View Full Version : SOE, the grove is a joke! Replace it!
ZerkerDwarf
11-12-2007, 05:00 AM
<p>In comparison to furies it seems that wardens will get totally useless for raids with RoK. A fury can heal as much as a warden, has better group buffs and can dps much more - even in a fight that requires healing. And the specials of a warden are a useless joke.</p><p>E.g. the rediculous grove of the warden. That's absolute useless on a raid! One AoE hit makes it die and it does not improve the sight on the battlefield :-/</p><p>Can't warden and fury fulfill the roles their names promise? Warden = superior in protecting and healing, i.e. defense; fury = superior in offense.</p>
TheSpin
11-12-2007, 05:11 AM
Furies got a nuke for their 80 spell, wardens got a heal. It seems like they are finally spreading out the difference between fury and warden. A lot of furies are upset that they are the only priest class that didn't get a heal of some kind.
Valena
11-12-2007, 05:57 AM
<p>I'm not in Beta so don't know what the graphic used is for the Grove, but as people hate the tree I just hope that this isn't a bunch of trees. How about a small mushroom ring instead?</p><p>I know the tree dies to aoe but so does the Defiler's Spiritual Circle. A pita but at least SOE are being constant. Of ourse an aa choice to make it aoe immune would be nice as we'll have bugger all else to spend the extra points on.</p>
Graphic is the same, one big tree.Did some raiding in beta and watched furys put up some decent parses in the 2.5k range. But on the heal parse myself and other wardens topped it or came close with the furys lagging behind.So it really is a pick your poison type deal, you want heals or dps.
Oldlore
11-13-2007, 05:26 PM
<p>I wish they'd </p><p>1) shrink the tree graphic</p><p>2) perhaps give the tree/fairy more hp or aoe immunity (although I haven't seen teh fairy yet to be able to comment more)</p><p>3) improve our buffs. Arguably, I think this is the most important issue. Our most useful buff is primitive instinct, and it's mostly helpful for tanks in defensive stance. There are also lots of ways to get +skills, especially in a MT grp (dirge, templar). Spores is decent, but heals too little imo, especially since alot of the heals can be wasted due to the tank HP often being at max as the wards/reactives keep it near 100%. Our other buffs just suck. The +hp on our mitigation line is too small to matter. The +mitigation (similar to other healers), is reduced by the diminshing returns curve. The +wis buffs (grp and single) give a tiny return on investment for resists and even the +power part isn't as useful given alot of healers get most of their power from +power items. Sandstorm is also pretty negligible as defense is the easiest defensive stat to cap...maybe make it +parry/deflection/defense or something. The stun part may not even reduce incoming dps as shown in a post from a long while ago. </p>
Oakum
11-23-2007, 06:01 PM
<cite>TheSpin wrote:</cite><blockquote>Furies got a nuke for their 80 spell, wardens got a heal. It seems like they are finally spreading out the difference between fury and warden. A lot of furies are upset that they are the only priest class that didn't get a heal of some kind.</blockquote><p>Wrong, Fury's got bitf and another specialty heal upgraded. Druids, shaman, and wardens got heals for a lvl 80 spell to keep the healing on par with fury's. BUffs are roughly equal though. We do get a self mit buff which makes us more defensive then the int buff that fury's get. The self mit buff is ideal for going melee though. To bad the dev's haven't given us the equipment to use it.</p><p>Of course ours being a pet is killed by AOE's in raids so for raids it wont be much good to keep us on par with the fury healing. We are more power effecient then fury's though so end up healing a little more (hopefully) so get a spot in the MT group until the healing is better replaced by aggro management/power regen or even just a dps class. </p>
Cathars
11-23-2007, 08:32 PM
Until the tree is the size of a gnome, AE immune, and effective raid-wide, its pretty useless.
JKenn
11-24-2007, 04:45 AM
While I am not yet fully eq2 savvy my 71 healer/warden leans on the tree in raid or dps heavy groups. It has helped us survive heavy mob adds more often than not. Since most of my work is ranged I do my best to cast the tree on the side so it is not in the way of mob-view.[edit: and, yes, the bugger IS huge]
Skivley101
11-24-2007, 01:49 PM
They should have made it a fruit bearing tree ,And the fruit would have some really cool stat for raiding on it , not sure what ...any idea's . Then we would always have a place in the raid force <img src="http://forums.station.sony.com/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" width="15" height="15" />
Tallo
11-24-2007, 11:35 PM
I have an idea, cleverly stolen from Exodus. How about we have the option to set the tree on fire to turn it into an aoe heat damage to foes? "...and behold, the bush was burning with fire..."<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" width="15" height="15" />
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