View Full Version : GeForce 8800 GT 1 to 4 second freezes
Pokar
11-26-2007, 05:14 AM
I've read only one other thread with this issue but I didn't see much resolution so I thought I would post an official thread with my dxdiag and msinfo included.Ever since I upgraded from a 6800GT to a 8800GT I've had severe performance issues. I have the most up to date driver, I removed and reinstalled the video card and drivers. I've done the same to most every other device on my system.The problem is this:General game play is not a problem, runs smooth as silk... if I'm standing in one place.Once I start adventuring or moving around I start to have issues. Depending on where I am in the world the game will freeze for 1 to 4 seconds every minute or so. If I come across a city sometimes it freezes for a good 6 seconds. If I come into an area with new mobs - freeze 1 to 4 seconds. If I am just running along and there are a group of adventurers coming into view - freeze 3 to 6 seconds. (Yes, I have timed them because I'm getting sick of this problem.)I've tried several performance settings with the freezing getting less and less but it still freezes when it should not freeze at all as my old card never froze like this one does.My old 6800GT would stutter when going into new areas or loading new mobs but it would NEVER freeze.I hope that someone out there has a solution. As it stands now the game is unplayable. Please let me know if I should post anything else.Batrog Snowbeard - Permafrost
Pokar
11-26-2007, 05:15 AM
<b>DXDIAG INFO:</b>------------------System Information------------------Time of this report: 11/26/2007, 00:02:16 Machine name: DADS2 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254) Language: English (Regional Setting: English)System Manufacturer: GBT___ System Model: NVDAACPI BIOS: Award Modular BIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+, MMX, 3DNow (2 CPUs), ~3.0GHz Memory: 2048MB RAM Page File: 1548MB used, 3414MB available Windows Dir: C:WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904)DX Setup Parameters: Not found DxDiag Version: 5.03.2600.2180 32bit Unicode------------DxDiag Notes------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found.--------------------DirectX Debug Levels--------------------Direct3D: 0/4 (n/a)DirectDraw: 0/4 (retail)DirectInput: 0/5 (n/a)DirectMusic: 0/5 (n/a)DirectPlay: 0/9 (retail)DirectSound: 0/5 (retail)DirectShow: 0/6 (retail)---------------Display Devices--------------- Card name: NVIDIA GeForce 8800 GT Manufacturer: NVIDIA Chip type: GeForce 8800 GT DAC type: Integrated RAMDAC Device Key: EnumPCIVEN_10DE&DEV_0611&SUBSYS_23301682&REV_A2 Display Memory: 512.0 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor: SyncMaster 205BW, SyncMaster Magic CX203BW(Digital) Monitor Max Res: 1680,1050 Driver Name: nv4_disp.dll Driver Version: 6.14.0011.6902 (English) DDI Version: 9 (or higher)Driver Attributes: Final Retail Driver Date/Size: 10/25/2007 17:17:00, 5767808 bytes WHQL Logo'd: Yes WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 10/25/2007 17:17:00, 7426112 bytesDevice Identifier: {D7B71E3E-4551-11CF-C46F-3B0303C2CB35} Vendor ID: 0x10DE Device ID: 0x0611 SubSys ID: 0x23301682 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: EnabledDDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run-------------Sound Devices------------- Description: Realtek HD Audio output Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIOFUNC_01&VEN_10EC&DEV_0888&SUBSYS_1458E601&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RtkHDAud.sys Driver Version: 5.10.0000.5497 (English) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 10/16/2007 17:38:30, 4615168 bytes Other Files: Driver Provider: Realtek Semiconductor Corp. HW Accel Level: Full Cap Flags: 0xF5F Min/Max Sample Rate: 8000, 192000Static/Strm HW Mix Bufs: 33, 30 Static/Strm HW 3D Bufs: 33, 30 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, YesSensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run---------------------Sound Capture Devices--------------------- Description: Realtek HD Audio Input Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: RtkHDAud.sys Driver Version: 5.10.0000.5497 (English) Driver Attributes: Final Retail Date and Size: 10/16/2007 17:38:30, 4615168 bytes Cap Flags: 0x41 Format Flags: 0xFFF Description: Realtek HD Digital input Default Sound Capture: No Default Voice Capture: No Driver Name: RtkHDAud.sys Driver Version: 5.10.0000.5497 (English) Driver Attributes: Final Retail Date and Size: 10/16/2007 17:38:30, 4615168 bytes Cap Flags: 0x41 Format Flags: 0xFFF-----------DirectMusic----------- DLS Path: C:WINDOWSSYSTEM32driversGM.DLS DLS Version: 1.00.0016.0002 Acceleration: n/a Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal Registry: OK Test Result: Not run-------------------DirectInput Devices------------------- Device Name: Mouse Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/aVendor/Product ID: n/a FF Driver: n/aPoll w/ Interrupt: No Registry: OK-----------USB Devices-----------+ USB Root Hub| Vendor/Product ID: 0x10DE, 0x036C| Matching Device ID: usbroot_hub| Service: usbhub| Driver: usbhub.sys, 8/4/2004 04:00:00, 57600 bytes| Driver: usbd.sys, 8/4/2004 04:00:00, 4736 bytes----------------Gameport Devices----------------------------PS/2 Devices------------+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard| Matching Device ID: *pnp0303| Service: i8042prt| Driver: i8042prt.sys, 8/4/2004 04:00:00, 52736 bytes| Driver: kbdclass.sys, 8/4/2004 04:00:00, 24576 bytes| + Terminal Server Keyboard Driver| Matching Device ID: rootrdp_kbd| Upper Filters: kbdclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes| Driver: kbdclass.sys, 8/4/2004 04:00:00, 24576 bytes| + PS/2 Compatible Mouse| Matching Device ID: *pnp0f13| Service: i8042prt| Driver: i8042prt.sys, 8/4/2004 04:00:00, 52736 bytes| Driver: mouclass.sys, 8/4/2004 04:00:00, 23040 bytes| + Terminal Server Mouse Driver| Matching Device ID: rootrdp_mou| Upper Filters: mouclass| Service: TermDD| Driver: termdd.sys, 8/4/2004 01:01:08, 40840 bytes| Driver: mouclass.sys, 8/4/2004 04:00:00, 23040 bytes----------------------------DirectPlay Service Providers----------------------------DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)DirectPlay Voice Wizard Tests: Full Duplex: Not run, Half Duplex: Not run, Mic: Not runDirectPlay Test Result: Not runRegistry: OK-------------------DirectPlay Adapters-------------------DirectPlay8 Serial Service Provider: COM1DirectPlay8 TCP/IP Service Provider: Local Area Connection 8 - IPv4 - -----------------------DirectPlay Voice Codecs-----------------------Voxware VR12 1.4kbit/sVoxware SC06 6.4kbit/sVoxware SC03 3.2kbit/sMS-PCM 64 kbit/sMS-ADPCM 32.8 kbit/sMicrosoft GSM 6.10 13 kbit/sTrueSpeech(TM) 8.6 kbit/s-------------------------DirectPlay Lobbyable Apps-------------------------Star Wars Jedi Knight Jedi Academy (DX7) - Registry: OK, ExeFile: jamp.exe (1.00.0001.0000)
Pokar
11-26-2007, 05:17 AM
------------------------Disk & DVD/CD-ROM Drives------------------------ Drive: C: Free Space: 165.1 GBTotal Space: 476.9 GBFile System: NTFS Model: HDS725050KLA360 Drive: D: Model: SONY DVD RW DRU-710A USB Device Driver: c:windowssystem32driverscdrom.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 49536 bytes Drive: E: Model: AL0927V HVS804G SCSI CdRom Device Driver: c:windowssystem32driverscdrom.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 49536 bytes Drive: F: Model: HX1455M JVR624Q SCSI CdRom Device Driver: c:windowssystem32driverscdrom.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 49536 bytes--------------System Devices-------------- Name: NVIDIA GeForce 8800 GTDevice ID: PCIVEN_10DE&DEV_0611&SUBSYS_23301682&REV_A24&154B9167&0&0078 Driver: C:WINDOWSsystem32DRIVERSnv4_mini.sys, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 7426112 bytes Driver: C:WINDOWSsystem32nv4_disp.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 5767808 bytes Driver: C:WINDOWSsystem32nvsvc32.exe, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 155716 bytes Driver: C:WINDOWSsystem32nvapi.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 380928 bytes Driver: C:WINDOWSsystem32nvoglnt.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 6901760 bytes Driver: C:WINDOWSsystem32nvcpl.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 8527872 bytes Driver: C:WINDOWSsystem32nvmctray.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 81920 bytes Driver: C:WINDOWSsystem32nvwddi.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 81920 bytes Driver: C:WINDOWSsystem32nvnt4cpl.dll, 6.14.0010.11126 (English), 10/25/2007 17:17:00, 286720 bytes Driver: C:WINDOWSsystem32nvmccs.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 229376 bytes Driver: C:WINDOWSsystem32nvdisps.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 6541312 bytes Driver: C:WINDOWSsystem32nvgames.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 3407872 bytes Driver: C:WINDOWSsystem32nvmccss.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 188416 bytes Driver: C:WINDOWSsystem32nvmobls.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 1212416 bytes Driver: C:WINDOWSsystem32nvvitvs.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 3698688 bytes Driver: C:WINDOWSsystem32nvwss.dll, 6.14.0011.6902 (English), 10/25/2007 17:17:00, 2486272 bytes Driver: C:WINDOWShelpnvcpl.hlp, 10/25/2007 17:17:00, 177897 bytes Driver: C:WINDOWShelpnvwcplen.hlp, 10/25/2007 17:17:00, 55444 bytes Driver: C:WINDOWSsystem32nvcod.dll, 1.00.0000.0035 (English), 10/25/2007 17:17:00, 35328 bytes Driver: C:WINDOWSsystem32nvcodins.dll, 1.00.0000.0035 (English), 10/25/2007 17:17:00, 35328 bytes Name: NVIDIA nForce 590/570/550 Serial ATA ControllerDevice ID: PCIVEN_10DE&DEV_037F&SUBSYS_B0021458&REV_A33&2411E6FE&0&2A Driver: C:WINDOWSsystem32DRIVERSnvata.sys, 5.10.2600.0666 (English), 4/24/2006 17:52:28, 100736 bytes Driver: C:WINDOWSsystem32idecoi.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32idecoiins.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32NVCOI.DLL, 1.00.0000.0035 (English), 4/14/2006 14:01:20, 35840 bytes Name: NVIDIA nForce 590/570/550 Serial ATA ControllerDevice ID: PCIVEN_10DE&DEV_037F&SUBSYS_B0021458&REV_A33&2411E6FE&0&29 Driver: C:WINDOWSsystem32DRIVERSnvata.sys, 5.10.2600.0666 (English), 4/24/2006 17:52:28, 100736 bytes Driver: C:WINDOWSsystem32idecoi.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32idecoiins.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32NVCOI.DLL, 1.00.0000.0035 (English), 4/14/2006 14:01:20, 35840 bytes Name: NVIDIA nForce 590/570/550 Serial ATA ControllerDevice ID: PCIVEN_10DE&DEV_037F&SUBSYS_B0021458&REV_A33&2411E6FE&0&28 Driver: C:WINDOWSsystem32DRIVERSnvata.sys, 5.10.2600.0666 (English), 4/24/2006 17:52:28, 100736 bytes Driver: C:WINDOWSsystem32idecoi.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32idecoiins.dll, 1.00.0000.0001 (English), 4/24/2006 17:52:30, 289792 bytes Driver: C:WINDOWSsystem32NVCOI.DLL, 1.00.0000.0035 (English), 4/14/2006 14:01:20, 35840 bytes Name: PCI standard PCI-to-PCI bridgeDevice ID: PCIVEN_10DE&DEV_0377&SUBSYS_00000000&REV_A33&2411E6FE&0&78 Driver: C:WINDOWSsystem32DRIVERSpci.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 68224 bytes Name: NVIDIA Network Bus EnumeratorDevice ID: PCIVEN_10DE&DEV_0373&SUBSYS_E0001458&REV_A33&2411E6FE&0&40 Driver: C:WINDOWSsystem32DRIVERSnvnetbus.sys, 1.00.0002.5521 (English), 3/22/2006 14:24:02, 18944 bytes Driver: C:WINDOWSsystem32DRIVERSnvnrm.sys, 5.00.0005.5521 (English), 3/22/2006 14:23:40, 1068800 bytes Driver: C:WINDOWSsystem32DRIVERSnvsnpu.sys, 5.00.0001.5521 (English), 3/22/2006 14:23:18, 261120 bytes Driver: C:WINDOWSsystem32bdco1.dll, 1.00.0000.0000 (English), 3/22/2006 14:21:44, 10240 bytes Driver: C:WINDOWSsystem32bdco1ins.dll, 1.00.0000.0000 (English), 3/22/2006 14:21:44, 10240 bytes Driver: C:WINDOWSsystem32nvconrm.dll, 1.00.0000.0035 (English), 3/14/2006 21:45:22, 35840 bytes Name: Microsoft UAA Bus Driver for High Definition AudioDevice ID: PCIVEN_10DE&DEV_0371&SUBSYS_A0021458&REV_A23&2411E6FE&0&31 Driver: C:WINDOWSsystem32DRIVERShdaudbus.sys, 5.10.0001.5013 (English), 1/7/2005 16:07:18, 138752 bytes Name: PCI standard PCI-to-PCI bridgeDevice ID: PCIVEN_10DE&DEV_0370&SUBSYS_00000000&REV_A23&2411E6FE&0&30 Driver: C:WINDOWSsystem32DRIVERSpci.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 68224 bytes Name: Standard Dual Channel PCI IDE ControllerDevice ID: PCIVEN_10DE&DEV_036E&SUBSYS_50021458&REV_A13&2411E6FE&0&20 Driver: C:WINDOWSsystem32DRIVERSpciidex.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 25088 bytes Driver: C:WINDOWSsystem32DRIVERSatapi.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 95360 bytes Driver: C:WINDOWSsystem32DRIVERSpciide.sys, 5.01.2600.0000 (English), 8/4/2004 04:00:00, 3328 bytes Name: Standard Enhanced PCI to USB Host ControllerDevice ID: PCIVEN_10DE&DEV_036D&SUBSYS_50041458&REV_A23&2411E6FE&0&11 Driver: C:WINDOWSsystem32driversusbehci.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 26624 bytes Driver: C:WINDOWSsystem32driversusbport.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 142976 bytes Driver: C:WINDOWSsystem32usbui.dll, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 74240 bytes Driver: C:WINDOWSsystem32driversusbhub.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 57600 bytes Driver: C:WINDOWSsystem32hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 7168 bytes Name: Standard OpenHCD USB Host ControllerDevice ID: PCIVEN_10DE&DEV_036C&SUBSYS_50041458&REV_A13&2411E6FE&0&10 Driver: C:WINDOWSsystem32driversusbohci.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 17024 bytes Driver: C:WINDOWSsystem32driversusbport.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 142976 bytes Driver: C:WINDOWSsystem32usbui.dll, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 74240 bytes Driver: C:WINDOWSsystem32driversusbhub.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 57600 bytes Name: PCI standard RAM ControllerDevice ID: PCIVEN_10DE&DEV_036A&SUBSYS_0C111458&REV_A33&2411E6FE&0&0A Driver: n/a Name: PCI standard RAM ControllerDevice ID: PCIVEN_10DE&DEV_0369&SUBSYS_50011458&REV_A23&2411E6FE&0&00 Driver: n/a Name: NVIDIA nForce PCI System ManagementDevice ID: PCIVEN_10DE&DEV_0368&SUBSYS_0C111458&REV_A33&2411E6FE&0&09 Driver: n/a Name: PCI standard ISA bridgeDevice ID: PCIVEN_10DE&DEV_0360&SUBSYS_00000000&REV_A33&2411E6FE&0&08 Driver: C:WINDOWSsystem32DRIVERSisapnp.sys, 5.01.2600.0000 (English), 8/4/2004 04:00:00, 35840 bytes Name: Texas Instruments OHCI Compliant IEEE 1394 Host ControllerDevice ID: PCIVEN_104C&DEV_8024&SUBSYS_10001458&REV_004&2BE4B97F&0&5030 Driver: C:WINDOWSsystem32DRIVERSohci1394.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 61056 bytes Driver: C:WINDOWSsystem32DRIVERS1394bus.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 53248 bytes Driver: C:WINDOWSsystem32DRIVERSnic1394.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 61824 bytes Driver: C:WINDOWSsystem32DRIVERSarp1394.sys, 5.01.2600.2180 (English), 8/4/2004 04:00:00, 60800 bytes Driver: C:WINDOWSsystem32DRIVERSenum1394.sys, 5.01.2600.0000 (English), 8/17/2001 05:46:40, 6400 bytes Name: PCI standard host CPU bridgeDevice ID: PCIVEN_1022&DEV_1103&SUBSYS_00000000&REV_003&2411E6FE&0&C3 Driver: n/a Name: PCI standard host CPU bridgeDevice ID: PCIVEN_1022&DEV_1102&SUBSYS_00000000&REV_003&2411E6FE&0&C2 Driver: n/a Name: PCI standard host CPU bridgeDevice ID: PCIVEN_1022&DEV_1101&SUBSYS_00000000&REV_003&2411E6FE&0&C1 Driver: n/a Name: PCI standard host CPU bridgeDevice ID: PCIVEN_1022&DEV_1100&SUBSYS_00000000&REV_003&2411E6FE&0&C0 Driver: n/aContinued... sorry but posting space is very short
Pokar
11-26-2007, 05:18 AM
------------------DirectShow Filters------------------WDM Streaming VBI Codecs:NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.2180CC Decoder,0x00200000,2,1,,5.03.2600.2180WST Codec,0x00200000,1,1,,5.03.2600.2180DirectShow Filters:WMAudio Decoder DMO,0x00800800,1,1,,WMAPro over S/PDIF DMO,0x00600800,1,1,,WMA Voice Decoder DMO,0x00600800,1,1,,Mpeg4s Decoder DMO,0x00800001,1,1,,WMV Screen decoder DMO,0x00800001,1,1,,WMVideo Decoder DMO,0x00800001,1,1,,Mpeg43 Decoder DMO,0x00800001,1,1,,Mpeg4 Decoder DMO,0x00800001,1,1,,WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000F ull Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2749C oreAVC Video Decoder,0x00600000,1,1,AVCDX.ax,0.00.0000.0004Dira c Source,0x00600000,0,0,DiracSplitter.ax,1.00.0000.0 000Matroska Source,0x00600000,0,0,MatroskaDX.ax,1.00.0002.0009 DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0003.0096Ma troska Splitter,0x00600000,1,1,MatroskaDX.ax,1.00.0002.00 09Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2749 WM ASF Reader,0x00400000,0,0,qasf.dll,11.00.5721.5145Audi o Source,0x00200000,0,1,wmprevu.dll,9.00.0000.2980Sc reen Capture filter,0x00200000,0,1,wmpsrcwp.dll,11.00.5721.5145 AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2749W MT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2749D V V/A Source Filter,0x00400000,0,1,dvsf.ax,7.00.0000.0000RadLig ht Ogg Splitter,0x00800101,1,1,RLOgg.ax,1.00.0000.0002Ind eo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.0015.0055 RadLight Vorbis Decoder,0x00800001,1,1,RLVorbisDec.ax,1.00.0000.00 02Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487R ealVideo Decoder,0x00400000,1,1,RealMediaDX.ax,1.00.0001.00 01MainConcept (Adobe2) MPEG Splitter,0x005fffff,1,2,ad2mcspmpeg.ax,1.00.0001.0 008MainConcept (Adobe2) MPEG Audio Decoder,0x005fffff,1,1,ad2mcdsmpeg.ax,1.00.0000.00 75MainConcept (Adobe2) MPEG Video Decoder,0x005fffff,1,1,ad2mcdsmpeg.ax,1.00.0000.00 75MainConcept (Adobe2) MPEG Encoder,0x00200000,2,1,ad2mcesmpeg.ax,1.01.0000.00 23MainConcept (Adobe2) MPEG Video Encoder,0x00200000,1,1,ad2mcevmpeg.ax,1.00.0000.00 28MainConcept (Adobe2) MPEG Audio Encoder,0x00200000,1,1,ad2mceampeg.ax,1.01.0000.00 03MainConcept (Adobe2) MPEG Multiplexer,0x00200000,1,1,ad2mcmuxmpeg.ax,1.28.00 00.0000AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180WM T Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.26 00.2180Ulead DVD Navigator,0x00000000,0,0,UleadDVDNavigator.ax,1.00 .0002.0001WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00Audition Audio Null,0x00200000,1,0,VideoDump.ax,1.05.0000.0000MJP EG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.0015.0055 WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000M icrosoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2749S AMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749Ule ad Video Deinterlace Filter,0x00200000,1,1,deinterlace.ax,1.00.0002.000 5MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050N ero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 DV V/A ACM Source Filter,0x00400000,0,1,dvsf.ax,7.00.0000.0000MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180 ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000R adLight APE DirectShow Filter,0x00600000,0,1,RLAPEDec.ax,1.00.0000.0000DV Video Source Filter,0x00400000,0,1,dvsf.ax,7.00.0000.0000Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,4.02.0004.0008FL V Splitter,0x00600000,1,1,flvDX.dll,1.00.0000.0001In ternal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749M PEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2749Fi le Source (Netshow URL),0x00400000,0,1,wmpasf.dll,11.00.5721.5145True Motion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0 001WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000D V Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180Bitm ap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487Vi deo Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2749Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000U lead MP3 Encoder,0x00100000,2,1,uleamp3.ax,2.00.0000.0010WM T VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000Dira c Splitter,0x00600000,1,1,DiracSplitter.ax,1.00.0000 .0000Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000Di sk Record Queue,0x00200000,1,1,wmedque.dll,9.00.0000.2980Ner o ES Video Reader,0x00400000,0,1,ndparser.ax,4.02.0004.0008Co lor Converter,0x00200000,1,1,declrds.ax,9.00.0000.2980 Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,11.00.5721.5 145ASX file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145AS X v.2 file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145NS C file Parser,0x00600000,1,1,wmpasf.dll,11.00.5721.5145Xv iD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2749Co reAAC Audio Decoder,0x00800000,1,1,CoreAAC.ax,1.02.0000.0575Wi ndows Media source filter,0x00600000,0,2,wmpasf.dll,11.00.5721.5145Vi deo Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749F rame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000MP EG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180Vide o Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2749Sm artSound Soundtrack,0x00400000,0,1,DirectQX.dll,3.00.0002.0 007SmartSound SDS Reader,0x00400000,0,1,SDSReader.dll,3.00.0002.0007 WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180 Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2749R ealMedia Source,0x00600000,0,0,RealMediaDX.ax,1.00.0001.000 1Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.06.0001.0001Ule ad DVD Video decoder 2,0x00400000,2,2,ulDVDVideo.ax,2.00.0000.0033WM ASF Writer,0x00400000,0,0,qasf.dll,11.00.5721.5145FLV Video Decoder,0x00600000,1,1,flvDX.dll,1.00.0000.0001WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000D ib Output,0x00200000,0,1,DibOutput.ax,8.00.0000.0000V BI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180 Dib Receive,0x00200000,1,0,DibReceive.AX,8.00.0000.000 0Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 DivX Demux,0x00600000,1,0,DivXMedia.ax,0.00.0000.0028Fi le writer,0x00200000,1,0,qcap.dll,6.05.2600.2180RadLi ght MPC DirectShow Filter,0x00600000,0,1,RLMPCDec.ax,1.00.0000.0004Ad obe PSI Parser,0x00200000,0,0,PsiParser.prm,WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000W MT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0DirectVobSub,0x00200000,2,1,DVobSub.ax,2.00.0023. 0000RealAudio Decoder,0x00400000,1,1,RealMediaDX.ax,1.00.0001.00 01DirectVobSub (auto-loading version),0x00800002,2,1,DVobSub.ax,2.00.0023.0000D VD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180UL ead Infinite Pin Tee,0x00200000,1,1,uinftee.ax,1.00.0000.0002Overla y Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180Ulead MPEG-4 Encoder,0x00200000,2,0,ulmp4enc.ax,1.00.0002.0001U lead MPEG-4 Splitter,0x00600000,1,3,ulspmp4.ax,1.00.0004.0000U lead MPEG-4 Audio Decoder,0x00400000,1,1,uladmp4.ax,2.00.0001.0004Ul ead MPEG-4 Video Decoder,0x00400000,1,1,ulvdmp4.ax,2.00.0001.0005Ul ead AMR Audio Decoder,0x00800000,1,1,uladamr.ax,2.00.0000.0008Ul ead MPEG-4 ASP Video Decoder,0x00400000,1,1,ULASPV~1.AX,1.00.0001.0001S ubtitle Source,0x00200000,0,1,DVobSub.ax,2.00.0023.0000Rad Light Speex Decoder,0x00600000,1,1,RLSpeexDec.ax,1.00.0000.000 0AC3Filter,0x40000000,1,1,ac3DX.ax,1.00.0001.0000A VI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2749.RAM file Parser,0x00600000,1,0,wmpasf.dll,11.00.5721.5145Ul ead DVD Audio decoder 2,0x00200001,1,1,ULDVDA~1.AX,2.00.0000.0048WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000MPE G-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .2180DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180Indeo ® audio software,0x00500000,1,1,iac25_32.ax,2.00.0005.0053 Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,11.00.5721.5145Sc reen Capture filter,0x00200000,0,1,wmesrcwp.dll,9.00.0000.2980A SF DIB Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF ACM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF ICM Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF URL Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF JPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF DJPEG Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145A SF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,11.00.5721.5145D ivX Subtitle Decoder,0x00600000,1,1,DivXMedia.ax,0.00.0000.0028 9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000Nero Video Decoder,0x00600000,2,2,NeVideo.ax,2.00.0001.0002Al locator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000Samp leGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2180N ull Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180WM T Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000I VF source filter,0x00600000,0,1,ivfsrc.ax,5.10.0002.0051WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000FLV Source,0x00600000,0,0,flvDX.dll,1.00.0000.0001Stre amBufferSource,0x00200000,0,0,sbe.dll,6.05.2600.21 80Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749Ulead MPEG Splitter,0x00400002,1,2,ulspmpeg.ax,1.00.0000.0104 Ulead MPEG Audio Decoder,0x00400000,1,1,ULDVDA~1.AX,2.00.0000.0048U lead MPEG Video Decoder,0x00400000,1,1,uldsmpeg.ax,1.00.0000.0078U lead MPEG Encoder,0x00200000,2,1,ulesmpeg.ax,1.00.0002.0047U lead MPEG Audio Encoder,0x00200000,1,1,uleampeg.ax,1.00.0000.0022U lead MPEG Muxer,0x00200000,5,1,ulmxmpeg.ax,1.00.0001.0133Ule ad LPCM Audio Encoder,0x00200000,1,1,ulpcmpeg.ax,1.00.0000.0007U Lead File Source (Async.),0x00400000,0,1,ulasync.ax,1.00.0000.0013U ncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000A VI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2749TS Strider,0x00200000,1,1,TSStrider.prm,1.01.0004.002 1Dump,0x00200000,1,0,DvFileWriter.prm,2.00.0000.00 00QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2749Wav e Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749MID I Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749Mul ti-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749Fil e stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2749X ML Playlist,0x00400000,1,0,wmpasf.dll,11.00.5721.5145 Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0006N ero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,4.02.0004.0008Du mp,0x00200000,1,0,VideoDump.ax,1.05.0000.0000Video Source,0x00200000,0,1,wmprevu.dll,9.00.0000.2980Ne ro DVD Decoder,0x00600000,2,2,NeVideo.ax,2.00.0001.0002TS SourcePush,0x00200000,0,1,TSSourcePush.prm,Nero Digital Parser,0x00400000,0,3,ndparser.ax,4.02.0004.0008Re alMedia Splitter,0x00600000,1,1,RealMediaDX.ax,1.00.0001.0 001AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2749File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2749F ile Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2749WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000 RadLight Theora Decoder,0x00600000,1,1,RLTheoraDec.ax,1.00.0000.00 03WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000W MT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000U lead DVB Parser,0x00200000,1,0,ulDVBParser.ax,2.00.0000.001 7Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0008 Ulead Audio Dual Channel Filter,0x00200000,1,1,UAudioDCFilter.ax,1.00.0000. 0002Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000Di rac Video Decoder,0x00400000,1,1,DiracSplitter.ax,1.00.0000. 0000Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180Boris FX Media Source,0x00200000,0,1,BFXSrcFilter.ax,QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.2600.2749In deo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.0016.0003Ind eo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.0016.0003WDM Streaming Tee/Splitter Devices:Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180WDM Streaming Data Transforms:Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.2600.2180Microsof t Kernel DLS Synthesizer,0x00200000,1,1,,5.03.2600.2180Microsof t Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.2600.2180Video Compressors:WMVideo8 Encoder DMO,0x00600800,1,1,,MSScreen encoder DMO,0x00600800,1,1,,WMVideo9 Encoder DMO,0x00600800,1,1,,MSScreen 9 encoder DMO,0x00600800,1,1,,DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.2600.2180Indeo ® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.0015.0055 MainConcept (Adobe2) MPEG Video Encoder,0x00200000,1,1,ad2mcevmpeg.ax,1.00.0000.00 28MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.2600.274 9CineForm HD Codec V1.2,0x00200000,1,1,qcap.dll,6.05.2600.2180Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.2600.2180DivX® 6.4.0 Codec (1 Logical CPU),0x00200000,1,1,qcap.dll,6.05.2600.2180Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.05.2600.218 0Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.2600.2180Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.2600.2180Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.05.2600.2180Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.05.2600.2180Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.2600.2180Micros oft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180Micros oft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180Micros oft RLE,0x00200000,1,1,qcap.dll,6.05.2600.2180Microsof t Video 1,0x00200000,1,1,qcap.dll,6.05.2600.2180XviD MPEG-4 Codec,0x00200000,1,1,qcap.dll,6.05.2600.2180DivX® 6.4.0 YV12 Decoder,0x00200000,1,1,qcap.dll,6.05.2600.2180Audi o Compressors:WMA Voice Encoder DMO,0x00600800,1,1,,WM Speech Encoder DMO,0x00600800,1,1,,WMAudio Encoder DMO,0x00600800,1,1,,MainConcept (Adobe2) MPEG Audio Encoder,0x00200000,1,1,ad2mceampeg.ax,1.01.0000.00 03IAC2,0x00200000,1,1,quartz.dll,6.05.2600.2749IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749PCM, 0x00200000,1,1,quartz.dll,6.05.2600.2749Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.2600.2749ACEL P.net,0x00200000,1,1,quartz.dll,6.05.2600.2749DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.2600 .2749Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.2600.2749Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.2600.2749GSM 6.10,0x00200000,1,1,quartz.dll,6.05.2600.2749DV Audio -- NTSC,0x00200000,1,1,quartz.dll,6.05.2600.2749DV Audio -- PAL,0x00200000,1,1,quartz.dll,6.05.2600.2749MPEG Audio Layer3,0x00200000,1,1,quartz.dll,6.05.2600.2749Mic rosoft G.723.1,0x00200000,1,1,quartz.dll,6.05.2600.2749CC ITT A-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.2600.2749MPEG Audio Layer2,0x00200000,1,1,quartz.dll,6.05.2600.2749MPE G Layer-3,0x00200000,1,1,quartz.dll,6.05.2600.2749Audio Capture Sources:Realtek HD Audio Input,0x00200000,0,0,qcap.dll,6.05.2600.2180Realte k HD Digital input,0x00200000,0,0,qcap.dll,6.05.2600.2180Midi Renderers:Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2749Mic rosoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2749WDM Streaming Capture Devices:Realtek HD Digital input,0x00200000,1,1,,5.03.2600.2180,0x00000000,0, 0,,WDM Streaming Rendering Devices:Realtek HD Audio output,0x00200000,2,1,,5.03.2600.2180BDA Rendering Filters:BDA IP Sink,0x00200000,1,1,,5.03.2600.2180WDM Streaming Mixer Devices:Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,BDA CP/CA Filters:Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180Encryp t/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180WDM Streaming Communication Transforms:Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180Audio Renderers:Realtek HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.2749Def ault DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2749Def ault WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2749Dir ectSound: Realtek HD Audio output,0x00200000,1,0,quartz.dll,6.05.2600.2749WDM Streaming System Devices:Realtek HD Digital input,0x00200000,1,1,,5.03.2600.2180Realtek HD Audio Input,0x00200000,4,1,,5.03.2600.2180Realtek HD Audio output,0x00200000,18,1,,5.03.2600.2180BDA Receiver Components:BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.2180
Pokar
11-26-2007, 05:19 AM
<b>MSINFO32 INFO</b>System Information report written at: 11/26/07 00:08:45System Name: DADS2[System Summary]Item Value OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 2 Build 2600 OS Manufacturer Microsoft Corporation System Name DADS2 System Manufacturer GBT___ System Model NVDAACPI System Type X86-based PC Processor x86 Family 15 Model 67 Stepping 3 AuthenticAMD ~3015 Mhz Processor x86 Family 15 Model 67 Stepping 3 AuthenticAMD ~3015 Mhz BIOS Version/Date Award Software International, Inc. FDb, 8/9/2007 SMBIOS Version 2.3 Windows Directory C:WINDOWS System Directory C:WINDOWSsystem32 Boot Device DeviceHarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />" User Name DADS2Jason Time Zone Pacific Standard Time Total Physical Memory 2,048.00 MB Available Physical Memory 433.87 MB Total Virtual Memory 2.00 GB Available Virtual Memory 1.96 GB Page File Space 4.85 GB Page File C:pagefile.sys [Hardware Resources][Conflicts/Sharing]Resource Device I/O Port 0x00000000-0x00000CF7 PCI bus I/O Port 0x00000000-0x00000CF7 Direct memory access controller I/O Port 0x000003C0-0x000003DF PCI standard PCI-to-PCI bridge I/O Port 0x000003C0-0x000003DF NVIDIA GeForce 8800 GT IRQ 20 NVIDIA nForce 590/570/550 Serial ATA Controller IRQ 20 NVIDIA Network Bus Enumerator IRQ 22 Standard Enhanced PCI to USB Host Controller IRQ 22 NVIDIA nForce 590/570/550 Serial ATA Controller I/O Port 0x00009000-0x00009FFF PCI standard PCI-to-PCI bridge I/O Port 0x00009000-0x00009FFF NVIDIA GeForce 8800 GT IRQ 23 NVIDIA nForce 590/570/550 Serial ATA Controller IRQ 23 Microsoft UAA Bus Driver for High Definition Audio IRQ 9 Microsoft ACPI-Compliant System IRQ 9 NVIDIA nForce Networking Controller IRQ 9 VAXSCSI Controller IRQ 9 SCSI/RAID Host Controller Memory Address 0xE0000000-0xEFFFFFFF PCI standard PCI-to-PCI bridge Memory Address 0xE0000000-0xEFFFFFFF NVIDIA GeForce 8800 GT Memory Address 0xA0000-0xBFFFF PCI bus Memory Address 0xA0000-0xBFFFF PCI standard PCI-to-PCI bridge Memory Address 0xA0000-0xBFFFF NVIDIA GeForce 8800 GT I/O Port 0x000003B0-0x000003BB PCI standard PCI-to-PCI bridge I/O Port 0x000003B0-0x000003BB NVIDIA GeForce 8800 GT Memory Address 0xF8000000-0xFBFFFFFF PCI standard PCI-to-PCI bridge Memory Address 0xF8000000-0xFBFFFFFF NVIDIA GeForce 8800 GT [DMA]Resource Device Status Channel 4 Direct memory access controller OK Channel 2 Standard floppy disk controller OK[IRQs]Resource Device Status IRQ 9 Microsoft ACPI-Compliant System OK IRQ 9 NVIDIA nForce Networking Controller OK IRQ 9 VAXSCSI Controller OK IRQ 9 SCSI/RAID Host Controller OK IRQ 11 NVIDIA nForce PCI System Management OK IRQ 21 Standard OpenHCD USB Host Controller OK IRQ 22 Standard Enhanced PCI to USB Host Controller OK IRQ 22 NVIDIA nForce 590/570/550 Serial ATA Controller OK IRQ 23 NVIDIA nForce 590/570/550 Serial ATA Controller OK IRQ 23 Microsoft UAA Bus Driver for High Definition Audio OK IRQ 20 NVIDIA nForce 590/570/550 Serial ATA Controller OK IRQ 20 NVIDIA Network Bus Enumerator OK IRQ 18 Texas Instruments OHCI Compliant IEEE 1394 Host Controller OK IRQ 16 NVIDIA GeForce 8800 GT OK IRQ 0 System timer OK IRQ 8 System CMOS/real time clock OK IRQ 13 Numeric data processor OK IRQ 6 Standard floppy disk controller OK IRQ 4 Communications Port (COM1) OK IRQ 12 PS/2 Compatible Mouse OK IRQ 1 Standard 101/102-Key or Microsoft Natural PS/2 Keyboard OK [Memory]Resource Device Status 0xA0000-0xBFFFF PCI bus OK 0xA0000-0xBFFFF PCI standard PCI-to-PCI bridge OK 0xA0000-0xBFFFF NVIDIA GeForce 8800 GT OK 0xC0000-0xDFFFF PCI bus OK 0x80000000-0xFEBFFFFF PCI bus OK 0xFC105000-0xFC105FFF Standard OpenHCD USB Host Controller OK 0xFC106000-0xFC1060FF Standard Enhanced PCI to USB Host Controller OK 0xFC10A000-0xFC10AFFF NVIDIA nForce 590/570/550 Serial ATA Controller OK 0xFC10B000-0xFC10BFFF NVIDIA nForce 590/570/550 Serial ATA Controller OK 0xFC104000-0xFC104FFF NVIDIA nForce 590/570/550 Serial ATA Controller OK 0xFC004000-0xFC0047FF Texas Instruments OHCI Compliant IEEE 1394 Host Controller OK 0xFC000000-0xFC003FFF Texas Instruments OHCI Compliant IEEE 1394 Host Controller OK 0xFC100000-0xFC103FFF Microsoft UAA Bus Driver for High Definition Audio OK 0xFC107000-0xFC107FFF NVIDIA Network Bus Enumerator OK 0xFC108000-0xFC1080FF NVIDIA Network Bus Enumerator OK 0xFC109000-0xFC10900F NVIDIA Network Bus Enumerator OK 0xF8000000-0xFBFFFFFF PCI standard PCI-to-PCI bridge OK 0xF8000000-0xFBFFFFFF NVIDIA GeForce 8800 GT OK 0xE0000000-0xEFFFFFFF PCI standard PCI-to-PCI bridge OK 0xE0000000-0xEFFFFFFF NVIDIA GeForce 8800 GT OK 0xFA000000-0xFAFFFFFF NVIDIA GeForce 8800 GT OK 0xD0000000-0xDFFFFFFF Motherboard resources OK 0xF0000000-0xF7FFFFFF Motherboard resources OK 0xCCE00-0xCFFFF System board OK 0xF0000-0xF7FFF System board OK 0xF8000-0xFBFFF System board OK 0xFC000-0xFFFFF System board OK 0x7FFF0000-0x7FFFFFFF System board OK 0xFFFF0000-0xFFFFFFFF System board OK 0x0000-0x9FFFF System board OK 0x100000-0x7FFEFFFF System board OK 0xFEC00000-0xFEC00FFF System board OK 0xFEE00000-0xFEE00FFF System board OK
Pokar
11-26-2007, 05:20 AM
[Running Tasks]Name Path Process ID Priority Min Working Set Max Working Set Start Time Version Size File Date system idle process Not Available 0 0 Not Available Not Available Not Available Not Available Not Available Not Available system Not Available 4 8 0 1413120 Not Available Not Available Not Available Not Available smss.exe c:windowssystem32smss.exe 760 11 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 49.50 KB (50,688 bytes) 8/4/2004 5:00 AM csrss.exe Not Available 808 13 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available winlogon.exe c:windowssystem32winlogon.exe 832 13 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 490.50 KB (502,272 bytes) 8/4/2004 5:00 AM services.exe c:windowssystem32services.exe 876 9 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 105.50 KB (108,032 bytes) 8/4/2004 5:00 AM lsass.exe c:windowssystem32lsass.exe 888 9 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 13.00 KB (13,312 bytes) 8/4/2004 5:00 AM svchost.exe c:windowssystem32svchost.exe 1064 8 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 14.00 KB (14,336 bytes) 8/4/2004 5:00 AM svchost.exe Not Available 1112 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available msmpeng.exe c:program fileswindows defendermsmpeng.exe 1208 8 204800 1413120 11/25/2007 12:47 PM 1.1.1593.0 13.27 KB (13,592 bytes) 11/3/2006 6:19 PM svchost.exe c:windowssystem32svchost.exe 1248 8 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 14.00 KB (14,336 bytes) 8/4/2004 5:00 AM svchost.exe Not Available 1344 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available svchost.exe Not Available 1436 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available spoolsv.exe c:windowssystem32spoolsv.exe 1596 8 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2696 (xpsp_sp2_gdr.050610-1519) 56.50 KB (57,856 bytes) 6/10/2005 4:53 PM schedul2.exe c:program filescommon filesacronisschedule2schedul2.exe 1788 8 204800 1413120 11/25/2007 12:47 PM 1,0,0,227 200.00 KB (204,800 bytes) 6/29/2006 8:05 PM avgamsvr.exe c:progra~1grisoftavg7avgamsvr.exe 1808 8 204800 1413120 11/25/2007 12:47 PM 7.5.0.496 409.00 KB (418,816 bytes) 10/19/2007 7:11 PM avgupsvc.exe c:progra~1grisoftavg7avgupsvc.exe 1844 8 204800 1413120 11/25/2007 12:47 PM 7.5.0.420 48.50 KB (49,664 bytes) 10/19/2007 7:12 PM dkservice.exe c:program filesexecutive softwarediskeeperdkservice.exe 1884 8 204800 1413120 11/25/2007 12:47 PM 9.0.515.0 588.11 KB (602,220 bytes) 12/21/2004 10:28 PM filezilla server.exe c:program filesfilezilla serverfilezilla server.exe 1916 8 204800 1413120 11/25/2007 12:47 PM 0, 9, 21, 0 561.50 KB (574,976 bytes) 12/2/2006 7:31 AM svchost.exe c:windowssystem32svchost.exe 1976 8 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 14.00 KB (14,336 bytes) 8/4/2004 5:00 AM ltcycfgsvc.exe c:program filespci latency tool 3ltcycfgsvc.exe 2004 8 204800 1413120 11/25/2007 12:47 PM 1, 0, 0, 1 5.00 KB (5,120 bytes) 12/26/2005 12:24 AM mysqld-nt.exe c:program filesmysqlmysql server 5.0binmysqld-nt.exe 348 8 204800 1413120 11/25/2007 12:47 PM Not Available 4.29 MB (4,493,312 bytes) 10/22/2006 4:30 AM nvsvc32.exe c:windowssystem32nvsvc32.exe 456 8 204800 1413120 11/25/2007 12:47 PM 6.14.11.6902 152.07 KB (155,716 bytes) 10/25/2007 6:17 PM pnkbstra.exe c:windowssystem32pnkbstra.exe 468 8 204800 1413120 11/25/2007 12:47 PM Not Available 65.30 KB (66,872 bytes) 9/15/2007 8:24 PM sqlbrowser.exe Not Available 532 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available sqlwriter.exe c:program filesmicrosoft sql server90sharedsqlwriter.exe 580 8 204800 1413120 11/25/2007 12:47 PM 2005.090.3042.00 87.86 KB (89,968 bytes) 2/10/2007 4:29 AM starwindservice.exe c:program filesalcohol softalcohol 120starwindstarwindservice.exe 752 8 204800 1413120 11/25/2007 12:47 PM 2.6.1 Build 0x20050401 212.50 KB (217,600 bytes) 4/1/2005 5:51 PM svchost.exe c:windowssystem32svchost.exe 788 8 204800 1413120 11/25/2007 12:47 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 14.00 KB (14,336 bytes) 8/4/2004 5:00 AM ulcdrsvr.exe c:program filescommon filesulead systemsdvdulcdrsvr.exe 940 8 204800 1413120 11/25/2007 12:47 PM 1, 0, 0, 4 48.00 KB (49,152 bytes) 6/10/2007 1:22 AM wmpnetwk.exe Not Available 1380 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available alg.exe Not Available 2192 8 Not Available Not Available 11/25/2007 12:47 PM Not Available Not Available Not Available explorer.exe c:windowsexplorer.exe 3540 8 204800 1413120 11/25/2007 12:48 PM 6.00.2900.3156 (xpsp_sp2_gdr.070613-1234) 1,009.00 KB (1,033,216 bytes) 8/4/2004 5:00 AM msascui.exe c:program fileswindows defendermsascui.exe 4048 8 204800 1413120 11/25/2007 12:48 PM 1.1.1593.0 846.27 KB (866,584 bytes) 11/3/2006 6:20 PM filezilla server interface.exe c:program filesfilezilla serverfilezilla server interface.exe 4060 8 204800 1413120 11/25/2007 12:48 PM 0, 9, 21, 0 916.00 KB (937,984 bytes) 12/2/2006 6:02 AM schedhlp.exe c:program filescommon filesacronisschedule2schedhlp.exe 4068 8 204800 1413120 11/25/2007 12:48 PM 1,0,0,227 124.00 KB (126,976 bytes) 6/29/2006 8:06 PM ezsp_px.exe c:windowssystem32ezsp_px.exe 520 8 204800 1413120 11/25/2007 12:48 PM 1, 0, 0, 0 40.00 KB (40,960 bytes) 1/22/2007 5:44 PM avgcc.exe c:progra~1grisoftavg7avgcc.exe 648 8 204800 1413120 11/25/2007 12:48 PM 7.5.0.497 565.50 KB (579,072 bytes) 10/19/2007 7:11 PM daemon.exe c:program filesdaemon toolsdaemon.exe 1340 8 204800 1413120 11/25/2007 12:48 PM 4.08.0.0 153.90 KB (157,592 bytes) 11/12/2006 2:48 AM rthdcpl.exe c:windowsrthdcpl.exe 1736 8 204800 1413120 11/25/2007 12:49 PM 2.1.6.7 16.07 MB (16,855,552 bytes) 10/19/2007 6:47 PM rundll32.exe c:windowssystem32rundll32.exe 2108 8 204800 1413120 11/25/2007 12:49 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 32.50 KB (33,280 bytes) 8/4/2004 5:00 AM ctfmon.exe c:windowssystem32ctfmon.exe 2256 8 204800 1413120 11/25/2007 12:49 PM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 15.00 KB (15,360 bytes) 8/4/2004 5:00 AM fraps.exe c:frapsfraps.exe 2268 8 204800 1413120 11/25/2007 12:49 PM 2, 9, 2, 6725 3.03 MB (3,178,152 bytes) 9/11/2007 2:10 AM wmpnscfg.exe c:program fileswindows media playerwmpnscfg.exe 2304 8 204800 1413120 11/25/2007 12:49 PM 11.0.5721.5145 (WMP_11.061018-2006) 199.50 KB (204,288 bytes) 10/18/2006 9:05 PM everquest2.exe c:program filessonyeverquest iieverquest2.exe 3084 8 204800 1413120 11/25/2007 11:21 PM 1, 0, 0, 1 11.65 MB (12,214,272 bytes) 7/9/2007 8:51 PM firefox.exe c:program filesmozilla firefoxfirefox.exe 3612 8 204800 1413120 11/25/2007 11:27 PM 1.8.1.9: 2007102514 7.29 MB (7,649,128 bytes) 11/28/2006 8:54 PM notepad.exe c:windowssystem32notepad.exe 3796 8 204800 1413120 11/26/2007 12:01 AM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 67.50 KB (69,120 bytes) 8/4/2004 5:00 AM notepad.exe c:windowssystem32notepad.exe 620 8 204800 1413120 11/26/2007 12:03 AM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 67.50 KB (69,120 bytes) 8/4/2004 5:00 AM helpctr.exe c:windowspchealthhelpctrbinarieshelpctr.exe 3092 8 204800 1413120 11/26/2007 12:04 AM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 750.50 KB (768,512 bytes) 11/28/2006 5:04 PM wmiprvse.exe Not Available 4028 8 Not Available Not Available 11/26/2007 12:04 AM Not Available Not Available Not Available helpsvc.exe c:windowspchealthhelpctrbinarieshelpsvc.exe 1816 8 204800 1413120 11/26/2007 12:04 AM 5.1.2600.2180 (xpsp_sp2_rtm.040803-215<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> 726.50 KB (743,936 bytes) 11/28/2006 5:04 PM
Pokar
11-26-2007, 05:23 AM
[Services]Display Name Name State Start Mode Service Type Path Error Control Start Name Tag ID Acronis Scheduler2 Service AcrSch2Svc Running Auto Own Process "c:program filescommon filesacronisschedule2schedul2.exe" Normal LocalSystem 0 Adobe LM Service Adobe LM Service Stopped Manual Own Process "c:program filescommon filesadobe systems sharedserviceadobelmsvc.exe" Normal LocalSystem 0 Alerter Alerter Stopped Disabled Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 Application Layer Gateway Service ALG Running Manual Own Process c:windowssystem32alg.exe Normal NT AUTHORITYLocalService 0 Application Management AppMgmt Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 ASP.NET State Service aspnet_state Stopped Manual Own Process c:windowsmicrosoft.netframeworkv2.0.50727aspnet_st ate.exe Normal NT AUTHORITYNetworkService 0 Windows Audio AudioSrv Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 AVG7 Alert Manager Server Avg7Alrt Running Auto Own Process c:progra~1grisoftavg7avgamsvr.exe Normal LocalSystem 0 AVG7 Update Service Avg7UpdSvc Running Auto Own Process c:progra~1grisoftavg7avgupsvc.exe Normal LocalSystem 0 Background Intelligent Transfer Service BITS Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Computer Browser Browser Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Indexing Service CiSvc Stopped Disabled Share Process c:windowssystem32cisvc.exe Normal LocalSystem 0 ClipBook ClipSrv Stopped Disabled Own Process c:windowssystem32clipsrv.exe Normal LocalSystem 0 .NET Runtime Optimization Service v2.0.50727_X86 clr_optimization_v2.0.50727_32 Stopped Manual Own Process c:windowsmicrosoft.netframeworkv2.0.50727mscorsvw. exe Ignore LocalSystem 0 COM+ System Application COMSysApp Stopped Manual Own Process c:windowssystem32dllhost.exe /processid:{02d4b3f1-fd88-11d1-960d-00805fc79235} Normal LocalSystem 0 Cryptographic Services CryptSvc Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 DCOM Server Process Launcher DcomLaunch Running Auto Share Process c:windowssystem32svchost -k dcomlaunch Normal LocalSystem 0 DHCP Client Dhcp Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Diskeeper Diskeeper Running Auto Own Process "c:program filesexecutive softwarediskeeperdkservice.exe" Ignore LocalSystem 0 Logical Disk Manager Administrative Service dmadmin Stopped Manual Share Process c:windowssystem32dmadmin.exe /com Normal LocalSystem 0 Logical Disk Manager dmserver Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 DNS Client Dnscache Running Auto Share Process c:windowssystem32svchost.exe -k networkservice Normal NT AUTHORITYNetworkService 0 Error Reporting Service ERSvc Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Ignore LocalSystem 0 Event Log Eventlog Running Auto Share Process c:windowssystem32services.exe Normal LocalSystem 0 COM+ Event System EventSystem Running Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Fast User Switching Compatibility FastUserSwitchingCompatibility Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 FileZilla Server FTP server FileZilla Server Running Auto Own Process c:program filesfilezilla serverfilezilla server.exe Normal LocalSystem 0 Windows Presentation Foundation Font Cache 3.0.0.0 FontCache3.0.0.0 Stopped Manual Own Process c:windowsmicrosoft.netframeworkv3.0wpfpresentation fontcache.exe Normal NT AUTHORITYLocalService 0 Help and Support helpsvc Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Human Interface Device Access HidServ Stopped Disabled Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 HTTP SSL HTTPFilter Running Manual Share Process c:windowssystem32svchost.exe -k httpfilter Normal LocalSystem 0 InstallDriver Table Manager IDriverT Stopped Manual Own Process "c:program filescommon filesinstallshielddriver11intel 32idrivert.exe" Ignore LocalSystem 0 Windows CardSpace idsvc Stopped Manual Share Process "c:windowsmicrosoft.netframeworkv3.0windows communication foundationinfocard.exe" Normal LocalSystem 0 IMAPI CD-Burning COM Service ImapiService Stopped Manual Own Process c:windowssystem32imapi.exe Normal LocalSystem 0 Server lanmanserver Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Workstation lanmanworkstation Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 TCP/IP NetBIOS Helper LmHosts Running Auto Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 PCI Latency Tool Service LtcyCfgSvc Running Auto Own Process c:program filespci latency tool 3ltcycfgsvc.exe Normal LocalSystem 0 Messenger Messenger Stopped Disabled Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Microsoft Office Groove Audit Service Microsoft Office Groove Audit Service Stopped Manual Own Process "c:program filesmicrosoft officeoffice12grooveauditservice.exe" Normal NT AUTHORITYLocalService 0 NetMeeting Remote Desktop Sharing mnmsrvc Stopped Manual Own Process c:windowssystem32mnmsrvc.exe Normal LocalSystem 0 Distributed Transaction Coordinator MSDTC Stopped Manual Own Process c:windowssystem32msdtc.exe Normal NT AUTHORITYNetworkService 1 Windows Installer MSIServer Stopped Manual Share Process c:windowssystem32msiexec.exe /v Normal LocalSystem 0 SQL Server (SQLEXPRESS) MSSQL$SQLEXPRESS Stopped Auto Own Process "c:program filesmicrosoft sql servermssql.1mssqlbinnsqlservr.exe" -ssqlexpress Normal NT AUTHORITYNetworkService 0 SQL Server Active Directory Helper MSSQLServerADHelper Stopped Disabled Own Process "c:program filesmicrosoft sql server90sharedsqladhlp90.exe" Normal NT AUTHORITYNetworkService 0 Visual Studio 2005 Remote Debugger msvsmon80 Stopped Disabled Own Process "c:program filesmicrosoft visual studio 8common7ideremote debuggerx86msvsmon.exe" /service msvsmon80 Ignore LocalSystem 0 MySQL MySQL Running Auto Own Process "c:program filesmysqlmysql server 5.0binmysqld-nt" --defaults-file="c:program filesmysqlmysql server 5.0my.ini" mysql Normal LocalSystem 0 Network DDE NetDDE Stopped Disabled Share Process c:windowssystem32netdde.exe Normal LocalSystem 0 Network DDE DSDM NetDDEdsdm Stopped Disabled Share Process c:windowssystem32netdde.exe Normal LocalSystem 0 Net Logon Netlogon Stopped Manual Share Process c:windowssystem32lsass.exe Normal LocalSystem 0 Network Connections Netman Running Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Net.Tcp Port Sharing Service NetTcpPortSharing Stopped Disabled Share Process "c:windowsmicrosoft.netframeworkv3.0windows communication foundationsmsvchost.exe" Normal NT AUTHORITYLocalService 0 Network Location Awareness (NLA) Nla Running Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 NT LM Security Support Provider NtLmSsp Stopped Manual Share Process c:windowssystem32lsass.exe Normal LocalSystem 0 Removable Storage NtmsSvc Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 NVIDIA Display Driver Service NVSvc Running Auto Own Process c:windowssystem32nvsvc32.exe Normal LocalSystem 0 Microsoft Office Diagnostics Service odserv Stopped Manual Own Process "c:program filescommon filesmicrosoft sharedoffice12odserv.exe" Normal LocalSystem 0 Office Source Engine ose Stopped Manual Own Process "c:program filescommon filesmicrosoft sharedsource engineose.exe" Normal LocalSystem 0 Plug and Play PlugPlay Running Auto Share Process c:windowssystem32services.exe Normal LocalSystem 0 PnkBstrA PnkBstrA Running Auto Own Process c:windowssystem32pnkbstra.exe Normal LocalSystem 0 IPSEC Services PolicyAgent Running Auto Share Process c:windowssystem32lsass.exe Normal LocalSystem 0 Protected Storage ProtectedStorage Running Auto Share Process c:windowssystem32lsass.exe Normal LocalSystem 0
Pokar
11-26-2007, 05:23 AM
Remote Access Auto Connection Manager RasAuto Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Remote Access Connection Manager RasMan Running Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Remote Desktop Help Session Manager RDSessMgr Stopped Manual Own Process c:windowssystem32sessmgr.exe Normal LocalSystem 0 Routing and Remote Access RemoteAccess Stopped Disabled Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Remote Registry RemoteRegistry Running Auto Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 Remote Procedure Call (RPC) Locator RpcLocator Stopped Manual Own Process c:windowssystem32locator.exe Normal NT AUTHORITYNetworkService 0 Remote Procedure Call (RPC) RpcSs Running Auto Share Process c:windowssystem32svchost -k rpcss Normal NT AUTHORITYNetworkService 0 QoS RSVP RSVP Stopped Manual Own Process c:windowssystem32rsvp.exe Normal LocalSystem 0 Security Accounts Manager SamSs Running Auto Share Process c:windowssystem32lsass.exe Normal LocalSystem 0 Smart Card SCardSvr Stopped Manual Share Process c:windowssystem32scardsvr.exe Ignore NT AUTHORITYLocalService 0 Task Scheduler Schedule Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Secondary Logon seclogon Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Ignore LocalSystem 0 System Event Notification SENS Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Windows Firewall/Internet Connection Sharing (ICS) SharedAccess Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Shell Hardware Detection ShellHWDetection Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Ignore LocalSystem 0 Print Spooler Spooler Running Auto Own Process c:windowssystem32spoolsv.exe Normal LocalSystem 0 SQL Server Browser SQLBrowser Running Auto Own Process "c:program filesmicrosoft sql server90sharedsqlbrowser.exe" Normal NT AUTHORITYNetworkService 0 SQL Server VSS Writer SQLWriter Running Auto Own Process "c:program filesmicrosoft sql server90sharedsqlwriter.exe" Normal LocalSystem 0 System Restore Service srservice Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 SSDP Discovery Service SSDPSRV Running Manual Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 StarWind iSCSI Service StarWindService Running Auto Own Process c:program filesalcohol softalcohol 120starwindstarwindservice.exe Normal LocalSystem 0 Windows Image Acquisition (WIA) stisvc Running Auto Share Process c:windowssystem32svchost.exe -k imgsvc Normal LocalSystem 0 MS Software Shadow Copy Provider SwPrv Stopped Manual Own Process c:windowssystem32dllhost.exe /processid:{a9aa9577-b78d-45fc-89f5-1982942be569} Ignore LocalSystem 0 Performance Logs and Alerts SysmonLog Stopped Manual Own Process c:windowssystem32smlogsvc.exe Normal NT AuthorityNetworkService 0 Telephony TapiSrv Running Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Terminal Services TermService Running Manual Share Process c:windowssystem32svchost -k dcomlaunch Normal LocalSystem 0 Themes Themes Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Telnet TlntSvr Stopped Disabled Own Process c:windowssystem32tlntsvr.exe Normal LocalSystem 0 Distributed Link Tracking Client TrkWks Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Ulead Burning Helper UleadBurningHelper Running Auto Own Process c:program filescommon filesulead systemsdvdulcdrsvr.exe Normal LocalSystem 0 Universal Plug and Play Device Host upnphost Running Manual Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 Uninterruptible Power Supply UPS Stopped Manual Own Process c:windowssystem32ups.exe Normal LocalSystem 0 User Privilege Service usprserv Stopped Manual Own Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Volume Shadow Copy VSS Stopped Manual Own Process c:windowssystem32vssvc.exe Normal LocalSystem 0 Windows Time W32Time Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 WebClient WebClient Running Auto Share Process c:windowssystem32svchost.exe -k localservice Normal NT AUTHORITYLocalService 0 Windows Defender WinDefend Running Auto Own Process "c:program fileswindows defendermsmpeng.exe" Normal LocalSystem 0 Windows Management Instrumentation winmgmt Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Ignore LocalSystem 0 Portable Media Serial Number Service WmdmPmSN Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Windows Management Instrumentation Driver Extensions Wmi Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 WMI Performance Adapter WmiApSrv Stopped Manual Own Process c:windowssystem32wbemwmiapsrv.exe Normal LocalSystem 0 Windows Media Player Network Sharing Service WMPNetworkSvc Running Auto Own Process "c:program fileswindows media playerwmpnetwk.exe" Normal NT AUTHORITYNetworkService 0 Security Center wscsvc Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Automatic Updates wuauserv Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Windows Driver Foundation - User-mode Driver Framework WudfSvc Stopped Manual Share Process c:windowssystem32svchost.exe -k wudfservicegroup Normal LocalSystem 0 Wireless Zero Configuration WZCSVC Running Auto Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0 Network Provisioning Service xmlprov Stopped Manual Share Process c:windowssystem32svchost.exe -k netsvcs Normal LocalSystem 0
Pokar
11-26-2007, 05:24 AM
[Startup Programs]Program Command User Name Location desktop desktop.ini NT AUTHORITYSYSTEM Startup AVG7_Run c:progra~1grisoftavg7avgw.exe /runonce NT AUTHORITYSYSTEM HKUS-1-5-18SOFTWAREMicrosoftWindowsCurrentVersionRun AVG7_Run c:progra~1grisoftavg7avgw.exe /runonce NT AUTHORITYLOCAL SERVICE HKUS-1-5-19SOFTWAREMicrosoftWindowsCurrentVersionRun AVG7_Run c:progra~1grisoftavg7avgw.exe /runonce NT AUTHORITYNETWORK SERVICE HKUS-1-5-20SOFTWAREMicrosoftWindowsCurrentVersionRun Adobe Gamma adobe gamma.lnk DADS2Jason Startup desktop desktop.ini DADS2Jason Startup ctfmon.exe c:windowssystem32ctfmon.exe DADS2Jason HKUS-1-5-21-1606980848-706699826-682003330-1003SOFTWAREMicrosoftWindowsCurrentVersionRun Fraps c:frapsfraps.exe DADS2Jason HKUS-1-5-21-1606980848-706699826-682003330-1003SOFTWAREMicrosoftWindowsCurrentVersionRun WMPNSCFG c:program fileswindows media playerwmpnscfg.exe DADS2Jason HKUS-1-5-21-1606980848-706699826-682003330-1003SOFTWAREMicrosoftWindowsCurrentVersionRun desktop desktop.ini .DEFAULT Startup AVG7_Run c:progra~1grisoftavg7avgw.exe /runonce .DEFAULT HKU.DEFAULTSOFTWAREMicrosoftWindowsCurrentVersionR un desktop desktop.ini All Users Common Startup Windows Defender "c:program fileswindows defendermsascui.exe" -hide All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun FileZilla Server Interface "c:program filesfilezilla serverfilezilla server interface.exe" All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun Acronis Scheduler2 Service "c:program filescommon filesacronisschedule2schedhlp.exe" All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun ezShieldProtector for Px c:windowssystem32ezsp_px.exe All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun AVG7_CC c:progra~1grisoftavg7avgcc.exe /startup All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun DAEMON Tools "c:program filesdaemon toolsdaemon.exe" -lang 1033 All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun RTHDCPL rthdcpl.exe All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun Alcmtr alcmtr.exe All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun NvCplDaemon rundll32.exe c:windowssystem32nvcpl.dll,nvstartup All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun nwiz nwiz.exe /install All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun NvMediaCenter rundll32.exe c:windowssystem32nvmctray.dll,nvtaskbarinit All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun amd_dc_opt c:program filesamddual-core optimizeramd_dc_opt.exe All Users HKLMSOFTWAREMicrosoftWindowsCurrentVersionRun [Windows Error Reporting]Time Type Details 11/3/2007 1:48 PM Microsoft Office 12 Faulting application outlook.exe, version 12.0.6023.5000, stamp 46574050, faulting module unknown, version 0.0.0.0, stamp 00000000, debug? 0, fault address 0x0926ae00.
 11/25/2007 1:07 PM WinDefend Windows Defender scan has started.

	Scan ID: {918B2B25-1E64-45D4-9A28-E7CEEBED442E}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/23/2007 1:42 AM WinDefend Windows Defender scan has started.

	Scan ID: {0706E3CF-B577-4001-96EE-62BC492A0339}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/20/2007 1:32 AM WinDefend Windows Defender scan has started.

	Scan ID: {E92BF5A8-FEA7-4B84-B9CA-7CAAAD8FCEF8}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/6/2007 6:44 PM WinDefend Windows Defender scan has started.

	Scan ID: {33414694-B24C-405B-BF33-064D669139CD}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/4/2007 1:36 AM WinDefend Windows Defender scan has started.

	Scan ID: {3C4CC8FF-BD2A-4116-A27D-883E7CD8F252}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/3/2007 2:14 AM WinDefend Windows Defender scan has started.

	Scan ID: {6C5CAAE1-CFBA-4133-951F-9A06E248D020}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/1/2007 10:27 PM WinDefend Windows Defender scan has started.

	Scan ID: {FD0A8A8E-8255-4805-8BE1-34DB0FDECCBF}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 10/30/2007 6:27 PM WinDefend Windows Defender scan has started.

	Scan ID: {0C2B1ED1-DADA-4D39-A7AB-6C8421CF3A7D}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 10/28/2007 9:36 AM WinDefend Windows Defender scan has started.

	Scan ID: {94EDF089-E1D0-42DD-ABBA-C6E79C5D8ED8}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 10/26/2007 2:13 AM WinDefend Windows Defender scan has started.

	Scan ID: {7FE3495F-9D2A-4DE8-8F58-0583691685AF}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 10/25/2007 7:51 AM WinDefend Windows Defender scan has started.

	Scan ID: {F41DFD7A-1AAA-441F-9AF3-EBCE15649687}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 10/23/2007 2:19 AM WinDefend Windows Defender scan has started.

	Scan ID: {4D2B6DD6-6892-448C-A1F4-77290CE7F390}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE
 11/25/2007 1:10 PM WinDefend Windows Defender scan has finished.

	Scan ID: {918B2B25-1E64-45D4-9A28-E7CEEBED442E}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:03:29
 11/23/2007 1:45 AM WinDefend Windows Defender scan has finished.

	Scan ID: {0706E3CF-B577-4001-96EE-62BC492A0339}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:02:48
 11/6/2007 6:53 PM WinDefend Windows Defender scan has finished.

	Scan ID: {33414694-B24C-405B-BF33-064D669139CD}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:09:57
 11/4/2007 1:39 AM WinDefend Windows Defender scan has finished.

	Scan ID: {3C4CC8FF-BD2A-4116-A27D-883E7CD8F252}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:03:16
 11/3/2007 2:17 AM WinDefend Windows Defender scan has finished.

	Scan ID: {6C5CAAE1-CFBA-4133-951F-9A06E248D020}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:02:58
 11/1/2007 10:31 PM WinDefend Windows Defender scan has finished.

	Scan ID: {FD0A8A8E-8255-4805-8BE1-34DB0FDECCBF}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:03:15
 10/30/2007 6:30 PM WinDefend Windows Defender scan has finished.

	Scan ID: {0C2B1ED1-DADA-4D39-A7AB-6C8421CF3A7D}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:02:52
 10/28/2007 9:39 AM WinDefend Windows Defender scan has finished.

	Scan ID: {94EDF089-E1D0-42DD-ABBA-C6E79C5D8ED8}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:02:58
 10/26/2007 2:16 AM WinDefend Windows Defender scan has finished.

	Scan ID: {7FE3495F-9D2A-4DE8-8F58-0583691685AF}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:03:02
 10/25/2007 7:54 AM WinDefend Windows Defender scan has finished.

	Scan ID: {F41DFD7A-1AAA-441F-9AF3-EBCE15649687}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:02:56
 10/23/2007 2:22 AM WinDefend Windows Defender scan has finished.

	Scan ID: {4D2B6DD6-6892-448C-A1F4-77290CE7F390}

	Scan Type: AntiSpyware

	Scan Parameters: Quick Scan

	User: NT AUTHORITYNETWORK SERVICE

	Scan Time: 0:03:50
 11/19/2007 11:40 AM Application Hang Hanging application swdoctor.exe, version 5.1.0.273, hang module hungapp, version 0.0.0.0, hang address 0x00000000.
 11/2/2007 8:04 PM Application Hang Hanging application hl2.exe, version 0.0.0.0, hang module hungapp, version 0.0.0.0, hang address 0x00000000.
 10/29/2007 5:54 PM Application Hang Hanging application firefox.exe, version 1.8.20071.816, hang module hungapp, version 0.0.0.0, hang address 0x00000000.

Pokar
11-26-2007, 05:24 AM
<b>EQ2_RECENT.INI File</b>cl_version_recent 16cl_username xxxxxxxxxxcl_autoplay_world Permafrostepilepsy_warning_seen trueeu_merge_seen truecl_picked_configuration truechat_autoswitch_chat_type falsecl_maximized truecl_screenwidth_windowed 1680cl_screenheight_windowed 990r_performance 7last_selected_char_id 230287cl_configuration_file EQ2_Default.cfgcl_movie_enabled falseshow_last_xp_bar_changed 0ts_hotkey_order 0 1 2 3 4 5r_performance 7cl_fullscreen falsecl_screenwidth 1680cl_screenheight 1050cl_screenrefresh 60o_max_farplane 800.000000r_fast_layer_min_distance 50.000000letterbox_frame_visible falsecl_textureshrink 1r_bloom_atmospheric falser_heatshimmer truer_underwaterdistortion truer_splashes 1splash_particles_enabled truer_drawocean_quality 2r_particle_priority 2num_active_spell_results 4r_particlesinreflections truer_particle_lod_scale 0.500000r_point_particle_near_plane -0.500000r_point_particle_max_size 0.500000r_max_torches 3r_torch_intensity 0.000000r_max_lights 6r_rain_spec truer_max_spec_lights 3r_light_bump_max_distance 20.000000r_min_dir_ambient_intensity 0.500000r_shadow_type 1r_shadows_other truer_ec_max_lod1 30r_min_anim_update_rate 0.100000r_anim_update_start 0.020000r_flora truer_flora_radius_scale 0.514900r_flora_density_scale 0.514900r_gamma 1.145000r_contrast 1.080000ics_maxcameradistance 15.000000ics_turningspacewhilefreelook 0ics_combatautoface falser_invertmouse trueics_saa 0mouselook_toggle truesound_provider Miles Fast 2D Positional Audiospeakers 5.1 speakersmovie_volume 0.980000music_volume 0.910000combat_music_volume 0.930000voice_volume 0.310000sfx_volume 1.000000ambient_volume 0.940000resident_sound_volume 0.490000force_looped_music falseuse_voice_cache trueenable_pitch_shifting truemax_active_sounds 32cl_filter_client_text falser_target_mouse_over_glow 0.000000cl_icon_distance_tint falsechatbubble_show_name_pc_group falsetradeskill_showexamine falsecl_screenshot_jpeg_quality 100cl_logchat truechat_autoswitch_chat_type falsecl_use_soga_barbarian_female truecl_use_soga_barbarian_male truecl_use_soga_darkelf_female truecl_use_soga_darkelf_male truecl_use_soga_dwarf_female truecl_use_soga_dwarf_male truecl_use_soga_erudite_female truecl_use_soga_erudite_male truecl_use_soga_gnome_female truecl_use_soga_gnome_male truecl_use_soga_halfelf_female truecl_use_soga_halfelf_male truecl_use_soga_halfling_female truecl_use_soga_halfling_male truecl_use_soga_highelf_female truecl_use_soga_highelf_male truecl_use_soga_human_female truecl_use_soga_human_male truecl_use_soga_ogre_female truecl_use_soga_ogre_male truecl_use_soga_woodelf_female truecl_use_soga_woodelf_male true
willnotuse
11-26-2007, 10:50 AM
Unfortunately the 8x00 series has some issues with the game currently. As you can tell from reading the forum here there are many, many threads about it. The newer drivers do help some so it's mostly an optimization issue that nVidia has at the moment in regards to this game. How recently did you buy the card? If I were you I would just exchange it for one of the ATi cards as those seem to have next to no problems with the game at this time.
jagermonsta
11-26-2007, 11:54 AM
Welcome to EQ2 with an 8800 card. Search this forum, search the net... 8800 and EQ2 do not mix. Viewed best with NVIDIA? Right...
Pokar
11-26-2007, 02:22 PM
There are several people on these specific technical support forums who have said that they own a GeForce 8800 GT and it works flawlessly with the game. I'm curious as to what they are doing different.I understand it's a new technology and that it takes some times for things to get worked out, but this is the only game I have problems with. Other MMO's, COD 4.. even Crysis... 0 freezing and 0 stuttering.It's a phenomenal card, I just wished it worked well with EQ2.
jagermonsta
11-26-2007, 02:31 PM
I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.
Zheen
11-26-2007, 03:55 PM
I am having the exact same problem and it seemed to show up when Kunark went live. I thought it was just my system. I am used to getting slight freezes in large cities like Qeynos Harbor but this happens when I am just running across the plains. 1 - 4 second freezes are death in PvP.
same here with 8800 gtx since rok.before rok no problems with the same hardware/drivers
Killerbee3000
11-27-2007, 08:59 AM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.</blockquote><p>to be honest with you, there is something else one should look at.... </p><p>i see the same server names many times in peoples profile when they complain about performance issues on hardware that shouldnt have them (8800 series). </p><p>Antonia Bayle, Crashbone, Venekor.... </p>
PaganNL
11-27-2007, 12:36 PM
<p>I upgraded myself from a 7600GT to a 8800GT and had the same problems as you after 30 mins of play.The first batch 8800GT reference models have serious(!) cooling problems, further investigation showed me my 8800GT gave videocard recovery errors in the background....causing the 4 seconds stutters. I replaced the stock cooler with a Thermalright Duorb cooler, its running at 50 celcius now without any problems.At the moment I am running EQ2 at very high detail, anti aliassing x8 (importent disable the bloom option in preferences), anisotropic filtering x8 and get around 35 FPS. </p><p>My system:Core 2 Duo 66004GB RAMEVGA 8800GT SSC - duorb cooler -> Forceware 169.09Windows Vista x64 -> with Nvidia advised hotfixes: <a href="http://www.nvidia.com/object/windows_vista_hotfixes.html" rel="nofollow" target="_blank">http://www.nvidia.com/object/window...a_hotfixes.html</a>And to get Everquest 2 stable, to provent the dreaded out of memory errors: "editbin.exe /LARGEADDRESSAWARE Everquest2.exe" -> Warning violation of EULA, but hell it fixed my crashes because it enables Everquest2 to address more then 2GB of RAM.</p>
Pokar
11-27-2007, 01:59 PM
<cite>Killerbee3000 wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.</blockquote><p>to be honest with you, there is something else one should look at.... </p><p>i see the same server names many times in peoples profile when they complain about performance issues on hardware that shouldnt have them (8800 series). </p><p>Antonia Bayle, Crashbone, Venekor.... </p></blockquote>I play on Permafrost and I don't see too many from there with this issue.<i><b>PaganNL wrote:</b></i><i><span class="postbody">I upgraded myself from a 7600GT to a 8800GT and had the same problems as you after 30 mins of play.The first batch 8800GT reference models have serious(!) cooling problems, further investigation showed me my 8800GT gave videocard recovery errors in the background....causing the 4 seconds stutters. </span></i><span class="postbody">I would like to know how you found out your video card was encountering recovery errors, please.</span>
Killerbee3000
11-27-2007, 03:11 PM
<cite>Batrog@Permafrost wrote:</cite><blockquote><cite>Killerbee3000 wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.</blockquote><p>to be honest with you, there is something else one should look at.... </p><p>i see the same server names many times in peoples profile when they complain about performance issues on hardware that shouldnt have them (8800 series). </p><p>Antonia Bayle, Crashbone, Venekor.... </p></blockquote>I play on Permafrost and I don't see too many from there with this issue.</blockquote><p>i know your not on one of the servers i listed, the majority of other posts has been comming from a few select servers though. </p><p>we might be dealing with two separate issues here. </p><p>one: heat issues with the graphicscard </p><p>two: server overload</p><p>because, the ones form those servers i listed also regularly report a bunch of other problems... like they are most common to get zoning issues..</p><p>i'd suggest the owners of the 8800 GT that have trouble to install <a href="http://www.techpowerup.com/atitool/" rel="nofollow" target="_blank">atitool</a> (it works for both ati and nvidia cards), while its an oc tool you can have it minimized and then it shows the current gpu temp in the taskbar.(or any other temp monitoring tool for that matter). then please report back the findings so we can know if its a heat related issue.</p>
jagermonsta
11-27-2007, 03:31 PM
<cite>Killerbee3000 wrote:</cite><blockquote><cite></cite>i know your not on one of the servers i listed, the majority of other posts has been comming from a few select servers though. <p>we might be dealing with two separate issues here. </p><p>one: heat issues with the graphicscard </p><p>two: server overload</p><p>because, the ones form those servers i listed also regularly report a bunch of other problems... like they are most common to get zoning issues..</p><p>i'd suggest the owners of the 8800 GT that have trouble to install <a rel="nofollow" href="http://www.techpowerup.com/atitool/" target="_blank">atitool</a> (it works for both ati and nvidia cards), while its an oc tool you can have it minimized and then it shows the current gpu temp in the taskbar.(or any other temp monitoring tool for that matter). then please report back the findings so we can know if its a heat related issue.</p></blockquote>I am not having a heat issue... A heat issue wouldn't really cause stuttering frames it would cause artifacts and out right failure.I create, mod, overclock & maintain my computers since I got my first job. I know what I'm doing. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Of course I monitor temperatures and unfortunately that is far from the answer to the stuttering issues of EQ2. Perhaps you need to do more research. Head over to any NVIDIA forum and search for EQ2 or Everquest 2. You will see the many threads regarding frame issues with 8800 cards. In those threads you will read the same reason why it happens (SOE's shatty programming job).
Killerbee3000
11-27-2007, 04:25 PM
your on antonia bayle which is suffering from all kind of issues though since rok launch
jagermonsta
11-27-2007, 04:31 PM
<cite>Killerbee3000 wrote:</cite><blockquote>your on antonia bayle which is suffering from all kind of issues though since rok launch</blockquote>There server is laggy & has zoning problems. The Geforce 8 series / sli frame rate complaints have been around since their release.
Pokar
11-27-2007, 04:40 PM
*sigh*I was hoping this wasn't going to turn into a "The servers suck" threadjack but there you have it.I <b>know</b> the difference between video issues and server/lag problems. My initial issue is not a server problem. Maybe for other people here but my initial problem is not a server problem. Please stop trying to threadjack this post into another "SOE s3rv3rs suxxors" thread. If you have a problem with their servers start your own thread. I have 0 problems with their servers.Thank you.
Venger33
11-27-2007, 07:06 PM
<p> I'm having the same issue. Fact about I won't renew. My computer plays crysis fine. Oh well. </p><p>Ghoulsbane</p>
Rokjin
11-27-2007, 08:29 PM
It may be a driver issue.. I've upgraded to the latest beta 169.12 forceware release and it seems to be less noticeable, though it still does happen. Today I just replaced the stock cooling on my 8800 GT with an Accelero S1, dropping load temps from 90 Celsius to 50 Celsius.. Will report if I don't get the stuttering anymore.
Acute
11-27-2007, 11:50 PM
<p>i have the same issues here as well...</p><p>Dual 8800 gts (640mb) in SLI. </p><p>4GB of ram</p><p>I installed the latest driver 163.75 from Nvidia and still have frequent if not more stutters.</p><p>sucks having an upper end machine to play this game and cant run full graphics..../sigh</p>
Rokjin
11-28-2007, 04:22 AM
Looks like temperature doesn't matter.. My 8800 GT was sitting at 43 Celsius Core, and the freezes were still happening. They do get worse the longer I play, so may be memory related as well.
Killerbee3000
11-28-2007, 07:39 AM
<cite>Lancestorm wrote:</cite><blockquote><p>i have the same issues here as well...</p><p>Dual 8800 gts (640mb) in SLI. </p><p>4GB of ram</p><p>I installed the latest driver 163.75 from Nvidia and still have frequent if not more stutters.</p><p>sucks having an upper end machine to play this game and cant run full graphics..../sigh</p></blockquote><p>sadly SLI i known to have troubles with eq2</p><p>@pokar, i said long above that there might be two different issues going on... not just the server one... but if poeple jump on the flame me bandwagon instead of actually reading and understanding.... then theres only so much i can do... and it doesnt help with motivation either... afterall, i'm not on soe's payroll.....</p><p>besides, many have stated that the issues started when rok came along independant of what hardware... </p><p>some have stated heat issues with the 8800 GT</p><p>some have no heat issues with the same card however. </p>
Hizzt
11-28-2007, 12:48 PM
<p>I've recently upgraded from 7800GT cards (SLI) to 8800GT cards. I have the terrible stuttering on both AB and Kithicor servers.</p><p> Hopefully either SOE or NVIDIA will step up to the plate and correct this issue. I'm a sad panda with the results of upgrading my video cards. All other games (WoW, Quake:ET, Supreme Commander, etc.) run flawlessly with the new cards.</p>
Blitzrain
11-28-2007, 01:05 PM
I've also read the 169 drivers don't play so nice with some older games like EQ2 (lot of reports of stuttering and such). Try using the 163.75...even though they won't play newer games like Crysis as well.
TSR-RichardM
11-28-2007, 02:02 PM
Based on the system information posted earlier, let's start with the basics:First, it appears you have a lot of background programs running. In particular, Fraps. Please try these steps:Make sure you are not running any programs on your windows taskbar. If the problem persists, you should try running your system under a clean boot as this will prevent any hidden programs from loading.To disable background programs:1. Select the START button.2. Select RUN, then type in "msconfig" (for Vista, type msconfig in the search bar at the bottom of the Start Menu)3. Press OK4. Select the STARTUP tab.5. In the list, uncheck all boxes EXCEPT for SCANREGISTRY and SYSTEM TRAY. If you use Windows XP, please note that SCANREGISTRY and SYSTEM TRAY will not be listed - just uncheck the entire list.6. Hit apply and then OK. Restart the computer and try the game again.This will ensure a clean boot with no background programs to interfere. Next disable SLI on your video card. Also, make sure you have both power connectors plugged in on your video card and your power supply can handle the load the 8000 series demands.Let's start here and see what happens.Best regards,Richard
jagermonsta
11-28-2007, 03:47 PM
As it is nice to see some type of a response and appreciated, pretty much the only step that is going to help is disabling SLI since EQ2 obviously can't handle it. Based on the mass amounts of people with the OP's problem I believe SOE should stop pointing their finger at their users and start working harder with nVIDIA to develop drivers that will help EQ2 better support Geforce 8 series video cards.
Pokar
11-29-2007, 02:37 PM
<cite>TSR-RichardM wrote:</cite><blockquote>Based on the system information posted earlier, let's start with the basics:First, it appears you have a lot of background programs running. In particular, Fraps. Please try these steps:Make sure you are not running any programs on your windows taskbar. If the problem persists, you should try running your system under a clean boot as this will prevent any hidden programs from loading.To disable background programs:1. Select the START button.2. Select RUN, then type in "msconfig" (for Vista, type msconfig in the search bar at the bottom of the Start Menu)3. Press OK4. Select the STARTUP tab.5. In the list, uncheck all boxes EXCEPT for SCANREGISTRY and SYSTEM TRAY. If you use Windows XP, please note that SCANREGISTRY and SYSTEM TRAY will not be listed - just uncheck the entire list.6. Hit apply and then OK. Restart the computer and try the game again.This will ensure a clean boot with no background programs to interfere. Next disable SLI on your video card. Also, make sure you have both power connectors plugged in on your video card and your power supply can handle the load the 8000 series demands.Let's start here and see what happens.Best regards,Richard</blockquote>Hi Richard,Thank you very much for your response. Yes I do have a lot of programs running and I have considered that fact and removed them with no effect on gameplay.Can you be more specific on how I disable SLI on my video card? Is this something I should check with nvidia about?My 8800GT doesn't have 2 power inputs, I believe only the GTS and Ultra cards have that. However I will check again.Information on disabling SLI would be most appreciative.Thanks.
jagermonsta
11-29-2007, 03:03 PM
If you don't have TWO 8800GT cards in your system than SLI isn't even running.
Doral
11-29-2007, 09:12 PM
May i ask what the wattage is on your power supply and what the amperage is on the -+12v line is also? Thanks.
Psiloc
12-03-2007, 05:21 AM
I also have have this issue. I have dual 8800 GTs and running them in SLI mode made the problem quite a bit worse, so I disabled SLI -- but the problem, while less severe, remains. I get the 1 to 4 second freezes (hitching) every so often, and it is OH so annoying. It completely ruins the immersion. It appears this problem has been around for quite a while, and yet there is no communication from SOE nor Nvidia (anywhere I can find) that they are working on a fix. Everything seems to be them putting the onus on the user, with numerous setting changes, etc. But it's clear, if you do the slightest bit of research, that this problem is not settings based. Go to chat on any server and ask if people are experiencing this problem and you will get plenty of responses. I hope other people who come to this thread because they are having this problem will continue to add to it. GeForce 8800 series cards are as mainstream as it gets and it's unacceptable that both SOE and Nvidia can't come up with something more than "try this, try that". They need to fix it. I've been an EQ2 subscriber for nearly 2 years and I'm very close to cancelling my account and finding an MMO that supports current hardware. Hope I don't have to, but there doesn't seem to be any resolution to this on the horizon.
jagermonsta
12-03-2007, 11:37 AM
<cite>Psiloc@Mistmoore wrote:</cite><blockquote>I've been an EQ2 subscriber for nearly 2 years and I'm very close to cancelling my account and finding an MMO that supports current hardware. Hope I don't have to, but there doesn't seem to be any resolution to this on the horizon.</blockquote>Yup. I hear that... very disappointing we're ignored like this. Where's the customer service? Why am I paying to play this game?!
Novalos
12-03-2007, 03:03 PM
Having the same issue here. The problem seems to be the worst in Kunzar Jungle, and is severely noticable flying into Teren's Grasp. It really chokes down here. I've tried installing the current WHQL drivers, and the beta drivers from NVidia's site, and neither show any difference. If I put my texture settings on minimal, it still stutters, but the pauses have a shorter duration.Windows XP 32-bit, 2GB ram, AMD 4800+ x2, MSI NX8800GT, ECS KN1 SLI Extreme motherboard.Someone on the NVidia forums has removed his hitching by tweakin many of the NVidia control panel settings. I haven't had time to replicate them yet to see whether or not this will work with my machine. Here's the post incase anyone else is willing to give it a shot<a href="http://forums.nvidia.com/index.php?showtopic=21179&view=findpost&p=283421" rel="nofollow" target="_blank">http://forums.nvidia.com/index.php?...ndpost&p=283421</a>
Pokar
12-04-2007, 10:48 PM
<cite>Doral wrote:</cite><blockquote>May i ask what the wattage is on your power supply and what the amperage is on the -+12v line is also? Thanks.</blockquote>I have a 600WATT PS. I'm not sure how to determine what the amperage in on the 12v line. I checked my monitoring program and it says 12.17 next to that setting.I installed the Beta drivers 169.09 for 8800 GT's and it seems to have helped but only a little. It'll run ok for awhile but then it gets really bad. 4 second freezes during battles etc.Is there any more information from the tech support at SOE or shall we go alone on this? As another has said earlier, I cannot play this game this way as it is unplayable. It is the only game I have that does this and there's no point in paying for a game I cannot play.
Doral
12-05-2007, 05:26 AM
<a href="http://www.nvidia.com/object/geforce_8800gt_faq.html" target="_blank" rel="nofollow">http://www.nvidia.com/object/geforc...8800gt_faq.html</a><b>Q: What are the recommended power supply requirements for both the GeForce 8800 GT in single and multi-GPU configurations?</b> A: GeForce 8800 GT graphics cards require a minimum 400 W or greater system power supply (with 12V current rating of 26 A) for single GPU operation. Please refer to <a href="http://www.SLIZone.com" target="_blank" rel="nofollow">www.SLIZone.com</a> for a list of recommended SLI certified power supplies for multi-GPU configurations.
willnotuse
12-05-2007, 10:00 AM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote><cite>Psiloc@Mistmoore wrote:</cite><blockquote>I've been an EQ2 subscriber for nearly 2 years and I'm very close to cancelling my account and finding an MMO that supports current hardware. Hope I don't have to, but there doesn't seem to be any resolution to this on the horizon.</blockquote>Yup. I hear that... very disappointing we're ignored like this. Where's the customer service? Why am I paying to play this game?!</blockquote>Customer Service has been here. Even on this thread. We've had even higher ups like Grimwell and Galledite respond to threads. Only other game that I've seen that in was one I was a GM in.. GemStone IV. Care to point out where in games like WoW people that high have responded to multiple threads in forums on sometimes mundane issues? As for the "no response" on the hardware issue the DEVs responded on this board even that they are in fact working on improving the game engine to work better with SMP and multiple core chips. DEVs have responded on test server and at fan faire that yes they are indeed working on the game engine to improve video card support and other game features. The responses are there. I'm sorry that they don't have a magic wand to make these changes appear instantly for you. Sadly I got a feeling a lot of it is hard coded and not soft code like what you get on spell changes. And yes, I think in a way that maybe Grimwell might want to put up a video or two from the inside of the offices to show staff at work answering questions and such related to issues like fighting spam, changing game code or handling customer issues so folks have a much better idea of what is truly done. There are issues with this game at the moment that I would love to see resolved as well. From the graphics card support to exploring new, innovative options in-game to fixing long standing bugs like shadows. However, as a former GM in another game I know for a fact it's not something that comes fast or easy.
jagermonsta
12-05-2007, 10:54 AM
Huh?You missed the point. Since the released of these 8800 cards nothing has been solved. Where's the changes? What do I pay for? Thanks!
willnotuse
12-05-2007, 11:01 AM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>Huh?You missed the point. Since the released of these 8800 cards nothing has been solved. Where's the changes? What do I pay for? Thanks!</blockquote>Yes, you definitely missed the point. I pointed to links before to both nVidia and Microsoft which correct OOM issues. I'm sorry to say nVidia still hasn't corrected the performance issue with the drivers of the 8x00 series yet.
jagermonsta
12-05-2007, 11:07 AM
<cite>willnotuse wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>Huh?You missed the point. Since the released of these 8800 cards nothing has been solved. Where's the changes? What do I pay for? Thanks!</blockquote>Yes, you definitely missed the point. I pointed to links before to both nVidia and Microsoft which correct OOM issues. I'm sorry to say nVidia still hasn't corrected the performance issue with the drivers of the 8x00 series yet.</blockquote>The problem isn't the 8800 card as other games I play run fast, smooth & on max settings. EQ2 does not. Problem is EQ2 and their inability to develop a game capable of using such technology. The end.
TSR-RichardM
12-05-2007, 01:47 PM
You may need to contact nvidia for assistance with disabling SLI. BTW, Willnotuse posted a very timely link to a Microsoft hotfix for all of you Vista users out there. Kudos to Willnotuse for taking the time to research such matters.<a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=397483" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=397483</a>That may help with the SLI performance issues.No system is perfect. With hundreds of manufacturers of systems and parts, overclocking, mods and system tweaks, a million things can go wrong in game play and performance. The trick is to find the tip that works for your system. Just because one game works and another doesn't, doesn't mean the one that isn't working for you was written badly, it's just a different game engine. 10 years ago, the argument was the same, "Pac-Man works fine on my machine, but Quake won't. It must be a badly written game".
jagermonsta
12-05-2007, 01:59 PM
<cite>TSR-RichardM wrote:</cite><blockquote>You may need to contact nvidia for assistance with disabling SLI. BTW, Willnotuse posted a very timely link to a Microsoft hotfix for all of you Vista users out there. Kudos to Willnotuse for taking the time to research such matters.<a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=397483" target="_blank">http://forums.station.sony.com/eq2/...topic_id=397483</a>That may help with the SLI performance issues.No system is perfect. With hundreds of manufacturers of systems and parts, overclocking, mods and system tweaks, a million things can go wrong in game play and performance. The trick is to find the tip that works for your system. Just because one game works and another doesn't, doesn't mean the one that isn't working for you was written badly, it's just a different game engine. 10 years ago, the argument was the same, "Pac-Man works fine on my machine, but Quake won't. It must be a badly written game".</blockquote>Overlooked and ignored again. The situation isn't that EQ2 = Quake and my other games like Crysis = Pac-Man.The situation is EQ2 = Pac-Man and Crysis = Quake <b>OR</b> EQ2 = Out Dated and Crysis = State of the ArtEQ2 is old and runs horrible on new computers where Crysis is new and runs great on my new computer. That is the frustrating part. It's well known EQ2 was poorly written given it's performance issues. So in turn, yes it's a badly written game. SOE needs to fix this.What I find amazing is that EQ2 holds the SLI seal of approval but when it's enabled it runs horrible with 8800 cards. What's even more amazing is that SOE Tech Support tells the user to disable SLI to gain performance.
willnotuse
12-05-2007, 02:10 PM
The thanks should go to the staff at HardOCP for finding it. News article is <a href="http://hardocp.com/news.html?news=Mjk1MTMsLCxoZW50aHVzaWFzdCwsLDE=" rel="nofollow" target="_blank">here</a>.
Morningside
12-05-2007, 02:35 PM
Please refrain from any further attempts at derailing this thread from the OPs intent of seeking assistance with his issue. This is not a discussion about Customer Service or who's to blame for what and post should remain constructive towards the goal of resolving the issue at hand.Thank you.
Seolta
12-06-2007, 12:07 AM
<p>Thanks morningside.</p><p>HITCHING (which is the problem stated in the OP) has nothing nada zip zero to do with SLI, so take the SLI stuff elsewhere.</p><p>I've spent countless hours and hundreds of dollars trying to get my Core2Quad 6600, 8800, 3gig, etc etc main rig to play without hitching (something my Athlon64, 7800, 2gig machine is more than capable of).</p><p>Here's what i've done:</p><ul><li>Optimized Vista for minimal background processes</li><li>set static pagefile size</li><li>added 2nd HD</li><li>tried multiple configs of pagefile on both HD's</li><li>stopped Indexing and Superfetch</li><li>added 4gig Readyboost thumbdrive</li><li>turned on CPU virtualitzation in bios</li><li>updated all drivers</li><li>updated bios</li><li>probably 10 other things I can't even remember right now</li><li>used PerfMon during EQ2 sessions after every change to monitor performance impact. </li></ul><p>I've gotten Hitching frequency to drop from 1 per minute(approx) to about 1 per 8minutes(approx) but Hitching is still there; I can pretty confidently say that it's either part of the game code or part of the drivers (possibly both). </p><p>It's probably not going to be fixed.</p><p>NVIDIA doesn't care enough(financially) about the installed base of EQ2 to justify putting resources toward figuring out this anomaly(especially when it may not even be something they can fix with a driver)</p><p>I doubt SoE would put resources toward re-writing code to fix this unless a majority of the customer base freaks out. </p><p>I've wasted so much time on this issue I give up. Basically, live with it or cancel. Only 2 options we have.</p>
Nurta
12-06-2007, 11:36 AM
<p>I also am having this 4 second pause issue but only in Kylong Plains and Qeynos Harbor and only upon first entering the zone. It is espeically bad at the town where the Yeti are in KP and there is no one there except NPCs usually.</p><p> I have a core duo E6600, 8800GT, 2GB RAM and Vista <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> As much as I hate to admit it, what some are saying here is truth. I play allot of games b/c I can never play just one and none of the recent games I have played has this issue like EQ2 does. I've played Tabula Rasa, WoW, CoD4, LOTRO, and several betas that I won't mention b/c of NDAs.</p><p> I came back to EQ2 after a year break and with a new PC only to find that my new PC doesn't perform as well as it should with EQ2 <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> I also had major issues with Vista and EQ2 to the point of me just disabling the UAC to play this game.</p><p> It is my sincere hope that you guys find some way to optimize your code a little better to run with newer technology. As it is I'm not even sure having dual core system feels like a dual core system when playing EQ2.</p><p> Please address these issues I want to enjoy this game <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Vilayet
12-06-2007, 01:12 PM
<p>After several weeks of diligently searching and trying various tweaks and tunes, I have finally fixed my 1-4 seconds of hitching since RoK was released.</p><p>Basic pc specs - Intel C2D Quad / EVGA 680i / 2GB ram / EVGA 8800GTX</p><p>Prior to RoK release I ran with all settings on maximum except shadows (personal preference)</p><p>On raids, I turn Particle Effects off just to avoid the visual spam, but not for performance issues.</p><p>Since RoK release (and while in beta) absolutely horrid FPS and 1-4 second hitching at random points - KJ was by FAR the worst - but any "city" in Kunark (Terens, Rillis, Jinisk) would just bog my system to an absolute crawl to the point that I thought it completely locked up...</p><p>Last night I changed Texture resolution from Maximum to High for all 3 options - that's it.</p><p>I cannot express how hitch-free and smooth the game runs now - haven't had to adjust a single setting and, in fact, purposely maxed out items that are known to bog down systems - nothing.</p><p>The visual drop from Maximum to High has been negligible at best but the performance gain has been monumental.</p><p>I hope this might help some people <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>-Vila</p>
Seolta
12-06-2007, 07:39 PM
<p>Awesome Vila, good job! </p><p>I guess i'll sacrifice some texture quality myself and see if it's universal.</p><p>HOWEVER.....and this is a big however....this is a WORKAROUND not a "FIX".</p><p>My old machine Athlon 64/7800/2gig can use the exact same settings I currently have on my main rig INCLUDING all textures on Max with no hitching.</p><p>Sacrifing settings on hardware that is superior in every single way to acheive similar performance to inferior equipment is not a fix.</p><p>If textures really are the primary player in the hitching, it leads me to believe that one of my previous theories may be true...(see my thread about hitching in this forum)</p>
Walter_Quadkite
12-06-2007, 08:31 PM
<cite>Nurta wrote:</cite> <blockquote><p>As it is I'm not even sure having dual core system feels like a dual core system when playing EQ2.</p></blockquote>Thats because EQ2 does not use more than a single core. It was a very stupid design decision on SOEs part. The braintrust at the time built EQ2 to use CPUs that were never made, single core processors with high ghz. Sadly the CPU industry went with multi core technology at a lower ghz.
i've downgraded my display driver from 169.xx back to 163.75 yesterday and it runs much smoother now.
Xeoner
12-07-2007, 12:36 PM
It's not just SLI that have problems my setup cannot cope with Crossfire:-QX67002GB RAM2x 2900XT1000w PSUCan't run the game for more than 5mins with Crossfire enabled, have to just run a single card. Haven't had a problem since.
Pokar
12-08-2007, 04:09 AM
Thank you everyone for your informative replies. As much as I do not want to downgrade my graphics (as I played with the exact same settings on my 6800 with 0 problems) I guess I'll have to.I do have a question for everyone on this thread that has an 8800GT and it having freezing problems.What chipset is on your motherboard? I've been working rather hard to obtain some information on how to fix this issue and I've come up with some interesting information. Personally I am running an nForce 570 SLi AMD board.I'm curious to see if there is any connection with the nForce chipset and the 8800GT video cards.Thanks.
bugbig
12-08-2007, 04:00 PM
<cite>Batrog@Permafrost wrote:</cite><blockquote>Thank you everyone for your informative replies. As much as I do not want to downgrade my graphics (as I played with the exact same settings on my 6800 with 0 problems) I guess I'll have to.I do have a question for everyone on this thread that has an 8800GT and it having freezing problems.What chipset is on your motherboard? I've been working rather hard to obtain some information on how to fix this issue and I've come up with some interesting information. Personally I am running an nForce 570 SLi AMD board.I'm curious to see if there is any connection with the nForce chipset and the 8800GT video cards.Thanks.</blockquote>Having the same stuttering problem mentioned above. Have the eVga MB EVGA 122-CK-NF67-T1 680I SLI 775 and a VGA XFX PVT88PYDD4 8800GT 512M R. Guess I'll try the lower resolution thing (cries! heh). Glad I read this thread, I was going to buy another Nvidia 8800GT to run in SLI to improve performance.
Psiloc
12-08-2007, 07:57 PM
I have two GeForce 8800 GT's and was experiencing the hitching and freezing. I took drastic measures, but I fixed it. This solution is not going to be feasible for everyone and even if it is, your mileage may vary. Basically, I had been running Vista and decided to buy an OEM copy of XP Pro and create a dual boot system. I then installed EQ2 in XP and turned OFF SLI. Now, I can run the game on high settings with a decent frame rate and none of the annoying freezing I experienced under Vista. In fact, XP runs so much better than Vista that I've decided to make that my primary operating system and just let Vista sleep on another drive until such time as Microsoft decides to fix it. I do feel that SOE or Nvidia should get SLI working for EQ2. Right now, enabling it actually degrades my performance (even in XP). I'm convinced that if they got it working I could run in very high settings with the same frame rates I get now under high.
Seolta
12-10-2007, 12:42 AM
<p>Batrog - I'm on an Asus MB w the G33 chipset from Intel</p><p>psiloc - How much RAM do you have? Vista uses much more RAM than XP even when idling in the background. If you have 2gig or less running EQ2 and Vista it could explain some performance degradation.</p>
Ninefingers
12-10-2007, 11:55 AM
<p>Here are my specs:</p><p>Intel Duo Core 2 E6750</p><p>XFX 680i Motherboard (the non-lite edition)</p><p>4gigs Memory (OZC SLI Ready memory)</p><p>XFX GeForce GT 512 Alpha Dog Ed. (x2) SLI Enabled</p><p>500gig Seagate 7200 (32 cache)</p><p>OCZ XStream 700w PSU</p><p>Windows XP Pro SP2</p><p>(If I need to add anything let me know)</p><p>Here is my experience:</p><p>Last night I moved my EQ2 folder from one PC to another. (BTW, saves time on reinstallation and DLing! FYI) I started up the game, pushed the settings to 1920x1080 and ran it at High settings. It was awesome and smooth... until I started moving around. Every now and then it would freeze and catch on me. It was quite annoying! I was afraid that I had screwed up my system since I just built it this weekend. Nothing worse than the feeling SOMETHING isn't right on a $1600 system.</p><p>I ran to the boards afraid! Good news is my system seems ok (Playing Oblivion on highest settings with no freezing). Bad news is EQ2 apparently has had this problem for a while. I was so frustrated! I had just spent all this money on a system and couldn't even get EQ2 to play right! I have been away from EQ2 for a while and figured I wanted to come back to play with some RL friends. With my current issue, I just couldn't see myself putting up with it!</p><p>So, I decided to play around. I dropped the res to see if it was just too much to play at such a high resolution. Nope, at 1280xwhatever it still hung on me. I dropped textures like was mentioned above with not much luck. (seemed to play nicer, but still happened) So, I decided to turn SLI off via the Nvidia control panel. Once it was off, the problem has gone away.</p><p>I am still able to play at high settings, minus shadows. It does slow down a bit at times, but it's soooo much better. I was running around with my fury and having a blast.</p><p>This may not solve any problems for you all, but it really did make a difference for me. I hope this helps at least one person who's having a problem. Good luck out there guys. Sony, I'd really like to use SLI. It makes your game so much more enjoyable.</p><p>Ninefingers</p>
Fatkiddown
12-10-2007, 12:31 PM
<cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.</blockquote>I have 8800GTS 640MB Nforce 680i motherboard C2D 6600 cpu eq2 runs flawless since march, buddie of mine has 8800GTX same motherboard but a E6300 chip also runs eq2 flawless, another buddy just got a 8800gt last week running on AMD x2 5200 on Nforce 590 motherboard which also runs flawless. (All running xp not vista) These are all homebuilt systems all using onboard sound so there are no X-fi or creative issues happening. The 3-4second freezing sounds more like a overall system problem...motherboard etc not video card, yes the problem may rear it's head when the 8800 is in your system but may not directly be the card. The only time I had the 2-3 sec freezes people are describing is when I had abit's temperature monitoring software running in the system tray every time it would "Poll" to get a temp/fanspeed update the game would freeze for a couple seconds. (This was a x1900xt video card) <div></div><div>If you have symantec firewall or any other major brand antivirus remove it and install the free AVG one since it only uses about 5MB of ram total instead of 20-70mb like some others do. Also if you have a dual core CPU when you get logged into eq2 go to task manager processes and right click EQ2.exe and go to "set affinity" and UNCHEC CPU0 leaving a check in CPU1. If you notice when eq2 is running the first cpu core is maxed while the 2nd is not, switching eq2 to the 2nd core can help in some cases if you have alot of single core applications that default to the first core. I typically set ACT to core 0 along with ventrilo etc and set eq2 to core 1. Another thing that can cause freezes is if your system is full of adware/spyware which 80% of home pc's have.</div><div></div><div></div>
jagermonsta
12-10-2007, 02:21 PM
<cite>Fatkiddown wrote:</cite><blockquote><cite></cite>I have 8800GTS 640MB Nforce 680i motherboard C2D 6600 cpu eq2 runs flawless since march, buddie of mine has 8800GTX same motherboard but a E6300 chip also runs eq2 flawless, another buddy just got a 8800gt last week running on AMD x2 5200 on Nforce 590 motherboard which also runs flawless. (All running xp not vista) These are all homebuilt systems all using onboard sound so there are no X-fi or creative issues happening. The 3-4second freezing sounds more like a overall system problem...motherboard etc not video card, yes the problem may rear it's head when the 8800 is in your system but may not directly be the card. The only time I had the 2-3 sec freezes people are describing is when I had abit's temperature monitoring software running in the system tray every time it would "Poll" to get a temp/fanspeed update the game would freeze for a couple seconds. (This was a x1900xt video card) <div></div><div>If you have symantec firewall or any other major brand antivirus remove it and install the free AVG one since it only uses about 5MB of ram total instead of 20-70mb like some others do. Also if you have a dual core CPU when you get logged into eq2 go to task manager processes and right click EQ2.exe and go to "set affinity" and UNCHEC CPU0 leaving a check in CPU1. If you notice when eq2 is running the first cpu core is maxed while the 2nd is not, switching eq2 to the 2nd core can help in some cases if you have alot of single core applications that default to the first core. I typically set ACT to core 0 along with ventrilo etc and set eq2 to core 1. Another thing that can cause freezes is if your system is full of adware/spyware which 80% of home pc's have.</div></blockquote>Hello Fatkid,Here are my system specs:CPU: Intel Core 2 Extreme QX6850 @ 3.66GHzMOBO: EVGA nForce 680i SLI A1RAM: 4GB of Corsair Dominator Series DDR2-1066 PC2-8500GPU: 2x - EVGA GeForce 8800 GTX KO ACS3 768MB cards in SLIHD: 2x - Western Digital RaptorX 150GB Serial ATA150 Hard Drives in RAID0SOUND CARD: Creative SB X-Fi Xtreme Audio 7.1 Channels PCI-EPSU: OCZ GameXStream 1010WMONITOR: SAMSUNG 226BW Black 22" 2ms DVI Widescreen LCDOS: Windows XP Professional x64 SP23DMark06 Score: 18,870So as you can see my system has a bit of muscle. To start off I would like to mention that there are several very high graphically demanding games that run flawless +40 FPS with high to max settings including Crysis, CoD4, UT3, Bioshock, etc... The problem I experience with EQ2's frame rates is a problem in it's own so that pretty much cancels out system problems. Yes I do own a X-Fi sound card but as I mentioned nothing else has a problem with it. For troubleshooting purposes I have removed the card and it's drivers and saw no difference in performance.I do use Symantec AntiVirus as it is certainly the best available in my opinion for x64 users. I do have it setup to not scan the EQ2 directory via Auto-Protect. In the past I used AVG but I was not to impressed. I guess that comes down to personal preference but again no other games I run have an issue besides EQ2 with my AntiVirus software running. For troubleshooting purposes I have disabled by uninstalling it and saw no performance gain with EQ2.Spyware? No. I don't have Spyware on my computer. Being a System Administrator I am well aware of what to and what not to do on the internet. Spyware is not the issue and even if it was EQ2 ran like this when I first installed my system less than a month ago. I do like your CPU process configuring suggestion. I will test that out tonight and share my results. Thank you.I still find it amazing that you nor your friends have no FPS drop what so ever in EQ2. I don't exactly get these 5 second pauses but I get fps drops in certain zones. I will stay at a steady 45+ FPS in EQ2 then all of a sudden drop to 18 FPS which causes some hitching. In a zone like GFay I have a consistent FPS of 20 or so. I find this unacceptable considering the lack of issues I have in more graphically demanding games.
Tyndaleon
12-10-2007, 02:49 PM
<cite>Fatkiddown wrote:</cite><blockquote><cite>Ranadin@Antonia Bayle wrote:</cite><blockquote>I own a 8800 GTX card and have the same problem you describe. The people who own a 8800 card and have no stuttering what so ever are witnessing a miracle... I just fail to believe their claim that EQ2 runs flawless with a 8800... Like you if that is TRULY the case I would like to know their EQ2 graphic settings, nVIDIA profile settings, driver version, OS version and other system specs.</blockquote>I have 8800GTS 640MB Nforce 680i motherboard C2D 6600 cpu eq2 runs flawless since march, buddie of mine has 8800GTX same motherboard but a E6300 chip also runs eq2 flawless, another buddy just got a 8800gt last week running on AMD x2 5200 on Nforce 590 motherboard which also runs flawless. (All running xp not vista) These are all homebuilt systems all using onboard sound so there are no X-fi or creative issues happening. <div></div></blockquote>Same here pretty much, except for the onboard sound, I have an X-fi installed. Running a C2D E6600, 4 gigs of OCZ DDR2-800 Gold Gamer Xtreme memory, on an MSI P6N SLI (650i chipset) m/b, MSI NX8800GTS-T2D640E-HD OC (8800 GTS 640 MB), WD Raptor 10K RPM 74MB SATA drive, and the X-Fi card running XP Pro. With the exception of a few zones, large group/raid situations and such, I generally run probably at about 75-80% towards 'max settings' in EQ2, sans shadows (completely disable those always). I certainly have no hitching or 3-4 second freezes by any means, never have since I built this system with an 8800 about 3-4 months after the chipset launched. I only run one 19 inch LCD so I set for single display mode in Ntune, and I also always disable Vsynch completely. I run in windowed mode with my system at 1280x1024 resolution. I also never run AA/AF since to my understanding they're not supported. Currently I'm running the very latest beta drivers, 169.13 I believe, though I might try going back to the 163.75's to see if I get a little better performance even based on Lhyn's post....I generally check out all the newest releases though for at least a bit and I hadn't used the 163.75's in awhile.Now, SLI issues are well documented (and extend in many cases beyond just EQ2 for that matter), and I certainly don't run in SLI, but there's quite enough folks running EQ2 fine with 8800 chipset cards in single card mode that *I* fail to believe that the one-stop-shop for all the blame for said issues lies only at SOE's doorstep with nothing else involved....particularly given Nvidia's poor track record with driver support and consistent regular releases. It's ironic, a few years ago it was the polar opposite, with ATI always being accused of having crappy drivers/support and Nvidia could do no wrong, and now the tables have turned completely in that department. Furthermore, saying things like "I can run Crysis fine" means absolutely nothing here. Even it having multiplayer aspects, it's not an MMO. And trying to turn that around and comparing EQ2 to another experiences in another MMO is pointless too, as all apples to oranges comparisons are.Now mind you, I'm not by any means saying SOE doesn't have issues it needs to straighten out. Could EQ2 as a general rule use a complete engine overhaul? Certainly...no argument here. Not sure it'll ever happen, but it would be nice. Sans that, there's still major performance and latency issues, much of it server side in my experience, for them to work out in certain zones....particularly the new RoK content. It's frustrating going to the new areas and having to deal with combat arts/spells going off a second or more after you press the corresponding key or hotbar button, which doesn't happen elsewhere. Places like Gfay and Neriak have produced performance/latency issues for me regardless of my current system or my previous one (which was using an ATI X1900 series card). Someone in another thread had mentioned flora causing an issue....on my current system I've never experienced issues in 99% of the zones I've been in with that, but for some reason going into Cazic-Thule is a huge exception until I completely disable flora there. All the above being said though....my point is that constantly and stubbornly grinding an axe with SOE's EQ2 devs and laying all the blame solely at their doorstep when there is solid evidence to the contrary is both pointless and illogical. It seems that the majority of people, not all but the majority, that are experiencing this hitching/stuttering bug, seem to be using one of the GT cards. Logically at least in that case that seems to point moreso to Nvidia as the culprit. And in fairness, as a GTS 640MB user, I have to point out also that for whatever reason the GTS 640 cards seem to be for whatever reason the most problem free of all the 8800 series cards, while the GTX's and the GT's unfortuantely seem to the the most prominent problem children, regardless of the game or application, as evidenced over the history of the release notes with all driver revisions.
Ninefingers
12-10-2007, 02:56 PM
<p>Thanks for the help and ideas.</p><p>As I mentioned above, I am almost positive that this is a SLI problem. (If you don't have SLI then I'm not sure what else to tell you.)</p><p> I am using a USB headset so no issue there. Every other game runs like butter. COD4, Oblivion, WOW. All of this tells me it isn't a "system" problem. If it was, I'd have similar issues with other games. This is an SLI/Driver issue. Not pointing fingers, just stating a fact.</p><p> I am running AVG and not much else.</p><p> Can anyone from EQ2 support team test this with SLI cards and get back to us? I'm using XFX 8800 GT XXX Alpha Dog edition on a XFX 680i Mobo. I know your pockets are not deeeeep, but I hope you'll at least give this a shot. If you need a full system spec, let me know. We, as a community of EQ2 gamers, want to help as much as possible. We just need those who are able to fix the problems let us know what they have found out and if they acknowledge it's a problem. I guess all we're looking for is "Yes, we know it's a problem and we're working on it."</p><p> That possible?</p><p> Ninefingers</p>
Tebos
12-10-2007, 03:37 PM
<cite>Ninefingers wrote:</cite><blockquote><p>Thanks for the help and ideas.</p><p>As I mentioned above, I am almost positive that this is a SLI problem. (If you don't have SLI then I'm not sure what else to tell you.)</p><p> I am using a USB headset so no issue there. Every other game runs like butter. COD4, Oblivion, WOW. All of this tells me it isn't a "system" problem. If it was, I'd have similar issues with other games. This is an SLI/Driver issue. Not pointing fingers, just stating a fact.</p><p> I am running AVG and not much else.</p><p> Can anyone from EQ2 support team test this with SLI cards and get back to us? I'm using XFX 8800 GT XXX Alpha Dog edition on a XFX 680i Mobo. I know your pockets are not deeeeep, but I hope you'll at least give this a shot. If you need a full system spec, let me know. We, as a community of EQ2 gamers, want to help as much as possible. We just need those who are able to fix the problems let us know what they have found out and if they acknowledge it's a problem. I guess all we're looking for is "Yes, we know it's a problem and we're working on it."</p><p> That possible?</p><p> Ninefingers</p></blockquote><p>Someone in another thread removed Windows Vista and installed Windows XP, which corrected the stuttering issue. This game has a tremendous amount of content data that is flowing back and forth. There is not an online game that compares to this amount of content that is current generation.</p>
jagermonsta
12-10-2007, 04:03 PM
<cite>Tynd@Everfrost wrote:</cite><blockquote><cite></cite><cite></cite>Same here pretty much, except for the onboard sound, I have an X-fi installed. Running a C2D E6600, 4 gigs of OCZ DDR2-800 Gold Gamer Xtreme memory, on an MSI P6N SLI (650i chipset) m/b, MSI NX8800GTS-T2D640E-HD OC (8800 GTS 640 MB), WD Raptor 10K RPM 74MB SATA drive, and the X-Fi card running XP Pro. With the exception of a few zones, large group/raid situations and such, I generally run probably at about 75-80% towards 'max settings' in EQ2, sans shadows (completely disable those always). I certainly have no hitching or 3-4 second freezes by any means, never have since I built this system with an 8800 about 3-4 months after the chipset launched. I only run one 19 inch LCD so I set for single display mode in Ntune, and I also always disable Vsynch completely. I run in windowed mode with my system at 1280x1024 resolution. I also never run AA/AF since to my understanding they're not supported. Currently I'm running the very latest beta drivers, 169.13 I believe, though I might try going back to the 163.75's to see if I get a little better performance even based on Lhyn's post....I generally check out all the newest releases though for at least a bit and I hadn't used the 163.75's in awhile.Now, SLI issues are well documented (and extend in many cases beyond just EQ2 for that matter), and I certainly don't run in SLI, but there's quite enough folks running EQ2 fine with 8800 chipset cards in single card mode that *I* fail to believe that the one-stop-shop for all the blame for said issues lies only at SOE's doorstep with nothing else involved....particularly given Nvidia's poor track record with driver support and consistent regular releases. It's ironic, a few years ago it was the polar opposite, with ATI always being accused of having crappy drivers/support and Nvidia could do no wrong, and now the tables have turned completely in that department. Furthermore, saying things like "I can run Crysis fine" means absolutely nothing here. Even it having multiplayer aspects, it's not an MMO. And trying to turn that around and comparing EQ2 to another experiences in another MMO is pointless too, as all apples to oranges comparisons are.Now mind you, I'm not by any means saying SOE doesn't have issues it needs to straighten out. Could EQ2 as a general rule use a complete engine overhaul? Certainly...no argument here. Not sure it'll ever happen, but it would be nice. Sans that, there's still major performance and latency issues, much of it server side in my experience, for them to work out in certain zones....particularly the new RoK content. It's frustrating going to the new areas and having to deal with combat arts/spells going off a second or more after you press the corresponding key or hotbar button, which doesn't happen elsewhere. Places like Gfay and Neriak have produced performance/latency issues for me regardless of my current system or my previous one (which was using an ATI X1900 series card). Someone in another thread had mentioned flora causing an issue....on my current system I've never experienced issues in 99% of the zones I've been in with that, but for some reason going into Cazic-Thule is a huge exception until I completely disable flora there. All the above being said though....my point is that constantly and stubbornly grinding an axe with SOE's EQ2 devs and laying all the blame solely at their doorstep when there is solid evidence to the contrary is both pointless and illogical. It seems that the majority of people, not all but the majority, that are experiencing this hitching/stuttering bug, seem to be using one of the GT cards. Logically at least in that case that seems to point moreso to Nvidia as the culprit. And in fairness, as a GTS 640MB user, I have to point out also that for whatever reason the GTS 640 cards seem to be for whatever reason the most problem free of all the 8800 series cards, while the GTX's and the GT's unfortuantely seem to the the most prominent problem children, regardless of the game or application, as evidenced over the history of the release notes with all driver revisions.</blockquote>I don't really see "quite" enough folks with running EQ2 fine with 8800 cards. All over the net I see these same posts... given that, I have reason to believe that isn't true. The mere fact that there's so many posts is enough to make this into a big deal.I guess I can't say the 'only' fix is for SOE to redo the engine because yes I believe better driver support could help the issue as well. When was the last time you read the driver release notes and saw anything about EQ2? I sure haven't lately... so to me that tells me the project is dead and it is how it is. Future drivers seem to make the problem worse, not fix it.I do believe the fact I can run high graphic FPS & MMORPGs on full settings does say something. EQ2 can not hold a candle to these games when it comes to quality graphics and my system is able to run them flawlessly. Drivers work better for these games? Sure. Game engines were developed better? Definitely.So in the end after all this what have we come down to? The driver support isn't great & the engine isn't great. All things I have agreed with and have been pointing out for what feels like forever. So the fact of the matter is disabling anti-virus, and canceling processes running in the background are not fixes. Working with nVIDIA for better driver support and engine changes are. This is what I've been fighting for...
Ninefingers
12-10-2007, 04:37 PM
<p>I agree with<b> </b>Ranadin.</p><p>Sure, there are some things that can help with problems people are having, but I think this NVidia 8800 series issue isn't going to be fixed via virus disabling and such. (maybe if you're running vista but...)</p><p> Just need some action on this or you're gonna see people fed up with the lack of support for their top of the line systems. My opinion of course.</p><p> Ninefingers</p>
Tyndaleon
12-10-2007, 04:55 PM
Ran, you don't hear as much from those who are running fine with them primarily because those people as a general rule have no reason nor need to be camped out at the EQ2 Technical Forum posting about their experiences either. Irregardless, the fact that there are people who have no issues with EQ2 and 8800 series cards refutes your more blanket statement at times that EQ2 and 8800 cards simply don't mix, period. From what I've seen there are 2 main recurring issues at work, here and on the Nvidia forums which you also post....one involving mostly the GT branch involved in this thread, and one involving EQ2 and SLI in general. The GT angle sounds at this point like a driver issue they haven't yet fixed. The EQ2/SLI issue, as has been pointed out by your buddy Hexen over on the Nvidia forums and which you now appear to accept, is unfortunately a nature of the beast with blame to lie on both sides, and at least possibly could be further agitated by your choice of OS'es in XP-64. And while I agree the seemingly sometimes flippant initial responses sometimes by TSR's of checking auto-protect and spyware and other such items can be annoying for those of us who are more technically adept, (1.) it's their job, as should be yours were you in the same position as any troubleshooter worth his salt, to go from the ground up and check for/eliminate the simpler and more common variables which cause such problems, and (2.) corollary to that, they're not mindreaders that know where any given user's particular level of technical savvy and expertise falls into play off the bat. As a self-professed system administrator, even you should know this is how the process runs, because there *are* people dense enough that don't make the connection that the power being out might actually be the cause of their PC not booting ($1 to the author of the well-known tech support joke that's been around for years now).I understand your frustration, and everyone else's that might be having problems. I sympathize with it. And I'm speaking even as a guy who got his MMO start in SWG and is one of the many thousands who no longer plays and might otherwise have every reason in the world to be disenfranchised with SOE as many others are to this day over what happened there. I'm also speaking as someone who for a long while experienced a very similar issue in SWG that I convinced myself SOE was to blame for (not in specifics of the bug, but a bug that there were a number of people experiencing in the space/JTL portion of the game that caused a seemingly latency-appearing issue with NPC ships jumping all over the place that had no root in any actual client side or server side lag/latency at all). There were people who had very close as well as identical setups to me down to the last detail with the problem. There were also people in both those categories with no issue at all. Ironically enough....when I did my next upgrade, I no longer had that bug anymore. Since I've played EQ2 though, while there are issues here and some that continue to this day over a frustratingly long time (the underwater sound bug gamewide plus the popping sound bug whenever you're near the obelisk-type structure in Darklight Woods with EAX comes readily to mind here), in general the consistency of both what the devs fix and/or change for the better as well as the overall customer service have been far and away the best I've experienced in any game such as this. And I stress a game such as this, because when you play any MMO, there are certain expectations that have to be tempered compared to normal solo/multiplayer game, just as there are certain expectations with any PC game in general compared to consoles that have to be tempered given the multitude of variables involved there as well. I will agree with you in part that at least in the case of this technical forum alone and the visibility/responsiveness of TSR's in general has been problematic, as there appears to a lack of staffing and/or constant turnover going on (I'm still waiting to hear whatever happened to Jason who just magically disappeared into the night, when he was around at least things were much different), but by and large, most of the time issues are eventually worked out, whether on a timeframe we'd like or not.The bottom line is, you're frustrated, and just because you see others with the same issue, which consequently makes you convince yourself "all over the net I see these same posts....given that I reason to believe that isn't true".....that's your choice to ignore their existence of course, but that doesn't magically change the fact that cases such as mine and Fat's and many others do in fact exist. I realize that doesn't get you closer to getting what you want, but you can't just flippantly or stubbornly ignore the fact that not everyone has the issues you do. Maybe eventually they'll rework the client for the betterment of everyone in terms of CPU-weighting, multicore processors and how SLI is affected in all that. It'd be nice....I know EVE Online has just this past week come out with a new client using DX9 for the first time and is working on a DX10 version as well, but in fairness, EVE isn't anywhere nearly as graphically intensive by nature as EQ2 is either. Still though...the fact remains that with many, EQ2 and 8800 cards get along without these issues, in spite of the fact that many others continue to have them. That's the main point of issue I have with the running theme behind many of your posts.
jagermonsta
12-10-2007, 05:25 PM
<cite>Tynd@Everfrost wrote:</cite><blockquote>Ran, you don't hear as much from those who are running fine with them primarily because those people as a general rule have no reason nor need to be camped out at the EQ2 Technical Forum posting about their experiences either. Irregardless, the fact that there are people who have no issues with EQ2 and 8800 series cards refutes your more blanket statement at times that EQ2 and 8800 cards simply don't mix, period. From what I've seen there are 2 main recurring issues at work, here and on the Nvidia forums which you also post....one involving mostly the GT branch involved in this thread, and one involving EQ2 and SLI in general. The GT angle sounds at this point like a driver issue they haven't yet fixed. The EQ2/SLI issue, as has been pointed out by your buddy Hexen over on the Nvidia forums and which you now appear to accept, is unfortunately a nature of the beast with blame to lie on both sides, and at least possibly could be further agitated by your choice of OS'es in XP-64. And while I agree the seemingly sometimes flippant initial responses sometimes by TSR's of checking auto-protect and spyware and other such items can be annoying for those of us who are more technically adept, (1.) it's their job, as should be yours were you in the same position as any troubleshooter worth his salt, to go from the ground up and check for/eliminate the simpler and more common variables which cause such problems, and (2.) corollary to that, they're not mindreaders that know where any given user's particular level of technical savvy and expertise falls into play off the bat. As a self-professed system administrator, even you should know this is how the process runs, because there *are* people dense enough that don't make the connection that the power being out might actually be the cause of their PC not booting ($1 to the author of the well-known tech support joke that's been around for years now).I understand your frustration, and everyone else's that might be having problems. I sympathize with it. And I'm speaking even as a guy who got his MMO start in SWG and is one of the many thousands who no longer plays and might otherwise have every reason in the world to be disenfranchised with SOE as many others are to this day over what happened there. I'm also speaking as someone who for a long while experienced a very similar issue in SWG that I convinced myself SOE was to blame for (not in specifics of the bug, but a bug that there were a number of people experiencing in the space/JTL portion of the game that caused a seemingly latency-appearing issue with NPC ships jumping all over the place that had no root in any actual client side or server side lag/latency at all). There were people who had very close as well as identical setups to me down to the last detail with the problem. There were also people in both those categories with no issue at all. Ironically enough....when I did my next upgrade, I no longer had that bug anymore. Since I've played EQ2 though, while there are issues here and some that continue to this day over a frustratingly long time (the underwater sound bug gamewide plus the popping sound bug whenever you're near the obelisk-type structure in Darklight Woods with EAX comes readily to mind here), in general the consistency of both what the devs fix and/or change for the better as well as the overall customer service have been far and away the best I've experienced in any game such as this. And I stress a game such as this, because when you play any MMO, there are certain expectations that have to be tempered compared to normal solo/multiplayer game, just as there are certain expectations with any PC game in general compared to consoles that have to be tempered given the multitude of variables involved there as well. I will agree with you in part that at least in the case of this technical forum alone and the visibility/responsiveness of TSR's in general has been problematic, as there appears to a lack of staffing and/or constant turnover going on (I'm still waiting to hear whatever happened to Jason who just magically disappeared into the night, when he was around at least things were much different), but by and large, most of the time issues are eventually worked out, whether on a timeframe we'd like or not.The bottom line is, you're frustrated, and just because you see others with the same issue, which consequently makes you convince yourself "all over the net I see these same posts....given that I reason to believe that isn't true".....that's your choice to ignore their existence of course, but that doesn't magically change the fact that cases such as mine and Fat's and many others do in fact exist. I realize that doesn't get you closer to getting what you want, but you can't just flippantly or stubbornly ignore the fact that not everyone has the issues you do. Maybe eventually they'll rework the client for the betterment of everyone in terms of CPU-weighting, multicore processors and how SLI is affected in all that. It'd be nice....I know EVE Online has just this past week come out with a new client using DX9 for the first time and is working on a DX10 version as well, but in fairness, EVE isn't anywhere nearly as graphically intensive by nature as EQ2 is either. Still though...the fact remains that with many, EQ2 and 8800 cards get along without these issues, in spite of the fact that many others continue to have them. That's the main point of issue I have with the running theme behind many of your posts.</blockquote>So in this excessively over dramatized and or drawn out post you had two things to say:1. Not everyone with 8800 cards and EQ2 have a problem.2. I have to wait for SOE or nVIDIA to fix the problem I have.So what's different than anything we have already gone over? You could of quoted your previous post and got the same two points across.You seem to believe that majority of people don't have a problem... this is false. Of course I realize people are not going to come out and say for no reason that their setup works fine? Or maybe what it comes down to is that you don't know what the problem is. Maybe it's something you experience yet it doesn't bother you.Frankly I can cut your post down into chunks if you like and explain things for you but that in the end will be a waste of time as a moderator will take the liberty of deleting our posts. We can certainly take it to PMs if you like but in the end you are going to realize that I have agreed with you this entire time regarding what the problem is yet you continue to believe I'm against you? I really don't see the point of your posts and frankly you're just derailing this thread completely. As a moderator has already said, take it to PMs.
Tyndaleon
12-10-2007, 05:57 PM
There's nothing dramatized in the above, which I find the notion more than a bit amusing given the tone of several of your posts on these issues, but if you took it that way I apologize on that. I was simply trying to help you see a little different perspective than at least your posts demonstrate on the whole that you're willing to see. I never said or even hinted that people don't have problems. And I certainly don't think nor did I state that I think you're 'against me', not that it would really matter to me if you felt that way. 'Majority' however is simply a word you're employing to try and strengthen your position. Neither you nor I can possibly quote numbers or claim 'majority' here, but there's enough evidence if you're unbiased and look hard enough that there are certainly people on <i>both</i> sides of the fence in significant numbers, not just the 'problematic' side. That's the only real issue I have with the content your posts, that they try and paint a picture different from what the facts bear out, and other than that, the tone with which you post tends to lean more towards the adversarial rather than the constructive...which you freely and indirectly even admit by your reference to moderator action. It's possible to have civil discussion and furthermore a difference of opinion within that discussion without having to be outright combative or to force a moderator's hand after all. That being said, I'll leave you to your struggle and wish you peace and good luck.
jagermonsta
12-10-2007, 06:08 PM
<cite>Tynd@Everfrost wrote:</cite><blockquote>There's nothing dramatized in the above, which I find the notion more than a bit amusing given the tone of several of your posts on these issues, but if you took it that way I apologize on that. I was simply trying to help you see a little different perspective than at least your posts demonstrate on the whole that you're willing to see. I never said or even hinted that people don't have problems. And I certainly don't think nor did I state that I think you're 'against me', not that it would really matter to me if you felt that way. 'Majority' however is simply a word you're employing to try and strengthen your position. Neither you nor I can possibly quote numbers or claim 'majority' here, but there's enough evidence if you're unbiased and look hard enough that there are certainly people on <i>both</i> sides of the fence in significant numbers, not just the 'problematic' side. That's the only real issue I have with the content your posts, that they try and paint a picture different from what the facts bear out, and other than that, the tone with which you post tends to lean more towards the adversarial rather than the constructive...which you freely and indirectly even admit by your reference to moderator action. It's possible to have civil discussion and furthermore a difference of opinion within that discussion without having to be outright combative or to force a moderator's hand after all. That being said, I'll leave you to your struggle and wish you peace and good luck. </blockquote>Everything posted has always been constructive and civil. It's getting off topic that is the problem. You have taken this thread off topic creating it personal which should be dealt with via PMs.What ever the numbers are separating people with issues to people with none you need to realize it's not good none the less. Look at the amount of complaints... stop ignoring that. It's not irrelevant and shouldn't be ignore by a company. If the product isn't working for some people then something has to be done... Your prospective is fairly biased considering you're in the minority. You haven't really helped anyone when you could of held the key to do so... Unfortunately it isn't 'my' struggle but many people's struggle. It's to bad you can't open your mind to realize that.Here we are again with to many words spoken and nothing solved. Good try, good game. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Ninefingers
12-10-2007, 06:35 PM
<p>I guess the only thing left for us to do is ask for people to post specs.</p><p>If you have a GeForce 8800 card and are NOT having problems at all, please post your specs. </p><p> Thanks!</p><p> Ninefingers</p>
Tyndaleon
12-10-2007, 06:50 PM
Well, we'll have to agree to disagree on who's ignoring what here, as well as how civil and constructive the content involved has been. The moderator admonishment from a few days ago towards you seems to refute that. I'm not ignoring any complaints at all, just simply interjecting that the fact that neither 'everyone' nor a 'majority of everyone' shares your issues stands in contrary position to your attempted assertions that (a.) 8800's as a general rule are bad for EQ2 and (b.) SOE both is <i>solely</i> to blame and has literally tried to do nothing, neither of which you can validly argue in the face of either facts to the contrary or else lack of knowledge/information of what's gone in behind the scenes in both camps. You can certainly argue that <i>communication</i> of what research/etc has been done via the TSR's on this and other issues has been lacking, and the same for Nvidia for that matter, which I think anyone would reasonably agree with, including myself. But trying to claim evidence to the contrary of any problem here, as well as discussion of said evidence, is off topic and therefore irrelevant is a bit like saying Columbus' detail of experience to the King and Queen was irrelevant when he showed that the world wasn't flat at the time. Presenting evidence that shows an issue doesn't affect everyone, or narrowing down to certain categories of issues, or hardware, etc. most certainly helps both companies. The more variables they can eliminate the better, and in the world of PC's there are a ton of them.As for solving the problem(s), neither of us can do that in and of ourselves....and if we could, we'd probably both be rich by now and neither of us sitting on the customer/user side of the fence here. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />
Tebos
12-10-2007, 09:43 PM
<cite>Ninefingers wrote:</cite><blockquote><p>I guess the only thing left for us to do is ask for people to post specs.</p><p>If you have a GeForce 8800 card and are NOT having problems at all, please post your specs. </p><p> Thanks!</p><p> Ninefingers</p></blockquote><p>My sig says it all, and I run the game on VHQ to Extreme Quality...and it's been this way since May 2006. If I run the game under Vista, then there is a noticeable hitching effect. End of Story!</p><p>We always see a "trickle" few who just joined the game or upgraded their systems who experience these type of issue's. It's always the same, the game code is the cause, which is not the reality of the matter.</p><p>Oh well, here's hoping something get's figured out for your sake. I quit arguing on these matters months ago.</p>
Morningside
12-10-2007, 10:11 PM
I'm going to step in once more in hopes of bringing this thread back around so that posters may focus on the topic at hand. This is a thread asking for assistance with a particular issue that several players are currently struggling with. This is not a thread about who is to blame and who should be responsible for fixing the issue. Therefore, back and forth bickering of such will not be tolerated. If you have positive insights that you can express in a constructive manner then please feel free to contribute accordingly. If, however, you would rather turn this issue into a personal crusade towards the benefit of your own opinions then you need to refrain from posting and take the matter via PM instead.Thank you.
bamshackles
12-10-2007, 11:23 PM
I stopped the process SuperFetch in Vista and now my 8800gt does not freeze. Try it!
dookie15
12-11-2007, 04:31 AM
I've just recently upgraded from a 7900GT to a 8800GT and noticed the same thing. While the game runs better on higher settings with the 8800gt, the hitches are often enough to be a headache. Even on very high performance, the hitches drop to once every few minutes, but it's still there. As far as I know, I've updated all drivers and patches that I've seen on this and other threads. I'm also using Vista.
Pokar
12-11-2007, 04:46 AM
Wow. This is the OP, I was hoping this thread wasn't going to turn into a flamewar, thanks guys.Please, please, please, please stop fighting and flaming. The intention of this thread was not to bash SOE or nvidia. It's intent was to find a solution, regardless of where the fault lies in the end we will still have this problem. If it is something that needs to be fixed by nvidia or SOE there's no point in arguing about it since it's something that <b>we</b> as a community cannot fix.Now, on to stuff that we <b>may</b> be able to fix.#1: I am not running SLI. Never have, but I plan to at some point since my motherboard supports it. Since I've been told that there is no need to disable SLI if I do not have another card in then this point is irrelevant.#2: I am running Windows XP Professional SP2.#3: I am running Free AVGHere are the rest of my system specs:Gigabyte GA-M57SLI-S4 AM2 570-SLI chipset2GB Corsair ramHitachi 500GB Sata IIAMD 6000+ AM2 processorxfx GeForce 8800GTonboard Realtek HD audioOCX 600 Watt PSVerizon Fiber Optic 15/2I see more people posting that they are using nForce motherboards. I'm thinking that this may be the reason although I do see some Intel motherboard being reported. I'm going to try the alternate CPU method explained in the previous page and let everyone know how it went.Thank you again for not turning this post into a flamewar, it needs to stay open.
Tebos
12-11-2007, 10:31 AM
<cite>Batrog@Permafrost wrote:</cite><blockquote>Wow. This is the OP, I was hoping this thread wasn't going to turn into a flamewar, thanks guys.Please, please, please, please stop fighting and flaming. The intention of this thread was not to bash SOE or nvidia. It's intent was to find a solution, regardless of where the fault lies in the end we will still have this problem. If it is something that needs to be fixed by nvidia or SOE there's no point in arguing about it since it's something that <b>we</b> as a community cannot fix.Now, on to stuff that we <b>may</b> be able to fix.#1: I am not running SLI. Never have, but I plan to at some point since my motherboard supports it. Since I've been told that there is no need to disable SLI if I do not have another card in then this point is irrelevant.#2: I am running Windows XP Professional SP2.#3: I am running Free AVGHere are the rest of my system specs:Gigabyte GA-M57SLI-S4 AM2 570-SLI chipset2GB Corsair ramHitachi 500GB Sata IIAMD 6000+ AM2 processorxfx GeForce 8800GTonboard Realtek HD audioOCX 600 Watt PSVerizon Fiber Optic 15/2I see more people posting that they are using nForce motherboards. I'm thinking that this may be the reason although I do see some Intel motherboard being reported. I'm going to try the alternate CPU method explained in the previous page and let everyone know how it went.Thank you again for not turning this post into a flamewar, it needs to stay open.</blockquote><p>For troubleshooting purposes, could you disable the SCSI CDROM devices occupying Interrupt 9 by pulling the power connectors to them. They are sharing Interrupt 9 with the NForce Networking Controller.</p>
Tyndaleon
12-11-2007, 12:12 PM
<cite>Batrog@Permafrost wrote:</cite><blockquote>Wow. This is the OP, I was hoping this thread wasn't going to turn into a flamewar, thanks guys.Please, please, please, please stop fighting and flaming. The intention of this thread was not to bash SOE or nvidia. It's intent was to find a solution, regardless of where the fault lies in the end we will still have this problem. If it is something that needs to be fixed by nvidia or SOE there's no point in arguing about it since it's something that <b>we</b> as a community cannot fix.Now, on to stuff that we <b>may</b> be able to fix.#1: I am not running SLI. Never have, but I plan to at some point since my motherboard supports it. Since I've been told that there is no need to disable SLI if I do not have another card in then this point is irrelevant.</blockquote>There wasn't any flaming going on at all, just a discussion and difference of opinion, so there really was no harm/no foul there anyway. As for the GT issues, I wouldn't worry about SLI Bat.....the SLI issues and the seemingly common issues with the GT series of cards are two separate problems altogether. One of the reasons I was posting in the first place was to try and clear up things like that, because in some instances everything was getting tossed into this one universal "8800 cards are all bad for EQ2" basket when that's not the case and thus where the specific issues lie was getting confused and crossed up, which was completely detrimental to anything constructive occurring in the first place. As you said, the intention is to try and help find the problem, not to be constantly complaining about it and issuing demands and ultimatums at SOE.I think it might be helpful if anyone who has the 8800 GT model card with the stuttering/hitching problem would make a point to post at least their motherboard/processor/memory and operating system specs.....while Nforce boards may not be involved, there still is the possibility there might be some sort of commonality hardware wise that fleshes itself out that helps contribute to the issue with those using the GT's.
Tyndaleon
12-11-2007, 12:25 PM
As a followup to that, upon going back and reviewing the thread there are a few GTX users that claim the stuttering problem, and I think at least 2 of those mentioned SLI as well. There was also at least one GT user that mentioned SLI and said that disabling SLI did nothing to fix this problem. Given these two, I'd suggest anyone that might be experiencing the stuttering/hitching issue that doesn't use the GT models to, if you are using SLI, disable it and try running the game off only one card and see if your problems persist. And if so, when you post your specs, make sure you note that you've disabled SLI and tried it first before you post. Again, we don't want separate issues crossing up here and gumming up the works...the more variables you can eliminate with the myriad of PC hardware combinations, the closer you can get to possibly isolating a problem if it is indeed related to certain combinations. Even if only a driver revision can fix such things, they'd need to know which combinations tend to be the problem children.
digitalfre
12-11-2007, 01:00 PM
8800GTX owner here (no SLI). Hitching has been really bad since RoK was released. Didn't really notice it before.The one thing I have noticed is that when the hitch occurs, the CPU utilization on the core EQ2 is running on pegs at 100% (I'm running the CPU monitor on my G15 display). Otherwise it hovers around 95%.Vista x64Athlon 64 FX-60 (dual core, 2.6Ghz)4GB RAMGeforce 8800GTXNforce 4 Ultra chipset motherboard600w power supplyEQ2 is installed on a WD Raptor 150GB drive, which is fully defragged.
Tyndaleon
12-11-2007, 01:06 PM
Also, you can try these for what it's worth, but per Guru3d.com there is a new driver version (169.21) that people can try corresponding with the release of the 8800 GTS 512 card out, which they have on their website:<a href="http://downloads.guru3d.com/download.php?det=1800" rel="nofollow" target="_blank">Windows XP 32</a><a href="http://downloads.guru3d.com/download.php?det=1799" rel="nofollow" target="_blank">Windows XP 64</a><a href="http://downloads.guru3d.com/download.php?det=1802" rel="nofollow" target="_blank">Windows Vista 32</a><a href="http://downloads.guru3d.com/download.php?det=1801" rel="nofollow" target="_blank">Windows Vista 64</a>For some this is common knowledge, but for anyone not used to changing drivers often, it's best to always do so by the following approach (note that is for XP...Vista may be different in terms of specifics, I have little experience with Vista so if anything doesn't apply there, someone knowledgable with Vista please chime in on what has to be done differently, but the princple here is the same):(1.) Download the new driver you want to install. Note where you download it to, but do not run the driver installer at this point.(2.) Uninstall the Nvidia Ntune program/application if you have it installed.(3.) Go into Control Panel, Add/Remove programs and remove the current Nvidia <i><b>display</b></i> drivers (I stress display because if you have drivers for more than one Nvidia device, you'll have options to remove all drivers or specify which ones to remove).(4.) Download a driver cleaning utility program of some type. There are a couple out there...Guru3d provides one called Driver Sweeper for free. You can download that one <a href="http://downloads.guru3d.com/download.php?det=1655" rel="nofollow" target="_blank">here.</a> Install it but do not use it yet.(5.) Shutdown/Reboot your machine. As soon as your motherboard finishes it's boot-up POST (power on self test) but just before it starts booting into the operating system, hit F8. This should get you a menu of choices, the top of which should be just plain "Safe Mode". Choose that and let it boot into your OS. Then run your driver cleaning utility. If it's the above Driver Sweeper, when you run it, simply highlight Nvidia display and add it to the empty box, then click on the upper leftmost button and this will clean out any remaining registry entries and such left behind by your previous driver installation.(6.) Shutdown/Reboot your machine once again and let it boot normally. Once into the desktop, run the newly downloaded driver installer from above. Likely you'll be prompted to do so anyway, but if not, do another Shutdown/Reboot.(7.) Reinstall the Nvidia Ntune program. If you don't have a copy handy or want the very latest version, you can get it <a href="http://www.nvidia.com/object/ntune_5.05.54.00.html" rel="nofollow" target="_blank">here.</a> Once this is installed, Shutdown/Reboot once more and you should be set other than adjusting your resolution to your liking and whatever settings you prefer via the Ntune program.
Ninefingers
12-11-2007, 03:30 PM
<p>For sanity sake, I'll repost my specs.</p><p> Here's my current kick [Removed for Content] system:</p><p>Processor - Intel Core 2 Duo 6750</p><p>Ram - OCZ Reaper SLI Ready 6400 (800mhz) 4GIGs</p><p>Motherboard - XFX 680i SLI (full version, not LT)</p><p>GPU - XFX GeForce XXX Alpha Dog GT x2 (Latest Nvidia driver)</p><p>PSU - OCZ Xstream 700w SLI Ready</p><p>HDD - 500gig Western Digital (w/ 32 cache)</p><p>Case - Antec's P182 Black Case</p><p>Sound - Steel Sound Headphones</p><p>Input Devices - Logitech G15 Keyboard and Logitech MX1000 Laser Mouse</p><p>OS - Windows XP Pro SP2</p><p>Display - Westinghouse 37" TV/Monitor 37w3 (1920x1080 @ 60 hertz)</p><p>Missing anything?</p><p>When I first played with SLI enabled, I got random freezes when going to new areas. It almost acted like it happened when trying to load new textures. Not sure if that was the case, but it was annoying as heck.</p><p>When I turned SLI off, I noticed a slow down of performance BUT I no longer have freezes. I have only played one night since I tried it so I'll come back when I get a little more play time in.</p><p> I played Crysis last night with SLI enabled and all settings high. No freeze or slowdown at all. (Had to tweak settings a bit to make it playable at some parts) Call of Duty 4 runs like butter at max everthing. Thus it is a game thing. Almost sure of it.</p><p>Ninefingers</p>
Tyndaleon
12-11-2007, 06:22 PM
<cite>Ninefingers wrote:</cite><blockquote> I played Crysis last night with SLI enabled and all settings high. No freeze or slowdown at all. (Had to tweak settings a bit to make it playable at some parts) Call of Duty 4 runs like butter at max everthing. Thus it is a game thing. Almost sure of it.<p>Ninefingers</p></blockquote>SLI on 8800 boards is an issue with EQ2 yes, but we're trying to figure out the single card hitching/stuttering problem here at the moment 9. We might want to open a new thread on the SLI deal if there isn't one separate already, though I honestly think it would be hard for any of the users to offer up anything that Sony and Nvidia couldn't reproduce themselves....SLI on 8800's is the one area where I can't off the top of my head recall reading a post by anyone saying they run it without issues. I've seen many with 7900ish cards and earlier in SLI mode running alright, but not the 8800's.
Tebos
12-11-2007, 06:42 PM
<cite>Tynd@Everfrost wrote:</cite><blockquote><cite>Ninefingers wrote:</cite><blockquote> I played Crysis last night with SLI enabled and all settings high. No freeze or slowdown at all. (Had to tweak settings a bit to make it playable at some parts) Call of Duty 4 runs like butter at max everthing. Thus it is a game thing. Almost sure of it. <p>Ninefingers</p></blockquote>SLI on 8800 boards is an issue with EQ2 yes, but we're trying to figure out the single card hitching/stuttering problem here at the moment 9. We might want to open a new thread on the SLI deal if there isn't one separate already, though I honestly think it would be hard for any of the users to offer up anything that Sony and Nvidia couldn't reproduce themselves....SLI on 8800's is the one area where I can't off the top of my head recall reading a post by anyone saying they run it without issues. I've seen many with 7900ish cards and earlier in SLI mode running alright, but not the 8800's.</blockquote><p>None are having issues with the "SLI on a stick" 7950's as well.</p>
Ninefingers
12-11-2007, 06:48 PM
<cite>Tebos wrote:</cite><blockquote><cite>Tynd@Everfrost wrote:</cite><blockquote><cite>Ninefingers wrote:</cite><blockquote> I played Crysis last night with SLI enabled and all settings high. No freeze or slowdown at all. (Had to tweak settings a bit to make it playable at some parts) Call of Duty 4 runs like butter at max everthing. Thus it is a game thing. Almost sure of it. <p>Ninefingers</p></blockquote>SLI on 8800 boards is an issue with EQ2 yes, but we're trying to figure out the single card hitching/stuttering problem here at the moment 9. We might want to open a new thread on the SLI deal if there isn't one separate already, though I honestly think it would be hard for any of the users to offer up anything that Sony and Nvidia couldn't reproduce themselves....SLI on 8800's is the one area where I can't off the top of my head recall reading a post by anyone saying they run it without issues. I've seen many with 7900ish cards and earlier in SLI mode running alright, but not the 8800's.</blockquote><p>None are having issues with the "SLI on a stick" 7950's as well.</p></blockquote><p>"SLI on a Stick"?</p><p> Not sure what that means.</p><p> I'm more than willing to pop out one of my GT cards and test one solo. Not sure it will make a difference, but it's worth a shot to be in the same boat as others. Perhaps one more "eye" on the situation will help fix it. Good luck guys. Didn't mean to bring up the SLI part so much.</p><p> Ninefingers</p>
Dark_Grue
12-11-2007, 07:23 PM
<cite>Ninefingers wrote:</cite><blockquote>"SLI on a Stick"? <p> Not sure what that means.</p></blockquote><p>Particular implementation of the card that actually included two GPUs and banks of video memory on a single card, essentially allowing you to run SLI without going through the trouble of buying two actual cards. As I recall, there were some downsides to the implementation (the biggest being cost).</p>
Tyndaleon
12-11-2007, 08:10 PM
<cite>Ninefingers wrote:</cite><blockquote><cite></cite>I'm more than willing to pop out one of my GT cards and test one solo. Not sure it will make a difference, but it's worth a shot to be in the same boat as others. Perhaps one more "eye" on the situation will help fix it. Good luck guys. Didn't mean to bring up the SLI part so much.<p> Ninefingers</p></blockquote>I don't think that'd be necessary 9.....you said you'd simply disabled SLI and didn't have any problems running off just one that way, which means you're actually a GT owner that doesn't have the natural stuttering/hitching issue. What version of the drivers are you using just out of curiosity?
Tebos
12-11-2007, 08:12 PM
<cite>Dark_Grue wrote:</cite><blockquote><cite>Ninefingers wrote:</cite><blockquote>"SLI on a Stick"? <p> Not sure what that means.</p></blockquote><p>Particular implementation of the card that actually included two GPUs and banks of video memory on a single card, essentially allowing you to run SLI without going through the trouble of buying two actual cards. As I recall, there were some downsides to the implementation (the biggest being cost).</p></blockquote><p>That's correct. They are awesome cards...I owned one. The draw back on those cards is they only have 8 data paths instead of 16, but then again, some mobo's sporting SLI would only offer one 16x and one 8x data path when SLI was invoked, but most current mobo's offer 16x data pathways when running two cards.</p>
Pokar
12-12-2007, 03:09 PM
I'm really not sure why I'm bothering but I'll try one more time.Please keep this thread on topic. The problem that I am facing has nothing to do with SLI, not one thing to do with it as I am not running SLI. This is a single card setup. As was told to me before if I do not have another card in my system then I do not have to turn SLI off in anything.I've tried changing EverQuest2.exe to use one cpu only (CPU 1) and it seemed to work a little better but then the hitching was worse when I flew to Riliss in Kunark, it took about 25 seconds to get from the tree right outside of Riliss to the Sokokar post (I would imagine that this would only take about 5 seconds under normal circumstances) because of the screenfreezes.Yes, the entire time my hard drive was runninng like crazy. I've had suspicions that it has to do with the interaction between GeForce cards and nForce motherboards and it seems like the people in this forum who are running a single card setup are running both of these technologies.I honestly do not know what else to try. I've thought about reducing the size of my swap file so the hard drive doesn't have to access it so much. Right now my swap file is 3gb in size, I use the formula of 1.5 times the size of your physical memory.Anyway, please keep this thread on topic. It has nothing to do with SLI but with single card GeForce 8800GT's. Alternatively I'd like to know what settings you people who are turning off SLI and are running the game fine are using.Thanks.
Tebos
12-12-2007, 03:24 PM
<cite>Batrog@Permafrost wrote:</cite><blockquote>I'm really not sure why I'm bothering but I'll try one more time.Please keep this thread on topic. The problem that I am facing has nothing to do with SLI, not one thing to do with it as I am not running SLI. This is a single card setup. As was told to me before if I do not have another card in my system then I do not have to turn SLI off in anything.I've tried changing EverQuest2.exe to use one cpu only (CPU 1) and it seemed to work a little better but then the hitching was worse when I flew to Riliss in Kunark, it took about 25 seconds to get from the tree right outside of Riliss to the Sokokar post (I would imagine that this would only take about 5 seconds under normal circumstances) because of the screenfreezes.Yes, the entire time my hard drive was runninng like crazy. I've had suspicions that it has to do with the interaction between GeForce cards and nForce motherboards and it seems like the people in this forum who are running a single card setup are running both of these technologies.I honestly do not know what else to try. I've thought about reducing the size of my swap file so the hard drive doesn't have to access it so much. Right now my swap file is 3gb in size, I use the formula of 1.5 times the size of your physical memory.Anyway, please keep this thread on topic. It has nothing to do with SLI but with single card GeForce 8800GT's. Alternatively I'd like to know what settings you people who are turning off SLI and are running the game fine are using.Thanks.</blockquote><p>I made a suggestion for you to try in a previous post. Your SCSI CD/DVD ROM drives are sharing Interrupt 9 with the NForce Ethernet Controller. For troubleshooting purposes, remove the power cable on the back of these devices and report back with your findings. </p><p>Also, please allow some latitute in the way people are posting. If SLI happen's to be mentioned with in the context of what the thread is about, then we are not being "off topic". People are just making pertient observation's when having SLI invoked.</p>
Psiloc
12-12-2007, 03:31 PM
It would be interesting to know how many people running XP are having this problem. Under Vista, with a GeForce 8800 GT and 2 gigs Corsair Dominator 800mhz I was hitching and freezing in EQ2, but no problems in Crysis (!) on high settings. I created a dual boot system and tried running EQ2 under XP. No hitching. No stuttering. Runs smooth as silk on high setting and decently to fair on very high. I do think there is a problem with Vista or Nvidia Vista drivers. If you have access to a copy of XP I'd recommend giving it a shot.
Pokar
12-12-2007, 03:33 PM
The SCSI devices mentioned in my system information are both virtual drives. I have disabled both of them without change.I'm just pointing out that I don't go into other threads and hijack them with information that isn't relevant to the OP. As you can see by reading the previous posts the Tech Support at SOE started replying to SLI questions instead of my OP.How is that not a problem?EDIT for Psiloc: I'm running XP.
Tebos
12-12-2007, 03:46 PM
<cite>Psiloc@Mistmoore wrote:</cite><blockquote>It would be interesting to know how many people running XP are having this problem. Under Vista, with a GeForce 8800 GT and 2 gigs Corsair Dominator 800mhz I was hitching and freezing in EQ2, but no problems in Crysis (!) on high settings. I created a dual boot system and tried running EQ2 under XP. No hitching. No stuttering. Runs smooth as silk on high setting and decently to fair on very high. I do think there is a problem with Vista or Nvidia Vista drivers. If you have access to a copy of XP I'd recommend giving it a shot. </blockquote><p>The OP is running Windows XP. Very few people are reporting this kind of behavor while running under Windows XP with the 8xxx series cards, when you take SLI out of the equation. I don't suffer from this ill effect myself while running under Windows XP or Windows 2000. I have a triple boot system, and suffer from this effect when playing under Windows Vista, but not as exagerated as what people are reporting here. Turning off Vista Superfetch lessen's the over all effect. Vista VMM is not efficient, and reviews on the Internet put Windows XP operating system twice as fast as Vista while performing various application tasks.</p><p>The OP should also try disabling DEP and making sure he has the latest .Net Framework installed. There are a number of other things to check for, but would like the OP to try removing the SCSI devices as a first attempt in root causing this under my advice. I also don't like the way ACPI for his mobo assigning Interrupt 9 for the Ethernet Controller, let alone his SCSI devices. Running SCSI and IDE technology on the same BUS poses some performance issues. Those technologies have different "attention" spans when requesting I/O, Interrupt and DMA calls, which ties up the CPU at times.</p>
jagermonsta
12-12-2007, 05:43 PM
Considering the large amounts of people that experience this problem no matter what OS using a 8xxx card it's pretty easy to narrow down the source of the issue. I been through these 'My 8800 card runs eq2 horrible' posts all over the internet and have seen many suggestions. In those posts I don't believe a single OP got their problem resolved. I myself have test many of those suggestions in attempt to fix my EQ2 frame rate issues but have failed to do so. Hours and hours of troubleshooting the little things to the big things have not increased performance. I believe in the end we will find that: A. "They" need to release drivers for the 8xxx cards to fix the issue and B. EQ2's engine needs to be redeveloped with a difference approach on how it uses system resources. Of course these two fixes are not exactly that easy... it's unfortunate.
Drekkyk
12-12-2007, 05:56 PM
<p>I'm getting the freezing too. While I cant read this entire thread, some things that really helped me were ..</p><p>1) upgrading the sound card. I started with realtek audio and got a decent, noticable performance boost with a Creative Sound card. (Choose EAX within game)</p><p>2) Disable drive indexing. (Not sure if it pertains to XP, but it helped in general.)</p>
Pokar
12-12-2007, 08:49 PM
<cite>Drekkyk wrote:</cite><blockquote><p>I'm getting the freezing too. While I cant read this entire thread, some things that really helped me were ..</p><p>1) upgrading the sound card. I started with realtek audio and got a decent, noticable performance boost with a Creative Sound card. (Choose EAX within game)</p><p> </p></blockquote>That's also something that a friend of mine told me. Onboard audio uses a considerable amount of CPU and if I put my Creative Labs soundcard back in and use EAX I'd see a performance boost. I think I'm going to try that tonight.
Pyrodex
12-14-2007, 12:08 PM
One of my guildies with the same problem noticed when we set LOD Textures to Medium or lower it went away.
Pokar
12-19-2007, 05:10 PM
Well I installed my Audigy and it made some difference. But not much.I still get hitching and stuttering, sometimes just turning a corner. A lot of times during battle now, which sucks obviously.If I'm trying to run through a zone it's really bad, I can't even control my character sometimes. It just freezes up for a good 4 seconds and I cannot do anything.I've disabled all of my drives except for C, reinstalled the MB drivers from my CD (which were actually newer than the ones on the website), newest drivers from nvidia, defragged, anti virus/spyware scan, everything I can freaking think of.I cannot understand why this won't work. I've even tried a 4 hour error scan using Windows tools and that cleaned up the drive but it still didn't fix the problem.I can't play the game like this so I guess that's all I can say.
Disabled superfetch and it helped, but didn't eliminate the problem completely. Downloaded the Vista SP1 RC and it went away completely, game is running on max settings with no lag at all. It's not an official release so it's hit or miss depending on your computer. XP has an SP3 RC out as well, I don't reccomend trying it unless you have a backup of your files you wish to keep from your HD as a saftey meaure. It worked out for me, game looks great.
ScottAdams
12-26-2007, 11:22 AM
Is this still an issue? Do folks recommend the 8800 now or not?
Novalos
12-26-2007, 02:22 PM
Yes, the problem still exists.I recently reinstalled Windows XP with all current drivers and decided to give SP3 RC a shot. I still have the lag issue but the problem is minimalized if I set the Character LOD Texture Resolution to "minimum" When this is set, the hitches are very infrequent. When it does hitch, its noticeably shorter. I can keep the Texture Resolution, and Character Texture Resolution both at maximum without any noticeable change.I upgraded from a eVGA 7900GT to MSI 8800GT. I didn't experience this problem with the 7900GT series.My current system specs are as follows...AMD 4800+ x2MSI 8800GT2GB GSkill DDR RamECS KN1 SLI Extreme (nForce 4 SLI chipset)Creative X-Fi Extreme MusicWindows XP SP3 RCnVidia video drivers v169.21nVidia nForce driver v6.86
ScottAdams
12-26-2007, 03:09 PM
I have read the Creative X-fi might be part of the problem. Have you tried using the Miles sound in game instead?
Tyndaleon
12-26-2007, 05:48 PM
<cite>ScottAdams wrote:</cite><blockquote>Is this still an issue? Do folks recommend the 8800 now or not?</blockquote>This issue appears to be mostly isolated to the 8000 series GT models of cards. Many of us have other 8000 series cards and run without this problem. I have one of the 640 8800 GTS models and have no such 1-4 second 'freezing' issues. Now, certainly there are certain zones which I do have performance issues in here and there, but such zones affect pretty much everyone regardless of what hardware they're running (Neriak is a typical problem child in this regard).
Novalos
12-26-2007, 07:16 PM
<cite>ScottAdams wrote:</cite><blockquote>I have read the Creative X-fi might be part of the problem. Have you tried using the Miles sound in game instead?</blockquote>I have always been using the Miles system because I liked how it sounded over EAX, but I went ahead and toggled between Miles, EAX, and Dolby in-game with no noticeable effect.
djinnz
12-30-2007, 09:35 AM
<p><span style="color: #cc9933;">i read this post just after i bought a new 8800gt, i was dreading booting up eq2, but was rather surprised that it runs like a dream, playable in citys even on the extreme settings.</span></p><p><span style="color: #cc9933;">just thought id post incase somthing about my system suggests a solution to someone.</span></p><p><span style="color: #cc9933;">foxconn p35ax-s</span></p><p><span style="color: #cc9933;">Leadtek PX 8800 GT 512MB VGA</span></p><p><span style="color: #cc9933;">Intel Core 2 Duo E6550 </span></p><p><span style="color: #cc9933;">2 gigs of ram</span></p><p><span style="color: #cc9966;">i stuck with windows xp, havnt played with any settings for duo core or sli</span></p>
keLston
12-30-2007, 10:49 AM
<cite>Tynd@Everfrost wrote:</cite><blockquote><cite>ScottAdams wrote:</cite><blockquote>Is this still an issue? Do folks recommend the 8800 now or not?</blockquote>This issue appears to be mostly isolated to the 8000 series GT models of cards. Many of us have other 8000 series cards and run without this problem. I have one of the 640 8800 GTS models and have no such 1-4 second 'freezing' issues. Now, certainly there are certain zones which I do have performance issues in here and there, but such zones affect pretty much everyone regardless of what hardware they're running (Neriak is a typical problem child in this regard).</blockquote>Annoyingly, I have an 8800GTX and have been getting the freezes since the patch.
bugbig
12-30-2007, 03:34 PM
<cite>djinnz wrote:</cite><blockquote><p><span style="color: #cc9933;">i read this post just after i bought a new 8800gt, i was dreading booting up eq2, but was rather surprised that it runs like a dream, playable in citys even on the extreme settings.</span></p><p><span style="color: #cc9933;">just thought id post incase somthing about my system suggests a solution to someone.</span></p><p><span style="color: #cc9933;">foxconn p35ax-s</span></p><p><span style="color: #cc9933;">Leadtek PX 8800 GT 512MB VGA</span></p><p><span style="color: #cc9933;">Intel Core 2 Duo E6550 </span></p><p><span style="color: #cc9933;">2 gigs of ram</span></p><p><span style="color: #cc9966;">i stuck with windows xp, havnt played with any settings for duo core or sli</span></p><p><span style="color: #cc9966;">Very similar to my setup except I run out of Vista and do get the occasional freeze but not bad since I lowered the graphics settings :/.</span></p></blockquote>
Azureblaze
12-31-2007, 11:20 AM
<p>Hey all, </p><p> This is something I posted on nvida awhile ago..but it's some FPS help for the 8800's.</p><p>As far as "stuttering" I have read that for some people the new driver is the issue.</p><p>Anyway :</p><p>Now as far as FPS goes here are the 2 major settings I have found to help:Characters on screen greatly affect FPS. Especially High detail characters. An example:High detail characters set to 4 in the broker area in Kelethin with a bunch of characters on the screen : 22 FPSHigh detail characters set to 10 - 14FPSHigh detail characters set to 0 in same area : 31 FPSThe other BIG one is complex shader tab :Complex shader tab on max (300) - FPS = 22FPSSetting at any other setting other than 300 that is NOT -1 = 22FPSSetting at -1 = 32 FPSHigh detail chara. set to 0 and shader at -1 = 41 FPSAll tests are in the same area (broker area in Kelethin), standing still doing nothing.Now I happen to really like both those settings, but some of you might be able to live without complex shaders. Now, both those settings are related to character models mostly. This explains when you go from overhead veiw to the FPS view the drastic increase in FPS. I have observed the same thing. It's most noticable when you are the only model on the screen. Because, it's not drawing the complex model in FPS view. EQ2 models really do kick a lot of [I cannot control my vocabulary]. The detail is amazing, but it really eats up CPU juice, which is mostly used for those settings I have read.</p><p>Anyway, good luck to everyone <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> *Note : those tests of mine are kind of old, impact may vary...also I have a C2D E6700 @ 3.5GHZ and an 8800GTX with 4GB of RAM on Windows XP. XP sees 3.25GB.</p>
Doral
12-31-2007, 09:51 PM
There were some new release drivers recently... wondering if anyone has tried them...Vista: <a href="http://www.nvidia.com/object/winvista_x86_169.25_whql.html" target="_blank" rel="nofollow">http://www.nvidia.com/object/winvis...69.25_whql.html</a>XP: <a href="http://www.nvidia.com/object/winxp_169.21_whql.html" target="_blank" rel="nofollow">http://www.nvidia.com/object/winxp_...69.21_whql.html</a>Good luck!
Novalos
01-01-2008, 08:57 PM
I'm currently running the 169.21 drivers from a clean OS install and am still experiencing the issue.
Deathma
01-03-2008, 01:13 AM
I just got the 8800GTX OC(OverClocked) from BFG and i have 0 problems even in raids i can leave it on extreme with np.... it gets a little laggy at times but nothing major. And if i see it affecting my DPS i just drop it one or 2 lvls, but never had it lock up on me.
JWinnard
01-07-2008, 06:02 PM
<p>I get the exact same issue, however the issue was not present before the RoK expansion. I am on Mistmoore server. </p><p>amd x2 4400+ </p><p>Asus A8N32-slideluxe mobo nforce4-sli-x16 AMD hammer </p><p>2x foxconn 8800gtx ultra 768</p><p>4gig gigaram ddr 500</p>
Firam
01-07-2008, 08:06 PM
<p>8800 Ultra here, i can confirm that model is affected as well</p><p> i really think this is a driver issue.. im going to see if i can scrounge up some 3+ month old drivers and test</p>
NrthnStar5
01-08-2008, 05:59 PM
I also have an 8800gt and the game runs fantastically but I do get the "hitches" as described in the title of the thread. Anyone have any update to what is causing this? If I could just solve this one last problem I'd have a flawless experience!
Nivmizzet
01-10-2008, 01:33 AM
Just got my Dell 720 XPS today with the 8800 card. I'd also like to hear what the various workaround/issues are, and any current resolutions for best gameplay. Thanks!
Gabbett
01-10-2008, 12:27 PM
System specs:DC E6700ASUS Striker Extreme 681i MB4 gig Corsair Dominator Series TWIN2X2048-8500C5D 2GB Kit DDR2-1066 PC2-8500PNY GeForce 8800 GTS 320mb X2 run in SLIVista Ultimate x32Western Digital Raptor 10,000 RPM 150 gig HD SATASound Blaster X-fi Extreme gamer Fatal1ty Pro Lite-on DVD R Burner SataRazor Copperhead mouseSaitek Eclipse keyboardAll drivers updated and current.I just happen to be browsing the forums and came upon this topic, I am at work now and can not wait to get home and try some of these fixes. I have been having this problem for a while now but just recently became worse once I started xping in the new ROK zones. Now this is strickly my gaming PC, the only time I surf on this PC is when I am updating drivers. I have a PC sitting next to it that I surf the web and do my internet stuff with. I believe I have EQ2 settings at max, I know I have shadows turned off and can't remember the rest, but once I get home I am goingf to try all hints in this thread and I will post results later. Thanks for the hints from all posters.
keLston
01-11-2008, 05:17 PM
<cite>Doral wrote:</cite><blockquote>There were some new release drivers recently... wondering if anyone has tried them...Vista: <a rel="nofollow" href="http://www.nvidia.com/object/winvista_x86_169.25_whql.html" target="_blank">http://www.nvidia.com/object/winvis...69.25_whql.html</a>XP: <a rel="nofollow" href="http://www.nvidia.com/object/winxp_169.21_whql.html" target="_blank">http://www.nvidia.com/object/winxp_...69.21_whql.html</a>Good luck!</blockquote>Hopefully, Psi's negativity didn't permanently drive Tebos out of the thread. I haven't seen him say anything for a while which is unfortunate.Anyway, I can say from experience that the 169.25s (Vista 64) actually made problems worse. On the 163.75s I didn't notice it as much on my 8800 GTX so looks like a step backwards.I've tried various potential solutions, none really providing any substantial and/or appreciable change.I have all the "gaming" hotfixes published for Vista from nVidia's listing of them and I have pretty much all the other ones mentioned on the forums for nVnews and none of them provide any changes to the freezing. For a couple of days, I even ran Vista's SP1 RC1 and while it fixed nothing with the freezing issue, it made other stuff worse so definitely not running RC1 anymore.Like previous posters, I do run an nForce mobo (Asus Striker Extreme - the 680sli nForce chipset) with a single card (8800GTX).Unlike some previous posters, I started off with a soundcard (Creative X-Fi Fatal1ty) so as far as I can tell it has nothing to do with the presence or lack of a standalone sound card. I've tried running with EAX through ALchemy (all 3 versions available from the pulldown, 2 3 and 4), i've tried Miles and I tried Dolby Surround with no noticeable effect.I've run through older driver sets as well as older beta driver sets with no major change. I'm currently running a modified 169.25 set (basically Omega's nVidia set except I modified the inf file myself before he released a 64 bit version).Unlike the poster Tebos was helping, my network card does not share it's IRQ with my hard drive controller nor does it share an IRQ with my network controller. My network controller does, however, share it's IRQ with my hard drive controller and with Vista requiring ACPI enabled, I don't believe I could change it so that's out of the question.I have shadows turned off, I have bloom effects turned off (tried with AA enabled and AA disabled, no difference). I've tried changing the LOD models to medium and lower with no noticeable difference. I don't exactly know how to run in first person so the best I could do was zoom the camera all the way in with no difference. I can freeze standing just by myself in a corner spinning circles/jumping against the wall. I've tried the extreme low end for quality settings lowering all the settings to minimum and will still occasionally freeze and i'm not going to run at minimum just to freeze slightly less often.I tried running in fullscreen mode as well as trying windowed mode with no difference so I just stuck with windowed mode. I still freeze hitting F10 twice to completely hide the UI.I've tried disabling SuperFetch but re-enabled it since the difference was minimal at best. I bought a ReadyBoost capable 4gig USB drive to try that as well with no difference.I disabled my firewall, disabled my virus scan, nada. I defragged with a 3rd party utility (the popular O&O Defrag) and no difference except I load a little faster so I can go back to freezing a little faster.So i'm pretty much out of ideas on what else could be tried.EDIT: Forgot to put system specs for referenceIntel C2D 6850 (not O/C'd)Asus Striker Extreme (nForce 680i - latest BIOS, latest nForce drivers non remixed)4GB Ballistix Tracers (4x 1GB Crucial DDR2, special editions running 4-4-4-12 which is not out of spec)eVGA 8800GTX (running modified 169.25s)2x 750GB Western Digitals (7500AAKS)Creative X-Fi Fatal1ty (hardware modified, latest drivers)Vista x64 Home Premium
Ealan
01-13-2008, 04:08 AM
<p>Just wanted to point out I have the same problem on an 8600GT based system and, much less so, on my 8800GTX SLI system. The 8600GT dual boots Vista and XP and the experience is the same on both. The 8800GTX system is Vista x64.</p><p> I would agree with the general idea that there *is* a problem that is beyond individual configuration, heat, power etc. The folks who havent seen the problem just need to believe that there are folks who have this problem (a non-trivial number) who actually know how to configure a PC.</p><p> These threads are mind-boggling as they always spiral down a path of extreme trouble-shooting that I dont think is warranted. A good example being allocation of IRQ steering in a PCI based ACPI system. This isnt ISA and 1990. IRQ steering on PCI is not the same as IRQ allocation on ISA or other legacy bus architectures. This is all ancient history. </p><p> Another one is power and cooling. Someone who is playing 48 straight hours of Crysis perfectly, and then goes into EQ2 and sees stuttering pausing and crashing, doesnt have power, cooling or IRQ issues. I mean come on. Lets use a modicum of common sense and show some small measure of benefit of the doubt for posters. I understand and appreciate that many in "the community" want to help, but in the case of these (increasing in number), seemingly systemic issues with the game, its kind of giving the devs a get out of jail free card.</p><p> For the record, my SLI system has a 1000W power supply and each GTX is getting 40A on the 12V rail. The system is water cooled and under EXTREME STRESS the GPUs run at about 72C (which is nothing for a GTX) and the CPU runs at about 75C (which is nothing for an overclocked QX6700). No matter what I do on the system (overclock, not overclock, boot with nothing else running, boot with 1000 services, play with settings, etc) the stuttering remains. Through driver updates, through system rebuilds. Everything. Hitching/stuttering. On the quad core/SLI system, however, the hitching is really not so horrible and I can live with it. The "out of memory" issue is a whole OTHER story, but that has its own thread.</p><p> On the 8600GT system, it is actually a Toshiba X205-Sli3 laptop, so of course the response now will be "laptops are not supported". But come on. The problem is the same for a large cross-section of people. On a stock, out of the box, OEM integrated machine with state of the art CPU and GPU, you cant run EQ2 without continual hitching? Thats a bug somewhere.</p><p> Personally, I dont think its going to get fixed. I continue to play because I love the game, but the way these issues (that have gotten DRAMATICALLY WORSE since RoK) are being (not?) handled is disheartening.</p>
Tebos
01-13-2008, 09:02 AM
<cite>Ealan wrote:</cite><blockquote><p>Just wanted to point out I have the same problem on an 8600GT based system and, much less so, on my 8800GTX SLI system. The 8600GT dual boots Vista and XP and the experience is the same on both. The 8800GTX system is Vista x64.</p><p> I would agree with the general idea that there *is* a problem that is beyond individual configuration, heat, power etc. The folks who havent seen the problem just need to believe that there are folks who have this problem (a non-trivial number) who actually know how to configure a PC.</p><p> These threads are mind-boggling as they always spiral down a path of extreme trouble-shooting that I dont think is warranted. A good example being allocation of IRQ steering in a PCI based ACPI system. This isnt ISA and 1990. IRQ steering on PCI is not the same as IRQ allocation on ISA or other legacy bus architectures. This is all ancient history. </p><p> Another one is power and cooling. Someone who is playing 48 straight hours of Crysis perfectly, and then goes into EQ2 and sees stuttering pausing and crashing, doesnt have power, cooling or IRQ issues. I mean come on. Lets use a modicum of common sense and show some small measure of benefit of the doubt for posters. I understand and appreciate that many in "the community" want to help, but in the case of these (increasing in number), seemingly systemic issues with the game, its kind of giving the devs a get out of jail free card.</p><p> For the record, my SLI system has a 1000W power supply and each GTX is getting 40A on the 12V rail. The system is water cooled and under EXTREME STRESS the GPUs run at about 72C (which is nothing for a GTX) and the CPU runs at about 75C (which is nothing for an overclocked QX6700). No matter what I do on the system (overclock, not overclock, boot with nothing else running, boot with 1000 services, play with settings, etc) the stuttering remains. Through driver updates, through system rebuilds. Everything. Hitching/stuttering. On the quad core/SLI system, however, the hitching is really not so horrible and I can live with it. The "out of memory" issue is a whole OTHER story, but that has its own thread.</p><p> On the 8600GT system, it is actually a Toshiba X205-Sli3 laptop, so of course the response now will be "laptops are not supported". But come on. The problem is the same for a large cross-section of people. On a stock, out of the box, OEM integrated machine with state of the art CPU and GPU, you cant run EQ2 without continual hitching? Thats a bug somewhere.</p><p> Personally, I dont think its going to get fixed. I continue to play because I love the game, but the way these issues (that have gotten DRAMATICALLY WORSE since RoK) are being (not?) handled is disheartening.</p></blockquote><p>In the end, you still have to ask your self why most non-Vista user's don't experience this issue!</p>
FaileE
01-14-2008, 06:59 AM
<p>Heya,to give some more food for thought, let me give you my story of these problems :</p><p> Back in February I upgraded to Vista x64 (Core2Duo 6700, 4gig Kingston 800Mhz, 8800GTX). It ran flawlessly and (for me) better than on XP, it was not faster but ...hm, lets say smoother.</p><p>It all worked fine up till I left shortly before RoK release and took a break from EQ2.</p><p>Now I came back on xmas, still the same machine, just now Vista x64 with SP1 installed and newer Nvidia drivers and I get these constant hickups whatever I do wherever I am. Sometimes more often, sometimes quite rarely, but never really gone. To rule out driver problems I installed the really REALLY old Nvidia drivers back from Vista release with which I played the game without a problem for half a year....no change.To make things more interesting, I am quite often watching movies while playing EQ2, in Vista those movies are rendered via Vista's Enhanced Renderer (or in my case Haali's which is a better custom renderer but the point remains the same) which uses D3D to display the movie.....whenever EQ2 hickups, the movie freezes at the same time (sound is still playing and when the freeze is over the movie runs very fast till it "catches up" to the sound, then plays normally). Furthermore, Vista's desktop is rendered in D3D, too.....when I get one of those real hardcore freezes that take a few seconds I can still move my mouse, but the taskbar (I have it on autohide) won't show when I move my mouse to the bottom of the screen.</p><p>Basically, the whole D3D renderer seems to freeze when this happens.</p><p>Ok, I tested further.....hours of 3dMark06 and other games....flawless, no freeze, no stutter, nothing.Heat problems....I run watercooled, if 42 celsius is too high for an 8800GTX I don't know what ppl on stock cooling at 90 do ;pPower problems....I have a 750W PSU that would be enough for a SLI rig (only running one card here though) so that's not a problem either (and if it would be, it would show in all games, not just EQ2).</p><p>Memory....even when EQ2 is running I have 1.5-2gig free memory.</p><p>Btw, my Vista is a fresh install which I did to get a clean start with SP1, all drivers are the newest available, all Windows Update updates are installed, harddisk defragged (before anyone asks ;p). The Systems runs new and old games without problems....except EQ2. </p><p>Additionally, I saw no direct influence of the ingame graphic settings....I get the same hickups on extreme performance....MAYBE a bit less often, but they are still there.</p><p>I'm still searching for a solution, but maybe someone at SOE likes to dig a bit deeper into my findings concerning the D3D renderer itself freezing. I am not saying that it HAS to be a bug in EQ2, maybe it's just that EQ2 uses some D3D function that is buggy and not often used in other games, so it could just as well be Microsofts or Nvidias fault, but well, it's SOEs game so, honestly, it's their job to check this out and contact the other companies for a fix if it indeed is not SOEs own programming that's at fault.</p><p>Love the game, but this hickuping is annoying and really breaking any immersion.</p><p>Hoping for a fixFaile</p>
Bakual
01-14-2008, 07:56 AM
<p>It's very simple: the fix has to come from Nvidia, not from SoE. As this most likely is a driver issue. Vista needed a whole new driver model and Nvidia as well as ATI are still struggling a bit to build the same quality of drivers as they built for XP.They will eventually build one that eliminates some of the problems (and introduce new once) as they always did bevore <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Could be EQ2 uses a new program routine or something that causes the stutter, but since the routines are usually standard directX routines the driver has to be able to handle it. If not it's a problem of the driver, not the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
FaileE
01-14-2008, 02:54 PM
<cite>Bakual wrote:</cite><blockquote><p>It's very simple: the fix has to come from Nvidia, not from SoE. As this most likely is a driver issue. Vista needed a whole new driver model and Nvidia as well as ATI are still struggling a bit to build the same quality of drivers as they built for XP.They will eventually build one that eliminates some of the problems (and introduce new once) as they always did bevore <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Could be EQ2 uses a new program routine or something that causes the stutter, but since the routines are usually standard directX routines the driver has to be able to handle it. If not it's a problem of the driver, not the game <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>And therefore SoE has to research further since only their programmers know what they changed with the RoK release, since NO other game shows this behaviour it is highly doubtful that Nvidia or MS are even aware of the problem.</p><p>Only SoE can further pinpoint the problem and relay it to the responsible company. Or what do you think will Nvidia or MS say if we go to them and say "EQ2 stutters, please fix"....they'll say "Go to SoE, it's their game", and rightfully so.</p><p>I don't blame SoE, but without them stepping up to the table they'll alienate quite a few of their customers, because let's face it, the nvidia 8 series is probably the most common gaming card on the market now.</p><p>I am just providing a bit more info on the problem itself since most likely every little bit of info helps. Soe just has to invest some time to investigate further and relay the info, then we'll see a fix, be it from Nvidia, MS or SoE, I don't care really as long as it gets fixed ;p</p>
Fabnusen
01-14-2008, 05:51 PM
<p>Just wanted to add my two cents that yes, I too, am having the same issue(s) listed in this thread. Water cooled, home built rig. I will spare you the details except to say; it isn't anything "obvious". If I had a system-wide issue, the symptoms would be global to game playing, not just EQ2.</p><p>I hope they fix this, and soon.</p>
Staysharp5
01-14-2008, 10:18 PM
I have a 8800gt and am having the freezing issue but after the freeze the textures go all rainbow.
Mystfit
01-15-2008, 12:23 PM
I am running a 8800 GTS and a XP. Got the video card form hubby's computer who runs Vista. He had no troubles with the video card, I immediately noted hiccoughnig and stuttering esp in ROK zones and Kelethin in EOF. Sometimes jsut annoying, sometimes running me into some aggro trouble. I put V-synch on global (putting it on just for EQ2 didn't change anything) and noticed it improved drastically on balanced play and after some tweaking, I fnally found settings I like and (with only a small amount of play time since I did this at midnight last night) so,e hope that muc of it is resolved. I sometimes think I see a stutter but then I wonder if I'm just being paranoid <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> I'll know more after RL gets done with me this afternoon <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Jacquotte
01-15-2008, 05:15 PM
<p>-- this resolved my issues completely --</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=403512" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=403512</a></p>
Mystfit
01-15-2008, 06:54 PM
<p>After playing more this afternoon, I can say that the freezes are much better, there are still a few, not intolerable, though. I wish I could make them all go away. Will try beta, that's what rollbacks are for, right <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>
Mystfit
01-15-2008, 11:30 PM
Although it didn't make anything worse, I don't think for me the stuttering issue was helped by the beta driver. But, right now, it's tolerable so I'll take what I can <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
FaileE
01-16-2008, 02:57 AM
<cite>mopeygothic wrote:</cite><blockquote><p>-- this resolved my issues completely --</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=403512" target="_blank">http://forums.station.sony.com/eq2/...topic_id=403512</a></p></blockquote><p>as I replied in that thread, it would help to know WHAT driver version we are talking about here. I am using the 169.28 ones and they don't help at all, neither do older drivers even back to first quarter 2007 when I was still able to play EQ2 nicely.Neither is mentioned on what OS the guy is running....XP or Vista ? X64 or X86 ?Really guys, some more info would by quite helpful :p</p>
keLston
01-16-2008, 04:53 PM
<cite>FaileEQ2 wrote:</cite><blockquote><cite>mopeygothic wrote:</cite><blockquote><p>-- this resolved my issues completely --</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=403512" target="_blank">http://forums.station.sony.com/eq2/...topic_id=403512</a></p></blockquote><p>as I replied in that thread, it would help to know WHAT driver version we are talking about here. I am using the 169.28 ones and they don't help at all, neither do older drivers even back to first quarter 2007 when I was still able to play EQ2 nicely.Neither is mentioned on what OS the guy is running....XP or Vista ? X64 or X86 ?Really guys, some more info would by quite helpful :p</p></blockquote>From my experiences with it, none of them help. I made the first thread in these tech forums about it when the 169.25s came out to warn that it actually made problems worse for myself and many other users on nVidia fansites.The 169.28s, the most recent beta, also do not help, nor do the betas that predate the 169.25s (169.09s and 169.17s) nor do the ones from the previous set (the 163 line).Do note that there are 2 versions of the 169.28s available. One from eVGA's or nVidia's nZone site and one from nVidia's beta driver site. The beta site has newer 169.28s, I don't know why they didn't rename but neither version helps from what I am seeing.I am certain that fixing this issue requires a combined effort from nVidia and SoE since this is the only game that exhibits this sort of behavior. It would probably be wise to ignore the Vista vs XP responses since both XP and Vista users experience the issue and no one in the thread, that I can recall, that switched back to XP resolved the issue. As it stands, the only solution that is absolutely known to work is to drop down below the 8800s or buy an ATi video card. Neither of those are acceptable solutions.
Ealan
01-16-2008, 06:33 PM
<cite>keLston wrote:</cite><blockquote><cite>FaileEQ2 wrote:</cite><blockquote><cite>mopeygothic wrote:</cite><blockquote><p>-- this resolved my issues completely --</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=403512" target="_blank">http://forums.station.sony.com/eq2/...topic_id=403512</a></p></blockquote><p>as I replied in that thread, it would help to know WHAT driver version we are talking about here. I am using the 169.28 ones and they don't help at all, neither do older drivers even back to first quarter 2007 when I was still able to play EQ2 nicely.Neither is mentioned on what OS the guy is running....XP or Vista ? X64 or X86 ?Really guys, some more info would by quite helpful :p</p></blockquote>From my experiences with it, none of them help. I made the first thread in these tech forums about it when the 169.25s came out to warn that it actually made problems worse for myself and many other users on nVidia fansites.The 169.28s, the most recent beta, also do not help, nor do the betas that predate the 169.25s (169.09s and 169.17s) nor do the ones from the previous set (the 163 line).Do note that there are 2 versions of the 169.28s available. One from eVGA's or nVidia's nZone site and one from nVidia's beta driver site. The beta site has newer 169.28s, I don't know why they didn't rename but neither version helps from what I am seeing.I am certain that fixing this issue requires a combined effort from nVidia and SoE since this is the only game that exhibits this sort of behavior. It would probably be wise to ignore the Vista vs XP responses since both XP and Vista users experience the issue and no one in the thread, that I can recall, that switched back to XP resolved the issue. As it stands, the only solution that is absolutely known to work is to drop down below the 8800s or buy an ATi video card. Neither of those are acceptable solutions.</blockquote><p>Totally agree with the above. No driver has helped.</p><p>And to be fair, it appears to be ANY game with heavy network access combined with complex rendering and an NVida G80 card. There are FLAMING hot threads in the CoD4, UT2k4, Orange Box and Crysis forums. Some of the UT guys seem to have pinpointed the problem down to a compatibility issue with hardware T&L emulation. This was ALWAYS a fear of mine on the G80 since hardware T&L has gone away and the programmable shaders emulate that older hardwired support.</p><p> On UT2k4, the stuttering goes away if you disable hardware T&L. of course the game then looks pretty bad. NVIdia claims they may have some "fix" but that the problem may never REALLY be fixed. I suppose the G80 is only a "guaranteed directx10 card" and directx9 support IS potentially questionable. NVidia is as silent on it as Sony and the other game devs. of course... Its a HUGE pandoras box and PC gaming is on thin ice as it is. If EQ2 ran on an XB360 or a PS3 Id be running in that direction.</p><p> So it seems there are two choices... Play in XP with horrible stuttering... Lower details until there is so little for the GPU to do that even the broken T&L support doesnt cause TOO much stuttering b/c the GPU is mainly asleep, or run in Vista and have smooth performance, but driver reset and out of memory errors. The out of memory error IS a TOTAL SoE issue, but the driver reset seems SQUARELY set on NVidia and is ANOTHER problem that MANY network games have. The Vista driver model enforces strict timing on the drivers. They must complete operations in X cycles. If they do not, the driver goes into the suspend/reset cycle. It seems that in high throughput network games, the video drive code is missing its deadline. NVidia MUST clean up their act here. ATI has this particular problem also, but to a MUCH lesser degree. A fast enough system can ensure that this particular problem doesnt happen (ie - on my Vista quad core SLI machine, I get the stuttering in XP, but in Vista, I do NOT get the driver reset - although I DO get the out of memory)</p><p> Net net, there is a perfect storm of broken code that has been pushed too far (EQ2 - RoK pushed an existing problem off the cliff), a new GPU architecture that isnt as great as it at first seemed (the NVidia G80) and a new operating system that rewrote some old rules (Vista). This is all combining to make PC gaming (at least networked PC gaming) intolerable.</p><p> There is also enough ignorance and chaos for the vendors to play on that they can just point fingers at each other for another 6 months until they can declare all of this hardware and code "old news" and just recommend you buy new hardware. Nvidia is already priming to release their next rev and I have a sneaking suspicion the stuttering and driver reset will be miraculously "fixed". </p><p>Id also bet that Vista will continue to fix "performance and compat" issues (meaning relaxing some of the new rules). Probably by like SP2 that will be good.</p><p> And of course the bad news is that if you invested in the state of the art gear of 07/08, you are probably screwed. Great job. And I have wasted entirely WAY too much personal time investigating technical issues for a hobby. Its disgraceful. Someone should be paying us for this crap.</p>
Ealan
01-16-2008, 06:41 PM
<cite>Tebos wrote:</cite><blockquote><cite>Ealan wrote:</cite><blockquote><p>Just wanted to point out I have the same problem on an 8600GT based system and, much less so, on my 8800GTX SLI system. The 8600GT dual boots Vista and XP and the experience is the same on both. The 8800GTX system is Vista x64.</p><p> I would agree with the general idea that there *is* a problem that is beyond individual configuration, heat, power etc. The folks who havent seen the problem just need to believe that there are folks who have this problem (a non-trivial number) who actually know how to configure a PC.</p><p> These threads are mind-boggling as they always spiral down a path of extreme trouble-shooting that I dont think is warranted. A good example being allocation of IRQ steering in a PCI based ACPI system. This isnt ISA and 1990. IRQ steering on PCI is not the same as IRQ allocation on ISA or other legacy bus architectures. This is all ancient history. </p><p> Another one is power and cooling. Someone who is playing 48 straight hours of Crysis perfectly, and then goes into EQ2 and sees stuttering pausing and crashing, doesnt have power, cooling or IRQ issues. I mean come on. Lets use a modicum of common sense and show some small measure of benefit of the doubt for posters. I understand and appreciate that many in "the community" want to help, but in the case of these (increasing in number), seemingly systemic issues with the game, its kind of giving the devs a get out of jail free card.</p><p> For the record, my SLI system has a 1000W power supply and each GTX is getting 40A on the 12V rail. The system is water cooled and under EXTREME STRESS the GPUs run at about 72C (which is nothing for a GTX) and the CPU runs at about 75C (which is nothing for an overclocked QX6700). No matter what I do on the system (overclock, not overclock, boot with nothing else running, boot with 1000 services, play with settings, etc) the stuttering remains. Through driver updates, through system rebuilds. Everything. Hitching/stuttering. On the quad core/SLI system, however, the hitching is really not so horrible and I can live with it. The "out of memory" issue is a whole OTHER story, but that has its own thread.</p><p> On the 8600GT system, it is actually a Toshiba X205-Sli3 laptop, so of course the response now will be "laptops are not supported". But come on. The problem is the same for a large cross-section of people. On a stock, out of the box, OEM integrated machine with state of the art CPU and GPU, you cant run EQ2 without continual hitching? Thats a bug somewhere.</p><p> Personally, I dont think its going to get fixed. I continue to play because I love the game, but the way these issues (that have gotten DRAMATICALLY WORSE since RoK) are being (not?) handled is disheartening.</p></blockquote><p>In the end, you still have to ask your self why most non-Vista user's don't experience this issue!</p></blockquote><p>Actually, I have found that, like the original poster, the *stuttering* issue is really an XP thing. And again, to be fair, it ISNT just EQ2. Half Life, CoD, UT, all have a good number of people reporting this. Is it everyone? no. But its a LOT of people with G80s. Too many. Too many to be the usual things and too many folks that are very experienced. When there are 50 page threads on places like overclockers, xtremesystems, the UT community, (places where most folks are either professional technologists who game as a hobby, "pro gamers", or just super geeked out kids) there IS a problem.</p><p> I think it is likely a perfect storm problem as I indicated above. What I really fault SoE for, however, is allowing threads to go for TWO YEARS with 3 replies from a TSR. I see devs posting here for the most inane things. I understand that the root cause of all of this may be tough, but SOME sign that they are looking at it AT ALL is mandatory.</p>
keLston
01-16-2008, 06:52 PM
Well, from what i'm seeing, anyway, EQ2 is the only game I have the issue with. I'm not fully sure why I don't have the issue in Orange Box (I play TF2) or WoW or Crysis multiplayer or CoD4 multiplayer. I run Vista but I don't get the out of memory issue or the driver reset issue, it's pretty wacky to me. And truthfully, I lost all faith that it will be fixed because of poor backend support from SoE and nVidia having no real competition so no real reason to offer true support.
Zenith
01-17-2008, 12:13 PM
<p>I'm having very similar issues.</p><p>8600M GT on my laptop, no matter what setting the graphics are on I get all these little mini freezes.</p><p>8800 GTX at home on my desktop, same issue though it's a bit less frequent.</p><p>Once again I find myself not surpised eq2 doesn't work with... well pretty much anything new. Designed for the future... yet can't run on it's hardware!</p><p>Like most everyone else here, every other game runs very smoothly.</p>
bugbig
01-18-2008, 09:41 AM
I have had good luck *crosses fingers* with the new Beta Drivers from the Nvidia site 169.28<a href="http://www.nvidia.com/Download/index.aspx?lang=en-us" target="_blank" rel="nofollow">http://www.nvidia.com/Download/inde...aspx?lang=en-us</a>I use Windows Vista 32 Ultimate, Geoforce 8800GT, 2gb Ram, Dual Core. Previously I had the stuttering issue. Ramped down graphics a bit and it got much better. Updated to the beta drivers mentioned above and have yet to see it happen again. I'll continue to test and of course individual results may vary...
Zenith
01-18-2008, 12:05 PM
I actually have these installed now and didn't see a bit of difference at all. It's really frustrating ot makes eq2 hard to play at all.
Novalos
01-18-2008, 01:38 PM
I also downloaded and installed the 169.28 drivers and have noticed no difference.Uninstalled the old drivers in safe mode using Driver Cleaner Pro, to remove any doubt of any old driver interference.Once again, I can shorten the stutter time by setting Character LOD Texture Resolution to minimum. This brings the stutters down from 4-5 secs, to 1 second at the most.Windows XP 32-bit SP 3 RC1AMD 4800+ X2Nvidia GeForce 8800GT (Single)2GB RamECS KN1 SLI Extreme (nForce 4 motherboard)
Rasss
01-18-2008, 03:37 PM
<p>I´ve simmilar problems with my new MSI GeForce NX8800GT-T2D512E-OC (512MB).The game is unplayable when I use the same settings which I had before with my old Xpertvision/Palit GF7900GT. I got systemlags like a diashow.Sometimes the game shuts down with systemmessage "swap file is to small". It was fix to 1024, now I set it fix to 3058, it seems to be better but now I play on lesser quality settings. </p><p>I had two profiles in EQII one for solo/grp and one for raids. Solo/grp ist based on defaulthigh quality game settings, the raid one is based on the normal quality settings.I was able to play the game without big problems, even in raids.With the new 8800GT I need to regulate both settings min one quality step down that I can play the game smooth like it was before.</p><p>My Sys is</p><p>AMD 64 AM2 4600+2GB RAM GEIL DDR2Creative Soundblaster 5.1500 GB Maxtor HD Raid 0Win X Prof 64 SP1 updated</p><p>Forceware 169.21, newest nForce</p><p>Spend much money for lesser quality ...</p>
Zenith
01-18-2008, 04:50 PM
<p>You know there's some days it doesn't bother me much. Then there's days like today where I can't even walk across Fens without a stutter on ever 2nd step.</p><p>This right here is why people in game have no faith in SoE when it comes to anything. It's why huge glaring clearly untested bugs stay in the game for months and months on end. Hell I've leveled three characters to 70 so far, I've seen bugs in the game since launch that are just ignored or graphic bugs in gear that was clearly never once tested by the designer.</p><p>Think of it this way, when eq2 was built it was designed poorly. Their marketing team came up with the "built for the future" slogan. So the future came and went and on the new gear it actually runs worse.</p><p>You got a dual core? Sucks to be you eq2 will never utilize it. While eq2 is very CPU heavy while generally ignoring the GPU it's bent around one single core doing all the work and way back in LU 28 they hard coded it not to spread across the cores.</p><p>Your new pc came with Vista? Well bugger. Almost all new pc's are shipping with Vista. Vista was in public beta for two years, you could practically get a vista beta copy on the street with your morning muffin. It's not new, it's not a suprised, and it's spreading all over. Eq2 doesn't like vista, hell I'm suprised it works in xp honestly. As per usual SoE policy they ignore people with it or tell them it's everything else but eq2. It's your drivers/spyware/firewall/router/isp/pet/the cloths you wear/etc.</p><p>You saw the DX10 series graphic cards, heard about their performance, needed to upgrade your card and grabbed one? Good for you... oh wait... no... Eq2 runs worse on them then previous series. Course it's the drivers/spyware/firewall/etc not eq2. Not at all. Because it's such a little gem with everything else it can't be eq2's engine.</p><p>Fact is players have been responcible for finding their own work arounds for everything for a long time while SoE pretends nothing is up. Not going to change anytime soon. It's a real shame too because the game has so much potential if they just took a break for one whole update and just focused on code/zone/engine cleanup and put out some real quality work the game would rock. I don't think a single player would complain to skip /randomnewinstance for being able to play smoothly and not have to change their setting because they turned the corner to the broker, or need to zone into a forest, or a in an instance, or moving... at all...</p><p>Playing on both:</p><p>8800 GTX, AMD Athlon 64 4400+, 2gb Ram, clean load XP 64 (and vista home premium 32 dual boot. Same issues in both OS)</p><p>8600M GT, Intel Core Duo T7500 @2.2GHz, 2gb Ram, clean load Vista Home Premium 32 (with all it's BS turned off)</p><p>Neither of them play as well as my old 7800 GT P4 setup did in Eq2, everything else get's it's game butt kicked.</p>
GlitterPaws
01-18-2008, 06:20 PM
This thread is really interesting as I use a 79XX card which sometimes stutters. Tired of the EQ2 bashing I went to the tech forums of 2 other MMOs and found nearly identical threads.Really curious now I went to the Nvidia site and read the release notes for version 169.XX and found a mountain of information regarding open issues with the official release as well as what was supported in XP and is not/will not be supported in Vista. There is also a link to a location in the MS maze regarding how differently Vista handles GPU cache and loads versus the XP handling.Not that the release notes will fix anyones specific problem but a good read could diffuse any misconceptions regarding EQ2 or any other game, single or MMO, out there experiencing problems.My big gripe with freezing is the first time I open eq2Map....liveable till the next update of the app.just a few cents,Glitterpaws
keLston
01-19-2008, 01:59 AM
None of the issues listed as things which will not be supported by Vista have anything to do with this really. Most of it is either obsolete technologies like AGP controls or has to do with movie file playback like Video Overlays. The things that do have to do with performance like Overclocking and temperature monitoring are simply not included in the driver but is available through another utility which can be downloaded from nVidia's website.On top of this, the issue is faced by both XP and Vista users so the separation and the resistance to Vista really have no bearing on the issue.Personally, i've not seen the issue or seen it talked about in LotRO or World of Warcraft, so I am rather curious as to which two MMOs you saw that has these issues. And from memory, City of Heroes/Villians had issues with ATi cards instead.
GlitterPaws
01-19-2008, 02:34 PM
Both WOW and LotRO.
Greek16
01-20-2008, 04:05 PM
<p>I've been having some issues as well with my system.</p><p>EVGA 8800GTX, Core 2 6750, 4 gig ram etc etc...</p><p>My problem is not stuttering, and i'm not sure what you guys mean by "hitching"</p><p>What happens with me is that the game runs phenominal on very high quality in every zone except when I go to RoK</p><p>Well, the only zone in RoK i've been in so far is Kylong Plains and what happens there is not stuttering or the traditional "lagging" one would expect from graphics set too high for a system but what happens is, it seems like i'm 3 to 5 seconds behind the zone...like it's not being processed fast enough and it all happens late for me. </p><p> I'll be grouped with a buddy and we're talking via Vent and he'll tell me in vent he's jumping and his character wont move for like 4 seconds. Or i'll be running and my pet (i'm a necro) will be WAY behind me, or i'll send him in for a fight and he'll be standing next to me but the mob is taking damage. He won't jump over to the mob like in regular lag but i'll eventually see him run over to it even though i know it actually happened 5 seconds before i'm seeing it. And this ONLY happens when i go to Kylong Plains...every other zone even EoF runs awesome.</p><p> It doesnt make any sense to me i've never seen lag like this before. </p>
keLston
01-20-2008, 04:17 PM
<cite>GlitterPaws wrote:</cite><blockquote>Both WOW and LotRO. </blockquote>Possible to PM me links to those threads? I'm a regular on WoW Tech Support forums and I can't find a thread nor do I recall one that has this stuttering issue mentioned. A text search for "8800" brings up nothing.
GlitterPaws
01-21-2008, 06:01 PM
Hi,Not all search engines are identical ))Try searching for nVidia and/or nvidia and then once you get results for the that add in the card number.With WOW you definitely need lowercase n followed by uppercase V and the rest in lowercase. It also helps when searching other forums to check in more than one category. I find that each forum is designed and handled just a little differently from the one currently searched.cheers,gp
Zeldane
01-21-2008, 07:26 PM
I have the same problem too on my Nvidia 7950 GT, its basically refered to as 'stuttering' I installed more ram and it worked fine for a week then it started to stutter again. I tryed everything too, but nothing works.
MysticTrunks01
01-22-2008, 10:37 PM
I now have one of those new 8800 GT 512 cards. It runs amazingly well. But i do get a memory error every now and again since i got this new PC. It's rare and so far when i'm windowed only.
Abronz
01-25-2008, 04:18 PM
<p>My freezing problem seems to be fixed now.</p><p>I was having the same issues as most of you.... every 30 to 45 seconds, EQ2 would freeze1 to 3 seconds (seconds as in counting 1001, 1002, ect).</p><p>Downloaded and installed Nvidia beta driver 169.28 and no more freezing.</p><p>Specs:</p><p>Vista x64</p><p>AMD 6000+ Dual core</p><p>4 GB Ram DDR2-5600 (Might be wrong on the ram speed)</p><p>eVGA 8800 GTS 640MB Factory overclocked.</p><p>Hope this helps some of you in getting this fixed.</p><p>Running EQ2 on max settings with shadows on. Still have some very minor hitching (allmost don't notice during game play), but that is to be expected.</p>
ebonweav
03-08-2008, 06:47 PM
I believe the freezes you describe are severe drops in framerate due to issues in the game with certain graphical effects and game engine issues. I have seen where certain spells drop the game by 30fps by themselves. For example, there is a spell cast by necromance spell pets that has an effect of burning skulls bouncing all over the place. That spell drops the game to less than 1fps for the duration of the effect, after which the game returns to normal, which could be 20fps with 4 spell effects in progress. Similarly, you see these pauses when the game seems to be loading textures into memory as you progress through an area. This is a phenomena I have seen in many many games, and once all relevant textures are loaded, it's fine, but until then there are stutters and frame rate drops. I don't know that this could be fixed, but the bad spell effects certainly could be.The game also has a host of other issues, like not taking proper advantage of any new hardware. Geforce 8? No better than a 7 for EQ2. Multi core system? No better than a single proc. If they would update the game engine to actually use newer hardware, people with gaming rigs would be much happier. Oh how I would love to play with shadows and flora turned on, but not when they drop framerates from 45 to 10fps. As it stands, those effects are useless save for taking pretty screenshots.
Zenith
03-08-2008, 10:14 PM
The freezing can happen when you're standing still and casting nothing, or when running, or when whenever. Though as long as I stand still, look generally down I can cast my heart out without much stuttering. IT's definatly there though and not simple texture loading or partical lag.
ebonweav
03-08-2008, 10:31 PM
<cite>Alondnar@Antonia Bayle wrote:</cite><blockquote>The freezing can happen when you're standing still and casting nothing, or when running, or when whenever. Though as long as I stand still, look generally down I can cast my heart out without much stuttering. IT's definatly there though and not simple texture loading or partical lag.</blockquote>huh, well in that case you're describing an issue I don't believe I've experienced. In any case I've had this kind of momentary freeze, it's been because I suddenly entered a crowded broker or a glitched spell was cast in my view or a new distant object was getting loaded, etc. I'm not big on beta drivers so I'll wait for full release, but if there are improvements in the next round of Forceware that would be cool. I never ran the 163.75, but I've heard they ran better than the 169.21, so if that's true and they got them boosted up again, sweet deal.
Elizadeth
03-08-2008, 11:06 PM
One thing that can cause this problem is the sheer amount of memory the newer cards have. Basically, the system has to devote a lot of it's virtual "space" to video memory, leaving little room for anything else. This creates a lot of memory "thrashing" as stuff needs to be rapidly loaded/unloaded, resulting in nasty stutters. A couple things to check: 1. Go into your BIOS (press F2 or Del when your system is first turned on) and find the AGP Aperture setting. Jack it up as high as it will go. 2. Open the file C:Boot.ini. You'll see a line that looks a lot like this: multi(0)disk(0)rdisk(0)partition(1)WINDOWS="Microsoft Windows XP Professional" /NOEXECUTE=OPTIN /FASTDETECT If you see "/3GB" or "/userva=something" ANYWHERE on that line, GET RID OF IT! This is what was causing the problem for me, and removing the /3GB switch fixed it up. The /3GB switch is deceptive. A lot of people have tried it to get rid of the old "Application ran out of memory while requesting X" problem because they think it allows their application to use more memory. This is only half true. Applications all get 4GB of memory to use. Normally, 2GB are reserved for the operating system (which includes video memory and drivers) and 2GB are for general purposes. The /3GB switch just allows 3GB to be used for general purposes, and limits the system to 1GB. If you have a video card with 500+ MB of memory, 1GB isn't that much space! And thus the stuttering starts. Don't use this flag.I hope that helps the problem for some of you!
Zakane
03-08-2008, 11:58 PM
Well I am not getting any stuttering - but I am freezing.What happens is randomly the graphics get all funky and I crash and crash - to restarting.I know its not over heating because I open the case up and touch the card - its cool to the touch. Also I can play crysis or Cod4 for hours and never have a problem - crysis playing on very high and Cod4 so I have no clue.
Openedge
03-09-2008, 12:19 PM
<cite>Elizadeth wrote:</cite><blockquote>One thing that can cause this problem is the sheer amount of memory the newer cards have. Basically, the system has to devote a lot of it's virtual "space" to video memory, leaving little room for anything else. This creates a lot of memory "thrashing" as stuff needs to be rapidly loaded/unloaded, resulting in nasty stutters. A couple things to check: 1. Go into your BIOS (press F2 or Del when your system is first turned on) and find the AGP Aperture setting. Jack it up as high as it will go.</blockquote>Note this is incorrect, as PCI-E does NOT use an AGP bus. As such, AGP Aperture does not even exist in the bios of newer motherboards.PCI-E and AGP are two different formats, and as such Aperture, if present, will not do anything for a newer video cardSome discussion about this here<a href="http://www.nvnews.net/vbulletin/showthread.php?t=57391" target="_blank" rel="nofollow">http://www.nvnews.net/vbulletin/sho...ead.php?t=57391</a>Thanks
Evo1ovE
03-10-2008, 04:09 AM
<p>Recently I reformated my hard drives and resituated my Operating systems. So I have both Vista Ultimate 64 and XP 32 Home on my system. To start XP home gives the memory error all the time and is basically unplayable. Vista worked with my Asus 8800GTS 640 cards but I would get the studder and low frame rates. I have been testing the newer 8800 cards the BFG, GT and the GTS and I found that these cards crash full on giving a no information Vista error that says it crapped out. So I pulled the Crash Log and this is what I have:</p><p>build="SOEBuild=4734T" version="SOEVersionString=2008/3/5 14:36:24" build_type="USER OPTIMIZED" ls_address="none" zone="exp01_rgn_sinking_sands" loc="-1095.30 -199.13 -287.02" performance="7" stack="00903616 008fc886 005391ac 0c29fb70 004bbd80 ffffb568 "</p><p> This error happened with Both the Newer cards. Now that concerns me since Asus is replacing my older cards with newer ones can I expect the game to be unplayable? If so I might as well just cancel my account and wait on Age of Conan that looks great and *Cough* plays well with modern technology.</p><p> Honestly I think Sony needs to change the pop up box for Extreme setting away from there is no hardware that can run at these settings to be more accurate, We do not bother keeping our code opitimized for newer hardware that has or will be coming out in the near future. Down grade your computer so you can play our game better because if you are expecting us to make use of these subscription fee increases to provide foolish concepts like testing, hardware, software enhancements to work with Dual or quad core CPUs or that 2 year old technology SLI you are mistaken.</p><p>Maybe if you all stopped trying to flood the MMO market with half [Removed for Content] titles and focused on EQII you could get it right and have 9 million subscribers too. I think EQII is the best game on the market Still years later, I even tried WoW and I have no clue what entices people to play that. But when I asked people ingame a lot of them said they heard there were to many bugs in EQII. Hrrm, want subscribers? Put 2 an 2 together here.</p><p>This is the system I built a little over 2 years ago with a couple upgrades:</p><p>CPU: AMD X2 4400 (2.2 Ghz dual core 64bit 939pin)Mobo: Asus A8N32-SLI Deluxe (First PCIE 2x16 slots)RAM: Corsair TwinX 2048-3500LLPRO (4x 1 Gig Sticks)2x Asus 7800GTX 512Meg (Replaced with 2x 8800GTS 640)XFI Fatality Gamer2x 74Gig Raptor Drives in RAID0 (Vista64 and Games on it)320 Gig Western Digital (now in an External HD Casing)250 Gig Western Digital (XP Home, applications)1 TB Hitachi (Storage & Media)650W Antec True Power TrioLG - 16x Internal Blu-ray Disc/ HD DVD Double-Layer DVD±RW/CD-RW Drive2x Basic DVD DrivesSunbeam Transformer IC-TR-BA Black Steel ATX Full Tower Computer CaseCreative 7.1 - 700W Gigaworks speakers2x 22 Inch Samsung 225BW & 226BW</p><p>Now I am planning on adding to this:</p><p>Asus Striker II Formula</p><p>E8500 Intel 775 45nm CPU</p><p>4 Gigs 1066 (PC2 8500) 2x 2Gig sticks</p><p>2 8800 GTS 512 Asus video cards</p><p>I am waiting for the CPUs that seem to be sold out everywhere to come back in stock. If I get this new hardware and the problems still exist I'll have to dump my account again. The sad thing was I wanted to see Kunark so I reactivated my account after more than a year away and honestly I'm regretting it because I want to play and can't. This is nothing more then Sony being cheap and not putting enough people on this project.</p><p>EvolovE</p>
fayzial
03-14-2008, 01:49 PM
I was looking into getting another 8800 gt for sli, but it seems that this will cause problems. I have a single bfg 8800 gt oc 512 and i average about 45 to 60 fps with drops into the 20 range when entering a crowded broker or craft hall. I have been reading these posts and it seems that many of the problems are on 680i boards. I have the evga 780i a1 and it seems to run fine my cpu is a core 2 quad q6600 oc'd to 3.25. id go higher but i have to replace the stock heatsink. my old hc31's base plate has a messed up backing plate due to cross thread issue. I also noticed that xfx seems to have come up a lot in the list of problems both with motherboards and video cards. I wonder if its a manufacturer specific thing. I am not singling out xfx either it just seemed to be trend i noticed while reading the posts. Maybe if we list our specs by type and manufactured we can see if theres a commonality with certain brands having issues in certain configs.mb evga 780i a1 po3 biosram patriot ddr2 4gb x2gb 5.5.5.12video bfg 8800gt 512 mb occpu intel core 2 quad q6600 2.4 ghz oc'd to 3.25ghzaudio creative slabs xfi platinum --- im going to try removing this and see if it affects anything as per some of the posts.hdd's sata raptor 74 gb main drive, secondary drive seagate 320 gbpsu ultra 1000 x3 modularI;m just looking to optimize as much as i can. the game runs smoothly for me for the most part, and i agree soe does need to work on the graphics engine. Nvidia needs to work on their drivers and improve sli support. I figured i would look and see if there were any sli problems thats what brought me here and im glad i did.
Openedge
03-16-2008, 03:19 AM
<cite>fayzial wrote:</cite><blockquote>I was looking into getting another 8800 gt for sli, but it seems that this will cause problems. I have a single bfg 8800 gt oc 512 and i average about 45 to 60 fps with drops into the 20 range when entering a crowded broker or craft hall. I have been reading these posts and it seems that many of the problems are on 680i boards. I have the evga 780i a1 and it seems to run fine my cpu is a core 2 quad q6600 oc'd to 3.25. id go higher but i have to replace the stock heatsink. my old hc31's base plate has a messed up backing plate due to cross thread issue. I also noticed that xfx seems to have come up a lot in the list of problems both with motherboards and video cards. I wonder if its a manufacturer specific thing. I am not singling out xfx either it just seemed to be trend i noticed while reading the posts. Maybe if we list our specs by type and manufactured we can see if theres a commonality with certain brands having issues in certain configs.mb evga 780i a1 po3 biosram patriot ddr2 4gb x2gb 5.5.5.12video bfg 8800gt 512 mb occpu intel core 2 quad q6600 2.4 ghz oc'd to 3.25ghzaudio creative slabs xfi platinum --- im going to try removing this and see if it affects anything as per some of the posts.hdd's sata raptor 74 gb main drive, secondary drive seagate 320 gbpsu ultra 1000 x3 modularI;m just looking to optimize as much as i can. the game runs smoothly for me for the most part, and i agree soe does need to work on the graphics engine. Nvidia needs to work on their drivers and improve sli support. I figured i would look and see if there were any sli problems thats what brought me here and im glad i did.</blockquote>It is not name brand...it is totally random for hardware brands (I have a 650i chipset motherboard from MSI and my 8800GT is an Asus, and an 8800GTS 640 that is EVGA...so..REAL random)Here is what I see in almost all systems though that have an issue1. 4 Gigs...at least 95% of issue posts2. 8800GT, GTS mostly, with GTX rarely or not at all3. X-Fi SB live sound card4. Nvidia chipset motherboardYes..I know it is not 100%...but it is pretty darn close..Now, as a random change...What IS working for me1. 2 gigs2. ATI 2900Pro3. On board HD sound4. Intel ChipsetOdd eh?
marjolein
03-16-2008, 07:20 AM
<p>bought this week a 8800gt 512 to replace my 7900gtx 512</p><p>game is working worst then ever before random drops in fps anywhere, jungle is a nightmare for me</p><p>running there at 10-25 fps somethimes 40-50</p><p>did sky today turned gpu setting in windows to balance and it did not to bad 30-40 fps</p><p>my sys</p><p>win xp sp2 fully updated inc last update for dx</p><p>intel dual 6300 running at 3ghz</p><p>3 gig mem(800mhz)</p><p>gpu 8800gt 512</p><p>powersup 600 watt</p><p>the game runned better on my old 7900gtx 512</p><p>hell i can even run 3 instance from wow on the same machine</p><p>nice coding SOE</p><p>note i always dualbox on my sys but even running 1 instance in eq2 is a pain now</p><p>and sorry for my bad english its not my first language</p>
Tebos
03-16-2008, 12:54 PM
<cite>marjolein wrote:</cite><blockquote><p>bought this week a 8800gt 512 to replace my 7900gtx 512</p><p>game is working worst then ever before random drops in fps anywhere, jungle is a nightmare for me</p><p>running there at 10-25 fps somethimes 40-50</p><p>did sky today turned gpu setting in windows to balance and it did not to bad 30-40 fps</p><p>my sys</p><p>win xp sp2 fully updated inc last update for dx</p><p>intel dual 6300 running at 3ghz</p><p>3 gig mem(800mhz)</p><p>gpu 8800gt 512</p><p>powersup 600 watt</p><p>the game runned better on my old 7900gtx 512</p><p>hell i can even run 3 instance from wow on the same machine</p><p>nice coding SOE</p><p>note i always dualbox on my sys but even running 1 instance in eq2 is a pain now</p><p>and sorry for my bad english its not my first language</p></blockquote><p>No problemd! Just to let you know, I run 3 instances of EQII on my system on "Balanced" setting! I can run those three instances for around 2 hours before disk thrashing occurs. I can run 2 instances on the same computer without issues all day long!</p>
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