View Full Version : Sleight of Hand is broke
Laereneth
11-23-2007, 07:55 PM
<p>Well, now that I have obtained our new CA, Sleight of Hand, it appears to be completely broken. It does absoluetly nothing. I've tested this out in different scenarions, including having my wife pull a mob with a nuke and smack it a few times while I stand there and watch. I then use Sleight of Hand, which should then trade our hate positions (i.e. I should not have agro) and it did nothing. The mob acted like I didn't exist. Go figure.</p><p>The mechanics of this new CA holds some very interesting posibilities, but it needs to function as described. As of right now, we don't have a new, unique CA.</p><p>Devs, please look into this.</p><p>Laer</p>
Cyber_Cowb
11-23-2007, 08:46 PM
Yes it was broken in beta and I petitioned it DAILY while there, and was a number of threads in the forums, none of which got a single answer
PakMonyet
11-24-2007, 01:30 AM
<p>ARE YOU SERIOUS?!</p><p> awwww, come on SOE, Ive been working hard towards lvl80 and one of the main incentives was this new power!.....seriously DEVs please fix this bug!</p><p>P.S. Hey, did you guys do an ingame petition/bug thingy?....please do if you haven't....I know its a long shot but more shots is always better....</p>
Hamervelder
11-24-2007, 03:19 AM
I believe this CA is supposed to only work when your hate position is higher than the target's. In other words, it's a reverse rescue. If you snag agro from the tank, then you use it to flip hate positions with him/her.
Laereneth
11-24-2007, 11:06 PM
<p>If it is designed to only drop agro, then they need to change the verbage. And that would also suck, as it would take away 1/2 the usefulness of an already very situational ability.</p><p>It needs to be fixed to function as currently described.</p>
DngrMou
11-25-2007, 09:44 AM
<cite>Laereneth wrote:</cite><blockquote><p>If it is designed to only drop agro, then they need to change the verbage. And that would also suck, as it would take away 1/2 the usefulness of an already very situational ability.</p><p>It needs to be fixed to function as currently described.</p></blockquote>Meh. I'd much rather see an ability that has more functionality. SoH is too limited, and there are too few situations where it can work. There is still lots of confusion about how it's supposed to work, and questions about whether it works at all.I'd be happy with some straight DPS buffs, or other utility. Unbreakable 30 second group invis. Targeted evac. Short term, group wide + to melee/spell/heal/range crit chance. Something....anything...that is going to be useful to most swashy's, most of the time. As opposed to something that allows us to save a nuker every once in a while.
Who ever said anything about saving a nuker, I was going to use it to get them killed
PakMonyet
11-25-2007, 05:53 PM
<p>Ha Lukia.....you have a sense of humour like mine......lol.....when I saw this power my first thought was holding it over those silly pajama wearers.....once in a while just kinda sacrificing one to keep them all in line...hehe!</p><p>Seriously though, SOE please clarify the way this thing works (or fix it if it doesn't)!</p>
Rippitt
11-26-2007, 05:44 AM
I posted a few concerns on the beta forums regarding this spell, and I'll repeat them here. As a swashbuckler, I was not expecting to get another damage based CA, or another self buff for DPS. I was expecting to get something related to hate. When I created my character, I was enthusiastic about being a 'master of misdirection.' Sleight of Hand was pretty much what I was expecting. This skill, as it is now, is a bit of a let-down. I was hoping for something like a short-term hate transfer, dumping say 60% of my threat to a target for a short duration, say 13 seconds, with a moderate cooldown time. I think the idea behind SoH is spot on, but it needs some fine tuning. I'd rather be able to select a target for the skill, and then use my gameplay to 'push' my hate toward that target, rather than just switching positions with them. I don't see hate transfers as a way for ME to get out of trouble, I see them as a way for me to keep mages from getting into trouble. I honestly don't think this skill will even find it's way onto my hotbars.
Hogarth
11-27-2007, 05:22 PM
<cite>Uros@Antonia Bayle wrote:</cite><blockquote>I believe this CA is supposed to only work when your hate position is higher than the target's. In other words, it's a reverse rescue. If you snag agro from the tank, then you use it to flip hate positions with him/her.</blockquote><p>Where did you here it's supposed to work like that? because thats not the description, and i have tested it like that (and many many other ways), and it still does absalutly nothing ever. And thats not all folks, aprentice iv is the exact same as the master 1 version according to the description. so to sum up. </p><p>1. Sleight of hand does absalutly nothing</p><p>2. even if it did, the aprentice version is the same as the master. </p><p>any other swashies have a sore rear from the pounding SoE is giving them?</p>
Mion da Peon
11-27-2007, 05:48 PM
The only solution at this time is to avoid level 80. <img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" width="15" height="15" />
Microbolt
11-28-2007, 03:35 PM
<cite>PakMonyet wrote:</cite><blockquote><p>Ha Lukia.....you have a sense of humour like mine......lol.....when I saw this power my first thought was holding it over those silly pajama wearers.....once in a while just kinda sacrificing one to keep them all in line...hehe!</p><p>Seriously though, SOE please clarify the way this thing works (or fix it if it doesn't)!</p></blockquote><p>lol, thats funny</p>
Khanon
11-28-2007, 11:23 PM
<cite>Hogarth wrote:</cite><blockquote><cite></cite><p>any other swashies have a sore rear from the pounding SoE is giving them?</p></blockquote>Let's not over-exaggerate the issue here. We're far from a broken class, and we're not being butt-hurt... Our ability is broken, needs to be fixed, and it seems like it's being ignored. Welcome to MMO's. Bug it...But it hard, and bug it often. Note it on the bug/tech forums. Be firm, but not an [Removed for Content]. Bet it'll get fixed, or whatever people are doing that's making it seem like it's broken will have it explained another way (more than once, I've seen someone claim something was broken only to find out they didn't understand the mechanics enough to make an educated accusation of there being a problem in the first place).Seriously...
Steve11418
12-02-2007, 08:07 PM
<p>Bump.</p><p>I have Master 1 slight of hand and cannot get it to work... anyone had any luck.</p><p>Have tried pulling a mob then transfering to tank with it:</p><p>1. Hit mob</p><p>2. Target Tank</p><p>3. Hit SOH</p><p>result: mob continues to hit me?</p><p>Have also tried geting aggro.</p><p>1. Tanks pulls mob</p><p>2. I hit it a few times then SOH</p><p>Result: Nothing, mob stays on MT whole time.</p><p>Will do some more testing tonight... but seriously this looks to have been broken since BETA, everyone else has new toys to play with... where is mine.</p>
sokil
12-02-2007, 08:22 PM
<p>Personally I feel this is a waste of time and it saddens me that I get nothing new from ROKat lvl 80 that I will use. As a swashi I know how to not pull agro from a tank and still parse at the top so this is useless to me. If I pull agro then I am doing something wrong. </p><p>Of course my guild leader knows how to set up a group and use everyones ability to manage agro. Only rangers are a problem in our group. </p><p>Sochi</p><p>Tribunal</p>
adamflanagan
12-02-2007, 10:21 PM
<p><a href="http://www.eq2flames.com/combat-discussion/15233-sleight-hand-swashbuckler-80-ancient-7.html#post349118" rel="nofollow" target="_blank">http://www.eq2flames.com/combat-dis...html#post349118</a></p><p>its being fixed and by the sounds of it its getting changed as well.</p>
Meinen
12-03-2007, 12:46 PM
<p>as a lot of others have said, i have found this to do absolutely nothing. No matter the situation (and i can get myself in a lot of them) it does zilch. So its off my hotbar. it was the stupidest new ability i have seen anyway. </p><p>If i needed to switch hate positions with someone fast, lots of things i can do to get it. Most of the time it took like 2 secs to get aggro...my hideaway has a macro attached to it tellin the tank to increase his hate so the mob doesn't go back to someone else. so why sleight of hand? is it to ensure that rangers and assassins take back their #1 slot on the dps charts? at any rate, take this stupid ability out please and give us something useful...like another ranged attack <img src="http://forums.station.sony.com/eq2/images/smilies/1cfd6e2a9a2c0cf8e74b49b35e2e46c7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
PakMonyet
12-12-2007, 08:31 PM
<p>THANK YOU SOE!!!!</p><p>LU41 has supposedly addressed the problem with Sleight of Hand....and added extra stuff to it!</p><p>Can a Lvl 80 Swash please confirm that SoH<b><i><u> is</u></i></b> now working!</p>
Korwyn
03-08-2008, 02:54 AM
<p>I am curious....is the discription accurate? Is it fixed?</p><p>Kilbane</p>
Katanalla
03-08-2008, 11:27 AM
<p>If by fixed you mean working as intended, then yes.</p>
Stabbath
03-08-2008, 02:17 PM
Worthless CA to me, even if it did work.
Trojenn
03-10-2008, 11:57 AM
You can say it is working as intended but i cannot get SoH to do anything... I can be at the top of the hate list and cast it... Doesn't drop it.. I can be targeting someone else the mob is on.. Dosn't trade hate positions.. The rescue effect that it used to have is no longer there.. So if by fixed they mean it no longer acts as a rescue then yeah its fixed. If fixed is being ment that it is working like it is supposed too.. Then no it is not.. I hate that Swash's had to have gotten one of the most worthless lvl 80 Spells I have seen.. Heck I wouldn't downgrade it so bad (even though I still don't like it.) if it atleast worked as intended.
Red Cobra
03-26-2008, 03:05 PM
I've used this ability on raids and it seems to work. Basically think of it as a deaggro for everyone else in raid and an extra taunt for tanks. So, if you are hard targeting a mob and for a ranger pulls aggro SOH and ranger has hate decreased by so much. Next wizard pulls aggro SOH and hate decreased. Mob is on MT SOH and hate increased. You can only use it on the same person every 2 minutes, but you can use it on new people every time it refreshes.
Bunion
03-26-2008, 09:17 PM
<p>From what I have seen the switching aggro part of the spell doesn't work. I have tried switching positions with the Tank on group runs and nothing happens. I have tried it when I had aggro to dump it on the tank without any result and I have tried taking the aggro from the tank to me and nothing happened.</p><p> As level 80 spells go this one is pretty worthless. It sounds good on paper but in practical use it has minimal effect. With how fast raid mobs kill players other than the tank it is very unlikely you would have time to target them and use this skill even if it did actually work.</p><p>Bunion</p>
Korwyn
03-26-2008, 09:37 PM
It is supposed to be class defining for Swashy's....are they going to do something about it?
Trojenn
03-27-2008, 09:59 AM
<p>SoH is still broken. I have been trying several different ways of testing it and it does not work.. The amount of the increae or decrease in hate is not enought to even budge them.... </p><p>Instance.. A ranger pulls agro, ok that meens he is at the top of the Hate list with tank being second, (SOH works as intended, Ranger would be dropped a hate position and hate decreased by 1500 (per say), well sorry it has not worked that way for me. Befuddle is a hate reduction spell we have as a Rouge Class it decreases threat by up to 2K, well I am the first to say that I can cast that while i have agro and still do not lose agro.. Hideaway is the only way i can lose the mob, and god forbid i open back up with Stealthy Charge or i am back to were i started... SoH IMHO is a worthless spell, it has no place in raid and even if it worked grping would be the only place i think i would even use it. The reason I would not use it in raid, the only time i have seen the tank lose agro is when the mob Mem Wipes, IE Doomcoil , Pawbuster. and if the mob mem wipes there is not hate list to go buy there for no were to send the mob with SoH and in the rare occasion were the tank does lose agro on a mob it is either for such a short duration that i cannot even get it casted or we are wiping because the reason the tank lost agro is because he was dead...</p><p>So in the end, I would say a temp buff that added an xtra 20% hate Transfer to SD for 30 secs or a DPS/Haste buff for our grp or hell I would even take the Rescue back that SoH worked as for a short bit lol.. Please SOE give us something that is useful that we would actualy equip on our hot bars..</p>
Dreadpatch
03-27-2008, 01:12 PM
Well look on the bright side, it can be picked up at bargain prices. Master 80 spell on my server selling for less than 15 plat. I still wouldn't pay even that for it, it's not on my hotbar.
blindspots
04-10-2008, 11:54 AM
<cite>Dreadpatch wrote:</cite><blockquote>Well look on the bright side, it can be picked up at bargain prices. Master 80 spell on my server selling for less than 15 plat. I still wouldn't pay even that for it, it's not on my hotbar.</blockquote>buy it up now , they will have to change this spell eventually. its a poorly conceived spell. i left game for 6 months have a 70 guard and 70 swash 60 warlock etc etc. i love my swashy but i cannot say that this spell has any use at all. i pvp . cant we get an ability to make us immune to being targeted.. IE drop 1 hate position and force target to clear me as target .. swash is untargettable for 15 seconds or whatever .. thats my ideawhat a useless spell lol .. yay level 80
Arciahand
04-14-2008, 01:11 AM
<p>Yes, Slight of hand works. I realize at face value it appears crappy, but trust me; this is ment to be used in raids and it saves the day. Here is how it works and a few ways to work it into your group/raids.</p><p> It does two things, simple explanations: </p><p>allows the Swashy to take agro from a non tank.</p><p>Passes the Swashy's agro to the tank.</p><p>Here are a couple of ways to work this into your group:</p><p>Let the tank know you are going to pull, he can just sit back and wait, as a matter of fact he needs to NOT taunt. Use a ranged attack to pull a group encounter, switch target to your tank as the mob moves in, AoE, AoE and then pop Slight of Hand. You will have no agro and your tank would have to be a [Removed for Content] to loose it.</p><p> Mage/healer takes agro, (this assuems they are not dumb [Removed for Content] and runs around or contiues to heal/Damage) target mage/healer, pop Slight of hand then use your favorite agro reducer. If the tank is doing his job and taunting he will pull the mob off you effectively.</p><p> A bug I have noticed: Sometimes when I attemt to use this on a person that I am targeting through a mob it doesn't seem to work, you need to target your group/raid member directly. This spell also assumes you are playing with diciplined good players, ones that taunt if they are the tank and Healers/mages that know to stop what they are doing and stand still once they aquire agro.</p><p> If you look at all the lvl 80 spell additions they are all raid types (from what I have seen) and really help classes find their nitch in the new raids. It would appear that Swashies are going to be agro control/manipluation.</p><p>I have the master 1 of this and love it.</p>
Trojenn
04-14-2008, 10:20 AM
<cite>Arciahand wrote:</cite><blockquote><p>Yes, Slight of hand works. I realize at face value it appears crappy, but trust me; this is ment to be used in raids and it saves the day. Here is how it works and a few ways to work it into your group/raids.</p><p> It does two things, simple explanations: </p><p>allows the Swashy to take agro from a non tank.</p><p>Passes the Swashy's agro to the tank.</p><p>Here are a couple of ways to work this into your group:</p><p>Let the tank know you are going to pull, he can just sit back and wait, as a matter of fact he needs to NOT taunt. Use a ranged attack to pull a group encounter, switch target to your tank as the mob moves in, AoE, AoE and then pop Slight of Hand. You will have no agro and your tank would have to be a [Removed for Content] to loose it.</p><p> Mage/healer takes agro, (this assuems they are not dumb [Removed for Content] and runs around or contiues to heal/Damage) target mage/healer, pop Slight of hand then use your favorite agro reducer. If the tank is doing his job and taunting he will pull the mob off you effectively.</p><p> A bug I have noticed: Sometimes when I attemt to use this on a person that I am targeting through a mob it doesn't seem to work, <b><span style="color: #0000ff;"><u>you need to target your group/raid member directly</u></span>.</b> This spell also assumes you are playing with diciplined good players, ones that taunt if they are the tank and Healers/mages that know to stop what they are doing and stand still once they aquire agro.</p><p> If you look at all the lvl 80 spell additions they are all raid types (from what I have seen) and really help classes find their nitch in the new raids. It would appear that Swashies are going to be agro control/manipluation.</p><p>I have the master 1 of this and love it.</p></blockquote>So in other words for you to Deagro another member in raid you have to drop target from the mob, click on the person either in raid window or by clicking on them and then retarget the mob.. I'm sorry but by the time you drop target retarget and cast a mage is going to get squished (unless your still raiding T6 or T7 even) so the time spent trying to save there life was pointless. If they are going to fix this spell, you SHOULD NOT have to retarget droptarget and BS like that. THE SPELL IS USELESS, and if I want to gank the mob back off of a Squishe, I just taunt or spam a few CA's. <--- let the tank beat on it and then deagro. I promise you i can taunt and take it and survive longer than a squishie or a healer.
Dreadpatch
04-14-2008, 12:19 PM
And since I don't raid, still pretty much is useless... I'm sure there is more than a few swashies that don't raid, and we should have a spell that's worth something as well. I pay my 15 bucks a month too.
Margen
04-14-2008, 08:01 PM
<cite>Dreadpatch wrote:</cite><blockquote>And since I don't raid, still pretty much is useless... I'm sure there is more than a few swashies that don't raid, and we should have a spell that's worth something as well. I pay my 15 bucks a month too.</blockquote>I am a raider, but I agree with you completly!
Trojenn
04-15-2008, 02:05 PM
<p>Yes.. yall are right... ^</p><p>This spell is worthless to any swash that does not raid, and this game is not just based around those who raid ( or shouldn't be anyways). Even for those of us who do raid it is a useless tool that is pointless in nature. It requires too many aspects to be usable and is not a note worthy tool even for raiding. I seriously wish that SoE would look at this request and consider chaning it. I have been civil and outspoken on this spell. It is stupid and pointless for me to continue. This is my LAST post on this matter..</p><p>Sleight of Hand needs to be changed.</p>
RingleToo
04-15-2008, 02:43 PM
<p>It doesn't need to be fixed, it just needs to be done away with and give us a new 80 spell. I've mentioned else where that I have the AppIV version, I've never used it. Now, not too long ago I was in a situation where I might have used it to save a caster, but things happened so fast that it was easier for me to use my taunt. Which worked actually. </p><p>Besides the fact that it's a worthless spell when soloing, it's really not all that useful for raids/groups. Besides, as I've said before, there's a reason you never see Swashies as the MT/MA on raids. Because tank classes make better tanks - give them Sleight of Hand.</p>
Katanalla
04-15-2008, 03:58 PM
<p>are you all kidding, Sleight of hand is the best spell EVER i love it so much...</p><p>...its not even on my hotbars</p>
Meinen
04-15-2008, 06:23 PM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote><p>are you all kidding, Sleight of hand is the best spell EVER i love it so much...</p><p>...its not even on my hotbars</p></blockquote><p>He does actually use it...he had to the other day to save me cause i was out dpsing him so badly...</p><p>go back to swash school you n00blet!</p><p>SoH is worthless, pointless and really if you have this on your hot bar, clear it and put in a macro that says...</p><p>/shout if i had a lvl 80 spell worth a [Removed for Content], i would have used it just then.</p><p>/g if i had a lvl 80 spell worth a [Removed for Content], i would have used it just then. </p><p>/r if i had a lvl 80 spell worth a [Removed for Content], i would have used it just then. </p>
Trojenn
04-16-2008, 10:07 AM
<cite>Delusions@Mistmoore wrote:</cite><blockquote><cite>Katanallama@Mistmoore wrote:</cite><blockquote><p>are you all kidding, Sleight of hand is the best spell EVER i love it so much...</p><p>...its not even on my hotbars</p></blockquote><p>He does actually use it...he had to the other day to save me cause i was out dpsing him so badly...</p><p>go back to swash school you n00blet!</p><p>SoH is worthless, pointless and really if you have this on your hot bar, clear it and put in a macro that says...</p><p><b>/shout if i had a lvl 80 spell worth a [I cannot control my vocabulary], i would have used it just then.</b></p><p><b>/g if i had a lvl 80 spell worth a [I cannot control my vocabulary], i would have used it just then. </b></p><p><b>/r if i had a lvl 80 spell worth a [I cannot control my vocabulary], i would have used it just then.</b> </p></blockquote><p>Hmm.. I must just do that as the raid is wiping, lol....</p><p>PS: Did not quote above do to the cursing, only making a point..</p><p>One more strike and I am done.</p>
Bunion
04-20-2008, 12:58 AM
<p>I still have yet to get this to even work once. Over the past week or so I have been using this just to see if it actually does anything and I have never once been able to get the mob off of someone. </p><p> But I agree with everyone else here that it has such limited use to begin with even if it did actually work since most of the time the person is going to be dead far faster than you can target them. For non-raiders it would have virtually no use what so ever. They really need to look at changing it to something else. An attack parrot like that one pirate Jones had would be nice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>Callus/Bunion</p>
Katanalla
04-20-2008, 10:17 AM
<p>if they removed the immunity, the hate position swap and the recast timer lowered to 10 seconds it'd be useful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Meinen
04-21-2008, 02:49 AM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote><p>if they removed the immunity, the hate position swap and the recast timer lowered to 10 seconds it'd be useful <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>eh...i don't know about that...
Trojenn
04-21-2008, 10:32 AM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote><p>if they removed the immunity, the hate position swap and the recast timer lowered to 10 seconds it'd be useful <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>Not sure if it would be much use exept maybe an xtra taunt that you could use in the tanks benifit <(can't spell).</p><p>Hell honestly though, i had more fun when it was a rescue.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Katanalla
04-22-2008, 12:41 AM
well then the damned spell would give a tank a decent amount of extra hate, and be used more than once a year by me <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
DngrMou
04-22-2008, 11:34 AM
I found the Adept I off some mob somewhere....so I scribed it. It does'nt seem to do anything. One of the group squishies get aggro, I target the squishy, pop off SoH, squishie dies anyway, unless the tank pulls the mob back off them.Then...there are adds/roamers, and other mobs that may span during a fight. What exactly happens, say half way through an encounter, and a couple of adds spawn? Healer gets aggro through healing...so I assume the healer is occupying different hate lists....what happens when I cast SoH under those circumstances?
Mion da Peon
04-23-2008, 12:23 AM
So I got Sleight of Hand master 1 tonight....<img src="http://i236.photobucket.com/albums/ff268/rellison05/EQ2_000023.jpg?t=1208920908" alt="" border="0" />
Fellco
04-23-2008, 01:26 AM
i don't know [Removed for Content] you guys are talking about, it works for me, saved my [Removed for Content] more times then not.
DngrMou
04-23-2008, 02:08 AM
<cite>Fellco@Kithicor wrote:</cite><blockquote>i don't know [Removed for Content] you guys are talking about, it works for me, saved my [I cannot control my vocabulary] more times then not.</blockquote>Ok...it looks like I might have seen it actually work tonight. Ummm....whee? I think it might have worked, only because said squishy accidentally targeted the mob that was targeting him. The tank immediately pulled it off me.....I was at best, a middle man. The tank would have yanked it off the squishy just fine. Sigh.....this really sucks. Almost as much as the post DoF swashy nerfage. Instance class armor sets...meh. Epic weapon...meh. SoH....meh. Yes, I know the Rangers would just wet themselves silly if Swashy's were given something that we'd actually all like, enjoy, and have fun with, and SOE is trying to ensure they're top dog in DPS among scouts...but come on. They could have come up with something better than SoH.For a signature ability, I'm very unimpressed. I saved a squishy from aggro....uh. A bit underwhelmed here, considering some of the amazing abilities other classes get at 80.
Trojenn
04-23-2008, 10:10 AM
<p>Just for fun and out of pure boredom, I decided to put SoH to the test once again.</p><p>Scenario 1:</p><p>Multi Encounter Mob Pull, I told the tank not to do anymore than auto attack and i would full burn, and by going by the description on the spell. If i were to cast SoH on him the agro that i had attained would be swapped for his and a minor deagro would also be aplied to me on termination. Well once again this spell failed.</p><p>Scenario 2:</p><p>Single Target Mob Pull: Me Guard and Warlock, Had tank pull a 75^^^ and let it beat on him, I beat on him and we told the lock to pull agro, well the lock did and i cast SoH on him and it did nothing, as a matter of fact the lock died because the tank could not regain agro lol.. So again SoH Failed.</p><p>Scenario 3:</p><p>X2 Raid Against Dominus Atrebe: Just by luck this mob was up and if any of you even know this mob you know it is a chump and can be easily one grped, anyways. While in mid fight I was having several members nuke the hell out of it and pull agro, they would and SoH did not swap there hate positions, I myself tryed and had the same result ( Hideaway FTW) . </p><p> People are always saying that in raid I casted it on so and so and the mob went back to the tank and it works yall are just stupid. Ok, Well then, In none of the stupid tests I ran did it ever work, I did not have the tank have his auto taunt on for test reasons, he was soley relying on his button taunts. Regardless in a raid situation wether your MT grp is running with a swash or a coercer or both, the MT has one hell of a Hate Mod setting on his shoulders and to say that you cast it on a squishie and it saved his life is remotely possible but not likely, IMO I think it had more to do with a taunt or just the hate gain of the tank that saved his life. Could i be wrong, of course, but I cannot get it to work.</p><p>Besides honestly, If anything over tier 1 were to target a softie, by the time we could cast SoH they, 1 would already be dead or 2 the softie only for a second pulled agro..</p>
Fellco
04-23-2008, 04:15 PM
<p>I could be wrong but... seeing it has a limited threat transfer (1,100 @ adept 1), either sending it back to the tank or pulling off a softy, there was too much threat to make it effective? Again, i could be wrong about that but just a thought.</p>
Meinen
04-23-2008, 09:40 PM
<p>What they should have done was given us a lvl 80 fun spell...could have been called, brokeback ranger...whenever we ranged melee or ranged CA, it would proc and we emote crying and screaming that we are broken. </p><p>a well played ranger/assassin or even a brig, will always dps a higher than a well played swash (in most cases). so i don't know why they couldn't have given us something more useful that wouldn't have made the scout population cry like little sissies. Brigs lvl 80 isn't much better then ours, but at least its useful. I would gladly give up SoH to get increases to our debuffs.</p>
Trojenn
04-24-2008, 10:03 AM
<cite>Delusions@Mistmoore wrote:</cite><blockquote><p>What they should have done was given us a lvl 80 fun spell...could have been called, brokeback ranger...whenever we ranged melee or ranged CA, it would proc and we emote crying and screaming that we are broken. </p><p><b>a well played ranger/assassin or even a brig, will always dps higher than a well played swash (in most cases).</b> so i don't know why they couldn't have given us something more useful that wouldn't have made the scout population cry like little sissies. Brigs lvl 80 isn't much better then ours, but at least its useful. I would gladly give up SoH to get increases to our debuffs.</p></blockquote><p>I do not agree with this complete statement, I rarely ever get beatin by brigs and haven't got beatin by a ranger since RoK, and as of now most Brigands I know out DPS rangers, now assasins, well lets just say there are way to many devs that play that class instead of the class there appointed over.</p><p>Ok, and going back to the spell, look at,</p><p>assasins, lvl 80 spell is Fatal Follow Up - Its an attack based on the damage done by previouse combat arts cast in the last 10 secs. <-- Overpowering, not if the developers like it on there personal toons.</p><p>Brigands, lvl 80 Thieves Guild - Increases the mitigation reduction of all debuffs ( If not Scout ) - Not overpowering, but atleast usefull.</p><p>Rangers, lvl 80 Coverage - Very short buff that places ranger into stealth and increases the damage of the next stealth ranged shot by a medium amount. Must be used after a stealth and/or positional ranged attack. Hmm not overpowering but again it was useful.</p><p>Swashbuckler, lvl 80 Sleight of Hand - Swaps hate positions with another player vs. the enemy they have targeted. Can't be cast on that person again for 2 mins. Uhm, need i say anything about this.</p><p>There is a look at the DPS scouts and all of there lvl 80 spells and now tell me, is there any imbalance in what recieved vs. the rest. Hell, go look at the rest of the classes lvl 80 spells. </p>
Dreadpatch
04-24-2008, 12:58 PM
LOL Dirty, I almost spit out my coffee. Love the comparison, I believe they will eventually fix this spell, but we need to keep the posts coming. I appreciate however that Ranger and Coercer fixes were/are definitely the priorty. I think getting the entire class fixed is more important than our one spell. I would like to play my coercer again too, he's been shelved at level 71 for some time to to the nerf bat.
Bunion
04-24-2008, 01:33 PM
<p>Is this supposed to only work if you target the player directly or is it supposed to work if target through the mob? I have tried it both ways and still haven't gotten it to work. I think when other swashy's say it works is just coincidence that the tank gets a taunt off. I have submitted a bug report in game and hope theywill eventually get this fixed or even better changed to something else.</p><p> Callus</p>
darkwillie
04-24-2008, 01:46 PM
<cite>121 dirtybird wrote:</cite><blockquote><p>assasins, lvl 80 spell is Fatal Follow Up - Its an attack based on the damage done by previouse combat arts cast in the last 10 secs. <-- <b>Overpowering, not if the developers like it on there personal toons.</b></p><p>Brigands, lvl 80 Thieves Guild - Increases the mitigation reduction of all debuffs ( If not Scout ) - Not overpowering, but atleast usefull.</p><p>Rangers, lvl 80 Coverage - Very short buff that places ranger into stealth and increases the damage of the next stealth ranged shot by a medium amount. Must be used after a stealth and/or positional ranged attack. Hmm not overpowering but again it was useful.</p><p>Swashbuckler, lvl 80 Sleight of Hand - Swaps hate positions with another player vs. the enemy they have targeted. Can't be cast on that person again for 2 mins. Uhm, need i say anything about this.</p><p>There is a look at the DPS scouts and all of there lvl 80 spells and now tell me, is there any imbalance in what recieved vs. the rest. Hell, go look at the rest of the classes lvl 80 spells. </p></blockquote>Gotta say i love this... But in all honesty your telling the truth. Swashbucklers are a slight utility class don't get me wrong, but keeping the sister class in tune with each other is getting way out of wack. And Uhm i realy love bold part, I feel a ban coming on lol... Good Job at slamming devs for not knowing jack about the class they work for <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .. Give us a dev that actualy plays a swash atleast..
Trojenn
04-24-2008, 01:52 PM
<cite>Bunion wrote:</cite><blockquote><p>Is this supposed to only work if you target the player directly or is it supposed to work if target through the mob? I have tried it both ways and still haven't gotten it to work. I think when other swashy's say it works is just coincidence that the tank gets a taunt off. I have submitted a bug report in game and hope theywill eventually get this fixed or even better changed to something else.</p><p> Callus</p></blockquote><p>In my understanding yes, you have to target the person the mob is on. In other words, an example..</p><p>Your targeting through MA, a mage pulls agro, you have to drop target, target the mage and then cast SoH..... This is the reason the spell is pointless to me. If you target through the MA and cast the spell it applys the spell to him and not the person who pulled agro. So by the time you drop target retarget and cast, more than likely the tank either has already gotten it back or the person who pulled agro is dead. This bleapin spell is useless as [Removed for Content] on a bore hog.</p>
Katanalla
04-26-2008, 02:49 PM
I think the new, revised Sleight of Hand will have the effect: <i>Bend Over</i>, a 5 minutes duration effect of us being.... well, you can fill in the rest...
Meinen
04-27-2008, 02:22 AM
<cite>Katanallama@Mistmoore wrote:</cite><blockquote>I think the new, revised Sleight of Hand will have the effect: <i>Bend Over</i>, a 5 minutes duration effect of us being.... well, you can fill in the rest...</blockquote>Amen!! Preach it brother!!
Andric_D
04-27-2008, 09:14 PM
does seem to work occassionally but hard to be sure its not coincidence.does your agression skill ned to be maxxed for it? those testing - is your agression skill maxxed?generally though woudl like the CA clarified/fixed/replaced.
Katanalla
04-28-2008, 03:37 PM
Sleight of Hand is working, it adds almost 1400 hate to the main tank every 2 minutes. Personally I am so glad to have this ability tucked away in the knowledge book, so that i can put the Rrarwrk summoning clicky on my hotbar, cuz you know.... Rrarwrk does more than Sleight of Hand can possibly do, the effective hate of spamming chat every 10 seconds over 2 minutes versus a +1350 hate to tank every 2 minutes? And the bird has been found to be an aoe hate increaser by a major university double blind study! (group and raid members included in this study)
Moonlance
04-28-2008, 11:21 PM
You want to fix this ability make it a AOE raidwide dehate by one position, except fighters, usable every 2 minutes.
RingleToo
04-29-2008, 02:37 PM
<p>I'll say again, the issue for me is not fixing SoH or tweaking or refining. Set aside the fact that it's worthless for soloing and that what little value it has is mostly in raids...this is supposed to be our class defining spell? So, what defines swashys is being able to transfer hate??? (Or swap hate positions or whatever the blazes it's supposed to do). Just what I've always envisioned my Swashbuckler to be - a hate monger. </p><p>You can tweak this thing until there's peace in the middle east and it still ain't gonna fly. </p>
Bunion
05-02-2008, 02:38 PM
<cite>Scayre@Oasis wrote:</cite><blockquote>You want to fix this ability make it a AOE raidwide dehate by one position, except fighters, usable every 2 minutes.</blockquote><p>This would make it far more useful than the current version of the spell we have now. Right now the only time I actually use Sleight of Hand is when I am goofing off to confirm it still does nothing. </p><p> Callus</p>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.