View Full Version : Summoners need a nerf
Omgidomms
11-29-2007, 10:39 AM
<p>I think summoners need a nerf in pvp, there are still classes that they have a chance to kill in 1vs1's.Necromancers lifeburn is way over powered and their fd needs to go!Hopefully SoE will make some good changes so i can say "[Removed for Content] this" the last time and play my assassin full time in pvp.</p>
Leorange
11-29-2007, 01:29 PM
<p>err.. this is reverse psychology, right? Sarcasm, and all?</p><p>oh, wait, nevermind. You're a necro.</p><p>We Conjurors stick to our 'we need love', 'pet must follow' and 'we want l33t siggies too' threads <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Omgidomms
11-29-2007, 01:58 PM
<p>"pet must follow" started happening over 1 year ago in dof at the same time they added the "call servant" spell.It has been whine over forever, they will never follow."We need love" yar to that, but it will not happen!55 assassin lfg</p>
summoners need a nerf, and my swash needs some loving plz, we cant EASILY take on 3 people and win in 5 seconds:/
Vlahkmaak
12-02-2007, 07:06 PM
The development team really makes me mad. I would like to scream at them for their complete and total willingness to not address summoner issues. If they hate us so much they ought to just remove us from the game so we can go on to some other game that accepts the summner class. Our pets follow so far behind us as to make the completely useless - by the time we engage in pvp we can 1) attempt to fear a player away (but even with 5 aa into fear it is a 50/50 chance that spell will even work) 2.) waste time summoning our pet to us so we can try to begin to fight but by the time we cast that spell the swashie has already turned us into mince meat. Why do we ahve to spend time calling our pet to us just to fight - do rangers run to a target, get ready to engage, and then have to spend 3 seconds stringing their bow before they can engage? Do swashies have to run up to target and then pull out their sharpening stone and begin sharpening their blades before they can fight? Furthermore - are these DPS classes FORCED to go down an AA line that is uselss on raids (summoner tank pet line) just to be able to survive in PVP? Not only do the devs constantly make our life more difficult, not only do they make us virtual token machines for other classes, they force us to waste AA for pvp content thus removing our ubber raid dps ability. Why do you devs hate us?
Omgidomms
12-02-2007, 07:24 PM
Well it does't really matter..57 assassin now <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />PS: Other summoners must not quit, it will be fixed!PS2: Lol, yeah right.. but i need people to kill! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Urgol
12-03-2007, 04:55 PM
Necromancer/conjuror classes should just be removed from pvp servers and the heart/shard spell given to dirge/troub. /sarcasm off//but yeah you ^ are right, my swashie also needs someone to kill
Jaggid
12-03-2007, 08:52 PM
<cite>Ratzy@Nagafen wrote:</cite><blockquote><p>I think summoners need a nerf in pvp, there are still classes that they have a chance to kill in 1vs1's.Necromancers lifeburn is way over powered and their fd needs to go!Hopefully SoE will make some good changes so i can say "[I cannot control my vocabulary] this" the last time and play my assassin full time in pvp.</p></blockquote>If you are going to ask for a nerf, put up some numbers, make the whining constructive, necro's are not all that tough.
Omgidomms
12-03-2007, 10:40 PM
<p>I need numbers now? :Hm, necro's got lifeburn it's sick and will oneshot anyone!And we have a scout pet that can tear appart a person in seconds.And our necroshield rocks! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><truth>Lifeburn: 400dmg dot if you can stand still for 5 sec and cast itScout pet: gimpest dirge there is with all app1 spells.Necroshield: When you die, you are immune to deaths untill you revive again</truth></p>
Bloodfa
12-04-2007, 01:57 PM
Necro's are usually dead from collateral damage. They've had a few shining moments but those have long since passed. I'd say they, and their counterparts, need loving of some sort.
Eluzay
12-04-2007, 08:03 PM
<cite>Ratzy@Nagafen wrote:</cite><blockquote><p>I need numbers now? :Hm, necro's got lifeburn it's sick and will oneshot anyone!And we have a scout pet that can tear appart a person in seconds.And our necroshield rocks! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /><truth>Lifeburn: 400dmg dot if you can stand still for 5 sec and cast itScout pet: gimpest dirge there is with all app1 spells.Necroshield: When you die, you are immune to deaths untill you revive again</truth></p></blockquote>rock paper scisors, sk for example using aa can 1) reflect lifeburn (this one always makes me giggle)2) get 10 seconds of immunity to life burnjust with aa mind you... in the end necro's are killable to me and I am not the uber class... I suggest you fight more skilled players.
Bloodfa
12-05-2007, 02:35 PM
I think you guys missed the OP's point. One nerf and an even-con summoner becomes the same threat level as a grey-con arrow down. They're one of those classes that a <i>tank</i> can point out, and track, because their pets run along at a slow jog, leading the way to its' master.
Omgidomms
12-05-2007, 03:30 PM
My point was:Currently summoners (aka token vendors) are the #1 worst pvp class.That goes both solo and in groups..
toenukl
12-05-2007, 07:42 PM
<cite>Ratzy@Nagafen wrote:</cite><blockquote>My point was:Currently summoners (aka token vendors) are the #1 worst pvp class.That goes both solo and in groups..</blockquote>Totally agree, and I do not play a summoner. SOE should jack their PvP damage way up, and make it where Fear acutally works and sticks long enough to get a couple spells off.. also make that [Removed for Content] pet stay w/in 10m range of you hehe.
Vlahkmaak
12-06-2007, 03:40 AM
Only stupid necros use lifeburn in solo pvp - it is an absolute last resort spell. As fast as it hurts the oppenent it KILLS you. When your trying to stay alive eating your health is not smart. I sometimes use it when grouped with a good druid who can heal fast - I have seen it NOT do serious damage to oppenents becuase it does not take much for a decent healer to heal the damage being done - in the meantime - your about 1-2 hits awy from death by any enemy paying attn. Life burn is wasted in pvp and it certainly is not a 1 shot win, unless oyur counting the 1 shot it takes to kill the necro using it, then yes, its a 1 shot win for whomever the necro is fighting.
Saintedone
12-06-2007, 06:27 AM
<p>NO CASTER CLASS NEEDS ANYMORE NERFS - Jeez guys they have almost changed caster classes in PVP mode already. I would say role back to day one PVP server go FFA and let the chips fall were they may. Tired of the nerf this class nerf that class post every time i look at these forums.</p>
Omgidomms
12-06-2007, 07:15 AM
<p>Please read the first post again.And remember to use saracsm when you read it!!I made this thread as a post to the joke that summoners are in pvp atm.Funny to see how people post suggestions and stuff though :p</p>
Izzypop
12-06-2007, 08:29 AM
Guardians need a nerf before summoners do. We are out of controll killing machines.
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