View Full Version : Class Confusion in California (SK vs Berserker)
MrBererez
11-14-2007, 12:10 PM
I've recently (a week and a half ago) started on Nagafen with two of my friends. We've been harvesting, gearing, crafting and getting 10-13 quests ready to turn in like made little badgers (assuming badgers do these things). Right now our group has a Warden, Fury and Shadowknight. I'm the SK, however, I'm starting to think that with this group make up--or even if it's just me and one of the priests--I'll be able to do more as a Berserker to keep them alive. Then again, I'm torn because SK gets HT as well as all those lovely healing abilities and nukes. On the other hand, because I have played a Berserker, I know the Berserker will be a better tank for PvE, now and later, because of all the taunts. However, the SK's ability to heal will also create a level of survivability the Berserker just can't reach. And, yet again, I'm town because I'm pretty sure both of my priest friends want to be melee specced so the Berserker's group buffs will create a wonderful synergy.This goes on and on in my head whenever I start thinking about the topic.I'm leaning towards Berserker at the moment, but I'd like to hear some opinions on SK vs Berserker--solo, in random groups, and in this group--before I get to 12 and attune my MC gear.Ps. If anyone feels like suggesting one of the priests roll a scout for track, don't bother. We considered it but we'd much rather pick up a scout if we want one. Also, the Warden will be playing alone sometimes and wants the utility. The Fury and I will, for the majority of the time, be grouped.
Roald
11-14-2007, 12:14 PM
<p>From the tiers I've played, I've personnaly found that crusaders (SKs and Pallys) can hold aggro in PvP dam well. They get a grp taunts that forces plays to attack them every third second for about 15 secs iirc.</p>
MaCloud1032
11-14-2007, 12:56 PM
<p>SKs agro in PvP is a joke compaired to other tanks. We have no form of a passive taunt lock. The group taunt will lock them for 3 sec then after that they are free to do as the please. Our group taunt also has 3 checks to see if resisted. It checks agression, disruption, and ordination. I see a LOT of resists in PvP.The best tank class for PvP is a gaurd they lock down and lock very well. Zerkers also lock well. Monks and bruisers can lock a single person extreamly good. Pallys also can lock for a good 15 sec and amends can force a re target.If a fight tends to go over 30 sec for me my group dies before i do. I realy end up being the last one to die and its because i cant lock people down. Ive done /bug and /feedback a lot on our caress line( would be our passive tautn in pvp) the dmg portion of the spell works but not the taunt.</p><p>If you realy wanna keep your group up then i would go wither zerk or gaurd. If you speck them for pvp it is a very nasty thing.</p>
<cite>Darksavanna@Venekor wrote:</cite><blockquote><p>If a fight tends to go over 30 sec for me my group dies before i do. I realy end up being the last one to die and its because i cant lock people down.</p></blockquote>I think you meant that you rarely end up being the first one to die
Bozidar
11-15-2007, 10:15 AM
<p>you're a three man pvp group w/o a scout, you don't need a zerker or an sk, you need a mortitian.</p><p>roll a scout, i'd suggest a brigand</p>
FinalOrder
11-15-2007, 03:09 PM
<p>Hello there. I play a 70 Berserker on Nagafen. When in groups, most group members will perfer either a berserker or a guardian to tank. The guardian has an easier time locking down multiple opponents down than any other tank class. The berserker is usually second. Paladins and Shadowknights can do it, just it is harder for them. Monks and Bruisers, like mentioned here, are excellent at locking down single targets.</p><p>Now, I have actually been in your position, and from levels 20-40, I regularly grouped with a warden, fury, and myself. It isnt really a bad combonation, as the warden and fury buffs would stack for the most part (I think there is 1 or 2 buffs that dont stack). The warden stuck to healing and melee damage if needed. The fury would stick to spell damage and healing if needed. I would just tank and do as much DPS as possible. Offensive stance and using your temporary defense buffs every fight, rotating the buffs so at least one is up at all times. (I recommend Stamina line, our key build. Double attack is to good to not have)</p><p>But, we just lacked that extra umph. In PvP, we couldnt track anyone and was constantly being ambushed. Sure, with 2 healers, it is a long fight and with the right discipline, you actually have a good chance at winning. Without scouts or mages, your dps as a group will be low, but if you play the power game like most healers do, you can outlast your enemies. Most groups will spam CA's as fast as possible, draining their power quite fast. Just keep the taunts up, and the heals coming, and have the druids apply debuffs and DoTs, same with you. Once your enemies run out of power, counterattack. Of all the fighter classes, berserkers are "suppossed" to do the most DPS through auto attack, so you have the advantage there.</p><p>In my opinion, you would have a good group if you rolled a Berserker, kept a druid (either, they both bring good utility to the table, I would personally want a warden myself), and pick up a brigand, or if your friend is a really good player, a coercer (/drool). Coercer loading up on reactives, you tauning and getting healed.. people will kill themselves attacking you in no time flat. If only coercer's werent evil.. I would have one. Or two.. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>RottkNagafen70 Berserker (soon to be 80 woot woot!)</p>
Norrsken
11-17-2007, 12:29 PM
<cite>Bozidar wrote:</cite><blockquote><p>you're a three man pvp group w/o a scout, you don't need a zerker or an sk, you need a mortitian.</p><p>roll a scout, i'd suggest a brigand</p></blockquote>Heh. Dont need a scout. Just let the groups find you and slaughter them when they do. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> But yeah, scouts are good for finding people when there arent much pvp around. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
You wont lock people down well, but I can tell you, a good SK is a LOT harder for me to beat than a good zerker, because of their lifetaps and PT when they start to lose. And a scout will help as well, a zerker warden brigand would be a terrific duo.
Norrsken
11-17-2007, 01:38 PM
<cite>Zaci@Nagafen wrote:</cite><blockquote>You wont lock people down well, but I can tell you, a good SK is a LOT harder for me to beat than a good zerker, because of their lifetaps and PT when they start to lose. And a scout will help as well, a zerker warden brigand would be a terrific duo.</blockquote>It would be a terrific trio. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Yeah I actually noticed that but was to lazy to edit it=P
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