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Tuubad
11-19-2007, 11:31 PM
<p>Hello all,</p><p>Started my SK about 4 weeks ago and I have a couple of questions.  He is level 43 now and attained Reaver.  I put 4, 4, 8 in int.  Gear is mostly treasured stuff I have looted .  I haven't spent plat on adept 3 spells as I have been leveling so fast I figured I wouldn't get to use it that long. My question is: I read alot on the forum about auto attack dps.  I realize this is a noob question but i am not sure I know what your talking about.  I have my auto attack on.  Are you referring to my toon fighting with his weapons while casting spells?</p><p>Also,  now that I have Reaver, should I be spamming spells to get the 2% heal constantly, or should I cast slower so my auto attack can hit the mob??  As it stands right now I can kill lev 46 mobs with no problem.  I am doing mobs in SS around the beach. </p><p>thanks for your input.</p><p> Tuu.</p>

nodaisho
11-20-2007, 05:22 AM
I think you are supposed to time the spells so that you get as many auto-attacks as possible, since even without a proc on your weapon, soloing you will have two lifetaps that are procced by auto-attack. I am sure there is a better way to do this, but I just mainly look for an orange non-outlined number to pop up over the mob's head, or a sign that it didn't do damage, and then I use spells/CAs until my auto-attack will be up again. Usually this is just one or two short spells.Anyone know a better way to tell when your auto-attack has gone off? Seeing your character use the weapon helps, but in raids you can't always see that.

Hamervelder
11-20-2007, 08:37 AM
<cite>Tuubad wrote:</cite><blockquote><p>Hello all,</p><p>Started my SK about 4 weeks ago and I have a couple of questions.  He is level 43 now and attained Reaver.  I put 4, 4, 8 in int.  Gear is mostly treasured stuff I have looted .  I haven't spent plat on adept 3 spells as I have been leveling so fast I figured I wouldn't get to use it that long. My question is: I read alot on the forum about auto attack dps.  I realize this is a noob question but i am not sure I know what your talking about.  I have my auto attack on.  Are you referring to my toon fighting with his weapons while casting spells?</p><p>Also,  now that I have Reaver, should I be spamming spells to get the 2% heal constantly, or should I cast slower so my auto attack can hit the mob??  As it stands right now I can kill lev 46 mobs with no problem.  I am doing mobs in SS around the beach. </p><p>thanks for your input.</p><p> Tuu.</p></blockquote>There are folks (of which, I am not one, and I'll get to that later) who believe that you need a weapon with a very long delay, and time your attacks to coincide with your auto-attack delay.  For example, someone may get a weapon with a six-second delay, cast for six seconds, wait for auto-attack, etc.  In theory, having a weapon with a long delay yields higher damage per hit, and more chances for critical hits.  In practicality, however, what happens if you miss once on a six-second delay?  You just did no auto-attack damage for at least twelve seconds.  It doesn't take a mathematician to figure out that the more times you swing, the more likely you are to hit.  The problem is, the high-delay idea only works in a perfect situation.  Network latency, human reaction time, and poor system performance (whether server- or client-side) are not taken into account.  In a perfect world, we'd all get our nice little 4-second delay sword, get two spells off (most SK spells are on two-second timers), auto-attack would go off, we'd rinse and repeat.   However, we don't play on a perfect internet.  If you're playing on an older machine that performs relatively poorly, or if you play on a server that's bogged down and performing horribly (like Antonia Bayle), each spell may take closer to thee or even four seconds to cast, given your delay (human reaction time is 1.5 seconds or so), the time it takes for the server to respond to your input, and then the cast of the spell.  And we haven't even addressed how poor framerate or stuttering can affect timing.  Lately on Antonia Bayle, for instance, I've had to put up with about a 2.5 second delay between when I click hotkeys, and the spell actually going off.  Add to that the horrible stuttering and poor framerate.  If I were trying to time my spells between auto-attack, I'd be out of luck.  Sometimes the entire casting process, from hotkey-click, to spell completion, is closer to five seconds.  Needless to say, trying to time attacks in that kind of situation is futile.Therefore, I feel that the most practical way to play, is just to pause for a fraction of a second between spells.  After I cast any spell or use any combat art, I wait until the hotkeys light up again before clicking another one.  Doing this allows any spells casting to complete, and takes advantage of a person's natural reaction time.  From the time the average person sees that a hotkey is lit up, to the time he or she clicks the button, 1 to 1.5 seconds (at least) have passed.  The human brain needs at least this long to detect information and react.  This is basic human physiology, and is often overlooked when people take delay into consideration.  If you are not accounting for the human factor, then you are missing part of the information that you must have if you're truly interested in "maximizing" your performance.  Also, you must understand that having a spell queued will <i>not</i> prohibit auto-attack from going off.  There are those who would like to say otherwise, but you can easily test this by casting one of your long-recast spells, then immediately queueing it up again.  Auto-attack will continue to faithfully go off the whole time.  The only thing that interrupts auto-attack is the actual casting of a spell, but as soon as you are done casting, auto-attack immediately goes off.  Lastly, if you're having fun with what you're doing, and if you're finding that you can accomplish what you want to, then I don't see a need to worry about in-depth game mechanics, although it is admittedly fun to figure out new ways to do things.  Whatever you're doing, it sounds as if you're doing it well.  That's what matters. 

nodaisho
11-20-2007, 08:59 AM
1.5 seconds for human reaction time? Lets hope you never have to participate in a car chase <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Yes, it does go off after the spell is completed, but from my understanding, it counts from when the attack goes off, not just when it should go off, so if you time it right, you can get more autoattacks than otherwise.

rabid.pooh
11-20-2007, 04:06 PM
<p>1.5 second delay time?  We're not driving down a sunny street looking at bikini clad women when some kid chasing a ball jumps infront of the car, your watching a count down and can time to that :p.  Think of it as music and your just keeping beat.</p><p>Really just put more thought into your button mashing, look at your /weaponstats see how often your taking a swing with whatever weapon your using.  Lets say your weapon has a two second delay, if you cast drain vitae that takes 1 second to cast and has a .5 second recovery time after you see your spell icons light up, hit your next spell that wait time should be around .5 seconds and a long enough pause for your autoattack to occur.   Now if you had qued up another spell like Wrath, you would have missed that autoattack at 2 seconds, and would have to wait until the 4 second mark to get it in.</p><p>Go out and experiment with this concept after awhile of hitting stuff you'll find your pacing.  This is really a fundimetal concept of SK DPS/Tanking.  Missing out on these swings will cost you health (from no proc going off), DPS, and hate if your tanking (remember 1 pnt of damage = 1 hate).</p><p>I would take a 3 second delay legendary weapon over a 1.6 delay fabled weapon any day, after haste that fabled would be swinging so fast you would miss out on too many swings as our casting times are just to long.  If your usually grouped up where your buffed haste is over 80% try and find a weapon that is at least 3 seconds or greater.  If your haste is usually sitting at around 50% or less, go for a 2.5 second weapon.  The straight out otpimal weapons are the ones with the longest delays for SKs.</p><p>If I was in a zone that has a 2.5 second lag delay between casts, I would go to a new zone.  If it was my server server, I would move to a new server.  Not because of my fighting style or anything, just because that would be really really anoying.</p>

Tuubad
11-20-2007, 07:17 PM
Thanks a ton for the input. To update my progress, I am now lev 45 and I think I am figuring this out a little. For solo I pick up a legendary 2hd great sword with fairly good stats and a 2.5 delay. Looking at my toon from 3rd person I can see he is getting alot of swings in and also making good contact ). I am waiting for hotbar to light up before I make another cast and that seems to be working good. Looks like I will ad3 my "hunger" buff to get max. lifetaps from auto-attack. when I hit lev 44 I mastered my "heal" (can't remember the names for these lol). Any suggestion on others I should ad3 soon. or wait untill my leveling slows down when things get tougher. Thanks again, you guys are great.

Dead Knight
11-20-2007, 07:27 PM
Weapon delay and timing CA's doesn't matter until you begin raiding, since on Heroic mobs they will die before you run out of CA's/spells to cast.

Hamervelder
11-20-2007, 07:45 PM
<cite>nodaisho wrote:</cite><blockquote>1.5 seconds for human reaction time? Lets hope you never have to participate in a car chase <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" />Yes, it does go off after the spell is completed, but from my understanding, it counts from when the attack goes off, not just when it should go off, so if you time it right, you can get more autoattacks than otherwise.</blockquote>Heh.  I have 800 hours of law enforcement training, including 80 hours of in-car pursuit training.  I can tell you, for a fact, that from the time you see anything, be it another vehicle, or something on your computer screen, it takes you at least 1 second to react to what you see.  Let's hope that <i>you</i> never have to participate in a car chase if you don't know about reaction times.  <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />  j/k.@ rabid.pooh:  Trust me, myself and many of my guild members have considered moving to another server, if free xfers off of AB become available.  The server is that unstable.

Diern
11-21-2007, 12:06 AM
<p>Sorry, no offense but that is a pretty silly comparision. This is a game, EQ2 combat isnt exactly unpredictable you know when you are going to click those attacks because you are waiting for it. It doesnt take 1.5 seconds when you are waiting for a skill to become active to use already.</p><p>I find the other end of the argument a little silly as well. Sure it comes into play a bit and you should give your auto attack a chance but its not that difficult really.</p>

nodaisho
11-21-2007, 01:36 AM
Bah, figures I say that to the one person that actually has training for it. I think you likely have the numbers off though. For example, you know the 21 foot rule, right? I can move almost that far, if not that far, in 1.5 seconds, which would mean that the rule doesn't work.

Hamervelder
11-21-2007, 08:29 AM
<cite>nodaisho wrote:</cite><blockquote>Bah, figures I say that to the one person that actually has training for it. I think you likely have the numbers off though. For example, you know the 21 foot rule, right? I can move almost that far, if not that far, in 1.5 seconds, which would mean that the rule doesn't work.</blockquote>Yes, I know the 21-foot rule, but you're using it out of context.  The 21-foot rule (and anyone can try this, if you're so inclined) says that <i>generally speaking</i>, someone who is standing 21 feet or closer can get to you before you can draw your weapon and fire an accurate shot at them.  However, if you're the one engaging and moving, reaction time means nothing.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  It's the person being moved upon whose reaction time is important.  However, that's obviously not the context in which I was using reaction time.  Let me set forth an example, if I may.  You're grouped in MMC, or some other moderately difficult zone.  You're tanking hard, clicking buttons hard and fast.  Taunt, debuff, DoT, etc. Like the rest of us, you probably have multiple hotbars, maybe organized by your usual casting order, or by attack type.  You're having to monitor many things while you tank.  The mob's position and health, your position and health, the health of your groupmates (a great indicator that the ranger got agro -- his health is suddenly orange), looking for any encroaching mobs, etc.  You aren't sitting there focusing solely on your hotbars.  You're watching several things at once.  You aren't counting the seconds until your taunts come up again; you have too many other things to be doing.  But as you're doing what you do, you notice near the bottom of your vision (if your hotbars are there) the quick glimmer indicating that your group taunt is up again.  I guarantee you that unless you were waiting, with mouse ready to click that icon, it will take you <b>at least</b> one second to click that button, if not more.  It has little to do with how fast you can move your mouse.  It's how fast your eyes see something, and how fast your brain basically says "Visual input.  What do I do?  Click the button."  Whether you're pressing buttons on a mouse, applying a brake pedal, squeezing a trigger, or whatever, the fact remains that it does take time, albeit very little, for you to see information, process that information, and react.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> 

Beldin_
11-21-2007, 10:08 AM
<cite>Dead Knight wrote:</cite><blockquote>Weapon delay and timing CA's doesn't matter until you begin raiding, since on Heroic mobs they will die before you run out of CA's/spells to cast.</blockquote><p>Yeah thats it again. The last days i was twoboxing with my warden, so naturally i don't spam soo much spells on the SK since i always do something on the second keyboard inbetween.  </p><p>After 2 long evenings i looked into ACT .. Autoattack was 11% with Vilucidaes Sword of Shielding, the average hit was something like 475.</p><p>My total DPS was crappy 650 .. i was even outdamaged by a dirge and warden with whom i grouped yesterday, that never happens if i have time enough to spam all my spells. Ok .. if i added the DPS of my SK and my warden together i was better, but thats not the point <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

nodaisho
11-21-2007, 01:39 PM
Wait. You use your mouse to use abilities? Well there's yer problem. It is going to take longer to move the mouse to the spot than it will to use the keyboard. I currently only have 3 hotbars with abilities that I will need to use often. I keep evac on one that I have to mouse-click, along with hearts, shards, feathers, and what have you, just the frequent combat ones are on the primary, secondary, and tertiary. The visual input process is the same as with the 21 foot rule. With this, it is notice the autoattack go off, use the next ability, keep an eye on the health and notice any movement outside of where there should be, with someone suddenly running at you, it is notice someone breaking out in a sprint towards you, likely drawing some kind of weapon as he goes, both of them are triggered by a preset visual cue.Maybe the fact that I don't tank anything larger than a group has to do with my ability to make a reaction in less than 1.5 seconds in-game, but it shouldn't in general.

rabid.pooh
11-21-2007, 04:03 PM
<cite>Shalla@Valor wrote:</cite><blockquote><cite>Dead Knight wrote:</cite><blockquote>Weapon delay and timing CA's doesn't matter until you begin raiding, since on Heroic mobs they will die before you run out of CA's/spells to cast.</blockquote><p>Yeah thats it again. The last days i was twoboxing with my warden, so naturally i don't spam soo much spells on the SK since i always do something on the second keyboard inbetween.  </p><p>After 2 long evenings i looked into ACT .. Autoattack was 11% with Vilucidaes Sword of Shielding, the average hit was something like 475.</p><p>My total DPS was crappy 650 .. i was even outdamaged by a dirge and warden with whom i grouped yesterday, that never happens if i have time enough to spam all my spells. Ok .. if i added the DPS of my SK and my warden together i was better, but thats not the point <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>That 11% number is so incediably low, more so for a person just sitting there with autoattack on while they play their other toon that you have to be doing something wrong or you have insane mele procs on you.  Through 70% of EoF I had that sword your using and never have come close to anything that low.  Either you didn't have it equiped and had some t5 weapon going, or you have your back to the mobs, there out of range or something.  Or your fighting orange mobs in deffensive, that could do it.</p><p>I think If I spammed every spell back to back with out waiting for my autoattack I could not get as low as 11% autoattack damage.</p>

rabid.pooh
11-21-2007, 04:14 PM
<cite>Dead Knight wrote:</cite><blockquote>Weapon delay and timing CA's doesn't matter until you begin raiding, since on Heroic mobs they will die before you run out of CA's/spells to cast.</blockquote><p>Getting in that attack isn't about running out of stuff to cast it's about getting more damage in, not everyone is running around full fabled gear in full fabled groups pulling entire rooms of mobs.  Some are actually soloing those heroic encounters, duoing them, or simply in a low DPS group, and the encounters are lasting longer then 30 secs.</p><p>Also if you decide to put your extra AA's in the AGI 4/4/8 timing for that attack makes a heck of a lot of sense when your pulling those rooms.</p>

CHIMPNOODLE.
11-21-2007, 04:33 PM
<p>Straight up auto-attack usually makes up about 13% of my dammage for most instance encounters. In a tougher zone, with a low DPS group, it tends to edge up into the 15-18% range.</p><p>Raiding usually sees my auto-attack account for closer to 26-33% depending on my group though. I tend to focus on mana a bit more, and delay and/or alter certain spell sequences etc.</p>

MaCloud1032
11-21-2007, 06:07 PM
<p>My auto attack is any where from 11-15% of my total dmg.  I Q up almost all of my spells and never watch for my auto attack.  We are mages in plate our melee is horable it is the worst of all of the tank classes  We have 1 skill that reduces a mobs mitigation all of the others reduce resists or wisdom.Everyone thinks the 40% ae melee attack is great.  It is utter crap for a SK!  In KoS there is limited linked mobs even less in EoF and next to none in RoK.For the KoS AA line if it does not directly afffect our <i>casting</i> there is not much of a point in going for it.  Unless you are going for the end of the sta line.</p><p>For me melee is redundent my fighting style is cast till i got nothing left to cast.  AA spec will be Full str and wis and spell crits.  For a plate caster cant get much better.</p>

rabid.pooh
11-21-2007, 07:55 PM
<p>Not to be sounding flippint or anything, but what are you two parsing?  What are you spec'd?  Currently I'm STR 4/4/6/8/2 STA 4/4/8 and INT 4/4/8, once I get some more aa's I'll be heading down the agi line for 4/4/8 and switching sta to 4/4/5(or 6). </p><p>*edit* I've grouped with other high end SKs on the server and there parses look pretty much like mine, at that point I've assumed all other SKs, use the same techniques.  One of the SKs who has the Axe of war had a higher slash % at 30% - 35% which is what I expect with the pause technique.</p>

Beldin_
11-21-2007, 11:22 PM
<cite>Toesmash@Oasis wrote:</cite><blockquote><cite>Shalla@Valor wrote:</cite><blockquote><cite>Dead Knight wrote:</cite><blockquote>Weapon delay and timing CA's doesn't matter until you begin raiding, since on Heroic mobs they will die before you run out of CA's/spells to cast.</blockquote><p>Yeah thats it again. The last days i was twoboxing with my warden, so naturally i don't spam soo much spells on the SK since i always do something on the second keyboard inbetween.  </p><p>After 2 long evenings i looked into ACT .. Autoattack was 11% with Vilucidaes Sword of Shielding, the average hit was something like 475.</p><p>My total DPS was crappy 650 .. i was even outdamaged by a dirge and warden with whom i grouped yesterday, that never happens if i have time enough to spam all my spells. Ok .. if i added the DPS of my SK and my warden together i was better, but thats not the point <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote><p>That 11% number is so incediably low, more so for a person just sitting there with autoattack on while they play their other toon that you have to be doing something wrong or you have insane mele procs on you.  Through 70% of EoF I had that sword your using and never have come close to anything that low.  Either you didn't have it equiped and had some t5 weapon going, or you have your back to the mobs, there out of range or something.  Or your fighting orange mobs in deffensive, that could do it.</p><p>I think If I spammed every spell back to back with out waiting for my autoattack I could not get as low as 11% autoattack damage.</p></blockquote><p>2 parses from today .. "Hiebwaffen" is autoattack. And i never haf much more, also in all group instances or whatever 11-13% was what i normally had. Funny thing i just notice .. no crits .. even since i now speced 8 points into melee-crit. Or is it a bug with the parser ?</p><p><img src="http://beldin.be.funpic.de/eq2/shalla-rok1.jpg" alt="" width="1045" height="1153" border="0" /></p>

MaCloud1032
11-22-2007, 01:35 AM
<p>I dont have any parses saved up but my last MMiS parse was 1100 zw comming in 7th zone wide.  That is running with freeport only classes.  Running in castle mistmore right now as i type this and parsing 1200-1500 on each mob set.</p><p><a href="http://eq2players.station.sony.com/characters/character_profile.vm?characterId=360698122" rel="nofollow" target="_blank">http://eq2players.station.sony.com/...terId=360698122</a>  this is my toon.  you can check all of the AAs and what not.  I specked for the hate line and iam going for my bleed pool right now.  when i get done my spec will be 4/8/8/0/2 str 4/6/8/8/2 wis 4/4/8 int and all 3 lines in EoF</p>

Dead Knight
11-22-2007, 04:59 AM
How much % of your auto attack is your parse depends on alot of things. How fast the mob dies, how much HP the mob has, your to hit chance, your group and your weapon. The higher your raid wide DPS is, or the lower the mob's HP is, the higher your personal DPS will be - and you will have a much lower melee % of your parse since instead of getting say, 15 auto attacks in, you only get 8 or so because the mob dies much faster. If you get a Dirge or Coercer tossed in your group, your auto attack will naturally be much higher, but we always perform better with a Troub or Illu.

Beldin_
11-22-2007, 08:29 AM
<p>Can anyone btw. check in ACT if they see critical autoattack hits ? I'm really interestet if that is bug for everyone or just for the german version. </p><p>I also wish i'd know what that means .. do i have no crits .. or leaves ACT them straight out, or are they handled as non-crits ?</p>

MaCloud1032
11-22-2007, 03:54 PM
<p>You have to look under your out going dps and check your slash or what ever your melee dps will be.  From the main page you can also check total crits for a zone.  I average over 7k crits hits for mmis.</p>

rabid.pooh
11-22-2007, 08:28 PM
<p>My ZW for MMIS always sucks, as I'm the OT for our guild and if I don't have the right healers in the group (eg, ones that know when the MT gets charmed I'm gonna have 4 epics on me) my face is in the floor a lot...  That and the chaparons are all burst DPS and die so quickly that you can easily parser trick that.  I'm more intrested in the heroic instance parses, as the pause technique you have to do while raiding just to save you mana.</p><p>So last night I ran around and killed solo mobs with the spam every button you have technique without caring about autoattack and found several things. On a no up arrow yellow encounter I could get 750 - 1250 DPS on the same mob, using my pause technique I would get 850 - 1k (some fights were a little higher).  However once I moved to ^ yellow mobs, I found my technique would hands down beat the spam all spells, with an average DPS of 900ish, 750ish if I spamed.</p><p>I did two heroic instances last night too, first the crypt of agony which you just can't do the spam technique the mobs have a dot they constantly cast on you that makes are your spells/cas cost double, we had no chanter and no one wants to wait around for the next fight.  Then we moved to Chariss: Tomb of eternal sleep I think it was, we only had 5 people.  I found with the spam technique I was loose agro a lot more to the swashie (he's 80th), we had no mana regen so I also found it way to anoying to be so low all the time.</p><p>My parses Slash will be my biggest usually 20%+, followed by grim strike/putrid coil then some anger etc...  It would be intresting to see Beldin's parse in english so I knew what spells i was looking at :p.  I'll try and post a screen shot.</p><p>Overall I found several things I didn't like about the spam technique, 1> It slowed down my pulls waiting for spells to come back up, 2>  Mana consumption is way higher, 3> You heal way less without the grimstrike proc going off as much, 4> longer fights your DPS goes down the toilet.  Maybe when me and my group are fabled in 80th level gear the fights in these zones will go a lot faster so spamming will make sense, but right now the fights are lasting (more so in Chariss) considerablly longer then in KOS/EOF zones.</p>

Beldin_
11-23-2007, 01:13 AM
<cite>Darksavanna@Venekor wrote:</cite><blockquote><p>You have to look under your out going dps and check your slash or what ever your melee dps will be.  From the main page you can also check total crits for a zone.  I average over 7k crits hits for mmis.</p></blockquote><p>I only see critical = false there. I'm really interested to see a picture of the all outgoing from somebody.</p><p>Btw.: due to lesser lag in Kunzar today my total DPS was a little better then in Fens the last days .. but autoattack now was even down to 10% .. lol</p>

rabid.pooh
11-23-2007, 06:46 AM
<p>Uhm, try the english version of act?</p><p> Here's a parse of Vaualts of Eternal flame tonight, group consisted of Conj, brig, warden, mystic, necro and me, I kinda messed my parse as I was playing with styles, but you can see my slash is still fairly high, I missed at a higher rate as the mobs are all yellow there I'm 77th level.</p><p><img src="http://img264.imageshack.us/img264/7780/toesvofzu5.jpg" alt="" width="1410" height="975" border="0" /></p>

Beldin_
11-23-2007, 08:39 AM
<cite>Toesmash@Oasis wrote:</cite><blockquote>Uhm, try the english version of act?</blockquote><p>The ACT Version is the same then everyone uses. The problem is that my EQ2 creates german logfiles. And i've searched through the logfile yesterday a little with an editor, and i really couldn't found any criticals there. So it looks as if the bug is in the german EQ2 Client.</p><p>The only question however now is if crits are only not shown as crits, or if the are totally missing <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Also interesting that your average melee hit is nearly twice as much as mine, so then its no wonder if it does 20% of your damage while its only 10% of mine.</p>

CHIMPNOODLE.
11-23-2007, 11:40 AM
<p>For KoS, I'm specc'd INT 448, STA 4 in melee Crits/full in Stats-Health boost, with the final. Starting down the STR line now with the new points (I'm ~113 AAs so far). For EoF, I'm full HAte and Decay, and a smattering of Reaver to full touch so far.</p><p>I tanked Charis: Maiden's Chamber and Chardok last night. Using the  Soulfire, my average auto-attack dammage was 15% for me. I did not spam CAs/Spells at all. I had to time everything just right and save all my stuns and knockdowns to chain them when dammage spiked.....as well as keep all my debuffs refreshed and my dammage shield up to help with aggro since we were dealing with a lot of resists and misses. We were all ~lvl 73-74, and the mobs were all 80^^^+ in the Maiden's Chamber. Chardok was about the same once we got deep, with the mobs being 78-79^^^s. Group was 74 SK tank (me), 74 Fury, 74 Necro, 74 Wiz, 73 Assassin, 73 Paladin.</p><p>KoS/EoF instances usually have me around 13% though. In my usual groups, it's pretty much like Ripzz mentioned, things die so quick that there are few melee swings going off. The opening salvos are all aggro lock oriented (Taunts/quick CAs), followed by a few big bangs...and the mob's dead. ZWs in places like MMIS as well, because of the X2s. Since the fights end so quick, I squeeze in all my fast cast DoTs early, followed by biggest spells/CAs to pump my parse (tricking the parse out, as Toes mentioned). I'm lucky to get off 3 Spells before the Mobs die so I make sure it's all my biggest. Zone wide for most raids has me around 28-33ish, though I do a fair amount of pausing....more for mana conservation/timing of defensive sequences than for DPS.</p>