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View Full Version : Not a problem...yet


Kneemin
11-16-2007, 12:19 PM
Ok so first off, congratz to sony on the new expansion IMO.....Ok so we all love the new gear...it [Removed for Content] pwns but here lies the problem.The mit... is about the same.... the resists are WAY higher.  I only have a couple pieces of it and already almost all my resists are 45+% at lvl 20.... and thats lvl 16 gear if i were lvl 16 in it i would have at least 50% in all and not even fully geared in the treasured stuff yet.I foresee a problem arising for mages maybe not in the mid-game where there is no RoK content but rather in the teens and endgame where the gear is also insane.. its bad enuf with the past expansions people could crank out 60% resists pretty easy but this new stuff might be a problem.Anyone else think the curve needs to be a little more steep.  I.E. I can get 2k Resist by lvl 30... yet even in T7 2k resists actually does something (around 30-35% i think?)... <u>40 lvls</u> later it should not be ANYTHING tbh.....Opinions?!??P.S. and yes i know the cap isn't 70 anymore, but the new gear is for them too!

Tae
11-16-2007, 12:41 PM
It's fine at end game. A lot of people had 60% resists already - some healers had 60% resists in every single possible area - and it never made wizards and warlocks gimped. And hey maybe if the normal quest gear is decent in TD that'll mean the playing field in twinkland is somewhat more levelled out, and I can't see any problem with that.

MaCloud1032
11-16-2007, 12:45 PM
after lv 20 you will be back in either old world or EoF as there is no content from 20-68ish