View Full Version : Any PVP news now that NDA is lifted?
Dimgl
11-10-2007, 11:23 AM
<span style="color: #00cc99;">Anyone have any idea how PVP gear will operate in T8?Anyone seen heads or tails of even a single piece of the gear itself?Also how is the lay of the land for PVP? Good? Or are we looking at cloudhopping 2.0?</span>
yohann koldheart
11-10-2007, 11:30 AM
<p>the only t8 pvp gear i found cost 1k tokens each a peice +coin that was just the jewelery. they dont have the pvp armor peices in the game yet but im sure they will have the same token cost or more.</p><p>just went up and seen they had changed the token price to 300-400 each.</p>
Necodem
11-10-2007, 11:58 AM
items cost 300-400 tokens each, and they are really really INSANE !
Dimgl
11-10-2007, 12:18 PM
<span style="color: #00cc99;">So we're still on the token system? Any improvement on that, or just going to have to kill much much more?And we have jewelry and armor (soon [tm]) at least? That's great. I'm glad they're going to try to provide options to many slots.How about weapons, shields, ranged, cloaks, and what not? How well do we compare to raiding gear?</span>
Weapons are in, they cost 400 tokens each. They include a bow that has a 9 second delay and a cap of 1000 damage, as well as a really powerful proc. Jewellery is in, it costs 300 tokens each. The PvP armour is <i>not</i> going to be in for release, offically. However there's faction gear from all sorts of factions in-game like the stuff in Maj-dul but not terrible. So we can wear that until we get to the PvP gear without having to raid. Focus Aim and Sniper shot have both been updated (But you can't cast focus aim in combat now) and so has Fusion. Darkhain can hit for up to 9000 with his new Fusion spell on his wizard. I am hoping for a cutback with it. Illusionists are currently the most overpowered class, with a 9.5 second stifle and other powers they can take on three people at once and easily win. In good news the zones are huge. People cannot now run to a zone line to escape PvP. The Sokokar Towers require you to use them, so you get a timer, meaning you can be interrupted. However you need to do a quest to get the sokokars on a dock where you're not immune and right now on beta it's a constant gank fest at said dock, making the quest very very hard. Since it's SUCH an important quest I really hope they put immunity there.
Rhannnn
11-10-2007, 03:27 PM
<p>Any word on the lvl30 lock cap ?</p><p>Rhan</p><p>l70 ranger Venekor</p>
<cite>Rhannnn wrote:</cite><blockquote><p>Any word on the lvl30 lock cap ?</p></blockquote>Everyone's just buffing themselves up to 80 with the beta buffer and attacking people at the docks... so not really. There's not a lot of testing going on. Sometimes myself, the other members of my guild, Leibgarde and Abysses are the <i>only</i> people not standing around the docks. The only place where OOC has people in it are the docks too. It's a little frustrating.
Elephanton
11-10-2007, 06:23 PM
<cite>Taear@Venekor wrote:</cite><blockquote>Illusionists are currently the most overpowered class, with a 9.5 second stifle and other powers they can take on three people at once and easily win.</blockquote><p>At the moment my illusionist has 15 sec stifle in PVP (30 sec recast), what is the story with 9.5 sec stifle?</p><p>What did they add for us to be able to take on three people at once and win?Right now 1-on-1s with most classes are very very close for me (due to resists), and bruisers/necroses I just can't beat.Also, 1 on 1 I am toast for any class if they carry Freedom of Mind.</p><p>So if illy at 80 can do 3 people at once... there gotta be something special that I don't know about.</p>
Amphibia
11-10-2007, 11:29 PM
<cite>Taear@Venekor wrote:</cite><blockquote> Illusionists are currently the most overpowered class, with a 9.5 second stifle and other powers <span style="color: #cc0000;"><b>they can take on three people at once and easily win.</b></span> </blockquote><img src="http://i93.photobucket.com/albums/l80/myrtelolaf/orly.jpg" border="0" alt="" />
yohann koldheart
11-11-2007, 10:45 AM
<p>i have been doing a bit of exploring, and i think venekor has a real problem comming.</p><p>the zones are sooo huge the 300-400 token to get the pvp items will take forever to get.kylong plains alone is as big if not bigger than SS,barren,and ant all together.there isnt alot of instances that i found so thats one good thing.</p><p>there is no immunity at 2 very key parts of the expansion, </p><p>1 kylong docks- there are a ton of quests that pay 15+g each and thats whare you start the line that the quest the whole server will be needing for the flying dragon zone mount.</p><p>2 cant remember the name of the area, but is just north of kylong docks, there are trainers for every class,bank,broker,all tradeskill stations,trade skill merchants,pvp merchants, mount merchant," the rhino drums cost 48pp with 600000 status atm",also a merchant that sells non pvp faction weapons that are better then mastercrafted and cost 4pp or so roughly each.</p><p>if those 2 areas remain no immunity areas,there will be some very fun money making pvp around them. you can also expect high 70 gank squads camping these areas. no bank on the docks, so if ya do 4 or 5 of the quests there and you are carrying 40-50 gold to lose</p><p>anyother thinkg you evil guys will like is that you can reach timourus deep by the sinking sands carpet</p>
Roald
11-11-2007, 10:52 AM
<p>There are some cool pics on EQ2Flames.</p><p><a href="http://www.eq2flames.com/nagafen/14508-rok-screenshots.html" target="_blank" rel="nofollow">http://www.eq2flames.com/nagafen/14...creenshots.html</a></p>
Devilsbane
11-11-2007, 12:37 PM
<p>I am suprised no mentioned the Dark Elf racial trait of 15% speed boost while stealth/invis. Which may even be increased by items/adornments/etc. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p>
Norrsken
11-11-2007, 12:53 PM
<cite>Devilsbane wrote:</cite><blockquote><p>I am suprised no mentioned the Dark Elf racial trait of 15% speed boost while stealth/invis. Which may even be increased by items/adornments/etc. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote>More races than DE gets it from what I've seen.
Captain Apple Darkberry
11-11-2007, 12:55 PM
<cite>Devilsbane wrote:</cite><blockquote><p>I am suprised no mentioned the Dark Elf racial trait of 15% speed boost while stealth/invis. Which may even be increased by items/adornments/etc. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><span style="color: #ff3300;">Because that change is not really an issue at all. And more than one race gets that one.The complaints will center around the temp buffs that the Dark Elves and Arasai get. The numbers that some people have posted show that those buffs are a little bit (as in a HUGE bit) out of sync with what other races get.</span>
Amphibia
11-11-2007, 01:06 PM
Omg, people are so incredibly fixated on that FoI buff. I doubt it will mean anything at all in PvP, the only ones who should care about it are the ultra hardcore min/max raiders (the 1% of 1% people) and even for them the difference shouldn't be much to talk about. Things like snare reduction and increased runspeed will give much more significant advantages in PvP, and those abilities are spread around on many different races. So relax... lol.
Dimgl
11-11-2007, 01:17 PM
<cite>Milambers@Nagafen wrote:</cite><blockquote><p>There are some cool pics on EQ2Flames.</p><p><a rel="nofollow" href="http://www.eq2flames.com/nagafen/14508-rok-screenshots.html" target="_blank">http://www.eq2flames.com/nagafen/14...creenshots.html</a></p></blockquote><span style="color: #00cc99;">Cool pictures but I hope there's a bit more variety out there. I had heard we were going to get gear comparable to the best raidstuff since most one-side pvp factions never even approach it. Pretty sure I saw a picture of a 111 damage rating onehander... So 94 doesn't seem that impressive relatively.</span>
Roald
11-11-2007, 01:50 PM
<cite><a href="mailto:Kemt@Venekor" rel="nofollow" target="_blank">Kemt@Venekor</a> wrote:</cite><blockquote><cite>Milambers@Nagafen wrote:</cite><blockquote><p>There are some cool pics on EQ2Flames.</p><p><a rel="nofollow" href="http://www.eq2flames.com/nagafen/14508-rok-screenshots.html" target="_blank">http://www.eq2flames.com/nagafen/14...creenshots.html</a></p></blockquote><span style="color: #00cc99;">Cool pictures but I hope there's a bit more variety out there. I had heard we were going to get gear comparable to the best raidstuff since most one-side pvp factions never even approach it. Pretty sure I saw a picture of a 111 damage rating onehander... So 94 doesn't seem that impressive relatively.</span></blockquote><p><img src="http://img80.imageshack.us/img80/8392/faabioyp8.jpg" alt="" width="447" height="379" border="0" /></p>
Rhannnn
11-11-2007, 02:41 PM
<p>How bout the lvl30 lock ? Is it in ?</p><p>Rhan</p><p>L70 Ranger</p>
Captain Apple Darkberry
11-11-2007, 03:59 PM
<cite>Amphibia wrote:</cite><blockquote>Omg, people are so incredibly fixated on that FoI buff. I doubt it will mean anything at all in PvP, the only ones who should care about it are the ultra hardcore min/max raiders (the 1% of 1% people) and even for them the difference shouldn't be much to talk about. Things like snare reduction and increased runspeed will give much more significant advantages in PvP, and those abilities are spread around on many different races. So relax... lol. </blockquote><span style="color: #ff3300;">The races that have FoI <i><b>also</b></i> have those PvP favorable abilities.Maybe you've seen an updated (nerfed) version of the spell? ...as the one I saw was extremely over powered given that 1) only 2 races get it and they are both on the same faction and 2) there is no equivalent version for other races 3) its 24 seconds of every 5 minutes, so it will pretty much be up for every fight.I'm sure they will nerf it. So it is probably a non-issue.</span>
vagrant13
11-11-2007, 05:10 PM
<cite>Rhannnn wrote:</cite><blockquote><p>How bout the lvl30 lock ? Is it in ?</p><p>Rhan</p><p>L70 Ranger</p></blockquote><p>I just successfully locked at lvl 1 with no xp granted.</p>
yohann koldheart
11-11-2007, 05:28 PM
there "IS" now immunity on the kylong plains docks, but only on a little part of it, when you move away from the boat areas tward whare all the npc's are you loose it
Dimgl
11-11-2007, 06:41 PM
<span style="color: #00cc99;">So is the token system changing at all?I've got about 3 people who will reactivate if tokens are going to be plentiful enough to purchase the gear, but at least on Venekor 300-400 tokens a piece of gear is going to be painfully difficult to achieve, especially if you want to get weapons, accessories, armor, and whatnot.Any word on PVP objectives or anything that will help centralize PVP at all?</span>
Devilsbane
11-11-2007, 10:06 PM
<cite>Harvest@Venekor wrote:</cite><blockquote><cite>Devilsbane wrote:</cite><blockquote><p>I am suprised no mentioned the Dark Elf racial trait of 15% speed boost while stealth/invis. Which may even be increased by items/adornments/etc. <img src="http://forums.station.sony.com/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><span style="color: #ff3300;">Because that change is not really an issue at all. And more than one race gets that one.The complaints will center around the temp buffs that the Dark Elves and Arasai get. The numbers that some people have posted show that those buffs are a little bit (as in a HUGE bit) out of sync with what other races get.</span></blockquote><p>What other races get a huge stealth/invis speed buff (15% is almost a SOW stealth/invis speed buff)? Found the races, they are Kerra (my favorite race) and Ratonga</p><p>If speed is not an issue why is this forum hosting at least one new speed imbalance post a week?</p><p>It may start at 15% stealth/invis speed. If someone finds enough swag to get 50%+ stealth/invis as a Dark Elf, Kerra, or a Ratonga. While all other races only get 35%-40%. It will be understood just how much this one concept alters the game.</p>
<cite>Kemt@Venekor wrote:</cite><blockquote><span style="color: #00cc99;">So is the token system changing at all?I've got about 3 people who will reactivate if tokens are going to be plentiful enough to purchase the gear, but at least on Venekor 300-400 tokens a piece of gear is going to be painfully difficult to achieve, especially if you want to get weapons, accessories, armor, and whatnot.Any word on PVP objectives or anything that will help centralize PVP at all?</span></blockquote>Firstly there are quite a few people on Venekor who will be out and about levelling. I've sat in immunity on Drednever or been in Klak'Anon on a lowbie and seen huge raids of people go by filled with untitled members that I've never seen before. At least for a while there will be many tokens to get, and hotspots in the zones with lots of quest givers where much PvP can take place. Of the four zones in RoK, three of them have cities in them. Large ones. With one (level 83) exception, all of the instances require quite a bit of walking to reach. Armour isn't in yet so I can't comment on that at all, but 300/400 for the weapons doesn't seem too bad. They have nice delays (4 seconds usually) and nice max damage too. For people commenting on rating, rating doesn't mean squat so don't bother looking at that. I will say that many racial abilities seem quite powerful. My ogre has a 3 second knockback/stun. I can also sprint for quite a while without my power bar moving much at all. And the poison thing for ratonga and halflings seems extremely uber - poisons proc a whole lot on bows already, imagine a ratonga/halfling ranger using one of the myriad of 9.5 delay bows in RoK. Teren's Grasp definitely needs immunity though. I am not a fan of immunity at all, but with the way it's set up it's very hard to do anything at all right now because of where these locations are and how important they are. There's even a druid ring right outside. It's just going to become a terrible deathtrap for anyone who goes there. And Amphibia - Yes really, but there is the fact that nobody has potions or faction gear in beta, so they can't cure stuns and roots and all that lovely stuff.
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