View Full Version : Where are you putting your +20 crusader AA points?
Delphyne
11-10-2007, 05:07 AM
I as a SK like to solo alot, i farm for plat basically... i also off tank raids ALOT, and sometimes i MT. I am looking to settup my crusader AA's for maximum DPS/agro and this is what i am thinking so far.STR 4 6 8 4 2AGI 4 4 7STA 4 4 8INT 4 4 7This settup plus the ring of the four winds will reduce recast timers of all ability's by 15% i think that'll be a nice boost, also putting 5 points into reducing tap veins and doom aura aoe's and im thinking i could have aoe mob agro on lockdown, but im sure i'll end up with even more of a power issue hehe... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />I choose maxing mele crits over maxing spell crits or trample because it's the lowest of them all and considering auto attack is where most of our damage comes from (asuming you have good gear to boost your DPS, like calicified spaulders and perhaps a crafted ring of STR) and with the haste from the STR line auto attack for me should be godlyI would like to hear peoples thoughts on this settup, and if there should be any tweaks and if so, why?
nodaisho
11-10-2007, 05:37 AM
Won't all of your procs still count as spell damage? I suppose it won't make all that much difference, but you get a lot more for the one point in int than you do for the one in stam, chancewise. I don't know which will end up doing more damage, but I would be greatly surprised if it wasn't int.
Grimm79
11-10-2007, 07:32 AM
<p>You get most damage from melee? I find that slightly odd, when I look at my parses melee damage only accounts for roughly 20% of my total damage (I use the 2 hander fabled SoD), there will probably be a shift in that with the setup you discribe but I still expect spell damage to be the bigger part of your damage output.</p><p>Time will tell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Oldlore
11-10-2007, 07:55 AM
I agree...can't see how you couldn't do 448 INT. It's by far the most gain for the cost. Especially since you're specced to cast/recast faster as well, which given the greater # of spells over CAs amplifies spell dmg more.
Delphyne
11-10-2007, 08:11 AM
i currently am spec'dAGI 448STA 448INT 448i can get my DPS up to 80 solo, with the calcified bone spaulders and a crafted ring of strength. and my haste to 25 solo.Add haste from an illusionist and with the 40% trample and 22% mele crits it makes for a pretty mean auto attack (i just can't wait for the double attack items im hearing so much about in ROK) plus since im a dark elf i think we get 2% double attack bonus.In ROK i wouldnt need an illusionist to get my haste alot higher, the STR lines haste should improve my auto attack damage nicelyI just think having 60% spell crits wouldnt be that bad.. higher mele crits would be nice, i think 22% is a bit low...True everything we proc crits from spell crits... its a tough decision for me.
Xaxtionlorex
11-11-2007, 04:55 PM
str 4-4-4-8-2agi 4-4-8 sta 4-4-6int 4-4-8gonna lose on the meel crits, but, getting buffed and pushing 45% i dont think the hurt will be to bad, and the aggro gain from the str and the timer will more then make up for it.
Delphyne
11-12-2007, 08:57 AM
I think hate % caps at 50% and with a dirge hate buff you're at 46% ( i usually have a dirge hate buff ) so i think the extra points spent in hate gain is wasted, at least for most of my personal situations. Plus haste is obviously better when you're solo =)
nodaisho
11-12-2007, 09:28 AM
AA-wise, I am still working out what I am going to do. I heard that the bonus to skills granted by the third wisdom ability ends up being more useful than haste, especially in a group, so I think I will go for that.edited because I couldn't read the difference between hate and haste
Spangles
11-12-2007, 10:25 AM
<p>I still have to spend time to look a little more closely at the lines, but I am currently thinking of maxing out the Wis line to get Fear Immunity. I don't know if it is just me, but recently I have noticed that I have been getting feared in a lot of encounters where I wasn't before (last night when tanking HoS it was just mad the number of times I 'bravely ran away'. And with one of the new instances being Shard of FEAR, I think it could be something worth investigating. I currently have STR maxed out, 4 4 8 in Int and the rest in STA, so I will have to drop a few points from the Sta line to get the most out of the Wis line.</p><p>ps I tanked SoF the other night and cleared it. I resorted to Shift-R and Crouching on all the named encounters just to be safe, and yes, I did get feared a lot in there too!</p>
Dead Knight
11-12-2007, 02:14 PM
Not nearly enough mobs that fear in this game to justify speccing a line as crappy as WIS.
Erusere
11-12-2007, 03:05 PM
<p>Can someone tell me exactly why the Wisdom line is so crappy?</p><p>Surely maxing Knight's Wisdom (+48 ) is good for reducing the spell damage we take?</p><p>Battle Leadership makes an Orange con mob the equivalent of a White mob resist wise is awesome? And for the entire group!</p><p>Aura of Leadership increases in-combat health regen by 16. I like regening health quicker. Presumably this stacks with Healer health regen buffs? Again this is on the entire group.</p><p>And Fearless Morale is a total fear imunity and a 2% group damage/heal multiplier?</p><p>So .... I am going INT 4,4,8 ... WIS 8,4,8,8,2</p><p>What is so wrong with this and considering the relatively small amount of weapon dps we do compared to spell damage dps what would be more beneficial? And could we perhaps have more than ... its crappy?</p>
<p>Current - STR: 448, AGI: 448, INT: 448. With RoK, i'm going to pickup the final aa in STR, and then drop AA's in Wis for Battle Leadership. Should help all the way up to level 80 due to killing higher level stuffs - then may change it.</p>
KamidariTuibumbi
11-12-2007, 08:16 PM
I guess all the threads like these show that Sony in at least some ways achieved their goal for these abilities - There is no one "must have" ability for everyone (well, 448 int is close to must have, but that's relatively few points)... It depends a lot on how you like to play.Also bear in mind that RoK will be adding the capability to store ability profiles in your home, so with a little forethought, you'll be able to swap to a solo build when soloing, a group one when grouping, etc.
Mistmoore-Milaga
11-19-2007, 12:23 PM
I'd love to get STR endline and STA/AGI/INT, but it seems we're a few points short of that. What seems to make the most sense to me, at least until I see what raiding is like, is:STR 45882STA 44882INT 448As an aside, for the crusader tree I plan on getting all 3 endlines. It's easier to say what I'll leave out: Rescue, Death Touch, Putrid Coil, Siphon Might and Siphon Armament.
Beldin_
11-19-2007, 12:58 PM
<cite>Milaga@Mistmoore wrote:</cite><blockquote>I'd love to get STR endline and STA/AGI/INT, but it seems we're a few points short of that. What seems to make the most sense to me, at least until I see what raiding is like, is:STR 45882STA 44882INT 448</blockquote>Yeah, semething like that was also what i had planned, even if i don't raid <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Dead Knight
11-19-2007, 04:50 PM
<cite>Erusere wrote:</cite><blockquote><p>Can someone tell me exactly why the Wisdom line is so crappy?</p><p>Surely maxing Knight's Wisdom (+48 ) is good for reducing the spell damage we take?</p><p><span style="color: #ff0000;">The amount of resists that Wisdom adds is negligible.</span></p><p>Battle Leadership makes an Orange con mob the equivalent of a White mob resist wise is awesome? And for the entire group!</p><p><span style="color: #ff0000;">Dirges do this, and they do it better. If you are off-tanking - you will have a Dirge. If you are DPSing, you'll be in the mage group where nobody needs it. You're just reducing your own abilities for something your group won't really care about. </span></p><p>Aura of Leadership increases in-combat health regen by 16. I like regening health quicker. Presumably this stacks with Healer health regen buffs? Again this is on the entire group.</p><p><span style="color: #ff0000;">Healers.</span></p><p>And Fearless Morale is a total fear imunity and a 2% group damage/heal multiplier?</p><p> <span style="color: #ff0000;">How many mobs can you think of off the top of your head that fear? Exactly.</span></p><p>So .... I am going INT 4,4,8 ... WIS 8,4,8,8,2</p><p> <span style="color: #ff0000;">One of the worst specs I've ever heard.</span></p><p>What is so wrong with this and considering the relatively small amount of weapon dps we do compared to spell damage dps what would be more beneficial? And could we perhaps have more than ... its crappy?</p><p><span style="color: #ff0000;">Every single line we have is better than WIS - it really is a pile of crap and if you think you'll sneak your way into a raid or group by pretending to be utility, you aren't fooling anyone. Self-efficiency is key, not group efficiency, Chanters and Bards are here for a reason.</span></p></blockquote>
rabid.pooh
11-19-2007, 06:29 PM
<cite>Erusere wrote:</cite><blockquote><p>Can someone tell me exactly why the Wisdom line is so crappy?</p><p>Surely maxing Knight's Wisdom (+48 ) is good for reducing the spell damage we take?</p><p>Battle Leadership makes an Orange con mob the equivalent of a White mob resist wise is awesome? And for the entire group!</p><p>Aura of Leadership increases in-combat health regen by 16. I like regening health quicker. Presumably this stacks with Healer health regen buffs? Again this is on the entire group.</p><p>And Fearless Morale is a total fear imunity and a 2% group damage/heal multiplier?</p><p>So .... I am going INT 4,4,8 ... WIS 8,4,8,8,2</p><p>What is so wrong with this and considering the relatively small amount of weapon dps we do compared to spell damage dps what would be more beneficial? And could we perhaps have more than ... its crappy?</p></blockquote><p>Worst AA choices ever...</p><p>Wisdom does little for an SK, why you would put 8 aa into it is beyond me, gear will provid your resists. That extra 4 points makes very little difference maybe .3% if your lucky on your resists. The regen is usefull if your an avid solo'r, but really if your grouping with a healer this is just not needed. Never put extra aa's into the stats (except the base 4 of course), they can be used so much better somewhere else.</p><p>Fearless... in Seb there are fearing mobs, however it's a cureable fear and any healer/mage worth their salt will have that arcane cured off you in under 2 secs. Also mobs tend to fear you at the start of the fight a well placed death march (or if your a troll immunity to fear for 10 secs) will make you immune to the first cast of it (you can use a potion too). Also it's only the named that a fearing you, trash isn't spooky at all :p.</p><p>Battle leadership is an okay group buff, if you look at the parser number (eg to hit) it doesn't make a big diff if your tanking in offensive.</p>
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