View Full Version : Shadowknight RoK spell listing
KamidariTuibumbi
11-09-2007, 09:46 PM
NDA is lifted, so here you go... Enjoy!<span class="postbody">ShadowKnight new spells (Updated 11/12/2007)71 - Anguish - 57-Agony-damage and decreases wis71 - Doom Rays - 53-Doom Aura-AE damage and dispell<b>71 - Pariah's Strike </b>- 57-Pariah's Brand-damage and damage over time72 - Drain Might - 58-Siphon Might-decrease target STR, increase caster STR<b>72 - Insinuate</b> - 59-Insidious Promise-hate gain with hate gain/damage over time72 - Mana Siege - 52-Mana Sieve-Decreases power of target, increases power of caster72 - Stance: Fiendish Circle - 58-Infernal Circle-increases wis, defense and mit, decreases melee73 - Lucan's Leadership - 61-Unhallowed Strength-increases group STA and spell damage73 - Stance: Lucan's Sword - 60-Pox Sword-increases int and melee, decreases defense73 - Donation of Armament - 59 Pledge of Armament74 - Death Touch - 62-Pestilent Touch-damage74 - Lucan's Boot - 61-Smash-damage and knockdown<b>74 - Tap Arteries</b> - 55-Tap Veins-aoe damage and heal<b>75 - Crimson Circle</b> - 63-Death Circle-aoe damage and damage over time76 - Chastisement - 64-Sacrilege-hate gain and decreases mit76 - Relentless Hunger - 65-Everlasting Hunger-8% chance for damage and heal76 - Shadow Coil - 64-Putrid Coil-damage and damage over time77 - Innoruuk's Caress - 66-Nefarious Caress-hate gain, damage shield77 - Siphon Strike - 67-Fetid Smite-damage and heal77 - Unholy Arms - 66-Twisted Aura-life tap Proc78 - Contagion - 65-Pestilence-aoe damage and damage over time78 - Grave Sacrament - 68-Nefarious Sacrament-summons pet78 - Pain Wrath - 68-Abominable Wrath-damage and snare79 - Hateful Slam - 69-Venomous Slam-damage, hate gain, knockdown79 - Life Pact - 68-Grave Blessing-damage and heal79 - Malice - 69-Abominable Anger-damage80 - Bloodletter - (NEW)-Prevents Death by sacrificing health from your allies to restore you to full health. (Still being tweaked)80 - Painful Aura - 70-Unending Misery-aoe damage and damage over time80 - Siphon Vitae - 70-Drain Vitae-damage and heal<span class="postbody">80 - Devouring Mist - </span>70-Despoil-Decreases AC of group encounterOld spells with no upgrade<span class="postbody">58-Death March-when enemy slayed, group gains increased int, combat attack damage and immunity to control spells for a short duration</span>60-Devious Evasion-Additional avoidance check on target, increased parry on caster63-Mortal Embrace-feigns death (While no new spell has gone in, this has been increased to 12h duration... woot!)Master 2 choices come at level75 this time, and are highlighted in bold in the spell list.FYI, Bloodletter currently has 1 trigger, and when you die, it'll divide your max hp amongst the number of "donors" (it's raid-wide, too), and then damage them by that amount and heal you. at Master 1, it's 1:1 hps taken:healed, and the ratio gets worse with lower quality scrolls.</span>Update: I've added screenshots of all the new SK spells (Master I) at: <a rel="nofollow" href="http://home.comcast.net/~mharper68/rok/skspells.html" target="_blank">http://home.comcast.net/~mharper68/...k/skspells.html</a>Update: Added M2 choices
melaine_dvarvensplitter
11-09-2007, 09:52 PM
<cite>Nicia@Unrest wrote:</cite><blockquote>NDA is lifted, so here you go... Enjoy!<span class="postbody">ShadowKnight new spells (Updated 10/16/2007)71 - Anguish - 57-Agony-damage and decreases wis71 - Doom Rays - 53-Doom Aura-AE damage and dispell71 - Pariahs Strike - 57-Pariah's Brand-damage and damage over time72 - Drain Might - 58-Siphon Might-decrease target STR, increase caster STR72 - Insinuate - 59-Insidious Promise-hate gain with hate gain/damage over time72 - Mana Siege - 52-Mana Sieve-Decreases power of target, increases power of caster72 - Stance of Lucan - 58-Infernal Circle-increases wis, defense and mit, decreases melee73 - Lucans Leadership - 61-Unhallowed Strength-increases group STA and spell damage73 - Lucans Sword - 60-Pox Sword-increases int and melee, decreases defense73 - Donation of Armament - 59 Pledge of Armament74 - Death Touch - 62-Pestilent Touch-damage74 - Lucans Boot - 61-Smash-damage and knockdown74 - Tap Arteries - 55-Tap Veins-aoe damage and heal75 - Crimson Circle - 63-Death Circle-aoe damage and damage over time76 - Chastisement - 64-Sacrilege-hate gain and decreases mit76 - Relentless Hunger - 65-Everlasting Hunger-8% chance for damage and heal76 - Shadow Coil - 64-Putrid Coil-damage and damage over time77 - Innoruuks Caress - 66-Nefarious Caress-hate gain, damage, 2% chance to summon essence77 - Siphon Strike - 67-Fetid Smite-damage and heal77 - Unholy Arms - 66-Twisted Aura-life tap Proc78 - Contagion - 65-Pestilence-aoe damage and damage over time78 - Grave Sacrament - 68-Nefarious Sacrament-summons pet78 - Pain Wrath - 68-Abominable Wrath-damage and snare79 - Hateful Slam - 69-Venomous Slam-damage, hate gain, knockdown79 - Life Pact - 68-Grave Blessing-damage and heal79 - Malice - 69-Abominable Anger-damage80 - Bloodletter - (NEW)-Prevents Death by sacrificing health from your allies to restore you to full health. (Still being tweaked)80 - Painful Aura - 70-Unending Misery-aoe damage and damage over time80 - Siphon Vitae - 70-Drain Vitae-damage and heal<span class="postbody">80 - Devouring Mist - </span>70-Despoil-Decreases AC of group encounterOld spells with no upgrade<span class="postbody">58-Death March-when enemy slayed, group gains increased int, combat attack damage and immunity to control spells for a short duration</span>60-Devious Evasion-Additional avoidance check on target, increased parry on caster63-Mortal Embrace-feigns death (While no new spell has gone in, this has been increased to 12h duration... woot!)FYI, Bloodletter currently has 1 trigger, and when you die, it'll divide your max hp amongst the number of "donors" (it's raid-wide, too), and then damage them by that amount and heal you. at Master 1, it's 1:1 hps taken:healed, and the ratio gets worse with lower quality scrolls.</span></blockquote>This is AWESOME!!! This needs to be stickied.
DMIstar
11-09-2007, 10:10 PM
The spells are pretty much in line with the old ones as well. The Graven Embrace change is great =DThe New SK pet is A vampire graphic.fabled SK Gear Looks like SK Gear now ... Blood Red with White/gray outlines $$ it favors in STR/STA/INT stats plus a little AGI.. Gains are reduce Death Touch by 4 minutes ... Increase vitea dmg and add 1 more trigger to Bloodletter.
Cajetans
11-09-2007, 11:12 PM
I was under the impression that our T8-Fabled featured a more ugly orange/blach/grey-style combined with very ugly shoulder oO Any changes to that?
DMIstar
11-09-2007, 11:16 PM
That style was there a week ago... thankfully it was nerfed to the new graphic <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Hamervelder
11-10-2007, 12:08 AM
<cite>Istar@Mistmoore wrote:</cite><blockquote>That style was there a week ago... thankfully it was nerfed to the new graphic <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> </blockquote>The new treasured set rocks, IMO. I love the serpents on the greaves, etc. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm not so big on the fabled set though. It's way too busy.
Cajetans
11-10-2007, 12:20 AM
Is there any chance you gave us participation in looking at SK-Fabled?Sorry for OT again.
Ravaan
11-10-2007, 12:35 AM
<p>once again i think we got shafted on our 80 spell. </p><p>I'm going to make a macro that says </p><p>"Using Bloodletter as i'm close to death, if you die as a result of me taking your HP go [Removed for Content] to SoE not me ... this is not my choice and no i wont reroll to a paladin"</p>
Delphyne
11-10-2007, 12:39 AM
<cite>Nicia@Unrest wrote:</cite><blockquote>NDA is lifted, so here you go... Enjoy!<span class="postbody">ShadowKnight new spells (Updated 10/16/2007)71 - Anguish - 57-Agony-damage and decreases wis71 - Doom Rays - 53-Doom Aura-AE damage and dispell71 - Pariahs Strike - 57-Pariah's Brand-damage and damage over time72 - Drain Might - 58-Siphon Might-decrease target STR, increase caster STR72 - Insinuate - 59-Insidious Promise-hate gain with hate gain/damage over time72 - Mana Siege - 52-Mana Sieve-Decreases power of target, increases power of caster72 - Stance of Lucan - 58-Infernal Circle-increases wis, defense and mit, decreases melee73 - Lucans Leadership - 61-Unhallowed Strength-increases group STA and spell damage73 - Lucans Sword - 60-Pox Sword-increases int and melee, decreases defense73 - Donation of Armament - 59 Pledge of Armament74 - Death Touch - 62-Pestilent Touch-damage74 - Lucans Boot - 61-Smash-damage and knockdown74 - Tap Arteries - 55-Tap Veins-aoe damage and heal75 - Crimson Circle - 63-Death Circle-aoe damage and damage over time76 - Chastisement - 64-Sacrilege-hate gain and decreases mit76 - Relentless Hunger - 65-Everlasting Hunger-8% chance for damage and heal76 - Shadow Coil - 64-Putrid Coil-damage and damage over time77 - Innoruuks Caress - 66-Nefarious Caress-hate gain, damage, 2% chance to summon essence77 - Siphon Strike - 67-Fetid Smite-damage and heal77 - Unholy Arms - 66-Twisted Aura-life tap Proc78 - Contagion - 65-Pestilence-aoe damage and damage over time78 - Grave Sacrament - 68-Nefarious Sacrament-summons pet78 - Pain Wrath - 68-Abominable Wrath-damage and snare79 - Hateful Slam - 69-Venomous Slam-damage, hate gain, knockdown79 - Life Pact - 68-Grave Blessing-damage and heal79 - Malice - 69-Abominable Anger-damage80 - Bloodletter - (NEW)-Prevents Death by sacrificing health from your allies to restore you to full health. (Still being tweaked)80 - Painful Aura - 70-Unending Misery-aoe damage and damage over time80 - Siphon Vitae - 70-Drain Vitae-damage and heal<span class="postbody">80 - Devouring Mist - </span>70-Despoil-Decreases AC of group encounterOld spells with no upgrade<span class="postbody">58-Death March-when enemy slayed, group gains increased int, combat attack damage and immunity to control spells for a short duration</span>60-Devious Evasion-Additional avoidance check on target, increased parry on caster63-Mortal Embrace-feigns death (While no new spell has gone in, this has been increased to 12h duration... woot!)FYI, Bloodletter currently has 1 trigger, and when you die, it'll divide your max hp amongst the number of "donors" (it's raid-wide, too), and then damage them by that amount and heal you. at Master 1, it's 1:1 hps taken:healed, and the ratio gets worse with lower quality scrolls.</span></blockquote>[Removed for Content] 12 hour duration FD?! *!scream!* definatly spending points in reducing its recast now for ROK! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I am curious about bloodletter, like what is the recast of it, and is it a buff like our <span class="postbody">Caress line or is it a temp buff you cast like a priests save-@$$?</span>
DMIstar
11-10-2007, 01:17 AM
Blood Letter: 1:1 Ratio at Master 1 ... Group/Raid wide... Meaning You die and you have 15k, the rest of the raid will take a hit divideing up the 15k ... lower Levels of the spell means more HP taken ... The spell has 1 trigger per casting .. and cannot be cast dureing combat... when you die, you return back to full health with buffs etc... Its like a 3min recast after used.all i can say is.. get app1 of this spell and see how you can kill the raid lol ;P But seriousely its a nice spell especially in the higher tiers of it like master. Ohh and to watch out.. People can /cancel the bloodletter buff to nix them being hit from the spell if you die.
KamidariTuibumbi
11-10-2007, 01:21 AM
Also, I don't believe Bloodletter will ever outright kill anyone, but it'll take them to 1hp, so death is not far off. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
DMIstar
11-10-2007, 01:26 AM
<img src="http://www.dark-riseing.com/temp/skfabled.jpg" alt="" border="0" />
DMIstar
11-10-2007, 01:27 AM
The suit is $$
Coica
11-10-2007, 03:24 AM
dang istar, didnt see yours when i posted.
KamidariTuibumbi
11-10-2007, 12:09 PM
FYI, I've added screenshots of all the new SK spells (Master I) at: <a href="http://home.comcast.net/~mharper68/rok/skspells.html" target="_blank" rel="nofollow">http://home.comcast.net/~mharper68/...k/skspells.html</a>
TheSpin
11-10-2007, 12:25 PM
<p>Call me crazy, but I think your new spell is one of the better spells that were added. There's a post about that specific spell and it is explained a bit better there.</p><p>It's not likely to kill anybody. </p><p>It's all percentage based. </p><p>You have 1000 hp and die, your group members all have 500 hit points.....you gain back all 100% of your 1000 hp, each of your 5 group members only lose 20% of 500, which would be 100.</p>
Coica
11-10-2007, 01:38 PM
Thanks Nicia. heres a pic I got from Azzaroth of the new pet.<img src="http://img209.imageshack.us/img209/4573/petro6.jpg" border="0" alt="" />
melaine_dvarvensplitter
11-10-2007, 03:13 PM
I like the pet. Would be nice if it hung around longer than it does. But the graphic is nice.
CHIMPNOODLE.
11-10-2007, 08:45 PM
Wow...looks awesome <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Xaxtionlorex
11-11-2007, 03:21 AM
would any one rather have a pet that does 50dmg an attack, can't be hit by aoe with a 4.0 swing speed, if it was perma?and these changes rock,
Delphyne
11-11-2007, 04:01 AM
<cite>Nicia@Unrest wrote:</cite><blockquote><span class="postbody">77 - Innoruuks Caress - 66-Nefarious Caress-hate gain, damage, 2% chance to summon essence</span><a rel="nofollow" href="http://home.comcast.net/~mharper68/rok/skspells.html" target="_blank"></a></blockquote>Is this true, do we need essences again for our temp pet?
KamidariTuibumbi
11-11-2007, 02:03 PM
No, that was just some out-of-date info on the old spell list I copied... I'll edit the list to fix that - thanks.
Diern
11-11-2007, 06:04 PM
<p>I am relieved, some nice additions/changes here. The New pet is much welcomed as I thought it was about time we got a graphic which was a little more powerful than a skeleton.</p><p>Bloodletter i think is a good idea, whether it changes raids opinion of us, is yet to be seen. (probably not)</p><p>Fiegn death ability change is nice. and I guess there wasnt much else they could do with death march</p>
baddog
11-11-2007, 07:06 PM
the Pet looks Great .Bloodletter is useless for solo / duo , an how bad is it gonna hurt if one or two in a group toggle it off ...but the worst thing I see is WERE SCREWED on AGRO again . I flat out cannot control agro unless everybody in the group cooperates , and it gets worse if I can't use blue aoe's .On top of that , Chain classes have CAs that directly manipulate the Hate list . Stealing agro at will , and blaming us , while they tank encounters .My read of the new 80 CAs almost guarantee Pallys and Monks can take over groups as well , due to hate management alone .I"m at the mercy of Pickup groups an SOEs left me twisting in the wind .(edit : RoK spells , not my agro problems)I've already got 40% haste an 10% casting , parsing 500-750 zone on group content,an still lose agro to crap geared monks 3 levels down parsing lower . Toss in a bard buffed swashie pumping 1200-1700 dps an rescue an harm touch turn into encounter taunts.the 2 hate trees generate about half as much agro as my current dps build , but thats where the expansion AAs will be going asap .With a 70 zerker that can lock mobs and generate snap agro with authority , my SK feels like he's trying to hang on to encounters with greazy fingers .
Delphyne
11-12-2007, 03:21 AM
Hmm screwed on agro how? i will be gaining about 40+ more haste, +5% more static hate gain, 10% casting speed and recovery.Seriosly try out this crusader spec (or something close to it)STR 4 6 8 4 2AGI 4 4 7STA 4 4 7INT 4 4 8and don't forget to go the full hate line, and reducing recast of our AOE's helps too..
Spangles
11-12-2007, 11:56 AM
<cite>TheSpin wrote:</cite><blockquote><p>Call me crazy, but I think your new spell is one of the better spells that were added. There's a post about that specific spell and it is explained a bit better there.</p><p>It's not likely to kill anybody. </p><p>It's all percentage based. </p><p>You have 1000 hp and die, your group members all have 500 hit points.....you gain back all 100% of your 1000 hp, each of your 5 group members only lose 20% of 500, which would be 100.</p></blockquote><p>/agree</p><p>I like the sound of this spell and I see it is an attractor to having a SK as a MT. The spell is 'Until Cancelled' so is always up, and is a guaranteed way of surviving large damage spikes.</p><p>I would question your maths in the above example. For a single group, assuming you have 1000 hp and each other group member has 500 hps, my understanding would be that when it triggers you get healed back to 100% and each group member gets hit for 20% of that heal total = 200 hps each, or 40% of their own health.</p><p>On a raid, assume you have, at lvl 80, 1500hp and Bloodletter fires off, you gain all 1500hps back while each raid member is only hit for 65hps each. That is nothing!! This spell rocks. You just have to make sure that the raid works as a team and that nobody cancels it. I am not sure there is any need to have it active if you are not the MT, but the burden on the rest of the raid is so minimal that it probably wouldn't hurt to leave it on anyway. If it comes to the point where the SK who is not the MT is going to die on a raid, then the wipe is well and truly in progress, and having our health fully restored at least once will give us just enough time to FD for 12 hours!! Woot, no more repair bills!!</p><p>I imagine it would be devastating in small groups. Having 1000hp drawn from your duo partner would likely hurt a little. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>
Spangles
11-12-2007, 12:03 PM
<cite>Nicia@Unrest wrote:</cite><blockquote>NDA is lifted, so here you go... Enjoy!<span class="postbody">ShadowKnight new spells (Updated 10/16/2007)71 - Anguish - 57-Agony-damage and decreases wis71 - Doom Rays - 53-Doom Aura-AE damage and dispell71 - Pariahs Strike - 57-Pariah's Brand-damage and damage over time72 - Drain Might - 58-Siphon Might-decrease target STR, increase caster STR72 - Insinuate - 59-Insidious Promise-hate gain with hate gain/damage over time72 - Mana Siege - 52-Mana Sieve-Decreases power of target, increases power of caster72 - Stance of Lucan - 58-Infernal Circle-increases wis, defense and mit, decreases melee73 - Lucans Leadership - 61-Unhallowed Strength-increases group STA and spell damage73 - Lucans Sword - 60-Pox Sword-increases int and melee, decreases defense73 - Donation of Armament - 59 Pledge of Armament74 - Death Touch - 62-Pestilent Touch-damage74 - Lucans Boot - 61-Smash-damage and knockdown74 - Tap Arteries - 55-Tap Veins-aoe damage and heal75 - Crimson Circle - 63-Death Circle-aoe damage and damage over time76 - Chastisement - 64-Sacrilege-hate gain and decreases mit76 - Relentless Hunger - 65-Everlasting Hunger-8% chance for damage and heal76 - Shadow Coil - 64-Putrid Coil-damage and damage over time77 - Innoruuks Caress - 66-Nefarious Caress-hate gain, damage shield77 - Siphon Strike - 67-Fetid Smite-damage and heal77 - Unholy Arms - 66-Twisted Aura-life tap Proc78 - Contagion - 65-Pestilence-aoe damage and damage over time78 - Grave Sacrament - 68-Nefarious Sacrament-summons pet78 - Pain Wrath - 68-Abominable Wrath-damage and snare79 - Hateful Slam - 69-Venomous Slam-damage, hate gain, knockdown79 - Life Pact - 68-Grave Blessing-damage and heal79 - Malice - 69-Abominable Anger-damage80 - Bloodletter - (NEW)-Prevents Death by sacrificing health from your allies to restore you to full health. (Still being tweaked)80 - Painful Aura - 70-Unending Misery-aoe damage and damage over time80 - Siphon Vitae - 70-Drain Vitae-damage and heal<span class="postbody">80 - Devouring Mist - </span>70-Despoil-Decreases AC of group encounterOld spells with no upgrade<span class="postbody">58-Death March-when enemy slayed, group gains increased int, combat attack damage and immunity to control spells for a short duration</span>60-Devious Evasion-Additional avoidance check on target, increased parry on caster63-Mortal Embrace-feigns death (While no new spell has gone in, this has been increased to 12h duration... woot!)FYI, Bloodletter currently has 1 trigger, and when you die, it'll divide your max hp amongst the number of "donors" (it's raid-wide, too), and then damage them by that amount and heal you. at Master 1, it's 1:1 hps taken:healed, and the ratio gets worse with lower quality scrolls.</span>Update: I've added screenshots of all the new SK spells (Master I) at: <a rel="nofollow" href="http://home.comcast.net/~mharper68/rok/skspells.html" target="_blank">http://home.comcast.net/~mharper68/...k/skspells.html</a></blockquote>I just had a thought - What are the M2 choices? <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
TheSpin
11-12-2007, 12:33 PM
I saw somewhere that M2 choices were taking place at level 75 rather than 74. I don't know what the spells are, but that's something that's important to know.
TheSpin
11-12-2007, 12:58 PM
<cite>Spangles wrote:</cite><blockquote><cite>TheSpin wrote:</cite><blockquote><p>Call me crazy, but I think your new spell is one of the better spells that were added. There's a post about that specific spell and it is explained a bit better there.</p><p>It's not likely to kill anybody. </p><p>It's all percentage based. </p><p>You have 1000 hp and die, your group members all have 500 hit points.....you gain back all 100% of your 1000 hp, each of your 5 group members only lose 20% of 500, which would be 100.</p></blockquote><p>/agree</p><p>I like the sound of this spell and I see it is an attractor to having a SK as a MT. The spell is 'Until Cancelled' so is always up, and is a guaranteed way of surviving large damage spikes.</p><p>I would question your maths in the above example. For a single group, assuming you have 1000 hp and each other group member has 500 hps, my understanding would be that when it triggers you get healed back to 100% and each group member gets hit for 20% of that heal total = 200 hps each, or 40% of their own health.</p><p>On a raid, assume you have, at lvl 80, 1500hp and Bloodletter fires off, you gain all 1500hps back while each raid member is only hit for 65hps each. That is nothing!! This spell rocks. You just have to make sure that the raid works as a team and that nobody cancels it. I am not sure there is any need to have it active if you are not the MT, but the burden on the rest of the raid is so minimal that it probably wouldn't hurt to leave it on anyway. If it comes to the point where the SK who is not the MT is going to die on a raid, then the wipe is well and truly in progress, and having our health fully restored at least once will give us just enough time to FD for 12 hours!! Woot, no more repair bills!!</p><p>I imagine it would be devastating in small groups. Having 1000hp drawn from your duo partner would likely hurt a little. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /> </p></blockquote><p>Aeralik (dev) said this on another thread here on the eq2 boards.</p><p>You don't sacrifice everyone in the group. If you are in a group of 6 then when you die it takes 20% from each member in the group at master 1. Adept 3 would be 22.5% and so on. If the tank were to die its better for everyone to lose a little bit and keep the tank up rather than the tank dieing and then the rest of the group falling soon thereafter</p><p> I take this to mean that they group members lose 20% of their health pool to give you back 20% of your health pool, regardless of the numbers. Some might read this to believe that they lose 20% of your health pool.</p>
KamidariTuibumbi
11-12-2007, 01:08 PM
The M2 choices at lvl 75 are:<span class="postbody"><span class="postbody">71 - Pariahs Strike</span></span><span class="postbody"><span class="postbody">72 - Insinuate</span></span><span class="postbody"><span class="postbody">74 - Tap Arteries</span></span><span class="postbody"><span class="postbody">75 - Crimson CircleI suppose if I'm being practical, I'll take Insinuate, but Tap Arteries is going to be mighty tempting... I love that spell. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></span>
NoodleKnight
11-13-2007, 04:03 AM
I think basically you would want to get a Master I of Bloodletter before you use it, or at least asap, so people wont hate you as much. Especially if people don't get what's going on with the skill and cancel it except for a couple people that aren't paying attention (as will probably be the case in the beginning) amirite?Should be a good skill once everybody understands whats going on though.
HentaiB
11-13-2007, 10:58 AM
<p>I am going to get Bloodletter as my first AD3 if I don't get the master by then. Awsome spell for us. Funny thing is we die so easily in comparison to all the other plate tanks that they fix this by have us just have the ability to die more often.</p>
Nocifer Deathblade
11-13-2007, 11:40 AM
Thanks for the list! Darn, I was hoping that stance offense/defense would enjoy M2 but guess not. ;( HOWEVER, Tap Vein upgrade can see M2!! WHOO!! That is my favorite AE so I'm glad that it gets upgraded and enjoy powerful M2 level! I can't wait for that..
Nocifer Deathblade
11-13-2007, 11:45 AM
I just reread and saw our FD now on 12 hours duration!! I am shell shocked! EQ1 SK that I played since launch til retired last year.. I was so used to stay FD for long time til EQ2 SK FD was so bad that I had to live with. Now, that annoyance is GONE!!! AWESOME!!
rabid.pooh
11-13-2007, 07:40 PM
<cite>baddog wrote:</cite><blockquote>the Pet looks Great .Bloodletter is useless for solo / duo , an how bad is it gonna hurt if one or two in a group toggle it off ...but the worst thing I see is WERE SCREWED on AGRO again . I flat out cannot control agro unless everybody in the group cooperates , and it gets worse if I can't use blue aoe's .On top of that , Chain classes have CAs that directly manipulate the Hate list . Stealing agro at will , and blaming us , while they tank encounters .My read of the new 80 CAs almost guarantee Pallys and Monks can take over groups as well , due to hate management alone .I"m at the mercy of Pickup groups an SOEs left me twisting in the wind .(edit : RoK spells , not my agro problems)I've already got 40% haste an 10% casting , parsing 500-750 zone on group content,an still lose agro to crap geared monks 3 levels down parsing lower . Toss in a bard buffed swashie pumping 1200-1700 dps an rescue an harm touch turn into encounter taunts.the 2 hate trees generate about half as much agro as my current dps build , but thats where the expansion AAs will be going asap .With a 70 zerker that can lock mobs and generate snap agro with authority , my SK feels like he's trying to hang on to encounters with greazy fingers .</blockquote><p>Bloodletter is a fantastic spell, doesn't help us solo, but most 80 abilities don't help out the solo player. I Duo'd with my GF's Illy in Beta, and you can infact use bloodletter, and it saved our buts several times, it put her to 1 HP, but if I had died she would surely follow in a couple of hits <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. </p><p>In the raid setup, Bloodletting is really going to help us. Usually in the OT role you pickup the adds, but also pick up the main mob when the MT goes down, when you do that usually your unwarded and if that Mob gets a couple of lucky hits in or got a AOE off prior to that you're looking at instant death. Bloodletting saves us from that death and from getting one shot, hands down one of the best level 80 spells out there for tanking. In a group setting it's also great as you can push the content by taking bigger risks, knowing that you can take that first death, in Beta fighting in the harder zones, my group members had no problem with it being up, as they knew what it meant to our success. Tower of stone is useless if your stunned to get it up, Bloodletting is always up and puts you back to full...</p><p>BTW, most duo'ing now will be on solo mobs and ^'s. Mobs in RoK hit a heck of a lot harder, and the days of SK room pulling are gone. As an example in Kranors castle a RoK set fabled SK and a RoK set fabled illy (legendary weapons and jewelry), could take on one 73 ^^^ trash, if two came along it had to be mezzed or we were dead, in contrast I can go into nest with her and pull the entire first room which is full of 62/63 ^^^'s and one named. The game is much harder now and I think more fun, the trivial content before made it boring. That being said I won't be surprised if the devs scale it back some.</p><p>As for SK hate, how are you spec'd? I've tanked the Unicorn on 2nd floor EH with only a swashy for hate transfer on a 4 - 5 minute fight, only loosing agro once to a wizzy, where I got back the agro instantly. If you want the hate spec for the hate and gear for the hate, and make sure those in your group that can xfer their hate (like the swashy) do. All tanks have the same agro problems and if you go browsing there boards you'll see them saying the same things (eg. x other class can agro like this...). Anyone can pull agro from the tank, the good players don't.</p>
seamus
11-13-2007, 09:18 PM
<p>Well, after reading toemash's post I'll reserve judgement on bloodletter <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
rabid.pooh
11-13-2007, 09:37 PM
<cite>seamus wrote:</cite><blockquote>Spin, I don't think any raid wants their MT or OT dieing, which is the only time this spell is triggered. The spell fits well with the class and lore but it doesn't mesh well with game mechanics. Perhaps in a group it could be helpful but I think many of us would prefer better avoidance and/or hate tools. Checkout zerker and guardian forums here and on eq2 flames, many tank in offensive stance without shields, why? survivability isn't an issue, hate is. Of course perhaps raid mechanics change drastically in RoK, (sarcasm).</blockquote><p>No, no one wants the tank to die... yet everyone on the server isn't running around with fabled soulfires, axes of war and their fabled armor sets are they? Raid tanks must be dieing somewhere. Tanks do go DW/offensive on the raid mobs, most times after they're debuffed or when tanking the trash mobs.</p><p>What's Tower of stone do? It deals with Spike damage, and is used as an oh crap next hit I'm gonna get smoked, if the guard is hit for 1 point of damage or 20k of damage it will still proc. Bloodletter is essentially the same thing done a different way. In this case instead of being wasted on a 1 pnt hit, you can take that 20k hit and come back up to full health without dropping an ounce of agro and does it with a minimal cost to the raid. </p><p> And btw, the Guards on test doing Veshan Peak raids were getting one shot from the green.</p>
baddog
11-14-2007, 01:03 AM
<cite>Toesmash@Oasis wrote:</cite><blockquote><cite></cite><p> Mobs in RoK hit a heck of a lot harder, and the days of ....</p></blockquote>So the higher we level , the weaker we are against even con mobs [edit] now that I've been there, either SoE toned it down , or ya'll were exaggeratinbtw ... Does Bloodletter kick in AFTER Pools of Blood ??? if so , that makes Pools an even more attractive AA !!!
CHIMPNOODLE.
11-14-2007, 10:35 AM
<p>Bloodletter sounds awesome. Love the concept, and the fact that we got another anti-death. Complete sweetness, and exactly what I was hoping for again...I'm in heaven <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src=" width="15" height="15" /></p><p>12 Hour FD absolutely rocks as well. That change alone still has me on a high. </p><p>I was not in Beta, but I would guess the mobs were toned down. I was in Karnor's castle last night and we were taking on 2 to 3 non-linked encounters at a time. Beating the tar outta them as well. Once we hit the 76s, we reverted to single encounters though. Didn't want to take chances on the 6 lvl diff ones. SK (MT), Bruiser, Warlock, Fury, Templar, Assassin.</p><p>We did have 2 healers at first.....but even after we lost the Fury and continued the zone with 5 lvl 70s and 1 healer, the only time we died was when my ISP dropped my connection (grrrrr). By the time I got back in, the area had repopped and nailed the group. </p><p>It was busy in there though (4 or 5 intances of KC, all with 35-55 + players in em by the time I first got on late at night), so a lot of the named were down. We did get one though, The Ballistae Master or something like that. Think he was only 72^^^ or 73^^^ though. He opens with a huuuge knockback, but he was very very easy.</p><p>PS. Seamus, most raid SK tanks run in offensive too. Survivability is not a big issue on the majority of mobs. When DPS was skyrocketing a few times and hate management classes were sparse, I would run offensive and 2 hander as well (including named). For Weaker/Slower hitters it's not a big issue.</p><p>As far as Hate tools.....we just got an extra slew of AAs. Hate was ok before RoK...and doesn't look like it will be any differnt afterwards. I'm going to fill out the whole STR line with my new points, which I didn't have before. That's a whole nice chunk of extra Hate tools right there (or Hate line if you didn't have it...or extra points in Decay mob disease resist reduction id you didn't have it etc.. </p>
Nocifer Deathblade
11-14-2007, 11:02 AM
<p>71 - Doom Rays - 53-Doom Aura-AE damage and dispell</p><p>Whoa!! I didn't even know that lvl 53 doom aura exists!! I was using old lvl 35 version of Doom Judgement ever since without any upgrades.. When EOF aa came to boost it, I thought, "huh" useless boost on lvl 35. Forget it.. I am so glad that there are actually upgrades and I saw massive boost to AE damage from lvl 35 version.. When did lvl 53 version get into game? </p>
CHIMPNOODLE.
11-14-2007, 11:14 AM
Was very recently Noc. Within last 1 or 2 LUs...my sense of time is terrible, but it has not been long.
Beldin_
11-14-2007, 11:26 AM
<p>Yeah, the Bloodline Spells got upgrades with the last LU. </p><p>They were also changed so that our spell for example has shortend its recast from i think 5 min to 2 mins.</p>
Nocifer Deathblade
11-14-2007, 11:26 AM
<p>I LOVE bloodletting concept! I can see lot of use for it in group and raid especially in difficult encounters..</p><p>More than often when I often wished for instant CH after death or something after fighting epicx2s as group instance zones such as SOF. Now blood letting will solve that pretty good. Also good for any saves especially bad train. It is an ideal ability as a tank period. I know it's useless for solo but we already got plenty of skills for soloist anyway. A welcome addition to a tank's arsenal!</p><p>When I looked at other class lvl 80 abilities, some sucked so bad so that made me glad to have blood letting.</p>
CHIMPNOODLE.
11-14-2007, 12:23 PM
<p>With the full fabled set bonus, it will give and additional Proc of Bloodletter as well apparently. That Rocks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Beldin_
11-14-2007, 12:34 PM
<cite>Nocifer Deathblade wrote:</cite><blockquote>When I looked at other class lvl 80 abilities, some sucked so bad so that made me glad to have blood letting.</blockquote><p>Oh yeah .. ask my Ranger or Bruiser .. but hey .. Ranger got the Hawk as 65 special .. so it what should we expect .. lol <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>And what i've read else the Fury spell seems also to be crap .. and for all other classes i don't know really what they get till now.</p>
CHIMPNOODLE.
11-14-2007, 12:49 PM
<p>The Dirge one is quite decent, though some are saying it's not very "dirge-like". haven't looked at it closely yet. I couldn;t make out the screenshot someone posted in the Dirge forum.....reolution low at work <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>The Inquisitor one is rockin' though. Apparently like a raid-wide HoT that increases in Heal amount the closer you are to the mob. Very fitting for a melee buffer/melee preist (if Battle cleric/melee-crits/double attack spec). Takes a good chunk of power and has a persistant power cost, but can heal a ton.....3 sec cast time though. It's toggleable thankfully as well.</p>
Nocifer Deathblade
11-14-2007, 12:50 PM
<cite>Shalla@Valor wrote:</cite><blockquote><cite>Nocifer Deathblade wrote:</cite><blockquote>When I looked at other class lvl 80 abilities, some sucked so bad so that made me glad to have blood letting.</blockquote><p>Oh yeah .. ask my Ranger or Bruiser .. but hey .. Ranger got the Hawk as 65 special .. so it what should we expect .. lol <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>And what i've read else the Fury spell seems also to be crap .. and for all other classes i don't know really what they get till now.</p></blockquote>Yeah, I have lvl 70 bruiser just for solo and just out of fun to kill time while Nocifer is done with things but to raid sometimes. When I saw lvl 80 ability for bruiser, I GASP at it's horrible idea by SOE.. Made me grateful for SK lvl 80 one considering that SK is my main always since dawn of EQ1/EQ2.. There are also lot of good upgrades in other spells for SK too. Great line-up with 40 extra AA thrown in to get more useful AAs for us. SK got pretty good set of AAs and 40 AA will make us exciting.. Some other classes find 40 extra AA boring cuz they got all useful AAs they wanted already with just 100 AA cap.. We needed more than 100 AA BADLY!! And we got it!
Coica
11-24-2007, 01:56 PM
can we get this stickified or added to the other spell list please ?
KamidariTuibumbi
11-26-2007, 08:05 PM
Since it has been asked a couple of times, I requested that a mod sticky this thread, and <span class="name">Amalthea was kind enough to do so within minutes. Thanks! </span><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
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