View Full Version : Can't land a spell on anyone
<p>Seems at level 70 with all master1 spells people are resisting 95% of (warlock only?) spells. Full groups resisting Apocalypse and Rift right after the other. People resisting about 6 spells in a row I mean come on........ My warlock friend was having the same problem. fun fun fun fun fun fun times. Anyone else notice this?</p>
Not sure if something was changed but after playing today, resists are no where near as bad as yesterday.
Bozidar
11-14-2007, 11:04 PM
check to see if your spells were reset to app1's, and if so re-drag them from the knowledge book.
G1Joe
11-15-2007, 04:46 AM
<p>I think they musta changed something , amongst others the night of the patch day I cast Scourge on suspect I think it was 7 times he resisted them all happened.</p><p>A couple of other times just as bad.</p><p>Logged in yesterday and althought still a few resists (fear as bad as ever) wasnt as bad.</p>
Still cant land a spell on anyone. Casting a 5 sec spell on someone 3 times with no damage is [Removed for Content] [Removed for Content].
<p>WOW no responses. I'm going to go ahead and assume its the Warlock class that only has this problem after RoK. maybe they snuck a resist nerf to warlocks like they ninja nerfed rangers.</p><p>I can see the problem with a group containing 3 warlocks owning ANY other group under 10 seconds before RoK. Well that can't ever be fixed. But now I have casted Apocalypse, Rift, Nebula, Void Absolution and had full group (6 players resist all of them) these are 4 AEs the warlocks main dps including spells used in 1v1 fights. AE dps isnt cheap... it comes with a pain in the booty cast times of 3-5 seconds each. So I stand there and cast this crap and do NO M F N damage! So now warlocks cant even land one spell in PVP. I swear its about 90% resist rate with 460 disruption at level 72. I quit eq2</p>
xfbishop
11-17-2007, 03:18 AM
<p>its not just you man.. my warlock hasnt left town but ive been playing my illusionist, cant land [Removed for Content] on anyone. </p>
Darkor
11-17-2007, 06:03 AM
<p>Welcome to the club.</p><p> I am a Fury with Snare and root adept 3 or higher and have put all my AA points to enhance it. I cant land it on anyone at all.</p><p>A Monk resisted it 6 times in a row yesterday, why bother us healers giving a root that doesnt work.</p>
Elephanton
11-17-2007, 07:44 AM
<cite>Ajjantis wrote:</cite><blockquote><p>Welcome to the club.</p><p> I am a Fury with Snare and root adept 3 or higher and have put all my AA points to enhance it. I cant land it on anyone at all.</p><p>A Monk resisted it 6 times in a row yesterday, why bother us healers giving a root that doesnt work.</p></blockquote>I've re-read it twice and could not find RANGER word in this post.What's up with you Ajjantis?
Roald
11-17-2007, 08:37 AM
I've had no such trouble on the 52 Coercer or my lvl 15 warden. Maybe its just a T7/T8 thing?
Elephanton
11-17-2007, 08:54 AM
[Removed for Content] what happened with resists in T8?!!
Krokous
11-17-2007, 11:13 AM
same here, my 71 illu has mostlly AD3s and things like stifle, root, mezz enhanced by aa and i have 0 chance to land something on freeps solo or group... doesnt make difference, my m1 solar shower will not ever land (and im talking about state when my skill buff is ON -M1- )
Krokous
11-17-2007, 11:14 AM
<cite>ElephantonRU wrote:</cite><blockquote>[I cannot control my vocabulary] what happened with resists in T8?!!</blockquote>they just want everyone to play a scout or druid you know...
Darkor
11-17-2007, 11:36 AM
<cite>Krokous wrote:</cite><blockquote><cite>ElephantonRU wrote:</cite><blockquote>[I cannot control my vocabulary] what happened with resists in T8?!!</blockquote>they just want everyone to play a scout or druid you know...</blockquote><p>70 Fury here, i just had a Q resist my bug nuke 3 times. I literally wasted 9 seconds doing 0 dmg, a scout would have totally destroyed me in that time.</p><p>And i havent been able to root people for ages <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>
Norrsken
11-17-2007, 12:51 PM
<cite>ElephantonRU wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><p>Welcome to the club.</p><p> I am a Fury with Snare and root adept 3 or higher and have put all my AA points to enhance it. I cant land it on anyone at all.</p><p>A Monk resisted it 6 times in a row yesterday, why bother us healers giving a root that doesnt work.</p></blockquote>I've re-read it twice and could not find RANGER word in this post.What's up with you Ajjantis?</blockquote>/nudgedont hound him. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Elephanton
11-19-2007, 11:06 AM
Devs please look into T8 resists
XeroXs84
11-19-2007, 11:25 AM
Resists seem to be very wrong, my 73 Warlock has 450 skill in disruption, which i think is pretty high and get one resist after the other <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Elephanton
11-19-2007, 12:13 PM
<p>Frustrated Illusionist with M1 Momentary Sentiment (+64 to all cast skills), +skill gear, and all master skills is here.I mean, if I get resists-resists-resists with my buff up, I wonder how do other mages without buffs like this one do in T8?</p>
Krokous
11-19-2007, 12:18 PM
same here im illu with +34 disruption from gear + 64 from temp. buff and i can only dream of burning someone down <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> "resisted" "resisted" "resisted" ... FFS
Kneemin
11-19-2007, 12:18 PM
Its not just T7/8, my 36 wiz is having a bit more trouble than usual with landing spells too. He has i think +4 to disruption (not much but it helps... i think).I knew this would happen... all then new gear has insane resists allowing ppl to have like 50% resists in T [Removed for Content] 2... and got knows what % in T8PLEASE redo the [Removed for Content] resists curve make it alot steeper and harder to cap out my god :/
seahawk
11-19-2007, 01:00 PM
<p>I guess I must be lucky, but I don't seem to have an abnormal amount of resists. When I get in game I will check my casting stats. I know I am mana specced which I believe gives me an extra 38 to all stats and I have quite a bit of + stats on my gear also.</p><p> Trixeebell - 74 Warlock.</p><p>So far, only 2 post 71 spells at adept 3 .. Acid and Flames. The rest are my prior masters that are still better than the adepts of the newer versions.</p>
<cite>seahawk91 wrote:</cite><blockquote><p>I guess I must be lucky, but I don't seem to have an abnormal amount of resists. When I get in game I will check my casting stats. I know I am mana specced which I believe gives me an extra 38 to all stats and I have quite a bit of + stats on my gear also.</p><p> Trixeebell - 74 Warlock.</p><p>So far, only 2 post 71 spells at adept 3 .. Acid and Flames. The rest are my prior masters that are still better than the adepts of the newer versions.</p></blockquote>73 Warlock here with 460 disruption. I have had apocalypse and rift resisted by full groups right after the other. In a solo fight I had a ranger resist root then my lame 4 sec snare landed, ran up to him casted stun and root both resisted then he got out of cast distance and I was dead. Also had another group vs group fight where M1 rift got resisted by whole group then landed on one of the 6 people after that....
Elephanton
11-19-2007, 02:35 PM
<p>BTW I also have ranger and bruiser, and I don't mind if they remove outright resists from PVP at all.Outright resists only help me to escape, but when I am about take fight, the tactic I use assumes that my enemy will have 0 outright resists.In on of the earlier update (LU37?) when they did something that outright resists were gone, personally I did not complain at all (fights became more challenging, this is it).</p><p>Here's my view on spells vs. CA balanceCurrent "balance" is as followsMelee CA : fast cast - slow recast in case of "resist" - almost 0 chance to "resist" in PVP (for clothy) - can use on the runSpells: slow cast - fast recast in case of "resist"- big uncontrollable chance to be outright resisted - must be standing still </p><p>Now, personally I feel that "slow cast" and "standing still" stuff is already balancing enough for spells in PVP, because PVP battles against clothy last what, 10 sec for most clothies? And what's the point of having fast recast on spell in case it is resisted, if a clothy does not usually get a second chance to cast some 5sec spell? Every class has some type of interrupt...</p><p>Also, I think you all would agree with the fact that outright resists are as annoying as fizzles were.I love playing my melee classes mostly because they get almost no "outright resists" for their CAs.</p><p>I believe outright resists should be removed from PVP, like it was is LU37 or around it, it was so much fun.IMO slow cast timer on spells is already balancing enough thing for short PVP battles.This is coming from both Illy and Ranger.</p><p>Thoughts?</p>
seahawk
11-19-2007, 02:52 PM
<p>Just throwing this out there, but if you are using apoc and rift from the onset of the group fight the other group could have an AoE blocker up. The only one being hit is the targeted opponent.</p><p>food for thought.</p><p>Trixeebell - 74 warlock</p>
<cite>seahawk91 wrote:</cite><blockquote><p>Just throwing this out there, but if you are using apoc and rift from the onset of the group fight the other group could have an AoE blocker up. The only one being hit is the targeted opponent.</p><p>food for thought.</p><p>Trixeebell - 74 warlock</p></blockquote>Wouldn't it say "immune" and not let me recast the spell in 3 seconds?
<cite>ElephantonRU wrote:</cite><blockquote><p>BTW I also have ranger and bruiser, and I don't mind if they remove outright resists from PVP at all.Outright resists only help me to escape, but when I am about take fight, the tactic I use assumes that my enemy will have 0 outright resists.In on of the earlier update (LU37?) when they did something that outright resists were gone, personally I did not complain at all (fights became more challenging, this is it).</p><p>Here's my view on spells vs. CA balanceCurrent "balance" is as followsMelee CA : fast cast - slow recast in case of "resist" - almost 0 chance to "resist" in PVP (for clothy) - can use on the runSpells: slow cast - fast recast in case of "resist"- big uncontrollable chance to be outright resisted - must be standing still </p><p>Now, personally I feel that "slow cast" and "standing still" stuff is already balancing enough for spells in PVP, because PVP battles against clothy last what, 10 sec for most clothies? And what's the point of having fast recast on spell in case it is resisted, if a clothy does not usually get a second chance to cast some 5sec spell? Every class has some type of interrupt...</p><p>Also, I think you all would agree with the fact that outright resists are as annoying as fizzles were.I love playing my melee classes mostly because they get almost no "outright resists" for their CAs.</p><p>I believe outright resists should be removed from PVP, like it was is LU37 or around it, it was so much fun.IMO slow cast timer on spells is already balancing enough thing for short PVP battles.This is coming from both Illy and Ranger.</p><p>Thoughts?</p></blockquote><p>I agree. At least fix the outright resists that they broke with RoK. I played on Beta PVP. Whatever they changed, it was changed AFTER beta. </p>
seahawk
11-19-2007, 09:58 PM
<cite>Dhye@Nagafen wrote:</cite><blockquote><cite>seahawk91 wrote:</cite><blockquote><p>Just throwing this out there, but if you are using apoc and rift from the onset of the group fight the other group could have an AoE blocker up. The only one being hit is the targeted opponent.</p><p>food for thought.</p><p>Trixeebell - 74 warlock</p></blockquote>Wouldn't it say "immune" and not let me recast the spell in 3 seconds?</blockquote><p>Agreed. I was just brainstorming at the time. But, you can hit the person you have targeted and the rest of their group can be immune and the spell will refresh at its normal rate.</p><p>Trixeebell - 74 Warlock</p>
Darkor
11-20-2007, 05:30 AM
<p>I wish Sony would bring back the change that came live with GU37 i think. Much less resists.</p><p>Theres always something to counter a spell. You can cure root, debuffs and DoTs with all kind of potions. Theres a potion for everything, yet theres no way to stop massive scout dps. Theres totems that give you see stealth/invis, runspeed and other nice toys. </p><p>Sony please fix the resists.</p>
Psych
11-20-2007, 08:39 AM
I dont think this is just high level players....I can get 6+ resists in a row on vv mobs outside neriak as 14 coercer.A monster shouldnt resist 3 mez attempts if he is blue VV thats crazy talk.As for pvp tho...well...I helped gank a twinked healer at wanderlust fair and it took atleast 5 tries to get 1 spell to land but she was 19 and I was 14 so that I understand. Plus I was super happy to just drain her mana, stun her, then get credit for helping with the kill and a buttload of exp. It rocked. Thanks to the sarnak and whoever else helped you both deserve cake.(this was on rp/pvp server)
Kneemin
11-21-2007, 01:24 PM
Only way we are going to get this fixed is by doing what everyone else does to get "fixes". Keep this thread at the top of the boards for a LOOOONG time then maybe some1 will read it and look into it.Its really sad I had a really fun time playing my wiz when they fixed resist... then they broke them again like 1 GU later or so... and now they are REALLY broke this time.... had a blue con resist my lvl 20 filer 4 times in a row....Also casting group nukes on green encounters wiht my wiz getting 1-3 resists out of a 5+ encounter....... THen i'll AOE and get the same thing that just ai'nt right im supposed to hit them ALL not hit one at random and have the rest unharmed!I'll keep posting the more BS resists i get in-game for now ima go back to waiting for server ups : )
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