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Roald
11-13-2007, 09:12 AM
<p>This is a screenshot of one of the RoK PvP items. One of its listed effects is 'Tracking avoidance'.</p><p>If this does what it says, I'd like to that Sony for finally giving mages a small boost in PvP. At the moment mages are probably the hardest archtype to play, and I think they deserve this item <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p> <img src="http://img152.imageshack.us/img152/1756/magepvpitemab0.jpg" border="0" alt="" width="237" height="454" /></p>

Amphibia
11-13-2007, 09:22 AM
I think I just decided which PvP item to get first for my illusionist. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Roald
11-13-2007, 09:50 AM
<cite>Amphibia wrote:</cite><blockquote>I think I just decided which PvP item to get first for my illusionist. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Same on my coercer lol <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

zorros
11-13-2007, 09:51 AM
<cite>Amphibia wrote:</cite><blockquote>I think I just decided which PvP item to get first for my illusionist. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>OMG thats a awesome item.I think i might just do the same as you Amphibia<img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />

Rhannnn
11-13-2007, 10:14 AM
<p>This indeed is a great item, i'm sure I'll get one for my warlock once i hit 80.</p><p>This item also puzzles me a bit. Why would you introduce items which lowers the chance for a fight ? After all this is a pvp server.  Give us items which increase the chance  ...  give us a ' Track ' item ...</p><p>Rhan</p><p>lvl70 Ranger</p>

kreepr
11-13-2007, 11:09 AM
<span style="color: #cc0000;">So now people are getting wise and covering there tracks, nice. Anyone use it on beta??  </span>

Spyderbite
11-13-2007, 11:35 AM
I'm so glad this is a T8 item. I'd be pretty bummed if my T5 Brig and Assassin got their only defense against title farming gank squads nerfed.

Dh
11-13-2007, 11:37 AM
<p>Anyone else wanna bet that +5 tracking avoidance doesn't actually do anything? Kind of like your toons avoidance against a scout in offense stance =P</p>

KarmaPimp
11-13-2007, 11:54 AM
This item will slightly reduce the range by which you show up on tracking.  It will not prevent you from showing up on tracking entirely.  Great idea and fairly well balanced.

Roald
11-13-2007, 01:03 PM
<cite>KarmaPimp wrote:</cite><blockquote>This item will slightly reduce the range by which you show up on tracking.  It will not prevent you from showing up on tracking entirely.  Great idea and fairly well balanced.</blockquote><p>Yea that's what i guessed it would do. Im also guessing there are other ways to lower it: I doubt that would create a new skill for 1 item.</p><p>About the ranger saying this reduces PvP, the only PvP i can this is reducing is scouts ganking mages. This is hardly the best type of PvP.</p>

Tamar
11-13-2007, 01:15 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote>I'm so glad this is a T8 item. I'd be pretty bummed if my T5 Brig and Assassin got their only defense against title farming gank squads nerfed.</blockquote>Looks to be a mage only item.So unless the gank squads that hunt you are made up of 6 Warlocks you should have nothing to fear.  =P

Rhannnn
11-13-2007, 01:31 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>KarmaPimp wrote:</cite><blockquote>This item will slightly reduce the range by which you show up on tracking.  It will not prevent you from showing up on tracking entirely.  Great idea and fairly well balanced.</blockquote><p>Yea that's what i guessed it would do. Im also guessing there are other ways to lower it: I doubt that would create a new skill for 1 item.</p><p>About the ranger saying this reduces PvP, the only PvP i can this is reducing is scouts ganking mages. This is hardly the best type of PvP.</p></blockquote><p>You are right Milambers, this will lower the amount of ganking ... which is good. But still .. there will be less pvp ' action ' (even while its the ganking type).</p><p>Again... my main now is a warlock so I'm all for a better balanced pvp environment. My solution to this is to not lower the awareness of plp in the same zone but to increase it by giving 'track' to all classes. </p><p>Lets fight and not avoid ! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Rhan</p>

Wytie
11-13-2007, 01:53 PM
<p>well i bet there are items that add to track also, betcha 50 plat there is heh</p><p>only fair huh </p>

Armironhead
11-13-2007, 02:12 PM
<cite>Tamarah wrote:</cite><blockquote><cite>Spyderbite@Venekor wrote:</cite><blockquote>I'm so glad this is a T8 item. I'd be pretty bummed if my T5 Brig and Assassin got their only defense against title farming gank squads nerfed.</blockquote>Looks to be a mage only item.So unless the gank squads that hunt you are made up of 6 Warlocks you should have nothing to fear.  =P</blockquote><p>unless there are counterparts for the other professions it seems to me that this is am item merely designed to promote wizzys as a more viable soloer option.  Of course since most farmers already seem to be wizzy/casters who solo -- well then it really is merely a tool to help the famers. </p><p>Now on the off chance that everybody as access to this type of item -- well then it seems to me that by making it more difficult to find people, soe is reducing pvp at the t8 lvl.  Going to be alot of camping choke points -- docks etc.</p>

Tae
11-13-2007, 03:14 PM
<cite>Wytie wrote:</cite><blockquote><p>well i bet there are items that add to track also, betcha 50 plat there is heh</p><p>only fair huh </p></blockquote>There are no PvP items that add to track. And I can't see why any PvM ones would - why would PvMers care about getting Players on track more effectively? But no, nobody tested it. They were only bumped down to 300 tokens just before the end of beta and there were no more than 11 people online at any one time by that point, especially since the beta buffer never came back up.

Roald
11-13-2007, 04:50 PM
<cite>Armironhead@Vox wrote:</cite><blockquote><cite>Tamarah wrote:</cite><blockquote><cite>Spyderbite@Venekor wrote:</cite><blockquote>I'm so glad this is a T8 item. I'd be pretty bummed if my T5 Brig and Assassin got their only defense against title farming gank squads nerfed.</blockquote>Looks to be a mage only item.So unless the gank squads that hunt you are made up of 6 Warlocks you should have nothing to fear.  =P</blockquote><p>unless there are counterparts for the other professions it seems to me that this is am item merely designed to promote wizzys as a more viable soloer option.  </p><p><snip></p><p>it seems to me that by making it more difficult to find people, soe is reducing pvp at the t8 lvl. </p></blockquote><p>Firstly, there are 5 other mages about from Wizards. Amazingly, people do play these classes too, and they are some of the harder classes to play. Its not that they can't kill people 1v1, or do well in groups, its the fact that they have basically no defence against a gank situation, whether thats a solo ranger or a squad. And a very large part of PvP is 'ganking'.</p><p>Secondly, read my post above about it reducing PvP. The only people that this will affect negatively are scouts wanting to gank people.</p>

Roald
11-13-2007, 04:52 PM
<cite>Rhannnn wrote:</cite><blockquote>You are right Milambers, this will lower the amount of ganking ... which is good. But still .. there will be less pvp ' action ' (even while its the ganking type). <p>Again... my main now is a warlock so I'm all for a better balanced pvp environment. My solution to this is to not lower the awareness of plp in the same zone but to increase it by giving 'track' to all classes. </p><p>Lets fight and not avoid ! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Rhan</p></blockquote>This is where it gets more interesting. Something to ponder, perhaps. If everyone had track, would it really increase PvP. I personnaly think it would reduce PvP.

Zaci
11-13-2007, 05:06 PM
I have no problem with this item personally, but if your good, Warlocks especially, Wizards and Illusionitst's do NOT need help in pvp, atleast in the top tiers. They are horrendously hard to fight onevone if they are good. Especially illusionists, no break 1 minute mezzes? Solar shower?

Amphibia
11-13-2007, 05:25 PM
<cite>Zaci@Nagafen wrote:</cite><blockquote>I have no problem with this item personally, but if your good, Warlocks especially, Wizards and Illusionitst's do NOT need help in pvp, atleast in the top tiers. They are horrendously hard to fight onevone if they are good. Especially illusionists, no break 1 minute mezzes? Solar shower?</blockquote>Honestly, a rouge who knows what he's doing should normally have <b>no</b> problems with an illusionist. I know<i> I</i> am not a great PvP'er by any stretch of imagination, so I am going to quote the best PvP illusionist on Nagafen instead, Pumpkin:<cite>fat tony wrote:</cite><blockquote><p>Illusionists are easier to PvP with then Coercers... I don't think anyone can debate that. -exur</p><p>I'd say it's more difficult to fight rogues as an illusionist than a coercer. As a coercer you don't need to worry about freedom of mind or freedom of action potions like an illusionist does, because your damage increases dramatically as soon as they attack you. As an illusionist, you have to ensure that you stifle and root a rogue. If you don't do both, the rogue can use the appropriate potion to counter you and kill you in under 2 and a half seconds. Having pvped as a coercer and illusionist at level 70, I find that it is more difficult to set up your spells right to beat a skilled rogue as an illusionist. The only classes that I see easier to kill as illusionist are the predators. It was a lot easier to kill healers as an illusionist, but now with the cure changes killing healers as a coercer is a joke. It's a nice feeling to have as a coercer to have little care if the opponent attacks you when you have reactives on them. The illusionist root also has a stifle on it, which is a major pain. This forces you to always have to stifle the opponent first before you root them. The stifle will break mezz so if the root that you are following it up with gets resisted, many times you have a rogue running at you spamming freedom of mind.</p><p>pumpkin illusionist of kraken</p></blockquote>Just getting tired of hearing that chanters are soooo easy to play. It's not true, ok? You just<i> think </i>it is easy because you get locked down. The thing you are forgetting, is that the lockdown is the only way an illusionist or coercer can win - and it requires everything to go perfect. One error, and the chanter dies in 2 seconds. Bad luck, and the chanter dies in 2 seconds. One spell resists, and there is a good chance the chanter dies in 2 seconds. Illusionists and coercers don't get any manashield, so without something close to full lockdown the chances of winning against a scout (non bard) are extremely low.

convict
11-13-2007, 06:41 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote>I'm so glad this is a T8 item. I'd be pretty bummed if my T5<b> Brig</b> and <b>Assassin</b> got their only defense against title farming gank squads nerfed.</blockquote>LOL, thats funny, since both those classes are gank classes..

WasFycksir
11-13-2007, 06:41 PM
<p>Tracking avoidance = WOOT</p><p>Level 80 = /cries</p>

Armironhead
11-13-2007, 06:51 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><cite>Rhannnn wrote:</cite><blockquote>You are right Milambers, this will lower the amount of ganking ... which is good. But still .. there will be less pvp ' action ' (even while its the ganking type). <p>Again... my main now is a warlock so I'm all for a better balanced pvp environment. My solution to this is to not lower the awareness of plp in the same zone but to increase it by giving 'track' to all classes. </p><p>Lets fight and not avoid ! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p>Rhan</p></blockquote>This is where it gets more interesting. Something to ponder, perhaps. If everyone had track, would it really increase PvP. I personnaly think it would reduce PvP.</blockquote>what i dont understand about it is that if a wizzy is in a grp, the rest of the grp will show up on track with totems etc...  So the item is useless or at least of diminished value in the grp game (unless of course it has a grp effect).  Hence, the item is only truly useful to wizzys that solo.  Now, if it works as indicated above -- reducing track range, well it will give farmers and the like a little more breathing room.  Apart from that, it really doesnt seem to be all that earth shattering.