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View Full Version : Lamenting the Loss of Prexxus and Kedge?


Clerforge Forkbeard
11-21-2007, 04:22 AM
Is anyone besides me lamenting the lack of lore or any in-game content relating to Prexus (a God of influence and member of the first pact with Brell) and his race the Kedge?Kedge Keep, though not a highly-trafficked zone in EQ1 was still one of my favorites because it was completely underwater which allowed for a different kind of dungeon exploration and experience.  Kedge Keep to my understanding has been destroyed along with just about all of Dagnor's Cauldron.  From the Pantheon thread, I have come to understand that a member of the Kedge race killed off the rest of his race (see below).  Any further developments on this?<span class="postbody"><b>Prexus:</b> the Ocean Lord. Prexus was one of the first gods to come to Norrath after the Veeshan deposited her brood. He, along with Tunare, Rallos Zek, and Brell Serilis, came to this planet, and deposited their creations on this planet. Prexus' creation was the Kedge. The Kedge were an aquatic race, vast in knowledge, and powerful in the arcane sciences. Their temples and cities dotted the ocean floors. They were eventually wiped out by one of their own, unwittingly killing them all, save himself. No other race was positively created by Prexus. Nonetheless he gained followers.Also I think I read somewhere that the Kedge were transformed by one of the evil Gods into a completely new warped race a la Arasai.  Any more info on this?Lovers of Prexus and the underwater world unite! Lets make him a vital part of the EQ world!</span>

Rainmare
11-21-2007, 04:39 AM
the new fish race of Kunark are Prexus worshipers, or were, according to thier lore and legend book. I think thier called like Yan-ti or something similar.the one Kedge that killed all the others with Phingal Autotrops (sp) I forget with whom he made a deal, but he wanted immortality. so he got it, by the entire rest fo the kedge race being killed and all their life energy being siphoned into him, if I remember correctly.

Clerforge Forkbeard
11-21-2007, 05:31 AM
Yes, Phinegal Autropos or whatever his name was killed MOST of the Kedge off through his necromantic dealings, but with the Buried Sea expansion for EQ1, a few Kedge survived in Katta Castrum.  Does this apply to EQ2 or was it after the cut off date?  If so, anyone have more info on that?

Nocturnal Aby
11-21-2007, 05:47 AM
<p>Taken from EQ Atlas: The Maps of Myrist:</p><p><i><b>Phinigel Autropos</b></i></p><p><i>The members of the Autropos family of Kedge Keep have been sorcerers and scientists, scholars and artisans.  After watching many of his family reach the potential of their powers and suddenly cease to advance, Phinigel Autropos set out on a ques to surpass the skills and glory of his ancestors.  IN search of ancient lore, his journeys took him to the edge of Norrath's seas.  To assist him, he composed a spell that would allow him to leave the ocean for short periods of time.</i></p><p><i>After several decades of research, Phinigel traveled to the great temple of Prexus at the center of his people's ancient city in order to have its magic amplify his own.  There, he began to cast a spell of his own devise - one that would display his glory and magnificence to the whole of his people in the presence of their divine creator.</i></p><p><i>As his spell progressed, Phinigel felt the power surge through him in a near unbearable maelstrom of arcane power and mental clarity.  But his powers were too undisciplined.  A glowing sphere now tied Phinigel to the temple.  THe sphere grew larger, and then in a flash of light, the entier city of the Kedge was engulfed in a deadly net woven of Phinigel's untamed arcane power and the force of Prexus himself.  Some historians claim that the magic eminating from Phinigel's essence combined with the divine presence of Prexus was too much for the souls of the Kedge to bear, and they were torn from their bodies - ripped into the astral realm of the Ocean Lord.  Fortunately, simple fish and other oceanic life weren't adversely affected.</i></p><p><i>Thousands of Kedge floated dead in the water as Phinigel finishes his spell.  When he realized that he had killed every living Kedge soul, he retreated deep into the keep.  The haunting image of what befell his people due to his reckless thirst for power and glory his constant torment.  Over the years, his pain has turned outward, causing him to treat all being with venemous hatred.</i></p><p><img src="http://common.allakhazam.com/images/i/d/id1852.png" alt="Screenshot" width="564" height="449" border="0" /></p><p>Also, I've heard that some people feel the Luggalds of Broken Skull Rock are Innoruuk's twistings of the Kedge.  To my knowledge, this is pure speculation.</p><p><img src="http://common.allakhazam.com/images/i/d/id11677.png" alt="Screenshot" width="252" height="520" border="0" /></p><p> <img src="http://common.allakhazam.com/images/i/d/id11212.png" alt="Screenshot" width="429" height="777" border="0" /></p><p>Hmm, is that a kedge skull on its (her?) head?</p>

Nocturnal Aby
11-21-2007, 05:57 AM
Just thought I'd add, if the do decide to add Prexus, he would probably be added during the Odus expansion, as Erudites of Erudin were the only race able to worship him, outside bards.  It was in Erudin that you saw the fabled Knights of Prexus.

Kamimura
11-21-2007, 06:05 AM
My Erudite paladin is patiently waiting for Prexus to return.  I hope  that if/when we see Odus, we also get some more lore on Prexus, his creations, and the Deepwater Knights.

Saroc_Luclin
11-21-2007, 09:44 AM
The Kedge in EQLive's TBS Expansion is after the EQII cutoff time, so they may or may not exist in EQII's timeline (still unknown, and won't ever be known likely until we can see the Buried Sea region and if Katta Castrum's dome finally collapsed, or if it resurfaced or what). I agree though that Prexus probably won't return until Odus does one way or another. (PS: If you want Star Gate references, you can't get more blatant than Katta Castrum and it's story line in EQLive. The city itself looks like SG:Atlantis, you can get around it using portals, it was sunk ages and ages ago, etc.... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> )

Cusashorn
11-21-2007, 10:26 AM
<p>Why are you lamenting the "loss" of Prexus? Nothing happened to him. It's not like he died or anything. He just hasn't returned yet, and in my opinion isn't going to until they've used up almost every other god in the Pantheon. Prexus was the bare bottom of the barrel as far as gods of importance to Norrath goes.</p><p>The new fish race is called teh Yha'Lei, but from what I've heard, they've abandoned him, but still acknowledge him as thier creator.</p><p>The Luggalds have nothing to do with Prexus. They're entirely Innoruuk's own design.</p><p>As for Kedge Keep: When EoF was being developed, the developers, if I remember right, only had enough space left on the expansion to include one more dungeon. It was a toss up between Unrest and Kedge Keep, but it really wasn't even an issue of which to choose since Unrest was more popular and easier to design, whereas Kedge Keep would force the designers to deal with Z axis combat issues.</p>

Cakassis
11-21-2007, 05:17 PM
<p>Doesn't the Sunken City in FP have some lore related to Prexus?</p>

Vollux
11-21-2007, 08:00 PM
<p>Yes it does, Sunken City was formerly known as Plank's Edge.  </p><p>It was flooded by a half elven extremist named Elwyn Aquel to gain favor with Prexus. </p><p>From a dialog with Inquistor Thorson on the Sunken City dock.</p><p><i>"When the Rending began and the Seas became impassable Freeport's habor fell on hard times.  Shipping and Trade ground to a halt and the fishing industry collapsed.  East Freeport became a ghost town, known more for its crime then for its commerce. In this climate of fear and uncertainty, a half elven extremist named Elwyn Aquel gained a following. He preached that Prexus was angry with Freeport, and only through the hard work and sacrifice of his followers would the seas calm and prosperity return.  Aquel's followers, called the Circle of Darkfathom, quickly rose in prominence among the disgruntled citizens of Plank's Edge.  Aquel promised brighter days to these desperate people on the brink of losing everything they had. </i></p><p><i>Little did the people of Plank's Edge know that they had fallen victim to a madman's scheme.   The sacrifice Aquel spoke of was a literal one:  he intended to sink Freeport to the bottom of the ocean in a twisted scheme to gain favor with Prexus.  He believed that the flood waters would wash away the city and grant him immortality in the process.</i></p><p><i>It was only as Aquel began his ritual of sacrifice that some of his followers saw through his deception.  As the ground beneath Plank's Edge began to sink and the flood waters came pouring in. some of the Darkfathom members interrupted Aquel's incantation and broke the spell.  Though Freeport was saved, it was too late for the people of Plank's Edge who drowned beneath the unholy tide.  Aquel's body was never recovered.</i></p><p><i>Thankfully the high walls around the outside of the district held strong, so damage to neighboring parts of Freeport was minimal.  Gradually the waters receded but never fully went away, leaving the area all but unlivable.  Abandoned by the city's residents, Plank's Edge is now called the Sunken City, a dagerous place haunted by the souls of those who met there doom within."</i></p>

Jindrack
11-21-2007, 09:54 PM
<cite>Cusashorn wrote:</cite><blockquote>As for Kedge Keep: When EoF was being developed, the developers, if I remember right, only had enough space left on the expansion to include one more dungeon. It was a toss up between Unrest and Kedge Keep, but it really wasn't even an issue of which to choose since Unrest was more popular and easier to design, whereas Kedge Keep would force the designers to deal with Z axis combat issues.</blockquote>This is not the case.  There was never a choice between Unrest or Kedge Keep.  Unrest was always planned to be in the expansion. 

Cusashorn
11-21-2007, 10:26 PM
<cite>Jindrack wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>As for Kedge Keep: When EoF was being developed, the developers, if I remember right, only had enough space left on the expansion to include one more dungeon. It was a toss up between Unrest and Kedge Keep, but it really wasn't even an issue of which to choose since Unrest was more popular and easier to design, whereas Kedge Keep would force the designers to deal with Z axis combat issues.</blockquote>This is not the case.  There was never a choice between Unrest or Kedge Keep.  Unrest was always planned to be in the expansion.  </blockquote>Now hold on here. One of you other red names said you had to make a toss up between the two zones.

Eriol
11-21-2007, 10:41 PM
<cite>Cusashorn wrote:</cite><blockquote><cite></cite>Now hold on here. One of you other red names said you had to make a toss up between the two zones.</blockquote>Find it cusa.  Or possibly in a log of somebody from Fan Faire (Atlanta) as this rings a bell with me too.

Cusashorn
11-21-2007, 11:44 PM
Ehh. I'm not gonna fight the Dev. This board's search engine sucks too bad to find anything anyway. I tried.