View Full Version : So, what are we getting in RoK?
Mirander_1
11-10-2007, 01:53 AM
NDA's lifted, so spill the beans <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
shadowgate
11-10-2007, 02:33 AM
<span class="postbody"><p>Wizard <span class="postbody">71 - Flames of Velious - replaces Glacialflames lvl 53</span> <span class="postbody">71 - Solar Flare - replaces Sunstrike lvl 57 </span> <span class="postbody">72 - Magma Chamber - replaces Incapacitate lvl 58</span> <span class="postbody">72 - Ro's Coil - replaces Fiery Convulsions lvl 59</span> <span class="postbody">73 - Converge - replaces Anomalism lvl 61</span> <span class="postbody">73 - Fetter - replaces Shackle lvl 61</span> <span class="postbody">73 - Surge of Ro - Inferno Surge lvl 60 </span> <span class="postbody">74 - Furnace of Ro - replaces Forge of Ro lvl 55</span> <span class="postbody">74 - Mana Intromission - replaces Cardinal Intromission lvl 61</span> <span class="postbody">74 - Protofire - replaces Protoferno lvl 62</span> <span class="postbody">75 - Consolidation - replaces Fortify Elements lvl 63</span> <span class="postbody">75 - Solar Wind - replaces Glacial Wind lvl 62</span> <span class="postbody">75 - Velium gift - replaces Frigid Gift lvl 64</span><u> </u>76 - Electorn Storm<span> </span>-<span> </span>replaces Electrifying Flash lvl 64 76 - Glacial Shield<span> </span>-<span> </span>replaces <span>Iceshield</span> lvl 64 76 - Storming Tempest<span> </span>-<span> </span>replaces Surging Tempest lvl 58 77 - Ball of Magma<span> </span>-<span> </span>replaces Ball of Lava lvl 65 77 – Blip<span> </span>-<span> </span>replaces Cease lvl 66 77 – Heatwave<span> </span>-<span> </span>replaces Irradiate lvl 66 78 – Fission<span> </span>-<span> </span>replaces Fusion lvl 65 78 - Peak Shift<span> </span>-<span> </span>replaces Corona lvl 67 78 - Ring of Glaciers<span> </span>-<span> </span>replaces Ring of Frost lvl 68 78 - Ro's blade<span> </span>-<span> </span>replaces Phoenixblade lvl 67 79 - Ice Spears<span> </span>-<span> </span>replaces Rending Icicles<span> </span>lvl 69 79 - Tyrants Pact<span> </span>-<span> </span>replaces Voice of the Tyrant lvl 68 79 - Vital Transfer<span> </span>-<span> </span>replaces Vital Conversion lvl 6980 – Bolt of Ice – replaces Ice Nova lvl 70 (NEWLY ADDED)80 – Exothermicity<span> </span>-<span> replaces </span>Firestorm lvl 70 80 - Harvest Mana<span> </span>-<span> </span>replaces Vitalic Cropping lv 70 80 - Rays of Disintegration - Interrupts up to 5 nearby mages forcing them to cast ray of disintegration inflicting massive heat damage.</p> Spells not replaced:<p><span class="postbody"><b>52 Numbing Cold</b> (</span><span class="postbody">Ancient Teaching)</span></p></span>
shadowgate
11-10-2007, 02:34 AM
<span class="postbody">Rays of Disintigration Adept IIIPower 375Casting Time - InstantRecovery - InstantRecast 2 minutes (I believe this is what it would be without my AAs as it is 1.43 for me with 12% recast reduction.)Effects:Interrupts group - If mage.Applies Rays of Disintigration - Inflicts 4102 to 5009 heat damage on target. (This based on INT of only 628 plus Brainstorms +4% to base) - If mage.-If mage.</span>
Zabom
11-10-2007, 02:47 AM
Sweet..I had heard they wern't replacing ice nova. I am glad they are. when you say that RoD interupts the group, is this something the other mages in group are gonna start getting mad at us for? Or is it something they won't notice? Sounds like we will be stealing some of their DPS.
Supernova17
11-10-2007, 03:05 AM
No, since the Wizard interrupts us and forces us to cast that spell (it uses our stats/crits etc) we get credit for the damage. You can also start casting again after the interrupt while RoD finishes in the background.
Glenolas
11-10-2007, 01:04 PM
Does this mean that RoD is useless if you are solo, or in a group with no other mage? Or can you interrupt yourself to cast this?
Avokk
11-10-2007, 01:12 PM
RoD sounds, bleh, weaksauce...6 mages in a group are hitting max damage on it is about 30kish... nothing stellar there for an end game abilityShould go 2x or 3x that damage so it can be interresting...As it is with Fusion M1 i can hit 30k on a debuffed raid mob without [Removed for Content] everyone else spell casting
rbritz
11-10-2007, 01:20 PM
<p>Agreed, the damage should be higher ratio. I'm also not liking the result that the other casters get the dps and it's not credited to us. One more reason why we're not #1 dps. Troub, Illusionist, 1 wizard, and 3 casters. So 4 x 5K is 20K every 2 mins. Should be 10K min and probably 15K per aster. Then when it casts, all 4 casters get the credit including the wizard.</p>
Kaycerzan
11-10-2007, 01:20 PM
6 mages... 30k damage each.. somehow i don't think anyone's complaining.... except you.
Avokk
11-10-2007, 01:29 PM
spell description is not 30k EACH but 4-5k... At 30k each id be happy
suroktheslayer5
11-10-2007, 02:01 PM
The numbers were based on 628 int. You can look forward to a 800 plus int in Kunark
daray
11-10-2007, 02:16 PM
<cite>Supernova17 wrote:</cite><blockquote>No, since the Wizard interrupts us and forces us to cast that spell (it uses our stats/crits etc) we get credit for the damage. You can also start casting again after the interrupt while RoD finishes in the background. </blockquote>This has actually been changed. You are now forced to wait out the ~3s casting time of RoD.
Zabom
11-10-2007, 02:18 PM
SO does RoD extend to mages out of group but in same raid? Also when interupted by RoD will it eat Free hand casting? I would hate to hit freehand then right as I am about to hit ice nova have a wizzy near by hit rod and waste my freehand. I am really anxious to see how this pans out. I forsee it either being a great asset, or one of the worst dissapointments to wizzy's so far.
fireriv
11-10-2007, 08:40 PM
Grp only atm
Kaycerzan
11-10-2007, 09:04 PM
Yeah, I can see casters around the world all asking not to be put in the wizard's group because of this.. it's still a decent damage/time ratio, but they already had other ideas, lol...
Zabom
11-10-2007, 09:09 PM
<cite>fireriven wrote:</cite><blockquote>Grp only atm</blockquote>well that is a major dissapointment. How often do you have yourself and 5 mages in a group? Even in a raid you usually have a healer and trouby. Which leaves only 3 mages besides yourself casting RoD. I guess I can't complain too loud, at least they are upgrading our major nukes.....but still. Seems kind of anti-climactic to hit 80 and get such a [Removed for Content] spell. Of course it may be better in practice then it sounds.
TheGReddy
11-11-2007, 12:37 AM
Well of course it doesnt sound to good. But if all of the mages have a large crit rate, you can prolly hit like 40k+ on one shot. I wonder if it works with Wrath of the Burning Prince....
Force Weaver
11-11-2007, 02:04 AM
<p>ROD as it is listed above defintely leaves me puzzled.</p><p>I must wonder if the Epic Weapon for the class makes this "new" spell <i>uberer</i>? </p><p>It's pretty much expected that some portion of the epic weapon buffs will be a base damage % increase but perhaps there's a bullet to make ROD uberer and required to complete the epic quest storyline on some raid x4 mob at the end? </p><p>Maybe some mobs in instances are immune to all attacks except ROD or extra vulnerable to it where others in the group <i>want</i> the wizard to interrupt them? </p><p>It's defintely puzzling unless there's been a deliberate attempt in the expansion to place ROD vulnerable mobs or whatever as the damage listed doesn't make it appealing to rotate in a cast order.</p><p>Guess I'll reserve judgement until I experience 80 group content.</p>
Supernova17
11-11-2007, 02:14 AM
<cite>daray wrote:</cite><blockquote><cite>Supernova17 wrote:</cite><blockquote>No, since the Wizard interrupts us and forces us to cast that spell (it uses our stats/crits etc) we get credit for the damage. You can also start casting again after the interrupt while RoD finishes in the background. </blockquote>This has actually been changed. You are now forced to wait out the ~3s casting time of RoD.</blockquote>Bloody lovely! Least they fixed some of the Fabled class robes...
Zabom
11-11-2007, 04:10 AM
<cite>Force Weaver wrote:</cite><blockquote><p>I must wonder if the Epic Weapon for the class makes this "new" spell <i>uberer</i>? </p></blockquote>I don't know about the weapon, but I see where if you get all seven pieces of the fabled set you get a 10% base damage bonus to RoD.....Making that the bonus for such an awesome set makes me think that I am missing something here.....at least I hope I am
The-Plethora
11-11-2007, 07:44 AM
I cant help but feel a bit let down by this. Really it's a whole new expansion and we are just getting one new spell at level 80. All the other stuff is just rehashed old stuff with slightly more damage. I dont think its too much to ask for a bit of variation, at level 1 I was on the isle using the lightning burst spell and at level 80 I will be using it again (albeit with a different name).
flyshigh
11-11-2007, 01:19 PM
<p>I didn't really get to test it in depth, but I believe AA enhancements like SpellShaping, Perpetuality, etc work, as well as procs like Ethereal Charge, to speed up the cast times.</p><p>Also Freehand works with it. At lvl 80, in a raid, other mages in my grp were having Ray hits of around 10k at times. Ofc was all beta buffed, but thats not too shabby imo. Our Illusionist was parsing like a wizard hehe.</p>
Zabom
11-11-2007, 03:14 PM
On one hand, if it interupts nukes that potentially do more dps this will be hated. On the other hand if this hit is high compared to what other mages are used to casting, it could be an enhancement that will be welcomed...like frigid gift. Since I don't really know much about other mages, i have no idea if this will raise their dps or lower it. since we know wizzys have nukes that do more I think it will behooves us to warn group members via macro when we are about cast. Especially if there is another wizzy in the group. I am curious (since we now have another AA line to go down) what this will do with catalyst. ...Maybe it is not as bad as i am thinking.
mtwideen
11-11-2007, 05:37 PM
I don't see a problem with interrupting harder hitting spells, because unless u are in a random pick up group (Whichdoesn't happen too often at lvl 70, soon to be 80) u will be using vent, or Teamspeak or something... so u will warn them before u use it...
Elosul
11-12-2007, 03:57 AM
as you normally use a macro for frigid gift (or velium gift with rok) which combines fg + iceshape and a /gsay - we should use one with RoD which says you now use this spell.with my beta buffed wizzi (+12% crits from str-line, agi + wis) i almost every time hit this one with 10k+. fission + bolt of ice often nuke with 20k <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> if you choose manaburn we do have another big nuke. lvl 80/140 wizzi is so much fun <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />the dmg of RoD is counted to everyone who is casting it. the same with the "bonuses" every player has. e.g. if there is another wizzi with 20% spell crit, the dmg is calculated with that certain value - you start the spell with freehand and 30% then your part of the spell has this "base".
Mathaleus
11-12-2007, 06:07 AM
Does it affect mage pets? If so, that's another potential 4-5K damage from it.
Lauraliane
11-12-2007, 08:14 AM
I think it is a bit early to cry at the dps/usefulness of the spell as long as it isn't live yet.One thing is sure the concept of the spell is purely and totally awesome. That's basically ritual magic and I have wished for that in an MMO for a long time.So, yes I hope it will be usefull and powerfull, but the first thing I want to say now is : Thanks for an awesome and original spell concept!Just have to make it "raid" wide, and it will be seriously powerful.
daray
11-12-2007, 12:07 PM
<cite>Elosul@Valor wrote:</cite><blockquote>as you normally use a macro for frigid gift (or velium gift with rok) which combines fg + iceshape and a /gsay - we should use one with RoD which says you now use this spell.</blockquote>What's the point? They will realise they have been interupted and forced into casting Rays long before they are done reading your macro =P
daray
11-12-2007, 12:08 PM
<cite>Mathaleus wrote:</cite><blockquote>Does it affect mage pets? If so, that's another potential 4-5K damage from it. </blockquote>no - or it wasn't on beta.
Zabom
11-12-2007, 12:39 PM
<cite>daray wrote:</cite><blockquote><cite>Elosul@Valor wrote:</cite><blockquote>as you normally use a macro for frigid gift (or velium gift with rok) which combines fg + iceshape and a /gsay - we should use one with RoD which says you now use this spell.</blockquote>What's the point? They will realise they have been interupted and forced into casting Rays long before they are done reading your macro =P</blockquote>That is kind of what i was thinking....I think this will be best used in a raid where vent or TS is uses. I could see a group of wizzys starting a rotation on casting it and timing their other nukes to go off in between. It could really add a fun teamwork aspect.
daray
11-12-2007, 12:53 PM
<cite>Zabom wrote:</cite><blockquote><cite>daray wrote:</cite><blockquote><cite>Elosul@Valor wrote:</cite><blockquote>as you normally use a macro for frigid gift (or velium gift with rok) which combines fg + iceshape and a /gsay - we should use one with RoD which says you now use this spell.</blockquote>What's the point? They will realise they have been interupted and forced into casting Rays long before they are done reading your macro =P</blockquote>That is kind of what i was thinking....I think this will be best used in a raid where vent or TS is uses. I could see a group of wizzys starting a rotation on casting it and timing their other nukes to go off in between. It could really add a fun teamwork aspect. </blockquote>How many raids have you taken part in that had a group of wizards?
Zabom
11-12-2007, 01:20 PM
I have been in many groups that have 3 wizzys none with more. But then that is the point. This could, if it works, create a demand for that kind of group...which means a greater demand for wizzys in raids. I think though the best group to utilize this spell would be 3 wizzys an illi a trouby and a fury. RoD is a 2 min recast so if the 3 wizzys time it right in will go off every 40 seconds. The Illi's time compression will speed that up by 40% and make it less of an interuption by increasing the casting time. If the four mages are hitting for 10k each that is 40k every 40 seconds or less. So this will add another 1k to the raidwide dps. Of course most fights don't last long enough for such a rotation to really matter, but I am thinking about avatar fights.
Lauraliane
11-12-2007, 01:51 PM
That kind of spell for sure is a "step" in the right direction, and I hope they will go further into the concept, tweak it, modify it, tune it, to make it both fun and interesting to play.Maybe instead of being a group thing, it could just be a buff (to "attune" people with you) that you cast on mages from the raid, and then when you cast RoD everyone with the buff on them takes part in the process.That way people would be volunteer to have the buff on them and no problem with the fact you need to create a whole group of mages to be efficient.Just make it so that you can cast the buff only 5 times, hell it could even take concentration slot for all I care.Edit : Btw I think a group of Solusek Ro worshiping mages, all of them using wrath of the burning prince could be seriously devastating O_O , are we going to see the whole "manaburn" group from EQ1 coming back ? full group of wizard one shooting epic mobs <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" /> well small epic mobs for sure but still...I wonder.Oh and...can you use One hand sorcery on that ? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> of course each member needs to have it and time it, but that sounds like so much fun.
antwar
11-12-2007, 06:31 PM
i see alot of people mentioning groups consisting of illusionist, troub and 4 wizzys... and then stating that only 4 of them do the damage from this spell. from what i understood, illusionists are mages too, so they would be interupted as well. i could be wrong tho, as i have never played the beta. if they mean sorcerer, then perhaps the spell text should be changed as such, but as it stands, it should be ANY mage caster in the group with the wizzy casting it will be interupted.
daray
11-13-2007, 04:05 AM
You people are seriously overestimating the dps that this spell brings to the raid - sorry to be the one that brings you back down to earth, but .... The description is misleading. This is how it is currently working on beta (but I suppose it still is subject to change) .... 1. When the wizard hits their Rays of Disintegration button, this interupts all grouped mages, and forces them to actively start casting Rays of Disintegration. They get a casting bar that lasts approx 3-4s, and while it is casting, they are unable to cast anything else. When each mage completes their cast of RoD, they deal their portion of the damage. Each mages' damage (and hate) is credited to the mage that was responsible for it (for the purposes of parsing). 2. This spell only affects mages in your group (not raid), so will usually <i><b>never</b></i> exceed 4 "hits" for each use of the spell by the wizard - since 2 spots minimum on a raid are normally taken up by non-mages (e.g. healer / troub). If you sacrifice either the healer or troub, then you are lowering the whole group's dps which is counter-productive. 3. Each mage in the group can interupt the casting of their own portion of RoD during those ~3s that it takes to complete if they so wished - e.g. by moving or cancelling the cast in the usual ways. 4. The damage dealt by RoD is dependent on the buffs/items/abilities etc etc that each individual mage has. Basically, if the wizard used Freehand Sorcery before RoD, then only the wizard would gain the damage bonus of Freehand Sorcery on their own damage portion of RoD. Alternatively, if the wizard had TC, then only the wizard would benefit from TC on their portion of their RoD. As far as the dps efficiency of this spell, it falls somewhere between Ball of Magma and Bolt of Ice (closer to ball of magma than bolt of ice though). Dps efficiency is basically a tidy way of saying the damage to casting time+recovery time ratio. To illustrate with an easy comparison: it is on a 2 min base recast time, so with that in mind, just think of it as each grouped mage casting a very slightly increased Ball of Magma once every 2 mins - because that is all it will do to the raid's dps. Hope that clears the confusion up some, and makes it more obvious why this spell is pretty average.
Lauraliane
11-13-2007, 05:44 AM
I am not overestimating anything, I just like the concept and hope they will continue making spells like that.I think RoD is a "test", and if the communauty is pleased with it and wish for more, if the devs see that spells like that works well, then I hope they ll do more.But as I said, the whole "group" thing is too limitative. They need to use a different mean, I haven't thought about it too long yet, but as a game designer myself, I would go toward the "attune" buff things. And then you could create tons of great spells like this.This is an AWESOME concept, I can't stress this enough and it has almost limitless potential. RoD is the most basic incarnation of that concept, but it is a first step.I can see healer combined spells for huge raid wide heal, healer + mage combo for some kind of mana shield buff on the target(s) etc etc, the possibility are endless and in my opinion it can be extremely interesting and tactical if they can think those combinations well.So, if you read that devs, go on and push the concept further, you might not have realised it yet, but you have something major at hand, the kind of feature that marketing would write all over the box as proof of a "4th Gen MMO" or whatever <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
flyshigh
11-13-2007, 11:47 AM
<p>Yeah I like the concept too. I am a little concerned what the cast time will be though. Guess we'll see when RoK goes live.</p><p>Even still I think Iceshape/Frigid Gift is still better. Can't wait to start raiding and see the parses hehe <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Jayingsoo
11-22-2007, 11:40 PM
<span style="color: #0099cc;">No matter what I read, the positive aspects of this are crap. This spell does nothing for the wizard that enjoys small groups and soloing. 4k is trash damage for something that's on a 2 minute recast. My wizard can spit for more than that every 10 seconds. No matter what anyone says, my belief is that this spell is without a doubt one of the worst thought out spells in the expansion. Possibly in the game entirely. Wizard concept team should be given a cup of coffee with a shot of usefulness. Alongside Swashbucklers, we got the blunt end of the [Removed for Content] stick with our new ability. Fusion was an excellent and creative spell. Useful, but had it's disadvantages. This is a fun spell to use and is pure wizard damage at it's finest alongside Ice Comet. RoD... it won't even be on my hotbars if everything we know about it has been stated in this thread. I'm crossing my fingers updates to this are made and the concept is changed.Rays of Interrupting Your P|ssed Off Mage Friends If You Have Any (Master1) FTL!!!</span>
Lauraliane
11-23-2007, 05:45 AM
<cite>Jayingsoo wrote:</cite><blockquote><span style="color: #0099cc;">No matter what I read, the positive aspects of this are crap. This spell does nothing for the wizard that enjoys small groups and soloing. 4k is trash damage for something that's on a 2 minute recast. My wizard can spit for more than that every 10 seconds. No matter what anyone says, my belief is that this spell is without a doubt one of the worst thought out spells in the expansion. Possibly in the game entirely. Wizard concept team should be given a cup of coffee with a shot of usefulness. Alongside Swashbucklers, we got the blunt end of the [Removed for Content] stick with our new ability. Fusion was an excellent and creative spell. Useful, but had it's disadvantages. This is a fun spell to use and is pure wizard damage at it's finest alongside Ice Comet. RoD... it won't even be on my hotbars if everything we know about it has been stated in this thread. I'm crossing my fingers updates to this are made and the concept is changed.Rays of Interrupting Your P|ssed Off Mage Friends If You Have Any (Master1) FTL!!!</span></blockquote>Yes it does nothing for wizards that enjoy small groups or soloing, but it is not everyone, could you understand that ? I myself like to group a lot and HATE soloing with a passion.I am playing a massively multiplayer game, and that's not to play like if I was in a solo game, grouping is fun, being part of a raid is fun, and yes I like the concept of a MAGE Team (cause it is not only wizards we are talking about here).As I said the concept is good, maybe the form isn't perfect yet, but it is definitely a step in the right direction and clearly NOT the "worst thought out spell in the expansion", I guess you like to exagerate things a bit in order to make up for your poor argumentation.And you won't "p...off your mage friends" cause I am sure before grouping you will ask everyone if they think you should use that spell and you will also make a nice maccro saying something like RoD coming in 5 sec. Right, I am sure you aren't the kind of player who play its class without caring about others and don't bother to tell them when he does something that will affect them.The kind of feedback you are making right now is certainly one that hurt us the most, that's cause of those that the wizard class isn't as fun as it could be. You just wanted another big nuke with long recast time? now for sure that would be extremely "Well thought out", in the contrary of trying to make something original with a mage team concept spell, basically the concept of "ritual" magic, which is a strong point of almost every fantasy settings?As I said in a previous post, I agree that the spell isn't perfect, but the concept is good, if they just added an "attune" ability/buff or whatever, so that you could attune with other mage around you without needing to be in the same group, then that would be an awesomely interesting spell and could lead to others spells like that, combination of healer, mage, mix of them etc.If there was a raid wide heal requiring 5 healer to cast it for example, It could lead to interesting new raid encounters.So the only things I want are : remove the restriction on the group things and make it raid using a buff or something to attune people between them. That way they are volunteer and you won't be "p..." as you said, in the worst case, they can always cancel the buff if they change their mind.Push the concept further, tune, enhance it, create more spells like this, more combination, but always with the "attune" thing in mind, cause group restriction will always be a pain.Even though, wouldn't it be fun if for example instead of the OH we had skills like that, that are "unlocked" function of the combination of class you have in group?Anyway, for me, RoD is just the tip of iceberg and I certainly hope we will see more of it, cause if thought out well and with positive and argumented feedback from the community, it could lead to something really great.
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.