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Eugam
11-26-2007, 05:21 AM
Maybe a dev is reading here...- Pack of Wolves doesnt scale past level 70. Every mob and his cousin is using AE skills in RoK and the wolves get one-shoted. At 72 there is no point in casting them ever again. They are dead one second later. The wolves where a huge part of our DPS.- Overland now is all solo mobs but they hit much harder. AGI druids charm is useless now. A breaking charm is certain dead in RoK. Another useless skill now. Make it unbreakable please. The idea to put in more AA is pointless. It increases the duration, not the stability of the charm. Wasted AA since its breaking more then likely.- Non-melee wardens have no, zero, nada blue spell to deal with adds. Group root and group nuke are rather obsolete skills now. The encounter nuke is our highest DPS spell. No point to cast it anymore. Without wolves and encounter nuke we dont have any remakable DPS.- Not warden related, but my warden is half-elf. Camouflage has a one minute duration and a powercost. The powercost is so high that i run out of power (6800) in less then one minute. It was useless back then when it was rooting. Its better now as a 20 secs invis <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" />Wishlist: Dual wield for wardens <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /> I wouldnt mind if  "damages scales down to 50% per weapon if warden"  to balance it. Although you owe us some DPS from the wolves <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

RpTheHotrod
11-26-2007, 01:27 PM
<p>Such demands...</p><p>I think camo is pretty useless though. Other races get good benefits, while ours is honestly useless. Why? Just buy a 1g totem (5 charges). It lasts for several minutes without a power cost over time. Why would you ever use camo? It sucks up all your power over a matter of seconds. I'd rather it be a perma invis but self root...at least for wood elves (like in eq1).</p><p>Having a forage ability over the harvest reduction would be better too. Who needs harvest reduction? There are tools you can but to do that.</p><p>In general, at least for wood elves, are "innate" racial abilites are easily replaced by far better tools that you can buy for cheap. Pretty unfair... <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p>

Vanilla1
11-26-2007, 01:56 PM
<p>Hi all..</p><p>I must say I do agree with the OP on this. I have a lvl 70 wood elf Melee Warden, and before ROK I loved my race and class. Atm however I am playing My Inquisitor full time, and have almost given up on my little Warden, and here is why....</p><p>1) to me our main fun, yet functional spells were, our wolves and our tree. To me in ROK these both become virtually useless. ROK mobs are more intelligent, cast more spells/ca's and do more damage etc. They also nearly all AOE. Now all this I like, as it adds flavour and challenge, but.. never the less it makes the tree and wolves die far too quickly to be of use.</p><p>2) with the additional AA's I have lots of goodies on my Inquisitor to look forward too. On my Warden, past 100 AA's and they suddenly become pretty rubbish. No new AA's was fine for some classes, but the last 40 AA's on a warden are very meh...</p><p>3) Our one new spell that comes at lvl 80 in my opinion is just continueing the woe. Once again a dumbfire healing pet that can be AOEed. I know it heals when it dies, but the heal imho is just not mana efficient if it dies to early. Also after the frustration of the puppies and tree, I can't even begin to look forward to another pet that will be AOEed to death.</p><p>4) Wood elf traits are now without doubt the worst in the game.</p><p>I am very sad, I loved my little warden, but at the moment cant face playing her. I am not saying she is weak, and she rarely dies, but to be honest she just seems to have lost alot of the fun, and also I just dont seem to have much to look forward too on her.</p><p>Nitefall</p>

Cathars
11-26-2007, 06:32 PM
<p>1)  You have to get the 74 upgrade for the wolves to level with you.  And no, from 71 to 73 they are most certainly NOT useless and provide almost the same dps.  Almost every melee NPC "AE" is frontal only.  Cast them from behind, or from the front and turn the mob. </p><p>2)  The charm is incredible now more than ever.  On a break, root your current encounter, back up, mez your pet (you did get animal mez right before charm in the line, use it and its 1.5s cast time), re-charm and re-engage.  You have a million tools ... use them.  And put 8 points in it while levelling, you won't regret it.</p><p>3) We dont have blue spells and never will.  It sucks, but thats Wardens.  As far as crowd control, roots are very effective.</p>

Lilj
11-27-2007, 12:05 AM
Blue spells? Does that mean AoE spells?What on earth do we need those for? Roots are excellent for crown control and taking care of adds, I don't see how an area nuke will help (if that is what blue spell mean).

Skivley101
11-27-2007, 01:37 AM
<cite>Catharsis wrote:</cite><blockquote><p>1)  You have to get the 74 upgrade for the wolves to level with you.  And no, from 71 to 73 they are most certainly NOT useless and provide almost the same dps.  Almost every melee NPC "AE" is frontal only.  Cast them from behind, or from the front and turn the mob. </p><p>2)  The charm is incredible now more than ever.  On a break, root your current encounter, back up, mez your pet (you did get animal mez right before charm in the line, use it and its 1.5s cast time), re-charm and re-engage.  You have a million tools ... use them.  And put 8 points in it while levelling, you won't regret it.</p><p>3) We dont have blue spells and never will.  It sucks, but thats Wardens.  As far as crowd control, roots are very effective.</p></blockquote><p>Oic , frontal Aoe , Yes ive always cast dogs and jumped to the other side of the mob , just cuz i like seeing the mob surrounded ...hehe , would do the same thing with the charmed pet also ,,, heck its probly a good idea with the tree too... Didnt some one mention that the charm animal skill was subjugation , so getting it above your max cap is a good idea , especially if your charming yellow-orange mobs. Im gona log my coercer and check that skill , think it would be the same?</p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>The coercer charm skill is subjugation , Was looking at the description of charm animal (havent got it yet) But did notice it says the chance to break will decrease with higher ranks. Reading off of the achievment trees , active spells read by rank #'s equal to pts in them. If you read them out of your skill book , they will read app1,2,3,4 adept 1,2,3 ... then master 1 at rank 8 im assuming , ( I only have passive spells at rank 8 right now)</p><p>To Eugam: Group root is still as awesome as it always was even using it on single mobs , I find it better becuz i picked bracken master2 and i get my ordination over 400 using storm vision and adornments , its much easier than getting subjugation that high. And as far as racial abilities they arent that groovy for any of us past the early lvls , maybe you should post it in an elfy forum , cuz this Barbarian Warden doesnt give a crap.</p><p>And on a side note ... I think they should make my barbarian mele cold proc have a shorter reuse timer and be able to boost the dmg some how , plus my summon lauger spell should scale with my lvl , its only slightly better than priest summon food and water.</p>

Eugam
11-27-2007, 06:30 AM
I am sorry. Learned yesterday that there is an upgrade for the pack. Its just because the spell previously scaled.Gona give the charm another try once there is less lag. Lag is an issue at the moment.

Eugam
11-27-2007, 06:48 AM
<cite>Liljna wrote:</cite><blockquote>Blue spells? Does that mean AoE spells?What on earth do we need those for? Roots are excellent for crown control and taking care of adds, I don't see how an area nuke will help (if that is what blue spell mean).</blockquote>Depends on how one likes to play. I played for a long time the classic warden. I was 60 when the first AA tree was intorduced.After all its about power effcience. Root-nuke-root-nuke with one or two adds ist slow and costs a lot of power. Especially if you use the wardens green cold nuke. It has the cost of an group spell but the game changed to ungrouped encounters. Thats why i mentioned it. If you fight a cleric NPC and you get an add of another cleric NPC they outheal you and you die. Even greys. If they have an AE that kills your tree you die even faster. The straight way with blue damage is faster and saves a lot of power and you live. I know, its very situational.

Avanya
11-29-2007, 11:59 AM
<cite>Eugam wrote:</cite><blockquote>Maybe a dev is reading here...- Pack of Wolves doesnt scale past level 70. Every mob and his cousin is using AE skills in RoK and the wolves get one-shoted. At 72 there is no point in casting them ever again. They are dead one second later. The wolves where a huge part of our DPS.- Overland now is all solo mobs but they hit much harder. AGI druids charm is useless now. A breaking charm is certain dead in RoK. Another useless skill now. Make it unbreakable please. The idea to put in more AA is pointless. It increases the duration, not the stability of the charm. Wasted AA since its breaking more then likely.- Non-melee wardens have no, zero, nada blue spell to deal with adds. Group root and group nuke are rather obsolete skills now. The encounter nuke is our highest DPS spell. No point to cast it anymore. Without wolves and encounter nuke we dont have any remakable DPS.- Not warden related, but my warden is half-elf. Camouflage has a one minute duration and a powercost. The powercost is so high that i run out of power (6800) in less then one minute. It was useless back then when it was rooting. Its better now as a 20 secs invis <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />">Wishlist: Dual wield for wardens <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"> I wouldnt mind if  "damages scales down to 50% per weapon if warden"  to balance it. Although you owe us some DPS from the wolves <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>I think this is just a matter of changing strategy due to the new changes.  I am level 80 and have used my charm animal all the way up.  Yes it does pop in the middle of fighting difficult mobs, but it doesn't have to mean your death.  For me it depends on where the mob's health is.  If the mob has low health, I just mez my pet and finish the mob off then recharm it.  If the mob still has high health, I mez the pet, pile some hots on myself and recharm my pet in mid battle.  Yes, I have died from my pet popping but the extra dps makes up for it in my opinion.</p><p>As to the wolf swarm pet, I got a great idea from a guildie that seems to work well.  I cast the swarm pet then immediately back up or move forward so that the mob turns to me and the pets are hitting the mob from behind.  They get killed off MUCH less often.  Try it some time.  Also, once you get of level for the new swarm spell, switch over to it even if it's just adept 1.  I noticed in my combat window that the old swarm pet kept missing the mob all the time.  The new one in adept 1 technically cost me some damage in theory BUT the swarm pet didn't miss nearly as much.  This really resulted in more damage than the old one would do.</p>

Skivley101
12-06-2007, 04:25 PM
<cite>Skivley101 wrote:</cite><blockquote><cite>Catharsis wrote:</cite><blockquote><p>1)  You have to get the 74 upgrade for the wolves to level with you.  And no, from 71 to 73 they are most certainly NOT useless and provide almost the same dps.  Almost every melee NPC "AE" is frontal only.  Cast them from behind, or from the front and turn the mob. </p><p>2)  The charm is incredible now more than ever.  On a break, root your current encounter, back up, mez your pet (you did get animal mez right before charm in the line, use it and its 1.5s cast time), re-charm and re-engage.  You have a million tools ... use them.  And put 8 points in it while levelling, you won't regret it.</p><p>3) We dont have blue spells and never will.  It sucks, but thats Wardens.  As far as crowd control, roots are very effective.</p></blockquote><p>Oic , frontal Aoe , Yes ive always cast dogs and jumped to the other side of the mob , just cuz i like seeing the mob surrounded ...hehe , would do the same thing with the charmed pet also ,,, heck its probly a good idea with the tree too... Didnt some one mention that the charm animal skill was subjugation , so getting it above your max cap is a good idea , especially if your charming yellow-orange mobs. Im gona log my coercer and check that skill , think it would be the same?</p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>The coercer charm skill is subjugation , Was looking at the description of charm animal (havent got it yet) But did notice it says the chance to break will decrease with higher ranks. Reading off of the achievment trees , active spells read by rank #'s equal to pts in them. If you read them out of your skill book , they will read app1,2,3,4 adept 1,2,3 ... then master 1 at rank 8 im assuming , ( I only have passive spells at rank 8 right now)</p><p>To Eugam: Group root is still as awesome as it always was even using it on single mobs , I find it better becuz i picked bracken master2 and i get my ordination over 400 using storm vision and adornments , its much easier than getting subjugation that high. <span style="color: #00cccc;">And as far as racial abilities they arent that groovy for any of us past the early lvls , maybe you should post it in an elfy forum , cuz this Barbarian Warden doesnt give a crap.</span></p><p>And on a side note ... I think they should make my barbarian mele cold proc have a shorter reuse timer and be able to boost the dmg some how , plus my summon lauger spell should scale with my lvl , its only slightly better than priest summon food and water.</p></blockquote><p>Well I finally went and picked my racial & character traits .... I see they revamped them <img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Im sorry for shooting off my Big Barbarian mouth , When i didnt know what the heck i was talking about(present tense)</p><p>Ive got a new ability "Tundra slam" Knockdown stun with crushing dmg(my favorite) reuse 1 min. And they gave me a 3 min buff (reuse 10 min) that boosts str by 50. And some other decent stuff <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Im just not sure why anybody would want to be a Wood elf ,when they could be a Barbarian <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" /></p>