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Arkinon
11-16-2007, 05:52 PM
Ok so i started a Pally at game start back in the day on a different server and recently brought him over to the current server I am on. Since I havent played him in a while and I mean a long while Im really not sure what his role is at 45+. Am I playing a tank, Support, healer... I have read several posts that say pallys are great 6 man tanks but suck in raids. Although I have never raided with him and dont really know if I ever will, Where do I stand? I made him back in the day to play as a tank/support. I would like to hear from the pallys as to how we perform in the different areas

Almeric_CoS
11-16-2007, 05:57 PM
<p>You're a tank.</p><p>If you want to tank raids, it's certainly possible with the right build and support.</p><p>On the other hand, if you worry about your functionality in a raid, you stand a decent chance of ruining all the fun for yourself <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />   You're a fighter, you wear shiny armor, you have lots of hitpoints, and you can toss a few heals when you need to.  Enjoy yourself!</p>

CoLD MeTaL
11-16-2007, 06:45 PM
<p>Your a rezbot for raids.</p><p>As a hybrid, you can tank ok (to well, depending), dps stinks IMO (AAs might be able to alter that a bit), and heals are neglible.  Lowest hit points of the 'fighter' classes i believe, and our power pool is not jacked up enough to compensate.  OH AND INTERUPTS, i mean INTERUPTS, and then INTERUPTS.  those heals and wards are 'suppose' to make up for not having hte hit points of a guardian, but when u r constantly INTERUPTED, they become meaningless.</p><p> As a 70 paladin, I consider them useless from a mechanics standpoint (Although some can and do raid tank etc. with them).  </p><p>But fun for roleplay.</p>

Gutwren
11-16-2007, 07:05 PM
Betray.

Wyrmypops
11-16-2007, 07:12 PM
<p>Conversely, if you're not fussed about raids but more group based activity you're should be looking forward to fun and success. </p><p>I only really enjoy melee, so I have one of most fighters. </p><p>Paladins are great tanks in a group. It feels easier than it does for my other tanks. That Amends ability makes agro such a breeze to get and maintain. If you have no healer in the group you can stun>ward>stun>heal until the others in the group have beaten the mobs up, while slipping in the occasional combat art or taunt. If you do have a healer in the group you can do more combat arts, but is still worth slapping a ward on yourself when you go to body pull as it'll help start the fight with agro going to you straight off the bat. </p><p>If you ain't tanking, then you can fulfil to role of group healer. At least if you're not really facing the most challenging content, have adept3 or mastered heals, or having tricked out your paladin heal AA's. </p><p>If not tanking and not required to fulfil the healer role, you can still save the day with a spot heal, and just have fun with a big 2 hander and going mad. And you're AE's aren't exactly unimpressive. You'll never put out truly sexy damage, but you're a Paladin, that's only expected.</p><p>Solo though, you can take mobs that other tanks might not be able to take. You're ability to self heal means you keep on going, like a duracell bunny. You just gotta have a lot more patience than I'm blessed with. It's like you'll take them down by attrition rather than killing them faster than they can take. </p>

SladeBlackstone
11-17-2007, 06:42 PM
My thought is that Tanks and Healers are two sides of the same coin: Maintainer.  Both fulfill the role of keeping the party alive by controlling damage.  a Tank merely keeps damage on himself to prevent others from taking it where healers replenish or maintain HP at it's present level.Paladins are a hybrid, somewhere inbetween two extremes. Where other tanks have extra taunts, reactives and more damage moves, we get heals.  These heals are not only to help ourselves tank but to assist us in building hate.  Prewarding before the pull gives us Overheal hate right at the start, Well timed Stuns and interrupts maintain hitpoints.  Some Illusionists will insist that Stuns = Wards because both prevent damage, this is quite accurate.  Healers who group with paladins regularly will be able to tell when you're waiting on the reuse timers for your stuns simply by how much damage you're taking.When it all comes down to it, though.  It doesn't matter how you do it.  You're a hybrid who has plenty of tools and your objective is simply to use these to maintain the group.  Be it as main tank, off tank, main assist or offheals; a mix and match or all at once.

Gwarsh
11-18-2007, 12:42 AM
<p>there are alot of naysayers out there, but you are a tank, first and foremost.  ability to tank raids depends more on the individual player.  I probably could tank raids, i'm not terribly inclined to, I Main assist, dish out [Removed for Content] good dps for a tank class, and when the main tank goes down, i've been able to pick up the mob and hold it while they get him back up.  I have alot of fun doing this, I've known pallies who bought into the "utility" B.S. and aa speced their toon for it, they werent happy. beyond that, what you can and can't do is up to you.  The pally is by far the most fun class i have played, and has IMHO, the best aa choices out there.   play it to love it or dont play it at all.  </p>

Rocksthemic
11-18-2007, 02:28 AM
<cite>CoLD MeTaL wrote:</cite><blockquote><p>Your a rezbot for raids.</p><p>As a hybrid, you can tank ok (to well, depending), dps stinks IMO (AAs might be able to alter that a bit), and heals are neglible.  Lowest hit points of the 'fighter' classes i believe, and our power pool is not jacked up enough to compensate.  OH AND INTERUPTS, i mean INTERUPTS, and then INTERUPTS.  those heals and wards are 'suppose' to make up for not having hte hit points of a guardian, but when u r constantly INTERUPTED, they become meaningless.</p><p> As a 70 paladin, I consider them useless from a mechanics standpoint (Although some can and do raid tank etc. with them).  </p><p>But fun for roleplay.</p></blockquote> So as not to give this paladin a false impression, I will strive to correct a few portions in which you're wrong here. You are not a rezbot for raids. While you can raid, the extremely low range on your rez, which is 1 meter, makes it extremely difficult to rez in a timely fashion. Your dirge(s) in your raid should be on rez duty. They have a rez which refreshes faster, can do group and single target rez, and their rez has a longer range so they don't have nearly as much of a problem finding bodies. Paladin rez is only truly useful if someone has died in AE range and they need to get rezzed with full hitpoints (a very rare scenario where that tactic is remotely needed) You are considered by some to be a hybrid, but due to current game mechanics, you're actually one of the best tanks in the game. Guardians are number one, but Paladins are the best raid offtanks out there, imo. We do  not have the lowest hitpoints of all the fighters in the game. That honor belongs to shadowknights I believe. As a matter of fact we generally have more HP than berserkers too, with the diminishing returns system making their stamina buffs less valuable than they otherwise would be with top end gear. Now with the current mechanics, we have an ability to increase our chance to block with a shield. Block is one of the few methods of avoidance (look at your window, it will break down base avoidance, parry, and block) Base avoidance is what you will avoid against a solo, even con mob. Parry will scale to heroic content usually, but it's effective number is lessened against epic content. Block will scale to epic content well, and you lose perhaps 2% at most, even against epics. With the proper equipment, you can easily get your block to 29% using just EoF equipment alone. So you will have almost 30% real avoidance against epics. Very powerful when you're avoiding almost 1/3 of incoming melee dmg. In a 6 man group, we're one of the best tanks out there, as has been stated before. If you set your group up right you can just about go Afk and hold aggro (I find a dirge, brigand, and assassin or swashy is very fun.. put amends on the brigand, and other transfers hate to you) This is a very hard class to truly master, but if you do people will constantly be amazed at what you can do

Rast
11-19-2007, 05:07 PM
<p>Pallies can tank raids, I do it quite frequently.  Will you find that you have a spot in the min/max raid guilds as a MT?  No, but then again, the chances of you getting into such a guilds as a tank these days is next to none, so that isn't that big of an issue.  Where the paladin excels over the other tanks is in the OT role of raids.  With our AoEs and amends, we can grab and hold adds pretty well.  Alot of the 'raid guilds' use a paladin in this role (this is What Virutis and Wozamil are if you are curious), but then again, you will probably find it hard to find one of these guilds who's actually looking for a new one too <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Alot of our functionality on raids is dependant upon the player and what you are wanting to do.  If you are wanting to get into a power raiding guild, I suggest you look at another toon as the chances of their paladin handing up their hat is probably not all that great, if you are looking at casual raiding and/or alliances, you can probably sneak in and do a pretty good job.</p>

NANEEJE
11-20-2007, 12:21 AM
while the above post are focusing on raids and group raids, i am still at 45, and just lucky to get pick up groups as my guild is a 70 guild... so this is my game play exp at 45, ( just turned 46 today) I have 42-43 aa points right now, and have been told i am right on track. I am currently playing in steamfont, (mostly green) as i get started, but already having to hit some whites, and one yellow. No way could i solo a yellow without using lay on hands, and every heal i could. but using a good 2hdr, and having the capabilities given to us by this level, we are doing just fine. If you are not able to kill a white with over half your bar left, (normal white, not heroic), then you need to adjust something. I have ebon armor(level 42) the whole set, and i have found nothing in the game to this point that out performs our mastercrafted armor, which gives you a reason to make it. (level 41 armorer), I have to harvest the goods at the tier below me, so while i paid 5pp for all 7 pieces of imbued/regular ebon armor, and a tip for making it, ( i had to buy the ebon clusters), now i can go into steamfont and farm the materials to get my own armorer up to 50. and so on , and so on. What i have noticed is the amount of pick up groups we have to do, its insane... I cant find anyone on at exactly the same time as me every day, and its hard to get to know a group dynamic, but i have some cheat sheets up to combat my inexperience in this area. are you on the paladinsforright channel? look up the thread at the top, (here or eq2flames) i forget, but get on that, and get the help you need there, all of these guys are the most amazing support network in the world... literaly!!!! "hi, im naneeje, and im a paladin".. anyway, hit up your steamfont mts, do as many quests as you can, and my biggest advice for soloers is simple, when you get to a zone, KNOW WHAT QUEST you have to do, then a simple shout, "hey, working on the unearthing the moon quest, lots of named, anyone want to help out, and i will help with yours". wow, that gets results, everyday in the last week, i have at least duo'd or trio'd and completed writs, quests, and got 3 aa points in 2 days, not to mention, when i shouted that, i was invited and i was surprised i was in a full group doing the same, they even killed a ton, so i could farm, so we could all go on to the next step together, then server crashed... lol sucks. but you get the point, have fun and good luck! and get on that channel. /crushbone.paladinsforright or something close to that.

Arkinon
11-20-2007, 06:34 PM
Thanks guys I appreciate the advice. As I have played a Conj for most of the game I have found that I enjoy playing My pally more and more each lvl. I have also respecd some of my AA line and went for the Block % and the Wis tree for questing. I am now starting on the line that gives + hate but when I reach the 60+ area will prob respec again. The information here and in some other threads have been extremely useful thanks again.With that said then another quick question... Sword & Board or 2HD.. and Def or Off stance.

NANEEJE
11-21-2007, 05:08 AM
Hey Arkinon, I am only a 45 with no previous exp. but here is what my very detailed and focused Paladin career to this date has determined. Both... period.. while i am soloing, i like to use the 2hdr, because it gives me more time to use spells inbetween the "swooshes" i hear telling me to mash a button. when you use a 1hdr, the ONLY way to make it truly effective is to use it with bash, and that is great, especially in groups, you need to knock that baddy on his back if you can, and groups love to see the mob go flat on his back for a few seconds. I love using my 1hr and shield in groups, but i tend to favor my 2hr and spells, also, keep in mind that a lot of people do not like to use the heroics? i just dont understand that, using your heroic opportunity, then a sword, then a taunt, just gives your taunt damage of 100 points, that otherwise would not be there, ( notice your taunts do no damage just gain hate) but it keeps my taunt bar ready for groups, and aggression stays maxed out this way. summary, try to use both, if you can get big slotted bags, and keep a variety, keep all your skills up. NOw as for def and off stance? you survive more at defensive stance, especially if you have great dps in your group, if soloing? because of your self amend/ heal, i personally like the high damage out put with offensive stance, so i will go def. as a tank, but thats it. and i have tried both, I took on a even conned level 45 wolf so i could respond to your question, in offensive, i had half a bar left no heals, and fairly quick fight. same for two or three white con'd wolfies. in defensive, it took longer to kill and still had 3/4 of my bar, and i did not use my self amend.. and again tried two or three times just tomake sure i was accurate. thats my 2cp, i hope you can put yours in... see ya .

Tensil
11-21-2007, 05:53 AM
<p>Paladins are NOT hybrids, they are tanks. Think of the heals you have as extra hitpoints, and use them to keep yourself alive. If specced right, just CA's and auto attacks with generate some nice hate for you and allow you to save those few taunts, like rescue, for emergencies. Put amends on your healer or high DPS group member and you will be a hero. ALso remember that you have a ward that you can use on anyone,  including yourself. Preward yourself before you body pull that mob and you are already generating hate befor you even land that first hit. If you are the MT, fight in defensive stance, otherwise always use offensive stance.</p><p>Paladins make one of the best group tanks in the game, they can hold aggro like non other, with only the guardian doing better. I've played both.</p><p>In raids, paladins make excellent off-tanks or secondary tanks. I've been on 24 person raids where my paly consintently placed 3rd or 4th on the damage parse when not main tanking. (heals and wards do couont)</p><p>Around lvl 45 they become a bit difficult to play, especially when playing solo. Just make sure that you upgrade your spells and spec your AA's wisely. I maxed out my Strength line and threw the rest in wisdom.</p><p>...oh yes, these are just suggestions, thing that worked best for me.</p>

NANEEJE
11-21-2007, 05:56 AM
<p>need advice... I posted a while back that i didn't know how to tank very well, and a couple people in the groups got mad cause i was sooo slow. </p><p>remedy in place, i have eq2maps, i know my role, and i know my place, so help me refine the ingame tactics to leading a good group.</p><p>I want to start groups now, instead of waiting for them to come up. I want to be in the zone, taking on the simpler of the mobs, waiting as i put the word out, tank looking for back up for dfc and so forth.</p><p>I am on AB and i cant seem to get a good group to go in with me so I am not sure what to do there.</p><p>MY problem was my computer lagged so bad in zones, turns out, with all my windows up, i cant turn around, i cant run and walk so i am very used to toggling F10 over and over and over, and its working great, I dont need the windows to solo and after i settle in on a fight in a group, i know my timing on spells really well, so what i need to know now is a few of the group dynamic situations, when i start a group, obviously , i am the leader and i am leading them through the zone, wether i have been there or not, should not matter, I am still the leader. So when i get in , i want to know more about the group dynamics, if you could, '</p><p>please tell me who you need for a good trio, quad, and full group, and why.</p><p>then... tell me when you get these people together, do you tell them to use main assist, do you tell them to not dps till you plant the mob, I just need to know if im missing stuff, and would really appreciate a quick paragraph from each of you on any of the above or all if you are not busy. </p><p>Thanks for all your ingame advice on the paly channel!!! Also, if you personally dont mind a tell from me in game, could you let me know, I completely would hate to bother someone that doesnt really want to talk newbie crap. thanks.</p>

Tensil
11-21-2007, 06:10 AM
<cite>NANEEJE wrote:</cite><blockquote><p>need advice... I posted a while back that i didn't know how to tank very well, and a couple people in the groups got mad cause i was sooo slow. </p><p>remedy in place, i have eq2maps, i know my role, and i know my place, so help me refine the ingame tactics to leading a good group.</p><p>I want to start groups now, instead of waiting for them to come up. I want to be in the zone, taking on the simpler of the mobs, waiting as i put the word out, tank looking for back up for dfc and so forth.</p><p>I am on AB and i cant seem to get a good group to go in with me so I am not sure what to do there.</p><p>MY problem was my computer lagged so bad in zones, turns out, with all my windows up, i cant turn around, i cant run and walk so i am very used to toggling F10 over and over and over, and its working great, I dont need the windows to solo and after i settle in on a fight in a group, i know my timing on spells really well, so what i need to know now is a few of the group dynamic situations, when i start a group, obviously , i am the leader and i am leading them through the zone, wether i have been there or not, should not matter, I am still the leader. So when i get in , i want to know more about the group dynamics, if you could, '</p><p>please tell me who you need for a good trio, quad, and full group, and why.</p><p>then... tell me when you get these people together, do you tell them to use main assist, do you tell them to not dps till you plant the mob, I just need to know if im missing stuff, and would really appreciate a quick paragraph from each of you on any of the above or all if you are not busy. </p><p>Thanks for all your ingame advice on the paly channel!!! Also, if you personally dont mind a tell from me in game, could you let me know, I completely would hate to bother someone that doesnt really want to talk newbie crap. thanks.</p></blockquote><p>As MT your job is to take all the hits, and if anyone ends up dead first, it better be you <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Body pull your mob if you are not certain that pegging them with an arrow will aggro their friends, especially in tight places like DFC. Pefore you body pull preward yourself so that when they hit you and the wards heals you, you are already generating aggro. Make sure that before the rest of the group start damaging the mob, that you have already done damage to it or taunted it. </p><p>In a single group I almost never use a MA, unless it's an exception where the main tank needs to keep the main boss occupied while the rest of the group burns through the adds through the MA. When dealing with adds, if the location allows it, I use AoE to keep aggro. At higher levels paladins rock the AoE's as far as tanks go. ....but be carefull where you use them, because you will pull in other mobs. </p><p> Make some Macros to tell the rest of your group when to unload with DPS and burn the mob down, when to start DPS, When you use that lay of hands (saves healers some power if they were trying to heal the same toon). </p>

Rast
11-21-2007, 11:05 AM
<p>I'll make a note...</p><p>Unless you have a weak healer or the mobs are known to hit hard, never and I mean NEVER fight in defensive stance.  The pitance of an increase to mitigation comes at a cost to your ability to hit, your over all dps and thus your agro.</p><p>For soloing in RoK, I use my 1 hander (Vilucidae's Sword of Shielding) and my shield (Draconic Deflector) rather than my 2 hander (2 handed sword from Vyemm), simply because while the fights take a bit longer (lower dps with the one hander), I rarely if ever drop out of the green, thus I can start the next fight faster and need less heals.  For soloing in the old world, I'll use my two hander as the mobs don't hit nearly as hard.  In both cases, I am still in offensive stance.</p>

Rocksthemic
11-21-2007, 01:31 PM
<cite>NANEEJE wrote:</cite><blockquote><p>need advice... I posted a while back that i didn't know how to tank very well, and a couple people in the groups got mad cause i was sooo slow. </p><p>remedy in place, i have eq2maps, i know my role, and i know my place, so help me refine the ingame tactics to leading a good group.</p><p>I want to start groups now, instead of waiting for them to come up. I want to be in the zone, taking on the simpler of the mobs, waiting as i put the word out, tank looking for back up for dfc and so forth.</p><p>I am on AB and i cant seem to get a good group to go in with me so I am not sure what to do there.</p><p>MY problem was my computer lagged so bad in zones, turns out, with all my windows up, i cant turn around, i cant run and walk so i am very used to toggling F10 over and over and over, and its working great, I dont need the windows to solo and after i settle in on a fight in a group, i know my timing on spells really well, so what i need to know now is a few of the group dynamic situations, when i start a group, obviously , i am the leader and i am leading them through the zone, wether i have been there or not, should not matter, I am still the leader. So when i get in , i want to know more about the group dynamics, if you could, '</p><p>please tell me who you need for a good trio, quad, and full group, and why.</p><p>then... tell me when you get these people together, do you tell them to use main assist, do you tell them to not dps till you plant the mob, I just need to know if im missing stuff, and would really appreciate a quick paragraph from each of you on any of the above or all if you are not busy. </p><p>Thanks for all your ingame advice on the paly channel!!! Also, if you personally dont mind a tell from me in game, could you let me know, I completely would hate to bother someone that doesnt really want to talk newbie crap. thanks.</p></blockquote> You might want to also try adjusting your window settings to make them transparent.... if you're squeezing every bit you can from the hamster, every trick helps. Also... always keep your shield on. The reason for this is the avoidance it gives you. What you want to look at when determining whether a shield is good for is the protection factor. The higher the protection factor, the greater block % it will give you. More block % is good for tanking in any situation. Not only will shield bash help you stay alive longer (one of the BEST tricks while soloing you can do is to bash the mob, stun it, and then do your self ward. If you're fighting lvl appropriate solo mobs with decent gear, you can use this trick and often not even have to use any other heal besides it, or at least very few) As far as leading a group into a new dungeon you've never been in before, just be very careful body pulling and you will do ok. Some dungeons have different tricks they throw at you, such as mobs around corners, but if you're careful, you'll be ok. Make sure no one casts on the mobs until they're in camp IF it's packed close together. As you progress you'll get a sense of mob aggro radius, and what will aggro what if cast on before it's time. If you're unsure, go ahead and tell the group to hold casts until the mob is in camp. One of the leading causes of adds if you've pulled correctly is someone in your group casting a debuff, dmg, whatever on the mob while it's standing by another group of mobs. This will lead to adds in 9/10 dungeons. Now as far as duoing, trioing, etc.... my preffered tactic is this, some might disagree, but I never find myself without a group if I want one hehe. Follow the holy trinity - The holy trinity is tanking, healing, and dps. You have 1/3 of that covered by yourself, so when you're forming a group, the first thing I would look for is a healer. One of the BEST healers for a plate tank such as yourself is either a plate healer, or a chain healer. Druids might be upset when you say this, but they are not the optimal healer for a plate tank. They are good at healing spike dmg, which if you're a geared tank with good hp, by the time that spike dmg occurs they have a lot of catch up to do. I'm not saying that they're not a perfectly viable option for heroic content.... but that they are not the most efficient at healing a plate tank. Also, look at what you wish to do. Are you going to go around doing blue and green heroics, solo mobs, etc? Any healer will do and do just fine, in fact if you're going to be trioing, you might want a healer such as a fury because they can help with dps. If you're going to do harder heroic instances/zones, etc and expect to be taking plenty of yellow mobs and perhaps even some oranges, then I highly recommend a templar. They are one of the best healers for plate tanks around, and while they might do as much dps till higher lvl's, you will stay alive. After you've gotten yourself and a healer, it's all about dps for a trio. You will get amends at lvl 49, get that upgraded to adept 3 or master immediately, it is that essential. This is a spell that doesn't get upgraded, and is your primary source of aggro in groups. With you, a competent healer, and some dps, you will be able to trio even con heroic mobs without much struggle at all. Now if you're forming a full group, and going to tackle some harder stuff, there are plenty of group make ups that you can use that will do just fine, but some, imo, are better than others. It will depend on playstyle somewhat, too. If you enjoy pulling *just* so, carefully, with no adds, surprises, or anything of that nature, an enchanter will help you a lot. If you prefer to AE everything down, and are more of a "lets pull it, see what happens, and kill em all" then an enchanter will only stop your AE's from hitting the mobs hehe. My preffered style is to pull carefully, and kill, but if adds come just AE them, get them onto me, and kill em all. This method will ONLY work if you pull carefully in higher dungeons. You really don't need mez in this game if you're group is good, and you pull correctly. Every encounter can be taken by a group, so as long as you only pull one encounter, you should be safe. Now for just a "kill em all" group... I prefer to have Paladin, Templar, Dirge, Swashbuckler, and either an assassin or a brigand. Templars and dirges both get a spell that will give the tank Stoneskin. Stoneskin is one of the most awesome buffs around, as it is a STRAIGHT damage reduction. If the templar is giving you 6% stoneskin, that is 6% less damage you're taking. Dirges get this as well, and they both stack. I forget the exact numbers off the top of my head... but it's possible with dirge and templar to get a 12% reduction in incoming damage. On harder encounters that is huge. If you have a swashbuckler and brigand in group, put amends on the brigand and have swashbuckler transfer some of his aggro to you. This will give you superiour aggro control, and with a dirge boosting the melee abilities of the swash and brigand, they will do very nice dps. This can basically work with any hate transfer scout *those scouts being swashbuckler or assassin* and any dps, melee or not *the person you put your amends on* If you're going for a group with an enchanter, then I would go Paladin, Troubador, Wizzie/Warlock, Templar, Defiler, Illusionist, and again a hate transfer scout. If the illusionist has his AA's set correctly, the wizzie/warlock will get time compression, the hate transfer scout will get illusionary arm, and the Illusionist himself will generate some very nice dps from having a troubador in the group. Some of these things I have outlined are conditional upon lvl's, as certain spells the bards get are not until the 50's, but something to keep in mind. Sorry for the long winded reply, btw.

Arkinon
11-21-2007, 03:33 PM
Ok another dumb question... Why Int gear? I thought pally relied on Wis not Int? Isnt our mana pool determined by Wis?

CoLD MeTaL
11-21-2007, 04:19 PM
<p>Mostly STR, but WIS and INT both add to power pool as well.  1 of the min/maxers can hook you up with exact formulas.</p><p> INT though is neede for spell damage, mostly.  The higher the more damage, which as a pally, u can't get enough.</p>

Arkinon
11-21-2007, 05:24 PM
Ok that makes sense... after I posted this I read another post that went into a little more detail about maxs and all.

Boli32
11-23-2007, 02:40 AM
<cite>CoLD MeTaL wrote:</cite><blockquote><p>Mostly STR, but WIS and INT both add to power pool as well.  1 of the min/maxers can hook you up with exact formulas.</p><p> INT though is neede for spell damage, mostly.  The higher the more damage, which as a pally, u can't get enough.</p></blockquote>STR and WIS add to a paladins power pool...in about the ratio 3 points of WIS adds the same power as 1 point of STR.  INT is *just* used in spell damage. SKs use both INT and STR in spell damage and power pool but it *doesn't* add to paladins power.

OrcSlayer96
11-26-2007, 02:10 PM
<cite>Boli32 wrote:</cite><blockquote><cite>CoLD MeTaL wrote:</cite><blockquote><p>Mostly STR, but WIS and INT both add to power pool as well.  1 of the min/maxers can hook you up with exact formulas.</p><p> INT though is neede for spell damage, mostly.  The higher the more damage, which as a pally, u can't get enough.</p></blockquote>STR and WIS add to a paladins power pool...in about the ratio 3 points of WIS adds the same power as 1 point of STR.  INT is *just* used in spell damage. SKs use both INT and STR in spell damage and power pool but it *doesn't* add to paladins power.</blockquote>Bear in mind that STR/WIS is subject to diminishing returns as the numbers scale up, the normal under soft cap rate is like 2.8 power per point of str and 1.8 power per wis.  If you are in the high 700's in STR and want more power, chances are you get more power tossing some wisdom on as the normalized str points will be giving out less power per point.  Wisdom also grants 3 points of all spell resists(poison/disease, heat/cold, magic/mental/divine) so it has that bonus too.  There was talk that with ROK the higher WIS you have the better to outright resist a spell effect more than the previous expansions, but i cannot verify that.  Bear in mind also that INT will increase spell damage and PROCS, so the more proccing gear you have the better it is to beef up the int.