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View Full Version : troub or dirge for pally dps, and your favorite group makeup?


Dorf
11-29-2007, 07:48 AM
<p>I seem to do better on the parses with a troub rather than a dirge in group.  I dont know the specific differences in those two classes other than troubs are supposed to be better for casters, and dirges for melee.  Whats your expierences with this subject? </p><p>Illys buffs sound great, but I also dont see as much from haste and double attack than i do from the buffs of a troub.  I like a wizard if i can get one for the str int buff too.  When I tank the really hard zones if i had a pick, i think my group would look something like this.  Pal, troub, wiz, fury (for vim +int +power pool) a dps specced coercer (with 2 power regen classes power is hardly an issue for extended or epic fights), and mystic or defiler for the wards.  I'm specced agi 4 4 6, stam 4 4 8 6 2, int 4 4 8 8 on KoS tree, and hero to the end, and wraths to the end on EoF tree, with 3 points in single heal, and 5 for my ward in EoF tree.  Also have 3 aa in each of the +% to my buffed procs (about 120aa total now at lvl 76).  Those aa's past 100 made it so i'm decent dps and decent tank specced, a happy medium.  With that ideal group set up, my parses look pretty good for being the tank, the wiz will be good for alot of dps with the troub buffs, and vim from the fury, the dps specced coercer will do pretty well, and add crowd control and more power regen for extended fights, and add alot of dps with a good charmed mob and the msytic or defiler will do the brunt of the healing.   With my amends on the wizard, along with the coercer hate buff, agro is never even close to an issue, and the wizard will impress himself in the parses having endless power and not having to worry the slightest bit about getting agro no matter what he does as long as he's assisting.  This group make up is my favorite I can think of right now, what yall think?  I also have a 71 wiz, and 75 coercer, so I am partial to those classes <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

SladeBlackstone
11-29-2007, 01:28 PM
Fav group?  Paladin, Monk, Troub, Illy, Mystic, Fury.Troub buffs are more geared towards casters, and increase caster stats. Since Paladin experiences an appreciable damage buff from our int line, it makes sense that a troub would increase our damage more.   I've seen on the SK forums that SKs are finding in advanced parses that 75% of their damage comes from INT...  How much does ours come from INT?  I'm not sure what kind of parsing they did to discover that , but since many paladins describe a large increase in damage from 448 in int line, I'm inclined to think similar.As far as the rest of my group's rationale... I duo with a Monk, and we're learning when to evade tank and went to Mit tank.  Having both in a group is a simple blessing.  Fury is just a great hybrid of healer/wizzy and with some good buffs.  I used to be a mystic and thus I'm partial to their buffs.  Illy is Mystic with mana regen buffs, if you don't believe me ask any Illy and they'll tell you: Stuns = Wards.  It's also kinda wicked when they have the M1 on the ability that makes duplicates of all the group members.Edit: Minor Caveat, I play on a PVP server so have Good faction classes only for choices.  Defiler > Mystic any day of the week.