keep that in mind when I price Entry level stuff, my common sense tells me a person will see the prices on the Broker and turn around and go and craft their own armor (I did). Meaning a Lost customer, Loss of money.</p><p>3. Although maybe a Standard would be a bad thing if 10 People were selling stuff ALL at the same price, becuase then peeps would be buying from what Crafters Name they think is the coolest, haha. But then again I know there has been times that I low balled a item becuase I don't agree with the matching the lowest item price tatic and trying to be consitant among a set. Dont get me wrong I have tried matching lowest but all it gets me is a item im still trying to sell for 2 weeks.</p><p>I ignore the Peeps that through a item up for 2 plat when its not even worth a gold piece, maybe a typo on there setting price or maybe looking for that one peep that doesnt know. So we will leave that senerio out of all this.</p><p>So in Conclusion is there a Formula that the Vetrens or whatever go buy, Examle Mitagaion of 22 = 22 silver, imbued = 50 silver more, using a rare = 50 silver more, etc etc. and ofcourse I know this all depends on the Teir of harvestables. I know im putting alot of thought to this. Maybe its becuase I plan on having 7 alts with 7 different Trades (I dont recommend it, it will drive you CRAZY when it comes to farming and crafting) haha. But I started it and i'll finish it. So I would like to be constant and fair to the Everquest Land when it comes to Pricing on a Broker.</p><p>Thank You all for your Time and Patience and Good Luck to you all, any information will be helpfull.</p>
Vonotar
11-30-2007, 01:31 PM
<cite>Refreshment wrote:</cite><blockquote>I ignore the Peeps that through a item up for 2 plat when its not even worth a gold piece, maybe a typo on there setting price or maybe looking for that one peep that doesnt know. So we will leave that senerio out of all this.</blockquote>Waiting for their Plat farmer friend to purchase their 'junk' orc eye they have priced for 50 plat. Makes me laugh that they think that we (and Sony) don't know what they are up to.
Freydinessa
11-30-2007, 01:36 PM
Nope, there is no standard known on the broker. People are just too greedy unfortunately. I however sympathize with what you are saying and generally agree. There is one little rule i use for adept I's i sell on the broker, basically it's 1 gold per tier (10 levels), i.e. a level 17 adept I would sell for 2 gold, a level 57 = sell for 6 gold. But it's a free market, and if people can bleed some more coin out of others, then so be it. Also you must consider that some people use the broker to store items on there that they don't really want to sell. Hence they put stupid prices on them to ensure this.
Barbai
11-30-2007, 01:43 PM
There really isn't a real formula as just basic supply and demand, somethings will have more innate value to them then others due to their number of uses or classes that can use them. As far as money starting out what you may consider is to go into the crafting channels on your server and figure out what is needed the most and try to harvest that material, on befallen that is normally roots and hard metals. Also if you are looking for crafted armor whether it is handcrafted or master it may work out better to ask around in the various channel that you are looking for an armorer or tailor to make you some equipment. You may find that going directly to a crafts person you can make a deal that will make it a lot cheaper then broker browsing .
StormCinder
11-30-2007, 01:44 PM
<p>To answer the OP, I'd say there are as many pricing strategies as there are sellers. There have been heated threads on this issue, where you have the "free-market" vs "supply and demand" vs "market controls" vs "price-fixers" battling it out.</p><p>It basically comes down to do what works for you. If you need cash fast, price 20% below current low. Long term...match lowest. Check frequently, especially after expansions, GUs, and hotfixes...as drop/harvest rates may have changed.</p><p>Also...sell what people want. Collectibles (aka Shinies) sell fairly fast. Some new players put everything on the broker, not realizing that there are some drops that are "vendor trash"...that is...they have no player use in-game other than to sell to a vendor.</p><p>In my opinion, the first thing any toon should do when they come off the island is purchase a container and get it on the broker and sell the stuff accumulated on the island. Don't sell off your collection items to the NPCs. Save them up and sell them on the broker. I have a lvl8 toon that I took off the island, setup on the broker and walked away from for two weeks. Came back a week later and had 35gp.</p><p>Also, harvesting is not just for crafters. Harvest when you can. Sell those items on the broker. Rare harvests can make you lots of cash fast. (see: <a href="http://spreadsheets.google.com/pub?key=pPjoXWBicJ_QFT6G1s3yXBQ" rel="nofollow" target="_blank">The Market</a>).</p><p>Just some tips.</p><p>SC</p>
UlteriorModem
11-30-2007, 01:51 PM
<p>Typos do happen...</p><p>I had a pair of gloves up which had sat there for a month priced at 75 gold.</p><p>I checked the broker and ... oops should have been 75 silver.</p><p>But I agree if you see a cabbage up there for 50 plat most likely an RMT.</p><p>What I typically do is match the lowest price unless that price is way under valued. In that case Ill buy the under valued item and put it back up at a 'fair' price.</p><p>What you DONT want to do is price your stuff slightly lower than the lowest price eg; 1.75 to beat 2.00 that just drives inflation spirals.</p>
Karlen
11-30-2007, 02:00 PM
<span class="postbody">>>> personally feel all armor pieces of the same, lets say, Series should be the same price across the board for any peice,<<<Don't forget that each item competes with other similar items, including items that drop from mobs. It may be that during a particular tier, there are particular loot drops that are better than or similar to the crafted ones (such as a particular set of legs). Pricing your crafted ones above the going rate for the dropped ones might mean that noone will buy it.I've noticed this particularly for certain weapons where a legendary staff might be cheaper than the going price for crafted ones.</span>
StormCinder
11-30-2007, 02:05 PM
<cite>UlteriorModem wrote:</cite><blockquote><p>Typos do happen...</p><p>I had a pair of gloves up which had sat there for a month priced at 75 gold.</p><p>I checked the broker and ... oops should have been 75 silver.</p><p>But I agree if you see a cabbage up there for 50 plat most likely an RMT.</p><p>What I typically do is match the lowest price unless that price is way under valued. In that case Ill buy the under valued item and put it back up at a 'fair' price.</p><p>What you DONT want to do is price your stuff slightly lower than the lowest price eg; 1.75 to beat 2.00 that just drives inflation spirals.</p></blockquote><p>Or the time I got an LoN Booster pack. I had never priced anything over 1plat before. Habit, I priced it at 4 silver. Caught it as soon as I clicked it. Went to fix it but it was already sold (5-8sec timeframe). Errors work both ways.</p><p>SC</p>
If that "the market" spreadsheet is accurate, I'm truly jealous over your servers prices. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
StormCinder
11-30-2007, 02:38 PM
<p>It was updated yesterday. Generally gets updated weekly. Have other servers, but only published a couple since I didn't think anyone else was interested. Started doing it when I got into alt-ism. I was confused in my pricing and making mistakes when going from one server to another. The conclusion I came to is that making game-wide changes to things like harvests or drop rates can have different results on different servers, since the economies are so different.</p><p>SC</p>
UlteriorModem
11-30-2007, 02:40 PM
<p>There is a website somewhere that lists 'current' prices for items on various servers.</p><p>It is player maintained unfortunatly it has fallen into a state of low usage so its a bit off the mark.</p><p>Here it is <a href="http://www.eq2markets.com/" rel="nofollow" target="_blank">http://www.eq2markets.com/</a></p>
Swordmage
11-30-2007, 02:56 PM
<p>There used to be a number of "standard" formula for crafted item prices, back in the day of 7 combine items when the crafting time was a more important component of the price. Now a-days the cost to manufacture is mostly determined (at least for me) by the prices of the ingredients (either real, harvest time, or opportunity cost for not selling them).</p><p>One of the things I do is try to keep my prices in line with what I think I would want to pay for an item as compared with other things on the broker. I make a modest, but steady income from selling drops and crafted items that way (never trying to get into undercutting wars, but not inflating my prices just because "everybody else does"). For instance, I have what I consider to be reasonable prices for App 4 spells and probably sell about 3/4s of the ones I make within a few days. My basic rule is if my margin on crafted is less than about 25%, I just don't even try to sell it and just go with writs if the whole tier is like that.</p>
Refreshment
11-30-2007, 09:28 PM
Thank You, Thank You for taking the time to Reply and Thank You for All the Great Feedback. I have learned alot of Information and you have All helped me and now I am more Clear Minded about all this.
NANEEJE
11-30-2007, 11:36 PM
I am very guilty of throwing things on the market and giving them ridiculous prices.. i have no need for looted treasure, but i threw it up for way higher then the normal, and apparantly, it all sold, so i sold it for an ungodly amount, remember, if you have a big house, youget 5 slots on the broker, each slot has a salesman's crate that holds 60 items... thats a lot of stuff. so its agreat bank in sense too.
Ssyzr
12-02-2007, 02:45 AM
<span class="postbody">So in Conclusion is there a Formula that the Vetrens or whatever go buy, Examle Mitagaion of 22 = 22 silver, imbued = 50 silver more, using a rare = 50 silver more, etc etcI know this is just an example, but I see a problem with the formula. What you have not taken into consideration is transmuters. Using your example the imbued and rares for 50 silver would be bought up faster then you can produce them. Transmuters break down gear to produce powders, fragments, infusions, and mana's for the purpose of making augments to put in gear. This tradeskill requires a lot of items to be broken down. Depending on the item you are attempting to sell you may see a huge disparity between the basic items and the treasured/legendary/fabled; this price difference does not make much sense unless you consider that high levels may in fact be buying hundreds of low level items for the purpose of skilling up transmuting.It can be discouraging for a low level with 1 gold that prices out his gear and spells seeing that everything they need is higher than they could hope to earn. The important thing to know is that the items you are dropping at low level are not worthless, they are not being bought according to stats (stats are unimportant to a transmuter). Every treasured item you drop, every adept 1 you find is worth considerably more than a NPC will give you. Prices will vary according to server and time of day, but its good to know that you can earn the cash for your low level gear simply by selling your low level gear!As others have said, collectables are another good way of earning money at low level. It is also good to know however that the items you drop do not vary in price according to stats - they vary in price according to tier and item quality:Treasured, Mastercrafted, Legendary, Fabled - All are broken down and treasured being the most common for skillup purposes, mastercrafted/ legendary being worth more, fabled being the most valuable. Spells, gear, and weapons are all used.</span>
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