View Full Version : Do Shadow Knights make decent solo PvP'ers?
LoneGreyWolf20
11-18-2007, 11:58 AM
I never did make that scout PvP character I asked about a couple months ago, but I am looking at possibly making a Shadow Knight at this time.How well do they do solo in PvP? I am mostly a solo player by necessity (group when needed and do join guilds) and I think that a SK would be fun, but not sure how viable it is in the solo aspect of PvP.
Norrsken
11-18-2007, 12:51 PM
<cite>LoneGreyWolf20 wrote:</cite><blockquote>I never did make that scout PvP character I asked about a couple months ago, but I am looking at possibly making a Shadow Knight at this time.How well do they do solo in PvP? I am mostly a solo player by necessity (group when needed and do join guilds) and I think that a SK would be fun, but not sure how viable it is in the solo aspect of PvP.</blockquote>The sk is a very versatile class and can handle most others in pvp once you figure out how to be a good sk. (which imho isnt too hard either). the only fallback to soloing a sk compared to a scout is that you dont have track.
Emolad
11-18-2007, 02:27 PM
Well, shadowknights(just like anyother class) depend on what level you are going to pvp at. If you plan on leveling (and with the right aa spec) you can Solo PVP very well. My level 71 sk with reaver line can heal about 6k on average per fight, and im a "tank class". Sks also get some good moves like tap veins, doom aura, harm touch, death march which all help in pvp.
SK's are BRUTAL in high level pvp. Them and bruisers anre the only classes I dread fighting one v one.
convict
11-18-2007, 04:14 PM
SK's the best pvp tank if you run solo or small groups, like 3 or so. They have Ht every 10 mins, and it takes longer than 10 mins to find pvp. It's counter, lay on hands, is no where near as powerful as HT. It's easier to decide when to finish off someone, than it is to decide when to heal a large amount.Not to mention, a ward like a paladin has, but, this ward not only prevents damage, it also does damage, and to top it off, it ALSO heals when hit.They also have a few attacks that heal them. SK= best plate tank for pvp if you dont always group with 5 others.
Norrsken
11-18-2007, 05:30 PM
<cite>convict wrote:</cite><blockquote>SK's the best pvp tank if you run solo or small groups, like 3 or so. They have Ht every 10 mins, and it takes longer than 10 mins to find pvp. It's counter, lay on hands, is no where near as powerful as HT. It's easier to decide when to finish off someone, than it is to decide when to heal a large amount.Not to mention, a ward like a paladin has, but, this ward not only prevents damage, it also does damage, and to top it off, it ALSO heals when hit.They also have a few attacks that heal them. SK= best plate tank for pvp if you dont always group with 5 others.</blockquote>SKs blessing is not a ward, its a reactive lifetap. In no way does it prevent damage. It jsut heals it right back up. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Yes... get harm touch and its upgrade to master level and you'll have no trouble one shotting people all day long.
convict
11-18-2007, 08:20 PM
<cite>Ulvhamne@Nagafen wrote:</cite><blockquote><cite>convict wrote:</cite><blockquote>SK's the best pvp tank if you run solo or small groups, like 3 or so. They have Ht every 10 mins, and it takes longer than 10 mins to find pvp. It's counter, lay on hands, is no where near as powerful as HT. It's easier to decide when to finish off someone, than it is to decide when to heal a large amount.Not to mention, a ward like a paladin has, but, this ward not only prevents damage, it also does damage, and to top it off, it ALSO heals when hit.They also have a few attacks that heal them. SK= best plate tank for pvp if you dont always group with 5 others.</blockquote>SKs blessing is not a ward, its a reactive lifetap. In no way does it prevent damage. It jsut heals it right back up. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>Thats even better.. A spell that heals 5 times, or a ward (pally) that goes away after 1 attack drains it.
Grimfort
11-19-2007, 06:39 AM
<p>With the recent changes in ROK (I didnt even read any) my SK is doing much much better. Still at lvl 70, I managed to take down 2 lvl 73s and 1 72 and nearly took down a 73 and 63 at the same time. I've no idea what they have changed but its great, I can hold my ground much better wearing mostly raid type gear. The SK's really need pvp gear to do well however, my guild has bout 4 lvl 70 SK's and the one in full pvp can the rest of us everytime as he can well out-heal the damage by another SK. I have no problem in doing dmg, we switch between MT/offensive and both do the same amount in raids, but that pvp gear (and his skill I'm sure!) make a great combination.</p><p>However, solo in an open area against those with track is a different story. </p>
Ridyen
11-19-2007, 06:04 PM
<cite>cklab wrote:</cite><blockquote>Yes... get harm touch and its upgrade to master level and you'll have no trouble one shotting people all day long.</blockquote><p>And this is why SKs are so cheap. You don't have to know how to play other than push the "I Win", go hide for 10 minutes and repeat. </p><p> For this reason I kill them every chance I get. </p>
Diern
11-19-2007, 10:55 PM
<cite>Ridyen65 wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote>Yes... get harm touch and its upgrade to master level and you'll have no trouble one shotting people all day long.</blockquote><p>And this is why SKs are so cheap. You don't have to know how to play other than push the "I Win", go hide for 10 minutes and repeat. </p><p> For this reason I kill them every chance I get. </p></blockquote><p>It's ridiculous mis-information like this which fuels that stupid nerf wars. and its entirely untrue.</p><p>They are not cheap. Try getting into the higher tiers instead of level locking and you will find harmtouch gradually loses that one shot kill power. it's not an I win button in any means. At high levels I hardly ever use it one on one. It becomes more of a stopping skill when Q cowards attempt to run, or when you are beset by a group of opponents when alone.</p><p>Its not like multiple other classes dont get Similar abilities either, if not more powerful.</p><p>Its no where near a one shot " I win" skill at high levels. Here is a clue. Harm touch is disease based. Most Sk skills are for that matter... use your head. </p><p>Are shadowknights a good solo PVP class? Yes, and they should be. But they are not unbeatable, far from it. You actually do have to know what your doing to play this class effectively at Pvp, and like everyone else, we have weaknesses.</p><p>The people who rely on Harmtouch with their shadowknight frankly have no idea about the true strengths of this class and eventually move to other classes when they become disillusioned with their pvp ability.</p><p>You should actually be more concerned about the lifetap ward line than harm touch when fighting a Shadowknight.</p><p>If you kill them every chance you get they cant be that cheap now can they? </p>
G1Joe
11-20-2007, 06:12 AM
<p>What an absolute load of rubbish has been put here about SK.</p><p>They are strong no doubt but only with enough AA , decent amount of Masters, above average gear (dont need to be fully twinked out).</p><p>Certain specs fair better than others but youll have to work that out.</p><p>They do not 1 shot anyone and past T4 never did.</p><p>A decent Swashie will beat all but the best SK's god knows who youve been fighting Zaci jeez.</p>
Grimfort
11-20-2007, 06:23 AM
<p>Another SK to add another "BS" to the one shot PT. Mostly it hits for 2.5-3.5k, which is not 1 shot. If you get a crit on it while super buffed, you can get higher, but thats either groupvsgroup or one hell of a ganking <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. For me its the insta-heal that has the most benefit, the side fact that it brings an enemy down into yellow is a great bonus. </p>
Diern
11-20-2007, 06:01 PM
<p>Around t4, harmtouch is to unreliable to use unless you know its going to kill them. and the only time you know that is when they are low on life and fleeing (unless, of course it its resisted and then they will probably get away anyway).....</p><p>Any one who claims they use it as an "I win button" is dreaming. It's an ability to use only when you are sure it will kill your opponent, which really, is never certain.</p><p>Thats practically the only time it gets use for me. The other is when I am beset by a group of opponents and in that case its more for the (aa) heal portion of the spell rather than the damage it deals.</p>
Ridyen
11-24-2007, 04:15 PM
<cite>Diernes wrote:</cite><blockquote><cite>Ridyen65 wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote>Yes... get harm touch and its upgrade to master level and you'll have no trouble one shotting people all day long.</blockquote><p>And this is why SKs are so cheap. You don't have to know how to play other than push the "I Win", go hide for 10 minutes and repeat. </p><p> For this reason I kill them every chance I get. </p></blockquote><p>It's ridiculous mis-information like this which fuels that stupid nerf wars. and its entirely untrue.</p><p>They are not cheap. Try getting into the higher tiers instead of level locking and you will find harmtouch gradually loses that one shot kill power. it's not an I win button in any means. At high levels I hardly ever use it one on one. It becomes more of a stopping skill when Q cowards attempt to run, or when you are beset by a group of opponents when alone.</p><ul><li><span style="color: #3300ff;"><b>I should have clarified whay I meant by cheap. I really didn't mean that SKs were cheap only that the SK play style encouraged by Cklab was cheap. My apologies to those SKs that actually know how to play their class.</b> </span></li><li><span style="color: #3300ff;">Why do so many folks want to turn every forum into a statement about level locking? Yes I have combat XP turned off on my dirge </span><span style="color: #3300ff;">but I continue to level through questing. I have close to 600 quests completed and continue to work on them every day I play. I do level. I don't sit at T2/T3 ganking greens in fabled gear. </span></li><li><span style="color: #0000ff;">I do have a number of characters that are in the 60s and 70s so I'm not just speaking from the perspective of a level locked player. Some SKs rely on Harm Touch in every tier.</span></li></ul><p>Its not like multiple other classes dont get Similar abilities either, if not more powerful.</p><ul><li>I<span style="color: #0000ff;"> have to agree with you here but Dirges are not one of those classes. If I have some massive damage spell or AA line that I don't know about or some other powerful ability that lets me own someone at lvl 43 please let me know.</span> </li></ul><p>Its no where near a one shot " I win" skill at high levels. Here is a clue. Harm touch is disease based. Most Sk skills are for that matter... use your head. </p><ul><li><div><span style="color: #0000ff;">Again it may not be "near a one shot" at the higher levels but it is most certainly that or close to that at lower levels. You stated it may graduly loose the one shot power at higher levels but it's deadly to a number of classes at lower tiers. Any class that has the ability to take 1/2 to 2/3 of my hitpoints with one or two hits is very challenging. </span></div></li><li><div><span style="color: #0000ff;">Yes I know it is diseased based. Dirges have a disease self buff and mine is always up bringing my disease resists to soemwhare between 60-65%. I still get hit by HT for as much as 2k at times.</span></div></li></ul><p>Are shadowknights a good solo PVP class? Yes, and they should be. But they are not unbeatable, far from it. You actually do have to know what your doing to play this class effectively at Pvp, and like everyone else, we have weaknesses.</p><ul><li><div><span style="color: #0000ff;">No disagreement here. </span></div></li></ul><p>The people who rely on Harmtouch with their shadowknight frankly have no idea about the true strengths of this class and eventually move to other classes when they become disillusioned with their pvp ability.</p><ul><li><span style="color: #0000ff;">Again you and I are in perfect agreement. This is all I was really trying to say in the first place. I just didn't want him to become reliant on Harm Touch. SKs have many more tools. Those that rely on HT are generally easily killed when it is down.</span></li></ul><p>You should actually be more concerned about the lifetap ward line than harm touch when fighting a Shadowknight.</p><ul><li><span style="color: #0000ff;">No doubt that SK have other tools. Used well they can also be deadly. All I was commenting on was the fact that if these tools are not used well and I have them beat that they shouldn't have the ability to use an "I win" to save their butt. By "have them beat" I mean that they have maybe 10% of their hp left and I have 50%. To have someone beat and for them to play the trump card is cheap imho. I was not suggesting a nerf but if I was to suggest one it would be something like not being alble to cast HT if they are under 25% health or something like that. Or maybe that it can only be used against someone that is over 60% health? </span></li></ul><p>If you kill them every chance you get they cant be that cheap now can they?</p><ul><li><span style="color: #0000ff;">It's all about trying to catch them when I know they have just used their Harm Touch and they are trying to make a run to the nearest dock or zone out. Simply revenge.</span></li></ul></blockquote>
Norrsken
11-25-2007, 09:39 AM
<cite>Ridyen65 wrote:</cite><blockquote><cite>Diernes wrote:</cite><blockquote><cite>Ridyen65 wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote>Yes... get harm touch and its upgrade to master level and you'll have no trouble one shotting people all day long.</blockquote><p>And this is why SKs are so cheap. You don't have to know how to play other than push the "I Win", go hide for 10 minutes and repeat. </p><p> For this reason I kill them every chance I get. </p></blockquote><p>It's ridiculous mis-information like this which fuels that stupid nerf wars. and its entirely untrue.</p><p>They are not cheap. Try getting into the higher tiers instead of level locking and you will find harmtouch gradually loses that one shot kill power. it's not an I win button in any means. At high levels I hardly ever use it one on one. It becomes more of a stopping skill when Q cowards attempt to run, or when you are beset by a group of opponents when alone.</p><ul><li><span style="color: #3300ff;"><b>I should have clarified whay I meant by cheap. I really didn't mean that SKs were cheap only that the SK play style encouraged by Cklab was cheap. My apologies to those SKs that actually know how to play their class.</b> </span></li><li><span style="color: #3300ff;">Why do so many folks want to turn every forum into a statement about level locking? Yes I have combat XP turned off on my dirge </span><span style="color: #3300ff;">but I continue to level through questing. I have close to 600 quests completed and continue to work on them every day I play. I do level. I don't sit at T2/T3 ganking greens in fabled gear. </span></li><li><span style="color: #0000ff;">I do have a number of characters that are in the 60s and 70s so I'm not just speaking from the perspective of a level locked player. Some SKs rely on Harm Touch in every tier.</span></li></ul><p>Its not like multiple other classes dont get Similar abilities either, if not more powerful.</p><ul><li>I<span style="color: #0000ff;"> have to agree with you here but Dirges are not one of those classes. If I have some massive damage spell or AA line that I don't know about or some other powerful ability that lets me own someone at lvl 43 please let me know.</span> </li></ul><p>Its no where near a one shot " I win" skill at high levels. Here is a clue. Harm touch is disease based. Most Sk skills are for that matter... use your head. </p><ul><li><div><span style="color: #0000ff;">Again it may not be "near a one shot" at the higher levels but it is most certainly that or close to that at lower levels. You stated it may graduly loose the one shot power at higher levels but it's deadly to a number of classes at lower tiers. Any class that has the ability to take 1/2 to 2/3 of my hitpoints with one or two hits is very challenging. </span></div></li><li><div><span style="color: #0000ff;">Yes I know it is diseased based. Dirges have a disease self buff and mine is always up bringing my disease resists to soemwhare between 60-65%. I still get hit by HT for as much as 2k at times.</span></div></li></ul><p>Are shadowknights a good solo PVP class? Yes, and they should be. But they are not unbeatable, far from it. You actually do have to know what your doing to play this class effectively at Pvp, and like everyone else, we have weaknesses.</p><ul><li><div><span style="color: #0000ff;">No disagreement here. </span></div></li></ul><p>The people who rely on Harmtouch with their shadowknight frankly have no idea about the true strengths of this class and eventually move to other classes when they become disillusioned with their pvp ability.</p><ul><li><span style="color: #0000ff;">Again you and I are in perfect agreement. This is all I was really trying to say in the first place. I just didn't want him to become reliant on Harm Touch. SKs have many more tools. Those that rely on HT are generally easily killed when it is down.</span></li></ul><p>You should actually be more concerned about the lifetap ward line than harm touch when fighting a Shadowknight.</p><ul><li><span style="color: #0000ff;">No doubt that SK have other tools. Used well they can also be deadly. All I was commenting on was the fact that if these tools are not used well and I have them beat that they shouldn't have the ability to use an "I win" to save their butt. By "have them beat" I mean that they have maybe 10% of their hp left and I have 50%. To have someone beat and for them to play the trump card is cheap imho. I was not suggesting a nerf but if I was to suggest one it would be something like not being alble to cast HT if they are under 25% health or something like that. Or maybe that it can only be used against someone that is over 60% health? </span></li></ul><p>If you kill them every chance you get they cant be that cheap now can they?</p><ul><li><span style="color: #0000ff;">It's all about trying to catch them when I know they have just used their Harm Touch and they are trying to make a run to the nearest dock or zone out. Simply revenge.</span></li></ul></blockquote></blockquote>Hey. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Im glad you kill the cheap bastage sks that just go by the HT way. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Kill em off before they get to higher levels and starts to moan about how weak the sks are. Heh. (which, of course they are not, but once ht lose its power... Well. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )
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