View Full Version : Transmuting business borked?
Soldancer
11-26-2007, 06:13 PM
When transmuting was introduced I had invested 350 plats to become a transmuter and made good money for a while. In the months before RoK I made no money, the market was saturated and many other transmuters came. I had the hope that I can make again good money after RoK and invested another 50 plat for raising my skill to T8. Now I must see that my hope is gone, too much transmuters and too much stuff on the market, we have the same bad situation like before RoK, transmuting is borked (I think about to drop transmuting and become a tinkerer, not because of the money but there are some nice tinkerer items I would like to use). Devs, I think You should do something. Maybe it would help if Adept I spells will be removed from the transmuting or not every transmuting process should success or whatever to reduce the available stuff and rescue the market. What do other transmuters think about the situation?
Cadori Seraphim
11-26-2007, 06:20 PM
First, by the broker pricing (at least on crushbone), transmuting is definitely not broken.I get a kick out of the people who state they spent all of this plat to raise the skill and then gripe about it.. when you chose to spend the plat to begin with in order to lvl it as fast as you can. And to me this seems to be the problem. The amount of money people are actually paying to lvl this skill by buying up the stuff they need to do it with, instead of getting the items your self.It is definitely possible to spend way less then half of that amount raising it.Now you are having to compete with those that didn't power the trade by spending tons of plat, but did it a less costly way and are upset that the market has shifted to accommodate more then... you?
Wallzak
11-26-2007, 06:24 PM
I too spent big coin... but it was to feed my crafters with cheap frags and powders.I'm already at 77... and have spent very little money doing it... of course I used t7 stuff I had left over.
Banditman
11-26-2007, 06:30 PM
Yea, that was my thought as well . . . how could it POSSIBLY cost 35 plat to get to 375?I used a bunch of leftover T7 stuff and just banged out the necessary 25 skill-ups.Transmuters themselves don't really get all that rich honestly though - it's the other tradeskillers who make the real money on adornments. I could make a fortune if I had a tradeskill army, but I don't, so I'll just settle for helping a few friends out.
Kaycerzan
11-26-2007, 06:49 PM
Transmuting doesn't make a lot of money because the population of practicioners has increased.. most people get their pieces though 'muted stuff in groups / raids and from the guild 'muter, and other than the burndown there is little other market for the skill.I made decent money for a while making the quest items for the Enhanced Ghoulbane / Alternative quest, but even that dried up eventually.Until something else similar is added where our skill is good for something other than melting and basic augment recipes, I don't expect there to be much income.
Valdaglerion
11-26-2007, 07:54 PM
Said it before, will say it again. Transmuting and Tinkering should both be allowed as secondary skills. The markets are all cyclical and if you cant react to market changes you go through periods of making little money in tradeskilling unless you have an army of alts. Would much rather have the ability to do it all on one toon. I have no problem skilling up every tradeskill and secondary on a single toon and enjoy playing that toon than switching around to make this or that just to react to markets. Its silly. in RL when your job isnt profitable you learn or acquire another, you dont ask your brother to work for you at his job and support you until you can do it again. Likewise, you dont lose your skills and start over just because it isnt your primary job. Multiclassing FTW!
Swordmage
11-26-2007, 08:14 PM
<p>Ever since I first saw Transmuting, I always thought of it as a harvesting profession rather than a crafting profession. Yes, it has some end products of interest, but it's real focus is turning stuff you might otherwise vendor into raws for people to make adornments (including the transmuter using his/her/its primary profession).</p><p>What I would love to see is a consignment like service for transmuters so they could convert attuned and no-trade items for others. It would have options for who gets the results and fees in either direction. Standing in a city, advertizing to transmute stuff that would otherwise be vendored for x amount per item, would be a lot cheaper than buying unattuned stuff off the broker.</p><p>With that change, I would almost rather see the finished products removed from the profession in favor of skill-ups all the way on transmuting stuff. </p>
Poetelia
11-27-2007, 09:04 AM
<cite>Soldancer wrote:</cite><blockquote>Devs, I think You should do something. Maybe it would help if Adept I spells will be removed from the transmuting or not every transmuting process should success or whatever to reduce the available stuff and rescue the market.What do other transmuters think about the situation?</blockquote><p>Transmutting was a poorly thought out secondary skill to begin with, highly elitist from the very beginning, focused to the very wealthy people to become even more wealthy.</p><p>But in a perfect state of free market, without any protectionist measures to control the market in favour of the "top guys", once more you can observe that people reach eventually the level of skill required to bring back competition. And the final winner is the costumer, who can pay less for the product.</p><p>So you are asking the devs to act as a kind of regulating government to protect your market share as if you were a lobby, so you can keep on having your oligopoly, make even more money and charge more to the costumers in absence of competition, just because you had 350 plats in the beginning to burn. Lets make it even more difficult to the people that work hard for the drops to come up top and lets make transmuttting even more elitist.</p><p>I hope not. Free market is a wonderful thing. A pity we can experience it just in a fantasy world in all its beauty.</p>
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