View Full Version : What is the method for recharming during combat?
netglen
11-28-2007, 11:46 AM
I'm still having some issue in trying to find the best method in recharming a mob during combat for my L.17 Coercer. Usually the charm breaks during the middle of combat and the targeted mob's root is usually expired. With only under L.20 spells, what is the best method to take control of this situation?
EDofEDs
11-28-2007, 12:37 PM
Well this is how my combat goes.1) I always keep my main target rooted (pre 20 that is) just in case charm does break, I'm not knee deep in melee that way.2) When charm does break mez the charm mob. If you are 1 nuke or so from killing the main target just nuke it down real fast, especially if its a ranger/caster mob as they will hit you with ranged attacks to interrupt you if you start trying to re-charm. If it's a ranger/mage an has some HP left mez it too. Then re-charm pet.3) If it's a melee mob that has a decent amount of HP left just re apply root to keep him away while you re-charm the mezed one.Others may use different strategies, so I invite more comments.
Trepan
11-28-2007, 12:59 PM
Step one: Scream like a little girl, knock over beverage into keyboard triggering character to run in random directions spouting gibberish and possibly running off a cliff.Step two: Die horribly like the squishy little bathrobe wearing sponge that you are.Step three: Revive, brush yourself off, find another mob, charm it. Find your ex-pet, kill it for revenge. Find your previous target, kill it for being a witness. --------------Translation: Stun everything in sight, mezz everything in sight. Charm at leisure.
Aurumn
11-28-2007, 01:40 PM
<cite>Trepan wrote:</cite><blockquote>Translation: Stun everything in sight, mezz everything in sight. Charm at leisure.</blockquote><p>I think that's my favorite quote for the day. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I believe I once heard that if you root the mob (sort of a mini-stun) then charm it that it is ready for combat faster than if you had mezzed it and waited for it to wake up and join the party. As for your question, root the original target, backoff a bit, mezz your wayward pet, charm and pray Bristlebane isn't in a playful mood. </p><p>Also, making sure your charm spell is the best quality you can afford will greatly improve it's reliability. APP IV's are usually cheap and it's not generally hard to find someone to make an Adept III for you once you get the rare. Heck, if you're on Unrest send a tell to Mezzmyrelda and I'll whip one up for ya. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
netglen
11-28-2007, 02:57 PM
Alright I'll give it a try this evening. I'm just use to in having a full-time pet that doesn't want to tear my head off after a few minutes. Just before kicking off for the night, I was parking the charmed pet after three fights, walking away and dropping charm. I would walk back and recharm and go kill another three mobs. I was using a mage mob that was +1 in level to me. Is this the best way to maintain using the same mob as a pet? After a few charm breaking deaths due to multiple root and charm resists, it was so tempting to leave 'aggro-bombs' all over the zone. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Aurumn
11-28-2007, 03:08 PM
<p>I'm not positive if it's true or just my luck, but mobs seem more liable to break charm if you've charmed them previously. Usually I'll keep a pet through one, maybe 2 breaks. If the mob is determined to try my patience I kill it and find a more submissive pet. <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /> </p><p>Also, check the duration on your charm spell. Even if your pet doesn't break charm the spell will eventually time out on its own. My Coerce is currently at a 10 minute timer for example. If you've only got a minute or so left on the charm it's time to release and recharm your pet *or* kill it off and get a new one.</p>
Signal9
11-28-2007, 04:10 PM
<p>I try to mex the ex-pet, and that gives plenty of time to recharm. Using the stun leaves you a couple seconds of the mob unstunned before charm finishes.</p><p>In all cases, keep your target mob rooted while your pet fights it. That only allows your pet to reach you on a break, and not both mobs.</p><p>While coming up through the levels (under the old charm system), I would use my pet as nothing more than a long term DoT. Keep throwing it at mobs until it's under 10%, then when you kill off your current target, tell pet to stay here, back off a ways, target pet, and then release pet, and nuke it to death. That way, your mobs beat the tar out of your pet, and you still harvest his xp. (If the mobs kill your pet, you get squat)</p><p>So, always keep the target rooted, and you can mex/charm/ break-mez/send pet back into the fray.</p>
EDofEDs
11-28-2007, 04:42 PM
<cite>Aurumn@Unrest wrote:</cite><blockquote><cite>Trepan wrote:</cite><blockquote>Translation: Stun everything in sight, mezz everything in sight. Charm at leisure.</blockquote><p>I think that's my favorite quote for the day. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p><span style="color: #ffff00;">I believe I once heard that if you root the mob (sort of a mini-stun) then charm it that it is ready for combat faster than if you had mezzed it and waited for it to wake up and join the party.</span> As for your question, root the original target, backoff a bit, mezz your wayward pet, charm and pray Bristlebane isn't in a playful mood. </p><p>Also, making sure your charm spell is the best quality you can afford will greatly improve it's reliability. APP IV's are usually cheap and it's not generally hard to find someone to make an Adept III for you once you get the rare. Heck, if you're on Unrest send a tell to Mezzmyrelda and I'll whip one up for ya. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p></blockquote>If you look in your maintained spell window you can discontinue a mez and your leisure but right-clicking the mez icon and selecting cancel.Basically you mez > charm > cancel mez > begin world domination.
EDofEDs
11-28-2007, 04:49 PM
Oh, one other thing, Subjugation skill, max it. Your charm uses that skill (as well as charms, roots, mezes, stuns, etc) so having the skill maxed will greatly reduce the chance of resists. You can check your casting skill under the persona window. There is a tab at the top called skills. If your lagging behind is Sub skill just pick a mob and chain root/mez it over and over. It can take a while but that one mob will never lay a hand on you and you can get about 40 or so skill points of a single mob (assuming you don't fall asleep doing it lol). I did 145 skill with my fury when they first got their root spell back in the day off a single really gray crab in antonica back in the day hehe.
netglen
11-28-2007, 04:53 PM
<cite>Dominik@Blackburrow wrote:</cite><blockquote><cite>Aurumn@Unrest wrote:</cite>Basically you mez > charm > cancel mez > begin world domination.</blockquote>Ahhh nice little trick. Thank you.
Ganeden
11-29-2007, 06:42 AM
If I'm charming a pet that can kill me I try to make sure to stand like 15 feet back if i can while fighting something. So when you see the yellow screen just cast root right away on the target, tab to pet and mez it. If the root doesn't work on the first mob stun it, rootyour pet, then restun the first mob while waiting for root timer and then root it and recharm pet.It's really just trial and error, it'll become second nature. But the time I got my coercer to 70 I didn't even worry about it (even hoped it would happen so I had a bit of a challenge)
netglen
11-29-2007, 10:37 AM
<cite>Ganeden wrote:</cite><blockquote>If I'm charming a pet that can kill me I try to make sure to stand like 15 feet back if i can while fighting something. So when you see the yellow screen just cast root right away on the target, tab to pet and mez it. If the root doesn't work on the first mob stun it, rootyour pet, then restun the first mob while waiting for root timer and then root it and recharm pet.It's really just trial and error, it'll become second nature. But the time I got my coercer to 70 I didn't even worry about it (even hoped it would happen so I had a bit of a challenge)</blockquote>That was the procedure I was following except for one little problem. The root <b><i>Hesitation</i></b> gets resisted 3/5 attempts even though I scribed a Master-I and my subjugation skill is maxed out. I was experiencing similar problem with the lower level Adept-III <b><i>Hesitate</i></b> root even though my subjugation skill was max out. I was hoping once I reached L.19 and I scribed in a Master-I root, that problem would go away. It hasn't and I actually tossed in the towel early last night from frustration while trying to root L.17/L.18/L.19 mobs. Here was a typical scene from last night. I charmed a L.18 Briarstone Prelate because you can sometimes make it nuke and heals itself (one time it healed me). I'm now hunting L.19-20 quest mage skeleton and I mez it. I cast Daunting Gaze, Silence and then root. Once a chunk of the mob's energy is drained, I recast root and shuffle through attack/retreat pet commands hoping to get a nuke off. I keep repeating the root and trying to keep my pet at a distance and try to get it to nuke. Now the root breaks and I'm having a hard time getting it to land again. This is usually when things go to hell because charm breaks. I'm trying to land another root and it usually gets resisted 1-2 more times regardless of which of the two mobs I try casting it upon. So even when I do get a Mez out after two mobs are beating down on me, I'm still struggling to get that root out. Usually I get an add at this point because of all the retreating and I have to run away from the entire situation. If I do manage to get a root out and a mez, I'm usually down to 15%-20% life.Does it ever get better or is the next 61 levels going to be as painfully slow and frustrating to level? If I was using my Conj/Necro/Wiz I would have blown through these mobs without even blinking and I would have been out of Darklight Woods days ago. I'm already using Master charm and root and I already purchased the Master-I Coerce, Beguile and Dominate. Forgive me for asking but how would an Illusionist handle this situation?
shogun007
11-29-2007, 11:05 AM
They will get resisted especially if u try it with higher level mobs. Learn to mezz, root and jump around , if u quick enough u will get only 1-2 hits before u remezz, reroot. I heard somewhere that resists are terrbile at low levels , maybe its true or myabe i got used to it but after lev 23-25 i dont have big problems with root/mezz. I am using adept 3 /master spells so maybe thats why it doesnt get resisted nearly as much. Also max your Wisdom tree that + subj really helps . last but not the least after your get your Sibyliant upgrade it to master 2 and enhance it in coercer tree ull be killing stuff so fast u will forget about rooting ( i root only once) There is a lot of frustraion ahead of u but some good moments as well POur deaggro sucks so rooting/jumping strategy will help u to survive . On the necro/conjuror part -yes they kill just as efficiently as us , they have some nice utility spells ( however compared to us they dont have utility at all -) and they are more efficient at farming named mobs (ok lets not go there). At level 27 i went to good old Zek and started a rampage , yes i died several times but good thing about coercer u die so much in the beginning - Death becomes trivial to u at higher levels -)) There is no safe side of playing coercer , but its the most interesting class in game by far , so take your pick !
Aurumn
11-29-2007, 11:10 AM
<p>From what I can tell, some mobs are naturally more resistant to mental attacks than others... undead, mage types, reptiles and spiders tend to give me problems. It could either be an unlucky streak or their natural resistances, I dunno. If a particular type of pet keeps breaking charm, I'd try a different pet. </p><p>Sometimes I find layering a stun and a root, or mezzing *then* rooting to help a spell stick. It does get more reliable in time, but it takes a little practice and observation IMO. Of course, if things get to the point where you're miserable, don't think you have to torture yourself. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>Oh, and of course if your target is up in your face and you're trying to mezz it, turn off auto-attack so you won't wake it back up. And remember reactives can break root. Actually, anything that drains health or power has a chance to break root if I remember correctly. This means the spells you already have layered on the mob may be what's breaking your root prematurely.</p>
netglen
11-29-2007, 02:14 PM
<cite>shogun007 wrote:</cite><blockquote>At level 27 i went to good old Zek and started a rampage , yes i died several times but good thing about coercer u die so much in the beginning - Death becomes trivial to u at higher levels -)) There is no safe side of playing coercer , but its the most interesting class in game by far so take your pick !</blockquote>So what were your favorite charm mobs in Zek? Did you do quests or just Godzilla through the joint?
shogun007
11-29-2007, 04:32 PM
Quests. All u have to do is pick a grunt , use it to kill another grunt ( 10 sec max ) then another and so on. When pet dies pick another one , dont look for casters. I managed to charm caster mob 10 levels above me after first kill i realised i wouldnt get xp because of it lol . Do same thing with underwater quests , kelpwoods are fury type pet if i remember. Place is fun -)
<p>Nice list of pets others have had success with: <a href="http://eq2.wikia.com/wiki/Category:Coercer_Pets" rel="nofollow" target="_blank">http://eq2.wikia.com/wiki/Category:Coercer_Pets</a></p><p>My re-charm technique differs by pet. For ^^^ heroics, I always mez and root first, then recharm. For melee pets I just root, back up, recharm... unless I just rooted my target. Then I'll mez the pet, recharm, cancel mez. For non-heroic casters I'll often just go straight to charm... no root/mez. They don't hit that hard and I can usually get them charmed before they had a chance to nuke me hard. Slow-poke finger wagglers!</p><p>I must confess I find down-arrow caster pets the easiest... their nukes are based off of my own charm spell quality (which at master 1 is very nice) but they don't do much damage to <i>me</i> on the charm breaks.</p>
netglen
11-30-2007, 09:32 AM
Well at Darklight Woods, I came up to quest where you need to defeat a linked group of three L.20 Ancient Skeletons inside the bone tower before you go up and get beaten on by a pair Dyrads on the 2nd floor. I don't think it's soloable fro a L.19 so I bypassed this quest for now. I'm wondering if I made a mistake in not going down the AA grind route. I only have 12 AA and none of the current quests seem quick to do. Looking at the low 20s mobs at Forest of Neriak, Thundering Steppes and Butcher Block, none of them look very charm worthy so I would be forced to struggle through the quests with melee charmed pets. Well at least I decided to grind a little and get L.20 in DW. Those L.18-19 Briarstone Prelates and Briarstone Initiates are prime candidates for charmed mage pets. It also gave me a chance to practice 'Coercer Shuffle' in taking control of the combat situation and recharm the pet. So during this quick XP grind, I would keep fighting and not take and preemptive action in preventing my charm from breaking. Nothing compares to watching a mage pet tear through mobs that are -3 levels in it and I was mana flowing it to keep it's mana up. Since the mobs were green, I swapped out my /pet ranged attack macro with the normal pet attack button. The pet would nuke, run up to the mob and usually kill it with 1-2 punches. I can see how the Coercer can be used as a XP lawnmower against lower level mobs and neither you or your pet will run out of mana. You just have to keep an eye on charm times and breaks.But how well do Coercer solo against RoK mobs like the Outer Sebilis Guardian L.78^^^ Heroic? How would a Coercer deal with such a melee brute? Would you take the time to drag down one of those L.78^^^ heroic mage ghosts from all the way across the zone from the City of the Mist? I'm having a hard time with my Conj soloing the Guardians. I was just wondering how a Coercer would do it.
Jeepned2
11-30-2007, 08:11 PM
To respond to the original question. Depends on the level of the toon I have charmed.I always keep the mob rooted, so if I lose my charmed pet I don't have to deal with both. If charm pet is higher in level then me I go in this order. Mezz, magic debuff, charm. The magic debuff is important, especially if charm mob is 3-5 levels above you. Last thing you need to is be on your 3rd or 4th attempt at charming if the mob keeps resisting, just to be killed by the rooted mob that you forgot all about.
Sigunn
11-30-2007, 09:16 PM
<p>Some mobs have a greater risk of breaking charm, probably due to higher Mental resist. If I want to keep a charmed pet that tend to break a lot (or if I am with a nervous tank who doesnt want me to keep a pet) I usually keep the pet in target as much as possible. That is: Tank pulls - I target tank and sic my pet at his target - I target pet until mob is dead, stunning and nuking at will - I target tank and sic the pet on his new target - target my pet again - rinse and repeat.</p><p>Of course switching target and stunning/mezzing the rest of the encounter as required.</p><p>By keeping the pet in target instead of the tank as a standard, I can easily mez it and recharm if it breaks, so it never gets to hit the nervous tank.</p>
shogun007
11-30-2007, 10:01 PM
I still dont get the point of debuffing mob before charming . Debuff only lasts 72 seconds , after that it expires .
EDofEDs
12-01-2007, 12:07 AM
Your debuffing it so you get less of a chance to resist the charm. Remember your question was recharming mid combat. Mid combat you don't want to be bothering with charm resists. You wanna get it back under control ASAP.
shogun007
12-01-2007, 02:21 AM
i am not an author of this post P I am just trying to get information here and there -) The more i know about it the better i learn.
Suelothvar
12-02-2007, 07:57 AM
Much as I find the pet juggle/lotto interesting I realy am starting to wish we were given a perma charm.. Sure people will say hey thats overpowered, but it worked bloody great in DaoC, they just restricted the charm to caster lev max.. My coercer is so similar to my old DaoC sorc that I actualy keep forgeting my charm can end at any time <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
netglen
12-03-2007, 12:03 PM
Over the weekend I finally managed to earn enough AAxp to allocate 5 towards Dreamweaver's Trance. Those added subjugation points really make a huge difference with the roots. My roots are landing and sticking very well now. I guess I should max out Dreamwaver's Trance? Where should I start allocating AA once I get 8 into Dreamweaver and I already have 5 towards Enhance Domination for the Charm bonus?
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.