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View Full Version : Tracking Bug - tracking window deceptive


Zork Phobos
11-13-2007, 12:21 PM
<p>When I use tracking and sort it by PC, the track window displays Evil and Good characters with the same neutral teal color until I get close to them. At a distance I cannot tell between a good and evil character. HOWEVER, all I have to do is type "/w name" for anyone on track and I immediately know if they are my own alignment, because opposing alignments will not show up with a /who command. Why do I have to go through these additional motions for information that could be easily relayed in my track window?</p><p>The track window should display what alignment a character is on track as soon as they appear, and then update their difficulty color as I get closer. Having to type out /who commands every time an unknown players comes up on track just detracts from my fun from the game and often lead to mis-hit keys. The functionality is already built into the /who command, so please just update the tracking to reflect this and let me get on with the game.</p><p>My suggestion to fix this is a red border around the teal colored text of a character on track who is too far out of range to know his difficulty.</p>

zorros
11-13-2007, 12:42 PM
<cite>Zork Phobos wrote:</cite><blockquote><p>When I use tracking and sort it by PC, the track window displays Evil and Good characters with the same neutral teal color until I get close to them. At a distance I cannot tell between a good and evil character. HOWEVER, all I have to do is type "/w name" for anyone on track and I immediately know if they are my own alignment, because opposing alignments will not show up with a /who command. Why do I have to go through these additional motions for information that could be easily relayed in my track window?</p><p>The track window should display what alignment a character is on track as soon as they appear, and then update their difficulty color as I get closer. Having to type out /who commands every time an unknown players comes up on track just detracts from my fun from the game and often lead to mis-hit keys. The functionality is already built into the /who command, so please just update the tracking to reflect this and let me get on with the game.</p><p>My suggestion to fix this is a red border around the teal colored text of a character on track who is too far out of range to know his difficulty.</p></blockquote><p>LOL a scout moaning that he cant be bothered to type in /who<name> to help him track and wants it easier.Priceless.</p><p>As a mage i really really feel for you all that hassle you scouts have with track.</p>

Harbringer Doom
11-13-2007, 03:09 PM
Yeah, as someone who's first toon on PvP was a scout, I don't agree that tracking should be made easier.I think the /w command might not have been thoroughly thought out for tracking in PvP purposes, but they weren't going to remove the /who command, so eventually scouts learned to use them in conjunction.Personally, I don't think you should even have a name until the person reaches a certain proximity to you.  When they first come on track, maybe it says "Dark Elf" or "Person".  Then as they get closer, it could say "Dark Elf" or "Person" in a con color if they are an enemy.  Then when they are close enough, you get their name.Making track easier to deal with is a ridiculous request, its already too much of a safety net. Maybe, MAYBE there is an argument to be made that friendlies shouldnt stay that same teal color the entire time, and when they get into con level they can be flagged as friendlies... that argument might hold some water.  But saying everyone who comes on track should be identified as friend or for right away is too much, IMO.

Harbringer Doom
11-13-2007, 03:10 PM
HOLY NEW BANNER!

Tae
11-13-2007, 03:17 PM
I was rather expecting this to be about the recent bug where you can be standing <i>right next to someone </i>when they're totally visible and they won't be on your track. As it is, sure the way it works doesn't make too much sense but it's a pretty powerful ability anyway, especially coupled with evac. Also at T7 at least on Venekor you know exactly who everyone you see on it is and what class/alignment they are.

Zork Phobos
11-13-2007, 04:56 PM
<cite>Horknut@Nagafen wrote:</cite><blockquote>Yeah, as someone who's first toon on PvP was a scout, I don't agree that tracking should be made easier.I think the /w command might not have been thoroughly thought out for tracking in PvP purposes, but they weren't going to remove the /who command, so eventually scouts learned to use them in conjunction.Personally, I don't think you should even have a name until the person reaches a certain proximity to you.  When they first come on track, maybe it says "Dark Elf" or "Person".  Then as they get closer, it could say "Dark Elf" or "Person" in a con color if they are an enemy.  Then when they are close enough, you get their name.Making track easier to deal with is a ridiculous request, its already too much of a safety net. Maybe, MAYBE there is an argument to be made that friendlies shouldnt stay that same teal color the entire time, and when they get into con level they can be flagged as friendlies... that argument might hold some water.  But saying everyone who comes on track should be identified as friend or for right away is too much, IMO.</blockquote><p>everyone who comes on track IS indentifiable as a friend right away, all I have to do is type "/w name". All Im saying is that its ridiculous that I should be forced to type this out constantly. If you want to make a delay on it or something, and then have it say if its a friend fine, but all the unnessesary typing is hurting my poor old fingers.</p><p>This is not a post addressing class balance, its a post addressing unnessesary and cumbersome controls using tracking. Go complain to Sony if you dont like that scouts have track, but thats still no reason I should have to type this junk out. </p>

valkyriepc
11-13-2007, 06:50 PM
<cite>Zork Phobos wrote:</cite><blockquote><p>When I use tracking and sort it by PC, the track window displays Evil and Good characters with the same neutral teal color until I get close to them. At a distance I cannot tell between a good and evil character. HOWEVER, all I have to do is type "/w name" for anyone on track and I immediately know if they are my own alignment, because opposing alignments will not show up with a /who command. Why do I have to go through these additional motions for information that could be easily relayed in my track window?</p><p>The track window should display what alignment a character is on track as soon as they appear, and then update their difficulty color as I get closer. Having to type out /who commands every time an unknown players comes up on track just detracts from my fun from the game and often lead to mis-hit keys. The functionality is already built into the /who command, so please just update the tracking to reflect this and let me get on with the game.</p><p>My suggestion to fix this is a red border around the teal colored text of a character on track who is too far out of range to know his difficulty.</p></blockquote>So your telling me by tracking someone's footsteps, a snapped twig, or some other thing completely out of place you can tell someone's allignment? Dang you must be an EXCELLENT tracker. Hrmmm looks like erudite tracks (neutral race). He's about 40m away, WAIT! I see his left big toe is curled in what looks like an evil way. He must be from freeport! DUN DUN DUN. So then do you also agree that a player who has a race betrayed should immediately show his original allignment on track as well? So if an iksar went to Qeynos and you are a Freeportian, the said iksar player should stay teal until he attacks you, or you get close enough to sense his hostility?<div></div><div>Go cry about track not being perfect elsewhere. I have a few classes with track and a few without, and i can honestly say the game is a breeze on the characters with track. I can completely avoid just about everything, get to pick and choose my fights, and have so much of a better time knowing is something is up for farming rares than actually having to run and clear to the spawn to find out said named isn't up. Cry me a river.</div>

convict
11-13-2007, 06:57 PM
Scouts have it easy enough.. Far as Im concerned, tracking should never ever show if thier enemy or not.. Definately should NOT show con level. How do you know my level from looking at my tracks?

Bookbunny
11-13-2007, 08:13 PM
How are you supposed to tell someone's alignment by their footprint?  Do Lucanites have a big L on the botton of their shoes?  Or maybe Qeynosians move through trees and break branches differently than their pvp counterparts.  Let's attempt to keep some semblence of roleplay in our reasoning for character skills... I would be in agreement that the person you track does not pop up as a dot on your map, after all you don't know where they are until you follow the track.  And ditto on the con.

Tamar
11-13-2007, 08:22 PM
In my opinion some skill should be added to being a tracker.All players should con the same color.  If you want to know who is an enemy, you learn them.Currently track is probably the most powerful mechanic in PvP.  There is no need to make it any more powerful and many reasons to actually make it less so.Its a window that shows nearby tracks.  Why should it show how powerful someone is, or even whether they are an enemy?I would love to see tracking become a skill and not a button push + 2 totems.