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View Full Version : Best Complement for Tradeskills?


mbtigger
11-15-2007, 08:24 PM
I currently have a character that I am taking up the scribe route. I have recently started a fury that I am sure will spend more time than I would like soloing.I was looking at complementary trade skills for the Fury, as he will not need Spells or Provisions. I was looking at the possibility of Tailor, as armor and Hex dolls might help -  but I am sure that a lot of these crafted items could be found on the Broker.  I was also thinking of Woodworking, as some of the totemic items could be very useful (invis) and they might be made and reused frequently.In addition I was thinking of working Tinkering - I understand there is a Feign Death item, and I would think that THAT could be very useful for a soloing So - Suggestions, Thoughts, Ideas, Experiments? Are Tinkering/Woodworking more trouble than they are worth? is it better to just tailor and forget about them? Would Invis/Feign Death help a soloing fury as much as I might suspect they wood?Thanks in advance for your input...

Lulian
11-17-2007, 11:11 AM
If you plan on soloing I would suggest tinkering and alchemy.  Tinkering adds tons of useful side abilities that can save your butt.  Potions are easy enough to purchase off the broker but I would rather be able to make them when I need them.