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View Full Version : my questions after reading just a bit here.


Gesh
11-30-2007, 02:24 AM
<p>first, please do not use acronyms I have no idea what they mean.</p><p> My questions:</p><p>1) in eq1, magic resistance was the most important for pvp (for root and snare mostly), which are most important in eq2?</p><p>2) What is your general impression of roleplay on the pvp server, For instance I found the RP on Rallos Zek and Tallon Zek (eq1) to be strong amongst the mostly evil population, but on Vallon Zek it was stronger with the good side.</p><p>3) Does the evil side have an advantage with easier access to Sarnak and Timorous Deep?  If so has this caused the goods to go to places less popular on a PvE server?</p><p>4) what is a reactive spell ? (mentioned about coercer)</p><p>5) The coercer has a charmed pet, the illusionist a copy of himself - there other spells appear to me as a newbie to be very similar in function.  What is the difference between the two?</p><p>6) I enjoy the social aspect of the game and grouping.  I enjoy playing a class that is less than common if I am able.  Please do not say "play what you want regardless of everyone else" becaue part of what makes the class I enjoy is that when grouped I can offer something players don't see every day.  So if the majority of mages or scouts are out soloing for example, then I might still choose a scout or a mage because in a group I'd offer the heroic opportunities and coin flips the group didn't have before.</p><p>7) who groups more, and at what levels - please be honest - should I probably expect just to solo.  Do you find a greater or lesser % of grouping on the pvp server?</p><p>thanks for your time.</p>

Leorange
11-30-2007, 01:24 PM
<cite>Gesh wrote:</cite><blockquote><p>first, please do not use acronyms I have no idea what they mean.</p><p> My questions:</p><p>1) in eq1, magic resistance was the most important for pvp (for root and snare mostly), which are most important in eq2?</p><p><span style="color: #99cc00;">A) It really depends on who you are planning to fight, and which alignment. Seeing pvp mostly offers scouts, you could try to counter their poison effects first. Then again, I would always add some of your personal flavor, for reasons you state at 6.)</span></p><p>2) What is your general impression of roleplay on the pvp server, For instance I found the RP on Rallos Zek and Tallon Zek (eq1) to be strong amongst the mostly evil population, but on Vallon Zek it was stronger with the good side.</p><p><span style="color: #99cc00;">A) pvp is Venekor server. It's not strong, due to fast pvp. Go to Venekor server forum for more info.</span></p><p>3) Does the evil side have an advantage with easier access to Sarnak and Timorous Deep?  If so has this caused the goods to go to places less popular on a PvE server?</p><p><span style="color: #99cc00;">A) Yes, but it's more the Dark Elf race thats causing us headaches <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p><p>4) what is a reactive spell ? (mentioned about coercer)</p><p><span style="color: #99cc00;">A) (your) Action gives the reaction. A heal can be reactive, a ward is protective.</span></p><p>5) The coercer has a charmed pet, the illusionist a copy of himself - there other spells appear to me as a newbie to be very similar in function.  What is the difference between the two?</p><p><span style="color: #99cc00;">A) Alignment. Never played any, so I don't know many differences, other then that Qs mostly handle groups, and freeps solo targets.</span></p><p>6) I enjoy the social aspect of the game and grouping.  I enjoy playing a class that is less than common if I am able.  Please do not say "play what you want regardless of everyone else" becaue part of what makes the class I enjoy is that when grouped I can offer something players don't see every day.  So if the majority of mages or scouts are out soloing for example, then I might still choose a scout or a mage because in a group I'd offer the <b>heroic opportunities</b> and coin flips the group didn't have before.</p><p><span style="color: #99cc00;">A) First, remember HOs don't work in pvp. A Dirges power or run buff is awesome. Also, many players seek a tank. Actually all but scouts, priests and warlocks are 'uncommon' on the servers (and less uber).</span></p><p>7) who groups more, and at what levels - please be honest - should I probably expect just to solo.  Do you find a greater or lesser % of grouping on the pvp server?</p><p><span style="color: #99cc00;">A) Those who don't have Track seldom solo succesfully in pvp. Most being scouts, who didn't want to share fame, I think soloing was for long more common on the pvp servers. Solo pve also results in occasional solo pvp. And solo death. With the new RoK grouping is almost a 'must' to survive, also for pve. I believe grouping - even better: raiding - for pvp is more common on Nagafens server.</span></p><p><span style="color: #99cc00;">Best settings for pve on the pvp servers is a different story.</span></p><p>thanks for your time.</p></blockquote><p>see? without acronyms <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Btw gg & lol imho m8</p>

Evenstar
11-30-2007, 01:29 PM
<p>Reactives when talkign about coercers mean the debuff that a coercer puts on you that inflicts damage on you whenever you cast a spell. You probably heard it would be painful to sprint from a coercer since it triggers the reactive damage <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />.</p>