PDA

View Full Version : What about us conjys.


Drao
11-28-2007, 06:26 PM
Poeple are complaing that rangers got nerfed, i cant kill that wizard i cant kill that warlock. Mana sheild is overpowered. what about us conjys. We have NO mana sheild we have NO nukes our best pet the scout and he  got nerfed to hell. Hes a glitchy slow hitting monk. What are we supposed to do when our hardest hitting attack hits for around 1500 and a wizard can pop a mana sheild for 30 seconds and just cast 5k bombs. its soo rediculous give us a nuke or a sheild or even  f-ing scout pet  that can track. something!!. Conjys take the most skill to play in pvp hands down and we get no [Removed for Content] credit for it.

convict
11-28-2007, 06:41 PM
<cite>Draoha wrote:</cite><blockquote>Poeple are complaing that rangers got nerfed, i cant kill that wizard i cant kill that warlock. Mana sheild is overpowered. what about us conjys. We have NO mana sheild we have NO nukes our best pet the scout and he  got nerfed to hell. Hes a glitchy slow hitting monk. What are we supposed to do when our hardest hitting attack hits for around 1500 and a wizard can pop a mana sheild for 30 seconds and just cast 5k bombs. its soo rediculous give us a nuke or a sheild or even  f-ing scout pet  that can track. something!!. Conjys take the most skill to play in pvp hands down and we get no [I cannot control my vocabulary] credit for it.</blockquote>You're right, but since it's not easymode, not so many people play that class, so your wheel is'nt as squeaky.

Marcula
11-28-2007, 06:45 PM
My Conj is easily the best PvE solo avatar I have. I PvP with my Pally or Warlock.

Magnis
11-28-2007, 06:50 PM
<p>Id say let our tank pet's REALLY STICK. would make a world of a difference.  PLEASE!!!!!!  Ive seen a couple of classes try to take on my tank pet.  But the thing really doesnt tank very good.  We need more time to cast our spells, stuns, root or anything for that matter.  Ive heard 5 second taunt, that would be great, even if it would be the AA taunt, or make it a taunt over time.  that way if 5 seconds is too much, then the other classes would get a chance to counter during the periods between taunts..  ANYthing that makes us survive would be greatly apreciated.</p><p> Thank you</p>

Drao
11-28-2007, 07:01 PM
True non of our pets really do what we need them to do in pvp. Dont get me wrong i love the class in pve but pvp it is an uphill battle always. the tank pet NEVER taunts log enough for us to do anyhting. the mage pet doesnt nuke anywhere near as hard as a real wiz or warlock (not even half).  and dies in one shot from any class that targets him. and dont even get me started on that new wind sensei. The eof enhance air pet has no effect on that stupid pet becuase the monk DOESNT PEIRCE OR SLASH!!! thanks for stealing my aa points SoE. give us at least 1 nuke just one or a good root or a good anything.

seejester
11-28-2007, 07:01 PM
<span style="color: #000000;"><span style="font-size: small;"><span style="color: #ffff00;">I remember when my bruiser would spot a conjurer and break into a cold sweat, knowing it was going to be a rough fight that could go either way. Back in the early days of Nagafen, when we were just reaching T6, there were a few solo conjurers who really made a name for themselves. Some of my best fights, win and lose, were against them.You know, I can't remember the last time I saw a conjurer and actually paused. Feels like a year. Now a days, they're easy faction for my bruiser, my warden, and my brigand. I haven't played a conjurer since my PvE days when lvl 50 was the cap. He was a blast to play. I have no personal knowledge about how badly they're nerfed in PvP, but if all of my solo PvP fights against them are any indication, I'd have to agree, they've been beaten a little too hard with the nerf stick.Come to think of it, my bruiser feels the same way. He used to be a terror in PvP. He still is, providing he's in a group. But solo? Outside of a mean aggro zone where FD becomes a fun tool, he's rarely, RARELY won a solo fight against most of the solo classes.Of course, that's why I have three solo pvp toons: when SOE nerfs one into a joke, I've got another one standing by =P</span></span></span>

Gimet
11-28-2007, 07:27 PM
<cite>seejester wrote:</cite><blockquote><span style="color: #000000;"><span style="font-size: small;"><span style="color: #ffff00;">I remember when my bruiser would spot a conjurer and break into a cold sweat, knowing it was going to be a rough fight that could go either way. Back in the early days of Nagafen, when we were just reaching T6, there were a few solo conjurers who really made a name for themselves. Some of my best fights, win and lose, were against them.You know, I can't remember the last time I saw a conjurer and actually paused. Feels like a year. Now a days, they're easy faction for my bruiser, my warden, and my brigand. I haven't played a conjurer since my PvE days when lvl 50 was the cap. He was a blast to play. I have no personal knowledge about how badly they're nerfed in PvP, but if all of my solo PvP fights against them are any indication, I'd have to agree, they've been beaten a little too hard with the nerf stick.Come to think of it, my bruiser feels the same way. He used to be a terror in PvP. He still is, providing he's in a group. But solo? Outside of a mean aggro zone where FD becomes a fun tool, he's rarely, RARELY won a solo fight against most of the solo classes.Of course, that's why I have three solo pvp toons: when SOE nerfs one into a joke, I've got another one standing by =P</span></span></span></blockquote>My Conjuror is Gimet....and I love him so much. I think I play him well...but even playing him well doesn't solve the many issues I could explain with a Conjuror. There are the beefed classes that need to be nerfed, and then there are classes that need to be loved. I think people focus waaaay too much on the ones that need to be nerfed because too many people cry for balance simply because they want easy-mode, and not an over-all improved PvP experience. This one post proved this soooo much.

Drao
11-28-2007, 07:38 PM
I think that giving us something like a faster cooldown on planeshift would really help lowering it to somethin like 2 min maybe that would solve the problem of us not having a nuke.

seejester
11-28-2007, 07:43 PM
<cite>Enlocke@Vox wrote:</cite><blockquote><cite>seejester wrote:</cite><blockquote><span style="color: #000000;"><span style="font-size: small;"><span style="color: #ffff00;">I remember when my bruiser would spot a conjurer and break into a cold sweat, knowing it was going to be a rough fight that could go either way. Back in the early days of Nagafen, when we were just reaching T6, there were a few solo conjurers who really made a name for themselves. Some of my best fights, win and lose, were against them.You know, I can't remember the last time I saw a conjurer and actually paused. Feels like a year. Now a days, they're easy faction for my bruiser, my warden, and my brigand. I haven't played a conjurer since my PvE days when lvl 50 was the cap. He was a blast to play. I have no personal knowledge about how badly they're nerfed in PvP, but if all of my solo PvP fights against them are any indication, I'd have to agree, they've been beaten a little too hard with the nerf stick.Come to think of it, my bruiser feels the same way. He used to be a terror in PvP. He still is, providing he's in a group. But solo? Outside of a mean aggro zone where FD becomes a fun tool, he's rarely, RARELY won a solo fight against most of the solo classes.Of course, that's why I have three solo pvp toons: when SOE nerfs one into a joke, I've got another one standing by =P</span></span></span></blockquote>My Conjuror is Gimet....and I love him so much. I think I play him well...but even playing him well doesn't solve the many issues I could explain with a Conjuror. There are the beefed classes that need to be nerfed, and then there are classes that need to be loved. I think people focus waaaay too much on the ones that need to be nerfed <span style="color: #ff9933;">because too many people cry for balance simply because they want easy-mode, and not an over-all improved PvP experience. This one post proved this soooo much.</span></blockquote><span style="font-size: small;color: #ffff00;">Could you please clarify this? It seems you read my post and thought I was asking for easy-mode??? Perhaps I misunderstood you, or perhaps I'm delusional with my own posts, but I thought I was agreeing with the OP that conjurers seemed over nerfed and needed some love. Um, did I miss your intent? Or are you a troll-conjurer, perhaps? =P</span>

HerbertWalker
11-28-2007, 08:35 PM
<p>My 38 wizard kills deep red con summoners (like up to 15 levels higher) on a daily basis, often without even popping manashield.   I gun for summoners asap, regardless of level.  It is a joke, but then again some other classes are also a joke.   I gun for deep red bards and guardians too.</p><p>The even bigger joke is the multiple threads of whining rangers because they are only the third or fourth best class.  <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

yellowbelly08
11-28-2007, 08:42 PM
<p>And the even bigger joke is you complaining about rangers when youve proved you are so overpowered its unreal.</p><p>And to the op i totally agree with you, conj need some loving. It is possible to be viable as a conj eg belgue if he has any idea youre there you will die. Problem is you often dont know anyones there thus die quick.</p><p>Galoro</p>

Magius789
11-28-2007, 09:06 PM
<cite>yellowbelly08 wrote:</cite><blockquote><p>And the even bigger joke is you complaining about rangers when <b>youve proved you are so overpowered its unreal.</b></p><p>And to the op i totally agree with you, conj need some loving. It is possible to be viable as a conj eg belgue if he has any idea youre there you will die. Problem is you often dont know anyones there thus die quick.</p><p>Galoro</p></blockquote><p>Agree....we aren't complaining about being number 2 or 3 or 4, we are compaling about a buff that was completely removed from PvP and not even given an upgrade in PvE between 70-80.  </p><p>To the OP I agree conj's and especially necro's need some mad love.  Although a well played conjy is a nasty thing, I think it was one of only a few players I saw beat Jamilia in a fair where Jam got the jump on the guy.  Was an amazing fight but I agree you peeps need some serious love.</p>

Dreamo
11-28-2007, 10:14 PM
<p>Get out rangers...  This is a conj whine thread and you can post here only about conjurors <img src="http://forums.station.sony.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /> </p><p>Well, I want to add. I have a T8 conj and this toon is so sad. Soloing with this toon is a pain in the [Removed for Content] and it is always frustration. I think I spend more time casting all my 10000000 buffs over and over again than actually questing and leveling. There is a serious lack of defense against melee classes and namely scouts. While sorcerers get manashield summoners get nothing. The tank pet doesn't taunt as it should (I know it because I fight necromancers and sometimes conjurors on my swash and the tank pet is crap... it locks you for 1 second but then I click "previous pvp target" button and I am back on the summoner). Maybe adding some serious taunt lock could help. At the moment the class is the WEAKEST in pvp. </p><p>Conjurors need some loving seriously.  </p>

Zaci
11-28-2007, 10:31 PM
Thwack, a good bruiser is a tough opponent, you have the scissor to my paper so to speak, atleast on my swashy. On my ranger bruisers were meh, but still tough if you got somewhat close, assassins they were impossible. And please, for the love of god, no more large bright yellow.

Gimet
11-28-2007, 10:53 PM
<cite>seejester wrote:</cite><blockquote><cite>Enlocke@Vox wrote:</cite><blockquote><cite>seejester wrote:</cite><blockquote><span style="color: #000000;"><span style="font-size: small;"><span style="color: #ffff00;">I remember when my bruiser would spot a conjurer and break into a cold sweat, knowing it was going to be a rough fight that could go either way. Back in the early days of Nagafen, when we were just reaching T6, there were a few solo conjurers who really made a name for themselves. Some of my best fights, win and lose, were against them.You know, I can't remember the last time I saw a conjurer and actually paused. Feels like a year. Now a days, they're easy faction for my bruiser, my warden, and my brigand. I haven't played a conjurer since my PvE days when lvl 50 was the cap. He was a blast to play. I have no personal knowledge about how badly they're nerfed in PvP, but if all of my solo PvP fights against them are any indication, I'd have to agree, they've been beaten a little too hard with the nerf stick.Come to think of it, my bruiser feels the same way. He used to be a terror in PvP. He still is, providing he's in a group. But solo? Outside of a mean aggro zone where FD becomes a fun tool, he's rarely, RARELY won a solo fight against most of the solo classes.Of course, that's why I have three solo pvp toons: when SOE nerfs one into a joke, I've got another one standing by =P</span></span></span></blockquote>My Conjuror is Gimet....and I love him so much. I think I play him well...but even playing him well doesn't solve the many issues I could explain with a Conjuror. There are the beefed classes that need to be nerfed, and then there are classes that need to be loved. I think people focus waaaay too much on the ones that need to be nerfed <span style="color: #ff9933;">because too many people cry for balance simply because they want easy-mode, and not an over-all improved PvP experience. This one post proved this soooo much.</span></blockquote><span style="font-size: small;color: #ffff00;">Could you please clarify this? It seems you read my post and thought I was asking for easy-mode??? Perhaps I misunderstood you, or perhaps I'm delusional with my own posts, but I thought I was agreeing with the OP that conjurers seemed over nerfed and needed some love. Um, did I miss your intent? Or are you a troll-conjurer, perhaps? =P</span></blockquote>I was agreeing with you while adding a bit.<span style="font-size: large;"><b><img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></b></span>

Drao
11-29-2007, 12:17 AM
When other classes are agreeing and saying we are a joke you know something needs to be done. I considermyself good at pvp becuase i relly work at it i study the classes and figure out ways to beat them. i Know what the ice nova looks like so i pop my stonekin at the right time but i mean its rediculous the way a scout comes up to me and gets me in the red in 1 hit before i even know hes there. or a wiz can one shot me if im not paying attention. let us compete for heavens sake.

Amphibia
11-29-2007, 12:56 AM
Summoners are a free kill to a lot of classes. To win in PvP, they need to be both exceptional players AND well geared, or very lucky with the circumstances. But I guess some people just love their token pinatas and want to keep it that way. Those people tend to play easymode classes and tell everyone else to L2P all the time.

Drao
11-29-2007, 04:09 AM
Amphibia im glad your posting here becuase me and you have similair situations in the shaft dept. We have NO way of protection ourselfs if we get see first. SK can evac scout can evac, wiz can mana sheild or evac take your pick, warlock can mana sheild, healers can heal. but what do we have diddly squat we just watch ourselfs die in one hit. If we took away one of the many things these these classes have that give them a huge adv over us theyd be crying to the high heavens. "i want my track,my stealth, my one hitting decapitate(i also want a spell that FORCES the player to turn around for me, and my poisons and i also want your tokens"

seejester
11-29-2007, 12:33 PM
<cite>Zaci@Nagafen wrote:</cite><blockquote>Thwack, a good bruiser is a tough opponent, you have the scissor to my paper so to speak, atleast on my swashy. On my ranger bruisers were meh, but still tough if you got somewhat close, assassins they were impossible. And please, for the love of god, no more large bright yellow.</blockquote><span style="font-size: small;color: #ffff00;">Well, somewhere I've forgotten how to work those scissors against swashies/rangers lol, it's always a very tough fight. The kiting and lag seem to be death blows for him.Wait a minute... You're PURITY!!!!!!!!! My most hated of FOES!!!!! I like the yellow font on the black background, easier to read, so to hell with... wait... you said please... GRRRRRRRRRRRR</span><span style="color: #00cc00;">Very well, Purity scum, you've won this round =PSome classes are better at group PvP, others soar at solo. The pet classes, both Necro and Conjurer, are supposed to be some of the best when it comes to solo PvE. I remember how much fun it was to work encounters with the unique tactics of a conj and his pet. Although it's true conjs and necros suck at solo PvP, that, IMO, is a mistake on SOE's part. A toon that can sommon his own tank/scout/mage for a duo attack. Seems they should be one of the better classes at solo PvP. Yep, thought about it last night, and I'm completely in the OP's camp now, conjs/necros need some serious love. Sony, please put away the nerf bat and break out the whumpass stick.</span>

Zaci
11-29-2007, 05:10 PM
<p>They definitely do need loving, and while they have the right tools for pve, they get steamrolled in pvp because the same mechanics dont apply. If it was impossible to keep aggro on your tank pet in pve like pvp they would have a tough time soloing, as an example. And much better Thwack, what you didnt realize was that....</p><p align="center"><span style="font-size: xx-large;color: #ffff00;">I WANTED THE YELLER FOR MY OWN!!!!!!</span></p>

Omgidomms
11-29-2007, 05:35 PM
Don't forget your evil step brother the necromancer! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Zaci
11-29-2007, 05:37 PM
People still play necromancers?

Omgidomms
11-29-2007, 05:52 PM
<p>Well i'm hoping to switch over to my assassin i guess.</p>

Vlahkmaak
12-02-2007, 07:11 PM
We need to move this post to a summoner post: the DEVS need to address summoner class issues instead of completely ignoring us.

sokil
12-02-2007, 07:57 PM
<p>I would agree with the post.. My conji is only lvl 42 and rather retired but from grouping with my guild conji I know they need more than what they have. I am not saying making them overpowered but give them a fair chance in pvp. And whats up with the monk pet but giving AA pts that help slashing and piercing? Did SOE put any thought into it or randomly pick something? </p><p>Fix the pets. Make the tank pet actually hold agro in pvp like any other tank and fix the monk pet so they can dps like a monk. </p><p>Oh, while I am at it.. (although not really required but would be nice for them) give them a speed buff, evac or something so they can travel a little faster. Man, they have the mobility of a tank but not the hit pts. Why or why do wiz. get evac and spire port and conj. illusionist etc get nothing?</p><p>Sochi</p>

Kinox
12-03-2007, 08:19 AM
I pretty much HAVE to use godspells on my necro win a fight (though i did OWN general prdola even though he jumped me and had 4 lvls on me)Innoruk god minions with consumption gives me enough heals and dps to kill any one person, but ONLY if i can actually get consumption off.The summoner STA line is a joke imo, the "pet taunt" it gives only lasts for 2 seconds in pvp and cant be cast fast enough to save you from dying.  In a world where rangers and swashies and sorcs can kill you in less than 10 seconds, a 10 second recast taunt just doesn't cut it.And i mean [I cannot control my vocabulary], even *I* feel bad for conj's (even though as a necro i hate them on general principle).I can own a conj no problem because i have one thing that he doesn't.  I can heal myself.A couple of suggestions:Improve Tank pet taunting abilitiesGive summoners a "save me" spell for pvpUn-[Removed for Content] our scout pets (if a brig can tank a mob in def. stance, my scout should be able to as well damnit!)Give necros the "summon corpse" or "call of the necro (CotN)" spell (just one of my pet peeves that has nothing to do with this post)Increase summoners max health by a significant ammountStop creating gear with sorcs in mind and maybe think about summoners a little bit?(was REALLY bad in kos, a little better in eof, but i see no improvment in rok)

Vlahkmaak
12-03-2007, 02:28 PM
<p>As a necro I would love to have CoV (Call of Villian) but the conjs would have to get something in return unless CoH/CoV was an actual SUMMONER ability which would make it a spell/ability necros get.  Maybe Conjys could get their own version of Feign Death (Turn to Stone) in return.  What do you conjys think?  Yes, I know I could spend mindless hours farming Unrest for these but really - those are reserved for healers, tanks, and scouts and other such lesser classes with less pve survivability.</p><p>And for the love of God - bring back the BEASTLORD - maybe as a melee summoner (I know warders are not truelly summoned) we could hold our own and provide varied raid utility.</p><p>I am not looking ot OWN any one class or even win every fight.  I am looking to live longer than it takes to build my full DPS. Maybe increased range AA options, increased disruption, subjugation etc.  When I have to run through 45m (yes 35m range in pvp but items an such increases this range) of arrows to get close enough to the ranger to be out of bowshot range (which should be 15m for all their bow hits not 5m) I am wasting alot of time.  Furthermore they get MORE snares and roots than we do as summoners.  Necro snare ahs not been upgraded for about 30 levels now - not sure what conjys have that the devs are slowing taking away from them.  Furthermore, our snare should not be a dot - it breaks itself - in stead, it should be a nice big disease/poison debuff and conys should get a similiar ability.  </p><p>Why increased range: Fear ahs a 25 meter range.  Our large mini nuke which can reach out does little damage and is more of a "I can break your stealth b4 you sniper shot me" deal.</p>

Psych
12-03-2007, 02:41 PM
Ok...I feel for you guys REALLY I do, its a tough lot I'm sure but I dont know from experience as I've never fought a conjy.I do see more necromancers than coercers though.I've fought 2 illusionists before.Now with that out of the way I wanna say PLEASE stop talking about a couple things being unfair for summoners.1) ManashieldEnchanters are a mage class as well and we dont get it either. Were in the same boat there.2) Better sorcerer gear with expansionsAgain, enchanters are not sorcs. Same boat, same waters.I am putting this here even though this is a summoner post because if you guys get a fix I darn well want some attention paid to enchanters too. I get 2 shotted by scouts DANGIT.

Gimet
12-03-2007, 09:56 PM
<cite>Psych wrote:</cite><blockquote>Ok...I feel for you guys REALLY I do, its a tough lot I'm sure but I dont know from experience as I've never fought a conjy.I do see more necromancers than coercers though.I've fought 2 illusionists before.Now with that out of the way I wanna say PLEASE stop talking about a couple things being unfair for summoners.1) ManashieldEnchanters are a mage class as well and we dont get it either. Were in the same boat there.2) Better sorcerer gear with expansionsAgain, enchanters are not sorcs. Same boat, same waters.I am putting this here even though this is a summoner post because if you guys get a fix I darn well want some attention paid to enchanters too. I get 2 shotted by scouts DANGIT.</blockquote><p>Mezzes that lost longer and are more effective that roots....and also mana-drains. Yes, you are in the same boat as us...but the needy need to come first. Your defense isn't flawless....but good. And People say Coercers and Illusionists are hard to beat. Clearly no one says that of a necro or a conjuror.</p><p>Summoners have an awesome defense, A wall of an earth pet...EXCELLENT thing to defend us....if only it worked as well in PvP as it does for PvE.</p>

Zacarus
12-03-2007, 09:57 PM
<cite>Kinox@Nagafen wrote:</cite><blockquote>I pretty much HAVE to use godspells on my necro win a fight (though i did OWN general prdola even though he jumped me and had 4 lvls on me)Innoruk god minions with consumption gives me enough heals and dps to kill any one person, but ONLY if i can actually get consumption off.The summoner STA line is a joke imo, the "pet taunt" it gives only lasts for 2 seconds in pvp and cant be cast fast enough to save you from dying.  In a world where rangers and swashies and sorcs can kill you in less than 10 seconds, a 10 second recast taunt just doesn't cut it.And i mean [I cannot control my vocabulary], even *I* feel bad for conj's (even though as a necro i hate them on general principle).I can own a conj no problem because i have one thing that he doesn't.  I can heal myself.A couple of suggestions:Improve Tank pet taunting abilitiesGive summoners a "save me" spell for pvpUn-[Removed for Content] our scout pets (if a brig can tank a mob in def. stance, my scout should be able to as well damnit!)Give necros the "summon corpse" or "call of the necro (CotN)" spell (just one of my pet peeves that has nothing to do with this post)Increase summoners max health by a significant ammountStop creating gear with sorcs in mind and maybe think about summoners a little bit?(was REALLY bad in kos, a little better in eof, but i see no improvment in rok)</blockquote>This, "A couple of suggestions:" list can be narrowed down to just the first item.  If SoE would just improve the overall effectiveness of the tank pet's taunts (faster cast / shorter recast / longer duration) these "summoners suck" threads would end.

silentpsycho
12-03-2007, 10:21 PM
<cite>Draoha wrote:</cite><blockquote>When other classes are agreeing and saying we are a joke you know something needs to be done. I considermyself good at pvp becuase i relly work at it i study the classes and figure out ways to beat them. i Know what the ice nova looks like so i pop my stonekin at the right time but i mean its rediculous the way a scout comes up to me and gets me in the red in 1 hit before i even know hes there. or a wiz can one shot me if im not paying attention. let us compete for heavens sake.</blockquote><p>At least you have stone skin...  No such luxury for the necro.  </p><p>By the way, I have a minor suggestion to completely fix the necro class - not just for PVP but also for PVE.</p><p>1) Make fear unresistable.</p><p>2) Remove the 90% chance for fear, snare and root to break on taking damage.</p><p>3) Increase the durations of all dots to last minutes instead of a few seconds.  The per-tick damage actually seems fine as it is, but the need to endlessly recast the stupid things to do any damage is really, really annoying and limiting.  If I wanted to sit and mash buttons all day, I'd play a scout or wizard. </p><p>4) Make fear viable as a means of crowd control by removing the cool-down timer on it, and stop making mobs that get feared ghost into walls and the floor where they can hit you but you can't even target them...</p><p>5) More lifetaps; there needs to be at least one lifetap over time, group lifetap, etc.</p><p>6) Group version of summon heart, anyone?</p><p></hijack></p>

Gimet
12-03-2007, 11:41 PM
<cite>Fyste@Nagafen wrote:</cite><blockquote><cite>Draoha wrote:</cite><blockquote>When other classes are agreeing and saying we are a joke you know something needs to be done. I considermyself good at pvp becuase i relly work at it i study the classes and figure out ways to beat them. i Know what the ice nova looks like so i pop my stonekin at the right time but i mean its rediculous the way a scout comes up to me and gets me in the red in 1 hit before i even know hes there. or a wiz can one shot me if im not paying attention. let us compete for heavens sake.</blockquote><p>At least you have stone skin...  No such luxury for the necro.  </p><p>By the way, I have a minor suggestion to completely fix the necro class - not just for PVP but also for PVE.</p><p>1) Make fear unresistable.</p><p>2) Remove the 90% chance for fear, snare and root to break on taking damage.</p><p>3) Increase the durations of all dots to last minutes instead of a few seconds.  The per-tick damage actually seems fine as it is, but the need to endlessly recast the stupid things to do any damage is really, really annoying and limiting.  If I wanted to sit and mash buttons all day, I'd play a scout or wizard. </p><p>4) Make fear viable as a means of crowd control by removing the cool-down timer on it, and stop making mobs that get feared ghost into walls and the floor where they can hit you but you can't even target them...</p><p>5) More lifetaps; there needs to be at least one lifetap over time, group lifetap, etc.</p><p>6) Group version of summon heart, anyone?</p><p></hijack></p></blockquote>Stoneskin CLEARLY doesn't help conjuror's as much as necros think. And what you are suggesting here would actually make necros OPed....given, your heals are up to what you'd expect...but need I remind you that you're a mage all the same? You don't need MORE life-tipes. You need for your current ones to heal for maybe a littl ebit more. But as much as necros say they don't help....Fear and life-tap int heir current state give you an advantage as it is, even at their current weakness. It makes no sense askign for even more of it.

Badaxe Ba
12-04-2007, 12:26 AM
<p>Buff conjurors and necros.</p><p>But not too much.</p>

Kinox
12-04-2007, 12:26 AM
Idk about you, but my fear is pretty worthless in pvp.  If it were insta cast or cast on the run, i could see if MAYBE it had the current resist rate.  But its a few second cast while STANDING STILL, is easilly interupted by scouts and has only ever landed for me in pvp a couple dozen times.  Considering i always try to cast it in pvp, i'd say thats a very low chance to land.  Mind you, im using master1 with 5aa enhancement.For fear:  Improve the chance to land, make it cast on the run, make it insta-cast, or remove the chance to dispell  DO SOMETHING for itFor summoners in general:  We DESPERATELY need a "save-me" ability.  Doesn't matter if its increased tank pet effectiveness or if its an "oh-sh*t" spell, we need at least one thing that will allow our fights to last MORE than 10seconds.<hijack>Both warden and fury get a port spellBoth warlock and wiz get a port spellConjy's get CotHNecros get...feign death?If anything, both summoners should get FD ability, like the persn before me suggested, make conjy's have a "turn to stone" ability, that pulls them out of combat and makes them non-agro for 5 minutes at a timeBoth summoners should get a SUMMON ability.  They get CotH, i should get Summon corpse (just like eq1)</hijack>The devs need to stop working on fluff like LoN and start working on improving the existing game which would increase their player base and increase player satisfaction.  I pay 15 dollars a month for a game that currently barely works during prime raid-times with devs and CSR's that dont care about my play experience and its starting to [Removed for Content] me off.  (Hovers finger over cancel subscription button)Please devs, PLEASE fix things.  Not just for summoners (though you can work on them first) but for everyone.

sprogn
12-04-2007, 09:55 AM
Out of 3 hit stoneskin and lifetaps...  I know damned well which one I'd choose...

Gimet
12-05-2007, 09:16 AM
<p>We need: (I'm a conjuror talking from a conjuror stand point, but necros will probably respect this as well)</p><p>Mage pet to have more life....if dies from simple group aoe's or fighting up close classes doing their aoe's slashes. And it's our biggest damage dealer. We need it to live. My mage pt at level 35 Master spell has only 451 life or so.</p><p>Tank pets to taunt every 6 seconds, and to hold them for 3 AT LEAST. It's safe to say that our big attacks take less than 5 seconds to cast, but we're bashe don while it happens. Heck, make a taunt that happens every 4-6 if you need to...either way I want it to HOLD the person for 3-5 seconds. Then it will equal a quality stun, or a scout's KB. Our tank pet will actually keep us alive.</p><p>Stronger Scout pet. Hands down, for a pet that's meant to kill ONE target efficiently, I find my mage pet well suited for that constantly. Our scout pet should be slowing our target so he doesn't reach us, interrupting them so Furies and wardens can't cast their heals....it's meant to be DEADLY.</p><p>For the people who put aa down for their healer pet- It stands no chance against burst damage. I had this one fight where I was a bruiser was hitting me, and the hydromancer was healing me well. He get mezzed by the bruiser and starts yawning, and the bruiser is still hitting me at a fairly slow rate compared to my hydromancer's heals....when an assassin comes and hits me from the back. Yellow health to NO health....SoE knows how powerful scouts are, and even scouts say they love eating us. Hydromancers should have faster healing to protect us a little more faster DPS than mobs.</p><p>Fear- Obviously it's messed up. It usually works on me for 2-3 seconds, and me being a conjuror, gives them enough time to hit me even after it's done. But if they're being attacked by fighters or scouts, they'll interrupt them on the last moment of casting.</p><p>Life Taps- Give them somewhat stronger life-taps. Because even though necros whine about them, they still have something early on that conjuror's don't get. YOu guys can say "BUT STONESKIN" but for damage to survive out there....that's one of the 2nd or third lines we choose to go down.</p><p>Petrify and it's upgrades- PLEASE, this is a good stun....but why is it that in PvP I find myself only using it for people who run? Sometimes my stun will hit and casters are still casting, and the scouts are ranging? Don't make it interrupt their cast, make it STOP their cast PLEASE!</p><p>Our roots- Are you kidding me? It keeps them in one spot for about 3 seconds. That's two I've spen tgetting out of their melee range and then they're on me again! Increase root times! Sorcs get roots WAY better than ours.</p><p> Our DPS on conjurors seems excellent to me despite what people say. Our pets, more for necros but conjurors as well, need a tad bit more however. If we're getting pounded our advantage is for our pet so save us. It quite simply fails. Where is our defense? It's in our tank pets, our roots, our fears, our stuns. All of them cannot compare in PvP atm. I'm not asking for easy-mode, I'm asking for people to stop thinking they can kill us. And even if SoE does listen to us...they'll begin to whine. When people begin to whine about us, that means that we've finally hit the spot of not beign a token vending machine.</p>

Vlahkmaak
12-05-2007, 07:43 PM
<cite>Zacarus@Nagafen wrote:</cite><blockquote><cite>Kinox@Nagafen wrote:</cite><blockquote>I pretty much HAVE to use godspells on my necro win a fight (though i did OWN general prdola even though he jumped me and had 4 lvls on me)Innoruk god minions with consumption gives me enough heals and dps to kill any one person, but ONLY if i can actually get consumption off.The summoner STA line is a joke imo, the "pet taunt" it gives only lasts for 2 seconds in pvp and cant be cast fast enough to save you from dying.  In a world where rangers and swashies and sorcs can kill you in less than 10 seconds, a 10 second recast taunt just doesn't cut it.And i mean [I cannot control my vocabulary], even *I* feel bad for conj's (even though as a necro i hate them on general principle).I can own a conj no problem because i have one thing that he doesn't.  I can heal myself.A couple of suggestions:Improve Tank pet taunting abilitiesGive summoners a "save me" spell for pvpUn-[Removed for Content] our scout pets (if a brig can tank a mob in def. stance, my scout should be able to as well damnit!)Give necros the "summon corpse" or "call of the necro (CotN)" spell (just one of my pet peeves that has nothing to do with this post)Increase summoners max health by a significant ammountStop creating gear with sorcs in mind and maybe think about summoners a little bit?(was REALLY bad in kos, a little better in eof, but i see no improvment in rok)</blockquote>This, "A couple of suggestions:" list can be narrowed down to just the first item.  If SoE would just improve the overall effectiveness of the tank pet's taunts (faster cast / shorter recast / longer duration) these "summoners suck" threads would end.</blockquote>Actually, there is an additional issue here - summoners are practically FORCED to take STA line to even get a pet taunt that sometimes works - we have to spend about 16 aa points in that line 4 sta 4knock back 8 (or less) in taunt.  Its a FORCED aa situation.  On anyother toon I ahve, guardian, ranger, brigand, trouby, inqy, ets I am not FORCED to go down a aa line that is RAID-USELESS and waste this many aa points to survive - our pet skills OUGHT to work in the first place.