View Full Version : exp bonus sundays
zorros
11-09-2007, 07:44 PM
<p>How about giving pvp servers this bonus all the time instead of just a few days before RoK.Sure might help some people that really dont want to grind exp in instances for a few months trying to get to 0 to 70-80.</p><p>/discuss</p>
It's already too easy and fast.
Roald
11-09-2007, 09:59 PM
I agree. Its already too hard and slow.
othera1
11-09-2007, 10:06 PM
If you want it easier quit the game, it shouldnt be made easier so that hundreds of noobs that dont know how to play can get strong
Valdar
11-10-2007, 07:43 AM
Does anyone even level on Naggy anymore?
zorros
11-11-2007, 04:35 AM
<cite>othera1 wrote:</cite><blockquote>If you want it easier quit the game, it shouldnt be made easier so that hundreds of noobs that dont know how to play can get strong</blockquote>what server do you play on?
Amphibia
11-11-2007, 07:26 AM
I agree with this idea. It might encourage more level lockers to unlock and get to 70 (80). I guess there will always be people saying it is too easy already blah blah, but I've always had more faith in the carrot than the whip....
zorros
11-11-2007, 08:26 AM
<cite>othera1 wrote:</cite><blockquote>If you want it easier quit the game, it shouldnt be made easier so that hundreds of noobs that dont know how to play can get strong</blockquote><p>Its not a case of it being easier its a case of i dont want to spend 2 months or more depending on playtime going through the same old [I cannot control my vocabulary] exp and content to get to 70-80.Pve yes cos thats what the game is for, killing npc mobs.This is however a pvp server and i prefere to play againsts the best players and they are lvl 70s.</p><p>We want new people to come to pvp yet if we keep the same exp rate (i might add 50-65 is a nightmare to get groups in atm and the exp is soooooo slow and it will only get worse)it might put people off coming here.</p><p>Your quote sounds exactly what t2 pvp is like right now.</p>
Spyderbite
11-11-2007, 09:57 AM
<cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><p>How about giving pvp servers this bonus all the time instead of just a few days before RoK.Sure might help some people that really dont want to grind exp in instances for a few months trying to get to 0 to 70-80.</p><p>/discuss</p></blockquote>I would suggest making it a /claim reward for each character that one rolls on a PvP server. That way, its optional. And, those who wish to enjoy all the content along the way are not blowing through it because of the bonus that was shoved down their throat by those who think T2-T6 is like the long boring line outside a rock concert.
zorros
11-11-2007, 01:06 PM
<cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><p>How about giving pvp servers this bonus all the time instead of just a few days before RoK.Sure might help some people that really dont want to grind exp in instances for a few months trying to get to 0 to 70-80.</p><p>/discuss</p></blockquote>I would suggest making it a /claim reward for each character that one rolls on a PvP server. That way, its optional. And, those who wish to enjoy all the content along the way are not blowing through it because of the bonus that was shoved down their throat by those who think T2-T6 is like the long boring line outside a rock concert.</blockquote><p>Good idea.There is always lock exp for people that dont want to rush through content and want to lvl up just by questing and enjoying the game in pve.Im looking it purely as a pvp thing.</p><p>Maybe get a option to turn it on and off through the vitality meter.</p>
max.power
11-12-2007, 09:03 AM
<cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><p>How about giving pvp servers this bonus all the time instead of just a few days before RoK.Sure might help some people that really dont want to grind exp in instances for a few months trying to get to 0 to 70-80.</p><p>/discuss</p></blockquote>I would suggest making it a /claim reward for each character that one rolls on a PvP server. That way, its optional. And, those who wish to enjoy all the content along the way are not blowing through it because of the bonus that was shoved down their throat by those who think T2-T6 is like the long boring line outside a rock concert.</blockquote><p>Good idea.There is always lock exp for people that dont want to rush through content and want to lvl up just by questing and enjoying the game in pve.Im looking it purely as a pvp thing.</p><p>Maybe get a option to turn it on and off through the vitality meter.</p></blockquote>.... and maybe just buy the xp-potions from the city merchants, which are already in game?!
zorros
11-12-2007, 04:33 PM
<cite>Brain@Venekor wrote:</cite><blockquote><cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><cite>Spyderbite@Venekor wrote:</cite><blockquote><cite>Itscrackerjack@Nagafen wrote:</cite><blockquote><p>How about giving pvp servers this bonus all the time instead of just a few days before RoK.Sure might help some people that really dont want to grind exp in instances for a few months trying to get to 0 to 70-80.</p><p>/discuss</p></blockquote>I would suggest making it a /claim reward for each character that one rolls on a PvP server. That way, its optional. And, those who wish to enjoy all the content along the way are not blowing through it because of the bonus that was shoved down their throat by those who think T2-T6 is like the long boring line outside a rock concert.</blockquote><p>Good idea.There is always lock exp for people that dont want to rush through content and want to lvl up just by questing and enjoying the game in pve.Im looking it purely as a pvp thing.</p><p>Maybe get a option to turn it on and off through the vitality meter.</p></blockquote>.... and maybe just buy the xp-potions from the city merchants, which are already in game?!</blockquote><p>Would be ok if they didnt just last for 1 hour and they stacked oh and they didnt cost status just coin.</p>
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