View Full Version : Avoidance Calculations and Questions
Mildavyn
11-23-2007, 11:57 PM
<p>Just checking and/or updating my knowledge on avoidance checks. Please answer if you know, and provide links if you ahve any. Thanks.</p><p>What order is your avoidance checked in? Parry, then defense, then block? </p><p>How do AAs and adornment avoidances factor into this and in what order are they checked? (e.g STA line)</p><p>You will Riposte a flat 10% of all parried attacks, is this true?</p><p>Parry and Riposte are frontal only, while defense is checked when being attacked from behind. Blocking is also frontal only. True?</p><p>If this is all true, it would seem to me that you should prioritise blocking, then parry, then defense. Would anyone agree/disagree? Why?</p>
MaitreyaSuvo
01-13-2008, 01:36 PM
block, which is only effected by shield protection and +Shield Block Chance, is unmitigated avoidance (cannot be confounded by an enemy's offensive skill). this is calculated first. as for the rest, i do not see that it matters which order it is calculated since they do not stop the other from triggering. Defense improves your ability to avoid, but like many of the defensive skills it does not equate in an obvious or linear fashion.Please correct me if i am wrong, but this is my understanding of avoidance calculations: Block is first calculated, which is a flat percent avoid against all attacks. Then basic avoidance (Agi, Defense Skill effects) is calculated which applies to magic and melee attack. Then Parry is calculated (Parry Skill, Defense Skill, % Chance to Parry effects) which effects melee attacks only. If and only if Parry is successful, and the target is frontal, there is a chance to Riposte (%Chance to Riposte effects). Defense effects both avoidance and chance to parry, which effects your ability to riposte, so it is very important. Defense, Agility, and Parry Skill are dependent on the level of the opposing force, which means that the hard cap and point of diminishing returns differ depending on the level of the mob you are fighting (raid mobs receive an additional to-hit bonus as well) so buffing these as high as possible helps in higher level dungeons. Block and anything with a % Chance to avoid are the most important skills to look for, since they are unaffected by debuffs or opposition level or skill. It is my opinion that Agility and Defense are equally important since agility grants the ability to avoid all attacks and defense is a factor in all skill-based defensive actions. Parry Skill would be last on my list, since it only effects melee attacks and resultant damage from riposte is sadly low compared to T8 offensive skills.good luck, trouby.
Let's say you have 10% parry, 20% block, 30% base avoidance. It really doesn't matter which check comes first:parry->miss->block over 100 hits100 -> 10 parried -> 90 left90 -> 27 miss -> 63 left63 -> 12.6 (round to 13) blocked -> 50 hitblock -> parry -> miss over 100 hits100 -> 20 blocked -> 80 left80 -> 8 parried -> 72 left72 -> 21.6 (round to 22) miss -> 50 hitYou could carry these tests on over and over, but in the end it doesn't matter which you emphasize, as the end result will always be the same amount of hits avoided regardless of which check comes first.Raid buffed against Silverwing with capped defense and parry (520 each), I end up getting roughly 8% parry, 3% riposte, 5% miss, and 25% block (then templar giving ~10% avoidance with shield ally and monk giving ~10% avoidance through fighter avoid buff and 15% stoneskin for roughly 75% incoming damage avoided) using two 2% parry adornments on wrists, 2% riposte on soulfire gladius, and 30.6% block with the shield of the green dragon. You can see that block is by far the most valuable as it does not degrade due to the mob being epic and level 87 and that a good portion of the parries and ripostes are strictly from adornments. In the end, its better to be well balanced than to focus on any one portion of your avoidance, and when fighting 'hard' things, the best items are those that give static amounts of avoidance.
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