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View Full Version : Warden's Root + Ranger DoT = Darwin Award?


Glowing-Wind
11-21-2007, 01:35 PM
Have any Wardens here had much experience with duoing or two-boxing both Rangers and Wizzys? In particular, a "root and nuke" playstyle against difficult mobs in PvE. I suspect that duoing with a Ranger will be significantly less effective in keeping the target mobs at range, but how much so I'm uncertain about. How badly does their DoT attacks effect the likelyhood of losing our root? What about if we have both of our roots (AE and Single Target) on a mob at the same time, successfully?Is burst damage the only real pragmatic way to go here, DoT classes being a deal breaker in this scenario?Cheers,Glowingwind

Arielle Nightshade
11-21-2007, 03:07 PM
<p>I don't think a Ranger's Dot does a ton of damage (I might be wrong) off the bat.  The hard part about rooting a mob for one is their ranged attacks - which do.  My experience, though, is that if you can root the mob long enough for the ranger to get off a couple of those attacks, you don't have to worry about it..it's dead before it gets to you.   They just need the mob at range for a few minutes and you can tear through stuff pretty fast.</p><p>Having only played a Ranger to about 30 - when I ran screaming...I can't tell you which attacks in particular these are.   Anybody that plays with a class that can root (2 boxed or not) should help as much as they can by not dotting early on, though IMO.</p>

Maledan
11-25-2007, 02:31 PM
If you put 10 AP into the root enhancements, you shouldn't have to worry much about breaking roots. When I'm soloing with my Warden, I use all of my damage spells, including my DoT, HOs, Infusion and procs from Grizfazzle's. That's not exactly burst damage, and still my root usually sticks pretty well. On those occasions where the root breaks, the mob is snared afterwards, which gives me more than enough time to re-root (1s casting time with achievements). Don't forget about your single-target snare spell which can also help in those situations.I've never played a Ranger, so I cannot tell you much about duoing with one. A Warden/Wizard duo is godly, however, since the two classes complement each other very well. The Warden provides good CC and healing/rez, while the Wizard provides the damage capabilities a solo Warden lacks.

Elephanton
12-11-2007, 01:51 PM
<cite>Maledan wrote:</cite><blockquote>If you put 10 AP into the root enhancements, you shouldn't have to worry much about breaking roots. </blockquote><p>this is not truehow exactly do those 10 AP affect % chance for root to break on damage??</p><p>none of these AP improves that</p>

TheSpin
12-11-2007, 02:12 PM
It's not really about DoTs for the ranger, it's just that they have a lot more attacks going up that add in to their dps while a wizard just casts a few spells.  A ranger might have 10 different sources of damages in the same time with equal damage dealt from a wizard casting 2 nukes.  That's just numbers out of my head but you see the point.

RoXx
12-11-2007, 03:28 PM
<p>Ehm.. I have both a ranger and a warden.</p><p>As a ranger I have 1 dot from my class and 1 dot from aa's that I have chosen to take.</p><p>For the rangers to be good on rooted/snared mob he should not be using quick attacks and many CA's. He should rather focus on his autoattack from bow. If that bow delievers slow blows every 3-4 sec with high hits (mine crits for 3-10 k per autoattack), it should all be cake.</p><p>I have been duoing with wardens, furies and wizards and it simply rules.. They root and I kill. /repeat</p><p>Can kill heroics mob many levels above you with a strat like that..</p>

Skivley101
12-12-2007, 07:52 AM
<p>a ranger and a warden, who would have thought ...</p><p>With a warden who has sufficent rooting capabilities, any range class is gona be fine</p><p>Like others have said .... its not about how big the burst is, but how often hostile action is taken on the target, Each one rolls the dice with a 5% chance to brk </p><p>but there is a recurring chance to brk through out the duration, that skill and rank plays a part of , Hostile action just adds one more roll to the dice or 50 rolls depending on how fast the actions are taken.</p>