View Full Version : A respectful request from your Conjurors.
littleman17
11-19-2007, 07:11 PM
<p>Now, I know I am not a conjie, but I do read the boards of just about ever class, and I could not help but read and post in one certain thread. Like they have for almost the entire game, conjies really got the shaft on their pet visuals, minus the tank pet. So, they made a thread that has garnered a lot of support from conjies and non conjies alike. So I am just going to summarize their complaints, and suggestions here where more than just conjies look.</p><p>Scout pet: This one has everyone baffled, as it is suppose to be an air based SCOUT, but the model is that of a ghostly MONK. Not only that, the model is really ugly and shows hardly any imagination.</p><p>Suggestions:1. Galebreaker valks... these are the most suggested ones, and would be perfect as a scout pet for the conjies. Just give em a second sword, and BAM, an awesome scout pet that would have them praising the devs.2. A dust dervish with weapons. Basically, just take the invisable model from the cloumist guys and wrap them in swirling winds.</p><p>Mage Pet: This one is just lame, they took the rock golem from eof (that should have replaced the gorg) and painted it in lava. This pet is unimaginative and far too large to have on raids.</p><p>Suggestions:1. Combine the previous one with the igneous adept. Have it be a fiery form in a good robe with the wizzy class hat. Not the most popular one, but better than the massive fire golem.2. Djinn. Just replace the wispy magic bottom with fire, and BAM, a great fire pet.3. A fiery Drake. This is BY FAR the most suggested one, and the one that would have the conjies singing your praises.</p>
Loose Screw
11-19-2007, 10:53 PM
<p>Speaking as a conjuror, I would say this topic entails our desires quite well. You can't quite imagine the reaction when we finally saw pictures of the new pets, which are our class defining spell, and saw what lame models the air and fire pet recieved. To paraphrase most people on the conjuror forum, "it looks like all the pet model creation budget was spent on necros." Here's another request for better air and fire models please. Personally, I'd go for the valkryie and fire drakes, if it were me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p> Edit: Proper Grammar makes me not look like a fool <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
<cite>Loose Screw wrote:</cite><blockquote>Speaking as a conjuror, I would say this topic entails our desires quite well. You can't quite imagine when the reaction when we finally saw pictures of the new pets, which are our class defining spell, and saw what lame models the air and fire pet recieved. To paraphrase most people on the conjuror forum, "it looks like all the pet model creation budget was spent on necros." Here's another request for better air and fire models please. Personally, I'd go for the valkryie and fire drakes, if it were me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>yep thats why i hate eq2 sometimes , is just frustrating....i would love to see a air panther/raptor/sabertooth as scout pet , is an animal but (check purple monkey , check beetle , check crawler, check T7 pet ect) and fire pet a flame drake , but dont copy and paste some lame model ._. dont make the same error another time!!! , resize some cool dragon add flames and boom ! cool fire pet....we are suposed to summon powerfull minions , no laughable minios , ppl start point and laughing at my pet >.> isnt funny , in my guild chat ppl make jokes about conjys..... /sigh
K3mik4l
11-20-2007, 02:34 AM
<cite>Loose Screw wrote:</cite><blockquote>Personally, I'd go for the valkryie and fire drakes, if it were me <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>Same!
Rainmare
11-20-2007, 03:42 AM
odd. I saw a conjy with the lava golem thing, and my first thought was 'that's an awesome TANK pet look' lordie if that's your fire pet? what's your tank pet look like?Haven't run into a necro yet with his pets out, so what did they get for scout/mage that makes the ones the conjy's have looks laughable by comparison?
Killerbee3000
11-20-2007, 04:39 AM
<p>scout pet? we have a scout pet? oh wait... that thing i never use....</p><p>mage pet? it looks like a tank pet....</p><p>tank pet... well, the issue there is not the looks, the issue is the aoe aggro... oops yes.. i said it...</p>
just fyi :1 line : tank pets 2 line scout pets3 line mage pets NECRO Conjuror<img src="http://img141.imageshack.us/img141/6767/conjlostzw5.jpg" alt="" border="0" />
Mordrynn
11-20-2007, 11:08 AM
<p>I couldn't agree with the original poster more!</p><p> Excellent post!</p>
Ferhrovi
11-20-2007, 11:30 AM
Oh wow, and I thought every previous Conjurer (besides the rumbler) pet was bad.That scout just takes the cake.
Beldin_
11-20-2007, 12:35 PM
<cite>Ferhrovi@Antonia Bayle wrote:</cite><blockquote>Oh wow, and I thought every previous Conjurer (besides the rumbler) pet was bad.That scout just takes the cake.</blockquote><p>OMG .. and i though the scoutpet couldn't be any worse then the old one <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I really liked the old scoutpets much more when they were just something like an invisible mob with some swords.</p><p>And i also thought the lava-golem was the tankpet.</p>
littleman17
11-20-2007, 04:10 PM
I am glad that I am getting support from all sort of people, but please, try to keep is respectful. What I mean is, try to keep the sarcasm to a minimal so that this post does not get ignored by the art team. Other than that, please feel free to make suggestions if you feel that you have something that would make a good replacement for the debacle that the conjies got.
<cite>littleman17 wrote:</cite><blockquote>I am glad that I am getting support from all sort of people, but please, try to keep is respectful. What I mean is, try to keep the sarcasm to a minimal so that this post does not get ignored by the art team. Other than that, please feel free to make suggestions if you feel that you have something that would make a good replacement for the debacle that the conjies got.</blockquote>its really hard >.< /sigh , today on broker ppl blame me because the size of my fire pet D:
leannel
11-20-2007, 10:22 PM
Dear Developers,The original poster of this thread summed it all perfectly, but please view the conj. petition thread in the conjuror class forums. I have to say I've been playing my conj. since 2004 and having put a lot of time, and money into playing this game. The T8 pets are the biggest dissapointment I've seen. It looks like absolutely no thought or effort was put into our class at all. Does the person who copied the EoF golem to create the fire golem even raid as a conjuror? Somehow I doubt it. If you can't come up with something creative then let us have the T7 graphic for T8, and just change the robe. It shoudn't be that hard to do.Thank you
bumping , since soe listen <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> gogo soe !!!
littleman17
11-21-2007, 08:25 PM
No bumping please, that is a sure fire way to get a thread ignored. The devs will get to this when they get to it. But, if you have any comments, please feel free to share them in a respectful way.
I have a conjuror alt that I play, and I do agree with what's said above about the pets. While the fire pet does look pretty cool, it's over sized and not suited for a mage type pet. I like the drake suggestion.Another idea: if size is a problem, perhaps a spell for summoners that allows them to shrink their pet?
Milamber_le_mage
11-22-2007, 10:36 AM
<p>IMO, tank pet looks good but could be shrinked (conju should have that spell for pets)</p><p>scout pet : It'a a sensei = a monk ! a monk isn't a scout , it's a fighter ! and please stop that look (white ghost).</p><p>mage : why a rock ??? can 't you choose a human being on fire ? or a mob ? </p><p> Pyro : same look as before !!! </p>
Deablo
11-23-2007, 04:38 AM
Why not just make a model from scratch?Same thing with Necro pets...new models from scratch. Exclusive models.
Noveo
11-24-2007, 07:44 AM
<p>I did endorse the original petition, and I'm endorsing this one as well, as much as I'll keep doing this until we, at least, get some official response, one way or another.</p><p>There's a lot of feedback about this issue, and absolutely no answer to be seen. Either the designer responsible is defending his work in front of his peers with teeth and claws, or he's impervious to the rest of the world's views on the matter. At least a "We're considering a change" or a "Nothing is going to change until further notice" from a red name would be a something, but so far we're met with utter indifference.</p><p> That sort of makes me wonder what this specific forum is about.</p>
DragonMaster2385
11-24-2007, 05:32 PM
I actually like the tank pet, and I wouldn't have a problem with the fire pet if it was a lot smaller. But the scout pet needs to be scrapped and redone.
nighthunter
11-26-2007, 08:03 AM
<p>I also agree with the OP. I just hit 73 the other day with my Conj, got the Adept III version of the "air" pet and was baffled.</p><p>1. Its a Monk not a scout.</p><p>2. There is no attack graphics, just stands there in an attack stance.</p><p>3. The thing fades in and out, flashes and other odd things. A guild mate said they thought it would give them a seizure. </p><p>Anyway, please look into changing this to something else. I read the beta boards and it saddens me that we get these pets and the Necro pets where changed multiple times during beta (well the Drachnid pet at least). Please, please consider changing these pets.</p>
Vortexelemental
11-26-2007, 06:12 PM
I agree as well, perhaps making the monk lose the ghost affect and just have clothes blowing in the wind? that would be cool, and for the mage pet, why not a fire djinn? (still think a quest attached to where we need to go capture a djinn ourselves from Ro would be cool)does anyone know if the hydromancer got an upgraded look or not for 80?
Spyrit
11-26-2007, 06:55 PM
<p>I also play a Congy alt and agree with the OP.</p><p>Tanks pet is ok.</p><p>Scout and Mage are just wrong. Mage pet looks like a tank pet and is way too big for Raids. As for the Scout pet, apart from the fact that it is a really bad washed out ghost model, IT"S A MONK not a scout!!!!</p><p>SOE, please, please, please reconsider these models. I understand that designing new models from scratch would take a long time but you guys did a great job on the Necro pets. Why don't you throw up a few examples of existing models you could use and get a discussion going (in the Congy Forums).</p><p>As it stands right now, I would prefer that you threw some new colours on our T7 pets and let us keep them.</p>
InsertNeko
11-27-2007, 01:51 AM
I personally believe that the scout pet is broken, graphically and mechanically. When it attacks it has very little to no animation as opposed to out T7 ninja looking scout who went nuts when it attacked. The T8 pet also is invisible. It's only (barely) visible when turned at an angle. I'm constantly looking sight of it right in front of me in ALL graphic modes (from x-quality to x-performance). The mage pet is way too loud, and way too large. When I raid, i turn down the gfx so i can play smother, and in lower settings the pet doesn't animate. Our t7 pet would animate in all settings, unlike the TANK LOOKING t8 mage pet. Oh, and T8 M1 and T8 App2 are pretty much the same looking ... that's depressing. Is there any reason why necros received more time, effort, and care on their pets than we did? As a conj, my pets define my class. i mean, you never give us equipment to help out pets, so at least give us a break on the actual pets themselves. Or at least have a dev post about the topic. The other thread in the conj forum is almost 9 pages long, and no response. Are we to not receive one (as usual)?
Wildmage
11-27-2007, 04:59 AM
<cite>Hisenflaye@Crushbone wrote:</cite><blockquote>I personally believe that the scout pet is broken, graphically and mechanically. When it attacks it has very little to no animation as opposed to out T7 ninja looking scout who went nuts when it attacked. The T8 pet also is invisible. It's only (barely) visible when turned at an angle. I'm constantly looking sight of it right in front of me in ALL graphic modes (from x-quality to x-performance). The mage pet is way too loud, and way too large. When I raid, i turn down the gfx so i can play smother, and in lower settings the pet doesn't animate. Our t7 pet would animate in all settings, unlike the TANK LOOKING t8 mage pet. Oh, and T8 M1 and T8 App2 are pretty much the same looking ... that's depressing. Is there any reason why necros received more time, effort, and care on their pets than we did? As a conj, my pets define my class. i mean, you never give us equipment to help out pets, so at least give us a break on the actual pets themselves. Or at least have a dev post about the topic. The other thread in the conj forum is almost 9 pages long, and no response. Are we to not receive one (as usual)? </blockquote>tier 6 ninja pet as tiers start at X1 not X0. and as far as why no dev have responded...its a petition thread, and petition threads are against forum rules, Im frankly surprised it hasn't been locked.
Guiddian
11-27-2007, 05:18 AM
<p>while i agree with OP, as a conjuror i feel there are more important issues than how the pets looks... pathing, line of sight, defense, resistances, damage output only slightly scaled up and not on a linear path with progression of mob difficutly, overall pet borkiness at times like breaking trial mobs. yes having the pets appear better is a concern and an important one i hope is resolved but i would rather see mechanics fixed before vanity</p><p>while my guild respects my dps numbers i am still the brunt of many jokes from overall pet borkiness and appearance so i endorse this thread.</p>
Millagui
11-27-2007, 09:41 AM
/signed My opinion: A) AIR PETS -> SCOUT. A.1) A ghost is NOT an air elemental, no more ghost skins plz. A.2) A bruiser is NOT a scout. B) FIRE PETS -> MAGE B.1) An abomination is NOT a fire elemental. B.2) That thing does not looks like a caster, neither it has any kind of animation to believe it range attacks. Regarding gameplay, plz, remove urgently the mage pet, its annoying in raids, not only for the conjuror but for the rest of raid members, let me repeat that, ANNOYING, its very unconfortable for EVERYONE in raid, not just a roleplay issue, it's a gameplay thing, too big, too noisy, this should be changed URGENTLY. Also earth pet and scout pet lacks on animations, and scout pet has graphic technical problems, it's not funny to play with a pet you cannot see... And finally, on a personal note, come on, you took 12 months to do that? lets see... Fire pet, standard shambler from EoF, you can see that model in: Greater Faydark New Tunaria Butcherblock Mountains Steamfont Lesser Faydark ¿Loping Plains? Different instances a) We are tired of that model, how could you imagine it would make us happy? b) Its not a mage, neither an elemental and lacks on animations. Talking about the air pet, its an elf bruiser with a ghost skin and no animations. Come on, you took the old pets, you increased the stats and CAs/spells a pct and then you just reused old models, how much time was that? 5 minutes? I'm a computer engineer, plz, dont try to convince me that you worked hard on our pets, I won't believe you. What happened here is that they put all their time in the graphics for the new zones, sarnaks, furniture, new necro models, even wizards pyreshield looks lot better than ours even if its a gargoyle with fire skin, and when the time for conjurors came the only have 5 minutes left, we are the last crap they think about in game. I think the time has come for you guys to do the work we are paying for, remember, we are PAYING for it, we are not asking nothing for free, we paid for a new expansion with new pets and you gave us models already in game, you had cheated us, correct this NOW!
LordPazuzu
11-27-2007, 11:38 AM
<p>I agree, the conjuror, and some necro pets as well, are completely lame looking. I'd be embarrased to be walking around with some of those things in tow.</p>
JellyBel
11-27-2007, 11:46 AM
I agree totally, too.The Magepet sounds like a huge barrel filled with Lego (those little stones you can build with..) getting shaked.I would prefer a more casterlike Look, too.The scoutpet was just boring to look at when i casted it first time. I had to check several times that it is not just the old one. The only great thing on it is that i can make jokes about the fact it is a monk <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I always said Monks are NOT tanks ;DWould be absolutely great to see the magepet appearance changed. Thanks =)
KBern
11-27-2007, 12:23 PM
<p>I think both tank pets are decent looking. Good models, pretty unique.</p><p>Mage pets, I like the necro one, not sure what the issue is with the conjuror one though. It is an elemental pet after all, looks like one, and the size is really no different than the necro mage pet, they are not that big.</p><p>Scouts, both are boring as heck and lack any creativity.</p><p>What bothers me is I hear for necros at least, upgrading from the adept to the master does not change the graphic at all of the pet. Seriously lame there.</p><p>And Guid...control your pet please! <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
leannel
11-27-2007, 12:26 PM
What I'm waiting for now is some type of official response from SOE about what's going to be done. As this thread and the one on the conjuror boards continue to grow it should be obvious the conjuror community is a little more then unhappy with the product they paid for and this is not the normal whining people sometimes see on the boards. I'm sure there are other sites with forums saying the same things. As stated above we are "paying" for this, and I want to see SOE's paying customers made happy. I've been paying to play my conjuror for close to 3 years now, and I certainly expected better then this.
ZexisStryfe
11-27-2007, 12:35 PM
<cite>Deablo wrote:</cite><blockquote>Why not just make a model from scratch?Same thing with Necro pets...new models from scratch. Exclusive models.</blockquote><p>Um... while I agree that perhaps the conjy pets aren't the best, none of the necro pets are unique or exclusive. The tank pet is the standard armored Skeleton King on a horse (you can see him at the neriak entrance next to the mender), the scout pet is a greater vampire from Mistmoore, and the mage pet is a standard female drachnid.</p><p> As for new models for the mage and scout pets... there is actually a kunark golem (like the tank pet) made up of all electricity that could a be cool replacement for the scout pet. I think the new veeshan's cinder drake would be a good choice for the mage pet as well.</p>
MyleeSilverwings
11-27-2007, 01:03 PM
While I am not a Conjuror, <span class="postbody">I'll add my signature to this thread~ The fire pet in a raid is horrible! It is huge and makes horrid sounds. While everybody else does /pet hide to reduce lag and conserve space in tight corner situations, this pet towers over and surrounds everybody. Please do something about this.</span>
KBern
11-27-2007, 01:08 PM
<cite>MyleeSilverwings wrote:</cite><blockquote><span class="postbody">The fire pet in a raid is horrible! ......, this pet towers over and surrounds everybody. Please do something about this.</span></blockquote>Towers over? Are you a ratonga?
I agree please give us different pets every single pet we have stinks.
Valdaglerion
11-27-2007, 03:23 PM
I play a conj primarily and have to say I can live with the tank pet but the scout and mage pets are lacking. Many suggestions have already been made in the conj forum for replacements. If making new models is something that cant be done for whatever reason I would also support using the Valkeries from Everfrost as the scout and drakes as the mage pet.My only comments about using a drake as a mage pet - consider size and sounds please. What we dont need or want isa big, wing flapping drake blocking sight and targeting and constantly screeching during attacks. The great thing about the T7 mage - highly visible, good animations, size appropriate and silent while deadly.The necro pets are definitely much better pets, even if they are rehashes of existing models, much better models were used.
Supernova17
11-27-2007, 04:42 PM
I want the Mage pet graphic replaced too.<i>BAM BAM BAM BAM BAM BAM BAM BAM! What the heck is that???ADD!!!!Oh no, just Kahna's Mage pet...Damnn that thing is LOUD!!!</i>And it's big, bulky, annoying and WRONG for the Conjuror class. It's a rock golem, that's plane of earth SOE hello? Not plane of fire. Please get us a fix. The T7 humanoid model was just perfect, if not all that flashy, it at least functioned well. Not too big, not too small, quiet and you could always tell when it was casting at a glance.Come on SOE, just swap the models for us...
Gungo
11-27-2007, 05:06 PM
<p>I am not debating wether the graphic should or shouldnt be changed, but i find it funny how people try to dictate lore to the people who write the lore.</p><p>In example the magma golem is from the plane of fire NOT earth. Which can be seen from eq1.Monk Air elementals are from the plane of Air. Again seen in eq1.</p><p>Conjurors summon elementals from the planes not specific classes subsets. (although for balance purposes it is designed as such). </p><p>Then there are the quasi elementals dragons are from the plane of sky most associated as a lesser plane of air but a red dragon is a fire dragon. Although techinically not from the plane of fire. Same with drakes, wyverns, droags, drakota, etc. </p><p>So which makes more sense when summoning a a creature from the plane of FIREa drake from the plane of sky ORa magma golem from the plane of fire</p>
KBern
11-27-2007, 05:22 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><p>I am not debating wether the graphic should or shouldnt be changed, but i find it funny how people try to dictate lore to the people who write the lore.</p><p>In example the magma golem is from the plane of fire NOT earth. Which can be seen from eq1.Monk Air elementals are from the plane of Air. Again seen in eq1.</p><p>Conjurors summon elementals from the planes not specific classes subsets. (although for balance purposes it is designed as such). </p><p>Then there are the quasi elementals dragons are from the plane of sky most associated as a lesser plane of air but a red dragon is a fire dragon. Although techinically not from the plane of fire. Same with drakes, wyverns, droags, drakota, etc. </p><p>So which makes more sense when summoning a a creature from the plane of FIREa drake from the plane of sky ORa magma golem from the plane of fire</p></blockquote><p>Totally agree...I am not going to debate on aesthetic preference, but when people state a lava golem doesnt fit the plane of fire, just makes me chuckle.</p><p>Each one technically fits the planar description, now their looks are a different story.</p><p>Tank = earth, dirt, mud elemental (whatever it is)</p><p>Scout = wind elemental (yes in a humanoid form, but still a wind elemental)</p><p>Mage = lava elemental/golem</p>
vbt546
11-27-2007, 06:03 PM
<p>I just want to add another request for updates of pet graphics and sound for mage pet.</p><p>The Mage pet is too big and the footstep sound is loud and annoying.</p><p>The scout pet is just sad. </p><p>-X</p>
acctlc
11-27-2007, 06:14 PM
I've put my negative feedback on this issue in on Beta, on the Conjuror thread, in game /feedback, and now here. The pet models excluding the Earth pet are horrid. The caster pet *DOES NOT* resemble a caster and the noises this beast makes are enough to make me turn off the sound in disgust. Not only does its running around sound terribly annoying but the sound of this thing casting "spells" is reminiscent of a 60's washing machine. Most the conjuror community is agreed we'd like to see a fiery little drake, something lower to the ground and less obtrusive, anything besides what this thing is now.As for the Air pet, where to begin? It's a train wreck. The graphic itself is dull, but when looking at the thing it appears as if it doesn't have hands..and no face besides eyes. And when panning camera position it flickers, disappears, and as others have mentioned actually changes color!!! God, don't tell me this is working as intended because it looks like a buggy joke. Again, from clear back into Beta to now on the current threads your conjurors with a voice have been making alternate suggestions to make right this catastrophe of a pet model. If there isn't the resources to design a completely unique and great pet model for us give us something already in game with some decent animations. Everfrost valk's have been a popular suggestion. It does sadden me that it seems every other class in the game is getting more pet attention then your conjurors. As some have mentioned on various posts, Necro pets went through *several* model changes/tweaks over Beta while conji's were left waiting. Please fix this ASAP!
Arkinon
11-27-2007, 07:17 PM
It has more to do with the fact that they graphically they suck... If you look at the comparisons with the "New" Necro graphics and the Conj pets you can see that they had obviously put time and thought into the look and feel of their pets. With the Conj pets there is little to no thought involved. they are graphically plain, have buggy graphic issues (scout pet) and are extremely loud and annoying. The problem comes into play when this has been something we have been asking for since Beta and have not seen one post from a dev or other to explain why or what if anything will happen on the issue. It has nothing to do with the Lore of the game and everything to do with the visual medium. It goes back to the same argument when the game first came out when all the swords looked rusted the clubs were sticks and the armor looked like it was made from the walls of a padded room. This game is a visual medium without the graphics nobody would play it and it has the potential to be visually stunning in ever aspect. But when they take the lazy way out and allow graphically mute visuals then people will stop playing their characters or the game altogether . It has been a continual problem and we suffer for it.
Millagui
11-27-2007, 07:37 PM
For the 2 guys pointing about EQ1 lore. Our current air model is a sensei, not an scout, and its a ghost, not an air elemental, and also they do not look similar to plane of air ones, yes, both humanoids, but one is a ghost, the other an elemental, small difference for a conjuror? Second, current fire golem have nothing in common with the ones you are pointing from plane of fire, only the igneous skin, also its not a mage, no casting animation, that is clearly a fighter, look at that again...
Todra_B
11-28-2007, 03:29 AM
My first toon in EQ2 was a conjy that I leveled to 39. After learning the basic game mechanics I started a Fury that is now 71. Upon seeing the t8 conjy pets I don't have much desire to advance my first toon. I did start a dark elf Necro that is running around TD and is now 14 and, in time, 80. The t8 Necro tank pet is scary as heck, which I like! It looks like a cross between a Frank Frazetta painting and the leader of the army of the dead from Return of the King. Perfect IMHO. SOE give the Conjy's a little love and effort!
Naxia
11-28-2007, 08:54 AM
<cite>Hisenflaye@Crushbone wrote:</cite><blockquote>I personally believe that the scout pet is broken, graphically and mechanically. When it attacks it has very little to no animation as opposed to out T7 ninja looking scout who went nuts when it attacked. The T8 pet also is invisible. It's only (barely) visible when turned at an angle. I'm constantly looking sight of it right in front of me in ALL graphic modes (from x-quality to x-performance). The mage pet is way too loud, and way too large. When I raid, i turn down the gfx so i can play smother, and in lower settings the pet doesn't animate. Our t7 pet would animate in all settings, unlike the TANK LOOKING t8 mage pet. Oh, and T8 M1 and T8 App2 are pretty much the same looking ... that's depressing. . . . As a conj, my pets define my class. . . </blockquote><p>/agree! Please fix the functionality of our scout and mage pets. </p><p>As for the graphic designs of these two pets, they are horrid for the reasons stated by many others. I, too, much prefer the <b>valkryie</b> and <b>fire drake</b> forms. We spend almost 100% of our time in-game with our pets; they are a part of us and define us. Please, devs, we conjurors would love a response on these issues. Thank you!</p>
KBern
11-28-2007, 10:28 AM
<cite>Millagui@Crushbone wrote:</cite><blockquote>For the 2 guys pointing about EQ1 lore.Our current air model is a sensei, not an scout, and its a ghost, not an air elemental, and also they do not look similar to plane of air ones, yes, both humanoids, but one is a ghost, the other an elemental, small difference for a conjuror?Second, current fire golem have nothing in common with the ones you are pointing from plane of fire, only the igneous skin, also its not a mage, no casting animation, that is clearly a fighter, look at that again...</blockquote><p>Again...who made you the eq2 and planar lore expert? Why a ghost and not an air elemental? Who made you king of elemental design?!?!</p><p>And which golem was I pointing at from the plane of fire? Please enlighten me since you seem to know more about what I think than I do. ANYTHING remotely associated to flames, and lava can potentially be found in the plane of fire. Remember, I know this is rough, but it is imaginary!</p><p>Animation does not make something a caster or a fighter. Again, who are you to say what animation a blob of lava should have it chose to cast spells?!?!?</p><p>Open your closed little mind and understand this is a fantasy game and anything goes. It is pretty simple. Earth, air, fire...and that is EXACTLY what you have. </p><p>Design and graphics, meh....but representing the elementals they are supposed to, yes they do.</p><p>Whether you like the look or not is an entirely other story, but the fact the represent the elmentals they are meant to is simply that, a fact.</p>
Gungo
11-28-2007, 12:36 PM
<cite>Millagui@Crushbone wrote:</cite><blockquote>For the 2 guys pointing about EQ1 lore.Our current air model is a sensei, not an scout, and its a ghost, not an air elemental, and also they do not look similar to plane of air ones, yes, both humanoids, but one is a ghost, the other an elemental, small difference for a conjuror?Second, current fire golem have nothing in common with the ones you are pointing from plane of fire, only the igneous skin, also its not a mage, no casting animation, that is clearly a fighter, look at that again...</blockquote><p>LOL like i said i am not arguing wether it should or shouldn't be changed.</p><p>I am saying you got an AIR elemental and a FIRE elemental.</p><p>If you need further proof duel someone and let them use thier master strike. (ghost does NOT work)Telling the people who write the lore that it doesnt fit the lore is really quite pointless because as i said even in eq1 we had these "ghostly" monkish humanoids in the plane of AIR and we had similar magma golems in the Plane of FIRE.</p><p>For a better clarification there is a quest in lesser faydark that summons a sensai of each element. (this is where the avatar of tranquility spawns) The model they used for the air elemental is EXACTLY the same as your current air pet. </p><p>Also while mechanically it is intended to be fire=mage air=scout and earth=fighter. Really you are summoning Elementals not classes. In fact they could give you a giant flaming frog that spits out fireballs, a giant flaming spider, a pheonix, a magama golem, a fiery horse, a flame elemental w a spear and it would be 100% in the lore you guys are using as justification for a change. </p><p>Should they change it sure but it has nothing to do with it not being a pet from the plane of fire.</p>
littleman17
11-28-2007, 04:36 PM
<p>Please please PLEASE keep those kind of arguements out of this thread please? They do little more than get a thread closed and never looked at. This thread is a request that the aesthetics of these two horrid looking pets be changed, not an arguement about lore or what ever.</p><p>So once again, if you have a contsructive comment on how to change these pets, please feel free to post here.</p>
acctlc
11-28-2007, 06:53 PM
<cite>Saurakk@Guk wrote:</cite><blockquote><cite></cite><p>Design and graphics, meh....</p></blockquote>Exactly..which is what this thread is about. Stay on topic boys and girls. I play EQ2 not EQ1, take your lore debates elsewhere. The point of this thread is that the elementals we are summoning are painful to look at and especially to HEAR!
Nimbrithil
11-28-2007, 08:17 PM
Regardless of whether the fire pet design is in keeping with the mage/caster pet theme its a problem in raids and thats very nearly the only time a fire pet gets used. Imagine the added lag from 3 of these in a raid like when I regularly raid?Even if the devs can't do something with the lame graphics becuase we all complained about it they can atleast do something about them because they are inhibiting game play.Actually since I play on a PVP server, if they can make the disappearing scout pet permanent I would be cool with keeping it as is. Invisible scout pets in PVP would be awesome. I might actually USE it then.
Millagui
11-28-2007, 08:42 PM
ROFL, hahaha, I see you go agresive when someone disagrees with you, funny, but I wont follow that path. Today I was doing the second quest of "The History of the Gnomes", I had to travel to the Hidden Vale in Commondlands, close to Freeport gates. When I arrived I saw lots of ghosts tagged as "a ghostly orc" and a group of low lvl toons killing there so I had an idea. I summoned my T6 ghost, sorry, air pet, possesed and run to those guys camp. Imagine, they started chasing me like if I was a named, then the possesion ended, I send those guys a tell and they told me they though my pet was a named ghost and we all laughed. I can understand your imagination point, if you read my post in the conjurors board you will see I've given many ideas I will repeat here in the next post after this one. The point you both are ignoring is that the skin our "air" pets are using HAS ALREADY BEEN USED in game for ghosts. Lol, your argument fails, "the guys that write the lore" had already written thats a ghost skin, not my invention, you missed that point. About the mage pet, that will be answered with my views on the next post.
Millagui
11-28-2007, 08:56 PM
I would like to add my view to this elemental type and pet rol discussion. Ok, we have 4 element types: Earth, Fire, Air, Water. and we have 4 roles: Tank, Range dps, Melee dps, Healer/Support. We get used to: Eath -> Tank Fire -> Range dps. Air -> Melee dps. Water -> Healer/Support. But why? My suggestions: Earth Tank: Current. Range dps: Somekind of stonehuman archer or caster similar to Rathe council from EQ1. Melee dps: Brawler golem, smaller on size plz. Healer/Support: Again something similar to the range dps idea. Air Tank: Griffon or similar big floating creature. Range dps: Tornado throwing stones or lightining rays os something like a floating mage as a caster like a djinn. Melee dps: Scouts like valkyrias or eagles or things like that. Healer/Support: Faery similar to EL ones. Fire Tank: Current model for example. Range dps: Drake, humanoid caster, efreeti... Melee dps: In flames humanoid form with weapons. Healer/Support: Our fire ilusion fun spell or the efreeti. Water Tank: Big T7 swarm pet, only one, not three. Range dps: Our water ilusion fun spell throwing "ice shaped arrows/rockets" or electric rays. Melee dps: Sharks, Piranhas, etc.. Healer/Support: Current. Plz, notice, we need Range dps, it doesnt have to be a mage imo, neither the melee dps has to be a scout, BUT, we need one pet that receive buffs from melee groups and another from caster groups, I don't care if melee atacks are fire/cold based and if the range one throw stone and arrows considerer as crushing or piercing damage for example. Neither the range dps has to be a wizard and the melee dps has to be an swashy, but plz, use your brains and dont give us crap pets, plz.
KBern
11-28-2007, 11:43 PM
<cite>Millagui@Crushbone wrote:</cite><blockquote>ROFL, hahaha, I see you go agresive when someone disagrees with you, funny, but I wont follow that path.</blockquote><p>No, actually I get adamant when people try to explain mythical made up lore as some factual way to design a fantasy video game pet. When dealing with fantasy, and imaginary planes of existence, there are no hard set rules as you seem to think.</p><p>Wow someone thought your pet looked like a ghost...must make it so, and not an actual air elemental as it is.</p><p>You got me there! <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
littleman17
11-29-2007, 03:11 AM
<p>I asked you guys nicely to DROP the arguement and NOT hijack my thread. If you don't have a comment on ideas on how to visually change these pets, or support my thread, please don't post here.</p><p>So far to summarize what has been stated in this thread:</p><p>The visuals on the air and mage pets are really rather substandard to say the least. Nearly every conjuoror out there wants them changed, and have provided many suggestions as to what they could be. Please SOE, heed the requests of your conjies and change these two pets.</p>
At least telling us they are working on it would be nice. I mean the thread in the Conjuror forum has reached 9 pages! EVERYONE wants them changed.
redlance68
11-29-2007, 10:27 AM
And at t20necro's get T2000 with lots of missing fleshy bits exposing a full metal skeletonconji's get a lump of claymation that hasbro would be proud of
Lantis
11-29-2007, 12:52 PM
The issues with those two pets are indeed both aesthetic AND functional. They not only look bad and unimaginative, but as already pointed out:1- The scout pet tends to disappear based on camera positioning2- The mage pet is too bulky and too noisy to use in a 24-people raid without annoying half of the raid.So, something needs to be done at the very least on the functional part, preferably on both parts (fixing the aesthetics would also fix the functional issues - Galebraker and drake would be perfect there).I don't know if there's some policy for devs to not get involved in forum discussions such as this one, but it would be nice to at least get some feedback from their part. My fear is there's no feedback because the answer would be negative, and they know the uproar that would cause would be more severe than the current one <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />Having played a conjuror as my main for two years and a half and raiding for a bit over a year, this is truly disappointing.
KBern
11-29-2007, 01:06 PM
<p>Just out of curiosity, what is the Conj group illusion?</p><p>I know in the past when I had sight issues because of my pet (usually the huge gargoyle tank pet) I use my group illusion to turn him into a skele.</p><p>It may be a work around for those annoyed by the noise and size of the mage pet until they possibly address the concerns here.</p>
Supernova17
11-30-2007, 12:37 AM
Please tell me why we should have to be covering up our pets due to the poor graphics they were given that can easily be replaced?Besides, our group golem illusion is as noisy, ugly and BIGGER than the Mage pet. The group air illusion...oh great now we've got epilepsy inducing butterflies following us...Just change the freaking pet models already.
Ymir The Puppeteer
11-30-2007, 01:18 AM
I am truly saddened by the (air) scout pet graphic and the (fire) mage pet graphics displayed in the 8th tier of spell progression. I know that there were times lines to be kept, meetings to attend and executives to be present models. Some where in all that excitement, the theme of conjurors died. I urge you dev team to look at the pets that have been presented and really ask your self, "Is this the sort of bad [Removed for Content] companion that I would want standing next to my toon for the next year?" I felt that way in the previous tier, I loved the master pet robe that was chosen. I loved it so much that I strove to get one when it was released in SoF and to this day continue to wear in my visual slot. I feel this way about the earthen avatar. It is a regal elegant stone companion. I most certainly do not feel this way about my mage pet. You the dev team have done well in keeping to the theme of necromancers in tier 8, I request that the same consideration be given to conjurors.
Skraag
11-30-2007, 01:20 AM
Please change the models for the scout and mage pets.
KBern
11-30-2007, 10:49 AM
<cite>Supernova17 wrote:</cite><blockquote>Please tell me why we should have to be covering up our pets due to the poor graphics they were given that can easily be replaced?Besides, our group golem illusion is as noisy, ugly and BIGGER than the Mage pet. The group air illusion...oh great now we've got epilepsy inducing butterflies following us...Just change the freaking pet models already.</blockquote><p>Because the reality is these may take a long time to be changed, or may never be changed sadly. You played this game long enough to know that.</p><p>SO if the mage pet is such a pain on raids and people complain, this is a way to temporarily solve that problem if people are more willing to put up with the group illusion.</p><p>So that is why, since you asked.</p>
Inuki1
11-30-2007, 05:56 PM
<p>I'd like to add my response to this thread also.</p><p>As someone who's played since 2004 also, I've seen this game go through many changes, some rather major. For the most part, conj pets have been substandard, while necro pets always seemed so well done to me. I've rarely been happy with the tank pet - between the purple monkey and the red lizard, I've been disappointed. The scout pet was always "meh" to me also - the cloud of air with weapons wasn't TOO bad, but when they started making ghostly apparitions of classes, things started going south. The fire pet, on the other hand, I've always been pretty happy with. I loved my old fire gargoyle, and the robed flame guy isn't bad either. </p><p>I was looking forward to getting new pets for a while now - let's face it, nearly a year looking at the same pets gets old. I was excited when the news was announced that the level cap would be raised to 80, and started to imagine what the new pets would look like. </p><p>When the NDA was lifted and I eagerly clicked on the images of the new conj pets, I scrolled down and saw the tank pet - wow pretty cool, I thought. I can finally get rid of this red lizard as a pet. It looked fighter like, I like it. Then I scrolled down further...the air pet. I was disappointed, to say the least. Almost the same exact model as the previous one! I was really expecting something cool, and even though I rarely use the scout pet I was hoping for a valkyrie. Now that I have the pet, it's just as disappointing as I thought - and it does seem to phase in and out of existence. Finally, I got to the mage pet - and what a blow that was. The model I was thinking that would be used for our next tank pet was applied to our <i>mage </i>pet, with an added flame coating to it. That was that hardest pill to swallow. And the noise...dear lord, it makes me want to turn my sound off, which is unfortunate, since I prefer to be immersed while playing, and hearing the ambient noise. </p><p>As an added blow, I went over to the Necro forums to check out their new pets - and wow I was impressed. Their armored mounted knight looked awesome, their scout was a vampire, and their mage pet was a drachnid! How cool! On top of that, their mage pet changed sex based on the sex of the character! Not only that, but it seems the designer was in constant contact with them during beta, and was adjusting models based on feedback. </p><p>Nothing in this game is written in stone (as LU13 proved), and I would heartily endorse a change (read:fix) to our current poorly designed models. </p>
Durelli
11-30-2007, 09:01 PM
<p>What I dont get is this, if:</p><p>a) Pets take little to no effort on the side of the art team. They're mostly copy paste jobs</p><p>b) You are copy pasting from a huge library of mobs, some of which are very cool, so of which are not.</p><p>Why you would choose to copy paste a ghost monk for the conj scout pet?</p><p>I mean you could colour just about any mob white/transclucent and it would be better. It doesn't need weapons just becuase it fills the role of a scout. Drolvarg? Centaur? Aviak? Droag? Djinn? Griffon? Dragons.. hell recolour a carnivorous plant - you get my point the EQ2 mob library is HUGE how on earth did the Conj end up with such an insulting pet?</p><p>Lore arguments are moot. Soe write the lore and conjurous are conjuring from the unknown. They can give out awesome looking pets and justify it later. Hell us necros have drachnid which arent undead.. so clearly lore isn't whats holding them back. Just a lack of imagination.</p><p> Give me a job Sony.. or wander down to your local art school and hire someone from there. or throw a dart out of your window and you'll likely hit someone who would do a better job at pet art than your air monk artist</p>
Ddraig99
12-01-2007, 04:30 AM
I have to agree with the OP. I have been playing a conj since October 2005 and these are collectively the worst models yet.
nighthunter
12-01-2007, 08:49 PM
Well, a 9 page post in the Conj forums and a 5 page post here about the poor state of our pets and no word from a red name. I feel sad that our class once again has been swept under the carpet when it comes to our pets. By no means is this going to make me leave the game but I will probably park my Conjuror and only pull him out when someone needs me to CoH them about.
InsertNeko
12-02-2007, 02:04 AM
I always thought it would be cool to have our mage pet be a clone, like the Illy's persona. Or maybe a ratonga. I can dream.(I'd still pay big money for a ratonga swarm pet)
Lantis
12-02-2007, 03:46 PM
<cite>Hisenflaye@Crushbone wrote:</cite><blockquote>I always thought it would be cool to have our mage pet be a clone, like the Illy's persona. Or maybe a ratonga. I can dream.(I'd still pay big money for a ratonga swarm pet)</blockquote>A ratonga wearing an eye-patch and a pair of daggers for our scout pet? That'd be... interesting. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Not elemental-enough for a conjuror, but the idea itself is funny.
Ganlu
12-02-2007, 11:47 PM
PLEASE change the fire and air pet models for T8. I've already gotten complaints from other people in groups about how loud and obnoxious the fire pet is, and it gets even worse at Master version. The air pet should come with a warning for epileptics as well, I feel like I'm going to have a seizure when it's out.
littleman17
12-03-2007, 01:44 AM
<p>For any Devs that read this thread, PLEASE ignore Draoha, he does not speak for the rest of the conjie community, and did exactly what I asked people not to do.</p><p>If you cannot keep your request respectful, please do not post here.</p><p>Also, anyone know the name of a mod so I can send them a pm about deleting draoha's posts?</p>
Morningside
12-03-2007, 04:40 AM
For anyone that might not already know this, there is a "Report This Post to a Moderator" link within every post. We encourage everyone to use the Report Feature whenever they come across a clear and vagrant violation of the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=176" rel="nofollow" target="_blank">Forum Rules</a>. Obviously, reasonable discretion does apply but the helpful eyes of the player base are always appreciated.Thank you.Morningside
Rainmare
12-03-2007, 02:21 PM
the vamp and drach are undead/supposed undead...that's one of the necro benefits. you can have anything as a pet. just say it's undead.as to the scout/mage conjy pets...I really haven't have any issue as a tank with the sounds on the fire guy on raids/groups. but it could use a graphic overhaul. though I think I would use the model that's in DT, the liquid Naga done with fire/lava look for the mage pet, and the scout...I'd probably make the scout a ghostly/invis Droag.
littleman17
12-03-2007, 03:30 PM
<p>As a raid tank, you most likely would not have a problem with the mage pet because, while you are away from the main mass of people with the mob, the rest of the ranged/mage dps is syanding right next to it as it sounds like a landslide each time its casts.</p><p>And I know I said that any creative suggestions are welcome, but please don't give the devs any ideas about painting previous mobs with a ghost skin. That is so not "air" themed. But, if the devs were to use a droag model as the base, they could probably do as such: Make the main body invisable, and cloak it in a sort of cloud/fog. The base bones on the wings should have the ghost skin (just to give them the sense of being there) then have the actual skin be the fog.</p><p>But, above all else, a Valk would be the best bet. The conjies would be happy with the base valk, no paint job needed. The only thing that could make it better would be to give it two swords instead of one.</p><p>As for a fire Naga, that wouldn't be half bad actually. It ranks right up there with a djinn with a fire bottom, and a flaming efreeti. Another possibility could be to take one of the Nyave (though shrunken) out of that one FD zone and had slight firey grahpics to them. Maybe light their hands, eyes and hair afire while leaving their body as is. This way, since they only come in female, all conjies could have a sexy mage standing by their side.</p>
Menden
12-03-2007, 07:04 PM
/agreedI have to agree that I feel the t8 mage and air pets are just awful. I'm only a lev 65 conjurer, but am dreading when i have to use that mage pet. I'm quite happy with the tank pet which I feel is a big improvement over the lizard.I also agree that the suggested valkyrie air pet is a great idea. I also suggest moving away from the ghost theme for air-- valkyrie is just a great and practical idea-- to make it less work I'd be happy to take that model "as is" with current weapon rather than 2 weapons(which I'd prefer).As for the mage pet, I feel ANY of the suggestions would be better than that lavarock. Nothing about it says mage. Big? yes. Noisy? yes. Ugly? yes. Mage? no. I'd be happy with any drake or even copies of the previous gargoyle or savant. Anything, really, would be better.
troodon
12-04-2007, 04:14 AM
I'm not a Conjuror but I fully agree with most of you in this thread. The Air and Fire elemental pets are incredibly lame and should be changed to more appropriate models.
Supernova17
12-05-2007, 01:35 AM
/feedback'd again. Please change them.
Tabrina
12-06-2007, 01:12 PM
I never post on these forums but I am now this is ridiculous in my opinion. I don't use the scout pet so I don't care what it looks like really but its really hard to see, changing it would be nice but not on my priority list. My complaint only lies with the mage pet, its HUGE, its noisy, its ugly, and I cannot tell when its attacking or not so I had to make macros on all my spells /pet attack to help with that matter. Ummmm its a rock how is that associated with fire/mage? Makes me wonder what the art team was thinking. I would be happy with my old gargoyle fire pet and never complain again, that to me was the best looking mage pet out of all of them.Please change this pet there are so many options other than a fire rock that can be used.<a href='http://eq2players.station.sony.com/character_profile.vm?characterId=285115117'><img src='http://eq2players.station.sony.com/signature/285115117.png'></a>http://eq2players.station.sony.com/signature/285115117.png (http://eq2players.station.sony.com/character_profile.vm?characterId=285115117)
Tabrina
12-06-2007, 01:13 PM
Like I said I never post on these forums lol anyway crossing fingers hoping soe will listen for all of us
Lantis
12-06-2007, 04:35 PM
From today's Test Update notes:<span class="postbody">Conjurors and Necromancers will now receive a new spell to shrink their primary pets' size.If this is SOE's fix to our complains, then I am truly disappointed. This is more a "swept-under-the-rug" solution than a "let's try again and make it right" solution. We play summoners so we can proudly display our pets, not so we can hide them when they are too annoying or embarrassingly ugly.Let's hope that a better solution will be applied in the future.</span>
Vortexelemental
12-06-2007, 07:18 PM
<cite>Lantis@Antonia Bayle wrote:</cite><blockquote>From today's Test Update notes:<span class="postbody">Conjurors and Necromancers will now receive a new spell to shrink their primary pets' size.If this is SOE's fix to our complains, then I am truly disappointed. This is more a "swept-under-the-rug" solution than a "let's try again and make it right" solution. We play summoners so we can proudly display our pets, not so we can hide them when they are too annoying or embarrassingly ugly.Let's hope that a better solution will be applied in the future.</span></blockquote>I have to agree, most of the time i want to make my pet larger, then make it smaller, this seems just like a way to quiet the raiders down because the mage pets so large, i still wish they would atleast give us some notification on whats going on, oh well, ill be /feedbacking if i can get on later as well.
Kamimura
12-06-2007, 09:04 PM
I absolutely agree. The new pets are quite a let down. A Valkyrie and drake or Djinn would be much nicer, both looking better and hopefully less buggy/annoying.
acctlc
12-07-2007, 06:55 AM
Also EXTREMELY dissappointed by them giving us a pet shrink spell if this is all they intend to do about the catastrophe that is our pets. The LAST thing I need is another darn buff to have to cast when I'm coming up from a death. Also..it's just embarrasing. Every necro out there is going to proudly display their pets while knowing well that the reason they got a new shrink spell is because the conji pets are so extremely ridiculous we just want to hide the darn things. And this still doesn't address the issue of the NOISE!!!
Eniwyn
12-08-2007, 12:25 PM
<p>I raided yesterday with my magepet.</p><p>Well, it was just as i thought.. Big, ugly and not fair to us Conjurors at all. My raidmate, a Necromancer, had his pet out, and what a difference. A female arachnidthing, with good graphics, and even nice breasts! That was something to look at! Lucky Necro's!</p><p>Then I turned to my pet, and felt depressed again...</p><p>As it is said, that shrink spell is certainly meant for the Conjurors, because they can just shrink their pet, in shame. I serious doubt that Necro's will use that spell, as they are proud of their pets. And we must live with that shrunken pile of noisy lava-thingy. </p>
leannel
12-08-2007, 03:12 PM
I'm also very dissapointed by the pet shrink spell. It doesn't fix that insane noise at all, and the last thing I wanted was another spell to cast on raids. I would have been happier with an acknowledgement by SoE that they know the conjuror community isn't happy, and we'll see a pet revamp in the future. I was in Karnor's castle last night and a really nice mage pet would be one of those "burning apparitions", they looked like a floating, casting vampire. I'm not sure if I have the name correct but they were in the room with Xalgoz. Now that would be a cool mage pet. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />
Millagui
12-08-2007, 07:03 PM
"We have done horrible and noisy pets, customers are angry, ok, we need to manage this, close the thread and give them shrink, that will be enough..." This reminds me the path EQ1 took long time ago, the solution they are trying to offer proves they are not listening to us.
Tabrina
12-10-2007, 01:21 PM
Shrinking the pet is not the solution, now I will have a midget ugly, noisy pet following me instead of a large one oh yay. Well I'm crossing my fingers again hoping this is just a temporary thing and SOE is working on a new mage pet. Well I can dream cant I ? <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Arkinon
12-10-2007, 05:40 PM
After a 10 page thread in the conj forums we got our response! A locked thread telling us not to petition on the forums... WOOT!
Aaramis
12-10-2007, 06:35 PM
<p><span style="font-size: x-small;">Adding my name to the growing list of gamers who would love to see pet classes get a little love in terms of visual improvements.</span></p><p>Now, I'm not one to compare games, and I certainly don't want this thread to degenerate into a "But <insert game here> has more attractive pets!", but I spent a fair bit of time in FFXI some time ago, and find it ironic that among the various Summoner complaints in that game, not one complaint has to do with the pet/summons graphics, and they get the same 5-7 summons for their entire career with no changes to visual graphics. But they're quite well done, and there were moments even after gaming for a couple of years, that seeing a summon in that game was still a "whoa" experience.</p><p>And that's what EQ2 summoners want.</p><p>It's a simple request of adding some fluff to these classes, nothing more. Nothing groundbreaking.</p><p>The melee classes get their glowing weapons, and shiny armour. The pet classes want awe-inspiring pets. There's a certain "coolness" factor we all want, whether most admit or not. And it's as simple as that.</p><p>The "shrink the pet" recent addition has nothing to do with this thread, and is not in any way, shape, or form a solution to the growing number of Conjurors (and Necros) who would like some visual improvements to their pets. As mentioned in a previous post, if anything, several conjurors would like their pets *bigger*. We want them to look fearsome.</p><p>Because, let me assure you, there's nothing awe-inspiring about a Conjuror who summons a 2 foot centipede to fight his battles for him....</p>
Kragon_Doom
12-10-2007, 10:38 PM
I am sorry everybody but seriously, if SOE even gave a crap about you ...SOMEONE would be here talking to you about this terrible modle for Conjorers. They don't...they only see green....yours.
Rustyma
12-12-2007, 02:17 PM
<p>I would just request the dev team go play a conj on a raid or a group for that matter with the mage pet up. No cheating have your in game sounds on and no illusions on the pets. See how long it takes before the grinding rock sound gets totally old and irratating. Reminds me of when the lvl cap was 60 and running around with the giant rock golem. Five minutes after having the new mage pet I turned off all in game sounds.</p>
Eniwyn
12-13-2007, 01:09 PM
<p>How about that we all boycot the new shrink spell? Don't use it in groups/raids. I don't want a spell that shrink my pet in shame. We need something new. </p><p>That way the gamemakers doesnt get any good out of the "easy" way to just shrink the conjuror pets. I seriously doubt that the necro's will shirnk their pets..</p><p>And I don't want to cast even another spell while buffing. We already have a long chain of spells to cast when we die, and I don't want anoher one... We are already the most-buffing character in the game, as we have our pets to buff too.. and now we get another fluff-spell not needed.</p><p>New mage/air pet please!</p>
Lantis
12-13-2007, 09:26 PM
My advice: even if you did /feedback it, re-feedback it again (always remaining polite).BTW, a recent post from DominoDev revealed that on average, there is a two months delay between the moment they decide to implement a new feature, and the moment it makes it live. Could that also apply to our situation? Only a dev willing to take the time to reassure us would help us know. Knowing that they are aware of the issue and they will take care of it sometime next month would help a lot appease the conjuring population.
nighthunter
12-15-2007, 06:18 AM
The thing is, if a Dev would take 2 minutes from thier day to tell us either yes they will look into it at some point or no its never going to happen we would would be happy with that (well maybe not happy if they say no to changing the pets). Its the lack of them coming forward and saying anything that is the problem. While I understand they are busy, most Dev's could learn a good lesson from Domino. She is the most active Dev I have ever seen and while she may not come out and tell you "Yes you are going to get this" at least she talks and give hints to things (her image of the items that are avail from Frostfell was great). I feedback everyday about this on multiple characters (always polite) and just hope someone will eventually give us some information.
Spyrit
12-16-2007, 07:08 PM
<p>Finally got to 75 on my Congy Alt.</p><p>I knew I would hate the Fire pet as I had seen it running around town for a while. Shrinking it did nothing to address the size issue. The most annoying thing is the noise it makes. What's next, another buff to reduce the volume?</p><p>I will have to log in an hour before each raid just so I have time to buff my pet ........... Come on SOE please fix the Mage and Scout pet.</p>
Shadorro
12-17-2007, 01:14 PM
I agree with the Original Post.As a conj. I think the art department did a good job with the tank pet but the air and fire pet are just bad. They are so bad that I have made no effort to advance my character any further and have thought of betraying over it. As you advance in the game you want to feel you are becoming more powerful and these pets make me feel like the class has taken a big step back. Give us conjs. a pet to look forward too not one to dread using.The following suggestions I have seen on here seem to be agreeable: <p>Galebreaker valks for Air</p><p>Fiery Drake for Fire</p>
acctlc
12-18-2007, 12:46 PM
To let the devs know just how bad this situation is....It's gotten to the point where I'm in a group and I have my pet of choice out..my mage pet. Here I am nuking away and look over..my fiery rock monster is gone and in its place is, for example, an owlbear (or insert another appropriate critter depending on who's in the group). That's right..people in the group, without a word to me have started taking it upon themselves to cast an illusion on my pet. What does this tell you??? I didn't ask to have a [Removed for Content] owlbear for a pet..but at least it's QUIET! Clearly this type of behavior tells me that its not just your conji's unhappy about this it's the entire community. Fix it please
Mathaleus
12-20-2007, 06:30 PM
<p>I try to /feedback this every day I log on...as should everyone. I even tell my guildies to, to help get some more support for it.</p><p>The T8 air and fire pets need to change. </p><p>There is no reason our T8 air pet should be almost the same thing as our previous air pet...and neither of these pets should be ghosts. A whirlwind with blades would be better, thought the Valkyrie idea is probably one of the best.</p><p>The fire pet is TOO large and noisy, and another buff to shrink it is not the answer. And truly, the model we have now doesn't makes sense with the types of damage it does. An efreeti model would be good for this pet, or a small drake...but the huge magmatic tank is not an appropriate model for this pet.</p>
Anesh
12-20-2007, 08:07 PM
A conjuror's pet is the staple of our class. Our pets define who we are, they are by our side nearly 100% of the time and they are an extension of our in-game persona. Feeling like our hard work pays off with being able to conjure stronger pets that not only are stronger but look stronger than the previous tier is invaluable from both perspectives of working hard for an ultimate goal of finally summoning a badaxe pet in endgame, as well as a source of pride for achieving that status. For these reasons pets are an intregal part of our motivation to progress our class, and play a major role in progressing our class as they stand by our side and assist in combat. Gameplay for all classes is built upon instrinsic rewards, (most players choose their class based upon how rewarding it is to them) the conjuror is no exception- and therefore the pets should feel rewarding for us conjurors to acquire. From what I have read the majority opinion is that the new tank/earth pet looks agreeable, and I have the same opinion on that. It's pretty nice. I have to admit when I first saw the new fire pet my heart sank from disappointment. In my opinion the previous tier ad3 mage pet looks like a more devestating foe, and I agree with the ideas suggested that we should have a fiery drake wielding actual flames. The scout pet is just sad. I have to wonder if any high lvl conjys on the test server even took their scout pet out for a spin on ROK beta. Because of these disappointments I am starting to feel it's my duty (as well as all other conjuror's who care what their pets look like) to beta test from now on every expansion that comes out with lvl cap increase. I chose not to for ROK and I have only to blame myself. From this experience I'm considering beta testing much more seriously now and am definitely evolving as a gamer. Benes to this thread.
Mathaleus
12-21-2007, 12:24 PM
On Beta, this same discussion was held on the forums about the lack of effort put into the air and fire pets. But much like this thread, Sony chose not to listen to the player base is spending their money to play sony's game. It's a shame that the only mod of any time that has replied to anything in this post is an orange mod saying how to report a persons post. This lack of customer support is really pathetic.
Anesh
12-22-2007, 02:28 AM
Thank you, Mathaleus, for updating me (as well as a few other curious fellows) on this. I second the disappointment. <img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" alt="SMILEY" width="15" height="15" />
Inuki1
12-22-2007, 06:44 PM
<cite>Arieva@Oasis wrote:</cite><blockquote>To let the devs know just how bad this situation is....It's gotten to the point where I'm in a group and I have my pet of choice out..my mage pet. Here I am nuking away and look over..my fiery rock monster is gone and in its place is, for example, an owlbear (or insert another appropriate critter depending on who's in the group). That's right..people in the group, without a word to me have started taking it upon themselves to cast an illusion on my pet. What does this tell you??? I didn't ask to have a [I cannot control my vocabulary] owlbear for a pet..but at least it's QUIET! Clearly this type of behavior tells me that its not just your conji's unhappy about this it's the entire community. Fix it please </blockquote><p>LOL I've had this happen to me too! The necro in the group had turned my fiery monstrosity into a skeleton! </p><p>Sadly, instead of being offended and clicking off the illusion, I had to hang my head in shame and silently agree that he was better off that way...</p>
Mathaleus
12-23-2007, 01:22 PM
<p>You know...when you think about it, the targetable illusions does lead me to a great idea:</p><p>Quests for conjurors to get items to give their pets illusions. This would then make it where the current models don't necassarily have to be changed, yet give the option to get a better look. (This can apply to necros too). For instance get an item that makes your air pet look like a valkyrie, another to make an air pet look like a whirlwind, and another to make it look like the old cloud with swords. This are just basic ideas on the looks. Make them usable by any level conj, or maybe have a new illusion for each tier. Or instead of an item, just make it another 'fun' spell or quested spell. This would allow for some customization for conjurors too, so that we don't all look like we have the same pet.</p>
acctlc
12-23-2007, 06:31 PM
I would accept a single target illusion as a fix for this problem..if the illusion is silent..and appropriate to the elemental (see our numerous suggestions throughout several threads)....I'd even make room on my hotbar for it. It's no excuse for dropping the ball on these graphics in the first place, but it would get me through this expansion with my sanity intact.
Heres another suggestion we are conjurors and have conjured them before. why not just scale every pet weve had to lvl so that way we could summon older better looking pets from previous teirs. I wouldnt mind having the robed mage, the original scout pet, and the new tank pet.
acctlc
12-26-2007, 05:44 PM
<cite>Draoha wrote:</cite><blockquote>Heres another suggestion we are conjurors and have conjured them before. why not just scale every pet weve had to lvl so that way we could summon older better looking pets from previous teirs. I wouldnt mind having the robed mage, the original scout pet, and the new tank pet.</blockquote>That wouldn't work because if you got a master pet of any tier..why would you ever replace it? If pet casting skill scales this would be the case, and if it didn't...you also would never bring out that old t3 pet because while it would look pretty and say lvl 80 on it...it couldn't hit the broad sign of a barn so to speak.
Arkinon
12-27-2007, 08:02 PM
/bump<div></div><div>Keeping the faith...</div><div></div><div>And this thread alive.</div>
Wildmage
12-28-2007, 06:56 PM
don't bump the thread that will get it locked.
Hohum
12-31-2007, 06:32 AM
<p>This isn't a bump. After finally getting my mage pet I can understand peoples frustrations with the model and sounds. The noise in itself is irritating enough. </p><p>One thing no one has pointed out about the tank pet is that it sounds like a Zygomid following you around with the little pipsqueek of it's footsteps. Horrid. </p><p>I don't use the air pet, although as with everyone else I also have it change to being visible and then invisible all the time. </p><p>Ho</p>
0Pestilence0
12-31-2007, 12:03 PM
Ok I wholeheartedly agree with the majority of the posts ... The Fire Pet is bleh, loud and huge...The scout pet is the one that erks me the most I think....It's not even a scout, its a monk which means it does not receive the aa benefits from our scout pet eof line(adds piercing and slashing damage) the monk iirc is using crushing and doesnt even receive this aa when its summoned...if SOE devs do nothing else....can you fix this....please....In eof all I used for soloing was air pet....throw def stance on it and it could tank just fine....thanks for reading my super long sentence.
Mathaleus
01-03-2008, 11:11 PM
<p>Still no response from SOE. We've given some good fixes on what the graphics should look like, and even an acceptable method to keep the model the way it is and give us some customization. Come on SONY, do something for the people that pay your salaries.</p>
InsertNeko
01-04-2008, 03:53 AM
They gave us the pet shrink, and I feel this is our answer sadly. As we've gone this long with being ignored, i don't look forward to anything positive from this. just locked threads and bannings if we keep bringing it up. I can't say I'm surprised. They have our money, no incentive to listen to us anymore.
Mathaleus
01-05-2008, 12:28 PM
<p>Pet shrink is NOT a fix for poor models...they don't fix the sound or the fact the models just stand there in a combat stance without looking like they're fighting/casting. Or the fact that our ghost monk just vanishes. </p><p>And so long as it's kept relatively civil, they have no reason to ban anyone or lock the thread...so long as people don't /bump or /sign petition or such. A discussion that lasts 50 pages is not against the board rules...which this thread may need to get to for them to pay attention to us, as we've yet to see any response either way.</p><p>Come on Sony, at least say there's nothing that's going to change or you're looking into new models or illusion ideas....quit ignoring your players. </p>
nighthunter
01-07-2008, 06:38 AM
<p>So I made 75 with my Conj the other day and scribed the fire pet. I was in a group with 4 guildies and they all laughed at me and this sad pet, so I unsummoned it and got up Gimpy the vanishing air thing to try and give them a seizure (sadly it didnt work) but they only laughed harder. /sigh </p><p>Anyway, shortly after that we went in and did the quests to kill Xalgoz in KC. I noticed the Djinns there are </p><p>A) On fire</p><p>B) Both Male and Female</p><p>I would happy with these for our fire pets and would go along with the Necromancers getting Male and Female pets depending on the sex of your character. I have added this to my almost daily /feedback not that I have much hope for anything changing. </p>
14$ x number of subscriptions = a lot of money ..... -pay servers , pay X , pay y , Pay Z..... = profit .....come on , since beta ppl has been asking for a pet model revamp !!!! 2008......still no new models.....want conjs to cancel accounts? shrink IS A SLAP IN THE FACE , i want HUGE PETS , small pets arent impressive , arent "powerfull minion".....-------------->ROCK<------------ thing in flames , isnt FIRE PETMONKS arent SCOUTS!!!!!!!!soe failed another time........lets see :Conj pets :<img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-recruit-master.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-follower-apprentice.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-soldier-adept.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-avenger-apprentice.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-myrmidon-apprentice.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/tellurian-champion-master.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/igneous-adept-adept.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/aery-outrider-master.jpg" alt="" border="0" /><img src="http://www.eqsummoners.com/eq2/images/petgraphics/aery-hunter-adept.jpg" alt="" border="0" />as u can see conj pets are copy and pasted models , or lame elfs.....was expecting ROK waiting for soe to give conjs COOL PETS!!!!! we conjs NEEDED badly ....and ? SURPRISE!!!!!!!!!!!! LAME PETS
cant stand my fire pet anymore!!!!!!!! the look and the sound , omg headache already <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> want me to quit playing my loved conj?
2nd page????????? no thx!
InsertNeko
01-14-2008, 04:36 PM
I now have a fury in our raids turning my pet into the space chicken. Is there any way Conj can get this spell/ability? Would save a lot of time and effort, since we're being ignored again.
Peysel
01-15-2008, 07:43 AM
Sorry InsertNeko, the 'Space Chicken' aka Rust Monster is a Fury fluff spell.I'd like to add my support to this thread, despite not being a Conjy.I feel the T8 scout pet looks boring, nothing exciting about that at all, it's not even that different from the other tiers. The T8 mage pet, well when I first saw this running after my friend I thought it was her new tank, I was almost as disappointed as her when she told me rather glumly that it was her new Mage pet. I feel bad for you guys, especially after seeing the Necro T8 pets, they look great!I hope they give the T8 (and perhaps the others *wink wink*) Conjuror pets another chance, they really should be looking spectacular and awe-inspiring, especially when newbies see them running around after their masters for the first time. That is one of my memories of first stepping foot in Quenos off the newbie Isle, seeing the fiery faced & robed pet running after the Conjurors, and the Magic Carpet & Horses. (I have the last two, now I just need that T7 conjy mage pet hehe)
nighthunter
01-22-2008, 04:58 AM
I find it very sad that since I have hit 75 and got my fire pet I have only logged my Conj on 2 times. Once to check the his bank for an item and once to CoH someone in Chardok. I have no desire to play this character anymore with its sad looking pets. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" />
acctlc
01-22-2008, 01:18 PM
To date my favorite illusion to be cast on my mage pet..a coercer's ratonga illusion. Cute little thing when he's shrunk down and by god he looks like a mage casting spells at the mob. I'd still like to see some response, anything to the 8 pages worth of support on changing the pets. Unfortunately at this point it seems we're just a community of conji's consoling each other for yet another expansion. For now I'll keep looking for a coercer to run around with..thanks SoE <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Wildmage
01-22-2008, 02:35 PM
as this thread is starting to devolve into a glorified petition thread It will probably be locked soon.
InsertNeko
01-22-2008, 04:33 PM
it would have been locked anyway, regardless of /feedback and/or turning it into a petition thread. Sony's spoken on the matter by ignoring us since Beta. They don't care, as they've got our money and will start banning people who keep bring up the topic over and over again.
jolissa3
01-22-2008, 06:31 PM
<p>9 pages on this thread.</p><p>countless other threads on this and different forum sites.</p><p>too many "feedbacks" to count.</p><p>and still not a word from SoE, not even a "it's not going to change", nothing .......</p><p>Sigh ............</p><p>Please reconsider the Mage and Scout pet models, PLEASE .......... </p>
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