View Full Version : Thinking about making a Coercer...
Metafour
11-21-2007, 10:40 PM
<p>I'm thinking about making an Arasi Coercer. I was just wanting to know from some of the more experienced and veteran players of this class what they think in terms of the class right now. </p><p>-Would I have fun with my new character?</p><p>-Would I be able to find groups and instance parties without much of a struggle?</p><p>-Would I be able to solo without much of a headache?</p><p>What sort of advice or opions can you give that would sway my decision one way or another. I'm wanting to make a class that isnt' a healer and isn't pure dps. I'm looking for utility and support.</p>
FlamingDuck
11-22-2007, 12:55 AM
<p>Wouldn't call myself a veteran but my coercer is level 70 now, so I think I am fairly experienced with them.</p><p><b>Would I have fun with my new character?</b></p><p>I wont' lie, the earlier levels of a coercer's career can more often then not be a world of pain, especially getting used to the whole idea that your pet can turn on you at the most awkward times. Which is most likely why we're the least played class in the game, they don't give a good first impression compared to other classes. Getting used to quickly immoblizing any enemies you're fighting and recharming your pet which turned on you might take a bit getting used to (at least it did for me, it annoyed the living daylights out of me for a while.) However once you put full points into improved charm in the coercer tree, this is alot more managable and less painful. If you can get through these earlier levels you'll find yourself playing an interesting and powerful class. Going out experimenting with new pets is part of the fun for me playing a coercer. Some of our abilities our lacking though compared to Illusionists. For example our spell Possession, which you get at 65 if I remember, is a piece of junk in its current state so don't waste any money on it. </p><p>They're a pretty involved class, and you're kept constantly on your toes with a charmed pet by your side. That's a good or bad thing depending how you look at it. I've had my ups and downs with the class, there was one time when I was late 50s, totally annoyed by how lacking we are in some aspects and the pet turning me was getting tiresome at times, and I was seriously considering rebetraying back to an illusionist but I'm glad I didn't. This is a very strong and fun class overall. </p><p><b>Would I be able to find groups and instance parties without much of a struggle</b></p><p>No one is going to say no to quick power regeneration and because we're the least played class overall finding groups is generally a breeze. In fact our rarity is one of our advantages. We're also in high demand for raiding (at least that's what I continue to hear) so if you plan on raiding you'll have very little trouble I'm sure. In my experience I've had virtually no issues getting a group other then the days when no one seemed to be on. Coercers are always welcome and having one in the party makes the whole run that much faster for everyone. </p><p><b>Would I be able to solo without much of a headache?</b></p><p>When you're starting out getting used to managing your pet can be troublesome, but once you get used to it soloing with a coercer is easy. Because we're one of the strongest solo classes (providing our pet is as strong as it can be) out there you'll be blowing through mobs with ease. I'm level 70 and can take down level 75s with a caster type pet. As long as you as you keep the pet at a distance and root down the enemy soloing stuff higher then you is pretty easy, even heroics the same level and even higher then you if you keep you and your pet at a distance. Our AOE mezzing spell makes it easy to manage encounters and is better then the Illusionists. Without a pet our damage isn't that impressive though, the pet is everything in solo play. Coercer isn't one of those classes you can just be half-asleep as well, you kinda do have to be quick if you pet turns on you or prepare for a quick death . ^.^ I kind of have a love/hate relationship with this class, levelling in RoK as a coercer has been good though, plenty of strong pets and I'm enjoying it more then ever.</p>
Azubi
11-22-2007, 05:13 AM
The first character I made was a Coercer , getting thru the first few levels is easy. Once you get to 20's you start to either really hate it or like it. I shelved it for a bit and finaly came back to it after hitting dead ends with a priest. Soloing is good, finding groups depends on your server, guild etc.. either way it is a fun class to play.<div></div>
Taharn
11-25-2007, 09:36 AM
Coercers are one of the few classes that excel in all areas of the game. They are super soloers, great groupers and radical raiders. (Though the last is a bone of contention). The issue people have with raiding is that while we're wanted, its basically for 1-2 things (power regen, and hate/dehate buffs). The class could do with some much needed retooling in the dps aspect. (You'll often parse down with the priests). A lot of people would suggest rolling an illusionist instead, since they're quite similar in most respects, without a lot of the drawbacks, but coercers are just cooler. I mean, who else can charm a massive brontosaurus and stomp it around Dreg's Landing?One little tip for grouping, and thats not to become a mez [Removed for Content]. Use your mezzing ability for any adds, dont bothering mezzing within-encounters, simply because its not needed and can often reduce the speed at which you fight.
TheSpin
11-25-2007, 09:44 AM
<cite>Vicante@Nagafen wrote:</cite><blockquote>Coercers are one of the few classes that excel in all areas of the game. They are super soloers, great groupers and radical raiders. (Though the last is a bone of contention). The issue people have with raiding is that while we're wanted, its basically for 1-2 things (power regen, and hate/dehate buffs). The class could do with some much needed retooling in the dps aspect. (You'll often parse down with the priests). A lot of people would suggest rolling an illusionist instead, since they're quite similar in most respects, without a lot of the drawbacks, but coercers are just cooler. I mean, who else can charm a massive brontosaurus and stomp it around Dreg's Landing?One little tip for grouping, and thats not to become a mez [I cannot control my vocabulary]. Use your mezzing ability for any adds, dont bothering mezzing within-encounters, simply because its not needed and can often reduce the speed at which you fight.</blockquote><p>This is sooo true. People actually stop liking coercers/illusionists in their group if they insist on mezzing when it's not necessary. Your stuns are your bread and butter. Save the mezzes for when things go really bad.</p>
110euph
11-26-2007, 10:59 AM
heh... these replies are awesome. A lot of the folks in the coercer worldwide channel do nothing but complain, and I usually leave the channel when that happens... but the previous replies are great. Everything I was going to say has been said here. =)I will add one thing.... My coercer is also an Arasai, and I LOVE being able to jump from cliffs and land in the middle (or on the fringe) of a fight. =) The whole "Death from Above" thing... ya know. But I've had no problems with Arasai coercer. My main is a 74 Illusionist... so before the next expansion I'll have an 80 Illus. and an 80 Coercer. =)
netglen
11-26-2007, 11:15 AM
Since I reached L.80 with my Conj and I was having trouble finding reliable instance teams, I decided to go back and try out Coercer again. Yes it's a major pain and drag looking for the right mob to charm and the charm always wants to break right in the middle of a battle, but overall it's been a fun 14 levels. I started out in Neriak because I really like how the starter zone is designed. I wanted to try the new lizard starting area, but I really can't stand the player models and I don't believe there is an option in playing a non-lizard in their starting area. Here are some observations of my first 14 levels while playing a Agrasi Coercer in Darklight Woods;1) I took other players advice and started looking for the right mobs to charm. My favorite mobs to charm in Darklight Woods are the spellcaster types within the Sableflame Crater. I started with Sableflame Incanters followed by using the slightly higher level Sableflame Adherents. You can tear through mobs very quickly by using these mage types. Their alpha attack nuke can take down a mob to 40%-50% life. So between your charmed mob's alpha attack and your nuke, you can wipe out the mob outright or get it down to a mere slither of life. I found you can get through 5-6 mobs very quickly using these mage types before your charm wears off. I also found that even through the Sableflame Adherents are 2-3 levels below some of the mobs that you're fighting, their alpha nukes still does some pretty massive damage. Eventually I'll have to move on from my mage pets so I've been looking at the T'Rethir vampire Poets, Priests and Mesmerists. 2) I'm finding the AA choices for Coercer to be totally confusing and there are very few guides out there to help out a new player trying to level. So far I went with 5AA allocated to improve Charms. From that point I really haven't a clue in which direction to go. After going through all the posts that I can find, I went with going down the AGI tree. It might be the wrong choice for a soloist but I really don't see any clear cut guides out there. A lot of the advice is for people who already have near maxed out AA Raiders with whatever pre-RoK endgame gear. I'm hoping to get a reply in this thread that can help us both out.3) This time around I didn't bother crafting up any special pre-L.10 gear since one usually levels so quickly. But I did craft up a set of L.12 gear including imbued chest, pants and a pair of chaos vodoo dolls. Does INT factor in of charming and the duration of charms?4) This time around I didn't bother crafting up any pre-L.10 AD3 spell books. Even though I have a ton of copper rares, I didn't see the need to upgrade since you go through these levels so quickly. But I did spend a lot on getting a L.10 Master-1 Charm spell. Normally I wouldn't spend a ton a low level Master but my main has earned a lot of plat with the RoK expansion so I didn't mind spending a lot extra for the Master-1. Speaking of Master-I books, I noticed that a lot of the L.10-19 Master books were being sold on the Broker for about the same price as a Silver Cluster rare. I didn't feel like digging up the Silver so I just went and bought the Master-1s for other spells when I saw them at these low prices. In fact I found most of the Master-I books being sold for a lot less then the player crafted Adept-III books. 5) Charming mobs is a lot of fun in my book. I liked charming a Werewolf and having it kill off wolves for a quest I had. Also doing just plain wrong and evil acts like charming the mother bear and have it kill off all the cubs in the area for another quest.
Taharn
11-26-2007, 12:36 PM
For all the newer coercers out there, if you can, check the broker often for masters of Beguile, or Dominate. You can sometimes get Dominate (level...47 i believe) for 5p or so, and its the best investment you'll ever make. The length of the charm is long enough that recasting it doesnt get onerous, and its not in the expensive T7 bracket, yet will last you till 80. Im 78 at the moment and still using it at 100% effectiveness.
netglen
11-27-2007, 08:41 PM
<cite>Vicante@Nagafen wrote:</cite><blockquote>For all the newer coercers out there, if you can, check the broker often for masters of Beguile, or Dominate. You can sometimes get Dominate (level...47 i believe) for 5p or so, and its the best investment you'll ever make. The length of the charm is long enough that recasting it doesnt get onerous, and its not in the expensive T7 bracket, yet will last you till 80. Im 78 at the moment and still using it at 100% effectiveness.</blockquote>I took your advice and purchased both. I found Beguile Master-I for 1P20G and Dominate Master-I for 2P. I guess with Coercer I can forget about the usual AA grind?
Ganeden
11-29-2007, 06:38 AM
<cite>Metafour wrote:</cite><blockquote><p>I'm thinking about making an Arasi Coercer. I was just wanting to know from some of the more experienced and veteran players of this class what they think in terms of the class right now. </p><p>-Would I have fun with my new character?</p><p>-Would I be able to find groups and instance parties without much of a struggle?</p><p>-Would I be able to solo without much of a headache?</p><p>What sort of advice or opions can you give that would sway my decision one way or another. I'm wanting to make a class that isnt' a healer and isn't pure dps. I'm looking for utility and support.</p></blockquote>Do you already have a level 70? I sped through the levels and enjoyed it very much.Groups always wanted me, I never had problems getting them, but for exp I could get it better on my own mostly.Solo is hard, but very rewarding. I killed blue ^^^ through all of my levels. This is a very fun class that fits many roles in a group. I love the char
Bobcat98998
11-30-2007, 06:16 AM
<p>Hey there.</p><p>I just started playing eq2 and went corcer. Im at level 20 vy soloing and i have been having a blast. Havnt tried grouping yet but i can see how helpful a corcer would be.</p>
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