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View Full Version : RoK quest rewards... No chain healer items?


KamidariTuibumbi
11-15-2007, 01:14 PM
Am I the only one who's kind of discouraged that the quest rewards I've seen so far in RoK are either chain and heavily geared towards scouts, or leather, and heavily geared towards healers?  What about some chain healer loot?  I can see already that I'm going to be swapping out quite a few items for leather, which kind of annoys me, even if I'm not really a melee mystic, so it won't hurt me too much in the grand scheme of things.Overall, I'm happy that the items I've seen are pretty nice, but it's also nice to feel like some items were at least made with your class in mind, too.

sfarugger
11-15-2007, 01:23 PM
Going through the questlines and from the loot I've seen dropped last night, Plate Healers are taking a hit too.  I really don't know why they didn't put more plate healer gear options.

Banditman
11-15-2007, 01:56 PM
Itemization seems pretty solid so far to me.  I've seen a really nice buckler as well as a chain armor piece with +Combat Art damage on it.

rumblepants
11-15-2007, 02:10 PM
There are a few pieces of chain I have seen with +heal effects though oddly enough none of them carry any sort of Wisdom bonus (power and health bonuses were okay at best) or STR (they were all either AGI INT or STA INT)

lstead
11-15-2007, 02:18 PM
The buckler was a nice upgrade, I had a total piece of junk I paid 12g for at the broker. I also got a nice necklace that I replaced a Fabled with, hard to complain on that one.But armor has been a big zero. I have seen several WIS leather pieces, but nothing in chain or plate.

AnjelikaR
11-15-2007, 07:24 PM
Yeah it's been really discouraging for me.  I had seen at least three leather chestpieces with wisdom offered for various quest rewards.  Would have been really appreciated if they had replaced two of them with plate and chain options instead.  So far I've been vendoring them hoping maybe I will see some chain items start to show up as rewards further down the road.

Naemir
11-15-2007, 08:06 PM
<p>A lot of the quest rewards have procs associated with them. Given that I took ancestry as an AA, which increases the proc rate, I've been extremely pleased with the quest rewards so far.</p>

Rayche
11-15-2007, 08:41 PM
<cite>Banditman wrote:</cite><blockquote>Itemization seems pretty solid so far to me.  I've seen a really nice buckler as well as a chain armor piece with +Combat Art damage on it.</blockquote>The Chain piece with +Combat art damage? You mean the breastplate? The one with no Wisdom or Strength?My WIS isn't so high that I can toss away the 26 WIS for the combat art bonus, but it did look nice.I'll have to look for the Buckler. What does it have? Would you rate it better than the Cloister?

rvbarton
11-16-2007, 11:08 AM
post stats/screenies/where to obtain information on  buckler please?  Thanks!

lstead
11-16-2007, 12:15 PM
From memory, since the servers are down, it's 25 wisdom and has a plus heal on it. Reasonable amount of other stats as well.

Birn
11-16-2007, 02:10 PM
So far I have only seen druidlike gear, but that's almost expected since there are alot of furys around, at least on the server I play on.

SonnyA
11-18-2007, 08:53 AM
<p>I agree that there are few items that says "SHAMAN", but if you find a nice leather piece go ahead and put it on. You're not betraying anyone by using druid gear.</p><p>The only difference is the mitigation, but that loss is very small and (hopefully) not important to you. With the new appearance option, you don't even have to accept a "leather look" and look like one of those treehuggers.</p>

Birn
11-18-2007, 10:51 AM
I just checked the faction merchant in teren's grasp and it's just leather armor there aswell. Quite dissapointed actually. Btw, is it just me or does the avoidance take a hit when you use leather armor? I switched back to chain because I had to heal myself quite alot more with leather compared to chain.

lstead
11-18-2007, 11:41 AM
<cite>SonnyA wrote:</cite><blockquote><p>I agree that there are few items that says "SHAMAN", but if you find a nice leather piece go ahead and put it on. You're not betraying anyone by using druid gear.</p><p>The only difference is the mitigation, but that loss is very small and (hopefully) not important to you. With the new appearance option, you don't even have to accept a "leather look" and look like one of those treehuggers.</p></blockquote>I don't know. The ROK expansion seems to be going in the direction of WOW-like mandatory soloing. If I'm healing in a group or raid, I can just grab the leather. But soloing the armor is a lot more important.

inshiningarmor
11-18-2007, 11:45 AM
<cite>Kathy@Antonia Bayle wrote:</cite><blockquote><cite>SonnyA wrote:</cite><blockquote><p>I agree that there are few items that says "SHAMAN", but if you find a nice leather piece go ahead and put it on. You're not betraying anyone by using druid gear.</p><p>The only difference is the mitigation, but that loss is very small and (hopefully) not important to you. With the new appearance option, you don't even have to accept a "leather look" and look like one of those treehuggers.</p></blockquote>I don't know. The ROK expansion seems to be going in the direction of WOW-like mandatory soloing. If I'm healing in a group or raid, I can just grab the leather. But soloing the armor is a lot more important.</blockquote>  Your base is calculated on the best armor for your class.   In our case chain.   You take a SEVERE mitigation loss by equiping lower gear such as leather.    Use ACT and check the hits on the same mobs.   The difference is huge.  The same gear on a druid will be much better as they are calculated on leather.

Finora
11-18-2007, 09:49 PM
<p>I just had this discussion in guild chat tonight with a bard who just didn't understand why it bothered me so much that EVERYTHING that looked like healer-like gear was leather.  Yeah there 's a nice necklace, and I'll likely be using the +24(or was it 25)heal bonus +8 ft buckler over the one from blight but some chain armor with healer bonuses would be nice. I'm not a scout and don't want to be a scout. I'd much rather not gear myself up in leather either, a piece or 2 here or there yeah I can see that. I've done that from time to time as I ran across really nice leather stuff, but jeez. Throw chain healers a bone =(.</p><p> I honestly can't say about the plate stuff since I don't even look at that most of the time, but if there isn't healer oriented stuff in plate either then the clerics are even more shafted =(.</p>

Rayche
11-19-2007, 01:08 PM
They've definitely itemized towards the standard classes.Cloth is amazing for sorcerors.Leather is amazing for druids.Chain is amazing for scouts.Heck, I've even kept a robe or two that's dropped to switch out for the effect. (-15 DPS AOE debuff proc on beneficial spells.)As my Conjuror, I'm thrilled with everything. In my first 20 minutes in the game I've gained some nice procs, +Spell damage, +30-ish INT and FT 24 on 3 item upgrades.20ish /played hours later and nothing my Mystic can use yet.

Banditman
11-20-2007, 02:58 PM
As I've leveled through RoK, I've noticed something and I think it's a push toward having far more than one set of gear.I believe what the Developers want to see is a situation where people are using different sets of gear depending on exactly what they will be doing.So, if I'm in a raid serving as a primary healer maybe I am wearing some Leather drops.  My mitigation isn't important in that situation, so I sacrifice it for added function in the areas I do need it.  When solo'ing, yes, I go the other direction, dropping healing power for more mitigation and combat ability.I think it's a design choice that we weren't exactly let in on, but that appears to be the direction we're being pushed.

Rayche
11-20-2007, 08:07 PM
That is about 3,000% more credit than I would give the design team.I think they spent almost no time thinking about it whatsoever.I'm not saying they SHOULD have. I suspect they built this expansion with a skeleton crew of developers relatively speaking.The fact that Karnor's had no (Or almost no) chest drops on the named mobs for the first 4 days indicates to me that they just didn't have the time to finish with the finer details. (Although the FIRST group zone in the expansion would have been a good place to itemize FIRST.. that's just me...)I'm happy with the mobs, and the quests and with the zones. That's where I think they spent a bulk of their time.It's time now however (As soon as the servers are stable) to go over the gear and REDO it with the hybrid classes in mind. (Which is also sad since I've already done dozens upon dozens of quests and simply sold the rewards to a vendor.)

Gnevil
11-20-2007, 08:24 PM
<p>Well my response to them going thru and redoing the quest rewards would be... gah no freaking way please, not fair... lol ..</p><p>I am well into Kunzar Jungle quest lines now and having done nearly 200 quests so far and level 75. I would be very disapointed in all the gear I have vendored or muted if it suddenly became gear I could wear.</p><p>Only a handfull of items I have seen so far and I am doing all the quests.  There are two choices for the neck, better stats, more flowing thought.  The buckler from the rils lieutents quest I think, was awesome, legendary with a boost in stats and flowing thought and a crit heal boost.  Other then that not a single piece of armor I have or would equip.  I am wearing mostly EOF Class Fabled and won't swap until something blows it away.  So far its mostly been jewelery and the shield.  Not even a good healer one hander so far.  </p><p>Did Chardok the other night we got two names to pop, both dropped disco Plate tank legendaries that were very nice upgrades to class fabled from EOF.</p><p>Please keep this thread alive and let us know when you find something that helps us as chain healers.</p>

Banditman
11-21-2007, 11:00 AM
So, let me understand this . . . Two weeks ago you were wearing absolutely the best gear the game could offer a player in your situation.  It took you eight plus months to aquire that gear.In the last 8 days, you have replaced two pieces of gear while moving through roughly half of your leveling curve.  By the time you reach cap, you'll have replaced 20 to 30 percent of your kit, and perhaps more as you farm the greater bulk of content that exists at the higher end of this tier.. . . sounds about right to me.Everything I've seen in RoK so far has been about trade-offs.  The lines are being blurred, and we are being forced to make decisions that may change depending on our situation.  One piece of gear is great in this situation, but not nearly as effective as another when the situation changes.

Rayche
11-21-2007, 12:44 PM
Zero upgrades....I've gotten Zero upgrades...Members of my group have replaced half their kit.On my Conjuror alt I replaced 5 pieces of kit in one evening. With bonuses that blow away what I had raided so hard for on my Mystic.Paint it however you want to. Call it  a "Trade off" system all you want. It's a STRAIGHT upgrade for other classes. There is no picking, it's clearly superior... except when it comes to Plate and Chain healers.So this new "You just have to pick what you want to suck at before the fight starts" system only applies to us.

rvbarton
11-21-2007, 01:33 PM
<p>I'm clearly disgusted with the quest rewards also.  I like playing a mystic, but I feel as if Mystics are being pushed out.  We've gotten minimal attention in the past few updates, and now a new expansion that only trivializes out class even more.  Yes, I'm even more disgusted by that fact.  Toss in the lack of communication from developers and moderators and I'm losing interest in the game at this level.  </p><p>We had minimal defense before with chain armor, but still got owned in PVP, and now we are being pushed to either wear leather armor and lose what little mitigation we had, or stick with chain and watch other classes have a distinct advantage over us because of their equipment upgrades.</p><p>Our class is at a serious disadvantage, and that disadvantage is growing daily.  Every day we are ignored, is a day we are left further behind.</p>

inshiningarmor
11-21-2007, 01:47 PM
<p> Not all.   If you are a healer that stands way back, because that is what your spells and AA's allow you to do, leather is not so bad.    However the Devs already FORCED Mystics to become melee healers due to our underwhelming AA choices and spell consolidation ( did we get any? ) then the equipment makes you choose:</p><ol><li>DPS with little debuffing and healing due to small power pool.</li><li>Healers who cannot use any of their AA due to poor equipment or lessened Mitigation.  </li></ol><p>FIX the equipment so we can be the hybrid you choose for us</p><p>Fix our AA's so we have a choice.   Personally I wanted to be a healer, not a melee healer hybrid</p>

Banditman
11-21-2007, 02:21 PM
If you want to be a stand back healer, do it.  There is nothing stopping you.  Really!  Heal!  Be happy!I don't have any trouble keeping my group healed, none at all, in group situations.Where are you having trouble performing as a healer?

Ordate
11-21-2007, 03:39 PM
<p>Couple of problems with this.  Mobs are melee AE'ing quite often.  As we pretty much all can agree, mystics are now for better or worse a melee healer.  If you want to get in there and do your job as effectively as possible you need gear that matches your class.  Aka a shaman needs chain to mitigate some of that incoming damage from AEs.</p><p>As for standing back and healing.  Say Im with a so-so tank.  Bad pull happens.  Im tossing heals and debuffs like a madman.  Agro comes to me.  I launch my deagro.  A little bit passes, Im now hated again and the mobs come tearing back at me.  What are my options?  I've got to stand there and take it like a man until the tank can get it off of me.  What are a druids options?  Use one of there several roots and back off.  Guess who is suppose to wear chain and who is suppose to wear leather?  The problem with the itemization is they did not fully take each classes benefits into account when designing the gear.  Say you have a mystic and a warden standing next to each other in full fabled EoF gear.  Who has higher mitigation?  Hate to tell you but it is going to be a close call since wardens have a self mit buff.</p><p>If you want more information on how the dev's were(n't) thinking when they made the equipment look over on EQ2Flames.  Fyreflyte has been prolific with posts there recently concerning this very subject.</p><p>Does anyone know of a really strong bang up MMO coming out shortly?  I'm about cooked.</p>

lstead
11-21-2007, 05:37 PM
I sort of agree with Banditman that the pace of upgrades I'm finding is about right. The difference I have with him is in noting that if you're a leather wearing healer, it's total Monty Hall out there and feeling that if that's the way the game's going, I'd like to trade my leather healing items for curtain number two.

Banditman
11-21-2007, 06:03 PM
I choose not to participate in the eq2flames forums for the simple fact that it is a cesspool of malcontent.  I'm sure there are some knowledgeable people there, no arguement.  However,  the overall tone is one of discontent.Sometimes perspective is best achieved through distance, and I think that perspective is what is required here.I could go into a group situation wearing only handcrafted gear and be an effective healer.  If a Mystic cannot heal effectively in a level appropriate group situation, I need to talk to that person and find out what they are seeing.  So, as to performing our primary function in normal grouping situations, I am at a loss to see a problem.Are there situations where I think we could use some help?  Certainly.  Want to talk about power regen in long fights?  Great, let's start a thread.  That's definitely an area where I feel that a Mystic is under a lot of stress, particularly in the comparison to our Defiler brethren.  How about buffing?  Great, let's talk about it!  We could use a real look there.  How about the relative loss of debuffing power that hit us with the EoF revamp?  Yea, that piece sucks.Chain versus Leather?  Come on.  Let's be real.  What is the difference, numerically?  No wait!  Let me answer that one!Let's take a 7000 HP AE.  Raw damage here, trauma / melee type.  That's a fairly massive AE by any stretch.  Very a-typical.  You'll probably only find something like that on a raid mob.A Chain wearing player hit with that AE is gonna be mitigating probably 45%, meaning his damage taken will be somewhere in the neighborhood of 3850 HP.  The same player wearing Leather armor will be mitigating probably 38%.  He'll take 4340 HP of damage.  Less than 500 HP difference.  It's just not enough difference to matter in the overall scheme of things.This is where the EoF combat re-balance is still not sinking in for everyone.  In the mid ranges of the scale, basically from 35% to around 50%, there just isn't a lot of difference, and this is where the Leather vs Chain comparison falls.Some numbers?  Sure, here's some.Tunic of the Sacred Grove (Warden EoF Fabled), 320 MitigationChestguard of Primeval (Mystic EoF Fabled), 391 MitigationAnimist Tunic (Druid KoS Fabled), 300 MitigationDoomseer Tunic (Shaman KoS Fabled), 367 MitigationSee what I'm saying?  The difference just isn't that significant unless you're solo'ing and expecting to take all the damage constantly.  Yes!  It's important when solo'ing!  But in a group situation, if you're taking damage because a crappy tank can't keep aggro it's time to find another group!  Seriously.Would I complain if they added some Chain gear that had healer written all over it?  Certainly not.  I'd wear it and be happy.  However, I simply think that we're fixating on something unworthy of our attention.  There are plenty of areas upon which to focus some serious time, energy and effort - this simply isn't one of them.

Ordate
11-22-2007, 07:16 AM
<p>I understand not wanting to participate over there.  Just pointing out that a dev has stated some things there that are informative.</p><p>As for going into a group in only handcrafted gear and being an "effective" healer is true it really leaves out a lot.  I could probably go into a dungeon naked and be effective.  But will I be able to do the same things that I do when I am in fabled gear that enhances how I play?  No not by a long shot.  I've grouped in castle (prior to RoK) in a group that consisted of me, a zerker and an assasin.  It was bloody difficult, but we were able to progress.  If I was in handcrafted gear, I seriously doubt I would have been able to keep the three of us up as much as I did.</p><p>Group situation where a tank isn't crappy.  You are in Castle, your tank pulls an encounter.  He gets impaled and is no longer able to do anything.  Guess who is going to get agro?  The best tanks aren't going to keep everything off the healers 100% of the time.  This is where different class advantages come into play.  One of the mystics advantages is wearing chain over leather.  It allows us to tank just a little bit better when the mobs are on us.</p><p>I know full well how the new curves work, how mitigation comes into play, etc etc.  I know that mitigation isn't as important as it used to be, but if you believe that it is completely irrelevant for a class that wears chain then you need to look again.  You showed the difference of 2 fabled peices.  Yep about 70 difference per peice times 7 peices for approximately a change of 490 mit.  I've said for a long time a lot of little things add up.  You seem ok with dropping your mit by 500.  What about dropping your mana pool by 500 too?  How about your health?  How about all your resist?  How about the heals?  I don't know about you, but I play to kill stuff and improve my toon.  Going backwards on any stat is generally not an improvement.</p><p>And your lovely AE scenerio.  Lets apply that to a full fight and add in some other fun tricks mobs like to do... like mana drain.  So since we have mit isnt that important and an extra 500 hp lost isnt a big deal lets apply that to the raid.  So now you have 12000 extra damage coming in per ae.  Now lets say the ae is on a 1.5 min timer and the fight takes say 9 min for the uber and 15 minutes for the less the uber.  You now have an extra 72000 - 120000 damage being done to a raid.  With other damage occuring and mana being drained.  Are you going to be able to afford that extra 500 damage?</p><p>Are these scenerios real and likely to occur?  No.  I'm making a point that you also are trivalizing things where I am overstating them.  Every set back and every improvement no matter how small is a cumlative effect.  I play my class to the fullest that I can.  I try to maximize my character to the best of my ability.  I don't settle with slapping on leather because a dev was lazy.</p>

Eugam
11-22-2007, 07:48 AM
<cite>Banditman wrote:</cite><blockquote>Some numbers?  Sure, here's some.Tunic of the Sacred Grove (Warden EoF Fabled), 320 MitigationChestguard of Primeval (Mystic EoF Fabled), 391 MitigationAnimist Tunic (Druid KoS Fabled), 300 MitigationDoomseer Tunic (Shaman KoS Fabled), 367 Mitigation</blockquote>First of all, i am not a whiner when its about chain from RoK. Not yet <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But i have to check your numbers tonight over the full set. Why ? I do have a mystic in full legendary EoF set (well, i lack the gloves) and i have a warden in somewhat full animist set.( i lack the shoulders if i remember right). I also want to mention that my warden has AA into the patron for 50% increased mitigation and a much higher avoidance. Still my warden has is harder in RoK. Noticable harder then the mystic. Soloing with one add is danger for the warden where the Ratonga mystic just laughs...

Rayche
11-22-2007, 08:59 PM
<p>I'm still staggered and amazed that you keep trying to paint a pretty picture with this [Removed for Content].</p><p>That's great that you just PREFER that Sony not put in something with our class in mind, but your "I'll just wear leather" theory stops to work once you get to our lame fabled set, unless you've found a way to crawl into a set of gear labeled Warden/Fury only.</p>

Amz
11-23-2007, 03:22 AM
There's a few problems with your arguments, Banditman. . . Your mitigation comparison is good on paper, except that as mentioned earlier in the thread, chain classes (i.e. mystics) lose additional defense from wearing non-chain armor. So the mitigation numbers are close, but what actually happens when we put it on is very different.Another point that's getting ignored is that while it's making chain/plate healers chose, it's not making leather healers chose, it's just upgrades for them. So you could argue that our upgrade progression is on the right track, theirs is through the roof. Not to mention that we'll be upgrading those solo-quest rewards at least once more in the expansion at higher levels without a doubt, these rewards are NOT big enough to be what we end with waiting for the next expansion. There's no choice for them, it's either better than what they're wearing or it isn't. Same for all the non-jewelry rewards really, there are certain classes that these items were clearly designed for.

xandez
11-23-2007, 09:14 AM
You seriously think you gonna avoid any AoE:s from RAID mobs? And if they hit you? Why would they do that? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />Thus the avoidance factor = nullOf course it matters in solo play, but... it really is not that big a difference. Of course i would prefer to use the max what i can, thus chain, but if why not use leather since you can use that too? *blink*++Xan

Apos
11-23-2007, 11:44 AM
<p>Hit 80 last saturday, been through almost every quest arc. It's better than it seems initially. Replaced almost every item I have with some kind of heal mod type item. Think I've gained like 200 +healing since launch and like 3 group heal proc items and 2 shelter proc items so far. Combined with the fire rate the group heal items have on say, group wards, I'm often doing like 1200 or whatever in group heals per ward I cast. Has made solo healing eternal sleep easy, maidens possible, and crypt of agony trivial. Not to mention have a very, very strong solo set/tanking set. Did unrest for the heck of it a couple days ago, and was super easy to tank bugaboo. Been helping level people by AEing out the repeatables in jarsath for them, no problem.</p><p> Think the problems are overstated.</p>

Banditman
11-23-2007, 12:05 PM
Yep, as I said, solo play versus group play versus raid play are three completely separate situations that require completely different gear.Solo situation:  Yes, I need mitigation.  However, in this situation I also need strength, agility, intelligence . . . things that make my DPS and avoidance higher.  I'm going to want to wear chain armor most of the time, but I really don't much care about whether what I'm wearing does a single thing to help me heal better.Group situation:  My primary role has now changed.  I am primarily a healer, with some damage dealing as a secondary role, depending upon the difficulty of the content.  In standard content, I'm probably doing some damage, some healing and maybe a little debuffing.  Primarily I'm keeping a tank upright.  In this situation, mitigation is less important.  The mobs should not be hitting me.  If they are, I need to find a tank who is interested in preventing that.  There may be some AE's, but they won't be terribly significant.Raid situation:  My primary role has changed even more.  If I'm in the MT group, my damage dealing goes right out the window.  If I happen to be able to contribute some damage, great, but I'll do it from range and only when things are well in hand.  If I am in a DPS group, I can contribute some DPS while still keeping my group up, but in any case, the mobs should not be hitting me.  The AE's are still gonna come, but that's life.Finally, I am seeing some pretty good gear, chain gear, as quest rewards in Jarsath and to a lesser extent Kunzar.Different gear for different situations.  The thing you have to remember is that we are not filling only one role.  We are filling multiple roles.  It's true, Scouts don't have to carry as much gear, but then again, they only have one role: DPS.  On the other hand, we are more flexible.  It does put additional burden on us to aquire and use more different gear, but I think we're capable of handling it.

inshiningarmor
11-23-2007, 06:43 PM
 Are you a total noob?   If you are wearing leather your Mitigation takes a nosedive even to AoE's.   It is like wearing T-5 Chain to a T-7 raid.   You are going to get the snot pounded out of you in one AoE.    Does not matter if the tank holds aggro.   Take apart the stats on ACT with the same mob same level gear leather VS Chain.   Then come back and give an opinion not a guess!

Banditman
11-23-2007, 07:08 PM
Yes, I'm a complete noob.  *rolleyes*  I could spend the next 10 pages telling you how long I've been playing this class, what I've seen changed, what I've helped get changed.  It's not important.No, your mitigation does NOT take a complete nosedive at all.  There are how many kinds of AE's?  Wait, I'll answer for you . . . too many to count.First off, are you talking about a physical (aka Trauma) AE?  If so, there are precious few of these in non-raid situations, and those that do exist are not fatal to anyone . . . even a Mage.  Someone in a mix of chain and leather should be mitigating about 40% . . . it won't kill you, not even close.I have hard numbers for mitigation, and the difference between chain and leather mitigation is NOT very significant.  On the order of 10%.  Even in light of a 10k HP AE, something you won't see short of a very challenging raid mob, that 10% difference is NOT going to be the difference between life and death.Here are "hard numbers" for you:Doomseer Set:  2338 MitigationAnimist Set:  1915 MitigationPrimeval Set:  2607 MitigationSacred Grove Set:  2130 MitigationThere is not a "fatal" difference there!  Is there a difference?  Sure there is, but it is NOT one that will get you killed.You sound to me like someone who is just looking for something to complain about.  I've been there.  Exactly there.  You know what I did?  I took 8 months off.  Perspective is best gained from a distance.  I went and played Eve Online.  You know what?  Even in space mitigation matters!  It's so funny!  They call it "Damage Resistance" in Eve, but it all amounts to the same thing.

inshiningarmor
11-23-2007, 09:02 PM
 Check the stats with ACT for ANY attack.   No actually I am estatic with the changes to my other 70+ chars  ( Troub, Dirge, Warlock, Templar, Fury, Warden, Swashie, Briggy, Illusionist, Coercer, Monk )    I know VERY well how to break down the parse.   The NUMBERS you are putting up are fine and dandy, but you take an additional HIT if you are out of your ideal armor.   Mythical leather is worse for damage then treasured chain IF you are a chain or plate user.   You can put on CLOTH with 200 more Mit then your chain and you will get owned.   I do not care if the Mit for leather is higher then chain you still take a hit.   Affects your Mit and avoidance.    Run ACT look at the numbers.  It is the same as using armor thet is 1 or 2 tiers under the mob you are fighting.   there is a hit even if the stats do not show it.    Do not look at what the armor shows you.

GidionSWE
11-23-2007, 10:22 PM
<p>its not just the fact that its healer = leather and scout = chain its the fact that there is 0 armor with both wisdom and strenght on it (there is some jewelary - and even our fabled class set has int and no str on it)..if it has wisdom its got int and no strenght and most likely some sort of spell crit or spell dmg..if it has str it has no wisdom..</p><p>so we are pigeonholed into what we want to do at a given time...if we need to heal we cant dps well at all since ive switched out the gear to wisdom/healer gear and as i said that has no str on it or anything to do with meleeing rly.</p><p>as far as our class goes i love it and wouldnt want to betray but this poor itemization is rly starting to annoy me.</p>

Rayche
11-25-2007, 01:52 PM
We'll make the best we can with what we're given.That doesn't mean we aren't given a horribly poor assortment of items. It doesn't mean we don't know how to play our class.Mitigation isn't the only stat we're concerned with.Doomseer gear doesn't have a metric TON of Wisdom, but it has a fair mix of Wisdom, Int, Sta, Str etc. It's a decent set with stats to help us fill our many roles.I have half a backpack full of flowing thought gear. I almost NEVER switch out to it because it's a pain in the rear. I prefer one set of gear that will help me be a jack of all trades, master of none.Itemization in Kunark does NOT follow the trend for Chain healers that the previous 4 expansions have.I'm unhappy with having to swap out gear where other classes don't have to. There are other classes that perform more than 1 task that don't have to do the Superman dash into a phone booth every time they want to fill a different role.Asking the devs to look at why they didn't put much hybrid chain gear, and to look at our AA trees isn't unreasonable.

Amz
11-26-2007, 12:54 AM
Once again, Banditman, your argument is fine and dandy at face value, but it's just wrong. If a chain class is wearing a chain shirt with 400 mit, and puts on a leather shirt with 350 mit, they lose more than 50 mit. So the raw mit numbers don't mean all that much to mystics.Also, this >isn't< itemization designed to make people carry around multiple sets and chose what they wear. If it was, than Druids should be getting cloth armor for rewards, scouts should be getting leather, and so on. But only certain classes are getting hosed. It's just poor design, letting people choose the appropriate reward for themselves as with many quests would have been much better than strong-arming certain classes into wearing items not really made for them.

Rayche
11-26-2007, 02:51 AM
I just wish our thread to open discussion with the devs and with each other would STOP getting it's horribly poorly staged attempted derailing by someone that's not only not on the same page as us, he's not even in the same book.The point of this thread is that something is wrong.Devs? Any input on this? Do you realize how BADLY the item rewards are for Chain and Plate healers in Kunark?It's almost worth switching classes just for the gear you've put out there for EVERY other class. (I'm absolutely serious...)

Banditman
11-26-2007, 12:59 PM
I got my Mystic to L74 over the weekend and I've already found a couple pieces of gear that I'm now using while solo'ing thru Fens, soon to be Kunzar.  Yes, upgrades to Fabled gear.There are a number of pieces out there with FT . . . something that begins to go to addressing some of our power problems, though by all means, not far enough since this is simply the way the expansion is.Some of the more interesting choices for me have revolved around taking things that benefit me as a healer versus things that benefit me as a solo'er.  As I'm sure you all know, when I'm thinking as a healer I could care less whether the item is chain, leather or cloth - so long as it makes me heal better.The problem I have in choosing is often the fact that I have to think about doing a couple things at once - DPS and Healing when in a raid for instance.  More healing?  More damage?  Options for both exist.  I've taken a number of items thus far which add to my Combat Arts damage.  I've taken some +healing.  Heck, I've even taken some just for looks.In the process of getting my Conjuror to L79 and doing most of the solo quests in Kunark, I saw some items which I'm certainly looking forward to getting on my Mystic.All that said, yes, I'm still wearing a good bit of the gear that I had.  I do know that I have a lot of good options coming in Kunzar, especially on the jewelry side.  I really think that we should at least play through the content before deciding whether there is a problem or not.I'm not totally unhappy with the choices I've had up to L74, but I could be happier.  I know I have some nice stuff coming.

Rayche
11-26-2007, 04:59 PM
<cite>Banditman wrote:</cite><blockquote>In the process of getting my Conjuror to L79 and doing most of the solo quests in Kunark, I saw some items which I'm certainly looking forward to getting on my Mystic.</blockquote>While I would like to take comfort in this statement here, I question the actual value of "Some Items" when you write about them given that you are fully pleased with equipping the wrong classes' gear.Would you mind posting the actual specs of these items you are looking foward to? I am somewhat curious.

tikasa
11-26-2007, 05:29 PM
   He is a soloer or in a casual raid guild that is used to taking 6 hours in DT.   Some players that do not know how to maximize the class... to them they are willing to gladly take what others have to settle for.   They are also the ones who tell the Devs all is peachy with the class.   Never going to stop getting hosed with peeps like that chimming in with their guesses.

Banditman
11-26-2007, 06:22 PM
I'll let you continue to beat your heads against the brick wall.  Throw insults all you like.  I've been here since the game launched.  I've been raiding since having "of the Shard"" was cool, I was one of fewer than 80 people on the server to have it.  Yea, back before Wards mitigated too.  (you're welcome, btw).Since I didn't TAKE any of that gear on my Conjuror, you'll just have to wait for pics.  My Mystic won't level quite as fast as my Conjuror, for obvious reasons.  I simply remember looking at the quest rewards while choosing for my Conjuror going . . . "Oh, that'll be nice for Sude."Right now, I'm wearing a couple pieces of Regimental chain for solo'ing my way up.  The bonus to CA damage is nice, and the mitigation difference isn't enough that healing is a problem.  Heck, unless I am tanking three encounters, a pre-Ward of Umbral Liturgy is usually all the "healing" I need to do.I'm still of the opinion that things are not all that bad.  Sure, they could be better, but I've been around for the really bad times, and these ain't those times.Somehow, I've wound up as the "glass half full" guy.  Not my normal MO, but sure, I'll play that role for a change.

ZionXIII
11-26-2007, 06:42 PM
<p>The following is a direct quote from the dev that implemented the quest items for RoK: There is a lot more to the thread it comes from than what I've posted here, but I found this bit ties into what we're talking about here.</p><p>Quote: Not sure why people always blame the lack of brawler gear on caster leather. The reason you're seeing so much caster leather this expansion is because I felt it would be pointless to create every single piece of priest armor in triplicate (leather, chain, plate) when all 3 types could wear leather, and generally had little use for the extra mitigation of the higher armor types. Thus, the majority of the priest gear I created was leather so that all priests could make use of it. The lack of brawler gear stems from the fact that they use a combination of stats and an armor type that no other classes use. I can create 3 pieces of leather aimed at druids, shamans, and clerics, and have 3 viable items for each (ie. any one of those classes could use any of the 3 armors). But when I create a brawler armor, only brawlers will ever be wearing it. There are 24 classes to itemize, a number of which have special stat and effect requirements. I try to be as accommodating as I can, but the fact is that the classes who share useful stats (like priests or cloth casters) are always going to receive a much larger selection than classes with specific needs. This is an unfortunate result of the way these classes were initially designed.That being said, I dedicated 2 full sets of armor to brawlers, which is more than other classes (such as dirges, conjurors, shadowknights, etc.) had designed specifically for them. Those classes may have a wider selection of armor, but most of it was not created specifically for them.</p>

Rayche
11-26-2007, 07:39 PM
I'm not sure why you felt compelled to give your online resume Banditman, but I too created my Mystic the day of launch, and played him for 4 solid months with my unmitigating wards. (In fact, a more interesting bug was when I would go afk on auto follow behind my wife's Guardian while we were duoing, she would pull some mobs, take a hit and the mobs would turn on me.. WHILE AFK... and she wouldn't be able to taunt them off me, and in fact they would beat on me until she beat them to death...) I bug reported it daily as well. You too are welcome for the fix.I also remember the days when I could send my Conjuror's pet at mobs and watch them spiral across the zone in some twisted swirling dance...These were NOT fun times and these problems didn't get fixed in a reasonable amount of time. The result? I quit.I also raided in Everquest 1 for years and years. (Having started there in October of 1999)... the duration of your online experience has no bearing on whether you or I or anyone has a valid opinion.The current problems pale in comparison to the shambles that this game was when it first came out, and I was pleasantly surprised to see that Everquest II still even existed when I came back around KoS time. I fully expected Sony to have closed their servers and possibly been sued into selling off their SoE branch from my experiences...The current problem does however bring back painful memories similar to the ones of screaming about problems and being ignored. (I see you are far more concerned with the aesthetics of your Conjuror pet graphic/sound than the itemization issues with your Mystic... so I'm going to assume it's easier for you to not care since a Mystic isn't your main... I do find some fault in that...)I mean no insult by that, nor do I intend to insult you when I say that you are not on the same page as all (most) of the other Mystics.. I just mean to point out that your opinion is the opposite of mine in this situation so I'm taking your posts with a grain of salt.P.S. Blessed, thanks for posting that quote. I don't agree with the devs view on that, and would highly prefer Relic style itemization with items you turn in for class appropriate gear. Either that, or simply make 24 sets of gear.They were FORCED to make individual gear for the fabled set and STILL screwed that up horribly..

tikasa
11-26-2007, 10:47 PM
<cite>Banditman wrote:</cite><blockquote>I'll let you continue to beat your heads against the brick wall.  Throw insults all you like.  I've been here since the game launched.  I've been raiding since having "of the Shard"" was cool, I was one of fewer than 80 people on the server to have it.  Yea, back before Wards mitigated too.  (you're welcome, btw).Since I didn't TAKE any of that gear on my Conjuror, you'll just have to wait for pics.  My Mystic won't level quite as fast as my Conjuror, for obvious reasons.  I simply remember looking at the quest rewards while choosing for my Conjuror going . . . "Oh, that'll be nice for Sude."Right now, I'm wearing a couple pieces of Regimental chain for solo'ing my way up.  The bonus to CA damage is nice, and the mitigation difference isn't enough that healing is a problem.  Heck, unless I am tanking three encounters, a pre-Ward of Umbral Liturgy is usually all the "healing" I need to do.I'm still of the opinion that things are not all that bad.  Sure, they could be better, but I've been around for the really bad times, and these ain't those times.Somehow, I've wound up as the "glass half full" guy.  Not my normal MO, but sure, I'll play that role for a change.</blockquote><p>  Wow you fixed the wards by yourself!!!   Awesome  I am glad you did that cause the rest of us did not do a thing.. sat and did nothing about it.    /sarcasm off</p><p>Back when the shard was cool Mystics were better then Defilers.   alot more Mystics then Defilers.   Situation has changed with the last 3 expansions.   Mystics are hurting COMPARED to the other healers.   Are they bad healers ?  no.   Bad soloers?  no.   Bad in raids?  no   Do Mystics excel in anything anymore?  Nope   </p><p>  </p>

xandez
11-27-2007, 05:00 AM
<cite>tikasa wrote:</cite><blockquote><cite></cite><p>Mystics are hurting COMPARED to the other healers.   Are they bad healers ?  no.   Bad soloers?  no.   Bad in raids?  no   Do Mystics excel in anything anymore?  Nope   </p><p>  </p></blockquote>How could they hurt if all you statements hold?If they do, mystics are fine and dandy. You really dont have to excel in something to be a good healer for example. Also, everything counts. I mean player skill, spell upgrade levels, the gear (or the lack of it?) and of course the ability to ENJOY the game and you char.Whining and moaning is allowed and i would even support that to some extent. However, if we are not bad in neither healing/soloing/raiding nothing is wrong?++Xan

Ordate
11-27-2007, 05:19 AM
<cite>xandez wrote:</cite><blockquote><cite>tikasa wrote:</cite><blockquote><cite></cite><p>Mystics are hurting COMPARED to the other healers.   Are they bad healers ?  no.   Bad soloers?  no.   Bad in raids?  no   Do Mystics excel in anything anymore?  Nope   </p><p>  </p></blockquote>How could they hurt if all you statements hold?If they do, mystics are fine and dandy. You really dont have to excel in something to be a good healer for example. Also, everything counts. I mean player skill, spell upgrade levels, the gear (or the lack of it?) and of course the ability to ENJOY the game and you char.Whining and moaning is allowed and i would even support that to some extent. However, if we are not bad in neither healing/soloing/raiding nothing is wrong?++Xan</blockquote>Were not bad in raids, but were not good enough.  A lot of guilds are phasing mystics out of their rosters because we don't bring enough.

Banditman
11-27-2007, 12:23 PM
Great, we don't bring "enough" . . . well, what would your dream world have us bringing that we currently don't?Seriously.What is it that you think Mystics SHOULD do that we DONT do already?

KamidariTuibumbi
11-27-2007, 06:09 PM
Well, this thread seems to have veered off from where it started...Anyway, a dev has posted that they're going to at least patch in some more healer chain and plate items onto some faction vendors in an upcoming update: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=393544�" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...44�</a>Also, as I've moved up in the quest lines (doing some lvl76 % 77 quests in Kunzar Jungle now), I have started to get an occasional healer-friendly piece of chain here and there anyway.  I wouldn't say the effects have been quite as good as the leather pieces, but it's at least stuff that's viable to wear instead for some circumstances.

Rayche
11-27-2007, 06:09 PM
<cite>Banditman wrote:</cite><blockquote>Great, we don't bring "enough" . . . well, what would your dream world have us bringing that we currently don't?Seriously.What is it that you think Mystics SHOULD do that we DONT do already?</blockquote>Bandit,If there EVER was a time that you had attempted to do some good for the Mystic class, you are demolishing that reputation daily now.This will be the last time (And thread) I try to explain the issue.- We need MANA regen. (Especially in light of the fact that we can't swap in our manafont items in combat to make up for the loss of mana.)Cannibalize would address this.- We need MELEE healer items. (Simply add wisdom/+Heal crit/+Beneficial spell haste/+Heal proc to some of the melee chain items, problem solved.)- We need spell consolidation. (Is it being worked on? I've heard rumors... perhaps a small update from the devs could give some hope?)Look at debuffs this way. Half the classes in the game have DPS/Weapon skill/ATK speed debuffs.... there's a cap of 50% on debuffs. Our debuffs don't even last a minute, half on some. They take too long to cast and without curse weaving we can't maintain debuffs (Which may or may not already be beyond the cap) effectively. Combine some of our debuffs. Sure, we'll have to reapply them annoyingly often, but at least we're not reapplying 5 of them.- Our AA's (As you have agreed) in EoF are poorly suited to say the very least. This is a major bone of contention given that there's no class in the game I know of that has as poor a choice beyond 50 in EoF as the Mystic class. This will cause even further disparity between Mystics and Defilers.I will admit here that I have never truly felt inadequate in my role as a healer that adds some DPS. I feel I do my job just fine and can hold my own in any raid or group situation. I've topped the heal parse while making the DPS parse in the past. I've also seen first hand what it feels like when a raid force decides they want a defiler over a mystic, regardless of how good the mystic is. (This was Pre-RoK) That's a problem. The fact that the gap in effectiveness had widened only means this problem will grow.People have made this statement a number of times, yet it appears to be falling on deaf ears where you are concerned.Here's another example for you from EQ2 Players:Ordate - Mystic 76 (Wearing mostly KoS and some EoF fabled/legendary, 3 class appropriate legendary upgrade in RoK)# of effect items = 8 (2 of which are RoK, 1 of which he cannot trigger Melee specced)Sudedor - Mystic (Wearing mostly treasured/legendary with a smattering of fabled, ZERO Legendary from RoK)# of effect items = 10 (2 of which are RoK)Zealchu - Conjuror (Wearing mostly Treasured/legendary, 8 class appropriate legendary upgrades in RoK alone, 4 treasured from RoK.)# of effect items = 14 (7 of which are RoK)Alithana (Random person) - Conjuror 74 (Wearing an equal mix of Treasured, Legendary and Fabled, 11 RoK upgrades.)# of effect items = 10  (5 of which are RoK)So other classes like Conjurors (Yourself included) are raking in the useful and class appropriate upgrades in RoK, on average DOUBLING the useful effect items they have, whether casual players or raiders, while mystics (And to an extent defilers and plate healers) have upgraded less than half to a third of what other classes get... and with 1/5 of the useful effect items.GEAR... AA'S... SPELLS... SKILL... Those are what make the game fun.It's not fun for me to watch other classes get the lions share of 3 out of 4 of these things.I'd like to see the addition of some Mystic love in all areas.P.S.On a side note, you don't need to have your overclocked harvesting tools in your charm slot anymore, the effect works from your bags now. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />*EDIT* I see we've been heard! Very nice updates coming to the faction merchants!The nice thing is, he mentioned that it wasn't the complaining or "Squeeky wheel" effect, he took an honest look at the items and game play and found our armor to be lacking.This is a huge step forward.

Ordate
11-28-2007, 05:59 AM
<p>I'll rehash everything for your convience later.  I'm at work right now and despite wanting to reply to this and make the other thread all night, I've been busy.</p><p>And sude, please drop the snappy attitude.  I've raided all through EoF and have kills on everything but the avatars, I think Im pretty well aware of where our class is and isnt.  While you have done some good things in the past your knowledge at this time shows the hole that your break all through EoF has caused.  If you want a serious reply of where we stand, what our weakness are currently etc, I will make them.  I just don't care for someone to mock me when I just made a simple comment instead of rehashing some issues over and over.</p>

tikasa
11-28-2007, 09:32 AM
<cite>xandez wrote:</cite><blockquote><cite>tikasa wrote:</cite><blockquote><cite></cite><p>Mystics are hurting COMPARED to the other healers.   Are they bad healers ?  no.   Bad soloers?  no.   Bad in raids?  no   Do Mystics excel in anything anymore?  Nope   </p><p>  </p></blockquote>How could they hurt if all you statements hold?If they do, mystics are fine and dandy. You really dont have to excel in something to be a good healer for example. Also, everything counts. I mean player skill, spell upgrade levels, the gear (or the lack of it?) and of course the ability to ENJOY the game and you char.Whining and moaning is allowed and i would even support that to some extent. However, if we are not bad in neither healing/soloing/raiding nothing is wrong?++Xan</blockquote><p>Bad no, but the other classes are BETTER and keep getting so every update.   If you played enough of the others you would see so as well.   Are you going to wait till we are like Troubs and 90% quit because we are so far beyond an easy fix no one wants us anymore in groups or raids beyond the troub in the mage group( buff bot ).  ALL of the healers can SOLO well.   Better then ANY OTHER CLASS right now.   When they fix this where will we be then?   You do not think that melee classes should be able to solo better?   Healer are the only class that can kill non stop right now without much risk.   That will be fixed....    That is just solo</p><p>  And I loved playing a Mystic, but I hated being underpowered in raids and groups compared to defilers.    I am working on another Mystic in hopes that one day they will at least be equal.</p>

xandez
11-28-2007, 11:47 AM
<p>youre right about solo play... and im also certain that will be "fixed" <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY<img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>But grps also... i really dont feel bad in those or even average. I feel very nice... eh? Is there something wrong with me or?i can see why the defilers are better in raiding but i have no experience about raiding myself, so... </p><p>++Xan</p>

tikasa
11-28-2007, 05:59 PM
<p>  One of the best benefits of Beta was we could try the other classes maxxed out.    We were urging other Mystics to try out the other classes especially Defiler to see where we stood.   After a few hardcore Mystics tried a lvl 72 Defiler as opposed to a lvl 70 Mystic the have been playing for a year +  most switched to defilers.  In Groups and raids they were more effective and easier to play.   Of the 8 I was in chats with 7 had switched, 1 changed mains as she refused to defect.   If you would have got the chance, Defilers are like Turbo charged Mystics EXCEPT in the Melee line.    Other then that they own our branch badly.   I have all of the healing classes.   4 of them got better.   Only Wardens and Mystics stayed the same.  I betrayed my lvl 50 Defiler to Mystic, and my lvl 70 Mystic to a Defiler because of the huge difference. Now I have a DE Mystic and a Wood Elf Defiler <img src="http://forums.station.sony.com/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>   You are the same as the rest of us.   Personally I do not like the defiler class near as much as I did my Mystic... never will.   But I cannot argue the fact that defilers are not our opposites.   They are our betters.   When Solo play gets rebalanced ( you know as well as I do they will NEVER leave the healing classes as the best soloers ) what do we have left?   I know my Fury, Defiler, Templar, & Inquisitor will stay in high demand in raids and groups.   Pretty sure that Wardens and Mystics will as well, but we are becoming as rare as defilers were a long time ago.   Most did not know they WERE healers.  Now they are the TOP healer.</p>

Supp
11-28-2007, 07:26 PM
<p>Hmm, Ive read some disturbing things in this thread, most notably that supposed dev quote supporting chain and plate healers wearing of leather armor. </p><p>Let me tell you something Mr Developer sir. When it comes time to divvy up the lewtzorz in raid or high-end grouping, they dont give leather fabled/legendary to chain and plate folk. Why? Because leather folk dont get the option to wear chain and plate. It is a very very very old honor-system compromise put into effect when it was discovered just how little leather gear was implemented in the game preKoS, supposedly because of all the armor classes, leather wearers were the least in number.</p><p>I'll be straight-up with you on something. 50 mit (typical difference between T7/T8 leather and chain piece?) is massive to me. My mystic will be wearing chain. She will not be wearing leather. She will never be wearing leather. I dont care what the effect on the leather item is. Now some folks can play with the numbers, and claim that having 500 less mit is negligable, and therefore condone wearing leather, but I see through it!</p><p>You know why? Because my warlock is battlemage spec'd. It afforded her 840 additional physical mit. You would not believe how her soloability increased. I also managed to secure another 500 mit, little bits at a time, that very obviously increased her survivability further still. She had 2550 mit, self-buffed, at 70. And Im telling you she got SQUASHED when she was sitting on 1300. Now she is a brick wall. Youre prolly thinkin', "2500? That doesnt seem like much. That would be a lousy tanks's mit". Believe me, it's a lot. </p><p>If my choices are 2100 for leather or 2600 for chain, I'm going chain straight up. Physical mit is solid gold in this game.</p>

Finora
11-28-2007, 07:41 PM
<p>*nod Supple*</p><p>Add that lesser mitigation to lesser avoidance (since you are a chain or plate class and get chain or plate avoidance no matter what) and you can really feel the difference. </p>

rvbarton
11-29-2007, 08:08 AM
<p>notice that we have yet to receive ANY acknowledgement in our forum regarding this?</p>

Rayche
11-29-2007, 11:28 AM
A fair response was posted in the items and equipment forum, which is more appropriate since the lack of armor was felt by Plate healers, Chain healers and Leather melee classes.In that forum they could address all of the issues with one post.

Notsovilepriest
11-29-2007, 03:10 PM
I know playing on a PvP server that the mitigation is HIGHLY important, and you can't afford to leather since it will make every scout/fighter hit that much harder, even losing 50-100 mit per piece it adds up. I wish they would actually give us some love sometimes. Only time I'm going to play my mystic anymore is for raiding, because currently the viability of having a Mystic in a PvP group is laughable for these reasons.1) Super long cast times, 5 secs is forever in PvP and to blow what? A guardian AE hitting your whole group is just under enough to break you group ward in 1 hit.2)Going with that, we are super interuptable, any group on group fight they know to send "Joe Brigand" to just spam all his CA's and I will pretty much be out the whole fight.3)Even looking at defilers in the PvP aspect, They CAN cure through statuses, When I'm Mez, stifled, stunned, and my potions are down, I have to pick my noise and hope my wards I had up hold up(If Any were up)4)A Mystic CANNOT out heal any druid in PvP only on super rare occasions. Yes this is counting wards as heals.This is just the tip of the iceberg from a PvP Aspect of a Mystic, I think Bandit asked what the problem was.

Aela@Test
11-30-2007, 06:59 PM
<p>This is the discussion you are looking for. </p><p><a rel="nofollow" href="http://www.eq2flames.com/items-equipment/15691-quotes-fyreflyte-re-itemization-rok-whats-going.html" target="_blank">http://www.eq2flames.com/items-equi...hats-going.html</a></p><p>This  is the quote that really makes the point of this expansion:</p><p>The reason you're seeing so much caster leather this expansion is because<b><i><u> I felt it would be pointless to create every single piece of priest armor in triplicate (leather, chain, plate) when all 3 types could wear leather, and generally had little use for the extra mitigation of the higher armor types</u></i></b>. Thus, the majority of the priest gear I created was leather so that all priests could make use of it. The lack of brawler gear stems from the fact that they use a combination of stats and an armor type that no other classes use. I can create 3 pieces of leather aimed at druids, shamans, and clerics, and have 3 viable items for each (ie. any one of those classes could use any of the 3 armors). </p>

ecoskii
12-03-2007, 08:31 AM
<p>The developer comment really bugs me as it just says 'We can't be arsed...'</p><p>- SOE created 3 healer types and 2 sub-classes in each but then just one set normal of gear as healers are 'all the same' </p><p>- RoK levelling is nearly 100% about solo quests killing mobs - mystic/warden use STR, melee, mitigation and CAs but leather gear almost all geared to casting (+spell and INT)</p><p>- SOE created 6 sets of fabled gear but mystic one is completely unrelated to the class we play  (0.000 STR)</p><p>I can see me upgrading a couple of jewelry slots for +double attack and overloaded heal procs, otherwise i'll be in EoF fabled forever by the look of it.</p><p>btw - bandit's comment on Eq2Flames was quite funny... you are MORE likely to get developer feedback there than here... i'm not sure last time i saw developer feedback on mystics here</p>

Kaharthemad
12-12-2007, 11:50 AM
<p>I have a tendency to agree with people here. I am now sitting at 77(almost 7<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> from what I have seen about 85 percent of the stuff you get for questing is laughable.  I got a set of cloth gloves last night with 34 wis. This is clearly the case of a dev not knowing the game when he creates or makes changes. For items I am still wearing my Legendary Yak gear That my friends is just pure sad. That by 77-78 I still dont have or seen anything worth a change out. Soon as I find something Ill be happy.</p><p>As for the Dev's statements, well what can I say but  Play the game, try each class, or better yet hire a few people to QA for each specific calss and provide input.  With this many classes each needing different things this is gonna continue to happen, esp if the Dev does not play EQ or better yet does not play it well. </p>

Baccalarium
12-13-2007, 02:04 AM
Game notes mentioned new peices today.   I noticed the Rillis merchant had lvl 72 chain, plate and leather healer items.     Chain item had +str +wis and I think +sta.    Nearly considered buying it till I realized the heal proc was only on hostile spell,  which doesn't  proc that often for me last time I checked.   I also noticed a feather for a quest to kill something in KC, and the reward listed definitely had chain/plate/leather healer items.    Not certain that these were new items or items I just hadn't noticed previously.  

Ordate
12-13-2007, 05:15 AM
There are new peices out there some pretty good ones.  Best one Ive seen is on probably the worst faction besides burynai to get up... but hey chain legs with str sta and wis + normal other stats and overflowing heal = worth the faction grind.

Rayche
12-13-2007, 12:13 PM
Could you post the stats and the cost? (And what faction?)I was rather hoping for something a little more attainable pre-lvl 75, but anything is better than a poke in the eye with a sharp stick.

Banditman
12-13-2007, 02:48 PM
I think I saw some new stuff on the Teren's Grasp General Goods vendor, but I wasn't really looking for armor at the time.

Ordate
12-15-2007, 01:30 AM
Dalnir's Wheel had the legs I was speaking about above.  They are level 72 useable.  The stats aren't exceptional, but ok.  There are similar style peices (though not neccesarily with overflowing heal) spread out on all sorts of faction merchants.

Caldabuse
12-16-2007, 04:41 AM
I do wish they would've added some to the Jarsath vendors, though... and hope they consider doing so in the future.

Axiana
12-16-2007, 01:27 PM
At first I thought the armour rewards were all junk because there was so many quests.  I had no idea that the devs actually think I would wear any of that [Removed for Content].Sorry I am not wearing leather.  The arguement that you don't need mitigation is rediculous, you tell me how I will get to any  instance in a dress with scouts tracking me night and day and coercers with pets doing already 6k+ damage per hit on me, without some [Removed for Content] armour!!!! I am really [Removed for Content] off now. 

Supp
12-17-2007, 02:02 PM
<p>While it's true, I have not visited all the faction vendors, I looked at the cuffs in Riliss. At first they look impressive. They have STR, WIS and STA and lots of it. The effect is either Overloaded Heal or it's a group ward, cant remember which exactly. But check this out, it only procs on a hostile spell. I dont make it a point to cast hostile spells because I dont have a lot of INT. That gear is no good for me, and it costs nearly 5p with 50K faction. Am I supposed to pay 35p for my armor. And btw, it had like 297 mit on it. Excuse me? That's what I would expect for T8 legendary leather. </p>

Banditman
12-17-2007, 02:26 PM
Overloaded Heal procs on healing spells.  There are other effects that proc on damage spells, but they are called something different.Mitigation on Legendary chain runs up to about 380 for the Shaman Legendary BP in RoK.  I have the BP, pants and hat of that set, it's pretty nice.  I've seen a Fabled leather BP at 337 mit.

Effi
12-17-2007, 03:54 PM
I'm pretty sure what you're thinking of is <i>Overflow</i>, it's like <i>Overloaded Heal</i> but procs on hostile spells. I'm going to look into getting those pants myself, its just what I need to get myself to part with the <i>Mana Font</i> pants.

Donnabell
12-17-2007, 05:02 PM
<p>I have seen some of the items that they added to the faction merchants, they are <i>ok</i>. As a mystic I already suffer from "fury envy", so it still rankles that they had some really nice items that were absolutely perfect for them handed to them as simple quest rewards. Are we supposed to wear leather now? Maybe we could also gave some faster heals, and more of them. Maybe root too. Oh, and better nukes. Can we open windows to other zones now so we don't have to run? That would be fun also. </p><p>Our new spells are barely better than our old ones, even the add 3 versions. It seems to me that the intent was to nerf the spells a bit and beef them up with equipment that has effects, which is fine...as long as the equipment is available. As a healer, I want equipment that adds to heals. As a chain wearing healer, I want chain.</p><p>I didn't hang on to any of the awesome leather pieces that I got from quests, simply because I was so sure the chain was just around the corner. If I had known it was just not there I would have made different choices, but I didn't. It's always been there before, how was I to know?</p><p>I have played my mystic since launch, just like most of you. Sometimes I have thought some things were a bummer, or just not fair, this is the first time somthing has actually made me angry. I love my mystic. Not because she's the best class to play, but because she's my girl. She's my only char. that's over lvl 47, I keep going back to her. Mostly because she's the only one high enough level to play with all of the friends I've made over the years. Shes a good complement player to my husbands lvl 80 conjuror. We adventure together, or with friends.</p><p>I know people are probably tired of hearing NO FAIR...and some have even hinted that "hey, life isn't fair"..and "make the best of it". Do you want to know what I think? <i>This isn't life</i>. It's a game that we play for fun. A game that we PAY to play for fun. We play because we want to be delt with fairly, where everyone really IS created equal, and if you work hard you will be rewarded equally. We play because we want to feel special, or helpful, or uber, or magical or strong. We're here <b>because </b>life isn't fair.</p><p>You can see from my lowly "lord" status that I don't post much. I have posted alot about this topic though, I really care about this. It's wrong. I hope someone fixes it, and not just with a few scattered around faction pieces, fix the class set stuff too. I can't roll on leather, I'm just gonna get sloppy seconds. Geeze.</p>

Banditman
12-17-2007, 06:26 PM
These are NOT from faction merchants, but chain healer items they are:<a href="http://www.lootdb.com/eq2/item/-1997467528 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/-1997467528 </a> Chestguard of Enigmatic Sacrifice<a href="http://www.lootdb.com/eq2/item/762266394 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/762266394 </a> Handguards of Enigmatic Sacrifice<a href="http://www.lootdb.com/eq2/item/1434237717 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/1434237717 </a> Helm of Enigmatic Sacrifice<a href="http://www.lootdb.com/eq2/item/-1525612740 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/-1525612740 </a> Leggings of Enigmatic Sacrifice<a href="http://www.lootdb.com/eq2/item/1558407397 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/1558407397 </a> Shoulder Pads of Enigmatic Sacrifice<a href="http://www.lootdb.com/eq2/item/1671212586 " target="_blank" rel="nofollow">http://www.lootdb.com/eq2/item/1671212586 </a> Wristguards of Enigmatic Sacrifice

Donnabell
12-18-2007, 01:05 AM
<p>THANK YOU!</p><p>I just got my first piece of this stuff and I'm so happy. It's <i>chain</i>...and it's for <i>healers</i>...nice. Now I have to go put all of my little baby fires on this subject out...</p><p>I'm happy.</p><p><img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Thunderthyze
12-18-2007, 05:13 AM
<cite>Aela@Test wrote:</cite><blockquote><p>This  is the quote that really makes the point of this expansion:</p><p>The reason you're seeing so much caster leather this expansion is because<b><i><u> I felt it would be pointless to create every single piece of priest armor in triplicate (leather, chain, plate) when all 3 types could wear leather, and generally had little use for the extra mitigation of the higher armor types</u></i></b>. Thus, the majority of the priest gear I created was leather so that all priests could make use of it. The lack of brawler gear stems from the fact that they use a combination of stats and an armor type that no other classes use. I can create 3 pieces of leather aimed at druids, shamans, and clerics, and have 3 viable items for each (ie. any one of those classes could use any of the 3 armors). </p></blockquote><p>What annoys me about this comment from the Designers is that RoK is basically a solo expansion (apart from the dungeon content) and chain/plate wearing healers are expected to not garner ANY advantage of increased mitigation by wearing their primary class armour. Fair enough in groups the MIT is less important but in order to get there you are having to bash away at mobs toe to toe. Druids were originally specced to offset this with reasonable dps but pity the poor clerics with about as much killing power as a guardian and having to drop into the red with vastly reduced protection by being expected to wear leather. We shamen are somewhere in the middle.</p><p>Apart from a pair of gloves I am still wearing my KoS fabled gear at level 78 thank you very much. Having said that however the jewelery has some nice additions. A set of legendary earrings from the scorpion guys next to the river being the highlight so far. Looking forward to some instancing over the New Year.</p>

tebion
12-18-2007, 05:47 AM
<cite>Holymoly@Runnyeye wrote:</cite><blockquote><cite></cite>We shamen are somewhere in the middle.</blockquote>god, you play a shaman, dont ever say shamen again pleeeaseee!! shaman has nothing to do with man or women <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />i guess that discussion is as old as the good ole "duel wield" thing...

Thunderthyze
12-18-2007, 06:38 AM
You're quite right....the correct plural form of "shaman" IS "shamans". I stand corrected. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />