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Yimway
11-14-2007, 02:00 PM
I always play in groups, I have little taste for doing solo content in an MMO, seems to me solo content is something to do while your waiting on your buds to login and group.Anyway, we tried KC, and the quests for it outside, and the rewards / risk was really, _really_ crappy.  I assume we're just missing what heroic quests and content we should be doing, so looking for some recommendations on RoK content with proper risk/reward for heroic game play.  Currently all we see is doing solo quests as a group, which honestly is slower than doing solo quests, well solo.

Kizee
11-14-2007, 02:03 PM
<p>Don't even bother....</p><p>You will just get the soloers in here that say its ok for the groupers to be forced to do the solo quest lines to level at a reasonable rate.</p>

Yimway
11-14-2007, 02:06 PM
LOL 50% xp / hour solo questing is reasonable?

sfarugger
11-14-2007, 02:08 PM
<p>There is a ton of heroic opportunties in ROK, however, you will not find the majority of it in overland zones.  ROK "Overland" is for mainly solo players.  This was the information we received at Fan Faire and it's also something they specifically mentioned they did on purpose.  As you will find some heroic opportunities, most are in instances, dungeons, etc...</p>

Yimway
11-14-2007, 02:11 PM
Yes, we know this...Now, what dungeons and heroic quest lines for dungeons have proper risk/reward for group of fabled/mastered level 70's?We tried KC, and the risk was there, but there was no rewards.

Talz
11-14-2007, 02:19 PM
<cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>There isn't a level 80 /claim reward so not all of them are happy.And yes before the solo-police come kick in my door, my statement comes from being a real casual solo player.

Force Weaver
11-14-2007, 02:32 PM
<p>I'm confused.  </p><p>Isn't it best that a teir goes like:</p><p>1-5 soloing good</p><p>4-7 grouping or soloing good</p><p>7-10 grouping best</p><p>Why would they want to make excessive low-mid T8 rewards for groupers hard-grinding away to pass content who would expect that low-mid end T8 rewards to be better than all T7?  </p><p>Afterall, even if they did that then the high T8 gear must be better than the low T8 right?</p><p>I bet that the 77-80 heroic content is rewarding, balanced, and polished and that they are actively discouraging the "Evergrind" mindset which all too often infects and takes over their servers.  </p><p>The grouping population at 75-80 in a couple of weeks may actually have a healthy and considerate player majority who not only enjoy the ride up but actually don't link their RL success with EQ2 server & world firsts.  Nor contribute to the share value of major pharmaceuticals by their daily regimens.</p><p>Another post around here was complaining about some ROK solo neckpeice > MOA and whining about the time required etc.  Well, maybe for once they've decided they're not going to gate content based on who hit the "Wave."  </p><p>I didn't get my MOA and not because of any other reason than I got stuck at some of the early trials because I was 6 months off the release-"wave" and noone needing them was really willing to form a cleanup group to catch a couple of us up.  Claymore?  mmm what's that, oh yeah I was a little slow on getting to it and everyone grouping in SOS didn't want 70's that needed Claymore because someone on alt  #5 didn't feel like doing it again and I wasn't wearing avatar plate so I couldn't solo it myself.</p><p>I'm certainly glad the epic weapon quest lines aren't live as I'd be forced to hit 80 as fast as possible and rush through the epic line as fast as possible before everyone who wanted to do it had done it and there's no longer the grouping critical mass to do the inevitable 2x and 4x parts of the line.</p>

Kizee
11-14-2007, 02:37 PM
<cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>Seems pretty [Removed for Content] fast to me considering it took me 5 hours of grinding yellow and orange ^^^'s to get 1 level.

fbi
11-14-2007, 02:40 PM
How many new posts do we need on this subject?IBTL.

Talz
11-14-2007, 02:41 PM
<cite>Force Weaver wrote:</cite><blockquote><p>I'm confused.  </p><p>Isn't it best that a teir goes like:</p><p>1-5 soloing good</p><p>4-7 grouping or soloing good</p><p>7-10 grouping best</p><p>Why would they want to make excessive low-mid T8 rewards for groupers hard-grinding away to pass content who would expect that low-mid end T8 rewards to be better than all T7?  </p><p>Afterall, even if they did that then the high T8 gear must be better than the low T8 right?</p><p>I bet that the 77-80 heroic content is rewarding, balanced, and polished and that they are actively discouraging the "Evergrind" mindset which all too often infects and takes over their servers.  </p><p>The grouping population at 75-80 in a couple of weeks may actually have a healthy and considerate player majority who not only enjoy the ride up but actually don't link their RL success with EQ2 server & world firsts.  Nor contribute to the share value of major pharmaceuticals by their daily regimens.</p><p>Another post around here was complaining about some ROK solo neckpeice > MOA and whining about the time required etc.  Well, maybe for once they've decided they're not going to gate content based on who hit the "Wave."  </p><p>I didn't get my MOA and not because of any other reason than I got stuck at some of the early trials because I was 6 months off the release-"wave" and noone needing them was really willing to form a cleanup group to catch a couple of us up.  Claymore?  mmm what's that, oh yeah I was a little slow on getting to it and everyone grouping in SOS didn't want 70's that needed Claymore because someone on alt  #5 didn't feel like doing it again and I wasn't wearing avatar plate so I couldn't solo it myself.</p><p>I'm certainly glad the epic weapon quest lines aren't live as I'd be forced to hit 80 as fast as possible and rush through the epic line as fast as possible before everyone who wanted to do it had done it and there's no longer the grouping critical mass to do the inevitable 2x and 4x parts of the line.</p></blockquote>The problem comes when people start whining about nothing to do.  You don't have to make things grinds but you can slow things down.  I rather have twice the amount of solo quests at half the experience or even three times at a third.  EQ2 is a quest based game but the amount of solo, group and raid quests should all be increased for these expansions.  There isn't a balance and people know that which is what fuels the fire for trying to snag developer time.

Talz
11-14-2007, 02:42 PM
<cite>Kizee@Befallen wrote:</cite><blockquote><cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>Seems pretty [I cannot control my vocabulary] fast to me considering it took me 5 hours of grinding yellow and orange ^^^'s to get 1 level.</blockquote>Me thinks you two missed each others sarcasm.

Yimway
11-14-2007, 02:43 PM
<cite>Force Weaver wrote:</cite><blockquote><p>I'm confused.  </p><p>Isn't it best that a teir goes like:</p><p>1-5 soloing good</p><p>4-7 grouping or soloing good</p><p>7-10 grouping best</p><p>Why would they want to make excessive low-mid T8 rewards for groupers hard-grinding away to pass content who would expect that low-mid end T8 rewards to be better than all T7?  </p><p>Afterall, even if they did that then the high T8 gear must be better than the low T8 right?</p><p>I bet that the 77-80 heroic content is rewarding, balanced, and polished and that they are actively discouraging the "Evergrind" mindset which all too often infects and takes over their servers.  </p> </blockquote>Um, no...There is viable heroic quests and content from level 15-70.  There is no tier break down as you mention.  I leveled my main and all 6 of my 70 alts on heroic and heroic quest content.I'm not looking for loot rewards either, just rewarding content for the risk associated with groups doing heroic quests.  I've already seen the RoK legendary, and I wouldn't wear it over my eof fabled set pieces.  So, its not the loot I'm looking for.Just appropriate Risk/Reward content for group orriented players.Examples:Claymore started in overland zones that needed groups to do at level 60.  SoD starts in overland and achadacism (sp?), that is appropriate risk/reward for level 60's.Where is the comparable heroic lines, dungeons, and quests for level 70 groups?  My pre-release research suggested KC.  And while we can kill everyting we see in KC, there was little quests or rewards for it.  I assume we just didn't know where to find the quests, thus my post asking for info, or recomendations for group/ heroic line content.

Kizee
11-14-2007, 02:52 PM
<cite>Talzar wrote:</cite><blockquote><cite>Kizee@Befallen wrote:</cite><blockquote><cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>Seems pretty [I cannot control my vocabulary] fast to me considering it took me 5 hours of grinding yellow and orange ^^^'s to get 1 level.</blockquote>Me thinks you two missed each others sarcasm.</blockquote><p><img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Probally.<img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Yimway
11-14-2007, 03:06 PM
Seriously, can we put the whole solo vs group flame aside?I'm just looking for what lines and dungeons I should be focusing on as a group of level 70's that always play together.  If KC is it, we sorely missed where to pick up the quests.Where is the Claymore type line start, where is the infultrating the sanctum line for some level appropriate dungeons?I know epics aren't in and will be level 80 appropriate when they do, where are the lines to take us to there?Certainly, some of you have found some good group content to work thru, share it with the rest of us...

Proudfoot
11-15-2007, 01:11 AM
<cite>Force Weaver wrote:</cite><blockquote><p>I'm confused.  </p><p>Another post around here was complaining about some ROK solo neckpeice > MOA and whining about the time required etc.  Well, maybe for once they've decided they're not going to gate content based on who hit the "Wave."  </p><p>I didn't get my MOA and not because of any other reason than I got stuck at some of the early trials because I was 6 months off the release-"wave" and noone needing them was really willing to form a cleanup group to catch a couple of us up.  Claymore?  mmm what's that, oh yeah I was a little slow on getting to it and everyone grouping in SOS didn't want 70's that needed Claymore because someone on alt  #5 didn't feel like doing it again and I wasn't wearing avatar plate so I couldn't solo it myself.</p><p>I'm certainly glad the epic weapon quest lines aren't live as I'd be forced to hit 80 as fast as possible and rush through the epic line as fast as possible before everyone who wanted to do it had done it and there's no longer the grouping critical mass to do the inevitable 2x and 4x parts of the line.</p></blockquote>I'd just like to point out that most game developers AND 'core' groupers do not see the game world in this fashion. They see the content and how it fits their needs at the time they need to use it. After they have used it, its a dirty dish cloth and is irrelevant.The problem with that system is players, like quoted, who come into scenarios that require groups for certain content, they have a tough time finding people willing to 'do it again'.So yes, the solo content actually provides for -any- player.The OP complains about the 'risk' in Karnors? Hah, tough, its a group dungeon and it will "wipe the floor with you" thanks to all the excellent testers in Beta who 'tested' the ^^^ content in their Fable buffed raid characters (duh?). They hit like trucks and have epic x2 hp. Not rewarding is it? Maybe those players who -are- in full fabled could see through someone else's eyes for a moment?Also, there are lots of content areas for grouping dungeons/quests, but directions are kinda hard atm b/c of lack of maps and markers.Chardok was neat, but you'll have to deal with the 10k hp mobs in there too.

noetici
11-15-2007, 02:13 AM
<p>It's in heroic areas... There is awesome loot for heroic content with mobs starting at like 75+ or so. Both Charasis instances have VERY nice loot and there's even a quest or two for those zones that both give unbelievable rewards (I have a feeling they'll be nerfed actually). The instance in Sebilis has decent loot as well.</p>

Wingrider01
11-15-2007, 09:35 AM
<cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>/rofl funny, wish it was like that

Siclone
11-15-2007, 11:24 AM
<cite>Atan@Unrest wrote:</cite><blockquote>Yes, we know this...Now, what dungeons and heroic quest lines for dungeons have proper risk/reward for group of fabled/mastered level 70's?We tried KC, and the risk was there, but there was no rewards.</blockquote>yeah, I agree, the reward for grouping as been taking away compared to solo play. Right now, just group up and blow though solo content is the quickest way to level and get stuff.  to bad its boring and not challenging. 

Althena
11-15-2007, 11:58 AM
Ok, honestly I'm a grouper, I never solo, hate it... that said I always group with 3 people minimum (me, my other half, and our healer, and my best friend - so 4 total) and we are fairly "casual" but not meaning that we don't like doing hard stuff.Whats the benefit of grouping in kunark?You say there is NO risk or reward?Hello, 4 people doing the quest vs 1 person doing the quest = more fun, faster is a reward for grouping - every single quest can be done as a group. We had some risk, we were like shoot, lets not kill one spider at a time lets do 10 - it was risky and it sure did hurt (even died a couple times pulling too many) but the game is what YOU make it, and you CAN make it fun for your group unless your hell bent about just complaining bout it like kizee does CONSTANTLY - I mean you have been so busy complaining about it on the forums how the heck do you even know what content is ingame?Are you going to see soloers in the dungeons? are you going to see soloers ruling the 81+ content? NO, but that is where the majority of the "reward" in kunark is... once you are out of the noobie "kunark" levels.

Decad
11-15-2007, 12:23 PM
<cite>Siclone wrote:</cite><blockquote><cite>Atan@Unrest wrote:</cite><blockquote>Yes, we know this...Now, what dungeons and heroic quest lines for dungeons have proper risk/reward for group of fabled/mastered level 70's?We tried KC, and the risk was there, but there was no rewards.</blockquote>yeah, I agree, the reward for grouping as been taking away compared to solo play. Right now, just group up and blow though solo content is the quickest way to level and get stuff.  to bad its boring and not challenging.  </blockquote><p>I've got a question, coming from a "casual raider."</p><p>How in the past has new heroic items compared to fabled items?</p><p>Because with my limited knowledge, and perhaps wierd assumptions, I would think that T7 Fabled would probably equate either on par with, or perhaps just a tad slightly better than immediately low level T8 Heroic items.</p><p>In laymans terms, I'm thinking that a really nice Fabled T7 Chestpiece from say Emerald Halls would be about the same or better in usefullness than say a heroic legendary piece dropped from a 72-74ish Heroic mob.</p><p>But I could be wrong... Heck I probably am.</p><p>BTW: I still really haven't been to Kunark yet (problems getting the game, and downloading update), so please ignore this if the problem is that the quests are offering nothing, and/or there are relatively little to no chest drops from heroic mobs as compared to solo mobs.</p>

Trynnus1
11-15-2007, 12:58 PM
<p>I think some people here are missing the and follow-up question.</p><p>#1 - Karnor's Castle is difficult yes - it is very similar to MM Castle in difficulty, as it should be (same lvl range) - BUT what they are saying is that there seems to be a limited quest line for this dungeon. Also, the XP from the solo quests (1-3% depending on the quest) = about 10-30 mobs in KC, this means a quest u spend 5-10 mins doing solo takes about a quarter of the time a group would take to get teh same amount of XP in KC.  The balance is off here.</p><p>#2 Where, if any, is there good group content for 70-75 range?</p><p>This is not about loot - I am Fabled out in KOS/EoF gear - I like the difficulty of KC, but after taking a guid group in I saw little reason to stay in there that long.</p>

Gungo
11-15-2007, 01:51 PM
<cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote><p>Wow 50% xp an horu sounds so accurate.</p><p>So who was this magical person who got lvl 80 in 10 hours?</p>

Gungo
11-15-2007, 01:57 PM
<cite>Trynnus1 wrote:</cite><blockquote><p>I think some people here are missing the and follow-up question.</p><p>#1 - Karnor's Castle is difficult yes - it is very similar to MM Castle in difficulty, as it should be (same lvl range) - BUT what they are saying is that there seems to be a limited quest line for this dungeon. Also, the XP from the solo quests (1-3% depending on the quest) = about 10-30 mobs in KC, this means a quest u spend 5-10 mins doing solo takes about a quarter of the time a group would take to get teh same amount of XP in KC.  The balance is off here.</p><p>#2 Where, if any, is there good group content for 70-75 range?</p><p>This is not about loot - I am Fabled out in KOS/EoF gear - I like the difficulty of KC, but after taking a guid group in I saw little reason to stay in there that long.</p></blockquote><p>1) yes quests give more xp then grinding</p><p>2) Kos/EoF/TFD/SOF have about 20 heroic zones for 70+ playersthere is about (10) 75+ zones in RoK</p><p>Beleive me there is good loot in KC and other heroic zones, but the bittch police are crying because they don't get thier heroic loot now. I did every solo quest in kylong plains and NOT 1 peice was an upgrade for me. I see no problem with the risk vs reward now. And i know there is at least 1 item in KC that is an upgrade for me (The wrist w 2% double atk). Peopel need to stop bittching and learn2play the fuckign game. Stop trying to take the easy route and grind in the same spot for 5 hours. becuase that is not the ideal leveling. This is NOT eq1. </p>

Siclone
11-15-2007, 02:26 PM
<cite>Gungo@Crushbone wrote:</cite><blockquote><cite>Trynnus1 wrote:</cite><blockquote><p>I think some people here are missing the and follow-up question.</p><p>#1 - Karnor's Castle is difficult yes - it is very similar to MM Castle in difficulty, as it should be (same lvl range) - BUT what they are saying is that there seems to be a limited quest line for this dungeon. Also, the XP from the solo quests (1-3% depending on the quest) = about 10-30 mobs in KC, this means a quest u spend 5-10 mins doing solo takes about a quarter of the time a group would take to get teh same amount of XP in KC.  The balance is off here.</p><p>#2 Where, if any, is there good group content for 70-75 range?</p><p>This is not about loot - I am Fabled out in KOS/EoF gear - I like the difficulty of KC, but after taking a guid group in I saw little reason to stay in there that long.</p></blockquote><p>1) yes quests give more xp then grinding</p><p>2) Kos/EoF/TFD/SOF have about 20 heroic zones for 70+ playersthere is about (10) 75+ zones in RoK</p><p>Beleive me there is good loot in KC and other heroic zones, but the bittch police are crying because they don't get thier heroic loot now. I did every solo quest in kylong plains and NOT 1 peice was an upgrade for me. I see no problem with the risk vs reward now. And i know there is at least 1 item in KC that is an upgrade for me (The wrist w 2% double atk). Peopel need to stop bittching and learn2play the [I cannot control my vocabulary] game. Stop trying to take the easy route and grind in the same spot for 5 hours. becuase that is not the ideal leveling. This is NOT eq1. </p></blockquote>no your not getting it.  Let me just make this simple for ya.People are complaining cause they get a good group together, kill yellow ^^^ for hours taking risks, dieing  and getting 5 percent of a level.While someone else is running around doing a simple go here kill 5 solo mobs for the same time and getting 25 percent of a level.the issue is risk vs reward and xp balance..ok? stop changing the subject and slandering people that have valid concerns.  If you have a point on this topic, go ahead and address this topic,,,,and if you think soloing should be greater XP  reward the grouping ,,then thats what you think,,,,but just come out and say that. 

MadLordOfMilk
11-15-2007, 09:09 PM
No, seriously, stop derailing the thread guys. It's a simple question:<b>WHERE IS THE REWARDING HEROIC CONTENT? No, "KC" is not a valid answer.</b><b>Not</b>, "should heroic grinding be > solo xp". <b>Not</b>, "why am I not getting uber lootz". <b>Not</b>, "lololol you asked a silly question".Going by the fact that there have been so many replies and nobody can produce a valid answer, I'm starting to get worried.

Zaci
11-15-2007, 09:45 PM
<cite>Wingrider01 wrote:</cite><blockquote><cite>Atan@Unrest wrote:</cite><blockquote>LOL 50% xp / hour solo questing is reasonable?</blockquote>/rofl funny, wish it was like that</blockquote>Uhhh, I cant play very often and Im only grinding so I can get back into pvp, is it REALLY bad? Or is the xp quick? 50% and hour isnt bad at all.

Windowlicker
11-16-2007, 11:08 AM
<p>You know, it's a little early to be sobbing over a lack of Heroic content.  </p><p>How about you spend a little time gearing up your character, and exploring the landscape.  There are some obvious upgrades to be had through these solo questlines.  Once people gear up a bit more, it'll be easier to hit up the heroic content.</p><p>I'm sorry, but your not going to be able to waltz into these new instances or heroic zones with EoF grade level 70 toons.</p><p>On that note, don't expect to loot the zone on your first run through either.</p>

Maebus
11-16-2007, 11:14 AM
So far based on what I have seen accross threads discussing this issue is if you want rewarding group activity you have to raid.  If you want to be able to raid you need to get to 80 as fast as possible.  This is best accomplished by grinding through solo quests.  If you don't want to raid and just group what is the point even?  Huh, I left another game since that is all it was about.  I got news for SOE, if this game is now solo and raid only I have better games to do that in.

Siclone
11-16-2007, 11:41 AM
I agree, group play in RoK is not there.an easy fix though,,,,,increase XP from heroics.  Bump it up X3.  And at least people can then group for xp.I did KC for a few hours, on double XP and never ran out of double XP cause the xp moved so slow, I got somewhere about 5 percent a level.  The same as running two 10 min solo quests. 

lstead
11-16-2007, 11:56 AM
I think that's really the issue. One of the advantages of EQ2 is that it encouraged grouping. It didn't require it. It wasn't old EQ where you just sat there waiting for a group. But if you wanted a group, you could fine one, and you wouldn't end up worse off than if you solo'd. There are other games with mandatory soloing until one raids full time--I prefer the old EQ2 model. I also think in the marketplace EQ2 is better being what it was than trying to emulate another model.I've played around for a few days and KC stuff is a huge undercon. That means very slow killing, lots of wipes, and not really a lot to show for it. I actually like the challenge, you shouldn't be mowing down heroics, but the XP you get in there is pretty meager. It's more like a 1x raid zone than a group xp zone. Maybe there's some great loot in there, but I was looking for a group to XP with, not just loot.At the same time, the solo quest lines are extremely high XP and very generous rewards. They don't seem to be quite as extreme as I move through them, but honestly, I hit 50% xp to 71 and replaced two fabled items my first evening of playing for a few hours with virtually no risk.

Lazaretto
11-16-2007, 05:55 PM
<p>I think the devs missed the boat so far in ROK.  Sure the casual soloing crowd is thrilled and many of the raiders are willing to endure the boredom of collecting 10 bat ears 3,000 times so they can level up to 80 at a decent pace and start raiding.  I bet many EQ2 players primarily enjoy grouping up for a nice dungeon crawl earning good experience maybe coming out with a few decent loot items at the end of the night.  </p><p>I've tried Karnors and Chardok and the both give 1/10 of a percent per heroic mob.  That's 1,000 kills to go from level 71 to 72.  That takes a looooooong time.  A number of us started doing SOF, Unrest, Karnors, Chardok etc... while others just started moving down the solo quest chains.  While the group types are now sitting at 72-73 after hours upon hours or doing heroic runs the solo quest guys are 75-77.</p><p>Sure give us solo and raid content, but <u>don't forget the group content</u>.  It's just not there at the moment.  Basically, SOE is saying look we want all of you guys to complete these solo quests and that is the best way to level up.  To me, it moves the game even further in the direction of WOW.  Personally, I want to grab 5 friends and dive deep into a dungeon / instance.  It's still high risk but where is the reward?  I've seen people quitting because they can't stand being forced to do solo quest after solo quest.   The best exp gain should be the activity with the most risk.  SOE, please increase the reward for Karnors / Chardok and grouping in general.  Give me a reason to group again.</p><p> Laz</p>

Hamervelder
11-17-2007, 04:40 AM
<cite>Proudfoot wrote:</cite><blockquote><cite>Force Weaver wrote:</cite><blockquote><p>I'm confused.  </p><p>Another post around here was complaining about some ROK solo neckpeice > MOA and whining about the time required etc.  Well, maybe for once they've decided they're not going to gate content based on who hit the "Wave."  </p><p>I didn't get my MOA and not because of any other reason than I got stuck at some of the early trials because I was 6 months off the release-"wave" and noone needing them was really willing to form a cleanup group to catch a couple of us up.  Claymore?  mmm what's that, oh yeah I was a little slow on getting to it and everyone grouping in SOS didn't want 70's that needed Claymore because someone on alt  #5 didn't feel like doing it again and I wasn't wearing avatar plate so I couldn't solo it myself.</p><p>I'm certainly glad the epic weapon quest lines aren't live as I'd be forced to hit 80 as fast as possible and rush through the epic line as fast as possible before everyone who wanted to do it had done it and there's no longer the grouping critical mass to do the inevitable 2x and 4x parts of the line.</p></blockquote>I'd just like to point out that most game developers AND 'core' groupers do not see the game world in this fashion. They see the content and how it fits their needs at the time they need to use it. After they have used it, its a dirty dish cloth and is irrelevant.The problem with that system is players, like quoted, who come into scenarios that require groups for certain content, they have a tough time finding people willing to 'do it again'.So yes, the solo content actually provides for -any- player.The OP complains about the 'risk' in Karnors? Hah, tough, its a group dungeon and it will "wipe the floor with you" thanks to all the excellent testers in Beta who 'tested' the ^^^ content in their Fable buffed raid characters (duh?). They hit like trucks and have epic x2 hp. Not rewarding is it? Maybe those players who -are- in full fabled could see through someone else's eyes for a moment?Also, there are lots of content areas for grouping dungeons/quests, but directions are kinda hard atm b/c of lack of maps and markers.Chardok was neat, but you'll have to deal with the 10k hp mobs in there too.</blockquote>I was one of those beta testers who tested in full fabled and masters, and I found the zones to be just too hard.  The zones in RoK are <i>not</i> balanced toward people in mastercrafted/treasured/adept I's, etc.  They're too difficult, with little reward.  Period.

Cynnigig
11-19-2007, 10:38 AM
I find the distribution of content quite nice so far. Over the weekend most people in our guild did solo quests during the daytime, either alone or in small groups. In the evening we went exploring in groups, looking for dungeons and instances. The two instances we found were very rewarding and fun. The legendary loot there is quite good, making it hard to decide, if the EOF fabled is really better. I don't care much for XP, so I didn't watch that closely. Until now, we have found few heroic quests, even though the two quests connected to the one dungeon give a fabled reward (maybe SOE are overcompensating a bit here). Both instances were challenging, our group was 73-75, in mostly fabled equipment.We found one more instance, which was a bit too high for us. Next to the three we found, I would guess there are at least 2-3 more. Trying to find those, exploring together in a group - that has been a lot of fun for us, even if the xp may have been lacking. To us it was good group content.

rabbitfoofoo
11-19-2007, 03:05 PM
Support classes got the shaft this expansion.I am a healer.  I am here to help players stay alive while they do dangerous things.  My DPS is pitiful compared to other players, and it takes me a long time to kill things solo.  Before ROK, I never bothered soloing unless there was a mob in the way of a shiney I wanted on the way to a zone or a harvest node.stupid kill 15 or 30 of these solo quests are nice if you are a class that does high DPS.  If your dps is 20% of that "high DPS" number, it will take you 5 times as long to solo the same Quest.  So you die a few less times because you can heal yourself.  It does not balance out.Making solo questing the ONLY path to 80 that is shorter than 6 months, creating content that makes folks avoid groups like the plague is very bad for lower dps support classes.   We are not needed until folks are done leveling and when they are done leveling and ready for something else there will be very few healers/support classes that are there to help them with the next phase, be it raiding or whatever.  You will also see healers drop out of the game because its not fair and it is FAR from fun.If there was grind XP worth getting that required a well balanced group, or some mid 70's instances that actually yeilded XP, It would be much better.  Developers - Go adjust the instance group zone xp rate.  Just do it.  I'm dying of boredom and my eyes are bleeding from killing these mobs so much slower than other toons.This is not a MSORPG (massively solo online roleplaying game).  It is advertized as a MMORPG (massively multiplayer online role playing game).  So lets have some content to enjoy leveling by that is different than playing a shooter game with a bunch of your friends playing their own console system while having AIM open to you.

XAvengerX
11-22-2007, 05:57 PM
<p>Honestly, right now there is TOO MUCH solo content in Rise of Kunark, and it actually worries me that the devs thought that the best way for veteran EQ2 gamers to level from 70 to 80 was through solo quests?</p><p>Most of these players will have been through DoF, KoS, and EoF content and an awful lot of Heroic quest lines. Most of them are used to it and expect to see it. I mean in the first few starting areas (Kylong Plains, Fens of Nathsar) there wasnt even any "out of the way" heroic area(s) so groups could go there and kill heroics if they wanted.</p><p>To be honest I really dont understand why SOE are so hell bent on making all overland zones non-heroic.</p><p>I play a necro, and I am seldom killing solo mobs, in fact I have probably levelled my necro 95% on heroic content.</p><p>The lack of heroic content in this new expansion worries me, and can only be indicative of the way SOE wants to take the game in the future... and from where I am sitting it doesnt look good. <img src="http://forums.station.sony.com/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Graywindnz
11-22-2007, 06:34 PM
If I read the question right then you are all forgetting the purpose of this thread and it the reason I came here “WHERE is the rewarding heroic content??” as is where do you find it not comparing it to solo content I already know where to find that, but WHERE are the dungeons’ and instances???

Wyrmypops
11-23-2007, 12:16 AM
I notice what I expect are heroic zones, while I've been solo questing. Such had been the design of the solo questlines that it's rare to end up with any black space on my map. I haven't ventured in yet for all the threads on the risk vs reward being skewed. Exp and loot being considerably less than while solo questing, and a lack of heroic quests to undertake. Something I expect will come sooner rather than later.  

Lauraliane
11-23-2007, 08:42 AM
As someone stated before, the "solo" quests as you all say, are certainly easier and funnier to do with a small group...and btw, a lot of those "solo" questlines, end with heroic quests. I have like 10 quests inside sebilis, 4 or 5 quests in City of Mist.I hate soloing and never do it, and I enjoy kunark a lot.Full fabled people who aren't admiting that the gear offered in some of those "solo quests" and heroic ones, is actually an upgrade for them, are certainly hurting themselves.